mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-14 01:14:48 +00:00
412 lines
10 KiB
C++
412 lines
10 KiB
C++
#include "hyper.h"
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namespace hr {
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EX namespace intra {
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EX bool in;
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#if HDR
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/** information per every space connected with intra-portals */
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struct intra_data {
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gamedata gd;
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geometryinfo gi;
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int wallindex;
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};
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#endif
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EX vector<intra_data> data;
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/** index of the space we are currently in */
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EX int current;
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/** map cells to their intra spaces */
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EX map<cell*, int> intra_id;
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#if HDR
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/** information about portal (one side) */
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struct portal_data {
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int kind;
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hyperpoint v0;
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ld d;
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transmatrix T;
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transmatrix iT;
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hyperpoint co0;
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hyperpoint co1;
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ld scale;
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/* convert h to portal coordinates ('poco') to usual coordinates */
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hyperpoint to_poco(hyperpoint h) const;
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/* convert h from portal coordinates ('poco') to usual coordinates */
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hyperpoint from_poco(hyperpoint h) const;
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};
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#endif
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hyperpoint portal_data::to_poco(hyperpoint h) const {
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if(prod && kind == 1) {
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auto dec = product_decompose(h);
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h = dec.second;
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h[0] /= h[2];
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h[1] /= h[2];
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h[2] = dec.first - d;
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h[3] = 1;
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if(d<0) h[2] = -h[2];
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return h;
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}
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else if(prod && kind == 0) {
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h = T * h;
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ld z = product_decompose(h).first;
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h /= exp(z);
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auto h1 = h;
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h[0] = asin_auto(h1[1]);
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h[1] = z;
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h[2] = asin_auto_clamp(h1[0] / cos_auto(h[0]));
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h[3] = 1;
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return h;
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}
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else {
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h = T * h;
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h /= h[3];
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return h;
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}
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}
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hyperpoint portal_data::from_poco(hyperpoint h) const {
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if(prod && kind == 1) {
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ld xd = h[2];
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if(d<0) xd = -xd;
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h[2] = 1;
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auto z = product_decompose(h).first;
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return h * exp(d+xd-z);
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}
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else if(prod && kind == 0) {
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auto h0 = h;
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h[0] = sin_auto(h0[2]) * cos_auto(h0[0]);
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h[1] = sin_auto(h0[0]);
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h[2] = cos_auto(h0[0]) * cos_auto(h0[2]);
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h[3] = 1;
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return iT * h * exp(h0[1]);
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}
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else {
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h[3] = 1;
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return normalize(iT * h);
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}
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}
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EX portal_data make_portal(cellwalker cw, int spin) {
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auto& ss = currentmap->get_cellshape(cw.at);
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auto& fac = ss.faces[cw.spin];
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portal_data id;
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id.scale = 1;
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if(prod && cw.spin == cw.at->type - 1) {
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id.kind = 1;
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id.d = product_decompose(fac[0]).first;
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id.v0 = C0 * exp(id.d);
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}
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else if(prod && cw.spin == cw.at->type - 2) {
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id.kind = 1;
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id.d = product_decompose(fac[0]).first;
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id.v0 = C0 * exp(id.d);
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}
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else if(prod) {
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id.kind = 0;
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id.v0 = Hypc;
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id.scale = cgi.plevel;
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for(auto p: fac) id.v0 += p;
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id.v0 /= sqrt(abs(intval(id.v0, Hypc)));
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id.T = cpush(0, -hdist0(id.v0)) * spintox(id.v0);
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for(int i=0; i<3; i++) id.T[3][i] = id.T[i][3] = i==3;
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if(debugflags & DF_GEOM)
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for(int a=0; a<4; a++) {
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hyperpoint h = fac[a];
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println(hlog, kz(h), " -> ", kz(spintox(id.v0)*h), " -> ", kz(cpush(0, -hdist0(id.v0))) * kz(spintox(id.v0) * h), " -> ", kz(id.to_poco(h)));
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}
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}
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else {
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id.kind = 0;
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id.v0 = Hypc;
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for(auto p: fac) id.v0 += p;
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id.v0 = normalize(id.v0);
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id.T = cpush(2, -hdist0(id.v0)) * cspin(2, 0, 90*degree) * spintox(id.v0);
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}
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id.iT = inverse(id.T);
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if(MDIM == 3) for(int i=0; i<4; i++) id.iT[3][i] = id.iT[i][3] = i==3;
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int first = spin;
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int second = spin + 1;
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first = gmod(first, isize(fac));
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second = gmod(second, isize(fac));
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id.co0 = id.to_poco(fac[first]);
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id.co1 = id.to_poco(fac[second]);
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return id;
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}
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#if HDR
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/** information about connection (portal-to-portal) */
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struct connection_data {
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int source_world;
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int target_world;
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cellwalker scw, tcw;
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portal_data id1;
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portal_data id2;
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transmatrix T;
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int spin_value;
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bool mirrored; /* not implemented */
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};
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#endif
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EX map<cellwalker, connection_data> connections;
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EX connection_data* find_connection(int a, int b) {
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for(auto& p: connections)
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if(intra_id[p.first.at] == a && p.second.target_world == b)
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return &p.second;
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return nullptr;
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}
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EX void switch_to(int id) {
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if(current == id) return;
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data[current].gd.storegame();
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current = id;
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ginf[gProduct] = data[current].gi;
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data[current].gd.restoregame();
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}
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void connect_portal_1(cellwalker cw1, cellwalker cw2, int spin) {
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auto& p = connections[cw1];
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p.source_world = intra_id[cw1.at];
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p.target_world = intra_id[cw2.at];
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p.scw = cw1;
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p.tcw = cw2;
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switch_to(intra_id[cw1.at]);
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p.id1 = make_portal(cw1, 0);
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switch_to(intra_id[cw2.at]);
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p.id2 = make_portal(cw2, spin);
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if(1) {
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dynamicval<eGeometry> g(geometry, gCubeTiling);
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transmatrix T1;
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set_column(T1, 0, p.id1.co0);
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set_column(T1, 1, p.id1.co1);
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set_column(T1, 2, hyperpoint(0,0,p.id1.scale,0));
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set_column(T1, 3, C03);
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transmatrix T2;
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set_column(T2, 0, p.id2.co0);
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set_column(T2, 1, p.id2.co1);
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set_column(T2, 2, hyperpoint(0,0,-p.id2.scale,0));
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set_column(T2, 3, C03);
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if(debugflags & DF_GEOM) for(int i=0; i<4; i++)
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println(hlog, "mapping ", get_column(T1, i), " to ", get_column(T2, i));
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p.T = T2 * inverse(T1);
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if(det(p.T) < 0) {
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set_column(T2, 0, p.id2.co1);
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set_column(T2, 1, p.id2.co0);
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p.T = T2 * inverse(T1);
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}
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}
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}
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EX vector<pair<int, cell*>> full_sample_list;
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EX void connect_portal(cellwalker cw1, cellwalker cw2, int spin) {
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connect_portal_1(cw1, cw2, spin);
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connect_portal_1(cw2, cw1, -spin);
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}
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/** make currentmap into one of the spaces in intra */
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EX void become() {
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check_cgi();
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cgi.require_shapes();
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auto& ac = currentmap->allcells();
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current = isize(data);
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for(cell *c: ac)
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intra_id[c] = current;
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for(cell *c: ac)
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currentmap->wall_offset(c);
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for(cell *c: ac) c->item = itNone;
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data.emplace_back();
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data.back().gd.storegame();
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data.back().gi = ginf[gProduct];
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auto v = hybrid::gen_sample_list();
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int gi = 0;
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if(full_sample_list.size()) {
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gi = full_sample_list.back().first;
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full_sample_list.pop_back();
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}
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data.back().wallindex = gi;
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for(auto x: v)
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full_sample_list.emplace_back(x.first + gi, x.second);
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sightranges[geometry] = 10;
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}
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/** after called become() on some spaces, actually start intra */
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EX void start(int id IS(0)) {
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in = true;
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current = id;
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data[current].gd.restoregame();
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ginf[gProduct] = data[current].gi;
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}
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#if HDR
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/** a convenience struct to switch back after a temporary switch_to */
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struct resetter {
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int ic;
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resetter() { ic = current; }
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~resetter() { if(in) switch_to(ic); }
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};
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#endif
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EX void may_switch_to(cell *c) {
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if(in) switch_to(intra_id[c]);
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}
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EX int full_wall_offset(cell *c) {
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int wo = currentmap->wall_offset(c);
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if(in) wo += data[intra_id[c]].wallindex;
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return wo;
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}
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EX void check_portal_movement() {
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transmatrix iView = view_inverse(View);
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ld dist = hdist0(iView * C0);
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int nei = -1;
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for(int i=0; i<centerover->type; i++) {
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ld dist1 = hdist0(currentmap->ray_iadj(centerover, i) * iView * C0);
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if(dist1 < dist) nei = i, dist = dist1;
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}
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auto cw1 = cellwalker(centerover, nei);
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ld c = camera_speed;
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auto p = at_or_null(connections, cw1);
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if(p) {
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ld eps = 1e-3;
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c /= p->id1.scale;
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anims::cycle_length /= p->id1.scale;
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array<hyperpoint, 3> ds; /* camera, forward, upward */
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ds[0] = inverse(View) * C0;
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ds[1] = inverse(get_shift_view_of(ctangent(2, -eps), View)) * C0;
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ds[2] = inverse(get_shift_view_of(ctangent(1, +eps), View)) * C0;
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for(auto& h: ds) h = p->id1.to_poco(h);
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/* reset the original */
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View = Id; NLP = Id;
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switch_to(p->target_world);
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centerover = p->tcw.at;
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if(1) {
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dynamicval<eGeometry> g(geometry, gCubeTiling);
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for(auto& h: ds) h = p->T * h;
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}
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for(auto& h: ds) h = p->id2.from_poco(h);
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set_view(ds[0], ds[1], ds[2]);
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c *= p->id2.scale;
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anims::cycle_length *= p->id2.scale;
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camera_speed = c;
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}
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}
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vector<cellwalker> unconnected;
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void erase_unconnected(cellwalker cw) {
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for(int i=0; i<isize(unconnected); i++)
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if(unconnected[i] == cw)
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unconnected.erase(unconnected.begin() + i);
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}
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int edit_spin;
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void show_portals() {
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gamescreen(1);
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dialog::init(XLAT("manage portals"));
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cellwalker cw(centerover, point_direction);
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bool valid = point_direction >= 0 && point_direction < centerover->type;
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dialog::addItem(XLAT("move to the next space"), 'm');
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dialog::add_action([] {
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int ic = (current + 1) % isize(data);
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switch_to(ic);
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});
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bool in_list = false; for(cellwalker x: unconnected) if(x == cw) in_list = true;
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if(!valid) ;
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else if(connections.count(cw)) {
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dialog::addItem(XLAT("disconnect this portal"), 'd');
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dialog::add_action([cw] {
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auto tcw = connections[cw].tcw;
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unconnected.push_back(tcw);
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connections.erase(cw);
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connections.erase(tcw);
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});
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}
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else if(in_list) {
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dialog::addItem(XLAT("remove %1 from the list", lalign(0, cw)), 'r');
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dialog::add_action([cw] {
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erase_unconnected(cw);
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});
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}
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else {
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dialog::addItem(XLAT("add to list"), 'a');
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dialog::add_action([cw] { unconnected.push_back(cw); });
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for(auto p: unconnected) {
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dialog::addItem(XLAT("connect " + lalign(0, p)), '1');
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dialog::add_action([p, cw] {
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connect_portal(cw, p, edit_spin);
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erase_unconnected(p);
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});
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}
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dialog::addSelItem(XLAT("portal orientation"), its(edit_spin), 'o');
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dialog::add_action([] { edit_spin = edit_spin + 1; });
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}
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dialog::display();
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}
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#if HDR
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struct portal_to_save {
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cellwalker cw1;
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cellwalker cw2;
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int spin;
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bool mirrored;
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};
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#endif
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EX vector<portal_to_save> portals_to_save;
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EX void prepare_to_save() {
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portals_to_save.clear();
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for(auto c: connections) if(c.second.scw < c.second.tcw) {
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portals_to_save.emplace_back(portal_to_save{c.second.scw, c.second.tcw, c.second.spin_value, false});
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}
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}
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EX void load_saved_portals() {
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for(const auto& p: portals_to_save) connect_portal(p.cw1, p.cw2, p.spin);
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}
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auto hooks1 =
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addHook(hooks_o_key, 90, [] (o_funcs& v) {
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if(intra::in) v.push_back(named_dialog(XLAT("manage portals"), show_portals));
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})
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+ arg::add3("-intra-add", [] { start_game(); become(); })
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+ arg::add3("-intra-start", [] { start_game(); become(); start(0); })
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+ arg::add3("-be-square", [] {
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check_cgi();
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cgi.require_basics();
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vid.plevel_factor = cgi.edgelen / cgi.scalefactor;
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check_cgi();
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cgi.require_basics();
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});
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EX }
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} |