mirror of
				https://github.com/zenorogue/hyperrogue.git
				synced 2025-10-31 14:02:59 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			424 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			424 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This addon plays HyperRogue by itself.
 | |
| // Well, not really -- it performs illegal moves, and it gets tons of treasure, orbs, and kills out of nowhere.
 | |
| // Useful for debugging.
 | |
| 
 | |
| #include "../hyper.h"
 | |
| 
 | |
| namespace hr {
 | |
| 
 | |
| bool doAutoplay;
 | |
| eLand autoplayLand;
 | |
| 
 | |
| namespace prairie { extern cell *enter; }
 | |
| 
 | |
| bool sameland(eLand ll, eLand ln) {
 | |
|   if(ln == laBarrier || ln == laOceanWall)
 | |
|     return true;
 | |
|   if(ln == ll) return true;
 | |
|   if(isElemental(ln) && isElemental(ll)) return true;
 | |
|   if(isHaunted(ln) && isHaunted(ll)) return true;
 | |
|   return false;
 | |
|   }
 | |
| 
 | |
| void randomCheat() {
 | |
|   int croll = hrand(50);
 | |
|   if (croll < 25) {
 | |
|     eItem b = (eItem) hrand(ittypes);
 | |
|     printf("Gain item: %s\n", iinf[b].name);
 | |
|     items[b] = (1 << hrand(11)) - 1;
 | |
|     items[itOrbYendor] &= 15;
 | |
|     reduceOrbPowers(); // in particlar, cancel out slaying+weakness, since the combination may confuse shadow
 | |
|   } else if (croll == 25) {
 | |
|     printf("Gain kills\n");
 | |
|     kills[hrand(motypes)] = (1 << hrand(11)) - 1;
 | |
|   } else if (croll == 26) {
 | |
|     printf("Princess soon\n");
 | |
|     princess::saved = true;
 | |
|     princess::everSaved = true;
 | |
|     items[itSavedPrincess]++;
 | |
|     items[itOrbLove] = 1;
 | |
|     items[itOrbTime] = 0;
 | |
|   } else if (croll == 27) {
 | |
|     printf("Gain allies\n");
 | |
|     forCellEx(cz, cwt.at)
 | |
|       if (!cz->monst)
 | |
|         cz->monst = pick(moMouse, moFriendlyGhost, moGolem, moTameBomberbird, moKnight);
 | |
|   } else if (croll == 28) {
 | |
|     printf("Place orbs with pickup effects\n");
 | |
|     forCellEx(cz, cwt.at)
 | |
|       if (!cz->item)
 | |
|         cz->item = pick(itOrbLife, itOrbFriend, itOrbSpeed, itOrbShield, itOrbChaos, itOrbPurity);
 | |
|   } else if (croll == 29) {
 | |
|     printf("Place fun walls\n");
 | |
|     forCellEx(cz, cwt.at)
 | |
|       if (!cz->wall && !cz->monst)
 | |
|         cz->wall = pick(waExplosiveBarrel, waBigStatue, waThumperOff, waBonfireOff, waCloud, waMirror);
 | |
|   } else if (croll == 30) {
 | |
|     cell *ct = dcal[hrand(isize(dcal))];
 | |
|     if (!isPlayerOn(ct) && !ct->monst && !ct->wall) {
 | |
|       eWall hazard = pick(waRose, waFireTrap, waMineMine, waTrapdoor, waChasm, waCavewall);
 | |
|       printf("Spam a hazard: %s\n", winf[hazard].name);
 | |
|       ct->wall = hazard;
 | |
|     }
 | |
|   } else if (croll == 31 && !memory_saving_mode) {
 | |
|     //printf("Saving memory\n");
 | |
|     //memory_saving_mode = true;
 | |
|     //save_memory();
 | |
|     //memory_saving_mode = false;
 | |
|   } else if (croll == 33) {
 | |
|     cell *ct = dcal[hrand(isize(dcal))];
 | |
|     if (!isPlayerOn(ct) && !ct->monst && !ct->wall) {
 | |
|       printf("Spam some slime\n");
 | |
|       ct->item = itNone;
 | |
|       ct->wall = hrand(2) ? waFloorA : waFloorB;
 | |
|       switch(hrand(4)) {
 | |
|         case 0: ct->monst = moSlime; break;
 | |
|         case 1: ct->item = itGreenStone; break;
 | |
|         default: ;
 | |
|       }
 | |
|     }
 | |
|   } else if (croll == 37) {
 | |
|     cell *ct = dcal[hrand(isize(dcal))];
 | |
|     if (!isPlayerOn(ct) && !ct->monst && !ct->wall) {
 | |
|       ct->monst = pick(moRagingBull, moTroll, moAcidBird, moMiner, moReptile, moVineBeast, moBug0, moBug1);
 | |
|       printf("Spam a monster: %s\n", minf[ct->monst].name);
 | |
|     }
 | |
|     // todo: dice
 | |
|   } else if (croll == 38) {
 | |
|     forCellEx(cz, cwt.at) {
 | |
|       if (cz->monst == moPrincessArmed) {
 | |
|         printf("Disarming a princess\n");
 | |
|         cz->monst = moPrincess;
 | |
|       }
 | |
|     }
 | |
|   } else if (croll == 39) {
 | |
|     //forCellEx(cz, cwt.at) {
 | |
|     //  if (!cz->monst) {
 | |
|     //    printf("Summoning an unarmed princess incorrectly\n");
 | |
|     //    cz->monst = moPrincess;
 | |
|     //    break;
 | |
|     //  }
 | |
|     //}
 | |
|   } else if (croll == 40) {
 | |
|     //forCellEx(cz, cwt.at) {
 | |
|     //  if (!cz->monst) {
 | |
|     //    printf("Summoning an armed princess incorrectly\n");
 | |
|     //    cz->monst = moPrincessArmed;
 | |
|     //    break;
 | |
|     //  }
 | |
|     //}
 | |
|   } else if (croll == 41) {
 | |
|     cell *ct = dcal[hrand(isize(dcal))];
 | |
|     if (among(ct->wall, waNone, waVinePlant, waFloorA, waFloorB, waTrapdoor, waChasm, waBigStatue)) {
 | |
|       // Set wparam on a cell where it shouldn't matter, so that if this wall is later converted
 | |
|       // to a walltype that does care by some code that assumes wparam was 0,
 | |
|       // we can find out if that causes bugs.
 | |
|       printf("Randomizing wparam on %s at %p\n", winf[ct->wall].name, (void *)ct);
 | |
|       ct->wparam = (unsigned char) hrand(256);
 | |
|     }
 | |
|   } else if (croll == 42) {
 | |
|     vid.wallmode = hrand(7);
 | |
|     printf("Set vid.wallmode to %d: %s\n", vid.wallmode, wdmodes[vid.wallmode]);
 | |
|   } else if (croll == 43) {
 | |
|     vid.monmode = hrand(4);
 | |
|     printf("Set vid.monmode to %d: %s\n", vid.monmode, mdmodes[vid.monmode]);
 | |
|   }
 | |
| }
 | |
| 
 | |
| cell *cellToTarget() {
 | |
|   if (isCrossroads(cwt.at->land)) {
 | |
|     for (cell *c: dcal) {
 | |
|       if (c->land == laCamelot && c->wall == waNone) {
 | |
|         printf("Trying to teleport into Camelot\n");
 | |
|         items[itOrbTeleport] += 1;
 | |
|         return c;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if(cwt.at->land == laCamelot) {
 | |
|     int oldDist = celldistAltRelative(cwt.at);
 | |
|     if (oldDist > 3) {
 | |
|       for (cell *c: dcal) {
 | |
|         if (c->land == laCamelot) {
 | |
|           int dist = celldistAltRelative(c);
 | |
|           if (-1 <= dist && dist <= 1 && hrand(10) == 0) {
 | |
|             printf("Trying to teleport near the round table (%d to %d)\n", oldDist, dist);
 | |
|             items[itOrbTeleport] += 1;
 | |
|             return c;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return dcal[hrand(isize(dcal))];
 | |
| }
 | |
| 
 | |
| void randomMove()
 | |
| {
 | |
|   // don't show warning dialogs
 | |
|   items[itWarning] = 1;
 | |
| 
 | |
|   int roll = hrand(50);
 | |
|   if (roll == 0) {
 | |
|     // drop dead orb
 | |
|     bool res = movepcto(MD_DROP, 1);
 | |
|     printf("DROP: %d\n", res);
 | |
|   } else if (roll < 5) {
 | |
|     // skip turn
 | |
|     bool res = movepcto(MD_WAIT, 1);
 | |
|     printf("WAIT: %d\n", res);
 | |
|   } else if (roll < 42) {
 | |
|     // move to or attack a neighbor cell
 | |
|     int i = hrand(cwt.at->type);
 | |
|     cell *c2 = cwt.at->move(i);
 | |
|     cwt.spin = 0;
 | |
|     int d = neighborId(cwt.at, c2);
 | |
|     if (d >= 0) {
 | |
|       int subdir = (roll%2==0)?1:-1;
 | |
|       string c2info = dnameof(c2->wall) + "; " + dnameof(c2->monst) + "; " + dnameof(c2->item);
 | |
|       bool res = movepcto(d, subdir, false);
 | |
|       printf("MOVE %d [%s] sub %d: %d\n", d, c2info.c_str(), subdir, res);
 | |
|       if (!res && c2->monst) {
 | |
|         printf("clearing the monster (%s)\n", minf[c2->monst].name);
 | |
|         killMonster(c2, moNone);
 | |
|       }
 | |
|     } else {
 | |
|       printf("MOVE CONFUSED %d\n", d);
 | |
|     }
 | |
|   } else {
 | |
|     // try to use a ranged orb
 | |
|     cell *ct = cellToTarget();
 | |
|     eItem ti = targetRangedOrb(ct, roMouseForce);
 | |
|     const char *tm = iinf[ti].name;
 | |
|     printf("TARGET %p: %s\n", (void*)ct, tm);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void noteUnusualSituations()
 | |
| {
 | |
|   if(cwt.at->monst && !isMultitile(cwt.at->monst)) {
 | |
|     // This is possible in multiple ways
 | |
|     printf("on a non-multitile monster: %s\n", minf[cwt.at->monst].name);
 | |
|     }
 | |
|   else if(isDie(cwt.at->wall)) {
 | |
|     // This is possible with aether + teleport
 | |
|     printf("on a wall-type die: %s\n", winf[cwt.at->wall].name);
 | |
|     }
 | |
|   }
 | |
| 
 | |
| bool isAnythingWrong()
 | |
| {
 | |
|   uintptr_t ienter = (uintptr_t) prairie::enter;
 | |
|   if(ienter && ienter < 100000) {
 | |
|     printf("ERROR: prairie::enter has incorrect value\n");
 | |
|     return true;
 | |
|     }
 | |
| 
 | |
|   if(buggyGeneration || isize(buggycells)) {
 | |
|     println(hlog, "ERROR: buggy generation");
 | |
|     return true;
 | |
|     }
 | |
| 
 | |
|   if(isIcyLand(cwt.at)) {
 | |
|     float heat = HEAT(cwt.at);
 | |
|     // Checking for extreme values as well as NaNs and infinities
 | |
|     if (!(-1e10 < heat && heat < 1e10)) {
 | |
|       printf("ERROR: Heat is out of expected range\n");
 | |
|       return true;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|   if (cwt.at->land == laCamelot) {
 | |
|     for(int i=0; i<isize(dcal); i++) {
 | |
|       cell *c = dcal[i];
 | |
|       if(c->land == laCamelot && celldistAltRelative(c) == 0 && c->wall != waRoundTable) {
 | |
|         printf("ERROR: The round table of camelot is interrupted by a cell of %s\n", winf[c->wall].name);
 | |
|         return true;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|   for(int i=0; i<isize(dcal); i++) {
 | |
|     cell *c = dcal[i];
 | |
|     (void)isChild(c, NULL);
 | |
|     if(childbug) return true;
 | |
|     if(c->land == laNone) {
 | |
|       printf("ERROR: no-land found\n");
 | |
|       return true;
 | |
|       }
 | |
|     if(c->item == itBuggy || c->item == itBuggy2) {
 | |
|       printf("ERROR: buggy item found\n");
 | |
|       return true;
 | |
|       }
 | |
|     if(!euclid && isPrincess(c->monst) && princess::getPrincessInfo(c) == nullptr) {
 | |
|       printf("ERROR: missing princess info\n");
 | |
|       return true;
 | |
|       }
 | |
|     if(dice::on(c)) {
 | |
|       if(dice::data.count(c) == 0) {
 | |
|         c->item = itBuggy;
 | |
|         printf("ERROR: missing dice::data[%p]\n", (void *)c);
 | |
|         return true;
 | |
|         }
 | |
|       else if(!dice::data[c].which) {
 | |
|         // we might get here instead if someone already tried to do data[c], which creates a new element out of nothing
 | |
|         c->item = itBuggy;
 | |
|         printf("ERROR: missing dice::data[%p].which\n", (void *)c);
 | |
|         return true;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
| void stopIfBug()
 | |
| {
 | |
|   if(isAnythingWrong()) {
 | |
|     if(noGUI) {
 | |
|       exit(1);
 | |
|       }
 | |
|     else {
 | |
|       kills[moPlayer] = 0;
 | |
|       canmove = true;
 | |
|       doAutoplay = false;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
| void showAutoplayStats()
 | |
| {
 | |
|   printf("cells travelled: %d\n", celldist(cwt.at));
 | |
| 
 | |
|   printf("\n");
 | |
| 
 | |
|   for(int i=0; i<ittypes; i++) if(items[i])
 | |
|     printf("%4dx %s\n", items[i], iinf[i].name);
 | |
| 
 | |
|   printf("\n");
 | |
| 
 | |
|   for(int i=1; i<motypes; i++) if(kills[i])
 | |
|     printf("%4dx %s <%d>\n", kills[i], minf[i].name, i);
 | |
| 
 | |
|   printf("\n\n\n");
 | |
|   }
 | |
| 
 | |
| void resetIfNeeded(int *gcount)
 | |
| {
 | |
|   if(hrand(5000) == 0 || (isGravityLand(cwt.at->land) && coastvalEdge(cwt.at) >= 100) || *gcount > 2000 || cellcount >= 20000000) {
 | |
|     printf("RESET\n");
 | |
|     *gcount = 0;
 | |
|     cellcount = 0;
 | |
|     activateSafety(autoplayLand ? autoplayLand : landlist[hrand(isize(landlist))]);
 | |
|     if (cellcount < 0) {
 | |
|       //printf("How did cellcount become negative?\n");
 | |
|       cellcount = 1;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|   if(cwt.at->land == laWestWall && cwt.at->landparam >= 30) {
 | |
|     printf("Safety generated\n");
 | |
|     forCellEx(c2, cwt.at) c2->item = itOrbSafety;
 | |
|     }
 | |
|   }
 | |
| 
 | |
| /* auto a3 = addHook(hooks_nextland, 100, [] (eLand l) { 
 | |
|   eLand l2;
 | |
|   do { l2 = pick(laRuins, laTerracotta, laPrairie); } while(l2 == l);
 | |
|   return l2;
 | |
|   }); */
 | |
| 
 | |
| void autoplay(int num_moves = 1000000000) {
 | |
|   // drawMesh();
 | |
|   // exit(0);
 | |
| 
 | |
|   doAutoplay = true;
 | |
| 
 | |
|   cheater = 1;
 | |
|   eLand lland = laIce;
 | |
|   eLand lland2 = laIce;
 | |
|   int lcount = 0;
 | |
|   int gcount = 0;
 | |
|   int lastgold = 0;
 | |
|   
 | |
|   // landlist = { laRuins, laTerracotta, laPrairie };
 | |
| 
 | |
|   generateLandList(isLandIngame);
 | |
| 
 | |
| #ifndef NOSDL
 | |
|   int lastdraw = 0;
 | |
| #endif
 | |
|   while(doAutoplay) {
 | |
| 
 | |
|     if(gold() > lastgold) { 
 | |
|       lastgold = gold();
 | |
|       gcount = 0;
 | |
|       }
 | |
|     else gcount++;
 | |
|     
 | |
|     if(false && sameland(lland, cwt.at->land)) lcount++;
 | |
|     else {
 | |
|       lcount = 0; lland2 = lland; lland = cwt.at->land;
 | |
|       printf("%10dcc %5dt %5de %5d$ %5dK %5dgc %-30s H%d\n", cellcount, turncount, celldist(cwt.at), gold(), tkills(), gcount, dnameof(cwt.at->land).c_str(), hrand(1000000));
 | |
|       fflush(stdout);
 | |
| #ifndef NOSDL
 | |
|       if(int(SDL_GetTicks()) > lastdraw + 3000) {
 | |
|         lastdraw = SDL_GetTicks();
 | |
|         fullcenter();
 | |
|         msgs.clear();
 | |
|         popScreenAll();
 | |
|         drawscreen();
 | |
|         clearAnimations();
 | |
|         }
 | |
| #endif
 | |
|       //mainloop();
 | |
|       }
 | |
| 
 | |
|     /* if(gcount < 500) for(int i=1; i<isize(dcal); i++) {
 | |
|       c2 = dcal[i];
 | |
|       if(lcount >= 50 && !sameland(lland, c2->land) && !sameland(lland2, c2->land)) break;
 | |
|       else if(lcount < 50 && c2->item && c2->item != itOrbSafety) break;
 | |
|       } */
 | |
| 
 | |
|     randomCheat();
 | |
|     randomMove();
 | |
|     if(false) if(turncount % 5000 == 0) showAutoplayStats();
 | |
|     resetIfNeeded(&gcount);
 | |
|     noteUnusualSituations();
 | |
|     stopIfBug();
 | |
| 
 | |
|     if(turncount >= num_moves) return;
 | |
|     }
 | |
|   }
 | |
| 
 | |
| int readArgs() {
 | |
|   using namespace arg;
 | |
|            
 | |
|   if(0) ;
 | |
|   else if(argis("-autoplayW")) {
 | |
|     // Start in this land and reset to this land
 | |
|     PHASE(3);
 | |
|     shift();
 | |
|     autoplayLand = readland(args());
 | |
|     activateSafety(autoplayLand);
 | |
|     }
 | |
|   else if(argis("-autoplay")) {
 | |
|     PHASE(3); 
 | |
|     autoplay();
 | |
|     }
 | |
|   else if(argis("-autoplayN")) {
 | |
|     PHASE(3); 
 | |
|     shift();
 | |
|     autoplay(argi());
 | |
|     }
 | |
| 
 | |
|   else return 1;
 | |
|   return 0;
 | |
|   }
 | |
| 
 | |
| auto hook = addHook(hooks_args, 100, readArgs);
 | |
| 
 | |
| }
 | 
