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			868 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			868 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "../rogueviz/rogueviz.h"
 | |
| 
 | |
| /** \brief Hyperbolic platformer.
 | |
| The implementation of the platformer from https://twitter.com/ZenoRogue/status/1467233150380089345 
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| To play, load platformer.lev (e.g. `-load platformer.lev`)
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| Or create a new map by running with options:
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|  `-noscr -canvas B -geo dbin -platformer`
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|  
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| Keys:
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| up/left/right -- move the guy
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| c -- clear the current room (buggy, does not clear parts of the adjacent rooms)
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| g -- generate the current room (buggy)
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| m -- see the map (toggle)
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| p -- pause (toggle)
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| z -- screenshot menu
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| v -- HyperRogue settings
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| q -- quit
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| s -- save to platformer.lev
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| 1 -- place a small block under the mouse
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| 2 -- place a big block under the mouse
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| 3 -- delete the block under the mouse
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| 
 | |
| Have fun!
 | |
| */
 | |
| 
 | |
| namespace hr {
 | |
| #if CAP_TEXTURE
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| namespace platformer {
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| 
 | |
| /* the size of a block, in pixels */
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| constexpr int block_x = 8;
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| constexpr int block_y = 8;
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| 
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| /* the size of a room (screen), in blocks */
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| constexpr int room_x = 32;
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| constexpr int room_y = 24;
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| 
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| /* the size of a room, in pixels */
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| constexpr int screen_x = block_x * room_x;
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| constexpr int screen_y = block_y * room_y;
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| 
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| /* the size of the area shared between right/left blocks */
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| constexpr int lr_margin = 4;
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| 
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| /* the size of the area shared with the block above */
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| constexpr int t_margin = 2;
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| 
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| /* the size of the area shared with the block below */
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| constexpr int b_margin = 2 * t_margin;
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| 
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| /* the position of margins in pixels */
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| constexpr int l_margin_at = lr_margin * block_x / 2;
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| constexpr int r_margin_at = screen_x - block_x * lr_margin / 2;
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| constexpr int t_margin_at = t_margin * block_y / 2;
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| constexpr int b_margin_at = screen_y - b_margin * block_y / 2;
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| 
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| /* between the margins */
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| constexpr int actual_screen_x = r_margin_at - l_margin_at;
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| constexpr int actual_screen_y = b_margin_at - t_margin_at;
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| 
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| int game_fps = 300;
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| bool bottom = 1;
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| 
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| basic_textureinfo roomtinf;
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| 
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| hpcshape roomshape;
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| 
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| constexpr auto yctr = (t_margin_at + b_margin_at) / 2.;  
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| constexpr auto xctr = (l_margin_at + r_margin_at) / 2.;  
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| 
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| double mscale = 100;
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| 
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| hyperpoint to_hyper(ld x, ld y) {
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|   y -= t_margin_at;
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|   y += actual_screen_y;
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|   x -= xctr;
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| 
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|   y /= mscale;
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|   x /= mscale;
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| 
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|   y += .5;
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|   ld d = x*x + y*y;
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|   x /= d;
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|   y /= d;
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|   y -= 1;
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|   hyperpoint h;
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|   h[0] = -x; h[1] = y; h[2] = 1;
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|   h = spin270() * h;
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|   return perspective_to_space(h, 1, gcHyperbolic);
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|   }
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| 
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| pair<ld, ld> from_hyper(hyperpoint h) {
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|   h = spin90() * h; h[0] = -h[0];
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|   h[2] += 1;
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|   h /= h[2];
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| 
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|   h[1] += 1;
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|   ld d = h[0]*h[0] + h[1]*h[1];
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|   h /= d;
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|   h[1] -= .5;
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|   
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|   double x = h[0], y = h[1];
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| 
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|   y *= mscale;
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|   x *= mscale;
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| 
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|   y -= actual_screen_y;
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|   y += t_margin_at;
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|   x += xctr;
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| 
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|   return {x, y};
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|   }
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| 
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| void prepare_tinf() {
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|   cgi.bshape(roomshape, PPR::WALL);
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|   
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|   auto add_vertex = [&] (double bx, double by) {
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|     roomtinf.tvertices.push_back(glhr::makevertex(bx / screen_x, (by + (screen_x-screen_y)/2.) / screen_x, 0));
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|     cgi.hpc.push_back(to_hyper(bx, by));
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|     };
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|   
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|   for(int by=t_margin_at; by<b_margin_at; by+=block_y)
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|   for(int bx=l_margin_at; bx<r_margin_at; bx+=block_x) {
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|     add_vertex(bx, by);
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|     add_vertex(bx+block_x, by);
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|     add_vertex(bx+block_x, by+block_y);
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|     add_vertex(bx, by);
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|     add_vertex(bx, by+block_y);
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|     add_vertex(bx+block_x, by+block_y);
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|     }
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|   cgi.last->flags |= POLY_TRIANGLES;
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|   cgi.last->tinf = &roomtinf;
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|   cgi.last->texture_offset = 0;
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|   cgi.finishshape();
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|   cgi.extra_vertices();
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|   println(hlog, "room generated at ", roomshape.s, " to ", roomshape.e, " tvertices = ", isize(roomtinf.tvertices));
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|   }
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| 
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| bool is_right(struct room *r);
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| struct room *get_adjacent(struct room *r, int i);
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| 
 | |
| struct room {
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|   texture::texture_data *room_texture;
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|   cell *where;
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|   char block_at[room_y][room_x];
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|   
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|   void clear() {
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|     for(int y=0; y<room_y; y++)
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|     for(int x=0; x<room_x; x++)
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|       block_at[y][x] = 0;
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|     }
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|   
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|   void initial() {
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|     int ylev = where->master->distance;
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|     if(ylev <= 0)
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|       for(int y=room_y-6; y<room_y; y++)
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|       for(int x=0; x<room_x; x++)
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|         block_at[y][x] = 8 + 4 + (x&1) + (y&1)*2;
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|     if(ylev < 0)
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|       for(int y=0; y<room_y-6; y++)
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|       for(int x=0; x<room_x; x++)
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|         block_at[y][x] = 8;
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|     }
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|   
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|   void place_small(int x, int y) {
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|     block_at[y][x] = 8;
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|     }
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| 
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|   void place_big(int x, int y) {
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|     block_at[y][x] = 8+4;
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|     block_at[y][x+1] = 8+5;
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|     block_at[y+1][x] = 8+6;
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|     block_at[y+1][x+1] = 8+7;
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|     }
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| 
 | |
|   void place_block_full(int x, int y, int b) {
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|     indenter ind(2);
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|     println(hlog, "trying ", b, " at ", tie(x, y), " of ", where);
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|     
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| 
 | |
|     if(x < 0 || y < 0 || x >= room_x || y >= room_y) return;
 | |
|     if(b < 8) b = 0;
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|     if((b & 4) && (x&1) != (b&1)) return;
 | |
|     if((b & 4) && (2*(y&1)) != (b&2)) return;
 | |
|     if(y < t_margin && (b&4)) return;
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|     if(y > room_y - b_margin && !(b&4) && b) return;
 | |
|     if(block_at[y][x] == b) return;
 | |
|     
 | |
|     block_at[y][x] = b;
 | |
|     if(b & 4) {
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|       place_block_full(x^1, y, b^1);
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|       place_block_full(x, y^1, b^2);
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|       }
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|     else {
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|       if(block_at[y][x^1] & 4)
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|         place_block_full(x^1, y, 0);
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|       if(block_at[y^1][x] & 4)
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|         place_block_full(x, y^1, 0);
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|       }
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|     
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|     if(x < lr_margin)
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|       get_adjacent(this, 2)->place_block_full(x + room_x - lr_margin, y, b);
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|     if(x >= room_x - lr_margin)
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|       get_adjacent(this, 4)->place_block_full(x - room_x + lr_margin, y, b);
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|     if(y < t_margin) {
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|       if(x < room_x / 2) {
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|         get_adjacent(this, 1)->place_block_full((x - lr_margin/2) * 2 + lr_margin/2, room_y - b_margin + 2*y, b^4);
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|         }
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|       else {
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|         get_adjacent(this, 0)->place_block_full((x - room_x/2) * 2 + lr_margin/2, room_y - b_margin + 2*y, b^4);
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|         }
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|       }
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|     
 | |
|     if(y >= room_y - b_margin) {
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|       bool r = is_right(this);
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|       x -= lr_margin/2;
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|       x /= 2;
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|       x += (r ? room_x/2 : lr_margin/2);
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|       y = y - room_y + b_margin;
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|       y /= 2;
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|       b &= ~3;
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|       get_adjacent(this, 3)->place_block_full(x, y, b ^ 4);
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|       }
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|     }
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|   
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|   void generate() {
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|     clear();
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|     place_small(0, 0);
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|     place_small(room_x/2-1, 0);
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|     place_small(room_x/2, 0);
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|     place_small(room_x-1, 0);
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|     place_big(0, room_y-2);
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|     place_big(room_x-2, room_y-2);
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|     
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|     /*
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|     for(int x=0; x<room_x; x+=2)
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|       if(hrand(100) < 10)
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|         place_big(x, room_y-2);
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| 
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|     for(int x=0; x<room_x; x++)
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|       if(hrand(100) < 10)
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|         place_small(x, 0); */
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| 
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|     for(int y=2; y<room_y-2; y+=2)
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|     for(int x=2; x<room_x-2; x+=2)
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|       if(hrand(room_y * 8) < y)
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|         place_big(x, y);
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| 
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|     for(int y=2; y<room_y-2; y++)
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|     for(int x=2; x<room_x-2; x++)
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|       if(block_at[y][x] == 0)
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|       if(hrand((room_y) * 8) < y)
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|         place_small(x, y);
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|       
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|     for(int y=room_y/2-2; y<room_y/2+2; y++)
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|     for(int x=room_x/2-2; x<room_x/2+2; x++)
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|       block_at[y][x] = 0;
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|     }
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|   
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|   void create_texture();
 | |
|   };
 | |
| 
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| map<cell*, room> rooms;
 | |
| 
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| bool paused;
 | |
| 
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| room *current_room;
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| 
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| void switch_to_room(room *r) {
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|   current_room = r;
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|   }
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| 
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| room *get_room_at(cell *c) {
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|   bool create = !rooms.count(c);
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|   auto& r = rooms[c];
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|   if(create) {
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|     r.where = c;
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|     r.clear();
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|     r.initial();
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|     c->wall = waNone;
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|     c->land = laCanvas;
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|     }
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|   return &r;
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|   }
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| 
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| bool is_right(room *r) {
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|   cell *c = r->where;
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|   c->cmove(3);
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|   return c->c.spin(3) == 0;
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|   }
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| 
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| room *get_adjacent(room *r, int i) {
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|   cell *c = r->where;
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|   c->cmove(i);
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|   c = c->cmove(i);
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|   return get_room_at(c);
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|   }
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| 
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| void switch_to_adjacent_room(int i) {
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|   switch_to_room(get_adjacent(current_room, i));
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|   }
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| 
 | |
| string block[8] = {
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|   "11111111",
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|   "12444461",
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|   "13555571",
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|   "13555571",
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|   "13555571",
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|   "13555571",
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|   "14666671",
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|   "11111111"
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|   };
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| 
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| const int man_x = 8, man_y = 12;
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| 
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| string man[man_y] = {
 | |
|   "..1111..",
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|   "..1111..",
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|   "..1111..",
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|   "11111111",
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|   "..1111..",
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|   "..1111..",
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|   "1..11..1",
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|   ".111111.",
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|   "...11...",
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|   "..1111..",
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|   ".11..11.",
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|   "11....11",
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|   };
 | |
| 
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| double where_x = screen_x / 2.;
 | |
| double where_y = screen_y / 2.;
 | |
| 
 | |
| double get_scale() {
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|   return (actual_screen_y + (where_y - t_margin_at)) / (actual_screen_y * 3/2.);
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|   }
 | |
| 
 | |
| struct bbox {
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|   int minx, miny, maxx, maxy;
 | |
|   };
 | |
| 
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| bbox get_pixel_bbox() {
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|   bbox b;
 | |
|   double d = get_scale();
 | |
|   b.minx = where_x - man_x * d / 2;
 | |
|   b.maxx = where_x + man_x * d / 2 + 1;
 | |
|   b.miny = where_y - man_y * d / 2;
 | |
|   b.maxy = where_y + man_y * d / 2 + 1;
 | |
|   return b;
 | |
|   }
 | |
| 
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| bbox pixel_to_block(bbox b) {
 | |
|   b.minx /= block_x;
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|   b.miny /= block_y;
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|   b.maxx = (b.maxx + block_x-1) / block_x;
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|   b.maxy = (b.maxy + block_y-1) / block_y;
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|   if(b.minx < 0) b.minx = 0;
 | |
|   if(b.miny < 0) b.miny = 0;
 | |
|   if(b.maxx >= room_x) b.maxx = 0;
 | |
|   if(b.maxy >= room_y) b.maxy = 0;
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|   return b;
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|   }
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| 
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| bool conflict_at(double x, double y) {
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|   dynamicval<double> fx(where_x, x);
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|   dynamicval<double> fy(where_y, y);
 | |
|   bbox b = pixel_to_block(get_pixel_bbox());
 | |
|   for(int xx=b.minx; xx<b.maxx; xx++)
 | |
|   for(int yy=b.miny; yy<b.maxy; yy++)
 | |
|     if(current_room->block_at[yy][xx]) return true;
 | |
|   return false;
 | |
|   }
 | |
| 
 | |
| static double gtime = 0;
 | |
| 
 | |
| double vel_x = 0, vel_y = 0;
 | |
| 
 | |
| static constexpr double grav = 0.1;
 | |
| 
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| bool map_on = false;
 | |
| 
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| bool last_mkey = false;
 | |
| 
 | |
| extern int mousepx, mousepy;
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| 
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| void game_frame() {  
 | |
|   const sdl_keystate_type *keystate = SDL12_GetKeyState(NULL);
 | |
|   if(keystate['3'])
 | |
|     current_room->place_block_full(mousepx / block_x, mousepy / block_y, 0);
 | |
|   if(keystate['1'])
 | |
|     current_room->place_block_full(mousepx / block_x, mousepy / block_y, 8);
 | |
|   if(keystate['2'])
 | |
|     current_room->place_block_full(mousepx / block_x, mousepy / block_y, 12);
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|   
 | |
|   if(paused) return;
 | |
| 
 | |
|   double d = get_scale();
 | |
|   
 | |
|   bool on_floor = false;
 | |
|   
 | |
|   ld modv = 60. / game_fps;
 | |
|   ld moda = modv * modv;
 | |
|   
 | |
|   vel_y += d * grav * moda;
 | |
|   
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|   while(conflict_at(where_x, where_y + vel_y)) {
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|     if(vel_y > 0) on_floor = true;
 | |
|     vel_y /= 2;
 | |
|     if(vel_y < 1e-9) { vel_y = 0; break; }
 | |
|     if(!conflict_at(where_x, where_y + vel_y)) where_y += vel_y;
 | |
|     }
 | |
|   where_y += vel_y;
 | |
| 
 | |
|   double avel_x = vel_x;
 | |
|   while(conflict_at(where_x + vel_x, where_y)) {
 | |
|     vel_x /= 2;
 | |
|     if(vel_x < 1e-9) { vel_x = 0; break; }
 | |
|     if(!conflict_at(where_x + vel_x, where_y)) where_x += vel_x;
 | |
|     }
 | |
|   where_x += vel_x;
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|   vel_x = avel_x;
 | |
|   
 | |
|   hyperpoint h_at = to_hyper(where_x, where_y);
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|   // ld test_x, test_y;
 | |
|   // tie(test_x, test_y) = from_hyper(h_at);
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|   
 | |
|   /*println(hlog, tie(where_x, where_y), " TO ", h_at, " TO ", tie(test_x, test_y));
 | |
|   exit(1); */
 | |
|   
 | |
|   hyperpoint h_was = to_hyper(where_x - vel_x, where_y - vel_y);
 | |
|   hyperpoint h_willbe = rgpushxto0(h_at) * MirrorX * MirrorY * gpushxto0(h_at) * h_was;
 | |
|   ld next_x, next_y;
 | |
|   tie(next_x, next_y) = from_hyper(h_willbe);
 | |
|   vel_x = next_x - where_x;
 | |
|   vel_y = next_y - where_y;
 | |
|   
 | |
|   if(on_floor) {
 | |
|     if(keystate[SDLK_LEFT]) vel_x = -d * modv;
 | |
|     else if(keystate[SDLK_RIGHT]) vel_x = d * modv;
 | |
|     else vel_x = 0;
 | |
|     if(keystate[SDLK_UP]) vel_y = -4 * d * modv;
 | |
|     }
 | |
|   else {
 | |
|     if(keystate[SDLK_LEFT]) vel_x += -d * .01 * moda;
 | |
|     else if(keystate[SDLK_RIGHT]) vel_x += d * .01 * moda;
 | |
|     vel_y += d * grav * moda;
 | |
|     }
 | |
|   
 | |
|   if(where_x < l_margin_at) {
 | |
|     where_x += actual_screen_x;
 | |
|     switch_to_adjacent_room(2);
 | |
|     }
 | |
|   if(where_x > r_margin_at) {
 | |
|     where_x -= actual_screen_x;
 | |
|     switch_to_adjacent_room(4);
 | |
|     }
 | |
|   
 | |
|   if(where_y < t_margin_at) {
 | |
|     where_y = (where_y - t_margin_at) * 2 + b_margin_at;
 | |
|     where_x -= l_margin_at;
 | |
|     where_x = 2 * where_x;
 | |
|     if(where_x > actual_screen_x) {
 | |
|       where_x -= actual_screen_x;
 | |
|       switch_to_adjacent_room(0);
 | |
|       }
 | |
|     else
 | |
|       switch_to_adjacent_room(1);
 | |
|     where_x += l_margin_at;
 | |
|     vel_x *= 2; vel_y *= 2;
 | |
|     }
 | |
|   if(where_y > b_margin_at) {
 | |
|     where_x -= l_margin_at;
 | |
|     where_y -= b_margin_at;
 | |
|     where_y /= 2;
 | |
|     where_y += t_margin_at;
 | |
|     if(is_right(current_room))
 | |
|       where_x += actual_screen_x;
 | |
|     switch_to_adjacent_room(3);
 | |
|     where_x /= 2;
 | |
|     where_x += l_margin_at;
 | |
|     vel_x /= 2; vel_y /= 2;
 | |
|     }
 | |
| 
 | |
|   }
 | |
| 
 | |
| void room::create_texture() {
 | |
|   if(room_texture) return;
 | |
|   room_texture = new texture::texture_data;
 | |
|   
 | |
|   auto& tex = *room_texture;
 | |
| 
 | |
|   tex.twidth = tex.theight = 256;
 | |
|   
 | |
|   tex.tx = screen_x;
 | |
|   tex.ty = screen_y;
 | |
|   tex.stretched = false;
 | |
|   tex.strx = tex.tx;
 | |
|   tex.stry = tex.ty;
 | |
|   tex.base_x = 0;
 | |
|   tex.base_y = (tex.theight - tex.ty) / 2;
 | |
|   }
 | |
| 
 | |
| texture::texture_data *sprite_texture;
 | |
| 
 | |
| void create_sprite_texture() {
 | |
|   if(sprite_texture) return;
 | |
|   sprite_texture = new texture::texture_data;
 | |
|   auto& tex = *sprite_texture;
 | |
|   tex.twidth = tex.theight = 256;
 | |
|   tex.whitetexture();
 | |
|   for(int y=0; y<256; y++)
 | |
|   for(int x=0; x<256; x++)
 | |
|     tex.get_texture_pixel(x, y) = 0;
 | |
|   for(int y=0; y<man_y; y++)
 | |
|   for(int x=0; x<man_x; x++)
 | |
|     if(man[y][x] == '1')
 | |
|       tex.get_texture_pixel(x, y) = 0xFFFFFFFF;
 | |
|   tex.loadTextureGL();  
 | |
|   }
 | |
| 
 | |
| struct dqi_poly_tex : dqi_poly {
 | |
|   int texture_id;
 | |
|   void draw() override { if(tinf) tinf->texture_id = texture_id; dqi_poly::draw(); }
 | |
|   };  
 | |
| 
 | |
| basic_textureinfo sprite_vertices;
 | |
| 
 | |
| template<class R> void render_room_objects(room *r, R render_at);
 | |
| 
 | |
| void render_room(room *r);
 | |
| 
 | |
| bool draw_room_on_map(cell *c, const shiftmatrix& V) {
 | |
|   hr::addaura(tC0(V), 0xFF00FF00, 0);
 | |
|   if(!rooms.count(c)) {
 | |
|     c->landparam = 0x101010;
 | |
|     get_room_at(c);
 | |
|     return false;
 | |
|     }
 | |
|   auto& r = rooms[c];
 | |
|   if(!r.room_texture) render_room(&r);
 | |
|   if(!r.room_texture) return false;
 | |
| 
 | |
|   auto& p = queuea<dqi_poly_tex> (PPR::WALL);
 | |
|   p.V = V;
 | |
|   p.offset = roomshape.s;
 | |
|   p.cnt = roomshape.e - roomshape.s;
 | |
|   p.color = 0xFFFFFFFF;
 | |
|   p.tab = &cgi.ourshape;
 | |
|   p.flags = roomshape.flags;
 | |
|   p.tinf = &roomtinf;
 | |
|   p.offset_texture = 0;
 | |
|   p.texture_id = r.room_texture->textureid;
 | |
|   // println(hlog, "offset = ", p.offset, " texture_offset = ", p.offset_texture);
 | |
|   
 | |
|   auto render_at = [&] (GLuint texid, double px0, double py0, double px1, double py1,
 | |
|     double tx0, double ty0, double tx1, double ty1) {
 | |
| 
 | |
|     auto addpoint = [&] (int x, int y) {
 | |
|       curvepoint(to_hyper(x ? px1 : px0, y ? py1 : py0));
 | |
|       sprite_vertices.tvertices.emplace_back(glhr::makevertex(x ? tx1 : tx0, y ? ty1 : ty0, 1));
 | |
|       };
 | |
|     
 | |
|     int tcurvestart = isize(sprite_vertices.tvertices);
 | |
|     
 | |
|     addpoint(0, 0);
 | |
|     addpoint(0, 1);
 | |
|     addpoint(1, 1);
 | |
|     addpoint(0, 0);
 | |
|     addpoint(1, 0);
 | |
|     addpoint(1, 1);
 | |
|     
 | |
|     auto& p = queuea<dqi_poly_tex> (PPR::MONSTER_BODY);
 | |
|     p.V = V;
 | |
|     p.offset = curvestart;
 | |
|     p.cnt = isize(curvedata) - curvestart;
 | |
|     curvestart = isize(curvedata);
 | |
|     p.color = 0xFFFFFFFF;
 | |
|     p.tab = &curvedata;
 | |
|     p.flags = POLY_TRIANGLES;
 | |
|     p.tinf = &sprite_vertices;
 | |
|     p.offset_texture = tcurvestart;
 | |
|     p.texture_id = texid;
 | |
|     };
 | |
|   
 | |
|   render_room_objects(&r, render_at);
 | |
|   return true;
 | |
|   }
 | |
| 
 | |
| void render_room(room *r) {
 | |
|   r->create_texture();
 | |
|   auto& tex = *(r->room_texture);
 | |
|   tex.whitetexture();
 | |
|   
 | |
|   auto pb = get_pixel_bbox();
 | |
|   auto bb = pixel_to_block(pb);
 | |
| 
 | |
|   for(int y=0; y<screen_y; y++)
 | |
|   for(int x=0; x<screen_x; x++)
 | |
|     tex.get_texture_pixel(x, y) = 0;
 | |
|   
 | |
|   for(int y=0; y<screen_y; y++)
 | |
|   for(int x=0; x<screen_x; x++) {
 | |
|   
 | |
|     int lx = x / block_x;
 | |
|     int ly = y / block_y;
 | |
|     char c = r->block_at[ly][lx];
 | |
|     
 | |
|     if(c == 0) {
 | |
|       if(false && lx >= bb.minx && lx < bb.maxx && ly >= bb.miny && ly < bb.maxy)
 | |
|         tex.get_texture_pixel(x, y + tex.base_y) = 0xFF008000;
 | |
|       else
 | |
|         tex.get_texture_pixel(x, y + tex.base_y) = 0xFF000000;
 | |
|       }
 | |
|     
 | |
|     else {
 | |
|       int ax = x % block_x;
 | |
|       int ay = y % block_y;
 | |
|       if(c & 4) {
 | |
|         ax /= 2;
 | |
|         ay /= 2;
 | |
|         if(c & 1) ax += (block_x/2);
 | |
|         if(c & 2) ay += (block_y/2);
 | |
|         }
 | |
|       char chr = block[ay][ax];
 | |
|       tex.get_texture_pixel(x, y + tex.base_y) = 0xFFFFFFFF + 0x202020 * (chr - '7');
 | |
|       }
 | |
|     }
 | |
|   
 | |
|   tex.loadTextureGL();  
 | |
|   }
 | |
| 
 | |
| template<class R> void render_room_objects(room *r, R render_at) {
 | |
|   auto pb = get_pixel_bbox();  
 | |
|   if(r != current_room) return;
 | |
|   create_sprite_texture();
 | |
|   render_at(sprite_texture->textureid, pb.minx, pb.miny, pb.maxx, pb.maxy, 0, 0, man_x/256., man_y/256.);
 | |
|   }
 | |
| 
 | |
| int mousepx, mousepy;
 | |
| 
 | |
| void draw_room() {
 | |
|   render_room(current_room);
 | |
|   create_sprite_texture();
 | |
|   flat_model_enabler fme;
 | |
|   auto& tex = *(current_room->room_texture);
 | |
| 
 | |
|   ld tx = tex.tx;
 | |
|   ld ty = tex.ty;
 | |
|   ld scalex = (vid.xres/2) / (current_display->radius * tx);
 | |
|   ld scaley = (vid.yres/2) / (current_display->radius * ty);
 | |
|   ld scale = min(scalex, scaley);
 | |
|   scale *= 4;
 | |
|   
 | |
|   double low = tex.base_y * 1. / tex.theight;
 | |
|   
 | |
|   auto render_at = [&] (GLuint texid, double px0, double py0, double px1, double py1,
 | |
|     double tx0, double ty0, double tx1, double ty1) {
 | |
|     static vector<glhr::textured_vertex> rtver(4);  
 | |
| 
 | |
|     ld cx[4] = {1,0,0,1};
 | |
|     ld cy[4] = {1,1,0,0};
 | |
|   
 | |
|     for(int i=0; i<4; i++) {
 | |
|       rtver[i].texture[0] = cx[i] ? tx1 : tx0;
 | |
|       rtver[i].texture[1] = cy[i] ? ty1 : ty0;
 | |
|       rtver[i].coords[0] = ((cx[i] ? px1 : px0) - screen_x/2) * scale;
 | |
|       rtver[i].coords[1] = ((cy[i] ? py1 : py0) - screen_y/2) * scale;
 | |
|       rtver[i].coords[2] = 1;
 | |
|       rtver[i].coords[3] = 1;
 | |
|       }
 | |
|     
 | |
|     glhr::be_textured();
 | |
|     current_display->set_projection(0, false);
 | |
|     glBindTexture(GL_TEXTURE_2D, texid);
 | |
|     glhr::color2(0xFFFFFFFF);
 | |
|     glhr::id_modelview();
 | |
|     current_display->set_mask(0);
 | |
|     glhr::prepare(rtver);
 | |
|     glhr::set_depthtest(false);
 | |
|     glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
 | |
|     };
 | |
|   
 | |
|   render_at(tex.textureid, 0, 0, screen_x, screen_y, 0, low, 1, 1-low);
 | |
|   render_room_objects(current_room, render_at);
 | |
|   
 | |
|   mousepx = (mousex - current_display->xcenter) * 2 / scale / current_display->radius + screen_x/2;
 | |
|   mousepy = (mousey - current_display->ycenter) * 2 / scale / current_display->radius + screen_y/2;
 | |
|   }
 | |
| 
 | |
| void run() {
 | |
|   clearMessages();
 | |
|   dialog::init();
 | |
| 
 | |
|   sprite_vertices.tvertices.clear();
 | |
|   if(map_on) {
 | |
|     render_room(current_room);
 | |
|     gamescreen();
 | |
|     }
 | |
|   else {
 | |
|     draw_room();
 | |
|     }
 | |
|   
 | |
|   dialog::add_key_action('c', [] { current_room->clear(); });
 | |
|   dialog::add_key_action('g', [] { current_room->generate(); });
 | |
|   dialog::add_key_action('m', [] { 
 | |
|     map_on = !map_on;
 | |
|     });
 | |
|   dialog::add_key_action('v', [] {
 | |
|     pushScreen(showSettings);
 | |
|     });
 | |
|   dialog::add_key_action('p', [] { 
 | |
|     paused = !paused;
 | |
|     });
 | |
|   dialog::add_key_action('z', [] { 
 | |
|     pushScreen(shot::menu);
 | |
|     });
 | |
|   dialog::add_key_action('q', [] {
 | |
|     if(tour::on) tour::next_slide();
 | |
|     else exit(0);
 | |
|     });
 | |
|   dialog::add_key_action('o', [] {
 | |
|     if(tour::on) tour::next_slide();
 | |
|     });
 | |
|   dialog::add_key_action(SDLK_ESCAPE, [] {
 | |
|     if(tour::on) tour::next_slide();
 | |
|     });
 | |
|   dialog::add_key_action(SDLK_F10, [] {
 | |
|     if(tour::on) tour::next_slide();
 | |
|     });
 | |
|   dialog::add_key_action('s', [] {
 | |
|     mapstream::saveMap("platformer.lev");
 | |
|     });
 | |
|   
 | |
|   keyhandler = [] (int sym, int uni) {
 | |
|     if(map_on && paused)
 | |
|       handlePanning(sym, uni);
 | |
|     dialog::handleNavigation(sym, uni);
 | |
|     };
 | |
|   }
 | |
| 
 | |
| void add_platf_hooks();
 | |
| 
 | |
| void set_sval() {
 | |
|   
 | |
|   ld s_min = 10, s_max = 1200;
 | |
|   
 | |
|   for(int it=0; it<100; it++) {
 | |
|     mscale = sqrt(s_min * s_max);
 | |
|     hyperpoint atop = deparabolic13(to_hyper(0, t_margin_at));
 | |
|     if(atop[0] < -log(2)/2) s_max = mscale;
 | |
|     else s_min = mscale;
 | |
|     }
 | |
|   }
 | |
| 
 | |
| void enable() {
 | |
|   
 | |
|   stop_game();
 | |
|   
 | |
|   set_sval();
 | |
|   
 | |
|   hyperpoint aleft = deparabolic13(to_hyper(l_margin_at, yctr));
 | |
|   hyperpoint aright = deparabolic13(to_hyper(r_margin_at, yctr));
 | |
|   
 | |
|   vid.binary_width = abs(aright[1] - aleft[1]) / log(2);
 | |
|   
 | |
|   start_game();
 | |
|   cgi.prepare_shapes();
 | |
| 
 | |
|   current_room = get_room_at(cwt.at);
 | |
|   
 | |
|   prepare_tinf();
 | |
|   
 | |
|   add_platf_hooks();
 | |
|   }
 | |
| 
 | |
| void add_platf_hooks() {
 | |
|  
 | |
|   rogueviz::rv_hook(hooks_prestats, 90, [=] {
 | |
|   
 | |
|     if(nomap)
 | |
|       draw_room();
 | |
|     else
 | |
|       render_room(current_room);
 | |
|     
 | |
|     return true;
 | |
|     });
 | |
| 
 | |
|   rogueviz::rv_hook(shmup::hooks_turn, 90, [=] (int d) {
 | |
|     gtime += d;
 | |
|     while(gtime > 1000. / game_fps) {
 | |
|       gtime -= 1000. / game_fps;
 | |
|       game_frame();
 | |
|       }
 | |
|     return true;
 | |
|     });
 | |
| 
 | |
|   rogueviz::rv_hook(hooks_drawcell, 90, draw_room_on_map);
 | |
| 
 | |
|   rogueviz::rv_hook(mapstream::hooks_savemap, 100, [] (hstream& f) {
 | |
|     f.write<int>(66);
 | |
|     for(auto& p: rooms) {
 | |
|       f.write(mapstream::cellids[p.first]);
 | |
|       for(int y=0; y<room_y; y++)
 | |
|       for(int x=0; x<room_x; x++)
 | |
|         f.write(p.second.block_at[y][x]);
 | |
|       f.write<int>(0);
 | |
|       }
 | |
|     f.write<int>(-1);
 | |
|     f.write(mapstream::cellids[current_room->where]);
 | |
|     f.write(where_x);
 | |
|     f.write(where_y);
 | |
|     f.write(vel_x);
 | |
|     f.write(vel_y);
 | |
|     });
 | |
| 
 | |
|   pushScreen(run);  
 | |
|   }
 | |
| 
 | |
| auto chk = arg::add3("-platformer", enable)
 | |
|   + addHook_rvslides(195, [] (string s, vector<tour::slide>& v) {
 | |
|       if(s != "mixed") return;
 | |
|       v.push_back(tour::slide{
 | |
|         "platformer", 10, tour::LEGAL::NONE | tour::QUICKSKIP | tour::QUICKGEO,
 | |
|         "A non-Euclidean platformer.\n\nPress up/left/right to move the guy.\n\nM to see the map\n\nP to pause\n\nV to change HyperRogue settings.\n\nPress Q when you are done.\n"
 | |
|         ,
 | |
|         [] (tour::presmode mode) {
 | |
|           slide_url(mode, 'y', "non-Euclidean platformer (YouTube)", "https://www.youtube.com/watch?v=eb2DhCcGH7U");
 | |
|           slide_url(mode, 't', "non-Euclidean platformer (Twitter)", "https://twitter.com/ZenoRogue/status/1467233150380089345");
 | |
|           slide_url(mode, 'g', "how to edit this", "https://github.com/zenorogue/hyperrogue/blob/master/rogueviz/platformer.cpp");
 | |
|           setPlainCanvas(mode);
 | |
|           using namespace tour;
 | |
|           if(mode == pmStart) {
 | |
|             mapstream::loadMap("platformer.lev");
 | |
|             }
 | |
|           }
 | |
|         });
 | |
|       })
 | |
| + addHook(mapstream::hooks_loadmap, 100, [] (hstream& f, int id) {
 | |
|     if(id == 66) {
 | |
|       println(hlog, "loading platformer");
 | |
|       while(true) {
 | |
|         int i = f.get<int>();
 | |
|         if(i == -1) break;
 | |
|         auto r = get_room_at(mapstream::cellbyid[i]);
 | |
|         for(int y=0; y<room_y; y++)
 | |
|         for(int x=0; x<room_x; x++)
 | |
|           f.read(r->block_at[y][x]);
 | |
|         f.get<int>();
 | |
|         }
 | |
|       int id = f.get<int>();
 | |
|       current_room = get_room_at(mapstream::cellbyid[id]);
 | |
|       f.read(where_x);
 | |
|       f.read(where_y);
 | |
|       f.read(vel_x);
 | |
|       f.read(vel_y);
 | |
|       add_platf_hooks();
 | |
|       println(hlog, "done");
 | |
|       set_sval();
 | |
| 
 | |
|       cgi.prepare_shapes();
 | |
|       prepare_tinf();
 | |
|       }
 | |
|     });
 | |
| 
 | |
| }
 | |
| #endif
 | |
| }
 | 
