mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-18 19:24:48 +00:00
151 lines
3.3 KiB
C++
151 lines
3.3 KiB
C++
namespace hr {
|
|
|
|
namespace ads_game {
|
|
|
|
/** simulation speed */
|
|
ld ads_simspeed = TAU / 10;
|
|
ld ds_simspeed = M_PI / 10;
|
|
|
|
#define DS_(x) (main_rock ? ds_##x : ads_##x)
|
|
|
|
/** by how much do WAS keys accelerate */
|
|
ld ads_accel = 6 * ads_simspeed;
|
|
ld ds_accel = 15 * ds_simspeed;
|
|
|
|
/** cursor movement speed while paused */
|
|
ld pause_speed = 0.5;
|
|
|
|
/** time unit for time display */
|
|
ld ads_time_unit = TAU;
|
|
ld ds_time_unit = 1;
|
|
|
|
/** transform world coordinates to current view coordinates */
|
|
ads_matrix current;
|
|
|
|
/** transform world coordinates to ship coordinates (used when paused) */
|
|
ads_matrix current_ship;
|
|
|
|
/** hyperbolic cell closest to the current view/ship */
|
|
cell *vctr, *new_vctr, *vctr_ship;
|
|
|
|
/** world coordinates of vctr -- technically, this is a shiftmatrix */
|
|
ads_matrix vctrV, new_vctrV, vctrV_ship;
|
|
|
|
/** how far is vctr from the ship */
|
|
ld vctr_dist;
|
|
|
|
/** how is the ship shape rotated */
|
|
ld ang = 0;
|
|
|
|
/** ship's current proper time */
|
|
ld ship_pt;
|
|
|
|
/** paused camera's current proper time */
|
|
ld view_pt;
|
|
|
|
/** until when is the ship invincible */
|
|
ld invincibility_pt;
|
|
|
|
/** is the game paused */
|
|
bool paused;
|
|
|
|
/** auto-rotate the screen */
|
|
bool auto_rotate = false;
|
|
|
|
/** should we display the proper times of all objects */
|
|
bool view_proper_times = false;
|
|
|
|
/** format for displaying time */
|
|
const char *tformat = "%.2f";
|
|
|
|
void game_menu();
|
|
void restart();
|
|
void change_scale(ld s);
|
|
|
|
/** all the missiles and objects currently displayed */
|
|
vector<struct ads_object*> displayed;
|
|
|
|
/** how much should be the objects scaled */
|
|
ld ads_scale = 1;
|
|
ld ds_scale = 1;
|
|
|
|
color_t missile_color = 0xFF0000FF;
|
|
|
|
bool game_over;
|
|
|
|
struct player_data {
|
|
int hitpoints;
|
|
int score;
|
|
int ammo;
|
|
ld fuel;
|
|
ld oxygen;
|
|
};
|
|
|
|
ld ads_how_much_invincibility = TAU / 4;
|
|
ld ds_how_much_invincibility = TAU / 4;
|
|
|
|
player_data pdata, ads_max_pdata, ads_tank_pdata, ds_max_pdata, ds_tank_pdata;
|
|
|
|
bool auto_angle = true;
|
|
|
|
ld rock_density = 0.25;
|
|
ld rock_max_rapidity = 1.5;
|
|
|
|
ld ads_missile_rapidity = 3; // speed is tanh(3) = about 0.95c
|
|
ld ds_missile_rapidity = 3; // speed is tanh(3) = about 0.95c
|
|
|
|
ld crash_particle_rapidity = 1;
|
|
ld crash_particle_qty = 8;
|
|
ld crash_particle_life = .5;
|
|
|
|
ld fuel_particle_rapidity = 1;
|
|
ld fuel_particle_qty = 20;
|
|
ld fuel_particle_life = .15;
|
|
|
|
cell *starting_point;
|
|
|
|
int max_gen_per_frame = 3;
|
|
int draw_per_frame = 1000;
|
|
|
|
/* for DS */
|
|
|
|
ads_object *main_rock;
|
|
|
|
extern string copyright_shown;
|
|
|
|
extern local_parameter_set lps_relhell, lps_relhell_space, lps_relhell_ads_spacetime, lps_relhell_ds_spacetime_pers, lps_relhell_ds_spacetime_klein;
|
|
|
|
int XSCALE = 48;
|
|
int YSCALE = 48;
|
|
int talpha = 32;
|
|
void init_textures();
|
|
void pick_textures();
|
|
void draw_textures();
|
|
void reset_textures();
|
|
|
|
void ds_restart();
|
|
void run_ads_game_std();
|
|
void run_ds_game();
|
|
void run_ds_game_std();
|
|
|
|
/** in the replay mode */
|
|
bool rev_replay;
|
|
bool in_replay;
|
|
void switch_replay();
|
|
void switch_pause();
|
|
void replay_animation();
|
|
|
|
bool in_spacetime();
|
|
void switch_spacetime();
|
|
void switch_spacetime_to(bool);
|
|
bool ads_draw_cell(cell *c, const shiftmatrix& V);
|
|
extern transmatrix Duality;
|
|
extern int use_duality;
|
|
|
|
ld spacetime_step = 0.1;
|
|
int spacetime_qty = 30;
|
|
|
|
color_t ghost_color = 0x800080FF;
|
|
|
|
}}
|