mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-16 10:14:48 +00:00
249 lines
6.5 KiB
C++
249 lines
6.5 KiB
C++
namespace hr {
|
|
|
|
namespace ads_game {
|
|
|
|
void adjust_for_scale() {
|
|
if(ads_scale < 0.3) max_gen_per_frame = 1, draw_per_frame = 30;
|
|
else if(ads_scale < 0.8) max_gen_per_frame = 2, draw_per_frame = 100;
|
|
else max_gen_per_frame = 3, draw_per_frame = 1000;
|
|
}
|
|
|
|
void edit_difficulty() {
|
|
cmode = sm::SIDE | sm::MAYDARK;
|
|
gamescreen();
|
|
|
|
dialog::init(XLAT("game parameters"), 0xC0C0FFFF, 150, 100);
|
|
add_edit(DS_(simspeed));
|
|
add_edit(DS_(accel));
|
|
add_edit(DS_(how_much_invincibility));
|
|
add_edit(DS_(scale));
|
|
add_edit(DS_(missile_rapidity));
|
|
|
|
if(!main_rock) {
|
|
dialog::addBreak(100);
|
|
add_edit(rock_max_rapidity);
|
|
add_edit(rock_density);
|
|
|
|
dialog::addBreak(100);
|
|
add_edit(max_gen_per_frame);
|
|
add_edit(draw_per_frame);
|
|
}
|
|
|
|
dialog::addBreak(100);
|
|
edit_rsrc();
|
|
|
|
if(!main_rock) {
|
|
dialog::addBreak(100);
|
|
dialog::addItem(XLAT("scale everything :2"), '!');
|
|
dialog::add_action([] {
|
|
change_scale(1/2.);
|
|
adjust_for_scale();
|
|
restart();
|
|
});
|
|
dialog::addItem(XLAT("scale everything *2"), '@');
|
|
dialog::add_action([] {
|
|
change_scale(2.);
|
|
adjust_for_scale();
|
|
restart();
|
|
});
|
|
}
|
|
|
|
dialog::addBack();
|
|
dialog::display();
|
|
}
|
|
|
|
void edit_particles() {
|
|
cmode = sm::SIDE | sm::MAYDARK;
|
|
gamescreen();
|
|
|
|
dialog::init(XLAT("particle/texture settings"), 0xC0C0FFFF, 150, 100);
|
|
|
|
add_edit(crash_particle_rapidity);
|
|
add_edit(crash_particle_qty);
|
|
add_edit(crash_particle_life);
|
|
add_edit(fuel_particle_rapidity);
|
|
add_edit(fuel_particle_qty);
|
|
add_edit(fuel_particle_life);
|
|
|
|
if(main_rock) {
|
|
dialog::addBreak(100);
|
|
add_edit(XSCALE);
|
|
add_edit(YSCALE);
|
|
add_edit(talpha);
|
|
}
|
|
|
|
dialog::addBreak(100);
|
|
dialog::addBack();
|
|
dialog::display();
|
|
}
|
|
|
|
void edit_view_mode() {
|
|
cmode = sm::SIDE | sm::MAYDARK;
|
|
gamescreen();
|
|
|
|
dialog::init(XLAT("spacetime views"), 0xC0C0FFFF, 150, 100);
|
|
|
|
dialog::addBoolItem(XLAT("view replay"), in_replay, 'r');
|
|
dialog::add_action(switch_replay);
|
|
|
|
dialog::addBoolItem_action(XLAT("reverse replay"), rev_replay, 'w');
|
|
|
|
dialog::addBreak(100);
|
|
|
|
if(!main_rock) add_edit(auto_rotate);
|
|
if(!main_rock) add_edit(auto_angle);
|
|
|
|
dialog::addBoolItem("view the current time", !in_spacetime() && which_cross == 0, 'z');
|
|
dialog::add_action([] {
|
|
switch_spacetime_to(false); which_cross = 0;
|
|
});
|
|
|
|
dialog::addBoolItem("view the visible state", !in_spacetime() && which_cross == -1, 'x');
|
|
dialog::add_action([] {
|
|
switch_spacetime_to(false); which_cross = -1;
|
|
});
|
|
|
|
dialog::addBoolItem("view the future", !in_spacetime() && which_cross == 1, 'c');
|
|
dialog::add_action([] {
|
|
switch_spacetime_to(false); which_cross = 1;
|
|
});
|
|
|
|
dialog::addBoolItem("view the spacetime", in_spacetime() && pmodel == mdRelPerspective && !use_duality, 'v');
|
|
dialog::add_action([] {
|
|
switch_spacetime_to(true); pmodel = mdRelPerspective; use_duality = 0;
|
|
});
|
|
|
|
if(main_rock) {
|
|
dialog::addBoolItem("view the dual space", in_spacetime() && pmodel == mdPerspective, 'v');
|
|
dialog::add_action([] {
|
|
switch_spacetime_to(true);
|
|
pmodel = mdPerspective;
|
|
});
|
|
}
|
|
|
|
else {
|
|
dialog::addBoolItem("view the dual spacetime", in_spacetime() && use_duality == 1, 'b');
|
|
dialog::add_action([] {
|
|
switch_spacetime_to(true);
|
|
use_duality = 1;
|
|
});
|
|
|
|
dialog::addBoolItem("fake dual spacetime", in_spacetime() && use_duality == 2, 'n');
|
|
dialog::add_action([] {
|
|
switch_spacetime_to(true);
|
|
use_duality = 2;
|
|
});
|
|
}
|
|
|
|
if(in_spacetime()) {
|
|
add_edit(spacetime_step);
|
|
add_edit(spacetime_qty);
|
|
|
|
if(main_rock) {
|
|
dialog::addColorItem(XLAT("ultra-ideal ghost color"), ghost_color, 'X');
|
|
dialog::add_action([] { dialog::openColorDialog(ghost_color); });
|
|
}
|
|
|
|
}
|
|
|
|
dialog::display();
|
|
}
|
|
|
|
void game_menu() {
|
|
cmode = sm::SIDE | sm::MAYDARK;
|
|
gamescreen();
|
|
|
|
dialog::init(XLAT("Relative Hell"), 0xC0C0FFFF, 150, 100);
|
|
|
|
dialog::addItem(XLAT("set game parameters"), 'm');
|
|
dialog::add_action_push(edit_difficulty);
|
|
|
|
add_edit(pause_speed);
|
|
add_edit(view_proper_times);
|
|
add_edit(DS_(time_unit));
|
|
|
|
dialog::addItem(XLAT("set view mode"), 'v');
|
|
dialog::add_action_push(edit_view_mode);
|
|
|
|
dialog::addItem(XLAT("particle/texture settings"), 'p');
|
|
dialog::add_action_push(edit_particles);
|
|
|
|
dialog::addItem(XLAT("restart game"), 'r');
|
|
dialog::add_action([] {
|
|
if(main_rock) ds_restart();
|
|
else restart();
|
|
popScreen(); });
|
|
|
|
dialog::addItem(XLAT("refill cheat"), 'R');
|
|
dialog::add_action([] { init_rsrc(); popScreen(); });
|
|
|
|
dialog::addItem(XLAT("recenter cheat"), 'C');
|
|
dialog::add_action([] { current.T = Id; vctrV = Id; });
|
|
|
|
dialog::addItem("configure keys", 'k');
|
|
dialog::add_action_push(multi::get_key_configurer(1, move_names, "Relative Hell keys"));
|
|
|
|
#if CAP_AUDIO
|
|
add_edit(effvolume);
|
|
if(music_available) add_edit(musicvolume);
|
|
#endif
|
|
|
|
dialog::addItem("RogueViz settings", 'v');
|
|
dialog::add_action([] {
|
|
pushScreen(showSettings);
|
|
});
|
|
|
|
dialog::addItem("save animation/shot", 's');
|
|
dialog::add_action([] {
|
|
pushScreen(anims::show);
|
|
});
|
|
|
|
#if CAP_FILES && !ISWEB
|
|
dialog::addItem("save the current config", 's');
|
|
dialog::add_action([] {
|
|
dynamicval<eGeometry> g(geometry, gNormal);
|
|
saveConfig();
|
|
});
|
|
#endif
|
|
|
|
dialog::addItem("quit the game", 'q');
|
|
dialog::add_action([] {
|
|
quitmainloop = true;
|
|
});
|
|
|
|
dialog::addBreak(100);
|
|
dialog::addBack();
|
|
dialog::display();
|
|
}
|
|
|
|
void pick_the_game() {
|
|
cmode = sm::NOSCR;
|
|
clearMessages();
|
|
gamescreen();
|
|
|
|
dialog::init(XLAT("Relative Hell"), 0xC02020, 200, 0);
|
|
dialog::addInfo(XLAT("abandon all hope of going faster than light"));
|
|
dialog::addBreak(200);
|
|
|
|
dialog::addBigItem("anti-de Sitter space", '1');
|
|
dialog::add_action([] { popScreen(); run_ads_game_std(); clearMessages(); });
|
|
dialog::addInfo(XLAT("shoot asteroids, mine resources, collect gold"));
|
|
|
|
dialog::addBreak(100);
|
|
|
|
dialog::addBigItem("de Sitter space", '2');
|
|
dialog::add_action([] { popScreen(); run_ds_game(); clearMessages(); });
|
|
dialog::addInfo(XLAT("avoid energy balls, but do not let the main star run away!"));
|
|
|
|
dialog::addBreak(100);
|
|
|
|
dialog::addItem("not now", '3');
|
|
dialog::add_action([] { quitmainloop = true; });
|
|
|
|
dialog::display();
|
|
/* do not let the user exit this dialog */
|
|
keyhandler = [] (int a, int b) { dialog::handleNavigation(a,b); };
|
|
}
|
|
|
|
}}
|