1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-30 15:39:54 +00:00
hyperrogue/tessellations/sample/horotiling.tes
2021-07-31 16:10:23 +02:00

57 lines
2.1 KiB
Plaintext

## square-triangle horocycles
## From: https://superliminal.com/geometry/tyler/gallery/hyperbolic/horocycle.html
h2.
# this part is just like in hr-standard-tiling.tes
distunit(arcmedge(3,3,4,4,4))
let(u3 = regangle(1, 3))
let(u4 = regangle(1, 4))
unittile(u3,u3,u3)
unittile(u4,u4,u4,u4)
# now we provide the rules to build the tessellation tree.
# treestate 0: the first square in a subtree, with two triangle siblings and their subtrees
treestate(1, PARENT, 2, 1, 3)
# treestate 1: square with a single branch
treestate(1, PARENT, LEFT, 1, RIGHT)
# treestate 2: left triangle with full left tree
treestate(0, PARENT, LEFT, 0)
# treestate 3: right triangle with full right tree
treestate(0, PARENT, 0, RIGHT)
# the first number is shape (treestates 0 and 1 are shape #0 (squares), treestates 2 and 3 are shape #1 (triangles))
# treestate 0 has its PARENT at edge 0, and children in treestates 2, 1, 3
# PARENT always connects to the parent (if a treestate appears as a child of another treestate, it should have 1 PARENT, otherwise it should have 0)
# LEFT connects to the left subtree, RIGHT connects to the rigth subtree
# you can see the resulting tree structure by:
# * loading this tes file
# * experiment with geometry -> size of the world
# * set 'which distance' to 'start'
# * set 'number codes' to 'type'
# * enable 'triangle grid: tree edges'
# (or with commandline: '-tes tessellations/sample/horotiling.tes -canvas A -expansion 2 1 0 -palrgba "g tree" ffffffff')
# you can change the initial treestate -- the default is 0
# first_treestate(3)
# note: Camelot can only be created on cell types which have root treestates (those with no PARENT) assigned to them -- here we have no root treestates, so no Camelot
# Set the default sight range to 7. May be useful for debugging
range(7)
# Make the boundaries narrower. The default is boundary_ratio(1)
boundary_ratio(.2)
# this makes the 'floor stars' appear smaller (while 'cscale' makes everything smaller)
floor_scale(.25)
# make the Yendor challenge more interesting by first doing 50 steps down the tree
yendor_backsteps(50)