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https://github.com/zenorogue/hyperrogue.git
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564 lines
20 KiB
C++
564 lines
20 KiB
C++
// Hyperbolic Rogue -- orb generation routines
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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#define ORBLINES 70
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// orbgen flags
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namespace orbgenflags {
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// generates in the given land from 10 treasures, in the classic mode
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static const int LOCAL10 = 1;
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// generates in the Crossroads from 10 treasures, in the classic mode
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static const int CROSS10 = 2;
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// generates in other places from 25 treasures, in the classic mode
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static const int GLOBAL25 = 4;
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// in OSM you get it once at 10 treasures
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static const int OSM_AT10 = 8;
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// 'native' functions return this
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static const int NATIVE = 64;
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// 'local' orb will be also placed in OSM (at 25 treasures); needs LOCAL10
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static const int OSM_LOCAL25 = 128;
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// 'crossroads' orb will be also placed in OSM (at 50 treasures)
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static const int OSM_CROSS50 = 256;
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// 'crossroads' orb will be also placed in OSM (at 25 treasures)
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static const int OSM_CROSS25 = 512;
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// 'global' orb will be also placed in OSM (at 100 treasures)
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static const int OSM_GLOBAL100 = 1024;
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// do not create in the Crossroads in the tactics mode
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static const int NO_TACTIC = (1<<11);
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// guest Orb
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static const int GUEST = (1<<12);
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// typical combinations
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static const int S_NATIVE = LOCAL10 | CROSS10 | GLOBAL25 | NATIVE;
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static const int S_GUEST = LOCAL10 | OSM_AT10 | GUEST;
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static const int S_YENDOR = S_NATIVE | OSM_LOCAL25 | OSM_CROSS50 | OSM_GLOBAL100 | NO_TACTIC;
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static const int S_NAT_NT = S_NATIVE | NO_TACTIC;
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static const int S_NA_O25 = S_NATIVE | OSM_CROSS25;
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}
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struct orbinfo {
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int flags;
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eLand l;
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int lchance;
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int gchance;
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eItem orb;
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bool is_native() const { using namespace orbgenflags; return flags & NATIVE; }
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};
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const orbinfo orbinfos[ORBLINES] = {
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{orbgenflags::S_NATIVE, laGraveyard, 200, 200,itGreenStone}, // must be first so that it does not reduce
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{orbgenflags::S_NATIVE, laJungle, 1200, 1500,itOrbLightning},
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{orbgenflags::S_NATIVE, laIce, 2000, 1500,itOrbFlash},
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{orbgenflags::S_NATIVE, laCaves, 1800, 2000,itOrbLife},
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{orbgenflags::S_NATIVE, laAlchemist, 800, 800,itOrbSpeed},
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{orbgenflags::S_NATIVE, laDesert, 2500, 1500,itOrbShield},
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{orbgenflags::S_YENDOR, laHell, 2000, 1000,itOrbYendor},
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{orbgenflags::S_NATIVE, laRlyeh, 1500, 1500,itOrbTeleport},
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{orbgenflags::S_NA_O25, laMotion, 2000, 700, itOrbSafety},
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{orbgenflags::S_GUEST, laIce, 1500, 0, itOrbWinter},
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{orbgenflags::S_GUEST, laDragon, 2500, 0, itOrbWinter},
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{orbgenflags::S_GUEST, laDryForest, 2500, 0, itOrbWinter},
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{orbgenflags::S_NATIVE, laCocytus, 1500, 1500, itOrbMorph},
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{orbgenflags::S_GUEST, laCocytus, 1500, 0, itOrbWinter},
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{orbgenflags::S_GUEST, laCaves, 1200, 0, itOrbDigging},
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{orbgenflags::S_NATIVE, laDryForest, 500, 4500, itOrbThorns},
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{orbgenflags::S_GUEST, laDeadCaves, 1800, 0, itGreenStone},
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{orbgenflags::S_NAT_NT, laDeadCaves, 1800, 1500, itOrbDigging},
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{orbgenflags::S_NATIVE, laEmerald, 1500, 3500, itOrbPsi},
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{orbgenflags::S_NATIVE, laWineyard, 900, 1200, itOrbAether},
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{orbgenflags::S_NATIVE, laHive, 800, 1200, itOrbInvis},
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{orbgenflags::S_NATIVE, laPower, 0, 3000, itOrbFire},
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{orbgenflags::S_NATIVE, laMinefield, 0, 3500, itOrbFriend},
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{orbgenflags::S_NATIVE, laTemple, 0, 3000, itOrbDragon},
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{orbgenflags::S_NATIVE, laCaribbean, 0, 3500, itOrbTime},
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{orbgenflags::S_NATIVE, laRedRock, 0, 2500, itOrbSpace},
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{orbgenflags::S_NATIVE, laCamelot, 1000, 1500, itOrbIllusion},
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{orbgenflags::S_NATIVE, laOcean, 0, 3000, itOrbEmpathy},
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{orbgenflags::S_GUEST, laOcean, 0, 0, itOrbAir},
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{orbgenflags::S_NATIVE, laPalace, 0, 4000, itOrbDiscord},
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{orbgenflags::S_GUEST, laPalace, 0, 0, itOrbFrog},
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{orbgenflags::S_NATIVE, laZebra, 500, 2100, itOrbFrog},
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{orbgenflags::S_NAT_NT, laLivefjord, 0, 1800, itOrbFish},
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{orbgenflags::S_NAT_NT, laPrincessQuest, 0, 200, itOrbLove},
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{orbgenflags::S_NATIVE, laIvoryTower, 500, 4000, itOrbMatter},
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{orbgenflags::S_NAT_NT, laElementalWall, 1500, 4000, itOrbSummon},
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{orbgenflags::S_NATIVE, laStorms, 1000, 2500, itOrbStunning},
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{orbgenflags::S_NAT_NT, laOvergrown, 1000, 800, itOrbLuck},
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{orbgenflags::S_NATIVE, laWhirlwind, 1250, 3000, itOrbAir},
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{orbgenflags::S_NATIVE, laHaunted, 1000, 5000, itOrbUndeath},
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{orbgenflags::S_NATIVE, laClearing, 5000, 5000, itOrbFreedom},
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{orbgenflags::S_NATIVE, laRose, 2000, 8000, itOrbBeauty},
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{orbgenflags::S_NATIVE, laWarpCoast, 2000, 8000, itOrb37},
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{orbgenflags::S_NATIVE, laDragon, 500, 5000, itOrbDomination},
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{orbgenflags::S_NATIVE, laTortoise, 2500, 1500, itOrbShell},
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{orbgenflags::S_NATIVE, laEndorian, 150, 2500, itOrbEnergy},
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{orbgenflags::S_GUEST, laEndorian, 450, 0, itOrbTeleport},
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{orbgenflags::S_NATIVE, laKraken, 500, 2500, itOrbSword},
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{orbgenflags::S_NATIVE, laBurial, 500, 2500, itOrbSword2},
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{orbgenflags::S_NATIVE, laTrollheim, 750, 1800, itOrbStone},
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{orbgenflags::S_NATIVE, laMountain, 400, 3500, itOrbNature},
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{orbgenflags::S_NATIVE, laDungeon, 120, 2500, itOrbRecall},
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{orbgenflags::S_NATIVE, laReptile, 500, 2100, itOrbDash},
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{orbgenflags::S_NATIVE, laBull, 720, 3000, itOrbHorns},
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{orbgenflags::S_NATIVE, laPrairie, 0, 3500, itOrbBull},
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{orbgenflags::S_GUEST, laWhirlpool, 0, 0, itOrbSafety},
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{orbgenflags::S_NATIVE, laVolcano, 0, 7000, itOrbLava},
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{orbgenflags::S_NATIVE, laHunting, 0, 2500, itOrbSide3},
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{orbgenflags::S_NATIVE, laBlizzard, 0, 2000, itOrbWinter},
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{orbgenflags::S_NATIVE, laTerracotta, 800, 2500, itOrbSide1},
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{orbgenflags::S_NATIVE, laDual, 600, 2500, itOrbSide2},
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{orbgenflags::S_GUEST, laSnakeNest, 2000, 0, itOrbDomination},
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{orbgenflags::S_GUEST, laDocks, 3000, 0, itOrbFish},
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{orbgenflags::S_GUEST, laDocks, 3000, 0, itOrbDragon},
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{orbgenflags::S_GUEST, laDocks, 3000, 0, itOrbDash},
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{orbgenflags::S_GUEST, laSwitch, 2000, 0, itOrbSpace},
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{orbgenflags::S_NATIVE, laSwitch, 2000, 3000, itOrbPhasing},
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{orbgenflags::S_NATIVE, laMagnetic, 2000, 3000, itOrbMagnetism},
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{orbgenflags::S_NATIVE, laRuins, 1200, 2500, itOrbSlaying},
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{orbgenflags::S_NATIVE, laWhirlpool, 0, 2000, itOrbWater}, // needs to be last
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};
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eItem nativeOrbType(eLand l) {
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if(isElemental(l)) l = laElementalWall;
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if(inv::on && (l == laMirror || l == laMirrorOld || isCrossroads(l)))
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return itOrbMirror;
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if(l == laMirror || l == laMirrorOld) return itShard;
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for(int i=0; i<ORBLINES; i++)
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if(orbinfos[i].l == l && orbinfos[i].is_native())
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return orbinfos[i].orb;
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return itNone;
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}
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const orbinfo& getNativityOrbInfo(eItem orb) {
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for(int i=0; i<ORBLINES; i++)
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if(orbinfos[i].orb == orb && orbinfos[i].is_native())
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return orbinfos[i];
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static orbinfo oi;
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oi.l = laMirror;
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return oi;
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}
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enum eOrbLandRelation {
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olrForbidden, // never appears: forbidden
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olrDangerous, // never appears: would be dangerous
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olrUseless, // never appears: useless here
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olrNoPrizes, // no prizes in this land
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olrNoPrizeOrb,// orb not allowed as a prize
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olrPrize25, // prize for collecting 25
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olrPrize3, // prize for collecting 3
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olrNative, // native orb in this land
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olrNative1, // native orb in this land (1)
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olrGuest, // extra orb in this land
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olrPNative, // Land of Power: native
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olrPBasic, // Land of Power: basic orbs
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olrPPrized, // Land of Power: prized orbs
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olrPNever, // Land of Power: foreign orbs
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olrHub, // hub lands
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olrMonster, // available from a monster
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olrAlways, // always available
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olrBurns // burns
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};
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string olrDescriptions[] = {
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"forbidden to find in %the1",
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"too dangerous to use in %the1",
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"useless in %the1",
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"only native Orbs allowed in %the1",
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"this Orb is never unlocked globally (only hubs)",
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"collect 25 %2 to unlock it in %the1",
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"collect 3 %2 to unlock it in %the1",
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"native to %the1 (collect 10 %2)",
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"native to %the1 (collect 1 %2)",
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"secondary in %the1 (collect 10 %3, or 25 %2)",
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"the native Orb of %the1",
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"this Orb appears on floors and is used by witches",
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"a prized Orb, it appears only in cabinets",
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"this Orb never appears in %the1",
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"Hub Land: orbs appear here if unlocked in their native land",
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"kill a monster, or collect 25 %2",
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"always available",
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"would be destroyed in %the1"
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};
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eOrbLandRelation getOLR(eItem it, eLand l) {
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if(l == laPower) {
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if(it == itOrbFire) return olrPNative;
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if(
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it == itOrbFlash || it == itOrbSpeed || it == itOrbWinter || it == itOrbAether ||
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it == itOrbLife) return olrPBasic;
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if(
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it == itOrbLightning || it == itOrbThorns || it == itOrbInvis ||
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it == itOrbShield || it == itOrbTeleport || it == itOrbPsi ||
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it == itOrbDragon || it == itOrbIllusion || it == itOrbTime)
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return olrPPrized;
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return olrPNever;
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}
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if(it == itOrbSafety && l == laCrossroads5) return olrDangerous;
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if(it == itOrbFire && l == laKraken) return olrUseless;
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if(it == itOrbDragon && l == laKraken) return olrUseless;
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if(it == itOrbDigging && l == laKraken) return olrUseless;
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if(it == itOrbIllusion && l == laKraken) return olrUseless;
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// if(it == itOrbYendor && l == laWhirlpool) return olrUseless;
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if(it == itOrbYendor && l == laWhirlwind) return olrUseless;
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if(it == itOrbLife && (l == laKraken)) return olrUseless;
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if(l == laVolcano && it == itOrbSafety) return olrDangerous;
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if(l == laVolcano && itemBurns(it)) return olrBurns;
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if(it == itOrbAir && l == laAlchemist) return olrUseless;
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// if(it == itOrbShield && l == laMotion) return olrUseless;
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if(it == itOrbIllusion && l == laCamelot) return olrNative1;
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if(it == itOrbLove) return olrNoPrizeOrb;
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if(nativeOrbType(l) == it) return olrNative;
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for(const orbinfo& oi: orbinfos)
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if((oi.flags & orbgenflags::GUEST) && oi.l == l && oi.orb == it)
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return olrGuest;
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if(it == itOrbLuck && l == laIvoryTower)
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return olrUseless;
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if(it == itOrbLuck && l == laEndorian)
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return olrUseless;
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if(it == itOrbLuck && l == laDungeon)
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return olrUseless;
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if(it == itOrbWater && l == laRedRock)
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return olrUseless;
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if(it == itOrbLuck && l == laTortoise)
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return olrUseless;
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if(it == itOrbLuck && l == laMountain)
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return olrUseless;
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if(it == itOrbLuck && l == laCamelot)
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return olrUseless;
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if(it == itOrbLuck && l == laHaunted)
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return olrUseless;
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if(it == itOrbNature && l == laWineyard)
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return olrDangerous;
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if((it == itOrbFrog || it == itOrbDiscord) && l == laPrincessQuest)
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return olrGuest;
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if(it == itOrbDragon && l == laRlyeh)
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return olrMonster;
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if(it == itOrbSafety && l == laWhirlpool)
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return olrAlways;
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if(it == itOrbSafety && l == laPrairie)
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return olrAlways;
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if(it == itGreenStone && isHaunted(l))
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return olrAlways;
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if(it == itOrbWater && l == laLivefjord)
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return olrMonster;
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if(isCrossroads(l) || l == laOcean)
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return olrHub;
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if(l == laCocytus)
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if(it == itOrbDragon || it == itOrbFire || it == itOrbFlash || it == itOrbLightning)
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return olrDangerous;
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if(it == itOrbSafety)
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if(l == laCaves || l == laLivefjord || l == laRedRock || l == laCocytus || l == laHell ||
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l == laDesert || l == laAlchemist || l == laDeadCaves || l == laMinefield || isHaunted(l) ||
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l == laDragon)
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return olrDangerous;
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if(it == itOrbMatter)
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if(l == laCaves || l == laEmerald || l == laAlchemist || l == laCaribbean ||
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l == laMinefield || l == laCocytus) return olrUseless;
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if(l == laPrincessQuest)
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if(it == itOrbAether || it == itOrbFlash || it == itOrbTeleport || it == itOrbSummon || it == itOrbFreedom ||
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it == itOrbFriend)
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return olrForbidden;
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if(l == laTemple)
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return olrNoPrizes;
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if(it == itOrbDigging) {
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if(l == laCaves || l == laOcean || l == laLivefjord || l == laEmerald ||
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l == laDesert || l == laDeadCaves || l == laRedRock || l == laCaribbean || l == laGraveyard ||
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l == laMountain || l == laHunting)
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return olrPrize25;
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return olrUseless;
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}
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if(it == itShard) {
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if(l == laDesert || l == laIce || l == laJungle || l == laGraveyard ||
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l == laRlyeh || l == laHell || l == laDryForest || l == laWineyard ||
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l == laHive || l == laCamelot || l == laRedRock || l == laPalace ||
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l == laLivefjord || l == laZebra || isElemental(l) || l == laPrincessQuest ||
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l == laDragon || l == laTortoise || l == laBurial || l == laTrollheim ||
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l == laOcean || l == laHaunted || l == laWarpCoast || l == laRose)
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return olrPrize25;
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return olrForbidden;
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}
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if(it == itOrbWater)
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if(l == laMotion || l == laZebra || l == laIvoryTower || l == laEndorian ||
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l == laMountain || l == laReptile || l == laDungeon)
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return olrUseless;
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if(it == itOrbWinter && l == laMinefield)
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return olrForbidden;
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if(it == itOrbWinter && l != laRlyeh && l != laTemple)
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return olrUseless;
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if(it == itOrbLife && l == laMotion)
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return olrUseless;
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if(it == itOrbFish && l == laKraken)
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return olrAlways;
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if(it == itOrbSword && l == laBurial)
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return olrAlways;
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if(it == itOrbFish && l != laOcean && l != laLivefjord && l != laWhirlpool && l != laCamelot &&
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l != laTortoise)
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return olrUseless;
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if(it == itOrbDomination && l != laOcean && l != laRedRock && l != laDesert &&
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l != laRlyeh && l != laDragon)
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return olrUseless;
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if(it == itOrbIllusion) return olrPrize3;
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if(l == laTortoise)
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if(it == itOrbFlash || it == itOrbLightning || it == itOrbFreedom ||
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it == itOrbPsi || it == itOrbFriend || it == itOrbDragon)
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return olrForbidden;
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if(l == laEndorian)
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if(it == itOrbDragon || it == itOrbFire || it == itOrbLightning || it == itOrbLava)
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return olrDangerous;
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if(l == laDryForest)
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if(it == itOrbFire || it == itOrbLightning || it == itOrbLava)
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return olrDangerous;
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if(l == laDungeon) {
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if(it == itOrbSafety || it == itOrbFrog ||
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it == itOrbTeleport || it == itOrbMatter || it == itOrbNature ||
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it == itOrbAether || it == itOrbSummon || it == itOrbStone)
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return olrForbidden;
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}
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return olrPrize25;
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}
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int orbsUnlocked() {
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int i = 0;
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for(int t=0; t<ittypes; t++)
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if(itemclass(eItem(t)) == IC_TREASURE && items[t] >= R10)
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i++;
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return i;
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}
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bool hellUnlocked() {
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return orbsUnlocked() >= 9;
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}
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ld orbprizefun(int tr) {
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if(tactic::on) return 1;
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if(tr < 10) return 0;
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return .6 + .4 * log(tr/25.) / log(2);
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}
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ld orbcrossfun(int tr) {
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if(tactic::on) return 1;
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if(tr < 10) return 0;
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if(tr > 25) return 1;
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return (tr*2 + 50) / 100.;
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}
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bool buildPrizeMirror(cell *c, int freq) {
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if(inv::on) return false;
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if(gp::on) return false;
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if(c->type == 7 && !nonbitrunc) return false;
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if(items[itShard] < 25) return false;
|
|
if(freq && hrand(freq * 100 / orbprizefun(items[itShard])) >= 100)
|
|
return false;
|
|
c->wall = hrand(2) ? waCloud : waMirror;
|
|
return true;
|
|
}
|
|
|
|
eLand getPrizeLand(cell *c = cwt.c) {
|
|
eLand l = c->land;
|
|
if(isElemental(l)) l = laElementalWall;
|
|
if(l == laPalace && princess::dist(c) < OUT_OF_PRISON)
|
|
l = laPrincessQuest;
|
|
return l;
|
|
}
|
|
|
|
void placePrizeOrb(cell *c) {
|
|
if(peace::on) return;
|
|
|
|
eLand l = getPrizeLand(c);
|
|
|
|
// these two lands would have too much orbs according to normal rules
|
|
if(l == laPalace && hrand(100) >= 20) return;
|
|
if(l == laPrincessQuest && hrand(100) >= 20) return;
|
|
if(l == laGraveyard && hrand(100) >= 15) return;
|
|
if(l == laBurial && hrand(100) >= 10) return;
|
|
if(l == laLivefjord && hrand(100) >= 35) return;
|
|
if(l == laMinefield && hrand(100) >= 25) return;
|
|
if(l == laElementalWall && hrand(100) >= 25) return;
|
|
|
|
for(int i=0; i<ORBLINES; i++) {
|
|
const orbinfo& oi(orbinfos[i]);
|
|
if(!(oi.flags & orbgenflags::GLOBAL25)) continue;
|
|
|
|
int mintreas = 25;
|
|
if(inv::on) {
|
|
if(oi.flags & orbgenflags::OSM_GLOBAL100) mintreas = 100;
|
|
else continue;
|
|
}
|
|
|
|
eOrbLandRelation olr = getOLR(oi.orb, l);
|
|
if(olr != olrPrize25 && olr != olrPrize3) continue;
|
|
int treas = items[treasureType(oi.l)];
|
|
if(olr == olrPrize3) treas *= 10;
|
|
if(olr == olrPrize25 || olr == olrPrize3 || olr == olrGuest || olr == olrMonster || olr == olrAlways) {
|
|
if(treas < mintreas) continue;
|
|
}
|
|
else continue;
|
|
|
|
int gch = oi.gchance;
|
|
if(!gch) continue;
|
|
gch = int(gch / orbprizefun(treas));
|
|
if(hrand(gch) >= 60) continue;
|
|
if(oi.orb == itOrbWater && c->land != laOcean && c->land != laKraken) {
|
|
if(cellHalfvine(c)) continue;
|
|
c->item = oi.orb;
|
|
c->wall = waStrandedBoat;
|
|
return;
|
|
}
|
|
c->item = oi.orb;
|
|
}
|
|
|
|
// printf("land: %s orb: %s\n", dnameof(l), dnameof(c->item));
|
|
}
|
|
|
|
// 10 not in chaos, less in chaos
|
|
int treasureForLocal() {
|
|
return (chaosmode ? 1+hrand(10) : 10);
|
|
}
|
|
|
|
void placeLocalOrbs(cell *c) {
|
|
eLand l = c->land;
|
|
if(l == laZebra && c->wall == waTrapdoor) return;
|
|
if(isGravityLand(l) && cellEdgeUnstable(c)) return;
|
|
if(isElemental(l)) l = laElementalWall;
|
|
if(peace::on) return;
|
|
|
|
for(int i=0; i<ORBLINES; i++) {
|
|
const orbinfo& oi(orbinfos[i]);
|
|
if(!(oi.flags & orbgenflags::LOCAL10)) continue;
|
|
if(oi.l != l) continue;
|
|
if(yendor::on && (oi.orb == itOrbSafety || oi.orb == itOrbYendor))
|
|
continue;
|
|
if(!oi.lchance) continue;
|
|
int ch = hrand(oi.lchance);
|
|
if(ch == 1 && chaosmode && hrand(2) == 0 && items[treasureType(oi.l)] * landMultiplier(oi.l) >= (11+hrand(15)))
|
|
ch = 0;
|
|
if(tactic::trailer && ch < 5) ch = 0;
|
|
int tc = items[treasureType(oi.l)] * landMultiplier(oi.l);
|
|
int tcmin = treasureForLocal();
|
|
if(inv::on) {
|
|
if(!(oi.flags & orbgenflags::OSM_LOCAL25))
|
|
tc = 0;
|
|
else
|
|
tcmin = 25;
|
|
}
|
|
if(ch == 0 && tc >= tcmin) {
|
|
// printf("local orb\n");
|
|
c->item = oi.orb;
|
|
if(oi.orb == itOrbWater && c->land != laOcean) c->wall = waStrandedBoat;
|
|
return;
|
|
}
|
|
else if(oi.gchance && (ch >= 1 && ch < 11) && getOLR(itShard, l) == olrPrize25 && l != laRedRock && l != laWhirlwind)
|
|
buildPrizeMirror(c, 10);
|
|
else if(oi.gchance && (ch >= 11 && ch < 11+PRIZEMUL))
|
|
placePrizeOrb(c);
|
|
}
|
|
}
|
|
|
|
void placeLocalSpecial(cell *c, int outof, int loc=1, int priz=1) {
|
|
if(peace::on || safety) return;
|
|
int i = hrand(outof);
|
|
if(i < loc && items[treasureType(c->land)] >= treasureForLocal() && !inv::on)
|
|
c->item = nativeOrbType(c->land);
|
|
else if(i >= loc && i < loc + PRIZEMUL * priz)
|
|
placePrizeOrb(c);
|
|
}
|
|
|
|
void placeCrossroadOrbs(cell *c) {
|
|
if(peace::on) return;
|
|
for(int i=0; i<ORBLINES; i++) {
|
|
const orbinfo& oi(orbinfos[i]);
|
|
if(!(oi.flags & orbgenflags::CROSS10)) continue;
|
|
if(!oi.gchance) continue;
|
|
|
|
int treas = items[treasureType(oi.l)] * landMultiplier(oi.l);
|
|
int mintreas = 10;
|
|
|
|
if(inv::on) {
|
|
if(oi.flags & orbgenflags::OSM_CROSS25)
|
|
mintreas = 25;
|
|
else if(oi.flags & orbgenflags::OSM_CROSS50)
|
|
mintreas = 50;
|
|
else continue;
|
|
}
|
|
|
|
if(tactic::on) {
|
|
if(isCrossroads(tactic::lasttactic) && (oi.flags & orbgenflags::NO_TACTIC))
|
|
continue;
|
|
else mintreas = 0;
|
|
}
|
|
if(treas < mintreas) continue;
|
|
|
|
if(oi.orb == itOrbSafety && c->land == laCrossroads5) continue;
|
|
int mul = c->land == laCrossroads5 ? 10 : 1;
|
|
int gch = oi.gchance;
|
|
if(!inv::on) gch /= orbcrossfun(treas); else gch /= 2;
|
|
if(hrand(gch) >= mul) continue;
|
|
if(hrand(50+items[itHyperstone]) >= 50) continue;
|
|
c->item = oi.orb;
|
|
if(oi.orb == itOrbWater && c->land != laOcean) c->wall = waStrandedBoat;
|
|
}
|
|
}
|
|
|
|
void placeOceanOrbs(cell *c) {
|
|
if(peace::on) return;
|
|
for(int i=0; i<ORBLINES; i++) {
|
|
const orbinfo& oi(orbinfos[i]);
|
|
if(!(oi.flags & orbgenflags::CROSS10)) continue;
|
|
|
|
int treas = items[treasureType(oi.l)] * landMultiplier(oi.l);
|
|
int mintreas = 10;
|
|
|
|
if(inv::on) {
|
|
if(oi.flags & orbgenflags::OSM_CROSS25)
|
|
mintreas = 25;
|
|
else if(oi.flags & orbgenflags::OSM_CROSS50)
|
|
mintreas = 50;
|
|
else continue;
|
|
}
|
|
|
|
if(treas < mintreas) continue;
|
|
if(!oi.gchance) continue;
|
|
if(oi.orb == itOrbLife) continue; // useless
|
|
if(hrand(oi.gchance) >= 20) continue;
|
|
c->item = oi.orb;
|
|
}
|
|
}
|
|
|