mirror of
https://github.com/zenorogue/hyperrogue.git
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2227 lines
68 KiB
C++
2227 lines
68 KiB
C++
// Hyperbolic Rogue - monster movement
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file monstermove.cpp
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* \brief monster movement
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*/
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#include "hyper.h"
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namespace hr {
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EX int turncount;
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EX int mutantphase;
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EX int sagephase = 0;
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/** list of cells that the monsters are targetting (PCs, allies, Thumpers, etc.) */
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EX vector<cell*> targets;
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/** monsters to move, ordered by the number of possible good moves */
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grow_vector<vector<cell*>> movesofgood;
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EX vector<pair<cell*, int> > butterflies;
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EX void addButterfly(cell *c) {
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if(shmup::on) return;
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for(int i=0; i<isize(butterflies); i++)
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if(butterflies[i].first == c) {
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butterflies[i].second = 0;
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return;
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}
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butterflies.push_back(make_pair(c, 0));
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}
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EX void makeTrollFootprints(cell *c) {
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if(c->land != laTrollheim) return;
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if(c->item == itTrollEgg && c->landparam) return;
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c->landparam = turncount + 100;
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}
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EX bool hasPrincessWeapon(eMonster m) {
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return m == moPalace || m == moFatGuard;
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}
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EX void sageheat(cell *c, double v) {
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HEAT(c) += v;
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if(c->wall == waFrozenLake && HEAT(c) > .6) c->wall = waLake;
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}
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bool sagefresh = true;
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/** effect of moving monster m from cf to ct
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* this is called from moveMonster, or separately from moveIvy/moveWorm,
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* or when a dead bird falls (then m == moDeadBird)
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*/
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EX void moveEffect(const movei& mi, eMonster m) {
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auto& cf = mi.s;
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auto& ct = mi.t;
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if(cf) destroyWeakBranch(cf, ct, m);
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mayExplodeMine(ct, m);
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#if CAP_COMPLEX2
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if(!isNonliving(m)) terracotta::check_around(ct);
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#endif
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if(ct->wall == waMineUnknown && !ct->item && !ignoresPlates(m) && normal_gravity_at(ct))
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ct->landparam |= 2; // mark as safe
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if((ct->wall == waClosePlate || ct->wall == waOpenPlate) && !ignoresPlates(m) && normal_gravity_at(ct))
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toggleGates(ct, ct->wall);
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if(m == moDeadBird && cf == ct && cellUnstable(cf) && normal_gravity_at(ct)) {
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fallingFloorAnimation(cf);
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cf->wall = waChasm;
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}
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if(ct->wall == waReptile) ct->wparam = -1;
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if(ct->wall == waArrowTrap && !ignoresPlates(m) && normal_gravity_at(ct))
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activateArrowTrap(ct);
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if(ct->wall == waFireTrap && !ignoresPlates(m) && ct->wparam == 0 && normal_gravity_at(ct)) {
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playSound(ct, "click");
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ct->wparam = 1;
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}
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if(cf && isPrincess(m)) princess::move(mi);
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#if CAP_COMPLEX2
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if(cf && m == moKnight) camelot::move_knight(cf, ct);
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#endif
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if(cf && m == moTortoise) {
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tortoise::move_adult(cf, ct);
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}
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if(cf && ct->item == itBabyTortoise && !cf->item) {
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cf->item = itBabyTortoise;
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ct->item = itNone;
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animateMovement(mi.rev(), LAYER_BOAT);
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tortoise::move_baby(cf, ct);
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}
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#if CAP_COMPLEX2
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if(isDie(m) && mi.proper())
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dice::roll(mi);
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#endif
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}
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EX void check_beauty(cell *ct, cell *cf, eMonster m) {
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bool adj = false;
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if(ct->cpdist == 1 && (items[itOrb37] || !nonAdjacent(cf,ct)) && markOrb(itOrbBeauty) && !isFriendly(ct))
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adj = true;
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if(!adj && items[itOrbEmpathy] && items[itOrbBeauty] && !isFriendly(ct)) {
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for(int i=0; i<ct->type; i++) if(ct->move(i) && isFriendly(ct->move(i)))
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adj = true, markOrb(itOrbEmpathy), markOrb(itOrbBeauty);
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}
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if(adj && ct->stuntime == 0 && !isMimic(m)) {
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ct->stuntime = 2;
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checkStunKill(ct);
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}
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}
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EX void moveMonster(const movei& mi) {
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auto& cf = mi.s;
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auto& ct = mi.t;
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eMonster m = cf->monst;
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changes.ccell(cf);
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changes.ccell(ct);
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bool fri = isFriendly(cf);
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if(isDragon(m)) {
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printf("called for Dragon\n");
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return;
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}
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if(m != moMimic) animateMovement(mi, LAYER_SMALL);
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// the following line is necessary because otherwise plates disappear only inside the sight range
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if(cellUnstable(cf) && !ignoresPlates(m)) {
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fallingFloorAnimation(cf);
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changes.ccell(cf);
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cf->wall = waChasm;
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}
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moveEffect(mi, m);
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if(ct->wall == waCamelotMoat &&
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(m == moShark || m == moCShark || m == moGreaterShark))
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achievement_gain_once("MOATSHARK");
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if(m == moTentacleGhost) {
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changes.ccell(cf);
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cf->monst = moTentacletail;
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m = moGhost;
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}
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else cf->monst = moNone;
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if(ct->monst == moTentacletail && m == moGhost) {
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ct->monst = moTentacleGhost;
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}
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else {
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ct->monst = m;
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if(m == moWolf) ct->monst = moWolfMoved;
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if(m == moHunterChanging) ct->stuntime = 1;
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int d =neighborId(ct, cf);
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if(ct->monst != moTentacleGhost)
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ct->mondir = d;
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if(d >= 0)
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ct->monmirror = cf->monmirror ^ ct->c.mirror(d);
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}
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ct->hitpoints = cf->hitpoints;
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ct->stuntime = cf->stuntime;
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if(isMagneticPole(m) || m == moPair) {
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if(cf->mondir == 15) {
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ct->monst = moPirate;
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return;
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}
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cell *other_pole = cf->move(cf->mondir);
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if(other_pole) {
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ct->mondir = neighborId(ct, other_pole),
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other_pole->mondir = neighborId(other_pole, ct);
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}
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}
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if(fri || isBug(m) || items[itOrbDiscord]) stabbingAttack(mi, m);
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if(mi.d == JUMP && m == moVaulter) {
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cell *cm = common_neighbor(cf, ct);
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changes.ccell(cm);
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if(cm->wall == waShrub) cm->wall = waNone;
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if(cm->wall == waSmallTree) cm->wall = waNone;
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if(cm->wall == waBigTree) cm->wall = waSmallTree;
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if(cm->wall == waExplosiveBarrel) explodeBarrel(cm);
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if(cm->monst)
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attackMonster(cm, AF_NORMAL | AF_MSG | AF_GETPLAYER, m);
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ct->mondir = JUMP;
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}
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if(isLeader(m)) {
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if(ct->wall == waBigStatue) {
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ct->wall = cf->wall;
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ct->wparam = cf->wparam;
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cf->wall = waBigStatue;
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animateMovement(mi.rev(), LAYER_BOAT);
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}
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moveBoatIfUsingOne(mi);
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}
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if(isTroll(m)) { makeTrollFootprints(ct); makeTrollFootprints(cf); }
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int inc = incline(cf, ct);
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if(m == moEarthElemental) {
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if(!passable(ct, cf, 0)) earthFloor(ct);
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earthMove(mi);
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}
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if(m == moWaterElemental) {
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placeWater(ct, cf);
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for(int i=0; i<ct->type; i++) {
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cell *c2 = ct->move(i);
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if(!c2) continue;
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if(c2->wall == waBoat && !(isPlayerOn(c2) && markOrb(itOrbWater))) {
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addMessage(XLAT("%The1 is washed away!", c2->wall, moWaterElemental));
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placeWater(c2, ct);
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}
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else if(c2->wall == waStrandedBoat) {
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addMessage(XLAT("%The1 is washed away!", c2->wall, moWaterElemental));
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c2->wall = waNone;
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}
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else if(c2->wall == waDeadTroll) {
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addMessage(XLAT("%The1 is washed away!", c2->wall, moWaterElemental));
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c2->wall = waCavefloor;
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}
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else if(c2->wall == waDeadTroll2) {
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addMessage(XLAT("%The1 is washed away!", c2->wall, moWaterElemental));
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c2->wall = waNone;
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}
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else if(isFire(c2) && c2->wall != waEternalFire) {
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addMessage(XLAT("%The1 is extinguished!", c2->wall, moWaterElemental));
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if(c2->wall == waBurningDock)
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c2->wall = waDock;
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else
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c2->wall = waNone;
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}
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if(shmup::on && isWatery(c2)) shmup::destroyBoats(c2);
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}
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}
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if(m == moGreaterShark) for(int i=0; i<ct->type; i++) {
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cell *c3 = ct->move(i);
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if(c3 && c3->wall == waBoat)
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makeflame(c3, 5, false);
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}
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// lancers pierce our friends :(
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if(m == moLancer) {
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// printf("lancer stab?\n");
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forCellEx(c3, ct) if(!logical_adjacent(cf, m, c3)) {
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if(canAttack(ct, moLancer, c3, c3->monst, AF_LANCE | AF_GETPLAYER)) {
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attackMonster(c3, AF_LANCE | AF_MSG | AF_GETPLAYER, m);
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}
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// this looks the same as effect graphically as exploding right away,
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// except that it does not kill the lancer
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if(c3->wall == waExplosiveBarrel)
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c3->wall = waFireTrap, c3->wparam = 2;
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}
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}
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if(m == moWitchFire) makeflame(cf, 10, false);
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if(m == moFireElemental) { makeflame(cf, 20, false); if(cf->wparam < 20) cf->wparam = 20; }
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check_beauty(ct, cf, m);
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if(!cellEdgeUnstable(ct)) {
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if(isMetalBeast(m)) ct->stuntime += 2;
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if(m == moTortoise) ct->stuntime += 3;
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if(m == moWorldTurtle) ct->stuntime += 3;
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if(m == moDraugr && ct->land != laBurial && ct->land != laHalloween) ct->stuntime += 2;
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if(m == moBrownBug && snakelevel(ct) < snakelevel(cf)) ct->stuntime += 2;
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if(m == moBrownBug && snakelevel(ct) < snakelevel(cf) - 1) ct->stuntime += 2;
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if(m == moBrownBug && isWatery(ct) && !isWatery(cf)) ct->stuntime += 2;
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}
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if(isWitch(m) && ct->item == itOrbLife && passable(cf, NULL, P_MIRROR)) {
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// note that Fire Witches don't pick up Orbs of Life,
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addMessage(XLAT("%The1 picks up %the2!", moWitch, ct->item));
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cf->monst = moEvilGolem; ct->item = itNone;
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}
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else if(m == moWitch) {
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bool pickup = false;
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if(ct->item == itOrbFlash)
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pickup = true, m = moWitchFlash;
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if(ct->item == itOrbWinter)
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pickup = true, m = moWitchWinter;
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if(ct->item == itOrbAether)
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pickup = true, m = moWitchGhost;
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if(ct->item == itOrbFire)
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pickup = true, m = moWitchFire;
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if(ct->item == itOrbSpeed)
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pickup = true, m = moWitchSpeed;
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if(ct->item == itOrbLife)
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pickup = true, cf->monst = moEvilGolem;
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if(pickup) {
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addMessage(XLAT("%The1 picks up %the2!", moWitch, ct->item));
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ct->monst = m; ct->item = itNone;
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// speedwitches are stunned to prevent them from making a move
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// immediately
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if(m == moWitchSpeed) ct->stuntime = 1;
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}
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}
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if(m == moAirElemental) airmap.push_back(make_pair(ct, 0));
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if(m == moWolf && ct->land == laVolcano) ct->monst = moLavaWolf;
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if(m == moLavaWolf && isIcyLand(ct)) ct->monst = moWolfMoved;
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if(m == moPair) ct->stuntime++;
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if(inc == -3 && ct->monst == moReptile)
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ct->stuntime =3;
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else if(inc == 2 && ct->monst == moReptile)
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ct->stuntime = 2;
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else if(inc == 3 && ct->monst == moReptile)
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ct->stuntime = 3;
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else if(inc == -3 && !survivesFall(ct->monst) && !passable(cf, ct, P_MONSTER)) {
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addMessage(XLAT("%The1 falls!", ct->monst));
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fallMonster(ct, AF_FALL);
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if(isBull(m) && cf->wall == waRed3)
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ct->wall = waRed1;
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}
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if(isThorny(ct->wall) && !survivesThorns(ct->monst)) {
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addMessage(XLAT("%The1 is killed by thorns!", ct->monst));
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playSound(ct, "hit-rose");
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if(isBull(ct->monst)) ct->wall = waNone;
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fallMonster(ct, AF_CRUSH);
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}
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if(sword::at(ct) && canAttack(NULL, moPlayer, ct, m, AF_SWORD_INTO)) {
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attackMonster(ct, AF_SWORD_INTO | AF_MSG, moPlayer);
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achievement_gain_once("GOSWORD");
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}
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if(ct->mpdist == 7 && cf->mpdist > 7) {
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playSeenSound(ct);
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}
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}
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EX bool cannotGo(eMonster m, cell *c) {
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if(m == moCrystalSage && (c->land != laCocytus || HEAT(c) > SAGEMELT || allPlayersInBoats()))
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return true;
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return false;
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}
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EX bool wantsToStay(eMonster m) {
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return m == moCrystalSage && allPlayersInBoats();
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}
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EX bool batsAfraid(cell *c) {
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// bats
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for(int i=0; i<isize(targets); i++)
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if(c == targets[i] || isNeighbor(c, targets[i])) {
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if(!targets[i]->monst && invismove) continue;
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bool enear = false;
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forCellEx(c, targets[i])
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forCellEx(c2, c)
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forCellEx(c3, c2)
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if(isActiveEnemy(c3, targets[i]->monst) && c3->monst != moBat &&
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passable_for(c3->monst, c2, c3, 0) &&
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passable_for(c3->monst, c, c2, 0)
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)
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enear = true;
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if(!enear) return true;
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}
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return false;
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}
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EX int angledist(int t, int d1, int d2) {
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int dd = d1 - d2;
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while(dd<0) dd += t;
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while(dd>t/2) dd -= t;
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if(dd<0) dd = -dd;
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return dd;
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}
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EX int angledistButterfly(int t, int d1, int d2, bool mirrored) {
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int dd = d1 - d2;
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if(mirrored) dd = -dd;
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while(dd<0) dd += t;
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return dd;
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}
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EX int angledist(cell *c, int d1, int d2) {
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return angledist(c->type, d1, d2);
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}
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EX bool anglestraight(cell *c, int d1, int d2) {
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return angledist(c->type, d1, d2) >= c->type / 2;
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}
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EX int bulldist(cell *c) {
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int low = 0;
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forCellEx(c2, c) if(c2->cpdist < c->cpdist) low++;
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return 8 * c->cpdist - low;
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}
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EX int bulldistance(cell *c, cell *d) {
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int low = 0;
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int cd = celldistance(c, d);
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forCellEx(c2, c) if(celldistance(c2, d) < cd) low++;
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return 8 * cd - low;
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}
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EX int landheattype(cell *c) {
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if(isIcyLand(c)) return 0;
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if(c->land == laVolcano) return 2;
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return 1;
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}
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/** for the monster at c1, evaluation of the move to c2
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* @param mf what moves are allowed
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*/
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EX int moveval(cell *c1, cell *c2, int d, flagtype mf) {
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if(!c2) return -5000;
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eMonster m = c1->monst;
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// Angry Beasts can only go forward
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if(m == moRagingBull && c1->mondir != NODIR && !anglestraight(c1, c1->mondir, d)) return -1700;
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// never move against a rose
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if(againstRose(c1, c2) && !ignoresSmell(m)) return -1600;
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// worms cannot attack if they cannot move
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if(isWorm(m) && !passable_for(c1->monst, c2, c1, P_MONSTER)) return -1700;
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if(canAttack(c1, m, c2, c2->monst, AF_GETPLAYER | mf) && !(mf & MF_NOATTACKS)) {
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if(m == moRagingBull && c1->mondir != NODIR) return -1700;
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if(mf & MF_MOUNT) {
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if(c2 == dragon::target) return 3000;
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else if(isFriendlyOrBug(c2)) return 500;
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else return 2000;
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}
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if(isPlayerOn(c2)) return peace::on ? -1700 : 2500;
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else if(isFriendlyOrBug(c2)) return peace::on ? -1600 : 2000;
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else return 500;
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}
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if(!passable_for(c1->monst, c2, c1, 0))
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return
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// never move into a wall
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(passable_for(c1->monst, c2, c1, P_DEADLY)) ? -1300 :
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-1700; // move impossible
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if(slowMover(m) && nogoSlow(c2, c1)) return -1300;
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|
|
if(isPlayerOn(c2)) return -1700; // probably shielded
|
|
|
|
if((mf & MF_MOUNT) && c2 == dragon::target) return 3000;
|
|
|
|
// crystal sages would die out of Cocytus
|
|
if(cannotGo(m, c2)) return -600;
|
|
|
|
// Rose Beauties keep to the Rose Garden
|
|
if(m == moRoseBeauty && c2->land != laRose) return -600;
|
|
|
|
if(wantsToStay(m)) return 750;
|
|
|
|
if((m == moRatling || m == moRatlingAvenger) && lastmovetype == lmSkip && !items[itFatigue]) return 650;
|
|
|
|
if(m == moLancer) {
|
|
bool lancerok = true;
|
|
forCellEx(c3, c2) if(c1 != c3 && !logical_adjacent(c1, m, c3))
|
|
if(canAttack(c2, moLancer, c3, c3->monst, AF_LANCE | AF_ONLY_ENEMY))
|
|
lancerok = false;
|
|
if(!lancerok) return 750;
|
|
}
|
|
|
|
bool hunt = true;
|
|
|
|
if(m == moLavaWolf) {
|
|
// prefers to keep to volcano
|
|
int clht = landheattype(c1);
|
|
int dlht = landheattype(c2);
|
|
if(dlht > clht) return 1510;
|
|
if(dlht < clht) return 700;
|
|
// will not hunt the player if these rules do not allow it
|
|
bool onlava = false;
|
|
for(cell *c: targets) {
|
|
if(landheattype(c) >= clht) onlava = true;
|
|
forCellEx(cc, c) if(landheattype(cc) >= clht) onlava = true;
|
|
}
|
|
if(!onlava) hunt = false;
|
|
}
|
|
|
|
if(m == moWolf) {
|
|
int val = 1500;
|
|
if(c2->land == laVolcano) return 1510;
|
|
if(heat::absheat(c2) <= heat::absheat(c1))
|
|
return 900;
|
|
for(int i=0; i<c1->type; i++) {
|
|
cell *c3 = c1->move(i);
|
|
if(heat::absheat(c3) > heat::absheat(c2))
|
|
val--;
|
|
}
|
|
return val;
|
|
}
|
|
|
|
if((mf & MF_MOUNT) && dragon::target)
|
|
return 1500 + celldistance(c1, dragon::target) - celldistance(c2, dragon::target);
|
|
|
|
// Goblins avoid getting near the Sword
|
|
if(m == moGoblin && sword::isnear(c2)) return 790;
|
|
if(m == moBat && batsAfraid(c2)) return 790;
|
|
|
|
if(m == moButterfly)
|
|
return 1500 + angledistButterfly(c1->type, c1->mondir, d, c1->monmirror);
|
|
|
|
if(m == moRagingBull && c1->mondir != NODIR)
|
|
return 1500 - bulldist(c2);
|
|
|
|
// actually they just run away
|
|
if(m == moHunterChanging && c2->pathdist > c1->pathdist) return 1600;
|
|
|
|
if((mf & MF_PATHDIST) && !pathlock) printf("using MF_PATHDIST without path\n");
|
|
|
|
int bonus = 0;
|
|
if(m == moBrownBug && snakelevel(c2) < snakelevel(c1)) bonus = -10;
|
|
|
|
if(hunt && (mf & MF_PATHDIST) && c2->pathdist < c1->pathdist && !peace::on) return 1500 + bonus; // good move
|
|
|
|
// prefer straight direction when wandering
|
|
int dd = angledist(c1, c1->mondir, d);
|
|
|
|
// goblins blocked by anglophobia prefer to move around than to stay
|
|
if(m == moGoblin) {
|
|
bool swn = false;
|
|
forCellEx(c3, c1) if(sword::isnear(c3)) swn = true;
|
|
if(swn) dd += 210;
|
|
}
|
|
|
|
return 800 + dd;
|
|
}
|
|
|
|
// stay value
|
|
EX int stayval(cell *c, flagtype mf) {
|
|
if(isShark(c->monst) && !isWatery(c))
|
|
return 525;
|
|
if(againstRose(c, NULL) && !ignoresSmell(c->monst)) return -1500;
|
|
if(!passable_for(c->monst, c, NULL, P_MONSTER | P_MIRROR))
|
|
return 525;
|
|
if(cellEdgeUnstable(c))
|
|
return -1500;
|
|
if(isRatling(c->monst) && lastmovetype != lmSkip)
|
|
return 700;
|
|
// Goblins avoid staying near the Sword (if there is no choice, movement is preferred)
|
|
if(c->monst == moGoblin && sword::isnear(c)) return 780;
|
|
// Vikings move in a roughly straight line even if they cannot detect you
|
|
if(c->monst == moViking && c->wall == waBoat)
|
|
return 750;
|
|
// in peaceful, all monsters are wandering
|
|
if(peace::on && c->monst != moTortoise) return 750;
|
|
if(isWorm(c->monst)) return 550;
|
|
if(c->monst == moRagingBull) return -1690; // worse than to stay in place
|
|
if(c->monst == moBat && batsAfraid(c)) return 575;
|
|
if(c->monst == moHunterGuard) return 1600; // prefers to stay in place
|
|
// Lava Wolves will wander if not hunting
|
|
if(c->monst == moLavaWolf) return 750;
|
|
return 1000;
|
|
}
|
|
|
|
EX int totalbulldistance(cell *c, int k) {
|
|
shpos.resize(SHSIZE);
|
|
int tbd = 0;
|
|
for(int p: player_indices()) {
|
|
cell *c2 = shpos[(cshpos+SHSIZE-k-1)%SHSIZE][p];
|
|
if(c2) tbd += bulldistance(c, c2);
|
|
}
|
|
return tbd;
|
|
}
|
|
|
|
EX void determinizeBull(cell *c, vector<int>& posdir) {
|
|
// determinize the Angry Beast movement:
|
|
// use the previous PC's positions as the tiebreaker
|
|
int nc = isize(posdir);
|
|
for(int k=0; k<SHSIZE && nc>1; k++) {
|
|
vector<int> pts(nc);
|
|
for(int d=0; d<nc; d++) pts[d] = totalbulldistance(c->cmove(posdir[d]), k);
|
|
|
|
int bestpts = 1000;
|
|
for(int d=0; d<nc; d++) if(pts[d] < bestpts) bestpts = pts[d];
|
|
int nc0 = 0;
|
|
for(int d=0; d<nc; d++) if(pts[d] == bestpts) posdir[nc0++] = posdir[d];
|
|
nc = nc0;
|
|
}
|
|
posdir.resize(nc);
|
|
}
|
|
|
|
EX int determinizeBullPush(cellwalker bull) {
|
|
vector<int> dirs(2);
|
|
int positive;
|
|
bull += wstep;
|
|
cell *c2 = bull.at;
|
|
if(!(c2->type & 1)) return 1; // irrelevant
|
|
int d = c2->type / 2;
|
|
bull += d; dirs[0] = positive = bull.spin;
|
|
bull -= 2*d; dirs[1] = bull.spin;
|
|
determinizeBull(c2, dirs);
|
|
if(dirs[0] == positive) return -1;
|
|
return 1;
|
|
}
|
|
|
|
vector<int> global_posdir;
|
|
|
|
EX int pickMoveDirection(cell *c, flagtype mf) {
|
|
int bestval = stayval(c, mf);
|
|
global_posdir = {-1};
|
|
|
|
// printf("stayval [%p, %s]: %d\n", c, dnameof(c->monst), bestval);
|
|
for(int d=0; d<c->type; d++) {
|
|
cell *c2 = c->move(d);
|
|
int val = moveval(c, c2, d, mf);
|
|
// printf("[%d] %p: val=%5d pass=%d\n", d, c2, val, passable(c2,c,0));
|
|
if(val > bestval) global_posdir.clear(), bestval = val;
|
|
if(val == bestval) global_posdir.push_back(d);
|
|
}
|
|
|
|
if(c->monst == moRagingBull)
|
|
determinizeBull(c, global_posdir);
|
|
|
|
return hrand_elt(global_posdir, -1);
|
|
}
|
|
|
|
EX int pickDownDirection(cell *c, flagtype mf) {
|
|
vector<int> downs;
|
|
int bestdif = -100;
|
|
forCellIdEx(c2, i, c) {
|
|
if(gravityLevelDiff(c2, c) < 0 && passable_for(c->monst, c2, c, P_MIRROR) &&
|
|
!isPlayerOn(c2)) {
|
|
int cdif = i-c->mondir;
|
|
if(cdif < 0) cdif += c->type;
|
|
if(cdif > c->type/2) cdif = cdif - c->type;
|
|
if(cdif < 0) cdif = -2*cdif+1; else cdif = 2*cdif;
|
|
// printf("i=%d md=%d dif=%d\n", i, c->mondir, cdif);
|
|
if(c2->wall == waClosePlate || c->wall == waClosePlate)
|
|
cdif += 20;
|
|
if(cdif > bestdif) bestdif = cdif, downs.clear();
|
|
if(cdif == bestdif) downs.push_back(i);
|
|
}
|
|
}
|
|
return hrand_elt(downs, -1);
|
|
}
|
|
|
|
// Angry Beast attack
|
|
// note: this is done both before and after movement
|
|
EX void beastAttack(cell *c, bool player, bool targetdir) {
|
|
if(c->mondir == NODIR) return;
|
|
forCellIdEx(c2, d, c) {
|
|
bool opposite = targetdir ? (d==c->mondir) : anglestraight(c, d, c->mondir);
|
|
int flags = AF_BULL;
|
|
if(player) flags |= AF_GETPLAYER;
|
|
if(!opposite) flags |= AF_ONLY_FBUG;
|
|
if(canAttack(c, moRagingBull, c2, c2->monst, flags)) {
|
|
attackMonster(c2, flags | AF_MSG, moRagingBull);
|
|
if(c2->monst && c2->stuntime) {
|
|
cellwalker bull (c, d);
|
|
int subdir = determinizeBullPush(bull);
|
|
auto mi = determinePush(bull, subdir, [c2] (movei mi) { return passable(mi.t, c2, P_BLOW) && !isPlayerOn(mi.t); });
|
|
if(mi.proper())
|
|
pushMonster(mi);
|
|
}
|
|
}
|
|
if(c2->wall == waThumperOff) {
|
|
playSound(c2, "click");
|
|
c2->wall = waThumperOn;
|
|
c2->wparam = 100;
|
|
}
|
|
if(c2->wall == waExplosiveBarrel) {
|
|
playSound(c2, "click");
|
|
explodeBarrel(c2);
|
|
}
|
|
if(c2->wall == waThumperOn) {
|
|
cellwalker bull (c, d);
|
|
int subdir = determinizeBullPush(bull);
|
|
auto mi = determinePush(bull, subdir, [c] (movei mi) { return canPushThumperOn(mi, c); });
|
|
if(mi.proper())
|
|
pushThumper(mi);
|
|
}
|
|
}
|
|
}
|
|
|
|
EX bool quantum;
|
|
|
|
EX cell *moveNormal(cell *c, flagtype mf) {
|
|
eMonster m = c->monst;
|
|
if(isPowerMonster(m) && !playerInPower()) return NULL;
|
|
|
|
int d;
|
|
|
|
if(c->stuntime) {
|
|
if(cellEdgeUnstable(c, MF_STUNNED)) d = pickDownDirection(c, mf), global_posdir = {d};
|
|
else return NULL;
|
|
}
|
|
else {
|
|
// Angry Beasts attack all neighbors first
|
|
if(m == moRagingBull) beastAttack(c, true, false);
|
|
d = pickMoveDirection(c, mf);
|
|
}
|
|
if(d == -1) {
|
|
stayEffect(c);
|
|
return c;
|
|
}
|
|
|
|
if(!quantum) {
|
|
movei mi(c, d);
|
|
auto& c2 = mi.t;
|
|
if(isPlayerOn(c2)) {
|
|
if(m == moCrusher) {
|
|
addMessage(XLAT("%The1 raises his weapon...", m));
|
|
crush_next.push_back(c2);
|
|
c->stuntime = 7;
|
|
return c2;
|
|
}
|
|
killThePlayerAt(m, c2, 0);
|
|
return c2;
|
|
}
|
|
|
|
eMonster m2 = c2->monst;
|
|
|
|
if(m2 && m == moCrusher) {
|
|
addMessage(XLAT("%The1 raises his weapon...", m));
|
|
crush_next.push_back(c2);
|
|
c->stuntime = 7;
|
|
return c2;
|
|
}
|
|
else if(m2) {
|
|
attackMonster(c2, AF_NORMAL | AF_MSG, m);
|
|
animateAttack(mi, LAYER_SMALL);
|
|
if(m == moFlailer && m2 == moIllusion)
|
|
attackMonster(c, 0, m2);
|
|
return c2;
|
|
}
|
|
|
|
moveMonster(mi);
|
|
if(m == moRagingBull) beastAttack(c2, false, false);
|
|
return c2;
|
|
}
|
|
else {
|
|
bool attacking = false;
|
|
for(int dir: global_posdir) {
|
|
cell *c2 = c->move(dir);
|
|
|
|
if(isPlayerOn(c2)) {
|
|
killThePlayerAt(m, c2, 0);
|
|
attacking = true;
|
|
}
|
|
|
|
else {
|
|
eMonster m2 = c2->monst;
|
|
if(m2) {
|
|
attackMonster(c2, AF_NORMAL | AF_MSG, m);
|
|
if(m == moFlailer && m2 == moIllusion)
|
|
attackMonster(c, 0, m2);
|
|
attacking = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!attacking) for(int dir: global_posdir) {
|
|
movei mi(c, dir);
|
|
if(!c->monst) c->monst = m;
|
|
moveMonster(mi);
|
|
if(m == moRagingBull) beastAttack(mi.t, false, false);
|
|
}
|
|
return c->move(d);
|
|
}
|
|
}
|
|
|
|
EX void mountmove(const movei& mi, bool fp) {
|
|
for(int i=0; i<numplayers(); i++) {
|
|
if(playerpos(i) == mi.s) {
|
|
animateMovement(mi, LAYER_SMALL);
|
|
if(multi::players > 1) {
|
|
multi::player[i].at = mi.t;
|
|
multi::player[i].spin = mi.rev_dir_force();
|
|
multi::flipped[i] = fp;
|
|
}
|
|
else {
|
|
cwt.at = mi.t;
|
|
cwt.spin = mi.rev_dir_force();
|
|
flipplayer = fp;
|
|
}
|
|
afterplayermoved();
|
|
}
|
|
if(lastmountpos[i] == mi.s && mi.s) {
|
|
lastmountpos[i] = mi.t;
|
|
}
|
|
else if(lastmountpos[i] == mi.t) {
|
|
lastmountpos[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
EX void moveWorm(cell *c) {
|
|
|
|
bool mounted = isMounted(c);
|
|
|
|
if(c->monst == moWormwait) { c->monst = moWorm; return; }
|
|
else if(c->monst == moTentaclewait) { c->monst = moTentacle; return; }
|
|
else if(c->monst == moTentacleEscaping) {
|
|
// explodeAround(c);
|
|
forCellEx(c2, c)
|
|
if(canAttack(c, c->monst, c2, c2->monst, mounted ? AF_ONLY_ENEMY : (AF_GETPLAYER | AF_ONLY_FBUG))) {
|
|
attackMonster(c2, AF_NORMAL | AF_MSG | AF_GETPLAYER, c->monst);
|
|
}
|
|
cell *c2 = c;
|
|
vector<cell*> allcells;
|
|
while(c2->mondir != NODIR) {
|
|
allcells.push_back(c2);
|
|
c2 = c2->move(c2->mondir);
|
|
if(!c2) { allcells.pop_back(); break; }
|
|
}
|
|
allcells.push_back(c2);
|
|
for(int i=isize(allcells)-2; i>=0; i--) {
|
|
cell *cmt = allcells[i+1];
|
|
cell *cft = allcells[i];
|
|
auto mi = moveimon(cft);
|
|
if(cft->monst != moTentacleGhost && cmt->monst != moTentacleGhost)
|
|
mountmove(mi, false);
|
|
animateMovement(mi, LAYER_BIG);
|
|
}
|
|
c->monst = moNone;
|
|
if(c->mondir != NODIR) c->move(c->mondir)->monst = moTentacleEscaping;
|
|
return;
|
|
}
|
|
else if(c->monst != moWorm && c->monst != moTentacle) return;
|
|
|
|
eMonster m = c->monst;
|
|
int id = m - moWorm;
|
|
|
|
int mf = MF_PATHDIST | AF_EAT;
|
|
|
|
if(mounted) mf ^= (MF_MOUNT | MF_PATHDIST);
|
|
|
|
// without this, in 3D geometries, Sandworms explode because no land around them is generated yet
|
|
forCellCM(c2, c) setdist(c2, 8, c);
|
|
|
|
int dir = pickMoveDirection(c, mf);
|
|
|
|
if(c->wall == waRose) {
|
|
addMessage(XLAT("%The1 eats %the2!", c->monst, c->wall));
|
|
c->wall = waNone;
|
|
dir = -1;
|
|
}
|
|
|
|
if(dir == -1) {
|
|
int spices = 0;
|
|
if(id) {
|
|
addMessage(XLAT("Cthulhu withdraws his tentacle!"));
|
|
kills[moTentacle]++;
|
|
c->monst = moTentacleEscaping;
|
|
moveWorm(c);
|
|
}
|
|
else {
|
|
kills[moWorm]++;
|
|
spices = 3;
|
|
}
|
|
eItem loc = treasureType(c->land);
|
|
bool spiceSeen = false;
|
|
while(c && (c->monst == moWorm || c->monst == moWormtail || c->monst == moTentacle || c->monst == moTentacletail)) {
|
|
// if(!id)
|
|
explodeAround(c);
|
|
drawParticles(c, minf[c->monst].color, 16);
|
|
if(spices > 0 && c->land == laDesert) {
|
|
if(notDippingForExtra(itSpice, loc)) {
|
|
c->item = itSpice;
|
|
if(c->cpdist <= 6) spiceSeen = true;
|
|
}
|
|
spices--;
|
|
}
|
|
c->monst = moNone;
|
|
if(c->mondir != NODIR) c = c->move(c->mondir);
|
|
}
|
|
if(!id) {
|
|
if(spiceSeen)
|
|
addMessage(XLAT("The sandworm explodes in a cloud of Spice!"));
|
|
else
|
|
addMessage(XLAT("The sandworm explodes!"));
|
|
playSound(NULL, "explosion");
|
|
achievement_gain_once("ZEBRAWORM", specgeom_zebra());
|
|
}
|
|
return;
|
|
}
|
|
|
|
movei mi(c, dir);
|
|
auto& goal = mi.t;
|
|
|
|
if(isPlayerOn(goal) || goal->monst)
|
|
attackMonster(goal, AF_EAT | AF_MSG | AF_GETPLAYER, c->monst);
|
|
|
|
if(1) {
|
|
goal->monst = eMonster(moWormwait + id);
|
|
moveEffect(mi, eMonster(moWormwait + id));
|
|
|
|
animateMovement(mi, LAYER_BIG);
|
|
c->monst = eMonster(moWormtail + id);
|
|
goal->mondir = mi.rev_dir_or(NODIR);
|
|
goal->monmirror = c->monmirror ^ c->c.mirror(dir);
|
|
setdist(goal, 6, nullptr);
|
|
|
|
mountmove(mi, true);
|
|
|
|
if(id) {
|
|
cell *c2 = c, *c3 = c2;
|
|
while(c2->monst == moTentacletail || c2->monst == moTentacleGhost) {
|
|
auto mim = moveimon(c2).rev();
|
|
if(!mim.proper()) return;
|
|
c3 = c2, c2 = mim.s;
|
|
if(c3->monst != moTentacleGhost && c2->monst != moTentacleGhost)
|
|
mountmove(mim, true);
|
|
animateMovement(mim, LAYER_BIG);
|
|
}
|
|
}
|
|
|
|
cell *c2 = c, *c3 = c2;
|
|
for(int a=0; a<WORMLENGTH; a++) {
|
|
if(c2->monst == moWormtail) {
|
|
movei mim = moveimon(c2).rev();
|
|
if(!mim.proper()) {
|
|
drawParticles(c2, (linf[c2->land].color & 0xF0F0F0), 16);
|
|
return;
|
|
}
|
|
c3 = c2, c2 = mim.s;
|
|
mountmove(mim, true);
|
|
animateMovement(mim, LAYER_BIG);
|
|
}
|
|
}
|
|
|
|
if(c2->monst == moWormtail) c2->monst = moNone, c3->mondir = NODIR;
|
|
}
|
|
|
|
}
|
|
|
|
EX void ivynext(cell *c) {
|
|
cellwalker cw(c, c->mondir, c->monmirror);
|
|
|
|
// check the mirroring status
|
|
cell *c2 = c;
|
|
while(true) {
|
|
if(c2->monst == moIvyRoot) break;
|
|
if(!proper(c2, c2->mondir))
|
|
return; /* incorrect data */
|
|
if(!isIvy(c2->monst)) break;
|
|
if(c2->c.mirror(c2->mondir)) cw.mirrored = !cw.mirrored;
|
|
c2 = c2->move(c2->mondir);
|
|
}
|
|
|
|
cw.at->monst = moIvyWait;
|
|
bool findleaf = false;
|
|
while(true) {
|
|
cw += 1;
|
|
if(cw.spin == signed(cw.at->mondir)) {
|
|
if(findleaf) {
|
|
cw.at->monst = moIvyHead; break;
|
|
}
|
|
cw.at->monst = moIvyWait;
|
|
cw += wstep;
|
|
continue;
|
|
}
|
|
cw += wstep;
|
|
if(cw.at->monst == moIvyWait && signed(cw.at->mondir) == cw.spin) {
|
|
cw.at->monst = moIvyBranch;
|
|
findleaf = true; continue;
|
|
}
|
|
cw += wstep;
|
|
}
|
|
}
|
|
|
|
// this removes Ivy, but also potentially causes Vines to grow
|
|
EX void removeIvy(cell *c) {
|
|
eMonster m = c->monst;
|
|
c->monst = moNone; // NEWYEARFIX
|
|
for(int i=0; i<c->type; i++)
|
|
// note that semi-vines don't count
|
|
if(c->move(i) && c->move(i)->wall == waVinePlant) {
|
|
destroyHalfvine(c);
|
|
if (!do_not_touch_this_wall(c))
|
|
c->wall = waVinePlant;
|
|
}
|
|
if(c->wall != waVinePlant) {
|
|
if(m == moIvyDead)
|
|
m = moIvyWait;
|
|
drawParticles(c, minf[m].color, 2);
|
|
}
|
|
}
|
|
|
|
EX void moveivy() {
|
|
if(isize(ivies) == 0) return;
|
|
if(racing::on) return;
|
|
pathdata pd(moIvyRoot);
|
|
for(int i=0; i<isize(ivies); i++) {
|
|
cell *c = ivies[i];
|
|
cell *co = c;
|
|
if(c->monst != moIvyHead) continue;
|
|
ivynext(c);
|
|
|
|
int pd = c->pathdist;
|
|
|
|
movei mi(nullptr, nullptr, NODIR);
|
|
|
|
while(c->monst != moIvyRoot) {
|
|
if(!isIvy(c->monst)) {
|
|
raiseBuggyGeneration(c, "that's not an Ivy!");
|
|
break;
|
|
}
|
|
if(c->mondir == NODIR) {
|
|
raiseBuggyGeneration(c, "wrong mondir!");
|
|
break;
|
|
}
|
|
|
|
forCellIdEx(c2, j, c) {
|
|
if(canAttack(c, c->monst, c2, c2->monst, AF_ONLY_FRIEND | AF_GETPLAYER)) {
|
|
if(isPlayerOn(c2))
|
|
killThePlayerAt(c->monst, c2, 0);
|
|
else {
|
|
if(attackJustStuns(c2, 0, c->monst))
|
|
addMessage(XLAT("The ivy attacks %the1!", c2->monst));
|
|
else if(isNonliving(c2->monst))
|
|
addMessage(XLAT("The ivy destroys %the1!", c2->monst));
|
|
else
|
|
addMessage(XLAT("The ivy kills %the1!", c2->monst));
|
|
attackMonster(c2, AF_NORMAL, c->monst);
|
|
}
|
|
continue;
|
|
}
|
|
if(c2 && c2->pathdist < pd && passable(c2, c, 0) && !strictlyAgainstGravity(c2, c, false, MF_IVY))
|
|
mi = movei(c, j), pd = c2->pathdist;
|
|
}
|
|
c = c->move(c->mondir);
|
|
}
|
|
|
|
auto& mto = mi.t;
|
|
|
|
if(mto && mto->cpdist) {
|
|
animateMovement(mi, LAYER_BIG);
|
|
mto->monst = moIvyWait, mto->mondir = mi.rev_dir_or(NODIR);
|
|
mto->monmirror = mi.s->monmirror ^ mi.mirror();
|
|
moveEffect(mi, moIvyWait);
|
|
// if this is the only branch, we want to move the head immediately to mto instead
|
|
if(mi.s->monst == moIvyHead) {
|
|
mto->monst = moIvyHead; co->monst = moIvyBranch;
|
|
}
|
|
}
|
|
else if(!proper(co, co->mondir) || !co->move(co->mondir)) ; /* should not happen */
|
|
else if(co->move(co->mondir)->monst != moIvyRoot) {
|
|
// shrink useless branches, but do not remove them completely (at the root)
|
|
if(co->monst == moIvyHead) co->move(co->mondir)->monst = moIvyHead;
|
|
removeIvy(co);
|
|
}
|
|
}
|
|
}
|
|
|
|
vector<cell*> gendfs;
|
|
|
|
int targetcount;
|
|
|
|
EX bool isTargetOrAdjacent(cell *c) {
|
|
for(int i=0; i<targetcount; i++)
|
|
if(gendfs[i] == c || isNeighbor(gendfs[i], c))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
EX void groupmove2(const movei& mi, eMonster movtype, flagtype mf) {
|
|
auto& c = mi.s;
|
|
auto& from = mi.t; // note: we are moving from 'c' to 'from'!'
|
|
if(!c) return;
|
|
|
|
if(c->pathdist == 0) return;
|
|
|
|
if(movtype == moKrakenH && isTargetOrAdjacent(from)) ;
|
|
/* else if(passable_for(movtype, from, c, P_ONPLAYER | P_CHAIN | P_MONSTER)) ;
|
|
else if(canAttack(c, movtype, from, from->monst, AF_GETPLAYER)) ; */
|
|
else if(from->wall == waThumperOn) ;
|
|
else if(passable_for(movtype, from, c, P_CHAIN | P_MONSTER)) ;
|
|
else if(canAttack(c, movtype, from, from->monst, AF_GETPLAYER | AF_NOSHIELD)) ;
|
|
else if(isMagneticPole(movtype)) {
|
|
// a special case here -- we have to ignore the illegality of
|
|
// the 'second' move due to an adjacent opposite pole
|
|
forCellIdEx(c2, d, c)
|
|
if(c2->monst == movtype) {
|
|
cell *c3 = c2->move(c2->mondir);
|
|
eMonster m2 = c3->monst;
|
|
c3->monst = moNone;
|
|
bool ok =
|
|
passable_for(movtype, from, c, P_CHAIN | P_MONSTER)
|
|
&& passable_for(movtype, c, c2, P_CHAIN | P_MONSTER);
|
|
c3->monst = m2;
|
|
if(ok) groupmove2(movei(c, d).rev(), movtype, mf);
|
|
}
|
|
}
|
|
else return;
|
|
|
|
if(from->monst) {
|
|
if(mf & MF_MOUNT) {
|
|
// don't go through friends
|
|
if(isFriendlyOrBug(from)) return;
|
|
}
|
|
else {
|
|
// go through the player (even mounted)
|
|
if(isPlayerOn(from)) ;
|
|
// go through the mounted dragon
|
|
else if(isDragon(from->monst) && isFriendlyOrBug(from)) ;
|
|
// but not through other worms
|
|
else if(isWorm(from)) return;
|
|
// go through other friends
|
|
else if(isFriendlyOrBug(from)) ;
|
|
else return;
|
|
}
|
|
}
|
|
|
|
// Kraken movement
|
|
if(movtype == moKrakenH && c->monst == moKrakenT && c->stuntime == 0)
|
|
kraken::trymove(c);
|
|
|
|
if(movegroup(c->monst) == movtype) {
|
|
|
|
int af = AF_ONLY_FBUG | AF_GETPLAYER;
|
|
if(mf & MF_MOUNT) af = 0;
|
|
|
|
if(!passable_for(movtype, from, c, P_ONPLAYER | P_MONSTER)) return;
|
|
if(!ignoresSmell(c->monst) && againstRose(c, from)) return;
|
|
if((mf & MF_ONLYEAGLE) && c->monst != moEagle && c->monst != moBat)
|
|
return;
|
|
if((mf & MF_ONLYEAGLE) && bird_disruption(c) && markOrb(itOrbGravity)) return;
|
|
// in the gravity lands, eagles cannot ascend in their second move
|
|
if((mf & MF_ONLYEAGLE) && gravityLevelDiff(c, from) < 0) {
|
|
onpath_mark(c);
|
|
return;
|
|
}
|
|
if((mf & MF_NOFRIEND) && isFriendly(c)) return;
|
|
if((mf & MF_MOUNT) && !isMounted(c)) return;
|
|
if(isRatling(c->monst) && lastmovetype == lmSkip) return;
|
|
|
|
if(c->stuntime) return;
|
|
if(c->monst == moBat && batsAfraid(from)) return;
|
|
|
|
// note: move from 'c' to 'from'!
|
|
if(!(mf & MF_NOATTACKS)) for(int j=0; j<c->type; j++)
|
|
if(c->move(j) && canAttack(c, c->monst, c->move(j), c->move(j)->monst, af)) {
|
|
attackMonster(c->move(j), AF_NORMAL | AF_GETPLAYER | AF_MSG, c->monst);
|
|
animateAttack(movei(c, j), LAYER_SMALL);
|
|
onpath_mark(c);
|
|
// XLATC eagle
|
|
return;
|
|
}
|
|
|
|
if(from->cpdist == 0 || from->monst) { onpath_mark(c); return; }
|
|
|
|
if(movtype == moDragonHead) {
|
|
dragon::move(mi);
|
|
return;
|
|
}
|
|
|
|
moveMonster(mi);
|
|
|
|
onpath_mark(from);
|
|
|
|
if(isDie(mi.t->monst)) {
|
|
/* other dice will not pathfind through the original cell */
|
|
/* this makes it easier for the player to roll dice correctly */
|
|
onpath_mark(c);
|
|
return;
|
|
}
|
|
}
|
|
onpath_mark(c);
|
|
// MAXGCELL
|
|
if(isize(gendfs) < 1000 || c->cpdist <= 6) gendfs.push_back(c);
|
|
}
|
|
|
|
EX void groupmove(eMonster movtype, flagtype mf) {
|
|
pathdata pd(0);
|
|
gendfs.clear();
|
|
|
|
if(mf & MF_MOUNT) {
|
|
if(dragon::target) gendfs.push_back(dragon::target);
|
|
if(movtype == moDragonHead) {
|
|
for(int i=0; i<isize(dcal); i++) {
|
|
cell *c = (i == 0 && dragon::target) ? dragon::target : dcal[i];
|
|
if(!c->monst) continue;
|
|
if(isFriendlyOrBug(c)) continue;
|
|
forCellIdEx(c2, d, c) if(c2->monst && isMounted(c2)) {
|
|
groupmove2(movei(c,d).rev(),movtype,mf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if(!peace::on) for(int i=0; i<isize(targets); i++) gendfs.push_back(targets[i]);
|
|
|
|
if(invisfish && (movtype == moSlime || movtype == moShark || movtype == moKrakenH))
|
|
for(cell *pc: player_positions())
|
|
gendfs.push_back(pc);
|
|
}
|
|
|
|
targetcount = isize(gendfs);
|
|
|
|
for(int i=0; i<isize(gendfs); i++) {
|
|
cell *c = gendfs[i];
|
|
vector<int> dirtable;
|
|
|
|
forCellIdAll(c2,t,c) dirtable.push_back(t);
|
|
hrandom_shuffle(dirtable);
|
|
|
|
for(auto& t: dirtable) {
|
|
groupmove2(movei(c, t).rev(),movtype,mf);
|
|
}
|
|
|
|
if(movtype == moEagle && c->monst == moNone && !isPlayerOn(c) && !bird_disruption(c)) {
|
|
cell *c2 = whirlwind::jumpFromWhereTo(c, false);
|
|
groupmove2(movei(c2, c, STRONGWIND), movtype, mf);
|
|
}
|
|
|
|
if(frog_power(movtype) && c->monst == moNone && !isPlayerOn(c)) {
|
|
forCellEx(c2, c) forCellEx(c3, c2)
|
|
groupmove2(movei(c3, c, JUMP), movtype, mf);
|
|
}
|
|
}
|
|
|
|
if(movtype != moDragonHead) for(int i=0; i<isize(dcal); i++) {
|
|
cell *c = dcal[i];
|
|
if((mf & MF_ONLYEAGLE) && c->monst != moEagle && c->monst != moBat) return;
|
|
if(movegroup(c->monst) == movtype && c->pathdist != 0) {
|
|
cell *c2 = moveNormal(c, mf);
|
|
if(c2) onpath_mark(c2);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Hex monsters
|
|
|
|
vector<cell*> hexdfs;
|
|
|
|
EX void moveHexSnake(const movei& mi, bool mounted) {
|
|
// note: move from 'c' to 'from'!
|
|
auto& from = mi.t;
|
|
auto& c = mi.s;
|
|
setdist(from, 6, nullptr);
|
|
if(from->wall == waBoat) from->wall = waSea;
|
|
moveEffect(mi, c->monst);
|
|
from->monst = c->monst; from->mondir = mi.rev_dir_or(NODIR); from->hitpoints = c->hitpoints;
|
|
c->monst = moHexSnakeTail;
|
|
preventbarriers(from);
|
|
|
|
animateMovement(mi, LAYER_BIG);
|
|
mountmove(mi, true);
|
|
|
|
cell *c2 = c, *c3=c2;
|
|
for(int a=0;; a++) if(c2->monst == moHexSnakeTail) {
|
|
if(a == ROCKSNAKELENGTH) { c2->monst = moNone, c3->mondir = NODIR; break; }
|
|
auto mim = moveimon(c2).rev();
|
|
if(!mim.proper()) break;
|
|
mountmove(mim, true);
|
|
animateMovement(mim, LAYER_BIG);
|
|
c3 = c2, c2 = mim.s;
|
|
}
|
|
else break;
|
|
}
|
|
|
|
EX void snakeAttack(cell *c, bool mounted) {
|
|
for(int j=0; j<c->type; j++)
|
|
if(c->move(j) && canAttack(c, moHexSnake, c->move(j), c->move(j)->monst,
|
|
mounted ? AF_ONLY_ENEMY : (AF_ONLY_FBUG | AF_GETPLAYER))) {
|
|
eMonster m2 = c->move(j)->monst;
|
|
attackMonster(c->move(j), AF_NORMAL | AF_GETPLAYER | AF_MSG, moHexSnake);
|
|
spread_plague(c, c->move(j), j, moHexSnake);
|
|
produceGhost(c->move(j), moHexSnake, m2);
|
|
}
|
|
}
|
|
|
|
EX bool goodmount(cell *c, bool mounted) {
|
|
if(mounted) return isMounted(c);
|
|
else return !isMounted(c);
|
|
}
|
|
|
|
EX int inpair(cell *c, int colorpair) {
|
|
return (colorpair >> pattern_threecolor(c)) & 1;
|
|
}
|
|
|
|
EX int snake_pair(cell *c) {
|
|
if(c->mondir == NODIR)
|
|
return (1 << pattern_threecolor(c));
|
|
else
|
|
return (1 << pattern_threecolor(c)) | (1 << pattern_threecolor(c->move(c->mondir)));
|
|
}
|
|
|
|
// note: move from 'c' to 'from'!
|
|
EX void hexvisit(cell *c, cell *from, int d, bool mounted, int colorpair) {
|
|
if(!c) return;
|
|
if(cellUnstable(c) || cellEdgeUnstable(c)) return;
|
|
if(c->pathdist == 0) return;
|
|
|
|
if(cellUnstableOrChasm(c) || cellUnstableOrChasm(from)) return;
|
|
|
|
/* if(c->monst == moHexSnake)
|
|
printf("%p:%p %s %d\n", from, c, dnameof(from->monst), passable(from, c, true, false, false)); */
|
|
|
|
if(from->cpdist && (!passable(from, c, P_MONSTER|P_WIND|P_FISH))) return;
|
|
|
|
if(c->monst == moHexSnake && snake_pair(c) == colorpair) {
|
|
// printf("got snake\n");
|
|
|
|
if(!inpair(from, colorpair)) return;
|
|
if(!goodmount(c, mounted)) return;
|
|
|
|
if(canAttack(c, moHexSnake, from, from->monst, AF_EAT | (mounted ? AF_ONLY_ENEMY : AF_ONLY_FBUG | AF_GETPLAYER))) {
|
|
attackMonster(from, AF_MSG | AF_EAT | AF_GETPLAYER, c->monst);
|
|
}
|
|
|
|
if(from->cpdist == 0 || from->monst) return;
|
|
|
|
snakeAttack(c, mounted);
|
|
moveHexSnake(movei(from, d).rev(), mounted);
|
|
}
|
|
|
|
onpath_mark(c);
|
|
|
|
// MAXGCELL
|
|
if(isize(hexdfs) < 2000 || c->cpdist <= 6)
|
|
hexdfs.push_back(c);
|
|
}
|
|
|
|
EX void movehex(bool mounted, int colorpair) {
|
|
pathdata pd(3);
|
|
hexdfs.clear();
|
|
|
|
if(mounted) {
|
|
if(dragon::target && dragon::target->monst != moHexSnake) {
|
|
hexdfs.push_back(dragon::target);
|
|
onpath_mark(dragon::target);
|
|
}
|
|
}
|
|
else for(cell *c: targets) {
|
|
hexdfs.push_back(c);
|
|
onpath_mark(c);
|
|
}
|
|
//hexdfs.push_back(cwt.at);
|
|
|
|
for(int i=0; i<isize(hexdfs); i++) {
|
|
cell *c = hexdfs[i];
|
|
vector<int> dirtable;
|
|
for(int t=0; t<c->type; t++) if(c->move(t) && inpair(c->move(t), colorpair))
|
|
dirtable.push_back(t);
|
|
|
|
hrandom_shuffle(dirtable);
|
|
for(auto& t: dirtable) {
|
|
hexvisit(c->move(t), c, t, mounted, colorpair);
|
|
}
|
|
}
|
|
}
|
|
|
|
EX void movehex_rest(bool mounted) {
|
|
pathdata pd(4);
|
|
for(int i=0; i<isize(hexsnakes); i++) {
|
|
cell *c = hexsnakes[i];
|
|
int colorpair;
|
|
if(c->monst == moHexSnake) {
|
|
colorpair = snake_pair(c);
|
|
if(!goodmount(c, mounted)) continue;
|
|
vector<int> dirtable = hrandom_permutation(c->type);
|
|
for(int u=0; u<c->type; u++) {
|
|
createMov(c, dirtable[u]);
|
|
if(inpair(c->move(dirtable[u]), colorpair))
|
|
hexvisit(c, c->move(dirtable[u]), c->c.spin(dirtable[u]), mounted, colorpair);
|
|
}
|
|
}
|
|
if(c->monst == moHexSnake) {
|
|
snakeAttack(c, mounted);
|
|
kills[moHexSnake]++;
|
|
playSound(c, "die-troll");
|
|
cell *c2 = c;
|
|
while(c2->monst == moHexSnakeTail || c2->monst == moHexSnake) {
|
|
if(c2->monst != moHexSnake && c2->mondir != NODIR)
|
|
snakepile(c2, moHexSnake);
|
|
snakepile(c2, moHexSnake);
|
|
c2->monst = moNone;
|
|
if(c2->mondir == NODIR) break;
|
|
c2 = c2->move(c2->mondir);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EX void movemutant() {
|
|
manual_celllister mcells;
|
|
for(cell *c: currentmap->allcells()) mcells.add(c);
|
|
if(!closed_or_bounded)
|
|
for(int i=0; i<isize(mcells.lst); i++) {
|
|
cell *c = mcells.lst[i];
|
|
if(c->land == laClearing && c->monst != moMutant && !pseudohept(c))
|
|
forCellEx(c2, c) forCellEx(c3, c2) if(celldistAlt(c3) < celldistAlt(c))
|
|
mcells.add(c3);
|
|
}
|
|
|
|
vector<cell*> young;
|
|
for(cell *c: mcells.lst)
|
|
if(c->monst == moMutant && c->stuntime == mutantphase)
|
|
young.push_back(c);
|
|
|
|
for(int j=1; j<isize(young); j++)
|
|
swap(young[j], young[hrand(j+1)]);
|
|
|
|
mutantphase++;
|
|
mutantphase &= 15;
|
|
|
|
for(int i=0; i<isize(young); i++) {
|
|
cell *c = young[i];
|
|
for(int j=0; j<c->type; j++) {
|
|
movei mi(c, j);
|
|
auto& c2 = mi.t;
|
|
if(!c2) continue;
|
|
|
|
if(c2->monst != moMutant && canAttack(c, moMutant, c2, c2->monst, AF_ONLY_FBUG | AF_GETPLAYER)) {
|
|
attackMonster(c2, AF_NORMAL | AF_MSG | AF_GETPLAYER, moMutant);
|
|
continue;
|
|
}
|
|
|
|
if(isPlayerOn(c2)) continue;
|
|
|
|
if((c2->land == laOvergrown || !pseudohept(c2)) && passable(c2, c, 0)) {
|
|
if(c2->land == laClearing && !closed_or_bounded && c2->mpdist > 7) continue;
|
|
c2->monst = moMutant;
|
|
c2->mondir = c->c.spin(j);
|
|
c2->stuntime = mutantphase;
|
|
animateMovement(mi, LAYER_BIG);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if HDR
|
|
#define SHSIZE 16
|
|
#endif
|
|
|
|
EX vector<array<cell*, MAXPLAYER>> shpos;
|
|
EX int cshpos = 0;
|
|
|
|
EX cell *lastmountpos[MAXPLAYER];
|
|
|
|
EX void clearshadow() {
|
|
shpos.resize(SHSIZE);
|
|
for(int i=0; i<SHSIZE; i++) for(int p=0; p<MAXPLAYER; p++)
|
|
shpos[i][p] = NULL;
|
|
}
|
|
|
|
/** \brief kill the shadow by clearing its history -- c is provided for multiplayer */
|
|
EX void kill_shadow_at(cell *c) {
|
|
for(int p=0; p<MAXPLAYER; p++)
|
|
if(shpos[cshpos][p] == c)
|
|
for(int i=0; i<SHSIZE; i++)
|
|
changes.value_set(shpos[i][p], (cell*) nullptr);
|
|
}
|
|
|
|
EX void moveshadow() {
|
|
|
|
cell *shfrom = NULL;
|
|
|
|
shpos.resize(SHSIZE);
|
|
for(int p: player_indices()) {
|
|
cell *c = shpos[cshpos][p];
|
|
if(c && c->monst == moShadow) {
|
|
for(int j=0; j<c->type; j++)
|
|
if(c->move(j) && canAttack(c, moShadow, c->move(j), c->move(j)->monst, AF_ONLY_FBUG | AF_GETPLAYER))
|
|
attackMonster(c->move(j), AF_NORMAL | AF_MSG | AF_GETPLAYER, c->monst);
|
|
c->monst = moNone;
|
|
shfrom = c;
|
|
}
|
|
shpos[cshpos][p] = playerpos(p);
|
|
}
|
|
cshpos = (cshpos+1) % SHSIZE;
|
|
for(int p: player_indices()) {
|
|
cell* where = shpos[cshpos][p];
|
|
if(where && where->monst == moNone && where->cpdist && among(where->land, laGraveyard, laCursed)) {
|
|
if(sword::at(where)) {
|
|
kill_shadow_at(where);
|
|
fightmessage(moShadow, moPlayer, false, AF_SWORD_INTO);
|
|
continue;
|
|
}
|
|
if(shfrom) animateMovement(match(shfrom, where), LAYER_SMALL);
|
|
where->monst = moShadow;
|
|
where->hitpoints = p;
|
|
where->stuntime = 0;
|
|
// the Shadow sets off the mines and stuff
|
|
moveEffect(movei(where, where, NODIR), moShadow);
|
|
// Beauty kills the Shadow
|
|
check_beauty(where, where, moShadow);
|
|
}
|
|
}
|
|
}
|
|
|
|
EX void moveghosts() {
|
|
|
|
if(invismove) return;
|
|
movesofgood.clear();
|
|
|
|
for(int i=0; i<isize(ghosts); i++) {
|
|
cell *c = ghosts[i];
|
|
|
|
if(c->stuntime) continue;
|
|
if(isPowerMonster(c) && !playerInPower()) continue;
|
|
|
|
if(isGhostMover(c->monst)) {
|
|
int goodmoves = 0;
|
|
|
|
for(int k=0; k<c->type; k++) if(c->move(k) && c->move(k)->cpdist < c->cpdist)
|
|
if(ghostmove(c->monst, c->move(k), c, 0) && !isPlayerOn(c->move(k)))
|
|
goodmoves++;
|
|
|
|
movesofgood.grow(goodmoves).push_back(c);
|
|
}
|
|
}
|
|
|
|
for(auto& v: movesofgood) for(cell *c: v) {
|
|
|
|
if(c->stuntime) continue;
|
|
if(isPowerMonster(c) && !playerInPower()) continue;
|
|
|
|
if(isGhostMover(c->monst) && c->cpdist >= 1) {
|
|
|
|
vector<int> mdir;
|
|
|
|
for(int p: {0, 1}) for(int j=0; j<c->type; j++) if(p == 1 || (c->move(j) && isPlayerOn(c->move(j))))
|
|
if(c->move(j) && canAttack(c, c->monst, c->move(j), c->move(j)->monst, AF_GETPLAYER | AF_ONLY_FBUG)) {
|
|
// XLATC ghost/greater shark
|
|
|
|
attackMonster(c->move(j), AF_NORMAL | AF_MSG | AF_GETPLAYER, c->monst);
|
|
goto nextghost;
|
|
}
|
|
|
|
for(int k=0; k<c->type; k++) if(c->move(k) && c->move(k)->cpdist < c->cpdist)
|
|
if(ghostmove(c->monst, c->move(k), c, 0))
|
|
mdir.push_back(k);
|
|
if(mdir.empty()) continue;
|
|
int d = hrand_elt(mdir);
|
|
cell *c2 = c->move(d);
|
|
if(c2->monst == moTortoise && c2->stuntime > 1) {
|
|
addMessage(XLAT("%The1 scares %the2 a bit!", c->monst, c2->monst));
|
|
c2->stuntime = 1;
|
|
}
|
|
else moveMonster(movei(c, d));
|
|
|
|
}
|
|
nextghost: ;
|
|
}
|
|
}
|
|
|
|
/** for an ally m at c, evaluate staying in place */
|
|
EX int stayvalue(eMonster m, cell *c) {
|
|
if(!passable_for(c->monst, c, NULL, P_MONSTER | P_MIRROR))
|
|
return -1501;
|
|
if(cellEdgeUnstable(c))
|
|
return -1501;
|
|
if(againstRose(c, NULL) && !ignoresSmell(c->monst)) return -1500;
|
|
return 100;
|
|
}
|
|
|
|
/** for an ally m at c, evaluate moving to c2 */
|
|
EX int movevalue(eMonster m, cell *c, int dir, flagtype flags) {
|
|
|
|
auto mi = movei(c, dir);
|
|
auto& c2 = mi.t;
|
|
int val = 0;
|
|
|
|
if(isPlayerOn(c2)) val = -3000;
|
|
else if(againstRose(c, c2) && !ignoresSmell(m)) return -1200;
|
|
else if(m == moPrincess && c2->stuntime && hasPrincessWeapon(c2->monst) &&
|
|
!cellDangerous(c) && !cellDangerous(c2) && canAttack(c, m, c2, c2->monst, AF_IGNORE_UNARMED | flags)) {
|
|
val = 15000;
|
|
}
|
|
else if(canAttack(c,m,c2,c2->monst,flags))
|
|
val =
|
|
(!passable_for(c->monst, c, NULL, P_MONSTER | P_MIRROR)) ? 100 :
|
|
(m == moPrincessArmed && isPrincess(c2->monst)) ? 14000 : // jealousy!
|
|
isActiveEnemy(c2,m) ? 12000 :
|
|
among(c2->monst, moSkeleton, moMetalBeast, moReptile, moTortoise, moSalamander, moTerraWarrior, moBrownBug) ? -400 :
|
|
isIvy(c2) ? 8000 :
|
|
isInactiveEnemy(c2,m) ? 1000 :
|
|
-500;
|
|
|
|
else if(passable_for(m, c2, c, 0)) {
|
|
#if CAP_COMPLEX2
|
|
if(mine::marked_mine(c2) && !ignoresPlates(m))
|
|
val = 50;
|
|
else
|
|
#endif
|
|
val = 4000;
|
|
|
|
int tk = tkills();
|
|
changes.init(true);
|
|
moveMonster(mi);
|
|
int tk2 = tkills();
|
|
bool b = monstersnear(mi.t, m);
|
|
changes.rollback();
|
|
if(b) val = 50;
|
|
else if(tk2 > tk) val += 1000 + 200 * (tk2 - tk);
|
|
}
|
|
else if(passable_for(m, c2, c, P_DEADLY)) return -1100;
|
|
else return -1750;
|
|
|
|
if(c->monst == moGolem ) {
|
|
val -= c2->pathdist;
|
|
}
|
|
else if(c->monst == moFriendlyGhost )
|
|
val += c2->cpdist - 40;
|
|
else if(c->monst == moMouse) {
|
|
int d;
|
|
if(!euclid && (c2->land != laPalace || !c2->master->alt)) d = 200;
|
|
else d = celldistAlt(c2);
|
|
// first rule: suicide if the Princess is killed,
|
|
// by monstersnear or jumping into a chasm
|
|
princess::info *i = princess::getPrisonInfo(c);
|
|
if(i && !i->princess) {
|
|
if(val == 50 || c2->wall == waChasm) val = 20000;
|
|
}
|
|
// second rule: move randomly if the Princess is saved
|
|
if(i && i->bestdist > 6)
|
|
;
|
|
// third rule: do not get too far from the Princess
|
|
else if(d > 150)
|
|
val -= (700+d);
|
|
// fourth rule: do not get too far from the Rogue
|
|
// NOTE: since Mouse is not a target, we can use
|
|
// the full pathfinding here instead of cpdist!
|
|
else if(c2->pathdist > 3 && c2->pathdist <= 19)
|
|
val -= (500+c2->pathdist * 10);
|
|
else if(c2->pathdist > 19)
|
|
val -= (700);
|
|
// fifth rule: get close to the Princess, to point the way
|
|
else
|
|
val -= (250+d);
|
|
/*
|
|
// avoid stepping on trapdoors and plates
|
|
// (REMOVED BECAUSE MICE NO LONGER ACTIVATE TRAPDOORS AND PLATES)
|
|
// note that the Mouse will still step on the trapdoor
|
|
// if it wants to get close to you and there is no other way
|
|
if(c2->wall == waTrapdoor)
|
|
val -= 5;
|
|
*/
|
|
}
|
|
if(isPrincess(c->monst)) {
|
|
|
|
int d = c2->pathdist;
|
|
if(d <= 3) val -= d;
|
|
else val -= 10 * d;
|
|
|
|
// the Princess also avoids stepping on pressure plates
|
|
if(c2->wall == waClosePlate || c2->wall == waOpenPlate || c2->wall == waTrapdoor)
|
|
val -= 5;
|
|
}
|
|
if(c->monst == moTameBomberbird) {
|
|
int d = c2->pathdist;
|
|
if(d == 1 && c->pathdist > 1) d = 5;
|
|
if(d == 2 && c->pathdist > 2) d = 4;
|
|
val -= d;
|
|
}
|
|
if(c->monst == moKnight && (eubinary || c2->master->alt)) {
|
|
val -= celldistAlt(c2);
|
|
// don't go to external towers
|
|
if(c2->wall == waTower && c2->wparam == 1 && !c2->monst)
|
|
return 60;
|
|
}
|
|
return val;
|
|
}
|
|
|
|
EX void movegolems(flagtype flags) {
|
|
if(items[itOrbEmpathy] && items[itOrbSlaying])
|
|
flags |= AF_CRUSH;
|
|
int qg = 0;
|
|
for(int i=0; i<isize(golems); i++) {
|
|
cell *c = golems[i];
|
|
eMonster m = c->monst;
|
|
pathdata pd(m, false);
|
|
if(c->stuntime) continue;
|
|
if(m == moGolem || m == moKnight || m == moTameBomberbird || m == moPrincess ||
|
|
m == moPrincessArmed || m == moMouse || m == moFriendlyGhost) {
|
|
if(m == moGolem) qg++;
|
|
if(m == moFriendlyGhost) markOrb(itOrbUndeath);
|
|
|
|
auto recorduse = orbused;
|
|
|
|
DEBB(DF_TURN, ("stayval"));
|
|
int bestv = stayvalue(m, c);
|
|
vector<int> bdirs;
|
|
|
|
DEBB(DF_TURN, ("moveval"));
|
|
for(int k=0; k<c->type; k++) if(c->move(k)) {
|
|
int val = movevalue(m, c, k, flags);
|
|
|
|
if(val > bestv) bestv = val, bdirs.clear();
|
|
if(val == bestv) bdirs.push_back(k);
|
|
}
|
|
|
|
if(m == moTameBomberbird) {
|
|
cell *c2 = whirlwind::jumpDestination(c);
|
|
if(c2 && !c2->monst) {
|
|
int val = movevalue(m, c, STRONGWIND, flags);
|
|
// printf("val = %d bestv = %d\n",
|
|
if(val > bestv) bestv = val, bdirs.clear();
|
|
if(val == bestv) bdirs.push_back(STRONGWIND);
|
|
}
|
|
}
|
|
|
|
orbused = recorduse;
|
|
|
|
// printf("stayvalue = %d, result = %d, bq = %d\n", stayvalue(m,c), bestv, bq);
|
|
|
|
if(bdirs.empty()) continue;
|
|
int dir = hrand_elt(bdirs);
|
|
auto mi = movei(c, dir);
|
|
auto& c2 = mi.t;
|
|
if(c2->monst) {
|
|
bool revenge = (m == moPrincess);
|
|
bool jealous = (isPrincess(c->monst) && isPrincess(c2->monst));
|
|
eMonster m2 = c2->monst;
|
|
if(revenge) {
|
|
playSound(c2, princessgender() ? "dzia-princess" : "dzia-prince");
|
|
addMessage(XLAT("%The1 takes %his1 revenge on %the2!", m, c2->monst));
|
|
}
|
|
if(revenge || jealous) flags |= AF_CRUSH;
|
|
else if((flags & AF_CRUSH) && !canAttack(c, m, c2, c2->monst, flags ^ AF_CRUSH ^ AF_MUSTKILL))
|
|
markOrb(itOrbEmpathy), markOrb(itOrbSlaying);
|
|
attackMonster(c2, flags | AF_MSG, m);
|
|
animateAttack(movei(c, dir), LAYER_SMALL);
|
|
spread_plague(c, c2, dir, m);
|
|
produceGhost(c2, m2, m);
|
|
sideAttack(c, dir, m, 0);
|
|
if(revenge) c->monst = m = moPrincessArmed;
|
|
if(jealous) {
|
|
playSound(c2, princessgender() ? "dzia-princess" : "dzia-prince");
|
|
addMessage("\"That should teach you to take me seriously!\"");
|
|
}
|
|
}
|
|
else {
|
|
passable_for(m, c2, c, P_DEADLY);
|
|
DEBB(DF_TURN, ("move"));
|
|
moveMonster(mi);
|
|
if(m != moTameBomberbird && m != moFriendlyGhost)
|
|
moveBoatIfUsingOne(mi);
|
|
|
|
if(c2->monst == m) {
|
|
if(m == moGolem) c2->monst = moGolemMoved;
|
|
if(m == moMouse) c2->monst = moMouseMoved;
|
|
if(m == moPrincess) c2->monst = moPrincessMoved;
|
|
if(m == moPrincessArmed) c2->monst = moPrincessArmedMoved;
|
|
if(m == moTameBomberbird) c2->monst = moTameBomberbirdMoved;
|
|
if(m == moKnight) c2->monst = moKnightMoved;
|
|
if(m == moFriendlyGhost) c2->stuntime = 1;
|
|
}
|
|
|
|
empathyMove(mi);
|
|
}
|
|
DEBB(DF_TURN, ("other"));
|
|
}
|
|
}
|
|
achievement_count("GOLEM", qg, 0);
|
|
}
|
|
|
|
/** note: butterflies don't use moveNormal for two reasons:
|
|
* 1) to make sure that they move AFTER bulls
|
|
* 2) to make sure that they move offscreen
|
|
*/
|
|
EX void moveButterflies() {
|
|
int j = 0;
|
|
for(int i=0; i<isize(butterflies); i++) {
|
|
cell* c = butterflies[i].first;
|
|
if(c->monst == moButterfly) {
|
|
/* // don't move if under attack of a bull
|
|
bool underattack = false;
|
|
forCellEx(c3, c)
|
|
if(c3->monst == moRagingBull && c3->mondir != NODIR &&
|
|
angledist(c3->type, c3->mondir, neighborId(c3, c)) == 3 &&
|
|
canAttack(c3, moRagingBull, c, c->monst, AF_BULL)
|
|
)
|
|
underattack = true;
|
|
if(underattack) continue; */
|
|
cell *c2 = moveNormal(c, 0);
|
|
if(butterflies[i].second < 50 && c2)
|
|
butterflies[j++] = make_pair(c2, butterflies[i].second+1);
|
|
}
|
|
}
|
|
butterflies.resize(j);
|
|
}
|
|
|
|
// assume pathdist
|
|
EX void specialMoves() {
|
|
for(int i=0; i<isize(dcal); i++) {
|
|
cell *c = dcal[i];
|
|
|
|
if(c->stuntime) continue;
|
|
|
|
eMonster m = c->monst;
|
|
|
|
if(m == moHunterGuard && items[itHunting] >= 10)
|
|
c->monst = moHunterChanging;
|
|
|
|
if ((havewhat & HF_FAILED_AMBUSH) && hyperbolic && !quotient) {
|
|
if(m == moHunterDog)
|
|
c->monst = moHunterChanging;
|
|
forCellEx(c2, c)
|
|
if(c2->monst == moHunterDog)
|
|
c2->monst = moHunterChanging;
|
|
}
|
|
|
|
if(m == moSleepBull && !peace::on) {
|
|
bool wakeup = false;
|
|
forCellEx(c2, c) if(c2->monst == moGadfly) {
|
|
addMessage(XLAT("%The1 wakes up %the2.", c2->monst, m));
|
|
wakeup = true;
|
|
}
|
|
for(int i=0; i<isize(targets); i++) {
|
|
cell *t = targets[i];
|
|
if(celldistance(c, t) <= 2) wakeup = true;
|
|
}
|
|
if(wakeup) {
|
|
playSound(NULL, "bull");
|
|
c->monst = m = moRagingBull;
|
|
c->mondir = NODIR;
|
|
}
|
|
}
|
|
|
|
if(m == moNecromancer) {
|
|
pathdata pd(moNecromancer);
|
|
int gravenum = 0, zombienum = 0;
|
|
cell *gtab[8], *ztab[8];
|
|
for(int j=0; j<c->type; j++) if(c->move(j)) {
|
|
if(c->move(j)->wall == waFreshGrave) gtab[gravenum++] = c->move(j);
|
|
if(passable(c->move(j), c, 0) && c->move(j)->pathdist < c->pathdist)
|
|
ztab[zombienum++] = c->move(j);
|
|
}
|
|
if(gravenum && zombienum) {
|
|
cell *gr = gtab[hrand(gravenum)];
|
|
gr->wall = waAncientGrave;
|
|
gr->monst = moGhost;
|
|
gr->stuntime = 1;
|
|
ztab[hrand(zombienum)]->monst = moZombie;
|
|
ztab[hrand(zombienum)]->stuntime = 1;
|
|
addMessage(XLAT("%The1 raises some undead!", m));
|
|
playSound(c, "necromancy");
|
|
}
|
|
}
|
|
|
|
else if(m == moOutlaw) {
|
|
for(cell *c1: gun_targets(c))
|
|
if(canAttack(c, moOutlaw, c1, c1->monst, AF_GETPLAYER | AF_ONLY_FBUG | AF_GUN)) {
|
|
attackMonster(c1, AF_GETPLAYER | AF_ONLY_FBUG | AF_GUN, moOutlaw);
|
|
c->stuntime = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
else if(m == moWitchFlash && flashWouldKill(c, AF_GETPLAYER | AF_ONLY_FBUG) && !flashWouldKill(c, false)) {
|
|
addMessage(XLAT("%The1 activates her Flash spell!", m));
|
|
m = moWitch;
|
|
activateFlashFrom(c, moWitchFlash, AF_MAGIC | AF_GETPLAYER | AF_MSG);
|
|
c->stuntime = 1;
|
|
}
|
|
|
|
else if(m == moCrystalSage && c->cpdist <= 4 && isIcyLand(cwt.at) && cwt.at->wall != waBoat) {
|
|
// only one sage attacks
|
|
if(sagefresh) {
|
|
sagefresh = false;
|
|
if(sagephase == 0) {
|
|
addMessage(XLAT("%The1 shows you two fingers.", m));
|
|
addMessage(XLAT("You wonder what does it mean?"));
|
|
}
|
|
else if(sagephase == 1) {
|
|
addMessage(XLAT("%The1 shows you a finger.", m));
|
|
addMessage(XLAT("You think about possible meanings."));
|
|
}
|
|
else {
|
|
addMessage(XLAT("%The1 moves his finger downwards.", m));
|
|
addMessage(XLAT("Your brain is steaming."));
|
|
}
|
|
sagephase++;
|
|
for(int i=0; i<isize(targets); i++) {
|
|
cell *t = targets[i];
|
|
if(celldistance(c, t) > 4) continue;
|
|
sageheat(t, .0);
|
|
for(int i=0; i<t->type; i++)
|
|
sageheat(t->move(i), .3);
|
|
}
|
|
}
|
|
c->stuntime = 1;
|
|
}
|
|
|
|
else if(m == moPyroCultist && !peace::on) {
|
|
bool shot = false;
|
|
bool dont_approach = false;
|
|
// smaller range on the sphere
|
|
int firerange = (sphere || getDistLimit() < 5) ? 2 : 4;
|
|
for(int i=0; i<isize(targets); i++) {
|
|
cell *t = targets[i];
|
|
if(celldistance(c,t) <= firerange && makeflame(t, 20, true)) {
|
|
if(isPlayerOn(t))
|
|
addMessage(XLAT("%The1 throws fire at you!", m));
|
|
else
|
|
addMessage(XLAT("%The1 throws fire at %the2!", m, t->monst));
|
|
makeflame(t, 20, false);
|
|
playSound(t, "fire");
|
|
c->monst = moCultist;
|
|
shot = true;
|
|
}
|
|
if(celldistance(c,t) <= 3 && !sphere) dont_approach = true;
|
|
}
|
|
if(shot || dont_approach) c->stuntime = 1;
|
|
}
|
|
|
|
else if(m == moHexer && c->item && (classflag(c->item) & IF_CURSE) && !peace::on) {
|
|
// bool dont_approach = false;
|
|
// smaller range on the sphere
|
|
int firerange = (sphere || getDistLimit() < 5) ? 2 : 4;
|
|
|
|
bool dont_approach = false;
|
|
for(int i=0; i<isize(targets); i++) {
|
|
cell *t = targets[i];
|
|
|
|
if(isPlayerOn(t)) {
|
|
int d = celldistance(c,t);
|
|
if(d <= firerange) {
|
|
addMessage(XLAT("%The1 curses you with %the2!", m, c->item));
|
|
playSound(t, "fire");
|
|
animate_item_throw(c, t, c->item);
|
|
items[c->item] += orbcharges(c->item);
|
|
c->item = itNone;
|
|
c->stuntime = 1;
|
|
}
|
|
if(d == firerange+1) dont_approach = true;
|
|
}
|
|
}
|
|
|
|
if(dont_approach) c->stuntime = 1;
|
|
}
|
|
|
|
else if(m == moVampire) {
|
|
for(int i=0; i<isize(targets); i++) {
|
|
cell *t = targets[i];
|
|
if(celldistance(c,t) <= 2) {
|
|
bool msg = false;
|
|
for(int i=0; i<ittypes; i++)
|
|
if(itemclass(eItem(i)) == IC_ORB && items[i] && items[itOrbTime] && !orbused[i]) {
|
|
orbused[i] = true;
|
|
msg = true;
|
|
}
|
|
if(msg) addMessage(XLAT("%The1 drains your powers!", m));
|
|
c->stuntime = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EX void moveworms() {
|
|
if(!isize(worms)) return;
|
|
pathdata pd(moWorm);
|
|
int wrm = isize(worms);
|
|
for(int i=0; i<wrm; i++) {
|
|
moveWorm(worms[i]);
|
|
}
|
|
}
|
|
|
|
EX void refreshFriend(cell *c) {
|
|
if(c->monst == moGolemMoved) c->monst = moGolem;
|
|
if(c->monst == moMouseMoved) c->monst = moMouse;
|
|
if(c->monst == moPrincessMoved) c->monst = moPrincess;
|
|
if(c->monst == moPrincessArmedMoved) c->monst = moPrincessArmed;
|
|
if(c->monst == moKnightMoved) c->monst = moKnight;
|
|
if(c->monst == moTameBomberbirdMoved) c->monst = moTameBomberbird;
|
|
}
|
|
|
|
EX void consMove(cell *c, eMonster param) {
|
|
eMonster m = c->monst;
|
|
|
|
if(movegroup(m) != moYeti) return;
|
|
|
|
if(m == moWitchSpeed) havewhat |= HF_FAST;
|
|
bool slow = slowMover(m);
|
|
if(slow) havewhat |= HF_SLOW;
|
|
|
|
if(param == moYeti && slow) return;
|
|
if(param == moTortoise && !slow) return;
|
|
if(param == moWitchSpeed && m != moWitchSpeed) return;
|
|
|
|
if(isActiveEnemy(c, moPlayer)) {
|
|
int goodmoves = 0;
|
|
for(int t=0; t<c->type; t++) {
|
|
cell *c2 = c->move(t);
|
|
if(c2 && c2->pathdist < c->pathdist)
|
|
goodmoves++;
|
|
}
|
|
movesofgood.grow(goodmoves).push_back(c);
|
|
}
|
|
else
|
|
movesofgood.grow(0).push_back(c);
|
|
}
|
|
|
|
EX void moveNormals(eMonster param) {
|
|
pathdata pd(param);
|
|
|
|
movesofgood.clear();
|
|
|
|
for(int i=0; i<isize(pathqm); i++)
|
|
consMove(pathqm[i], param);
|
|
|
|
int dcs = isize(dcal);
|
|
for(int i=0; i<dcs; i++) {
|
|
cell *c = dcal[i];
|
|
if(c->pathdist == PINFD) consMove(c, param);
|
|
}
|
|
|
|
for(auto& v: movesofgood) for(cell *c: v) {
|
|
if(minf[c->monst].mgroup == moYeti) {
|
|
moveNormal(c, MF_PATHDIST);
|
|
}
|
|
}
|
|
}
|
|
|
|
EX void movehex_all() {
|
|
for(int i: snaketypes) {
|
|
movehex(false, i);
|
|
if(!shmup::on && haveMount()) movehex(true, i);
|
|
}
|
|
movehex_rest(false);
|
|
movehex_rest(true);
|
|
}
|
|
|
|
EX void movemonsters() {
|
|
#if CAP_COMPLEX2
|
|
ambush::distance = 0;
|
|
#endif
|
|
|
|
DEBB(DF_TURN, ("lava1"));
|
|
orboflava(1);
|
|
|
|
#if CAP_COMPLEX2
|
|
ambush::check_state();
|
|
#endif
|
|
|
|
sagefresh = true;
|
|
turncount++;
|
|
|
|
specialMoves();
|
|
|
|
DEBB(DF_TURN, ("ghosts"));
|
|
moveghosts();
|
|
|
|
DEBB(DF_TURN, ("butterflies"));
|
|
moveButterflies();
|
|
|
|
DEBB(DF_TURN, ("normal"));
|
|
moveNormals(moYeti);
|
|
|
|
DEBB(DF_TURN, ("slow"));
|
|
if(havewhat & HF_SLOW) moveNormals(moTortoise);
|
|
|
|
if(sagefresh) sagephase = 0;
|
|
|
|
DEBB(DF_TURN, ("ivy"));
|
|
moveivy();
|
|
DEBB(DF_TURN, ("slimes"));
|
|
groupmove(moSlime, 0);
|
|
DEBB(DF_TURN, ("sharks"));
|
|
if(havewhat & HF_SHARK) groupmove(moShark, 0);
|
|
DEBB(DF_TURN, ("eagles"));
|
|
if(havewhat & HF_BIRD) groupmove(moEagle, 0);
|
|
if(havewhat & HF_EAGLES) groupmove(moEagle, MF_NOATTACKS | MF_ONLYEAGLE);
|
|
DEBB(DF_TURN, ("eagles"));
|
|
if(havewhat & HF_REPTILE) groupmove(moReptile, 0);
|
|
DEBB(DF_TURN, ("jumpers"));
|
|
if(havewhat & HF_JUMP) {
|
|
groupmove(moFrog, 0);
|
|
groupmove(moVaulter, 0);
|
|
groupmove(moPhaser, 0);
|
|
}
|
|
DEBB(DF_TURN, ("air"));
|
|
if(havewhat & HF_AIR) {
|
|
airmap.clear();
|
|
groupmove(moAirElemental, 0);
|
|
buildAirmap();
|
|
}
|
|
DEBB(DF_TURN, ("earth"));
|
|
if(havewhat & HF_EARTH) groupmove(moEarthElemental, 0);
|
|
DEBB(DF_TURN, ("water"));
|
|
if(havewhat & HF_WATER) groupmove(moWaterElemental, 0);
|
|
DEBB(DF_TURN, ("void"));
|
|
if(havewhat & HF_VOID) groupmove(moVoidBeast, 0);
|
|
DEBB(DF_TURN, ("leader"));
|
|
if(havewhat & HF_LEADER) groupmove(moPirate, 0);
|
|
DEBB(DF_TURN, ("mutant"));
|
|
if((havewhat & HF_MUTANT) || (closed_or_bounded && among(specialland, laOvergrown, laClearing))) movemutant();
|
|
DEBB(DF_TURN, ("bugs"));
|
|
if(havewhat & HF_BUG) hive::movebugs();
|
|
DEBB(DF_TURN, ("whirlpool"));
|
|
if(havewhat & HF_WHIRLPOOL) whirlpool::move();
|
|
DEBB(DF_TURN, ("whirlwind"));
|
|
if(havewhat & HF_WHIRLWIND) whirlwind::move();
|
|
#if CAP_COMPLEX2
|
|
DEBB(DF_TURN, ("westwall"));
|
|
if(havewhat & HF_WESTWALL) westwall::move();
|
|
#endif
|
|
for(cell *pc: player_positions())
|
|
if(pc->item == itOrbSafety)
|
|
return;
|
|
DEBB(DF_TURN, ("river"));
|
|
if(havewhat & HF_RIVER) prairie::move();
|
|
/* DEBB(DF_TURN, ("magnet"));
|
|
if(havewhat & HF_MAGNET)
|
|
groupmove(moSouthPole, 0),
|
|
groupmove(moNorthPole, 0); */
|
|
DEBB(DF_TURN, ("bugs"));
|
|
if(havewhat & HF_HEXD) groupmove(moHexDemon, 0);
|
|
if(havewhat & HF_DICE) groupmove(moAnimatedDie, 0);
|
|
if(havewhat & HF_ALT) groupmove(moAltDemon, 0);
|
|
if(havewhat & HF_MONK) groupmove(moMonk, 0);
|
|
|
|
DEBB(DF_TURN, ("worm"));
|
|
cell *savepos[MAXPLAYER];
|
|
|
|
for(int i=0; i<numplayers(); i++)
|
|
savepos[i] = playerpos(i);
|
|
|
|
moveworms();
|
|
if(havewhat & HF_HEX)
|
|
movehex_all();
|
|
|
|
if(havewhat & HF_KRAKEN) kraken::attacks(), groupmove(moKrakenH, 0);
|
|
if(havewhat & HF_DRAGON) groupmove(moDragonHead, MF_NOFRIEND);
|
|
if(haveMount()) groupmove(moDragonHead, MF_MOUNT);
|
|
|
|
DEBB(DF_TURN, ("golems"));
|
|
movegolems(0);
|
|
|
|
DEBB(DF_TURN, ("fresh"));
|
|
moverefresh();
|
|
|
|
DEBB(DF_TURN, ("lava2"));
|
|
orboflava(2);
|
|
|
|
DEBB(DF_TURN, ("shadow"));
|
|
moveshadow();
|
|
|
|
DEBB(DF_TURN, ("wandering"));
|
|
wandering();
|
|
|
|
DEBB(DF_TURN, ("rosemap"));
|
|
if(havewhat & HF_ROSE) buildRosemap();
|
|
|
|
for(int i=0; i<numplayers(); i++)
|
|
if(savepos[i] != playerpos(i)) {
|
|
bfs(); break;
|
|
}
|
|
}
|
|
|
|
EX bool nogoSlow(cell *to, cell *from) {
|
|
if(cellEdgeUnstable(to) && gravityLevelDiff(to, from) >= 0) return true;
|
|
if(cellUnstable(to)) return true;
|
|
return false;
|
|
}
|
|
|
|
EX void beastcrash(cell *c, cell *beast) {
|
|
if(c->wall == waPetrified || c->wall == waDeadTroll || c->wall == waDeadTroll2 ||
|
|
c->wall == waGargoyle) {
|
|
addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->wall));
|
|
c->wall = waNone;
|
|
}
|
|
else if(c->wall == waDeadwall || c->wall == waCavewall || c->wall == waSandstone ||
|
|
c->wall == waVinePlant || c->wall == waIcewall ||
|
|
c->wall == waMirror || c->wall == waCloud || c->wall == waBigTree || c->wall ==
|
|
waSmallTree || c->wall == waGlass || c->wall == waClosedGate || c->wall == waStone || c->wall == waRuinWall) {
|
|
addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->wall));
|
|
c->wall = waNone;
|
|
}
|
|
else if(cellHalfvine(c)) {
|
|
addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->wall));
|
|
destroyHalfvine(c);
|
|
}
|
|
else if(c->wall == waThumperOff) {
|
|
addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->wall));
|
|
c->wall = waThumperOn;
|
|
c->wparam = 100;
|
|
}
|
|
else if(c->wall == waExplosiveBarrel) {
|
|
addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->wall));
|
|
explodeBarrel(c);
|
|
}
|
|
else if(realred(c)) {
|
|
addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->wall));
|
|
if(c->wall == waRed1) c->wall = waNone;
|
|
else if(c->wall == waRed2) c->wall = waRed1;
|
|
else if(c->wall == waRed3) c->wall = waRed2;
|
|
}
|
|
else if(isBull(c->monst) || isSwitch(c->monst)) {
|
|
addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->monst));
|
|
if(c->monst == moSleepBull) c->monst = moRagingBull, c->stuntime = 3;
|
|
}
|
|
}
|
|
|
|
EX void stayEffect(cell *c) {
|
|
eMonster m = c->monst;
|
|
if(m == moAirElemental) airmap.push_back(make_pair(c, 0));
|
|
if(m == moRagingBull && c->mondir != NODIR) {
|
|
playSound(NULL, "hit-axe"+pick123());
|
|
forCellIdEx(c2, d, c) {
|
|
bool opposite = anglestraight(c, d, c->mondir);
|
|
if(opposite) beastcrash(c2, c);
|
|
}
|
|
c->mondir = NODIR; c->stuntime = 3;
|
|
}
|
|
}
|
|
|
|
EX int realstuntime(cell *c) {
|
|
if(isMutantIvy(c)) return (c->stuntime - mutantphase) & 15;
|
|
return c->stuntime;
|
|
}
|
|
|
|
|
|
}
|