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hyperrogue/classes.h
2019-09-12 22:38:38 +02:00

310 lines
10 KiB
C++

namespace hr {
typedef unsigned color_t;
typedef unsigned long long flagtype;
#define Flag(i) (flagtype(1ull<<i))
static inline void set_flag(flagtype& f, flagtype which, bool b) {
if(b) f |= which;
else f &= ~which;
}
static const int motypes = 167;
struct monstertype {
char glyph;
color_t color;
const char *name;
const char *help;
};
enum eMonster {
moNone,
moYeti, moWolf, moWolfMoved,
moRanger,
moTroll, moGoblin,
moWorm, moWormtail, moWormwait, moHedge,
moDesertman,
moIvyRoot, moIvyHead, moIvyBranch, moIvyWait, moIvyNext, moIvyDead,
moMonkey,
moSlime,
moMimic, moREMOVED, moGolem, moGolemMoved,
moEagle, moSeep,
moZombie, moGhost, moNecromancer, moShadow,
moTentacle, moTentacletail, moTentaclewait, moTentacleEscaping,
moCultist, moPyroCultist,
moGreater, moGreaterM, moLesser, moLesserM,
moShark, moRunDog, moGreaterShark, moFireFairy,
moCrystalSage, moLancer, moFlailer, moMiner,
moVineBeast, moVineSpirit, moDarkTroll, moEarthElemental,
moBug0, moBug1, moBug2,
moWitch, moWitchSpeed, moWitchFlash, moWitchFire, moWitchWinter, moWitchGhost,
moEvilGolem, moKnight, moCultistLeader, moSlimeNextTurn, moKnightMoved,
moIllusion,
moPirate, moCShark, moParrot,
moHexSnake, moHexSnakeTail, moRedTroll, moBomberbird, moAlbatross,
moTameBomberbird, moTameBomberbirdMoved,
moPalace, moFatGuard, moSkeleton, moVizier,
moViking, moFjordTroll, moWaterElemental,
moMouse, moMouseMoved,
moPrincess, moPrincessMoved,
moPrincessArmed, moPrincessArmedMoved,
moFamiliar, moGargoyle, moFireElemental, moAirElemental,
moOrangeDog, moTentacleGhost,
moMetalBeast, moMetalBeast2, moOutlaw, moMutant,
moStormTroll, moForestTroll,
moRedFox, moWindCrow, moFriendlyGhost, moRatling, moFalsePrincess, moRoseLady,
moRoseBeauty, moRatlingAvenger,
moTortoise, moDragonHead, moDragonTail,
moGadfly, moResearcher, moSparrowhawk,
moKrakenH, moKrakenT, moDraugr, moFriendlyIvy,
moVampire, moBat, moReptile,
moHerdBull, moRagingBull, moSleepBull,
moButterfly, moNarciss, moMirrorSpirit,
moHunterDog, moTerraWarrior, moJiangshi, moVoidBeast, moLavaWolf, moHunterGuard,
moIceGolem, moSandBird, moSalamander, moHunterChanging,
moNorthPole, moSouthPole,
moPair, moHexDemon, moAltDemon, moMonk, moCrusher,
moSwitch1, moSwitch2,
moBrownBug, moAcidBird, moVariantWarrior,
moFallingDog, moWestHawk,
// shmup specials
moPlayer, moBullet, moFlailBullet, moFireball, moTongue, moAirball, moCrushball,
// temporary
moDeadBug, moLightningBolt, moDeadBird, moEnergySword, moWarning, moArrowTrap,
moRogueviz
};
struct genderswitch_t {
int gender;
eMonster m;
const char *name;
const char *desc;
};
#define NUM_GS 6
static const int ittypes = 136;
struct itemtype {
char glyph;
color_t color;
const char *name;
const char *help;
};
enum eItem {
itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBone, itHell, itStatue,
itFeather, itSapphire, itHyperstone, itKey,
itGreenStone, itOrbYendor,
itOrbLightning, itOrbFlash, itOrbWinter, itOrbSpeed, itOrbLife, itOrbShield, itOrbDigging,
itOrbTeleport, itOrbSafety,
itOrbThorns, itFernFlower,
itWine, itOrbAether, itSilver, itOrbPsi,
itRoyalJelly, itEmerald, itOrbInvis, itPower, itOrbFire,
itHolyGrail, itGrimoire,
itOrbDragon, itOrbIllusion,
itPirate, itCompass,
itRedGem, itOrbTime, itOrbSpace,
itBombEgg, itCoast, itWhirlpool,
itOrbFriend, itOrbWater, itOrbAir,
itPalace, itOrbFrog,
itFjord, itOrbFish,
itOrbDiscord,
itSavedPrincess, itOrbLove,
itIvory, itZebra,
itFireShard, itAirShard, itEarthShard, itWaterShard,
itElemental, itOrbSummon, itOrbMatter,
itBounty, itRevolver, itFulgurite, itMutant,
itOrbStunning, itOrbLuck,
itMutant2, itOrbFreedom, itLotus, itOrbUndeath,
itWindstone, itOrbEmpathy, itStrongWind, itBuggy, itBuggy2,
itRose, itCoral, itOrbBeauty, itOrb37, itOrbEnergy,
itBabyTortoise, itOrbShell, itApple, itDragon, itOrbDomination,
itOrbSword, itKraken, itOrbSword2, itBarrow,
itTrollEgg, itWarning, itOrbStone, itOrbNature, itTreat,
itSlime, itAmethyst, itOrbRecall, itDodeca, itOrbDash, itGreenGrass, itOrbHorns,
itOrbBull, itBull, itOrbMirror,
itInventory,
itLavaLily, itHunting, itBlizzard, itTerra,
itOrbSide1, itOrbSide2, itOrbSide3,
itOrbLava, itOrbMorph, itGlowCrystal, itSnake,
itDock, itRuins, itMagnet, itSwitch,
itOrbPhasing, itOrbMagnetism, itOrbSlaying,
itBrownian, itWest, itVarTreasure,
itOrbIntensity, itOrbGravity, itOrbChoice
};
static const int walltypes = 111;
struct walltype {
char glyph;
color_t color;
const char *name;
const char *help;
};
enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCavefloor, waDeadTroll, waDune,
waMirror, waCloud, waThumperOff, waFire, waAncientGrave, waFreshGrave, waColumn, waSulphurC, waSulphur,
waLake, waFrozenLake, waChasm, waChasmD, waBigTree, waSmallTree,
waVinePlant, waVineHalfA, waVineHalfB, waPartialFire,
waDeadwall, waDeadfloor, waDeadfloor2, waWaxWall, waGlass, waCamelot, waRoundTable,
waCamelotMoat,
waBigStatue,
waSea, waBoat, waCIsland, waCIsland2, waCTree,
waRed1, waRed2, waRed3,
waMineUnknown, waMineMine, waMineOpen,
waStrandedBoat,
waPalace, waClosedGate, waOpenGate, waClosePlate, waOpenPlate, waTrapdoor,
waGiantRug,
waPlatform, waGargoyle, waGargoyleFloor, waRubble, waLadder, waStone,
waBonfireOff, waThumperOn, waEternalFire,
waGargoyleBridge,
waTempWall, waTempFloor, waTempBridge,
waCharged, waGrounded, waSandstone, waSaloon, waMetal,
waDeadTroll2, waFan,
waTemporary, waEarthD, waElementalTmp, waElementalD,
waSlime1, waSlime2, waRose, waWarpGate,
waTrunk, waSolidBranch, waWeakBranch, waCanopy,
waBarrowWall, waBarrowDig,
waPetrified, waTower,
waBigBush, waSmallBush,
waReptile, waReptileBridge,
waInvisibleFloor,
waMirrorWall,
waPetrifiedBridge,
waTempBridgeBlocked,
waTerraWarrior, waBubble,
waArrowTrap, waMercury, waMagma,
waDock, waBurningDock, waRuinWall, waBrownian,
waFireTrap, waExplosiveBarrel
};
static const int landtypes = 87;
struct landtype {
color_t color;
const char *name;
const char *help;
};
enum eLand { laNone, laBarrier, laCrossroads, laDesert, laIce, laCaves, laJungle, laAlchemist, laMirror, laGraveyard,
laRlyeh, laHell, laCocytus, laMotion, laDryForest, laEmerald, laWineyard, laDeadCaves,
laHive, laPower, laCamelot, laTemple,
laCrossroads2, laCaribbean, laRedRock, laMinefield, laOcean, laWhirlpool,
laPalace, laLivefjord,
laIvoryTower, laZebra, laEFire, laEAir, laEEarth, laEWater, laCrossroads3,
laOceanWall, laElementalWall,
laCanvas, laPrincessQuest,
laWildWest, laStorms, laOvergrown, laClearing,
laHaunted, laHauntedWall, laHauntedBorder,
laWhirlwind, laRose, laWarpCoast, laWarpSea, laCrossroads4,
laEndorian, laTortoise, laDragon,
laKraken, laBurial, laTrollheim,
laHalloween, laDungeon, laMountain, laReptile,
laPrairie, laBull, laCrossroads5, laCA,
laMirrorWall, laMirrored, laMirrorWall2, laMirrored2,
laMirrorOld,
laVolcano, laBlizzard, laHunting, laTerracotta, laMercuryRiver,
laDual, laSnakeNest, laDocks, laRuins, laMagnetic,
laSwitch, laMemory, laBrownian, laWestWall, laVariant
};
enum eGeometry {
gNormal, gEuclid, gSphere, gElliptic, gZebraQuotient, gFieldQuotient, gTorus, gOctagon, g45, g46, g47, gSmallSphere, gTinySphere, gEuclidSquare, gSmallElliptic,
gKleinQuartic, gBolza, gBolza2, gMinimal, gBinaryTiling, gArchimedean,
gMacbeath, gBring, gSchmutzM2, gSchmutzM3, gCrystal, gOctahedron,
gGUARD};
enum eGeometryClass { gcHyperbolic, gcEuclid, gcSphere };
enum class eVariation { bitruncated, pure, goldberg, irregular, dual };
struct geometryinfo {
const char* tiling_name;
const char* quotient_name;
const char* menu_displayed_name;
const char* shortname;
int sides;
int vertex;
flagtype flags;
eGeometryClass cclass;
int xcode;
std::array<int,2> distlimit; // bitrunc, non-bitrunc
eVariation default_variation;
};
static const flagtype qBOUNDED = 1;
static const flagtype qANYQ = 2;
static const flagtype qNONORIENTABLE = 4;
static const flagtype qSMALL = 8;
static const flagtype qFIELD = 16;
static const flagtype qDOCKS = 32;
static const flagtype qZEBRA = 64;
// note: dnext assumes that x&7 equals 7
static const int SEE_ALL = 50;
static const int FORBIDDEN = -1;
extern eGeometry geometry;
extern eVariation variation;
extern std::vector<geometryinfo> ginf;
extern monstertype minf[motypes];
extern itemtype iinf[ittypes];
extern const landtype linf[landtypes];
extern color_t floorcolors[landtypes];
enum cpatterntype {
cpFootball, cpThree, cpChess, cpSingle, cpSingleSym, cpOddEven, cpLarge, cpZebra, cpUnknown
};
struct landtacinfo { eLand l; int tries, multiplier; };
enum eModel {
mdDisk, mdHalfplane, mdBand, mdPolygonal, mdFormula,
mdEquidistant, mdEquiarea, mdBall, mdHyperboloid,
mdHemisphere, mdBandEquidistant, mdBandEquiarea, mdSinusoidal, mdTwoPoint,
mdFisheye, mdJoukowsky, mdJoukowskyInverted,
mdRotatedHyperboles, mdSpiral,
mdGUARD, mdUnchanged, mdHyperboloidFlat, mdPolynomial
};
typedef unsigned long long flagtype;
namespace mf {
static const flagtype azimuthal = 1;
static const flagtype band = 2 + 512;
static const flagtype equiarea = 4;
static const flagtype equidistant = 8;
static const flagtype conformal = 16;
static const flagtype euc_boring = 32;
static const flagtype space = 64;
static const flagtype hyper_only = 128;
static const flagtype hyper_or_torus = 256;
static const flagtype quasiband = 512;
};
struct modelinfo {
const char *name_hyperbolic;
const char *name_euclidean;
const char *name_spherical;
flagtype flags;
int is_azimuthal;
int is_band;
int is_equiarea;
int is_equidistant;
int is_conformal;
const char* name;
};
extern const modelinfo models[int(mdPolynomial)+1];
}