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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-21 08:00:25 +00:00
hyperrogue/racing.cpp
2019-09-12 22:38:38 +02:00

1060 lines
28 KiB
C++

// Hyperbolic Rogue
// namespaces for complex features (whirlwind, whirlpool, elec, princess, clearing,
// mirror, hive, heat + livecaves, etc.)
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
namespace hr {
namespace racing {
bool on;
bool player_relative = false;
bool track_ready;
int TWIDTH;
ld race_advance = 0;
static const int LENGTH = 250;
static const int DROP = 1;
int ghosts_to_show = 5;
int ghosts_to_save = 10;
struct race_cellinfo {
cell *c;
int from_track;
int completion;
int from_start, from_goal;
};
vector<race_cellinfo> rti;
vector<cell*> track;
map<cell*, int> rti_id;
string track_code = "OFFICIAL";
transmatrix straight;
int race_try;
void apply_seed() {
int s = race_try;
for(char c: track_code) s = 713 * s + c;
shrand(s);
}
int race_start_tick, race_finish_tick[MAXPLAYER];
typedef unsigned char uchar;
uchar frac_to_uchar(ld x) { return uchar(x * 256); }
uchar angle_to_uchar(ld x) { return frac_to_uchar(x / 2 / M_PI); }
ld uchar_to_frac(uchar x) { return x / 256.; }
transmatrix spin_uchar(uchar x) { return spin(uchar_to_frac(x) * 2 * M_PI); }
static const ld distance_multiplier = 4;
struct ghostmoment {
int step, where_id;
uchar alpha, distance, beta, footphase;
};
struct ghost {
charstyle cs;
int result;
int checksum;
time_t timestamp;
vector<ghostmoment> history;
};
map<pair<string, int>, map<eLand, vector<ghost> > > race_ghosts;
array<vector<ghostmoment>, MAXPLAYER> current_history;
string ghost_prefix = "default";
string ghost_filename(string seed, int mcode) {
if(ghost_prefix == "default") {
#ifdef FHS
if(getenv("HOME")) {
string s = getenv("HOME");
mkdir((s + "/.hyperrogue").c_str(), 0755);
mkdir((s + "/.hyperrogue/racing").c_str(), 0755);
ghost_prefix = s + "/.hyperrogue/racing/";
}
#else
#if WINDOWS
mkdir("racing");
#else
mkdir("racing", 0755);
#endif
ghost_prefix = "racing/";
#endif
}
return ghost_prefix + seed + "-" + itsh(mcode) + ".data";
}
void hread(hstream& hs, ghostmoment& m) {
hread(hs, m.step, m.where_id, m.alpha, m.distance, m.beta, m.footphase);
}
void hwrite(hstream& hs, const ghostmoment& m) {
hwrite(hs, m.step, m.where_id, m.alpha, m.distance, m.beta, m.footphase);
}
void hread(hstream& hs, ghost& gh) {
hread(hs, gh.cs, gh.result, gh.timestamp, gh.checksum, gh.history);
}
void hwrite(hstream& hs, const ghost& gh) {
hwrite(hs, gh.cs, gh.result, gh.timestamp, gh.checksum, gh.history);
}
bool read_ghosts(string seed, int mcode) {
string fname = ghost_filename(seed, mcode);
println(hlog, "trying to read ghosts from: ", fname);
fhstream f(fname, "rb");
if(!f.f) return false;
f.get<int> ();
hread(f, race_ghosts[{seed, mcode}]);
return true;
}
void write_ghosts(string seed, int mcode) {
fhstream f;
f.f = fopen(ghost_filename(seed, mcode).c_str(), "wb");
if(!f.f) throw hstream_exception(); // ("failed to write the ghost file");
hwrite(f, (const int&) VERNUM_HEX);
hwrite(f, race_ghosts[{seed, mcode}]);
}
void fix_cave(cell *c) {
int v = 0;
// if(c->wall == waCavewall) v++;
// if(c->wall == waCavefloor) v--;
forCellEx(c2, c) {
if(c2->wall == waCavewall) v++;
if(c2->wall == waCavefloor) v--;
}
else v--;
if(v>0 && c->wall == waCavefloor) c->wall = waCavewall;
if(v<0 && c->wall == waCavewall) c->wall = waCavefloor;
}
bool bad(cell *c2, cell *c) {
if(c2->land == laCaves) {
forCellEx(c3, c2) fix_cave(c3);
fix_cave(c2);
}
if(!passable(c2, c, P_ISPLAYER)) return true;
if((c2->land == laCrossroads) ^ (c->land == laCrossroads)) return true;
return false;
}
int rcelldist(cell *c) {
if(geometry == gCrystal) return crystal::space_distance(c, currentmap->gamestart());
else return celldist(c);
}
int pcelldist(cell *c) {
if(geometry == gCrystal) return crystal::precise_distance(c, currentmap->gamestart());
else return celldist(c);
}
int trackval(cell *c) {
int v = rcelldist(c);
int bonus = 0;
if(c->land != laCrossroads)
forCellEx(c2, c) {
int d = rcelldist(c2) - v;
if(d < 0 && bad(c2, c))
bonus += 2;
if(d == 0 && bad(c2, c))
bonus ++;
}
return v + bonus;
}
void tie_info(cell *c, int from_track, int comp) {
rti_id[c] = isize(rti);
rti.emplace_back(race_cellinfo{c, from_track, comp, -1, -1});
}
race_cellinfo& get_info(cell *c) {
return rti[rti_id.at(c)];
}
int race_checksum;
ld start_line_width;
void generate_track() {
TWIDTH = getDistLimit() - 1;
if(race_ghosts[{track_code, modecode()}].empty())
read_ghosts(track_code, modecode());
track.clear();
/*
int t = -1;
bignum full_id;
bool onlychild = true;
*/
cell *s = currentmap->gamestart();
if(specialland == laCrossroads) {
celllister cl(s, TWIDTH, 1000000, NULL);
for(cell *c: cl.lst) c->bardir = NOBARRIERS;
}
setdist(s, 6, NULL);
makeEmpty(s);
map<cell*, cell*> parent;
map<int, vector<cell*> > cellbydist;
cellbydist[0].push_back(s);
cell *goal;
int traversed = 0;
while(true) {
traversed++;
if(cellbydist.empty()) {
printf("reset after traversing %d\n", traversed);
race_try++;
gamegen_failure = true;
return;
}
auto it = cellbydist.end();
it--;
// if(hrand(100) < 85 && it != cellbydist.begin()) it--;
auto& v = it->second;
if(v.empty()) { cellbydist.erase(it); continue; }
int id = hrand(isize(v));
cell *c = v[id];
v[id] = v.back(); v.pop_back();
if(it->first >= LENGTH) {
goal = c;
break;
}
setdist(c, 4, parent[c]);
forCellEx(c1, c) if(!bad(c1, c) && !parent.count(c1)) {
parent[c1] = c;
cellbydist[trackval(c1)].push_back(c1);
}
}
track = build_shortest_path(s, goal);
/*
transmatrix At = spin(hrand(1000));
track.push_back(s);
while(isize(track) < LENGTH) {
At = At * xpush(.1);
cell *sb = s;
virtualRebase(s, At, true);
fixmatrix(At);
if(s != sb) track.push_back(s);
}
*/
/*
cellwalker ycw(s, hrand(s->type));
track.push_back(s);
for(int i=0; i<LENGTH; i++) {
if(i == 0) {
t = type_in(expansion, s, celldist);
bignum b = expansion.get_descendants(LENGTH, t);
full_id = hrand(b);
}
if(i == 1)
onlychild = true;
if(!onlychild) ycw++;
if(VALENCE == 3) ycw++;
onlychild = false;
for(int tch: expansion.children[t]) {
ycw++;
if(i == 1)
tch = type_in(expansion, ycw.cpeek(), celldist);
auto& sub_id = expansion.get_descendants(LENGTH-i-1, tch);
if(full_id < sub_id) { t = tch; break; }
full_id.addmul(sub_id, -1);
onlychild = true;
}
ycw += wstep;
track.push_back(ycw.at);
}
for(int a = 0; a < 2; a++)
for(int i=0; i<isize(track)-1; i++) {
cell *cx = track[min(i + 10, isize(track)-1)];
ld err = HUGE_VAL;
forCellEx(c2, track[i]) {
ld dist = hdist0(calc_relative_matrix(cx, c2, C0) * C0);
if(dist < err) err = dist, track[i+1] = c2;
}
} */
// for(cell *c:track) if(c->land != laMirror) c->bardir = NOBARRIERS;
for(cell *c:track) setdist(c, 0, NULL);
if(1) {
manual_celllister cl;
for(int i=0; i<isize(track); i++) {
tie_info(track[i], 0, i);
cl.add(track[i]);
}
int win = isize(track) - DROP;
for(int i=0; i<isize(cl.lst); i++) {
cell *c = cl.lst[i];
auto p = get_info(c);
forCellEx(c2, c) if(!rti_id.count(c2)) {
tie_info(c2, p.from_track+1, p.completion);
cl.add(c2);
}
c->item = itNone;
if(c->wall == waMirror || c->wall == waCloud) c->wall = waNone;
if(!isIvy(c))
c->monst = moNone;
if(c->monst == moIvyHead) c->monst = moIvyWait;
if(inmirror(c->land))
;
else if(p.from_track == TWIDTH) {
killMonster(c, moNone, 0);
c->wall = waBarrier;
c->land = laBarrier;
}
else if(p.from_track > TWIDTH) {
killMonster(c, moNone, 0);
c->land = laMemory;
c->wall = waChasm;
}
if(p.completion >= win && p.from_track < TWIDTH) {
c->wall = hrand(2) ? waMirror : waCloud;
killMonster(c, moNone, 0);
}
}
}
int byat[256];
for(int a=0; a<16; a++) byat[a] = 0;
for(const auto s: rti) byat[s.from_track]++;
for(int a=0; a<16; a++) printf("%d: %d\n", a, byat[a]);
if(s->land == laCaves) {
set<unsigned> hash;
while(true) {
unsigned hashval = 7;
int id = 0;
for(auto s: rti) {
fix_cave(s.c);
if(s.c->wall == waCavewall)
hashval = (3+2*(id++)) * hashval + 1;
if(s.c->wall == waCavefloor)
hashval = (3+2*(id++)) * hashval + 2;
}
printf("hashval = %x id = %d\n", hashval, id);
if(hash.count(hashval)) break;
hash.insert(hashval);
}
}
for(cell *sc: track) {
straight = calc_relative_matrix(sc, track[0], C0);
if(straight[2][2] > 1e8) break;
}
straight = rspintox(straight * C0);
ld& a = start_line_width;
for(a=0; a<10; a += .1) {
hyperpoint h = straight * parabolic1(a) * C0;
cell *at = s;
virtualRebase(at, h, true);
if(!rti_id.count(at) || get_info(at).from_track >= TWIDTH) break;
}
for(ld cleaner=0; cleaner<a*.75; cleaner += .2) for(int dir=-1; dir<=1; dir+=2) {
transmatrix T = straight * parabolic1(cleaner * dir);
cell *at = s;
virtualRebase(at, T, true);
get_info(at).from_start = 0;
for(ld u=0; u<50; u++) {
if(at->wall != waBarrier)
makeEmpty(at);
killMonster(at, moNone, 0);
T = T * xpush(.1);
virtualRebase(at, T, true);
}
}
for(auto s: rti) if(s.c->monst == moIvyDead) s.c->monst = moNone;
for(int i=0; i<motypes; i++) kills[i] = 0;
for(int i=0; i<multi::players; i++) {
auto who = shmup::pc[i];
// this is intentionally not hrand
who->at = straight * parabolic1(start_line_width * (rand() % 20000 - 10000) / 40000) * spin(rand() % 360);
who->base = s;
virtualRebase(who, true);
}
if(1) {
manual_celllister cl;
cl.add(s);
bool goal = false;
for(int i=0; i<isize(cl.lst); i++) {
cell *c = cl.lst[i];
forCellEx(c2, c) {
if(among(c2->wall, waCloud, waMirror)) goal = true;
if(passable(c2, c, P_ISPLAYER))
cl.add(c2);
}
}
if(!goal) {
printf("error: goal unreachable\n");
gamegen_failure = true;
race_try++;
return;
}
}
if(1) {
map<cell*, pair<int, int> > cdists;
manual_celllister cl;
cl.add(s);
for(auto cc: rti) if(cc.from_start == 0) cl.add(cc.c);
for(int i=0; i<isize(cl.lst); i++) {
cell *c = cl.lst[i];
forCellEx(c2, c) {
if(passable(c2, c, P_ISPLAYER) && !cl.listed(c2))
cl.add(c2), get_info(c2).from_start = get_info(c).from_start + 1;
}
}
}
if(1) {
map<cell*, pair<int, int> > cdists;
manual_celllister cl;
for(auto cc: rti) if(among(cc.c->wall, waCloud, waMirror))
cc.from_goal = 0, cl.add(cc.c);
for(int i=0; i<isize(cl.lst); i++) {
cell *c = cl.lst[i];
forCellEx(c2, c) {
if(passable(c2, c, P_ISPLAYER) && !cl.listed(c2))
cl.add(c2), get_info(c2).from_goal = get_info(c).from_goal + 1;
}
}
}
int total_track = get_info(s).from_goal;
auto blockoff = [&total_track] (race_cellinfo& cc) {
if(cc.from_start < 1 || cc.from_goal < 1) return false;
int dif = cc.from_start + cc.from_goal - 2 * cc.from_track - total_track;
return dif > 3;
};
auto blockbound = [&blockoff] (cell *c) {
forCellEx(c2, c) if(passable(c2, c, P_ISPLAYER) && !blockoff(get_info(c2))) return true;
return false;
};
vector<cell*> to_block;
for(auto cc: rti) if(blockoff(cc)) to_block.push_back(cc.c);
hrandom_shuffle(&to_block[0], isize(to_block));
for(cell *c: to_block) switch(specialland) {
case laIce:
c->wall = waIcewall;
break;
case laHell:
c->wall = waSulphur;
break;
case laJungle: {
vector<int> dirs;
forCellIdEx(c2, i, c) if(among(c2->monst, moIvyRoot, moIvyWait)) dirs.push_back(i);
if(dirs.empty()) c->monst = moIvyRoot;
else c->monst = moIvyWait, c->mondir = dirs[hrand(isize(dirs))];
break;
}
case laDeadCaves:
if(blockbound(c)) c->wall = waDeadwall;
break;
case laRedRock:
if(blockbound(c)) c->wall = waRed3;
break;
case laDragon:
c->wall = waChasm;
break;
case laDryForest:
if(blockbound(c)) c->wall = waBigTree;
break;
case laDesert:
if(blockbound(c)) c->wall = waDune;
break;
case laRuins:
if(blockbound(c)) c->wall = waRuinWall;
break;
case laElementalWall:
if(blockbound(c)) {
if(c->land == laEFire) c->wall = waEternalFire;
else if(c->land == laEWater) c->wall = waSea;
else if(c->land == laEAir) c->wall = waChasm;
else if(c->land == laEEarth) c->wall = waStone;
}
break;
default: break;
}
// for(cell *c: to_block) if(blockbound(c)) c->land = laOvergrown;
/*
for(cell *c: track) {
int i = trackval(c) - celldist(c);
if(i == 0) c->item = itDiamond;
if(i == 1) c->item = itGold;
if(i == 2) c->item = itEmerald;
if(i == 3) c->item = itSapphire;
if(i == 4) c->item = itRuby;
if(i >= 5) c->item = itBone;
}
*/
track_ready = true;
race_checksum = hrand(1000000);
auto& gh = race_ghosts[{track_code, modecode()}] [specialland];
int ngh = 0;
for(int i=0; i<isize(gh); i++) {
if(gh[i].checksum != race_checksum) {
println(hlog, "wrong checksum: %x, should be %x", gh[i].checksum, race_checksum);
}
else {
if(i != ngh)
gh[ngh] = move(gh[i]);
ngh++;
}
}
gh.resize(ngh);
race_start_tick = 0;
for(int i=0; i<MAXPLAYER; i++) race_finish_tick[i] = 0;
}
bool inrec = false;
ld race_angle = 90;
int current_player;
void set_view() {
if(race_start_tick == 0) race_start_tick = ticks + 5000;
if(subscreen_split(set_view)) return;
shmup::monster *who = shmup::pc[current_player];
if(!inrec) {
const transmatrix T = who->at;
ld alpha = -atan2(T * C0);
ld distance = hdist0(T * C0);
ld beta = -atan2(xpush(-distance) * spin(-alpha) * T * Cx1);
current_history[current_player].emplace_back(ghostmoment{ticks - race_start_tick, rti_id[who->base],
angle_to_uchar(alpha),
frac_to_uchar(distance / distance_multiplier),
angle_to_uchar(beta),
frac_to_uchar(who->footphase)
});
}
transmatrix at = ggmatrix(who->base) * who->at;
if(racing::player_relative || quotient)
View = spin(race_angle * degree) * inverse(at) * View;
else {
int z = get_info(who->base).completion;
int steps = euclid ? 1000 : 20;
cell *c1 = racing::track[max(z-steps, 0)];
cell *c2 = racing::track[min(z+steps, isize(racing::track)-1)];
transmatrix T1 = ggmatrix(c1);
transmatrix T2 = ggmatrix(c2);
transmatrix T = spintox(inverse(T1) * T2 * C0);
hyperpoint h = T * inverse(T1) * at * C0;
ld y = asin_auto(h[1]);
ld x = asin_auto(h[0] / cos_auto(y));
x += race_advance;
// printf("%d %lf\n", z, x);
transmatrix Z = T1 * inverse(T) * xpush(x);
View = spin(race_angle * degree) * inverse(Z) * View;
}
}
#if CAP_COMMANDLINE
void show();
int readArgs() {
using namespace arg;
if(0) ;
else if(argis("-racing")) {
PHASEFROM(2);
stop_game();
switch_game_mode(rg::racing);
}
else return 1;
return 0;
}
#endif
int tstart, tstop;
heptspin sview;
/*
void restore_time(int t) {
tuple<int, cell*, transmatrix, ld> sf = make_tuple(t, nullptr, Id, 0);
auto it = lower_bound(history.begin(), history.end(), sf, [] (auto a, auto b) { return get<0>(a) < get<0>(b); });
auto& m = shmup::pc[0];
tie(t, m->base, m->at, m->footphase) = *it;
shmup::pc[0]->pat = ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at;
}
*/
/*
bool akh(int sym, int uni) {
if(uni == '1') { tstart = ticks; sview = viewctr; }
else if(uni == '2') { tstop = ticks; }
else if(uni == '3') { conformal::model_orientation = 90; pmodel = mdBand; player_relative = false; }
else if(uni == '4') { conformal::model_orientation = 180; pmodel = mdHalfplane; conformal::halfplane_scale = 2; player_relative = false; }
else if(uni == '5') { pmodel = mdDisk; player_relative = true; }
else if(uni == '6') { vid.use_smart_range = true; vid.smart_range_detail = 2; }
else if(uni == '7' && tstart && tstop) {
viewctr = sview;
nohud = true;
restore_time(tstart);
drawthemap();
centerpc(0);
int t = tstart;
int i = 0;
inrec = true;
while(t < tstop) {
ticks = t;
char buf[1000];
restore_time(t);
shmup::fixStorage();
centerpc(0);
optimizeview();
cwt.at = shmup::pc[0]->base;
drawthemap();
fullcenter();
cmode = sm::NORMAL;
drawthemap();
centerpc(0);
optimizeview();
snprintf(buf, 1000, "animations/race/race%d-%03d.png", int(pmodel), i++);
saveHighQualityShot(buf);
t += 40;
}
inrec = false;
}
else return false;
return true;
}
*/
#if CAP_COMMANDLINE
auto hook =
addHook(hooks_args, 100, readArgs)
+ addHook(clearmemory, 0, []() {
track_ready = false;
track.clear();
rti.clear();
rti_id.clear();
for(auto &ch: current_history) ch.clear();
})
// + addHook(hooks_handleKey, 120, akh);
;
#endif
vector<eLand> race_lands = {
laHunting,
laCrossroads,
laJungle,
laDesert,
laRedRock,
laDragon,
laMirror,
laRuins,
laCaves,
laWildWest,
laIce,
laHell,
laTerracotta,
laElementalWall,
laDryForest,
laDeadCaves,
};
vector<string> playercmds_race = {
"forward", "backward", "turn left", "turn right",
"forward", "backward", "turn left", "turn right",
"", "", "",
"", "change camera", "", ""
};
string racetimeformat(int t) {
string times = "";
int digits = 0;
bool minus = (t < 0);
if(t < 0) t = -t;
while(t || digits < 6) {
int mby = (digits == 4 ? 6 : 10);
times = char('0'+(t%mby)) + times;
t /= mby; digits++;
if(digits == 3) times = "." + times;
if(digits == 5) times = ":" + times;
}
if(minus) times = "-" + times;
return times;
}
void track_chooser(string new_track) {
dialog::init(XLAT("Racing"));
char let = 'a';
for(eLand l: race_lands) {
auto& gh = race_ghosts[{new_track, modecode()}] [l];
const int LOST = 3600000;
int best = LOST;
for(auto& gc: gh) best = min(best, gc.result);
string s = (best == LOST) ? "" : racetimeformat(best);
dialog::addSelItem(XLAT1(linf[l].name), s, let++);
dialog::add_action([l, new_track] () {
stop_game();
if(!racing::on) switch_game_mode(rg::racing);
track_code = new_track;
specialland = l;
start_game();
popScreenAll();
});
}
dialog::addBack();
dialog::display();
}
struct race_configurer {
int playercfg;
bool editing_track;
string new_track;
race_configurer() { editing_track = false; new_track = track_code; playercfg = multi::players; }
static string random_track_name() {
string s = "";
for(int a = 0; a < 4; a++) {
int u = rand() % 2;
if(u == 0)
s += "AEIOUY" [ rand() % 6];
s += "BCDFGHJKLMNPRSTVWZ" [ rand() % 18];
if(u == 1)
s += "AEIOUY" [ rand() % 6];
}
return s;
}
static string racecheck(int sym, int uni) {
if(uni >= 'A' && uni <= 'Z') return string("") + char(uni);
if(uni >= 'a' && uni <= 'z') return string("") + char(uni - 32);
return "";
}
void operator() () {
gamescreen(1);
dialog::init(XLAT("Racing"));
dialog::addSelItem("track name", editing_track ? dialog::view_edited_string() : new_track, '/');
dialog::add_action([this] () {
editing_track = !editing_track;
if(editing_track) dialog::start_editing(new_track);
});
dialog::addItem("play the official track", 'o');
dialog::add_action([this] () { new_track = "OFFICIAL"; });
dialog::addItem("play a random track", 'r');
dialog::add_action([this] () { new_track = random_track_name(); });
if(bounded)
dialog::addInfo("Racing available only in unbounded worlds.", 0xFF0000);
else {
dialog::addItem(XLAT("select the track and start!"), 's');
dialog::add_action([this] () {
if(race_ghosts[{new_track, modecode()}].empty())
read_ghosts(new_track, modecode());
else
println(hlog, "known ghosts: ", isize(race_ghosts[{new_track, modecode()}]));
pushScreen([this] () { track_chooser(new_track); });
});
}
dialog::addBreak(100);
dialog::addBoolItem(XLAT("player relative"), player_relative, 'p');
dialog::add_action([] () {
player_relative = !player_relative;
if(pmodel == mdBand || pmodel == mdHalfplane)
pmodel = mdDisk;
});
if(quotient)
dialog::lastItem().value = XLAT("N/A");
dialog::addSelItem(XLAT("projection"), conformal::get_model_name(pmodel), 'm');
dialog::add_action([] () {
switch(pmodel) {
case mdDisk:
pmodel = mdBand;
conformal::model_orientation = race_angle;
race_advance = 1;
break;
case mdBand:
pmodel = mdHalfplane;
conformal::model_orientation = race_angle + 90;
race_advance = 0.5;
break;
default:
pmodel = mdDisk;
race_advance = 0;
}
});
dialog::addSelItem(XLAT("race angle"), fts(race_angle), 'a');
dialog::add_action([] () {
dialog::editNumber(race_angle, 0, 360, 15, 0, XLAT("race angle"), "");
int q = conformal::model_orientation - race_angle;
dialog::reaction = [q] () { conformal::model_orientation = race_angle + q; };
});
dialog::addSelItem(XLAT("race advance"), fts(race_advance), 'A');
dialog::add_action([] () {
dialog::editNumber(race_advance, 0, 360, 0.1, 1, XLAT("race advance"), "");
});
dialog::addItem(shmup::player_count_name(playercfg), 'n');
dialog::add_action([this] () {
playercfg = playercfg == 1 ? 2 : 1;
});
dialog::addItem(XLAT("configure player 1"), '1');
dialog::add_action([] () {
pushScreen(shmup::key_configurer(1, playercmds_race));
});
if(playercfg >= 2) {
dialog::addItem(XLAT("configure player 2"), '2');
dialog::add_action([] () {
pushScreen(shmup::key_configurer(2, playercmds_race));
});
}
else dialog::addBreak(100);
dialog::addBreak(100);
dialog::addSelItem(XLAT("best scores to show as ghosts"), its(ghosts_to_show), 'g');
dialog::add_action([]() { dialog::editNumber(ghosts_to_show, 0, 100, 1, 5, "best scores to show as ghosts", ""); });
dialog::addSelItem(XLAT("best scores to save"), its(ghosts_to_save), 'b');
dialog::add_action([]() { dialog::editNumber(ghosts_to_save, 0, 100, 1, 10, "best scores to save", ""); });
if(racing::on) {
dialog::addItem(XLAT("disable the racing mode"), 'x');
dialog::add_action([] () {
stop_game();
switch_game_mode(rg::racing);
race_try = 0;
start_game();
});
}
dialog::addBack();
dialog::display();
keyhandler = [this] (int sym, int uni) {
if(editing_track) {
if(sym == SDLK_RETURN) sym = uni = '/';
if(dialog::handle_edit_string(sym, uni, racecheck)) return;
}
dialog::handleNavigation(sym, uni);
if(doexiton(sym, uni)) { if(editing_track) editing_track = false; else popScreen(); }
};
}
};
void configure_race() {
pushScreen(race_configurer());
}
auto hooks1 =
addHook(hooks_o_key, 90, [] {
if(racing::on) return named_dialog(XLAT("racing menu"), race_configurer());
else return named_functionality();
});
vector<display_data> player_displays;
bool in_subscreen;
void prepare_subscreens() {
int N = multi::players;
if(N > 1) {
player_displays.resize(N, *current_display);
int qrows[10] = {1, 1, 1, 1, 2, 2, 2, 3, 3, 3};
int rows = qrows[N];
int cols = (N + rows - 1) / rows;
for(int i=0; i<N; i++) {
auto& pd = player_displays[i];
pd.xmin = (i % cols) * 1. / cols;
pd.xmax = ((i % cols) + 1.) / cols;
pd.ymin = (i / cols) * 1. / rows;
pd.ymax = ((i / cols) + 1.) / rows;
}
}
else {
player_displays.clear();
}
}
void race_won() {
if(!race_finish_tick[current_player]) {
race_finish_tick[current_player] = ticks;
charstyle gcs = getcs();
for(color_t *x: {&gcs.skincolor, &gcs.haircolor, &gcs.dresscolor, &gcs.swordcolor, &gcs.dresscolor2}) {
for(int a=1; a<4; a++)
part(*x, a) = (part(*x, a) + part(gcs.uicolor, a)) / 2;
part(*x, 0) >>= 2;
}
auto &subtrack = race_ghosts[{track_code, modecode()}] [specialland];
subtrack.emplace_back(ghost{gcs, ticks - race_start_tick, race_checksum, time(NULL), current_history[current_player]});
sort(subtrack.begin(), subtrack.end(), [] (const ghost &g1, const ghost &g2) { return g1.result > g2.result; });
if(isize(subtrack) > ghosts_to_save && ghosts_to_save > 0)
subtrack.resize(ghosts_to_save);
if(ghosts_to_save > 0)
write_ghosts(track_code, modecode());
}
}
void markers() {
if(!racing::on) return;
if(racing::player_relative) {
using namespace racing;
cell *goal = NULL;
for(cell *c: track) if(inscreenrange(c)) goal = c;
hyperpoint H = tC0(ggmatrix(goal));
if(invalid_point(H)) return;
queuechr(H, 2*vid.fsize, 'X', 0x10100 * int(128 + 100 * sintick(150)));
queuestr(H, vid.fsize,
(geometry == gCrystal && !crystal::pure()) ? fts(crystal::space_distance(cwt.at, track.back())) :
its(celldistance(cwt.at, track.back())), 0x10101 * int(128 - 100 * sintick(150)));
addauraspecial(H, 0xFFD500, 0);
}
int ghosts_left = ghosts_to_show;
for(auto& ghost: race_ghosts[{track_code, modecode()}][specialland]) {
if(!ghosts_left) break;
ghosts_left--;
auto p = std::find_if(ghost.history.begin(), ghost.history.end(), [] (const ghostmoment gm) { return gm.step > ticks - race_start_tick;} );
if(p == ghost.history.end()) p--, p->footphase = 0;
cell *w = rti[p->where_id].c;
if(!gmatrix.count(w)) continue;
dynamicval<charstyle> x(getcs(), ghost.cs);
transmatrix T = spin_uchar(p->alpha) * xpush(uchar_to_frac(p->distance) * distance_multiplier) * spin_uchar(p->beta);
drawMonsterType(moPlayer, w, gmatrix[w] * T, 0, uchar_to_frac(p->footphase));
}
if(gmatrix.count(track[0])) {
for(ld z=-start_line_width; z<=start_line_width; z+=0.1)
curvepoint(ggmatrix(track[0]) * straight * parabolic1(z) * C0);
queuecurve(0xFFFFFFFF, 0, PPR::BFLOOR);
}
}
int get_percentage(int i) {
return min(get_info(shmup::pc[i]->base).completion * 100 / (isize(track) - DROP), 100);
}
void add_debug(cell *c) {
if(racing::on && racing::rti_id[c]) {
auto& r = racing::get_info(c);
dialog::addSelItem("from_track", its(r.from_track), 0);
dialog::addSelItem("from_start", its(r.from_start), 0);
dialog::addSelItem("from_goal", its(r.from_goal), 0);
dialog::addSelItem("completion", its(r.completion), 0);
}
}
}
bool subscreen_split(reaction_t what) {
using namespace racing;
if(in_subscreen) return false;
if(!player_displays.empty()) {
in_subscreen = true;
int& p = current_player;
for(p = 0; p < multi::players; p++) {
dynamicval<display_data*> c(current_display, &player_displays[p]);
what();
}
in_subscreen = false;
return true;
}
return false;
}
}