mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-27 18:40:35 +00:00
695 lines
21 KiB
C++
695 lines
21 KiB
C++
#include "hyper.h"
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namespace hr {
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EX bool context_fog = true;
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EX ld camera_level;
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EX bool camera_sign;
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#if HDR
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enum eSkyMode { skyNone, skyAutomatic, skySkybox, skyAlways };
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#endif
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EX eSkyMode draw_sky;
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EX bool auto_remove_roofs;
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EX bool camera_over(ld x) {
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if(!auto_remove_roofs) return false;
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if(camera_sign) return camera_level <= x;
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return camera_level >= x;
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}
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#if MAXMDIM >= 4 && CAP_GL
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EX int get_skybrightness(int mul IS(1)) {
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ld s = 1 - mul * (camera_level - cgi.WALL) / -2;
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if(s > 1) return 255;
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if(s < 0) return 0;
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return int(s * 255);
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}
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struct sky_item {
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cell *c;
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shiftmatrix T;
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color_t color;
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color_t skycolor;
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sky_item(cell *_c, const struct shiftmatrix _T, color_t _color, color_t _skycolor) : c(_c), T(_T), color(_color), skycolor(_skycolor) {}
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};
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struct dqi_sky : drawqueueitem {
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vector<sky_item> sky;
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void draw() override;
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color_t outline_group() override { return 3; }
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// singleton
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explicit dqi_sky() { hr::sky = this; }
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~dqi_sky() override { hr::sky = NULL; }
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};
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EX struct dqi_sky *sky;
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EX bool do_draw_skybox() {
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if(no_wall_rendering) return false;
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if(!euclid) return false;
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if(draw_sky == skySkybox) return true;
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if(!embedded_plane) return false;
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if(draw_sky == skyAutomatic) return !cgi.emb->is_sph_in_low() && !cgi.emb->is_cylinder();
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return false;
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}
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EX void prepare_sky() {
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sky = NULL;
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if(do_draw_skybox()) {
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shiftmatrix T = ggmatrix(currentmap->gamestart());
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T.T = gpushxto0(tC0(T.T)) * T.T;
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queuepoly(T, cgi.shEuclideanSky, 0x0044e4FF);
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queuepolyat(T * zpush(cgi.STAR * 0.7) * xpush(cgi.STAR * 0.7), cgi.shSkyboxSun, 0xFFFF00FF, PPR::SKY);
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}
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else {
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sky = &queuea<dqi_sky> (euclid ? PPR::EUCLIDEAN_SKY : PPR::MISSILE);
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}
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}
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EX vector<glhr::colored_vertex> skyvertices;
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EX cell *sky_centerover;
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EX shiftmatrix sky_cview;
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EX void delete_sky() {
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sky_centerover = nullptr;
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skyvertices.clear();
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}
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EX bool do_draw_sky() {
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if(!embedded_plane) return false;
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if(draw_sky == skyAlways) return true;
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if(draw_sky != skyAutomatic) return false;
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if(vid.wall_height < 0 && cgi.emb->is_euc_in_hyp()) return false; /* just looks bad, hollow horospheres should not have sky */
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if(vid.wall_height < 0 && meuclid && geom3::ggclass() == gcNIH) return false; /* same */
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if(among(geom3::ggclass(), gcSol, gcSolN)) return false; /* errors */
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if(among(geom3::ggclass(), gcNil)) return false; /* errors sometimes too */
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if(cgi.emb->is_hyp_in_solnih()) return false;
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if(cgi.emb->is_euc_in_product()) return false;
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if(cgi.emb->is_euc_in_sl2()) return false;
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if(cgi.emb->is_cylinder()) return false;
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return true;
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}
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EX bool do_draw_stars(bool rev) {
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if(!do_draw_sky()) return false;
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if(cgi.emb->is_sph_in_low()) {
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if(cgi.SKY < 0) return false;
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}
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if(cgi.emb->is_euc_in_hyp() && (rev ? cgi.SKY > 0 : cgi.SKY < 0)) return false;
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return true;
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}
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void compute_skyvertices(const vector<sky_item>& sky) {
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skyvertices.clear();
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if(!do_draw_sky()) return;
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int sk = get_skybrightness();
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std::map<cell*, pair<color_t, color_t>> colors;
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for(const sky_item& si: sky) colors[si.c] =
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make_pair(darkena(gradient(0, si.color, 0, sk, 255), 0, 0xFF),
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darkena(si.skycolor, 0, 0xFF)
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);
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hyperpoint skypoint = cpush0(2, cgi.SKY);
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hyperpoint hellpoint = cpush0(2, cgi.HELL);
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vector<glhr::colored_vertex> this_poly;
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for(const sky_item& si: sky) {
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auto c = si.c;
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if(c->land == laMirrorWall) continue;
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bool inmir = false;
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forCellEx(c1, c) if(c1->land == laMirrorWall) inmir = true;
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if(inmir) continue;
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if(cgflags & qIDEAL) {
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for(int i=0; i<c->type; i++) {
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int j = (i+1) % c->type;
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transmatrix T1 = unshift(si.T);
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hyperpoint ci = kleinize(get_corner_position(c, i, 3));
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hyperpoint cj = kleinize(get_corner_position(c, j, 3));
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static const int prec = 8;
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ci = (ci - C0)/prec;
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cj = (cj - C0)/prec;
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glhr::colored_vertex vs[prec+1][prec+1], vh[prec+1][prec+1];
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auto& co = colors[c];
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for(int x=0; x<=prec; x++)
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for(int y=0; y<=prec-x; y++) {
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transmatrix h = T1 * rgpushxto0(normalize(C0+ci*min<ld>(x, prec - .01)+cj*min<ld>(y, prec-.01)));
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vs[y][x] = glhr::colored_vertex(h * skypoint, co.first);
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vh[y][x] = glhr::colored_vertex(h * hellpoint, co.second);
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}
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for(int x=0; x<prec; x++)
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for(int y=0; y<prec; y++) {
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if(x+y < prec) {
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skyvertices.emplace_back(vs[y][x]);
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skyvertices.emplace_back(vs[y+1][x]);
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skyvertices.emplace_back(vs[y][x+1]);
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if(x < prec-1 && y < prec-1) {
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skyvertices.emplace_back(vh[y][x]);
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skyvertices.emplace_back(vh[y+1][x]);
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skyvertices.emplace_back(vh[y][x+1]);
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}
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}
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if(x && y && x+y <= prec) {
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skyvertices.emplace_back(vs[y][x]);
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skyvertices.emplace_back(vs[y][x-1]);
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skyvertices.emplace_back(vs[y-1][x]);
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if(x < prec-1 && y < prec-1) {
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skyvertices.emplace_back(vh[y][x]);
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skyvertices.emplace_back(vh[y][x-1]);
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skyvertices.emplace_back(vh[y-1][x]);
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}
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}
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}
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if(!colors.count(c->move(i))) {
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for(int i=0; i<prec; i++) {
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int j = i+1;
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skyvertices.emplace_back(vs[i][prec-i]);
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skyvertices.emplace_back(vs[j][prec-j]);
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skyvertices.emplace_back(vh[i][prec-i]);
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skyvertices.emplace_back(vh[i][prec-i]);
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skyvertices.emplace_back(vs[j][prec-j]);
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skyvertices.emplace_back(vh[j][prec-j]);
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}
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}
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}
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continue;
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}
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for(int i=0; i<c->type; i++) {
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static const int prec = 2;
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if(1) {
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cellwalker cw0(c, i);
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cellwalker cw2 = cw0;
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cw2--; cw2 += wstep;
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if(!colors.count(cw2.at)) {
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this_poly.clear();
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transmatrix T1 = Id;
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transmatrix T2 = unshift(si.T);
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auto cw = cw0;
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auto co = at_or_null(colors, cw.at);
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while(co) {
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this_poly.emplace_back(T2 * T1 * skypoint, co->first);
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this_poly.emplace_back(T2 * T1 * hellpoint, co->second);
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auto cw1 = cw;
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cw += wstep; cw++;
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auto co1 = at_or_null(colors, cw.at);
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if(!co1) break;
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transmatrix A = currentmap->adj(cw1.at, cw1.spin);
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hyperpoint a = tC0(A);
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for(int i=1; i<prec; i++) {
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hyperpoint h = T1 * normalize(C0 * (prec-i) + a * i);
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this_poly.emplace_back(T2 * orthogonal_move(h, cgi.SKY), gradient(co->first, co1->first, 0, i, prec));
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this_poly.emplace_back(T2 * orthogonal_move(h, -cgi.SKY), gradient(co->second, co1->second, 0, i, prec));
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}
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T1 = T1 * A;
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co = co1;
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}
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int k = isize(this_poly);
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for(int j=2; j<k; j+=2) {
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skyvertices.push_back(this_poly[j-2]);
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skyvertices.push_back(this_poly[j-1]);
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skyvertices.push_back(this_poly[j]);
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skyvertices.push_back(this_poly[j-1]);
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skyvertices.push_back(this_poly[j]);
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skyvertices.push_back(this_poly[j+1]);
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}
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goto next;
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}
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}
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if(true) {
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hyperpoint tctr = tile_center();
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cellwalker cw0(c, i);
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cellwalker cw = cw0;
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do {
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cw += wstep; cw++;
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if(cw.at < c || !colors.count(cw.at)) goto next;
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}
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while(cw != cw0);
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vector<hyperpoint> vertices;
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vector<color_t> vcolors;
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transmatrix T1 = Id;
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do {
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vertices.push_back(T1 * tctr);
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vcolors.push_back(colors[cw.at].first);
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T1 = T1 * currentmap->adj(cw.at, cw.spin);
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cw += wstep; cw++;
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}
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while(cw != cw0);
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int k = isize(vertices);
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color_t ccolor;
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for(int i=0; i<k; i++) ccolor = gradient(ccolor, vcolors[i], 0, 1, i+1);
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hyperpoint ctr = Hypc;
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for(auto& p: vertices) p = cgi.emb->normalize_flat(p);
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for(auto& p: vertices) ctr = ctr + p;
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ctr = cgi.emb->normalize_flat(ctr);
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for(int j=0; j<k; j++) {
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int j1 = (j+1) % k;
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glhr::colored_vertex cv[prec+1][prec+1];
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for(int x=0; x<=prec; x++) for(int y=0; y<=prec; y++) if(x+y <= prec) {
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hyperpoint h = ctr * (prec-x-y) + vertices[j] * x + vertices[j1] * y;
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h = cgi.emb->normalize_flat(h);
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color_t co = gradient(ccolor, gradient(vcolors[j], vcolors[j1], 0, y, x+y), 0, x+y, prec);
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// co = (hrand(0x1000000) << 8) | 0xFF;
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// co = minecolors[(x+2*y) % 7] << 8 | 0xFF;
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h = unshift(si.T) * orthogonal_move(h, cgi.SKY);
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cv[y][x] = {h, co};
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}
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for(int x=0; x<=prec; x++)
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for(int y=0; y<=prec; y++) if(x+y < prec) {
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skyvertices.emplace_back(cv[y][x]);
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skyvertices.emplace_back(cv[y+1][x]);
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skyvertices.emplace_back(cv[y][x+1]);
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if(true) if(x+y < prec-1) {
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skyvertices.emplace_back(cv[y+1][x+1]);
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skyvertices.emplace_back(cv[y][x+1]);
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skyvertices.emplace_back(cv[y+1][x]);
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}
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}
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}
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}
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next: ;
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}
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}
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for(auto& v: skyvertices) for(int i=0; i<3; i++) v.color[i] *= 2;
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}
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void dqi_sky::draw() {
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if(!vid.usingGL || sky.empty() || skyvertices.empty()) return;
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if(!do_draw_sky()) { delete_sky(); return; }
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#if CAP_VR
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transmatrix s = (vrhr::rendering() ? vrhr::master_cview : cview()).T * inverse(sky_cview.T);
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#else
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transmatrix s = cview().T * inverse(sky_cview.T);
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#endif
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be_euclidean_infinity(s);
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for(int ed = current_display->stereo_active() ? -1 : 0; ed<2; ed+=2) {
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if(global_projection && global_projection != ed) continue;
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current_display->next_shader_flags = GF_VARCOLOR;
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current_display->set_all(ed, 0);
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if(global_projection) {
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glhr::projection_multiply(glhr::tmtogl(xpush(-vid.ipd * global_projection/2)));
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glapplymatrix(xpush(vid.ipd * global_projection/2) * s);
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}
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else {
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glapplymatrix(s);
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}
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glhr::prepare(skyvertices);
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glhr::set_fogbase(1.0 + abs(cgi.SKY - cgi.LOWSKY) / sightranges[geometry]);
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glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
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glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
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glDrawArrays(GL_TRIANGLES, 0, isize(skyvertices));
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}
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}
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color_t skycolor(cell *c) {
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int cd = (euclid || stdhyperbolic) ? getCdata(c, 1) : 0;
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int z = (cd * 5) & 127;
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if(z >= 64) z = 127 - z;
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return gradient(0x4040FF, 0xFFFFFF, 0, z, 63);
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}
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EX bool use_euclidean_infinity = true;
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/** move an Euclidean matrix to V(C0) == C0 */
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EX void be_euclidean_infinity(transmatrix& V) {
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if(euclid && msphere && use_euclidean_infinity)
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for(int i=0; i<3; i++) V[i][3] = 0;
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}
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void draw_star(const shiftmatrix& V, const hpcshape& sh, color_t col, ld rev = false) {
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if(!do_draw_stars(rev)) return;
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ld val = cgi.STAR;
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if(rev) val = -val;
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auto V1 = V; be_euclidean_infinity(V1.T);
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queuepolyat(V1 * zpush(val), sh, col, PPR::SKY);
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}
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EX ld star_prob = 0.33;
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/* the first star is supposed to appear as long as probability > 0 */
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EX vector<ld> stars = {1e-20};
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EX bool star_for(int i) {
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i = i & ((1<<16)-1);
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while(isize(stars) <= i) stars.push_back(randd());
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return stars[i] < star_prob;
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}
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void celldrawer::draw_ceiling() {
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if(!models::is_perspective(pmodel) || sphere) return;
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auto add_to_sky = [this] (color_t col, color_t col2) {
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if(sky) sky->sky.emplace_back(c, V, col, col2);
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};
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switch(ceiling_category(c)) {
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/* ceilingless levels */
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case 1: {
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if(star_for(fieldpattern::fieldval_uniq(c)))
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draw_star(V, cgi.shNightStar, 0xFFFFFFFF);
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add_to_sky(0x00000F, 0x00000F);
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if(c->land == laAsteroids) {
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if(star_for(fieldpattern::fieldval_uniq(c) ^ 0x5555))
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draw_star(V, cgi.shNightStar, 0xFFFFFFFF, true);
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int sk = get_skybrightness(-1);
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auto sky = draw_shapevec(c, V * MirrorZ, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
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if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
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}
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return;
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}
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case 2: {
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color_t col;
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color_t skycol;
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switch(c->land) {
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case laWineyard:
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col = 0x4040FF;
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skycol = 0x8080FF;
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if(emeraldval(c) / 4 == 11) draw_star(V, cgi.shSun, 0xFFFF00FF);
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break;
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case laDesert:
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col = 0x2020C0;
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skycol = 0x8080FF;
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if(emeraldval(c) / 4 == 11) draw_star(V, cgi.shSun, 0xFFFF00FF);
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break;
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case laFrog:
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col = 0x4040FF;
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skycol = 0x8080FF;
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if(zebra40(c) / 4 == 1) draw_star(V, cgi.shSun, 0xFFFF00FF);
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break;
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case laPower:
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skycol = col = c->landparam ? 0xFF2010 : 0x000020;
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break;
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/* case laDesert:
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col = 0x4040FF;
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skycol = (0xCDA98F & 0xFEFEFE) / 2;
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break; */
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case laAlchemist:
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skycol = col = fcol;
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break;
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case laVariant: {
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#if CAP_COMPLEX2
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int b = getBits(c);
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col = 0x404040;
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for(int a=0; a<21; a++)
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if((b >> a) & 1)
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col += variant::features[a].color_change;
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col = col & 0x00FF00;
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skycol = col;
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#endif
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break;
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}
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case laDragon:
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col = c->wall == waChasm ? 0xFFFFFF : 0x4040FF;
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skycol = 0;
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break;
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case laHell: {
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int a = 0;
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forCellEx(c1, c) if(among(c1->wall, waSulphur, waSulphurC)) a++;
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ld z = a * 1. / c->type;
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if(z < .5)
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col = gradient(0x400000, 0xFF0000, 0, z, .5);
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else
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col = gradient(0xFF0000, 0xFFFF00, .5, z, 1);
|
|
skycol = col;
|
|
break;
|
|
}
|
|
|
|
default: {
|
|
col = skycolor(c);
|
|
skycol = 0xA0A0FF;
|
|
}
|
|
}
|
|
add_to_sky(col, skycol);
|
|
return;
|
|
}
|
|
|
|
case 3: {
|
|
add_to_sky(0, 0);
|
|
if(camera_over(cgi.WALL)) return;
|
|
if(c->land == laMercuryRiver) fcol = linf[laTerracotta].color, fd = 1;
|
|
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(fcol, fd, 0xFF), PPR::WALL);
|
|
forCellIdEx(c2, i, c)
|
|
if(ceiling_category(c2) != 3) {
|
|
color_t wcol2 = gradient(0, wcol, 0, .8, 1);
|
|
placeSidewall(c, i, SIDE_HIGH, V, darkena(wcol2, fd, 0xFF));
|
|
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
|
|
placeSidewall(c, i, SIDE_SKY, V, darkena(wcol2, fd, 0xFF));
|
|
}
|
|
return;
|
|
}
|
|
|
|
case 4: {
|
|
add_to_sky(0x00000F, 0x00000F);
|
|
if(camera_over(cgi.HIGH)) return;
|
|
auto ispal = [&] (cell *c0) { return c0->land == laPalace && among(c0->wall, waPalace, waClosedGate, waOpenGate); };
|
|
color_t wcol2 = 0xFFD500;
|
|
if(ispal(c)) {
|
|
forCellIdEx(c2, i, c) if(!ispal(c2))
|
|
placeSidewall(c, i, SIDE_HIGH, V, darkena(wcol2, fd, 0xFF));
|
|
}
|
|
else {
|
|
bool window = false;
|
|
forCellIdEx(c2, i, c) if(c2->wall == waPalace && ispal(c->cmodmove(i+1)) && ispal(c->cmodmove(i-1))) window = true;
|
|
if(qfi.fshape && !window) draw_shapevec(c, V, qfi.fshape->levels[SIDE_HIGH], darkena(fcol, fd, 0xFF), PPR::WALL);
|
|
if(window)
|
|
forCellIdEx(c2, i, c)
|
|
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
|
|
}
|
|
if(among(c->wall, waClosedGate, waOpenGate) && qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], 0x202020FF, PPR::WALL);
|
|
|
|
draw_star(V, cgi.shNightStar, 0xFFFFFFFF);
|
|
break;
|
|
}
|
|
|
|
case 6: {
|
|
add_to_sky(skycolor(c), 0x4040C0);
|
|
if(camera_over(cgi.HIGH2)) return;
|
|
color_t wcol2 = winf[waRuinWall].color;
|
|
if(c->landparam == 1)
|
|
forCellIdEx(c2, i, c) if(c2->landparam != 1)
|
|
placeSidewall(c, i, SIDE_HIGH, V, darkena(wcol2, fd, 0xFF));
|
|
if(c->landparam != 2)
|
|
forCellIdEx(c2, i, c) if(c2->landparam == 2)
|
|
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
|
|
/* if(c->landparam == 0)
|
|
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_HIGH], darkena(wcol2, fd, 0xFF), PPR::WALL); */
|
|
if(c->landparam == 1)
|
|
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol2, fd, 0xFF), PPR::WALL);
|
|
break;
|
|
}
|
|
|
|
case 7: {
|
|
add_to_sky(0x00000F, 0x00000F);
|
|
if(fieldpattern::fieldval_uniq(c) % 5 < 2)
|
|
draw_star(V, cgi.shNightStar, 0xFFFFFFFF);
|
|
if(camera_over(cgi.HIGH2)) return;
|
|
color_t wcol2 = winf[waColumn].color;
|
|
if(c->landparam == 1)
|
|
forCellIdEx(c2, i, c) if(c2->landparam != 1)
|
|
placeSidewall(c, i, SIDE_HIGH, V, darkena(wcol2, fd, 0xFF));
|
|
if(c->landparam != 2)
|
|
forCellIdEx(c2, i, c) if(c2->landparam == 2)
|
|
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
|
|
if(c->landparam == 0)
|
|
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_HIGH], darkena(wcol2, fd, 0xFF), PPR::WALL);
|
|
if(c->landparam == 1)
|
|
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol2, fd, 0xFF), PPR::WALL);
|
|
break;
|
|
}
|
|
|
|
case 5: {
|
|
add_to_sky(0x00000F, 0x00000F);
|
|
if(camera_over(cgi.WALL)) return;
|
|
|
|
if(pseudohept(c)) {
|
|
forCellIdEx(c2, i, c)
|
|
placeSidewall(c, i, SIDE_HIGH, V, darkena(fcol, fd, 0xFF));
|
|
}
|
|
else if(qfi.fshape)
|
|
draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(fcol, fd, 0xFF), PPR::WALL);
|
|
|
|
draw_star(V, cgi.shNightStar, 0xFFFFFFFF);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
add_to_sky(0, 0);
|
|
}
|
|
}
|
|
|
|
EX struct renderbuffer *airbuf;
|
|
|
|
EX void swap_if_missing(bool missing) {
|
|
if(!missing) return;
|
|
arb::swap_vertices();
|
|
#if CAP_IRR
|
|
irr::swap_vertices();
|
|
#endif
|
|
}
|
|
|
|
EX void make_air() {
|
|
if(!sky) return;
|
|
if(!embedded_plane) return;
|
|
|
|
if(centerover != sky_centerover) {
|
|
sky_centerover = centerover;
|
|
sky_cview = cview();
|
|
compute_skyvertices(sky->sky);
|
|
}
|
|
|
|
if(!context_fog) return;
|
|
if(vrhr::rendering()) return;
|
|
|
|
const int AIR_TEXTURE = 512;
|
|
if(!airbuf) {
|
|
airbuf = new renderbuffer(AIR_TEXTURE, AIR_TEXTURE, true);
|
|
if(!airbuf->valid) {
|
|
delete airbuf;
|
|
airbuf = nullptr;
|
|
println(hlog, "unable to make airbuf");
|
|
return;
|
|
}
|
|
}
|
|
|
|
#if CAP_VR
|
|
dynamicval<int> i(vrhr::state, 0);
|
|
#endif
|
|
|
|
bool missing = false;
|
|
|
|
if(1) {
|
|
//shot::take("airtest.png", drawqueue);
|
|
dynamicval<videopar> v(vid, vid);
|
|
dynamicval<bool> vi(inHighQual, true);
|
|
|
|
vid.xres = AIR_TEXTURE;
|
|
vid.yres = AIR_TEXTURE;
|
|
dynamicval<ld> g1(current_display->xmin, 0);
|
|
dynamicval<ld> g2(current_display->ymin, 0);
|
|
dynamicval<ld> g3(current_display->xmax, 1);
|
|
dynamicval<ld> g4(current_display->ymax, 1);
|
|
calcparam();
|
|
models::configure();
|
|
|
|
resetbuffer rb;
|
|
airbuf->enable();
|
|
current_display->set_viewport(0);
|
|
|
|
airbuf->clear(0xFFFF00FF);
|
|
|
|
pconf.alpha = 1;
|
|
pconf.scale = 1;
|
|
pconf.camera_angle = 0;
|
|
pconf.stretch = 1;
|
|
pmodel = mdDisk;
|
|
|
|
auto cgi1 = &cgi;
|
|
|
|
vid.always3 = false;
|
|
geom3::apply_always3();
|
|
check_cgi();
|
|
missing = !(cgi.state & 2);
|
|
swap_if_missing(missing);
|
|
cgi.require_shapes();
|
|
|
|
eGeometry orig = geometry;
|
|
|
|
#if !ISIOS
|
|
glDisable(GL_LINE_SMOOTH);
|
|
#endif
|
|
|
|
for(auto& g: sky->sky) {
|
|
transmatrix S;
|
|
if(1) {
|
|
geometry = gSpace534;
|
|
S = g.T.T;
|
|
S = current_display->radar_transform * S;
|
|
geometry = orig;
|
|
S = cgi1->emb->actual_to_base(S);
|
|
}
|
|
|
|
auto& h = cgi.shFullFloor.b[shvid(g.c)];
|
|
|
|
dqi_poly p;
|
|
p.V = shiftless(S);
|
|
p.offset = h.s;
|
|
p.cnt = h.e - h.s;
|
|
p.tab = &cgi.ourshape;
|
|
p.color = (g.skycolor << 8) | 0xFF;
|
|
p.outline = 0;
|
|
|
|
p.linewidth = 1;
|
|
p.flags = POLY_FORCEWIDE;
|
|
p.tinf = nullptr;
|
|
|
|
p.draw();
|
|
}
|
|
|
|
#if !ISIOS
|
|
if(vid.antialias & AA_LINES)
|
|
glEnable(GL_LINE_SMOOTH);
|
|
#endif
|
|
|
|
#if CAP_SDL
|
|
// if(anyshiftclick) IMAGESAVE(airbuf->render(), "air.png");
|
|
#endif
|
|
rb.reset();
|
|
}
|
|
|
|
GLERR("after draw");
|
|
geom3::apply_always3();
|
|
swap_if_missing(missing);
|
|
check_cgi();
|
|
calcparam();
|
|
GLERR("after make_air");
|
|
current_display->set_viewport(0);
|
|
current_display->set_all(0,0);
|
|
}
|
|
|
|
#endif
|
|
}
|