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hyperrogue/rogueviz/ads/resources.cpp
2024-10-01 22:15:29 +02:00

195 lines
6.6 KiB
C++

namespace hr {
namespace ads_game {
color_t rock_color[rtGUARD] = { 0x703800FF, 0xC0A080FF, 0xC04000FF, 0x408000FF, 0x8040A0FF, 0xC08010FF, 0xC08010FF, 0xC08010FF };
color_t rsrc_color[rtGUARD] = { 0x404040FF, 0x40C0C0FF, 0xFF0000FF, 0x00FF00FF, 0x0000FFFF, 0xFFD500FF, 0x00FFD5FF, 0xD500FFFF };
vector<ld>* rsrc_shape[rtGUARD] = { &shape_particle, &shape_heart, &shape_weapon, &shape_fuel, &shape_airtank, &shape_gold, &shape_gold, &shape_gold };
string rsrc_sound[rtGUARD] = {"", "pickup-potion", "pickup-scroll", "pickup-speed", "seen-air", "pickup-gold", "pickup-gold", "pickup-gold" };
void rsrc_config() {
ads_max_pdata.hitpoints = 3;
for(int i=0; i<score_types; i++)
ads_max_pdata.score[i] = 0;
ads_max_pdata.ammo = 50;
ads_max_pdata.fuel = 12 * TAU;
ads_max_pdata.oxygen = 20 * TAU;
for(int i=0; i<score_types; i++)
ads_tank_pdata.score[i] = 1;
ads_tank_pdata.hitpoints = 1;
ads_tank_pdata.ammo = 20;
ads_tank_pdata.fuel = 4 * TAU;
ads_tank_pdata.oxygen = 5 * TAU;
ds_max_pdata.hitpoints = 5;
for(int i=0; i<score_types; i++)
ds_max_pdata.score[i] = 0;
ds_max_pdata.ammo = 10;
ds_max_pdata.fuel = 12 * TAU;
ds_max_pdata.oxygen = 20 * TAU;
ds_tank_pdata.hitpoints = 1;
for(int i=0; i<score_types; i++)
ds_tank_pdata.score[i] = 1;
ds_tank_pdata.ammo = 2;
ds_tank_pdata.fuel = 8 * TAU;
ds_tank_pdata.oxygen = 15 * TAU;
auto all = [] (player_data& d, string s, string t, string u) {
param_i(d.hitpoints, s+"hp")
->editable(0, 10, 3, t + (": hitpoints"), u + ("Hitpoints are drained whenever you are hit."), '1');
param_i(d.ammo, s+"ammo")
->editable(0, 10, 3, t + (": ammo"), u + ("Ammo is drained whenever you shoot."), '1');
param_f(d.fuel, s+"fuel")
->editable(0, 10, 3, t + (": fuel"), u + ("Fuel is drained whenever you thrust."), '1');
param_f(d.oxygen, s+"oxygen")
->editable(0, 10, 3, t + (": oxygen"), u + ("Oxygen is drained whenever continuously."), '1');
};
all(ads_max_pdata, "ads_max_", "AdS maximum", "These control the maximum and initial values of your resources. ");
all(ads_tank_pdata, "ads_tank_", "AdS bonus", "These control the amount of resource in a bonus tank. ");
all(ds_max_pdata, "ds_max_", "dS maximum", "These control the maximum and initial values of your resources. ");
all(ds_tank_pdata, "ds_tank_", "dS bonus", "These control the amount of resource in a bonus tank. ");
}
void edit_rsrc() {
auto all = [] (player_data& d) {
add_edit(d.hitpoints);
add_edit(d.ammo);
add_edit(d.fuel);
add_edit(d.oxygen);
};
all(DS_(max_pdata));
all(DS_(tank_pdata));
}
void init_rsrc() {
pdata = DS_(max_pdata);
game_over = false;
}
void display(int id, int y, ld val, ld maxv, ld tank, ld unit) {
auto sId = shiftless(Id);
// ld pix = 1 / (2 * cgi.hcrossf / cgi.crossf);
color_t col = rsrc_color[id];
auto& shape = rsrc_shape[id][0];
int N = isize(shape);
ld ctr = max<ld>(20*y+10, current_display->ycenter - current_display->radius + 20 * y);
ld sta = max<ld>(20, current_display->xcenter - current_display->radius + 20);
if(true) ctr = 20*y+10, sta = 20;
for(int i=0; i<N; i+=2) curvepoint(atscreenpos(sta - 10 + shape[i+1] * 100, ctr - shape[i] * 100, 1) * C0);
curvedata.push_back(curvedata[curvestart]);
queuecurve(sId, 0x000000FF, col, PPR::ZERO);
ld siz = 150;
ld fen = sta + siz;
ld top = ctr-5;
ld bot = ctr+5;
if(maxv == 0) {
string s;
if(main_rock) s = hr::format(tformat, current.shift);
else s = its(val + .5);
queuestr(sta, ctr, 0, 20, s, col >> 8, 1, 0);
return;
}
curvepoint(atscreenpos(sta, top, 1) * C0);
curvepoint(atscreenpos(fen, top, 1) * C0);
curvepoint(atscreenpos(fen, bot, 1) * C0);
curvepoint(atscreenpos(sta, bot, 1) * C0);
curvepoint(atscreenpos(sta, top, 1) * C0);
queuecurve(sId, col, col - 128, PPR::ZERO);
if(val > 0) {
ld end = sta + siz * val / maxv;
curvepoint(atscreenpos(sta, top, 1) * C0);
curvepoint(atscreenpos(end, top, 1) * C0);
curvepoint(atscreenpos(end, bot, 1) * C0);
curvepoint(atscreenpos(sta, bot, 1) * C0);
curvepoint(atscreenpos(sta, top, 1) * C0);
queuecurve(sId, col, col, PPR::ZERO);
}
if(unit > 0 && maxv / unit <= siz/2 + 1e-6) for(ld u=unit; u<maxv-1e-3; u+=unit) {
ld at = sta + siz * u / maxv;
curvepoint(atscreenpos(at, top, 1) * C0);
curvepoint(atscreenpos(at, ctr, 1) * C0);
queuecurve(sId, 0x80, 0, PPR::ZERO);
}
if(tank > 0 && maxv / tank <= siz/2 + 1e-6) for(ld u=tank; u<maxv-1e-3; u+=tank) {
ld at = sta + siz * (1 - u / maxv);
curvepoint(atscreenpos(at, ctr, 1) * C0);
curvepoint(atscreenpos(at, bot, 1) * C0);
queuecurve(sId, 0x80, 0, PPR::ZERO);
}
}
bool display_rsrc() {
dynamicval<eGeometry> g(geometry, gEuclid);
dynamicval<eModel> pm(pmodel, mdDisk);
dynamicval<bool> ga(vid.always3, false);
dynamicval<color_t> ou(poly_outline);
dynamicval<geometryinfo1> gi(ginf[gEuclid].g, giEuclid2);
initquickqueue();
check_cgi(); cgi.require_shapes();
#define D(id, y, field, unit) display(id, y, pdata.field, DS_(max_pdata).field, DS_(tank_pdata).field, unit)
D(1, 1, hitpoints, 1);
D(2, 2, ammo, 1);
D(3, 3, fuel, TAU);
D(4, 4, oxygen, TAU);
D(5, 5, score[0], 10);
D(6, 6, score[1], 10);
D(7, 7, score[2], 10);
#undef D
int next_y = 6;
auto next_ctr = [&] {
ld ny = next_y++;
if(true) return 20*ny+10;
return max<ld>(20*ny+10, current_display->ycenter - current_display->radius + 20 * ny);
};
ld sta = max<ld>(20, current_display->xcenter - current_display->radius + 20);
if(true) sta = 20;
if(paused) {
queuestr(sta, next_ctr(), 0, 20, "PAUSED", 0xFFFFFF, 1, 0);
if(view_proper_times)
queuestr(sta, next_ctr(), 0, 20, "time shift " + hr::format(tformat, view_pt / ads_time_unit), 0xFFFF80, 1, 0);
}
quickqueue();
return true;
}
int treasure_id(eResourceType r);
eResourceType treasure_of(cell *c);
void gain_resource(eResourceType rsrc) {
auto& tank_pdata = DS_(tank_pdata);
auto& max_pdata = DS_(max_pdata);
#define D(id, field) if(rsrc == id) { pdata.field += tank_pdata.field; if(max_pdata.field && pdata.field > max_pdata.field) pdata.field = max_pdata.field; }
println(hlog, "gain resource ", int(rsrc));
D(rtHull, hitpoints)
D(rtAmmo, ammo)
D(rtFuel, fuel)
D(rtOxygen, oxygen)
for(auto r: {rtGoldGate, rtGoldRocks, rtGoldTurret}) {
D(r, score[treasure_id(r)])
}
playSound(nullptr, rsrc_sound[rsrc]);
}
}}