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hyperrogue/rogueviz/balloonsim.cpp

583 lines
18 KiB
C++

#include "../rogueviz/rogueviz.h"
// torus balloon:
// ./ht -smart .5 -geo beti -canvas-random 0 -zoom .1 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -50 50 -ibal balloon_volume=1 -run "balloon_volume=10..150000../0..10" -grotate 1 2 90*deg -grotate 0 2 30*deg -animperiod 10000 -animrot 0 90 -shot-1000 -back ffffff -fore 0 -animvideo 1800 torus-balloon.mp4
// donutrad = 4 hexagonal = true SIZE = 21 noise = 1e-2
// sphere balloon:
// ./ht -smart .5 -geo beti -canvas-random 0 -zoom .1 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -50 50 -ibal balloon_volume=1 "balloon_volume=1../0..150000../0..1../0" -grotate 1 2 90*deg -grotate 0 2 30*deg -animperiod 10000 -animrot 0 90 -shot-1000 -back ffffff -fore 0 -animvideo 1800 sphere-balloon.mp4
// donutrad = -1 hexagonal = true SIZE = 21 noise = 0
// S2xE simulation:
// ./ht -smart .5 -geo beti -canvas-random 0 -zoom .01 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -50 50 -ibal balloon_volume=150000 -wsh 9 -ray-do -run -ibale -switch-fpp wall_height=100 depth=50 -ray-iter 600 -ray-range 1 100 -dgl -run -grotate 1 2 60*deg -animmove 400 -60 90 -shot-1000 -animvideo 600 balloonxe-sphere.mp4
// donutrad = -1 hexagonal = true SIZE = 21 noise = 0
// flatxE simulation:
// ./ht -smart .5 -geo beti -canvas-random 0 -zoom .01 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -50 50 -ibal balloon_volume=.01 -wsh 9 -ray-do -run -ibale -switch-fpp wall_height=100 depth=50 -ray-iter 600 -ray-range 1 100 -dgl -run -grotate 1 2 60*deg -animmove 400 -60 90 -shot-1000 -animvideo 600 balloonxe-flat.mp4
// intermediate xE
// ./ht -msens 0 -smart .5 -geo beti -canvas-random 0 -zoom .01 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -50 50 -ibal balloon_volume=150000 -run balloon_volume=5000 -grotate 1 2 90*deg -grotate 0 2 30*deg -animperiod 10000 -animrot 0 90 -shot-1000 -animvideo 120 balloonxe-intermediate.mp4
// intermediate show:
// ./ht -msens 0 -smart .5 -geo beti -canvas-random 0 -zoom .01 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -50 50 -ibal balloon_volume=150000 -run balloon_volume=5000 -zoom 0.2 -run -grotate 1 2 90*deg -grotate 0 2 30*deg -animperiod 10000 -animrot 0 90 -shot-1000 -animvideo 120 intermediate-balloon.mp4
// balloon-net:
// ./ht -smart .5 -geo beti -canvas-random 0 -zoom .01 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -50 50 -ibal balloon_volume=150000 -shot-1000 -back ffffff -fore 0 -wsh 9
// animated: add -run -animmove 20 0 30 -animvideo 600 net-moving.mp4
// balloon algorithm on manifolds:
// ./ht -geo Zebra -gp 10 0 -ibalc -msens 0 -smart .5 -geo beti -canvas-random 0 -zoom .1 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -10 10 -ibal balloon_volume=150000 -lw 8 -fore 0 -back ffffff -run -animrot 0 90 -shot-1000 -animvideo 300 balloon-zebra.mp4
// ./ht -geo Klein -gp 10 0 -ibalc -msens 0 -smart .5 -geo beti -canvas-random 0 -zoom .1 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -10 10 -ibal balloon_volume=150000 -lw 8 -fore 0 -back ffffff -run -animrot 0 90 -shot-1000 -animvideo 300 balloon-klein.mp4
// ./ht -geo Macbeath -gp 10 0 -ibalc -msens 0 -smart .5 -geo beti -canvas-random 0 -zoom .1 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -10 10 -ibal balloon_volume=150000 -lw 8 -fore 0 -back ffffff -run -animrot 0 90 -shot-1000 -animvideo 300 balloon-mcb.mp4
// ./ht -geo Bolza -gp 10 0 -ibalc -msens 0 -smart .5 -geo beti -canvas-random 0 -zoom .1 -sight3 30 -smartlimit 10 -noplayer -PM 0 -clip -10 10 -ibal balloon_volume=150000 -lw 8 -fore 0 -back ffffff -run -animrot 0 90 -shot-1000 -animvideo 300 balloon-bolza.mp4
namespace hr {
namespace balloonsim {
#define SIZE 21
struct data;
using tri = array<data*, 3>;
bool hexagonal = true;
int donutrad = -1;
ld noise = 0;
ld part = 0.5;
struct data {
hyperpoint loc;
hyperpoint vel;
int side;
vector<pair<data*, data*> > tris;
data(hyperpoint h ) { loc = h; vel = C0-C0; side = 0; }
};
vector<data*> allpoints;
data* top[SIZE][SIZE];
data* bot[SIZE][SIZE];
vector<pair<data*, data*> > edges;
vector<tri> allfaces;
vector<color_t> facecolor;
vector<pair<hyperpoint, hyperpoint> > intersections;
bool draw_intersections;
ld total_volume = 0;
ld req_volume = 5;
ld volume_of(hyperpoint a, hyperpoint b, hyperpoint c) {
transmatrix T;
T[0] = a;
T[1] = b;
T[2] = c;
return det3(T);
}
int slowdown = 1;
int steps = 0;
int tsteps = 0, ssteps = 0;
bool physics(int delta) {
if(draw_intersections) return false;
tsteps += delta;
while(tsteps > ssteps) {
ssteps += slowdown;
steps++;
// surface tension
for(auto e: edges) {
hyperpoint dis = e.second->loc - e.first->loc;
ld len = hypot_d(3, dis);
hyperpoint force = dis * ((len - 1) / len);
e.first->vel += force;
}
ld pressure = req_volume / max(total_volume, req_volume * 1e-1);
pressure *= 1e-2;
for(auto t: allfaces) {
hyperpoint e1 = t[1]->loc - t[0]->loc;
hyperpoint e2 = t[2]->loc - t[0]->loc;
hyperpoint cros = (e1 ^ e2);
cros[3] = 0;
// ld croslen = hypot_d(3, cros);
hyperpoint normal = pressure * cros; // * croslen / croslen;
// println(hlog, "normal = ", normal, " cros = ", cros, " pressure = ", pressure);
t[0]->vel += normal;
t[1]->vel += normal;
t[2]->vel += normal;
}
/* if(false) if(steps < -1000)
for(auto p: allpoints) p->vel = hyperpoint(0, 0, -p->side, 0);
else
for(auto p: allpoints) p->vel = hyperpoint(0, 0, 0, 0); */
ld step = 1e-2;
// move stuff and friction
for(auto p: allpoints) {
// println(hlog, p->loc, " ++ ", p->vel);
for(auto tr: p->tris)
total_volume += volume_of(p->vel, tr.first->loc - p->loc, tr.second->loc - p->loc) * step;
p->loc = p->loc + p->vel * step;
p->vel = p->vel * .9;
}
println(hlog, "total volume = ", total_volume, " / ", req_volume, " ST = ", steps);
}
return true;
}
void explore();
int startid = 0;
void create_balloon() {
for(int x=0; x<SIZE; x++)
for(int y=0; y<SIZE; y++) {
hyperpoint ini = C0;
ld dx = (x-(SIZE-1)/2);
ld dy = (y-(SIZE-1)/2);
ini[0] += dx + dy/2;
ini[1] += dy * sqrt(3) / 2;
bool good = false;
if(hexagonal) {
good = x>0 && y>0 && x<SIZE-1 && y<SIZE-1 && x+y >= SIZE/2+1 && x+y < 3*SIZE/2-1;
good &= (dx>donutrad || dy>donutrad || dx<-donutrad || dy<-donutrad || dx+dy>donutrad || dx+dy<-donutrad);
}
else
good = hdist0(ini) < SIZE * sqrt(3)/4.-2;
if(good) {
if(x==0 || y==0 || x==SIZE-1 || y==SIZE-1) {
println(hlog, "BUG ", tie(x, y));
exit(1);
}
top[y][x] = new data(ini);
allpoints.push_back(top[y][x]);
}
}
vector<pair<int, int> > dirs =
{ {-1,0}, {1,0}, {0,-1}, {0,1}, {1, -1}, {-1, 1} };
for(int x=0; x<SIZE; x++)
for(int y=0; y<SIZE; y++) if(top[y][x]) {
int nei = 0;
for(pair<int, int> p: dirs)
if(top[y+p.first][x+p.second])
nei++;
if(nei == 6) {
bot[y][x] = new data(top[y][x]->loc);
allpoints.push_back(bot[y][x]);
top[y][x]->side = 1;
bot[y][x]->side = -1;
}
else
bot[y][x] = top[y][x];
}
println(hlog, "all");
auto central = [] (array<data*, 3> arr) {
ld dist = hdist0(arr[0]->loc) + hdist0(arr[1]->loc) + hdist0(arr[2]->loc);
return dist <= 4;
};
for(int x=0; x<SIZE; x++)
for(int y=0; y<SIZE; y++) if(top[y][x]) {
for(pair<int, int> p: dirs)
if(top[y+p.first][x+p.second]) {
println(hlog, "len = ", top[y][x]->loc - top[y+p.first][x+p.second]->loc);
edges.emplace_back(top[y][x], top[y+p.first][x+p.second]);
if(top[y][x] != bot[y][x] || top[y+p.first][x+p.second] != bot[y+p.first][x+p.second])
edges.emplace_back(bot[y][x], bot[y+p.first][x+p.second]);
}
println(hlog, "point @ ", tie(x,y));
for(auto side: {top, bot}) {
array<data*, 3> arr;
arr[0] = side[y][x];
arr[1] = side[y][x+1];
if(side == bot) swap(arr[0], arr[1]);
arr[2] = side[y+1][x];
if(arr[0] && arr[1] && arr[2]) {
if(arr[0] == top[SIZE/2][SIZE/2]) startid = isize(allfaces);
allfaces.push_back(arr);
facecolor.push_back(central(arr) ? 0x8080FF : side == top ? 0xFFD500 : 0xC00000);
}
swap(arr[0], arr[1]);
arr[2] = side[y-1][x+1];
if(arr[0] && arr[1] && arr[2]) {
allfaces.push_back(arr);
facecolor.push_back(central(arr) ? 0x8080FF : side == top ? 0xFFFF00 : 0xC04000);
}
}
}
for(auto& f: allfaces) for(int i: {0,1,2})
f[i]->tris.emplace_back(f[(i+1)%3], f[(i+2)%3]);
for(auto p: allpoints) p->loc[0] += (randd()-randd()) * noise;
println(hlog, "points = ", isize(allpoints));
println(hlog, "edges = ", isize(edges));
println(hlog, "faces = ", isize(allfaces));
}
void compute_intersections() {
intersections.clear();
for(auto& f1: allfaces)
for(auto& f2: allfaces) {
if(f1 == f2) break;
bool adjacent = false;
for(int i=0; i<3; i++)
for(int j=0; j<3; j++)
if(f1[i] == f2[j])
adjacent = true;
if(adjacent) continue;
vector<hyperpoint> ix;
for(int i=0; i<2; i++) {
auto& f = i ? f1 : f2;
auto& g = i ? f2 : f1;
hyperpoint cros = (f[1]->loc-f[0]->loc) ^ (f[2]->loc-f[0]->loc);
ld dotval = dot_d(3, f[1]->loc, cros);
transmatrix T;
for(int i=0; i<3; i++)
set_column(T, i, f[i]->loc);
set_column(T, 3, C0);
T = inverse(T);
for(int i=0; i<3; i++) {
hyperpoint g1 = g[i]->loc;
hyperpoint g2 = g[(i+1)%3]->loc;
ld dg1 = dot_d(3, g1, cros);
ld dg2 = dot_d(3, g2, cros);
if(dg1 == dg2) continue;
ld il = ilerp(dg1, dg2, dotval);
if(il < 0 || il > 1) continue;
hyperpoint cp = lerp(g1, g2, il);
hyperpoint res = T * cp;
if(res[0] >= 0 && res[1] >= 0 && res[2] >= 0)
ix.push_back(cp);
}
}
if(ix.empty()) continue;
if(isize(ix) != 2) {
println(hlog, "ix is: ", ix);
intersections.emplace_back(ix[0], ix[0] + hyperpoint(1,0,0,0));
continue;
}
sort(ix.begin(), ix.end());
intersections.emplace_back(ix[0], ix.back());
}
}
hyperpoint lownoise() {
hyperpoint h;
h[3] = 1;
for(int i=0; i<3; i++)
h[i] = randd() * 1e-2;
return h;
}
void delocate_balloon() {
for(auto p: allpoints)
p->loc = lownoise();
}
map<cell*, int> dist;
void current_balloon() {
auto ac = currentmap->allcells();
map<cell*, data*> pts;
for(auto c: ac) dist[c] = c->type != 6 ? 0 : 100;
for(int i=0; i<50; i++)
for(auto c: ac) forCellEx(c1, c)
dist[c1] = min(dist[c1], dist[c]+1);
int maxdist = 0;
for(auto c: ac) maxdist = max(maxdist, dist[c]);
for(auto c: ac) {
pts[c] = new data(lownoise());
allpoints.push_back(pts[c]);
}
for(auto c: ac) forCellEx(c1, c)
edges.emplace_back(pts[c], pts[c1]);
for(auto c: ac) for(int i=0; i<c->type; i++) {
cellwalker cw(c, i);
array<data*, 3> res;
int tdist = 0;
for(int i=0; i<3; i++) {
tdist += dist[cw.at];
res[i] = pts[cw.at];
cw += wstep;
cw++;
}
if(cw != cellwalker(c, i)) throw hr_exception("wrong!");
if(res[0] > res[1] && res[0] > res[2]) {
allfaces.push_back(res);
facecolor.push_back(gradient(0xFF0000, 0x00FF00, 0, tdist, maxdist*3));
}
}
for(auto& f: allfaces) for(int i: {0,1,2})
f[i]->tris.emplace_back(f[(i+1)%3], f[(i+2)%3]);
rogueviz::rv_hook(hooks_drawcell, 50, [maxdist] (cell *c, const shiftmatrix& V) {
for(int i=0; i<c->type; i++) {
cellwalker cw(c, i);
array<cell*, 3> res;
int tdist = 0;
for(int i=0; i<3; i++) {
tdist += dist[cw.at];
res[i] = cw.at;
cw += wstep;
cw++;
}
if(res[0] > res[1] && res[0] > res[2]) {
curvepoint(C0);
curvepoint(currentmap->adj(c, i) * C0);
curvepoint(currentmap->adj(c, gmod(i-1, c->type)) * C0);
queuecurve(V, (forecolor << 8) | 0xFF, gradient(0xFF0000FF, 0x00FF00FF, 0, tdist, maxdist*3), PPR::FLOOR);
}
}
return false;
});
}
void init_balloon() {
if(allpoints.empty()) {
create_balloon();
}
rogueviz::rv_hook(shmup::hooks_turn, 100, physics);
rogueviz::rv_hook(hooks_frame, 100, [] {
shiftmatrix T = ggmatrix(currentmap->gamestart());
if(draw_intersections) {
for(auto p: intersections)
queueline(T*p.first, T*p.second, 0x0000FFFF).prio = PPR::SUPERLINE;
}
shiftmatrix T1 = T;
if(pmodel == mdDisk) T1[2][3] -= 0.01;
for(auto e: edges)
queueline(T1*e.first->loc, T1*e.second->loc, (forecolor << 8) | 0xFF).prio = PPR::WALL;
int id = 0;
for(auto f: allfaces) {
curvepoint(f[0]->loc);
curvepoint(f[1]->loc);
curvepoint(f[2]->loc);
if(part) {
hyperpoint ctr = (f[0]->loc + f[1]->loc + f[2]->loc) / 3;
curvepoint(f[0]->loc);
curvepoint(lerp(ctr, f[0]->loc, part));
curvepoint(lerp(ctr, f[1]->loc, part));
curvepoint(lerp(ctr, f[2]->loc, part));
curvepoint(lerp(ctr, f[0]->loc, part));
}
if(!anyshiftclick) queuecurve(T, 0, (facecolor[id++] << 8) | 0xFF, PPR::WALL);
}
});
rogueviz::rv_hook(hooks_handleKey, 50, [] (int sym, int uni) {
if((cmode & sm::NORMAL) && uni == 'r') {
dialog::editNumber(req_volume, 100, 1000000000, .1, 1000000, "", "");
dialog::scaleLog();
return true;
}
if((cmode & sm::NORMAL) && uni == 'e') {
explore();
return true;
}
if((cmode & sm::NORMAL) && uni == 'i') {
draw_intersections = !draw_intersections;
if(draw_intersections) compute_intersections();
return true;
}
return false;
});
param_f(req_volume, "balloon_volume");
}
int t = 3;
struct hrmap_arbi_full : hrmap {
vector<heptagon*> alls;
heptagon *getOrigin() override { return alls[startid]; }
hrmap_arbi_full() {
auto& cur = arb::current;
int N = isize(allfaces);
alls.resize(N);
println(hlog, "creating a map of size ", N);
for(int i=0; i<N; i++) {
auto& h = alls[i];
h = tailored_alloc<heptagon> (t); /* some compilerbug happens when we put 3 directly?? */
h->zebraval = i;
h->c7 = newCell(3, h);
h->alt = nullptr;
h->cdata = nullptr;
h->emeraldval = 0;
h->distance = 0;
}
for(int i=0; i<N; i++)
for(int d=0; d<3; d++) {
auto& con = cur.shapes[i].connections[d];
alls[i]->c.connect(d, alls[con.sid], con.eid, con.mirror);
}
println(hlog, "finished, startid = ", startid);
}
transmatrix adj(heptagon *h, int dl) override {
if(h->c.move(dl))
return arb::get_adj(arb::current_or_slided(), arb::id_of(h), dl, arb::id_of(h->c.move(dl)), h->c.spin(dl), h->c.mirror(dl));
else
return arb::get_adj(arb::current_or_slided(), arb::id_of(h), dl);
}
ld spin_angle(cell *c, int d) override { return SPIN_NOT_AVAILABLE; }
int shvid(cell *c) override {
return arb::id_of(c->master);
}
hyperpoint get_corner(cell *c, int cid, ld cf) override {
auto& sh = arb::current_or_slided().shapes[arb::id_of(c->master)];
int id = gmod(cid, c->type);
return normalize(C0 + (sh.vertices[id] - C0) * 3 / cf);
}
~hrmap_arbi_full() {
clearfrom(getOrigin());
}
};
void explore() {
auto& cur = arb::current;
int N = isize(allfaces);
ginf[gArbitrary].g = giEuclid2;
ginf[gArbitrary].sides = 7;
set_flag(ginf[gArbitrary].flags, qCLOSED, true);
set_flag(ginf[gArbitrary].flags, qAFFINE, false);
geom3::apply_always3();
set_geometry(gCubeTiling);
map<pair<data*, data*>, arb::connection_t > adjacent;
for(int i=0; i<N; i++) {
auto& t = allfaces[i];
for(int j=0; j<3; j++)
adjacent[make_pair(t[(j+1)%3], t[j])] = arb::connection_t{i, j, 0};
}
arb::set_defaults(cur, false, "balloon");
cur.shapes.resize(N);
for(int i=0; i<N; i++) {
auto& cc = cur.shapes[i];
cc.id = i;
cc.vertices.resize(3);
cc.flags = 0;
cc.repeat_value = 1;
auto& t = allfaces[i];
hyperpoint cros = (t[1]->loc - t[0]->loc) ^ (t[2]->loc - t[0]->loc);
cros /= hypot_d(3, cros);
transmatrix T;
if(1) {
dynamicval<eGeometry> g(geometry, gSphere);
T = gpushxto0(cros);
for(int i=0; i<4; i++) T[3][i] = T[i][3] = i==3;
}
hyperpoint ctr = (t[0]->loc + t[1]->loc + t[2]->loc) / 3;
recompute:
for(int j=0; j<3; j++) {
cc.vertices[j] = T * (t[j]->loc - ctr);
// println(hlog, tie(i,j), " : ", cc.vertices[j]);
cc.vertices[j][2] = 1;
}
cc.edges.resize(3);
for(int j=0; j<3; j++) {
cc.edges[j] = hdist(cc.vertices[j], cc.vertices[(j+1)%3]);
}
cc.angles.resize(3);
for(int j=0; j<3; j++) cc.angles[j] = 1;
ld area = ((cc.vertices[1]-cc.vertices[0]) ^ (cc.vertices[2]-cc.vertices[0])) [2];
println(hlog, "area = ", area);
if(area < 0) {
T = MirrorX * T;
println(hlog, "need to recompute triangle ", i);
goto recompute;
}
cc.connections.resize(3);
for(int j=0; j<3; j++)
cc.connections[j] = adjacent.at(make_pair(t[j], t[(j+1)%3]));
cc.stretch_shear.resize(3, make_pair(1, 0));
}
set_geometry(gArbitrary);
rogueviz::rv_hook(hooks_newmap, 0, [] {
return new hrmap_arbi_full;
});
cur.cscale = 1;
vid.cells_drawn_limit = 100000;
canvas_default_wall = waNone;
start_game();
ginf[geometry].distlimit[0] = cgi.base_distlimit = 20;
pconf.scale = 1;
hrmap_arbi_full *m = (hrmap_arbi_full*) currentmap;
for(int i=0; i<isize(allfaces); i++) {
setdist(m->alls[i]->c7, 0, nullptr);
m->alls[i]->c7->landparam = facecolor[i];
}
}
auto shot_hooks = arg::add3("-ibal", init_balloon) + arg::add3("-ibalc", current_balloon) + arg::add3("-ibale", explore);
}
}