mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-24 17:10:36 +00:00
31 lines
818 B
C++
31 lines
818 B
C++
#include "../hyper.h"
|
|
|
|
// a very simple example: render a triangle in S3 using HyperRogue engine
|
|
|
|
// compile with: mymake rogueviz/sample.cpp
|
|
|
|
// run HyperRogue with: ./hyper -geo 120c -canvas 0 -noplayer
|
|
// press End to move forward (initially the camera is in the center of the triangle so you don't see it)
|
|
|
|
// (120c sets spherical geometry (120-cell) and -canvas 0 makes the world empty)
|
|
|
|
namespace hr {
|
|
|
|
bool draw_simple_scene() {
|
|
|
|
shiftmatrix Where = ggmatrix(currentmap->gamestart());
|
|
|
|
curvepoint(xpush0(0.2));
|
|
curvepoint(spin(120*degree) * xpush0(0.2));
|
|
curvepoint(spin(240*degree) * xpush0(0.2));
|
|
curvepoint(xpush0(0.2));
|
|
|
|
queuecurve(Where, 0xFF0000FF, 0x00FF00FF, PPR::LINE);
|
|
|
|
return false;
|
|
}
|
|
|
|
auto plyhook = addHook(hooks_frame, 100, draw_simple_scene);
|
|
|
|
}
|