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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-30 15:39:54 +00:00
hyperrogue/drawing.cpp

1690 lines
50 KiB
C++

// implementation of the rendering queue
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
namespace hr {
unsigned char& part(color_t& col, int i) {
unsigned char* c = (unsigned char*) &col;
#if ISMOBILE
return c[i];
#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
return c[sizeof(col) - 1 - i];
#else
return c[i];
#endif
#endif
}
bool fatborder;
color_t poly_outline;
// #define STLSORT
vector<unique_ptr<drawqueueitem>> ptds;
#if CAP_GL
color_t text_color;
int text_shift;
GLuint text_texture;
int texts_merged;
int shapes_merged;
vector<glhr::textured_vertex> text_vertices;
#if MINIMIZE_GL_CALLS
color_t triangle_color, line_color;
vector<glvertex> triangle_vertices;
vector<glvertex> line_vertices;
void glapplymatrix(const transmatrix& V);
#endif
void glflush() {
#if MINIMIZE_GL_CALLS
if(isize(triangle_vertices)) {
// printf("%08X %08X | %d shapes, %d/%d vertices\n", triangle_color, line_color, shapes_merged, isize(triangle_vertices), isize(line_vertices));
if(triangle_color) {
glhr::be_nontextured();
glapplymatrix(Id);
glhr::current_vertices = NULL;
glhr::vertices(triangle_vertices);
glhr::color2(triangle_color);
glDrawArrays(GL_TRIANGLES, 0, isize(triangle_vertices));
}
triangle_vertices.clear();
}
if(isize(line_vertices)) {
if(line_color) {
glhr::be_nontextured();
glapplymatrix(Id);
glhr::current_vertices = NULL;
glhr::vertices(line_vertices);
glhr::color2(line_color);
glDrawArrays(GL_LINES, 0, isize(line_vertices));
}
line_vertices.clear();
}
shapes_merged = 0;
#endif
if(isize(text_vertices)) {
// printf("%08X | %d texts, %d vertices\n", text_color, texts_merged, isize(text_vertices));
glhr::be_textured();
dynamicval<eModel> pm(pmodel, mdUnchanged);
if(!svg::in) current_display->set_all(0);
glBindTexture(GL_TEXTURE_2D, text_texture);
glhr::color2(text_color);
glhr::set_depthtest(false);
for(int ed = (current_display->stereo_active() && text_shift)?-1:0; ed<2; ed+=2) {
glhr::set_modelview(glhr::translate(-ed*text_shift-current_display->xcenter,-current_display->ycenter, current_display->scrdist));
current_display->set_mask(ed);
glhr::current_vertices = NULL;
glhr::prepare(text_vertices);
glDrawArrays(GL_TRIANGLES, 0, isize(text_vertices));
GLERR("print");
}
if(current_display->stereo_active() && text_shift && !svg::in) current_display->set_mask(0);
texts_merged = 0;
text_vertices.clear();
}
}
#endif
#if ISMOBILE==0
SDL_Surface *aux;
#endif
#if CAP_POLY
#define POLYMAX 60000
vector<glvertex> glcoords;
#endif
int spherespecial, spherephase;
#if CAP_POLY
int polyi;
int polyx[POLYMAX], polyxr[POLYMAX], polyy[POLYMAX];
int poly_flags;
void add1(const hyperpoint& H) {
glcoords.push_back(glhr::pointtogl(H));
}
bool is_behind(const hyperpoint& H) {
return pmodel == mdDisk && (hyperbolic ? H[2] >= 0 : true) && vid.alpha + H[2] <= BEHIND_LIMIT;
}
hyperpoint be_just_on_view(const hyperpoint& H1, const hyperpoint &H2) {
using namespace hyperpoint_vec;
// H1[2] * t + H2[2] * (1-t) == BEHIND_LIMIT - vid.alpha
// H2[2]- BEHIND_LIMIT + vid.alpha = t * (H2[2] - H1[2])
ld t = (H2[2] - BEHIND_LIMIT + vid.alpha) / (H2[2] - H1[2]);
return H1 * t + H2 * (1-t);
}
bool last_infront;
bool nif_error_in(ld x1, ld y1, ld x2, ld y2) {
return pow(x1 * x2 + y2 * y2, 2) < (x1*x1+y1*y1)*(x2*x2+y2*y2)*.5;
}
bool knowgood;
hyperpoint goodpoint;
vector<pair<int, hyperpoint>> tofix;
bool two_sided_model() {
if(DIM == 3) return false;
if(pmodel == mdHyperboloid) return !euclid;
// if(pmodel == mdHemisphere) return true;
if(pmodel == mdDisk) return sphere;
if(pmodel == mdHemisphere) return true;
if(pmodel == mdRotatedHyperboles) return true;
if(pmodel == mdSpiral && conformal::spiral_cone < 360) return true;
return false;
}
int get_side(const hyperpoint& H) {
if(pmodel == mdDisk && sphere) {
double curnorm = H[0]*H[0]+H[1]*H[1]+H[2]*H[2];
double horizon = curnorm / vid.alpha;
return (H[2] <= -horizon) ? -1 : 1;
}
if(pmodel == mdRotatedHyperboles)
return H[1] > 0 ? -1 : 1;
if(pmodel == mdHyperboloid && hyperbolic)
return (conformal::sin_ball * H[2] > -conformal::cos_ball * H[1]) ? -1 : 1;
if(pmodel == mdHyperboloid && sphere)
return (conformal::sin_ball * H[2] > conformal::cos_ball * H[1]) ? -1 : 1;
if(pmodel == mdHemisphere) {
hyperpoint res;
applymodel(H, res);
return res[2] < 0 ? -1 : 1;
}
if(pmodel == mdSpiral && conformal::spiral_cone < 360) {
return cone_side(H);
}
return 0;
}
bool correct_side(const hyperpoint& H) {
return get_side(H) == spherespecial;
}
hyperpoint Hlast;
void fixpoint(glvertex& hscr, hyperpoint H) {
hyperpoint bad = H, good = goodpoint;
for(int i=0; i<10; i++) {
hyperpoint mid = midz(bad, good);
if(correct_side(mid))
good = mid;
else
bad = mid;
}
hyperpoint Hscr;
applymodel(good, Hscr);
hscr = glhr::makevertex(Hscr[0]*current_display->radius, Hscr[1]*current_display->radius*vid.stretch, Hscr[2]*current_display->radius);
}
void addpoint(const hyperpoint& H) {
if(true) {
ld z = current_display->radius;
// if(vid.alpha + H[2] <= BEHIND_LIMIT && pmodel == mdDisk) poly_flags |= POLY_BEHIND;
if(spherespecial) {
if(correct_side(H)) {
poly_flags |= POLY_INFRONT, last_infront = false;
if(!knowgood || (spherespecial > 0 ? H[2]>goodpoint[2] : H[2]<goodpoint[2])) goodpoint = H, knowgood = true;
}
else if(sphere && (poly_flags & POLY_ISSIDE)) {
double curnorm = H[0]*H[0]+H[1]*H[1]+H[2]*H[2];
double horizon = curnorm / vid.alpha;
poly_flags |= POLY_NOTINFRONT;
if(last_infront && nif_error_in(glcoords.back()[0], glcoords.back()[1], H[0], H[1]))
poly_flags |= POLY_NIF_ERROR;
last_infront = true;
z *=
(sqrt(curnorm - horizon*horizon) / (vid.alpha - horizon)) /
(sqrt(curnorm - H[2]*H[2]) / (vid.alpha+H[2]));
}
else {
poly_flags |= POLY_NOTINFRONT;
tofix.push_back(make_pair(glcoords.size(), H));
add1(H);
return;
}
}
hyperpoint Hscr;
applymodel(H, Hscr);
if(sphere && pmodel == mdSpiral) {
if(isize(glcoords)) {
hyperpoint Hscr1;
band_shift += 2 * M_PI;
applymodel(H, Hscr1);
using namespace hyperpoint_vec;
if(hypot_d(2, Hlast-Hscr1) < hypot_d(2, Hlast-Hscr)) { Hscr = Hscr1; }
band_shift -= 4 * M_PI;
applymodel(H, Hscr1);
if(hypot_d(2, Hlast-Hscr1) < hypot_d(2, Hlast-Hscr)) { Hscr = Hscr1; }
band_shift += 2 * M_PI;
}
Hlast = Hscr;
}
if(DIM == 2) {
for(int i=0; i<3; i++) Hscr[i] *= z;
Hscr[1] *= vid.stretch;
}
else {
Hscr[0] *= z;
Hscr[1] *= z * vid.stretch;
Hscr[2] = 1 - 2 * (-Hscr[2] - conformal::clip_min) / (conformal::clip_max - conformal::clip_min);
}
add1(Hscr);
}
}
void coords_to_poly() {
polyi = isize(glcoords);
for(int i=0; i<polyi; i++) {
if(!current_display->stereo_active()) glcoords[i][2] = 0;
polyx[i] = current_display->xcenter + glcoords[i][0] - glcoords[i][2];
polyxr[i] = current_display->xcenter + glcoords[i][0] + glcoords[i][2];
polyy[i] = current_display->ycenter + glcoords[i][1];
}
}
void addpoly(const transmatrix& V, const vector<glvertex> &tab, int ofs, int cnt) {
if(pmodel == mdFlatten) {
for(int i=ofs; i<ofs+cnt; i++) {
hyperpoint h = glhr::gltopoint(tab[i]);
h[3] = 1;
h = V * h;
add1(h);
}
return;
}
tofix.clear(); knowgood = false;
hyperpoint last = V * glhr::gltopoint(tab[ofs]);
bool last_behind = is_behind(last);
if(!last_behind) addpoint(last);
hyperpoint enter = C0;
hyperpoint firstleave;
int start_behind = last_behind ? 1 : 0;
for(int i=ofs+1; i<ofs+cnt; i++) {
hyperpoint curr = V*glhr::gltopoint(tab[i]);
if(is_behind(curr) != last_behind) {
hyperpoint h = be_just_on_view(last, curr);
if(start_behind == 1) start_behind = 2, firstleave = h;
if(!last_behind) enter = h;
else if(h[0] * enter[0] + h[1] * enter[1] < 0) poly_flags |= POLY_BEHIND;
addpoint(h);
last_behind = !last_behind;
}
if(!last_behind) addpoint(curr);
last = curr;
}
if(start_behind == 2) {
if(firstleave[0] * enter[0] + firstleave[1] * enter[1] < 0) poly_flags |= POLY_BEHIND;
else addpoint(firstleave);
}
if(knowgood && isize(tofix)) {
if(true) {
hyperpoint Hx = V * C0, Hy = goodpoint;
for(int i=0; i<20; i++) {
hyperpoint mid = midz(Hx, Hy);
if(correct_side(mid)) Hy = mid;
else Hx = mid;
}
using namespace hyperpoint_vec;
goodpoint = midz(Hy, goodpoint);
}
for(auto& p: tofix)
fixpoint(glcoords[p.first], p.second);
/*
hyperpoint Hscr;
applymodel(goodpoint, Hscr);
glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius+10, Hscr[1]*current_display->radius*vid.stretch, Hscr[2]*vid.radius));
glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius, Hscr[1]*current_display->radius*vid.stretch+10, Hscr[2]*vid.radius));
glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius-10, Hscr[1]*current_display->radius*vid.stretch, Hscr[2]*vid.radius));
glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius, Hscr[1]*current_display->radius*vid.stretch-10, Hscr[2]*vid.radius));
glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius+10, Hscr[1]*current_display->radius*vid.stretch, Hscr[2]*vid.radius)); */
}
}
#if CAP_SDLGFX
void aapolylineColor(SDL_Surface *s, int*x, int *y, int polyi, color_t col) {
for(int i=1; i<polyi; i++)
aalineColor(s, x[i-1], y[i-1], x[i], y[i], col);
}
void polylineColor(SDL_Surface *s, int *x, int *y, int polyi, color_t col) {
for(int i=1; i<polyi; i++)
lineColor(s, x[i-1], y[i-1], x[i], y[i], col);
}
void filledPolygonColorI(SDL_Surface *s, int* px, int *py, int polyi, color_t col) {
std::vector<Sint16> spx(px, px + polyi);
std::vector<Sint16> spy(py, py + polyi);
filledPolygonColor(s, spx.data(), spy.data(), polyi, col);
}
#endif
#if CAP_TEXTURE
void drawTexturedTriangle(SDL_Surface *s, int *px, int *py, glvertex *tv, color_t col) {
transmatrix source = {{{ld(px[0]),ld(px[1]),ld(px[2])}, {ld(py[0]),ld(py[1]),ld(py[2])}, {1,1,1}}};
transmatrix target = {{{tv[0][0],tv[1][0],tv[2][0]}, {tv[0][1],tv[1][1],tv[2][1]}, {1,1,1}}};
transmatrix isource = inverse(source);
int minx = px[0], maxx = px[0];
int miny = py[0], maxy = py[0];
for(int i=1; i<3; i++)
minx = min(minx, px[i]), maxx = max(maxx, px[i]),
miny = min(miny, py[i]), maxy = max(maxy, py[i]);
for(int mx=minx; mx<maxx; mx++)
for(int my=miny; my<maxy; my++) {
hyperpoint h = isource * point3(mx, my, 1);
if(h[0] >= -1e-7 && h[1] >= -1e-7 && h[2] >= -1e-7) {
hyperpoint ht = target * h;
int tw = texture::config.data.twidth;
int x = int(ht[0] * tw) & (tw-1);
int y = int(ht[1] * tw) & (tw-1);
color_t c = texture::config.data.texture_pixels[y * tw + x];
auto& pix = qpixel(s, mx, my);
for(int p=0; p<3; p++) {
int alpha = part(c, 3) * part(col, 0);
auto& v = part(pix, p);
v = ((255*255 - alpha) * 255 * v + alpha * part(col, p+1) * part(c, p) + 255 * 255 * 255/2 + 1) / (255 * 255 * 255);
}
}
}
}
#endif
#if CAP_GL
void glapplymatrix(const transmatrix& V) {
GLfloat mat[16];
int id = 0;
if(in_perspective() && DIM == 3) {
if(spherephase & 4) {
for(int y=0; y<4; y++) {
for(int x=0; x<4; x++) mat[id++] = -V[x][y];
}
}
else {
for(int y=0; y<4; y++) {
for(int x=0; x<4; x++) mat[id++] = V[x][y];
}
}
glhr::set_modelview(glhr::as_glmatrix(mat));
return;
}
if(DIM == 3) {
for(int y=0; y<4; y++)
for(int x=0; x<4; x++) mat[id++] = V[x][y];
}
else {
for(int y=0; y<3; y++) {
for(int x=0; x<3; x++) mat[id++] = V[x][y];
mat[id++] = 0;
}
mat[12] = 0;
mat[13] = 0;
if(glhr::current_shader_projection != glhr::shader_projection::band)
mat[14] = GLfloat(vid.alpha);
else
mat[14] = 0;
mat[15] = 1;
}
if(vid.stretch != 1) mat[1] *= vid.stretch, mat[5] *= vid.stretch, mat[9] *= vid.stretch, mat[13] *= vid.stretch;
if(conformal::model_has_orientation()) {
if(DIM == 3) for(int a=0; a<4; a++)
conformal::apply_orientation_yz(mat[a*4+1], mat[a*4+2]);
for(int a=0; a<4; a++)
conformal::apply_orientation(mat[a*4], mat[a*4+1]);
}
glhr::set_modelview(glhr::as_glmatrix(mat));
}
int global_projection;
#if MAXMDIM >= 4
extern renderbuffer *floor_textures;
#endif
void dqi_poly::gldraw() {
auto& v = *tab;
int ioffset = offset;
#if MINIMIZE_GL_CALLS
if(current_display->stereo_active() == 0 && !tinf && (color == 0 || ((flags & (POLY_VCONVEX | POLY_CCONVEX)) && !(flags & (POLY_INVERSE | POLY_FORCE_INVERTED))))) {
if(color != triangle_color || outline != line_color || texts_merged) {
glflush();
triangle_color = color;
line_color = outline;
}
shapes_merged++;
if((flags & POLY_CCONVEX) && !(flags & POLY_VCONVEX)) {
vector<glvertex> v2(cnt+1);
for(int i=0; i<cnt+1; i++) v2[i] = glhr::pointtogl( V * glhr::gltopoint( v[offset+i-1] ) );
if(color) for(int i=0; i<cnt; i++) triangle_vertices.push_back(v2[0]), triangle_vertices.push_back(v2[i]), triangle_vertices.push_back(v2[i+1]);
for(int i=1; i<cnt; i++) line_vertices.push_back(v2[i]), line_vertices.push_back(v2[i+1]);
}
else {
vector<glvertex> v2(cnt);
for(int i=0; i<cnt; i++) v2[i] = glhr::pointtogl( V * glhr::gltopoint( v[offset+i] ) );
if(color) for(int i=2; i<cnt-1; i++) triangle_vertices.push_back(v2[0]), triangle_vertices.push_back(v2[i-1]), triangle_vertices.push_back(v2[i]);
for(int i=1; i<cnt; i++) line_vertices.push_back(v2[i-1]), line_vertices.push_back(v2[i]);
}
return;
}
else glflush();
#endif
if(tinf) {
glhr::be_textured();
glBindTexture(GL_TEXTURE_2D, tinf->texture_id);
glhr::vertices_texture(v, tinf->tvertices, offset, offset_texture);
ioffset = 0;
}
else {
glhr::be_nontextured();
glhr::vertices(v);
}
for(int ed = current_display->stereo_active() ? -1 : 0; ed<2; ed+=2) {
if(global_projection && global_projection != ed) continue;
current_display->set_all(ed);
bool draw = color;
if(shaderside_projection) {
if(glhr::current_shader_projection == glhr::shader_projection::band && V[2][2] > 1e8) continue;
glapplymatrix(V);
}
if(draw) {
if(flags & POLY_TRIANGLES) {
glhr::color2(color, (flags & POLY_INTENSE) ? 2 : 1);
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + (euclid ? 20 : 5 / sightranges[geometry]) : 1.0);
glDrawArrays(GL_TRIANGLES, ioffset, cnt);
}
else {
glEnable(GL_STENCIL_TEST);
glColorMask( GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE );
glhr::set_depthtest(false);
glStencilOp( GL_INVERT, GL_INVERT, GL_INVERT);
glStencilFunc( GL_ALWAYS, 0x1, 0x1 );
glhr::color2(0xFFFFFFFF);
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt);
current_display->set_mask(ed);
glhr::color2(color);
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + (euclid ? 20 : 5 / sightranges[geometry]) : 1.0);
if(flags & (POLY_INVERSE | POLY_FORCE_INVERTED)) {
glStencilOp( GL_ZERO, GL_ZERO, GL_ZERO);
glStencilFunc( GL_NOTEQUAL, 1, 1);
GLfloat xx = vid.xres;
GLfloat yy = vid.yres;
GLfloat dist = shaderside_projection ? current_display->scrdist : 0;
vector<glvertex> scr = {
glhr::makevertex(-xx, -yy, dist),
glhr::makevertex(+xx, -yy, dist),
glhr::makevertex(+xx, +yy, dist),
glhr::makevertex(-xx, +yy, dist)
};
glhr::vertices(scr);
glhr::id_modelview();
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, 0, 4);
glhr::vertices(v);
if(shaderside_projection) glapplymatrix(V);
}
else {
glStencilOp( GL_ZERO, GL_ZERO, GL_ZERO);
glStencilFunc( GL_EQUAL, 1, 1);
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt);
}
glDisable(GL_STENCIL_TEST);
}
}
if(outline && !(flags & POLY_TRIANGLES)) {
glhr::color2(outline);
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + (euclid ? 20 : 5 / sightranges[geometry]) : 1.0);
glDrawArrays(GL_LINE_STRIP, offset, cnt);
}
}
}
#endif
ld scale_at(const transmatrix& T) {
if(DIM == 3 && pmodel == mdPerspective) return 1 / abs((tC0(T))[2]);
if(sol) return 1;
using namespace hyperpoint_vec;
hyperpoint h1, h2, h3;
applymodel(tC0(T), h1);
applymodel(T * xpush0(.01), h2);
applymodel(T * ypush(.01) * C0, h3);
return sqrt(hypot_d(2, h2-h1) * hypot_d(2, h3-h1) / .0001);
}
ld linewidthat(const hyperpoint& h) {
if(!(vid.antialias & AA_LINEWIDTH)) return 1;
else if(hyperbolic && pmodel == mdDisk && vid.alpha == 1 && !ISWEB) {
double dz = h[DIM];
if(dz < 1 || abs(dz-current_display->scrdist) < 1e-6) return 1;
else {
double dx = sqrt(dz * dz - 1);
double dfc = dx/(dz+1);
dfc = 1 - dfc*dfc;
return dfc;
}
}
else if(svg::in || inHighQual) {
using namespace hyperpoint_vec;
hyperpoint h0 = h / zlevel(h);
transmatrix T = rgpushxto0(h0);
return scale_at(T);
}
return 1;
}
void set_width(ld w) {
#if MINIMIZE_GL_CALLS
if(w != glhr::current_linewidth) glflush();
#endif
glhr::set_linewidth(w);
}
// -radius to +3radius
int mercator_coord;
int mercator_loop_min = 0, mercator_loop_max = 0;
ld mercator_period;
void fixMercator(bool tinf) {
if(pmodel == mdBand)
mercator_period = 4 * current_display->radius;
else
mercator_period = 2 * current_display->radius;
if(!conformal::model_straight)
for(auto& g: glcoords)
conformal::apply_orientation(g[0], g[1]);
if(pmodel == mdSinusoidal)
for(int i = 0; i<isize(glcoords); i++)
glcoords[i][mercator_coord] /= cos(glcoords[i][1] / current_display->radius / vid.stretch * M_PI);
ld hperiod = mercator_period / 2;
mercator_coord = 0;
auto dist = [] (ld a, ld b) { return max(b, a-b); };
ld chypot = hypot(dist(vid.xres, current_display->xcenter), dist(vid.yres, current_display->ycenter));
ld cmin = -chypot/2, cmax = chypot/2, dmin = -chypot, dmax = chypot;
if(mercator_coord)
swap(cmin, dmin), swap(cmax, dmax);
if(pmodel == mdSinusoidal)
dmin = -vid.stretch * current_display->radius / 2, dmax = vid.stretch * current_display->radius / 2;
if(pmodel == mdBandEquidistant)
dmin = -vid.stretch * current_display->radius / 2, dmax = vid.stretch * current_display->radius / 2;
if(pmodel == mdBandEquiarea)
dmin = -vid.stretch * current_display->radius / M_PI, dmax = vid.stretch * current_display->radius / M_PI;
for(int i = 0; i<isize(glcoords); i++) {
while(glcoords[0][mercator_coord] < hperiod) glcoords[0][mercator_coord] += mercator_period;
while(glcoords[0][mercator_coord] > hperiod) glcoords[0][mercator_coord] -= mercator_period;
}
ld first = glcoords[0][mercator_coord];
ld next = first;
ld mincoord = first, maxcoord = first;
for(int i = 0; i<isize(glcoords); i++) {
while(glcoords[i][mercator_coord] < next - hperiod)
glcoords[i][mercator_coord] += mercator_period;
while(glcoords[i][mercator_coord] > next + hperiod)
glcoords[i][mercator_coord] -= mercator_period;
next = glcoords[i][mercator_coord];
mincoord = min<ld>(mincoord, glcoords[i][mercator_coord]);
maxcoord = max<ld>(maxcoord, glcoords[i][mercator_coord]);
}
if(abs(mincoord) > 50000 || abs(maxcoord) > 50000 || std::isnan(mincoord) || std::isnan(maxcoord)) {
mercator_loop_max--;
return;
}
ld last = first;
while(last < next - hperiod) last += mercator_period;
while(last > next + hperiod) last -= mercator_period;
if(first == last) {
while(mincoord > cmin)
mercator_loop_min--, mincoord -= mercator_period;
while(maxcoord < cmax)
mercator_loop_max++, maxcoord += mercator_period;
if(pmodel == mdSinusoidal)
for(int i = 0; i<isize(glcoords); i++)
glcoords[i][mercator_coord] *= cos(glcoords[i][1] / current_display->radius / vid.stretch * M_PI);
if(!conformal::model_straight)
for(auto& g: glcoords)
conformal::apply_orientation(g[1], g[0]);
}
else {
if(tinf) {
// this cannot work in Mercator
mercator_loop_max--; return;
}
if(last < first) {
reverse(glcoords.begin(), glcoords.end());
swap(first, last);
}
while(maxcoord > cmin) {
for(int i=0; i<isize(glcoords); i++) glcoords[i][mercator_coord] -= mercator_period;
first -= mercator_period; last -= mercator_period;
mincoord -= mercator_period; maxcoord -= mercator_period;
}
int base = isize(glcoords);
int minto = mincoord;
while(minto < cmax) {
for(int i=0; i<base; i++) {
glcoords.push_back(glcoords[isize(glcoords)-base]);
glcoords.back()[mercator_coord] += mercator_period;
}
minto += mercator_period;
}
if(pmodel == mdSinusoidal)
for(int i = 0; i<isize(glcoords); i++)
glcoords[i][mercator_coord] *= cos(glcoords[i][1] / current_display->radius / vid.stretch * M_PI);
glcoords.push_back(glcoords.back());
glcoords.push_back(glcoords[0]);
for(int u=1; u<=2; u++) {
auto& v = glcoords[isize(glcoords)-u][1-mercator_coord];
v = v < 0 ? dmin : dmax;
}
if(!conformal::model_straight)
for(auto& g: glcoords)
conformal::apply_orientation(g[1], g[0]);
/* printf("cycling %d -> %d\n", base, qglcoords);
for(int a=0; a<qglcoords; a++)
printf("[%3d] %10.5lf %10.5lf\n", a, glcoords[a][0], glcoords[a][1]); */
}
}
bool in_twopoint = false;
ld glhypot2(glvertex a, glvertex b) {
return (a[0]-b[0]) * (a[0]-b[0]) + (a[1]-b[1]) * (a[1]-b[1]) + (a[2]-b[2]) * (a[2]-b[2]);
}
void compute_side_by_centerin(dqi_poly *p, bool& nofill) {
hyperpoint hscr;
hyperpoint h1 = p->V * p->intester;
if(is_behind(h1)) {
if(sphere) {
for(int i=0; i<3; i++) h1[i] = -h1[i];
poly_flags &= ~POLY_CENTERIN;
}
else
nofill = true;
}
applymodel(h1, hscr); hscr[0] *= current_display->radius; hscr[1] *= current_display->radius * vid.stretch;
for(int i=0; i<isize(glcoords)-1; i++) {
double x1 = glcoords[i][0] - hscr[0];
double y1 = glcoords[i][1] - hscr[1];
double x2 = glcoords[i+1][0] - hscr[0];
double y2 = glcoords[i+1][1] - hscr[1];
if(asign(y1, y2)) {
ld x = xcross(x1, y1, x2, y2);
if(x < -1e-6) poly_flags ^= POLY_CENTERIN;
else if (x < 1e-6) nofill = true;
}
}
poly_flags &= ~POLY_INVERSE;
if(poly_flags & POLY_CENTERIN) {
poly_flags |= POLY_INVERSE;
if(abs(zlevel(tC0(p->V)) - 1) > 1e-6) nofill = true;
/* nofill = true;
outline = (flags & POLY_CENTERIN) ? 0x00FF00FF : 0xFF0000FF;
addpoint(hscr); */
}
/*
if(poly_flags & POLY_BADCENTERIN) {
glcoords.push_back(glhr::makevertex(hscr[0]+10, hscr[1]*vid.stretch, hscr[2]));
glcoords.push_back(glhr::makevertex(hscr[0], hscr[1]*vid.stretch+10, hscr[2]));
glcoords.push_back(glhr::makevertex(hscr[0]-10, hscr[1]*vid.stretch, hscr[2]));
glcoords.push_back(glhr::makevertex(hscr[0], hscr[1]*vid.stretch-10, hscr[2]));
glcoords.push_back(glhr::makevertex(hscr[0]+10, hscr[1]*vid.stretch, hscr[2]));
} */
}
void compute_side_by_area() {
double rarea = 0;
for(int i=0; i<isize(glcoords)-1; i++)
rarea += glcoords[i][0] * glcoords[i+1][1] - glcoords[i][1] * glcoords[i+1][0];
rarea += glcoords.back()[0] * glcoords[0][1] - glcoords.back()[1] * glcoords[0][0];
if(rarea>0)
poly_flags ^= POLY_INVERSE;
}
ld get_width(dqi_poly* p) {
if((p->flags & POLY_FORCEWIDE) || pmodel == mdUnchanged)
return p->linewidth;
else if(p->flags & POLY_PRECISE_WIDE) {
ld maxwidth = 0;
for(int i=0; i<p->cnt; i++) {
hyperpoint h1 = p->V * glhr::gltopoint((*p->tab)[p->offset+i]);
maxwidth = max(maxwidth, linewidthat(h1));
}
return maxwidth * p->linewidth;
}
else
return linewidthat(tC0(p->V)) * p->linewidth;
}
void debug_this() { }
void dqi_poly::draw() {
if(flags & POLY_DEBUG) debug_this();
dynamicval<ld> bs(hr::band_shift, band_shift);
if(!hyperbolic && among(pmodel, mdPolygonal, mdPolynomial)) {
bool any = false;
for(int i=0; i<cnt; i++) {
hyperpoint h1 = V * glhr::gltopoint((*tab)[offset+i]);
if(h1[2] > 0) any = true;
}
if(!any) return;
}
if(sphere && tinf && DIM == 2 && cnt > 3) {
int i = cnt;
cnt = 3;
for(int j=0; j<i; j+=3) {
offset += j;
offset_texture += j;
draw();
offset -= j;
offset_texture -= j;
}
cnt = i;
return;
}
if(sphere && pmodel == mdTwoPoint && !in_twopoint) {
#define MAX_PHASE 4
vector<glvertex> phases[MAX_PHASE];
extern int twopoint_sphere_flips;
extern bool twopoint_do_flips;
int pha;
if(twopoint_do_flips) {
for(int i=0; i<cnt; i++) {
hyperpoint h1 = V * glhr::gltopoint((*tab)[offset+i]);
for(int j=0; j<MAX_PHASE; j++) {
twopoint_sphere_flips = j;
hyperpoint h2; applymodel(h1, h2);
using namespace hyperpoint_vec;
glvertex h = glhr::pointtogl(h2 * current_display->radius); h[1] *= vid.stretch;
if(i == 0)
phases[j].push_back(h);
else {
int best = -1;
ld bhypot = 1e60;
for(int j0=0; j0<MAX_PHASE; j0++)
if(isize(phases[j0]) == i) {
ld chypot = glhypot2(phases[j0].back(), h);
if(chypot < bhypot || best == -1) bhypot = chypot, best = j0;
}
phases[best].push_back(h);
}
}
}
twopoint_sphere_flips = 0;
pha = MAX_PHASE-1;
}
else {
pha = 1;
if(true) {
// a
// b
// lin(a,b) is of form (x, 0, z)
int cpha = 0;
for(int i=0; i<cnt; i++) {
using namespace hyperpoint_vec;
hyperpoint h1 = V * glhr::gltopoint((*tab)[offset+i]);
hyperpoint mh1; applymodel(h1, mh1); mh1[1] *= vid.stretch;
phases[cpha].push_back(glhr::pointtogl(mh1 * current_display->radius));
// check if the i-th edge intersects the boundary of the ellipse
// (which corresponds to the segment between the antipodes of foci)
// if yes, switch cpha to the opposite
hyperpoint h2 = V * glhr::gltopoint((*tab)[offset+(i+1)%cnt]);
hyperpoint ah1 = h1, ah2 = h2;
conformal::apply_orientation(ah1[0], ah1[1]);
conformal::apply_orientation(ah2[0], ah2[1]);
if(ah1[1] * ah2[1] > 0) continue;
ld c1 = ah1[1], c2 = -ah2[1];
if(c1 < 0) c1 = -c1, c2 = -c2;
hyperpoint h = ah1 * c1 + ah2 * c2;
h /= hypot_d(3, h);
if(h[2] < 0 && abs(h[0]) < sin(vid.twopoint_param)) cpha = 1-cpha, pha = 2;
}
if(cpha == 1) pha = 0;
}
}
dynamicval<eModel> d1(pmodel, mdUnchanged);
dynamicval<transmatrix> d2(V, Id);
dynamicval<int> d3(offset, 0);
dynamicval<decltype(tab)> d4(tab, tab);
for(int j=0; j<pha; j++) {
dynamicval<int> d5(cnt, isize(phases[j]));
tab = &phases[j];
draw();
}
return;
}
/* if(spherespecial && prio == PPR::MOBILE_ARROW) {
if(spherephase == 0) return;
dynamicval<int> ss(spherespecial, 0);
draw();
return;
} */
#if CAP_GL
if(vid.usingGL && (current_display->set_all(global_projection), shaderside_projection)) {
set_width(get_width(this));
flags &= ~POLY_INVERSE;
gldraw();
return;
}
#endif
glcoords.clear();
poly_flags = flags;
double d = 0, curradius = 0;
if(sphere) {
d = det(V);
curradius = pow(abs(d), 1/3.);
}
/* outline = 0x80808080;
color = 0; */
last_infront = false;
addpoly(V, *tab, offset, cnt);
if(!(sphere && vid.alpha < .9)) if(pmodel != mdJoukowsky) if(!(flags & POLY_ALWAYS_IN)) for(int i=1; i<isize(glcoords); i++) {
ld dx = glcoords[i][0] - glcoords[i-1][0];
ld dy = glcoords[i][1] - glcoords[i-1][1];
if(dx > vid.xres * 2 || dy > vid.yres * 2) return;
}
if(poly_flags & POLY_BEHIND) return;
if(isize(glcoords) <= 1) return;
mercator_loop_min = mercator_loop_max = 0;
if(sphere && mdBandAny())
fixMercator(tinf);
int poly_limit = max(vid.xres, vid.yres) * 2;
if(0) for(auto& p: glcoords) {
if(abs(p[0]) > poly_limit || abs(p[1]) > poly_limit)
return; // too large!
}
bool equi = mdAzimuthalEqui() || pmodel == mdFisheye;
bool nofill = false;
if(poly_flags & POLY_NIF_ERROR) return;
if(spherespecial == 1 && sphere && (poly_flags & POLY_INFRONT) && (poly_flags & POLY_NOTINFRONT) && vid.alpha <= 1) {
bool around_center = false;
for(int i=0; i<isize(glcoords)-1; i++) {
double x1 = glcoords[i][0];
double y1 = glcoords[i][1];
double x2 = glcoords[i+1][0];
double y2 = glcoords[i+1][1];
if(asign(y1, y2)) {
ld x = xcross(x1, y1, x2, y2);
if(x < -1e-6) around_center = !around_center;
}
}
if(around_center) return;
}
bool can_have_inverse = false;
if(sphere && pmodel == mdDisk && (spherespecial > 0 || equi)) can_have_inverse = true;
if(pmodel == mdJoukowsky) can_have_inverse = true;
if(pmodel == mdJoukowskyInverted && vid.skiprope) can_have_inverse = true;
if(pmodel == mdDisk && hyperbolic && vid.alpha <= -1) can_have_inverse = true;
if(pmodel == mdSpiral && vid.skiprope) can_have_inverse = true;
if(pmodel == mdCentralInversion) can_have_inverse = true;
if(can_have_inverse && !(poly_flags & POLY_ISSIDE)) {
if(!tinf)
compute_side_by_centerin(this, nofill);
else {
if(d < 0) poly_flags ^= POLY_INVERSE;
if(pmodel == mdCentralInversion) poly_flags ^= POLY_INVERSE;
compute_side_by_area();
}
if(poly_flags & POLY_INVERSE) {
if(curradius < vid.alpha - 1e-6) return;
if(!sphere) return;
}
}
else poly_flags &=~ POLY_INVERSE;
if(spherespecial) {
if(!hiliteclick && !(poly_flags & POLY_INFRONT)) return;
}
int lastl = 0;
for(int l=mercator_loop_min; l <= mercator_loop_max; l++) {
if(l || lastl) {
for(int i=0; i<isize(glcoords); i++) {
if(pmodel == mdSinusoidal) {
ld y = glcoords[i][1], x = glcoords[i][0];
conformal::apply_orientation(x, y);
mercator_period = 2 * current_display->radius * cos(y / current_display->radius / vid.stretch * M_PI);
}
glcoords[i][mercator_coord] += conformal::ocos * mercator_period * (l - lastl);
glcoords[i][1-mercator_coord] += conformal::osin * mercator_period * (l - lastl);
}
lastl = l;
}
if(equi && (poly_flags & POLY_INVERSE)) {
if(abs(zlevel(V * C0) - 1) < 1e-6 && !tinf) {
// we should fill the other side
ld h = atan2(glcoords[0][0], glcoords[0][1]);
for(int i=0; i<=360; i++) {
ld a = i * degree + h;
glcoords.push_back(glhr::makevertex(current_display->radius * sin(a), current_display->radius * vid.stretch * cos(a), current_display->scrdist));
}
poly_flags ^= POLY_INVERSE;
}
else {
// If we are on a zlevel, the algorithm above will not work correctly.
// It is hard to tell what to do in this case. Just fill neither side
nofill = true;
}
}
#if CAP_GL
if(vid.usingGL) {
poly_flags &= ~(POLY_VCONVEX | POLY_CCONVEX);
// if(pmodel == 0) for(int i=0; i<qglcoords; i++) glcoords[i][2] = current_display->scrdist;
if(tinf && (poly_flags & POLY_INVERSE)) {
return;
}
set_width(get_width(this));
dqi_poly npoly = (*this);
npoly.V = Id;
npoly.tab = &glcoords;
npoly.offset = 0;
npoly.cnt = isize(glcoords);
if(nofill) npoly.color = 0, npoly.tinf = NULL;
npoly.flags = poly_flags;
npoly.gldraw();
continue;
}
#endif
#if CAP_SVG==1
if(svg::in) {
coords_to_poly();
color_t col = color;
if(poly_flags & POLY_INVERSE) col = 0;
svg::polygon(polyx, polyy, polyi, col, outline, get_width(this));
continue;
}
#endif
coords_to_poly();
#if CAP_XGD==1
gdpush(1); gdpush(color); gdpush(outline); gdpush(polyi);
for(int i=0; i<polyi; i++) gdpush(polyx[i]), gdpush(polyy[i]);
#elif CAP_SDLGFX==1
if(tinf) {
#if CAP_TEXTURE
if(!(poly_flags & POLY_INVERSE))
for(int i=0; i<polyi; i += 3)
drawTexturedTriangle(s, polyx+i, polyy+i, &tinf->tvertices[offset_texture + i], color);
#endif
}
else if(poly_flags & POLY_INVERSE) {
int i = polyi;
if(true) {
polyx[i] = 0; polyy[i] = 0; i++;
polyx[i] = vid.xres; polyy[i] = 0; i++;
polyx[i] = vid.xres; polyy[i] = vid.yres; i++;
polyx[i] = 0; polyy[i] = vid.yres; i++;
polyx[i] = 0; polyy[i] = 0; i++;
}
filledPolygonColorI(s, polyx, polyy, polyi+5, color);
}
else
filledPolygonColorI(s, polyx, polyy, polyi, color);
if(current_display->stereo_active()) filledPolygonColorI(aux, polyxr, polyy, polyi, color);
((vid.antialias & AA_NOGL) ?aapolylineColor:polylineColor)(s, polyx, polyy, polyi, outline);
if(current_display->stereo_active()) aapolylineColor(aux, polyxr, polyy, polyi, outline);
if(vid.xres >= 2000 || fatborder) {
int xmi = 3000, xma = -3000;
for(int t=0; t<polyi; t++) xmi = min(xmi, polyx[t]), xma = max(xma, polyx[t]);
if(xma > xmi + 20) for(int x=-1; x<2; x++) for(int y=-1; y<=2; y++) if(x*x+y*y == 1) {
for(int t=0; t<polyi; t++) polyx[t] += x, polyy[t] += y;
aapolylineColor(s, polyx, polyy, polyi, outline);
for(int t=0; t<polyi; t++) polyx[t] -= x, polyy[t] -= y;
}
}
#endif
}
}
vector<glvertex> prettylinepoints;
void prettypoint(const hyperpoint& h) {
prettylinepoints.push_back(glhr::pointtogl(h));
}
void prettylinesub(const hyperpoint& h1, const hyperpoint& h2, int lev) {
if(lev >= 0) {
hyperpoint h3 = midz(h1, h2);
prettylinesub(h1, h3, lev-1);
prettylinesub(h3, h2, lev-1);
}
else prettypoint(h2);
}
void prettyline(hyperpoint h1, hyperpoint h2, color_t col, int lev, int flags, PPR prio) {
prettylinepoints.clear();
prettypoint(h1);
prettylinesub(h1, h2, lev);
dqi_poly ptd;
ptd.V = Id;
ptd.band_shift = band_shift;
ptd.tab = &prettylinepoints;
ptd.offset = 0;
ptd.cnt = isize(prettylinepoints);
ptd.linewidth = vid.linewidth;
ptd.color = 0;
ptd.outline = col;
ptd.flags = POLY_ISSIDE | POLY_PRECISE_WIDE | flags;
ptd.tinf = NULL;
ptd.intester = C0;
ptd.prio = prio;
ptd.draw();
}
void prettypoly(const vector<hyperpoint>& t, color_t fillcol, color_t linecol, int lev) {
prettylinepoints.clear();
prettypoint(t[0]);
for(int i=0; i<isize(t); i++)
prettylinesub(t[i], t[(i+1)%3], lev);
dqi_poly ptd;
ptd.V = Id;
ptd.band_shift = band_shift;
ptd.tab = &prettylinepoints;
ptd.offset = 0;
ptd.cnt = isize(prettylinepoints);
ptd.linewidth = vid.linewidth;
ptd.color = fillcol;
ptd.outline = linecol;
ptd.flags = POLY_ISSIDE | POLY_PRECISE_WIDE;
ptd.tinf = NULL;
ptd.intester = C0;
ptd.draw();
}
vector<glvertex> curvedata;
int curvestart = 0;
bool keep_curvedata = false;
void queuereset(eModel m, PPR prio) {
queueaction(prio, [m] () { glflush(); pmodel = m; });
}
void dqi_line::draw() {
dynamicval<ld> d(vid.linewidth, width);
dynamicval<ld> bs(hr::band_shift, band_shift);
prettyline(H1, H2, color, prf, 0, prio);
}
void dqi_string::draw() {
#if CAP_SVG
if(svg::in) {
svg::text(x, y, size, str, frame, color, align);
return;
}
#endif
#if ISMOBILE==0
int fr = frame & 255;
displayfrSP(x, y, shift, fr, size, str, color, align, frame >> 8);
#else
displayfr(x, y, frame, size, str, color, align);
#endif
}
void dqi_circle::draw() {
#if CAP_SVG
if(svg::in) {
svg::circle(x, y, size, color, fillcolor, linewidth);
}
else
#endif
drawCircle(x, y, size, color, fillcolor);
}
void initquickqueue() {
ptds.clear();
poly_outline = OUTLINE_NONE;
}
void sortquickqueue() {
for(int i=1; i<isize(ptds);)
if(i && ptds[i]->prio < ptds[i-1]->prio) {
swap(ptds[i], ptds[i-1]);
i--;
}
else i++;
}
void quickqueue() {
spherespecial = 0;
reset_projection(); current_display->set_all(0);
int siz = isize(ptds);
for(int i=0; i<siz; i++) ptds[i]->draw();
ptds.clear();
if(!keep_curvedata) {
curvedata.clear();
curvestart = 0;
}
}
ld xintval(const hyperpoint& h) {
if(sphereflipped()) return -h[2];
return -intval(h, C0);
}
ld backbrightness = .25;
purehookset hook_drawqueue;
constexpr int PMAX = int(PPR::MAX);
int qp[PMAX], qp0[PMAX];
color_t darken_color(color_t& color, bool outline) {
int alpha = color & 255;
if(sphere && pmodel == mdDisk && vid.alpha <= 1)
return 0;
else {
if(outline && alpha < 255)
return color - alpha + int(backbrightness * alpha);
else
return (gradient(modelcolor>>8, color>>8, 0, backbrightness, 1)<<8) | 0xFF;
}
}
void dqi_poly::draw_back() {
dynamicval<color_t> dvo(outline, darken_color(outline, true));
dynamicval<color_t> dvc(color, darken_color(color, false));
draw();
}
void dqi_line::draw_back() {
dynamicval<color_t> dvc(color, darken_color(color, true));
draw();
}
void sort_drawqueue() {
for(int a=0; a<PMAX; a++) qp[a] = 0;
int siz = isize(ptds);
#if MINIMIZE_GL_CALLS
unordered_map<color_t, vector<unique_ptr<drawqueueitem>>> subqueue;
for(auto& p: ptds) subqueue[(p->prio == PPR::CIRCLE || p->prio == PPR::OUTCIRCLE) ? 0 : p->outline_group()].push_back(move(p));
ptds.clear();
for(auto& p: subqueue) for(auto& r: p.second) ptds.push_back(move(r));
subqueue.clear();
for(auto& p: ptds) subqueue[(p->prio == PPR::CIRCLE || p->prio == PPR::OUTCIRCLE) ? 0 : p->color].push_back(move(p));
ptds.clear();
for(auto& p: subqueue) for(auto& r: p.second) ptds.push_back(move(r));
#endif
for(auto& p: ptds) {
int pd = p->prio - PPR::ZERO;
if(pd < 0 || pd >= PMAX) {
printf("Illegal priority %d\n", pd);
p->prio = PPR(rand() % int(PPR::MAX));
}
qp[pd]++;
}
int total = 0;
for(int a=0; a<PMAX; a++) {
int b = qp[a];
qp0[a] = qp[a] = total; total += b;
}
vector<unique_ptr<drawqueueitem>> ptds2;
ptds2.resize(siz);
for(int i = 0; i<siz; i++) ptds2[qp[int(ptds[i]->prio)]++] = move(ptds[i]);
swap(ptds, ptds2);
}
void reverse_priority(PPR p) {
reverse(ptds.begin()+qp0[int(p)], ptds.begin()+qp[int(p)]);
}
void reverse_side_priorities() {
for(PPR p: {PPR::REDWALLs, PPR::REDWALLs2, PPR::REDWALLs3, PPR::WALL3s,
PPR::LAKEWALL, PPR::INLAKEWALL, PPR::BELOWBOTTOM})
reverse_priority(p);
}
// on the sphere, parts on the back are drawn first
void draw_backside() {
if(pmodel == mdHyperboloid && hyperbolic) {
dynamicval<eModel> dv (pmodel, mdHyperboloidFlat);
for(auto& ptd: ptds)
if(!among(ptd->prio, PPR::MOBILE_ARROW, PPR::OUTCIRCLE, PPR::CIRCLE))
ptd->draw();
}
spherespecial = sphereflipped() ? 1 : -1;
reset_projection();
if(pmodel == mdRotatedHyperboles) {
for(auto& ptd: ptds)
if(!among(ptd->prio, PPR::MOBILE_ARROW, PPR::OUTCIRCLE, PPR::CIRCLE))
ptd->draw();
glflush();
}
else {
reverse_side_priorities();
for(int i=ptds.size()-1; i>=0; i--)
if(!among(ptds[i]->prio, PPR::MOBILE_ARROW, PPR::OUTCIRCLE, PPR::CIRCLE))
ptds[i]->draw_back();
glflush();
reverse_side_priorities();
}
spherespecial *= -1;
spherephase = 1;
reset_projection();
}
extern bool lshiftclick, lctrlclick;
void reverse_transparent_walls() {
int pt = int(PPR::TRANSPARENT_WALL);
reverse(&ptds[qp0[pt]], &ptds[qp[pt]]);
}
void draw_main() {
if(sphere && DIM == 3 && pmodel == mdPerspective) {
for(int p: {1, 0, 2, 3}) {
if(elliptic && p < 2) continue;
glhr::set_depthwrite(true);
if(p == 0 || p == 3) {
#ifdef GL_ES
glClearDepthf(1.0f);
#else
glClearDepth(1.0f);
#endif
glDepthFunc(GL_LEQUAL);
}
else {
#ifdef GL_ES
glClearDepthf(0.0f);
#else
glClearDepth(0.0f);
#endif
glDepthFunc(GL_GEQUAL);
}
glClear(GL_DEPTH_BUFFER_BIT);
glhr::be_nontextured();
spherephase = p;
reset_projection();
for(auto& ptd: ptds) ptd->draw();
if(elliptic) {
spherephase = p | 4;
reset_projection();
for(auto& ptd: ptds) ptd->draw();
}
// glflush();
}
}
else {
for(auto& ptd: ptds) if(ptd->prio == PPR::OUTCIRCLE)
ptd->draw();
if(two_sided_model()) draw_backside();
for(auto& ptd: ptds) if(ptd->prio != PPR::OUTCIRCLE) {
dynamicval<int> ss(spherespecial, among(ptd->prio, PPR::MOBILE_ARROW, PPR::OUTCIRCLE, PPR::CIRCLE) ? 0 : spherespecial);
ptd->draw();
}
glflush();
}
}
void drawqueue() {
callhooks(hook_drawqueue);
reset_projection();
// reset_projection() is not sufficient here, because we need to know shaderside_projection
#if CAP_GL
if(vid.usingGL)
glClear(GL_STENCIL_BUFFER_BIT);
#endif
profile_start(3);
sort_drawqueue();
for(PPR p: {PPR::REDWALLs, PPR::REDWALLs2, PPR::REDWALLs3, PPR::WALL3s,
PPR::LAKEWALL, PPR::INLAKEWALL, PPR::BELOWBOTTOM})
if(DIM == 2) sort(&ptds[qp0[int(p)]], &ptds[qp[int(p)]],
[] (const unique_ptr<drawqueueitem>& p1, const unique_ptr<drawqueueitem>& p2) {
auto ap1 = (dqi_poly&) *p1;
auto ap2 = (dqi_poly&) *p2;
return xintval(ap1.V * xpush0(.1))
< xintval(ap2.V * xpush0(.1));
});
for(PPR p: {PPR::TRANSPARENT_WALL})
sort(&ptds[qp0[int(p)]], &ptds[qp[int(p)]],
[] (const unique_ptr<drawqueueitem>& p1, const unique_ptr<drawqueueitem>& p2) {
return p1->subprio > p2->subprio;
});
profile_stop(3);
#if CAP_SDL
if(current_display->stereo_active() && !vid.usingGL) {
if(aux && (aux->w != s->w || aux->h != s->h))
SDL_FreeSurface(aux);
if(!aux) {
aux = SDL_CreateRGBSurface(SDL_SWSURFACE,s->w,s->h,32,0,0,0,0);
}
// SDL_LockSurface(aux);
// memset(aux->pixels, 0, vid.xres * vid.yres * 4);
// SDL_UnlockSurface(aux);
SDL_BlitSurface(s, NULL, aux, NULL);
}
#endif
spherespecial = 0;
spherephase = 0;
reset_projection();
if(model_needs_depth() && current_display->stereo_active()) {
global_projection = -1;
draw_main();
glClear(GL_DEPTH_BUFFER_BIT);
global_projection = +1;
draw_main();
global_projection = 0;
}
else {
draw_main();
}
#if CAP_SDL
if(vid.stereo_mode == sAnaglyph && !vid.usingGL) {
int qty = s->w * s->h;
int *a = (int*) s->pixels;
int *b = (int*) aux->pixels;
SDL_LockSurface(aux);
while(qty) {
*a = ((*a) & 0xFF0000) | ((*b) & 0x00FFFF);
a++; b++; qty--;
}
SDL_UnlockSurface(aux);
}
if(vid.stereo_mode == sLR && !vid.usingGL) {
SDL_LockSurface(aux);
for(int y=0; y<vid.yres; y++)
for(int x=vid.xres/2; x<vid.xres; x++)
qpixel(s,x,y) = qpixel(aux,x,y);
SDL_UnlockSurface(aux);
}
#endif
if(!keep_curvedata) {
curvedata.clear(); curvestart = 0;
}
}
template<class T, class... U> T& queuea(PPR prio, U... u) {
ptds.push_back(unique_ptr<T>(new T (u...)));
ptds.back()->prio = prio;
return (T&) *ptds.back();
}
#if CAP_SHAPES
dqi_poly& queuepolyat(const transmatrix& V, const hpcshape& h, color_t col, PPR prio) {
if(prio == PPR::DEFAULT) prio = h.prio;
auto& ptd = queuea<dqi_poly> (prio);
ptd.V = V;
ptd.band_shift = band_shift;
ptd.offset = h.s;
ptd.cnt = h.e-h.s;
ptd.tab = &cgi.ourshape;
if(cblind) {
// protanopia
/* int r = (56 * part(col,3) + 43 * part(col,2)) / 100;
int g = (58 * part(col,3) + 42 * part(col,2)) / 100;
int b = (24 * part(col,2) + 75 * part(col,1)) / 100; */
// deuteranopia
/* int r = (625 * part(col,3) + 375 * part(col,2)) / 1000;
int g = (700 * part(col,3) + 300 * part(col,2)) / 1000;
int b = (300 * part(col,2) + 700 * part(col,1)) / 1000;
part(col,3) = r;
part(col,2) = g;
part(col,1) = b; */
part(col,2) = part(col,3) = (part(col,2) * 2 + part(col,3) + 1)/3;
}
ptd.color = (darkened(col >> 8) << 8) + (col & 0xFF);
ptd.outline = poly_outline;
ptd.linewidth = vid.linewidth;
ptd.flags = h.flags;
ptd.tinf = h.tinf;
ptd.offset_texture = h.texture_offset;
ptd.intester = h.intester;
return ptd;
}
#endif
void addfloats(vector<GLfloat>& v, hyperpoint h) {
for(int i=0; i<3; i++) v.push_back(h[i]);
}
dqi_poly& queuetable(const transmatrix& V, const vector<glvertex>& f, int cnt, color_t linecol, color_t fillcol, PPR prio) {
auto& ptd = queuea<dqi_poly> (prio);
ptd.V = V;
ptd.band_shift = band_shift;
ptd.tab = &f;
ptd.offset = 0;
ptd.cnt = cnt;
ptd.color = fillcol;
ptd.outline = linecol;
ptd.linewidth = vid.linewidth;
ptd.flags = POLY_ISSIDE | POLY_PRECISE_WIDE;
ptd.tinf = NULL;
ptd.intester = C0;
return ptd;
}
#if CAP_SHAPES
dqi_poly& queuepoly(const transmatrix& V, const hpcshape& h, color_t col) {
return queuepolyat(V,h,col,h.prio);
}
void queuepolyb(const transmatrix& V, const hpcshape& h, color_t col, int b) {
queuepolyat(V,h,col,h.prio+b);
}
#endif
void curvepoint(const hyperpoint& H1) {
curvedata.push_back(glhr::pointtogl(H1));
}
dqi_poly& queuecurve(color_t linecol, color_t fillcol, PPR prio) {
auto &res = queuetable(Id, curvedata, isize(curvedata)-curvestart, linecol, fillcol, prio);
res.offset = curvestart;
curvestart = isize(curvedata);
return res;
}
dqi_action& queueaction(PPR prio, const reaction_t& action) {
return queuea<dqi_action> (prio, action);
}
dqi_line& queueline(const hyperpoint& H1, const hyperpoint& H2, color_t col, int prf, PPR prio) {
auto& ptd = queuea<dqi_line> (prio);
ptd.H1 = H1;
ptd.H2 = H2;
ptd.band_shift = band_shift;
ptd.prf = prf;
ptd.width = vid.linewidth;
ptd.color = (darkened(col >> 8) << 8) + (col & 0xFF);
return ptd;
}
void queuestr(int x, int y, int shift, int size, string str, color_t col, int frame, int align) {
auto& ptd = queuea<dqi_string> (PPR::TEXT);
ptd.x = x;
ptd.y = y;
ptd.str = str;
ptd.align = align;
ptd.shift = shift;
ptd.size = size;
ptd.color = darkened(col);
ptd.frame = frame ? ((poly_outline & ~ 255)+frame) : 0;
}
void queuechr(int x, int y, int shift, int size, char chr, color_t col, int frame, int align) {
auto& ptd = queuea<dqi_string> (PPR::TEXT);
ptd.x = x;
ptd.y = y;
ptd.str = chr;
ptd.shift = shift;
ptd.size = size;
ptd.align = align;
ptd.color = col;
ptd.frame = frame ? (poly_outline & ~ 255) : 0;
}
void queuecircle(int x, int y, int size, color_t color, PPR prio, color_t fillcolor) {
auto& ptd = queuea<dqi_circle>(prio);
ptd.x = x;
ptd.y = y;
ptd.size = size;
ptd.color = color;
ptd.fillcolor = fillcolor;
ptd.linewidth = vid.linewidth;
}
void getcoord0(const hyperpoint& h, int& xc, int &yc, int &sc) {
hyperpoint hscr;
applymodel(h, hscr);
xc = current_display->xcenter + current_display->radius * hscr[0];
yc = current_display->ycenter + current_display->radius * vid.stretch * hscr[1];
sc = 0;
// EYETODO sc = vid.eye * current_display->radius * hscr[2];
}
ld scale_in_pixels(const transmatrix& V) {
return scale_at(V) * cgi.scalefactor * current_display->radius / 2.5;
}
bool getcoord0_checked(const hyperpoint& h, int& xc, int &yc, int &zc) {
if(invalid_point(h)) return false;
if(point_behind(h)) return false;
getcoord0(h, xc, yc, zc);
return true;
}
void queuechr(const hyperpoint& h, int size, char chr, color_t col, int frame) {
int xc, yc, sc;
if(getcoord0_checked(h, xc, yc, sc))
queuechr(xc, yc, sc, size, chr, col, frame);
}
void queuechr(const transmatrix& V, double size, char chr, color_t col, int frame) {
int xc, yc, sc;
if(getcoord0_checked(tC0(V), xc, yc, sc))
queuechr(xc, yc, sc, scale_in_pixels(V) * size, chr, col, frame);
}
void queuestr(const hyperpoint& h, int size, const string& chr, color_t col, int frame) {
int xc, yc, sc;
if(getcoord0_checked(h, xc, yc, sc))
queuestr(xc, yc, sc, size, chr, col, frame);
}
void queuestr(const transmatrix& V, double size, const string& chr, color_t col, int frame, int align) {
int xc, yc, sc;
if(getcoord0_checked(tC0(V), xc, yc, sc))
queuestr(xc, yc, sc, scale_in_pixels(V) * size, chr, col, frame, align);
}
void queuecircle(const transmatrix& V, double size, color_t col) {
int xc, yc, sc;
if(!getcoord0_checked(tC0(V), xc, yc, sc)) return;
int xs, ys, ss; getcoord0(V * xpush0(.01), xs, ys, ss);
queuecircle(xc, yc, scale_in_pixels(V) * size, col);
}
void queuemarkerat(const transmatrix& V, color_t col) {
#if CAP_SHAPES
queuepolyat(V, cgi.shTriangle, col, PPR::LINE);
#endif
}
#endif
}