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31 lines
818 B
C++
31 lines
818 B
C++
#include "../hyper.h"
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// a very simple example: render a triangle in S3 using HyperRogue engine
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// compile with: mymake rogueviz/sample.cpp
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// run HyperRogue with: ./hyper -geo 120c -canvas 0 -noplayer
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// press End to move forward (initially the camera is in the center of the triangle so you don't see it)
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// (120c sets spherical geometry (120-cell) and -canvas 0 makes the world empty)
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namespace hr {
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bool draw_simple_scene() {
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shiftmatrix Where = ggmatrix(currentmap->gamestart());
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curvepoint(xpush0(0.2));
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curvepoint(spin(120*degree) * xpush0(0.2));
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curvepoint(spin(240*degree) * xpush0(0.2));
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curvepoint(xpush0(0.2));
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queuecurve(Where, 0xFF0000FF, 0x00FF00FF, PPR::LINE);
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return false;
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}
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auto plyhook = addHook(hooks_frame, 100, draw_simple_scene);
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}
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