mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-19 07:20:25 +00:00
1396 lines
42 KiB
C++
1396 lines
42 KiB
C++
// Hyperbolic Rogue
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// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
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// Orb-related routines
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bool markOrb(eItem it) {
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if(!items[it]) return false;
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orbused[it] = true;
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return true;
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}
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bool markEmpathy(eItem it) {
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if(!items[itOrbEmpathy]) return false;
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if(!markOrb(it)) return false;
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markOrb(itOrbEmpathy);
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return true;
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}
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bool markEmpathy2(eItem it) {
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if(items[itOrbEmpathy] < 2) return false;
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if(!markOrb2(it)) return false;
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markOrb2(itOrbEmpathy);
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return true;
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}
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bool markOrb2(eItem it) {
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return markOrb(it);
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/* if(!items[it]) return false;
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orbused[it] = true;
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return items[it] > 1; */
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}
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int fixpower(int qty) {
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if(markOrb(itOrbEnergy)) qty = (qty+1)/2;
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return qty;
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}
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void useupOrb(eItem it, int qty) {
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items[it] -= fixpower(qty);
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if(items[it] < 0) items[it] = 0;
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}
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void drainOrb(eItem it, int target) {
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if(items[it] > target) useupOrb(it, items[it] - target);
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}
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void empathyMove(cell *c, cell *cto, int dir) {
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if(!items[itOrbEmpathy]) return;
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if(items[itOrbFire]) {
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invismove = false;
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if(makeflame(c, 10, false)) markEmpathy(itOrbFire);
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}
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if(items[itOrbDigging]) {
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if(dir != STRONGWIND && earthMove(c, dir))
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markEmpathy(itOrbDigging), invismove = false;
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}
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if(items[itOrbWinter] && isIcyLand(c) && c->wall == waNone) {
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invismove = false;
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c->wall = waIcewall;
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markEmpathy(itOrbWinter);
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}
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}
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bool reduceOrbPower(eItem it, int cap) {
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if(items[it] && (lastorbused[it] || (it == itOrbShield && items[it]>3) || !markOrb(itOrbTime))) {
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items[it] -= multi::activePlayers();
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if(isHaunted(cwt.c->land)) survivalist = false;
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if(items[it] < 0) items[it] = 0;
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if(items[it] > cap && timerghost) items[it] = cap;
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if(items[it] == 0 && it == itOrbLove)
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princess::bringBack();
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return true;
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}
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if(items[it] > cap && timerghost) items[it] = cap;
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return false;
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}
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void reduceOrbPowerAlways(eItem it) {
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if(items[it]) {
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items[it] -= multi::activePlayers();
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if(items[it] < 0) items[it] = 0;
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}
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}
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void reduceOrbPowers() {
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if(haveMount()) markOrb(itOrbDomination);
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for(int i=0; i<ittypes; i++)
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lastorbused[i] = orbused[i], orbused[i] = false;
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if(items[itOrbShield]) orbused[itOrbShield] = lastorbused[itOrbShield];
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reduceOrbPower(itOrbTime, cwt.c->land == laCaribbean ? 777 : 150);
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if(invismove && !invisfish) markOrb(itOrbInvis);
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reduceOrbPower(itOrbLightning, 777);
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reduceOrbPower(itOrbSpeed, 67);
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reduceOrbPower(itOrbShield, 77);
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reduceOrbPower(itOrbShell, 150);
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reduceOrbPower(itOrbFlash, 777);
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reduceOrbPower(itOrbWinter, 77);
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reduceOrbPower(itOrbFire, 77);
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reduceOrbPower(itOrbIllusion, 111);
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reduceOrbPower(itOrbDragon, 111);
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reduceOrbPower(itOrbPsi, 111);
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reduceOrbPower(itOrbInvis, 77);
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reduceOrbPower(itOrbAether, 77);
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reduceOrbPower(itOrbDigging, 100);
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reduceOrbPower(itOrbTeleport, 200);
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reduceOrbPower(itOrbSpace, 150);
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reduceOrbPower(itOrbMagnetism, 150);
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reduceOrbPowerAlways(itOrbSafety);
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reduceOrbPower(itOrbThorns, 150);
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reduceOrbPower(itOrbWater, 150);
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reduceOrbPower(itOrbAir, 150);
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reduceOrbPower(itOrbFrog, 77);
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reduceOrbPower(itOrbDash, 77);
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reduceOrbPower(itOrbPhasing, 77);
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reduceOrbPower(itOrbDiscord, 67);
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reduceOrbPower(itOrbSummon, 333);
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reduceOrbPower(itOrbMatter, 333);
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reduceOrbPower(itOrbFish, 57 + 20 * multi::activePlayers());
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if(!items[itSavedPrincess]) items[itOrbLove] = 0;
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reduceOrbPower(itOrbLove, 777);
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reduceOrbPower(itOrbStunning, 100);
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reduceOrbPower(itOrbLuck, 333);
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reduceOrbPower(itOrbUndeath, 77);
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reduceOrbPower(itOrbFreedom, 77);
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reduceOrbPower(itOrbEmpathy, 77);
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markOrb(itOrb37); reduceOrbPower(itOrb37, 333);
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reduceOrbPower(itOrbBeauty, 77);
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reduceOrbPower(itOrbEnergy, 77);
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reduceOrbPower(itOrbDomination, 120);
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reduceOrbPower(itOrbSword, 100 + 20 * multi::activePlayers());
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reduceOrbPower(itOrbSword2, 100 + 20 * multi::activePlayers());
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reduceOrbPower(itOrbStone, 120);
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reduceOrbPower(itOrbNature, 120);
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reduceOrbPower(itOrbRecall, 77);
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reduceOrbPower(itOrbBull, 120);
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reduceOrbPower(itOrbHorns, 77);
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reduceOrbPower(itOrbLava, 80);
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reduceOrbPower(itOrbMorph, 80);
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reduceOrbPower(itOrbSlaying, 120);
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reduceOrbPower(itOrbSide1, 120);
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reduceOrbPower(itOrbSide2, 120);
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reduceOrbPower(itOrbSide3, 120);
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if(cwt.c->land != laWildWest)
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reduceOrbPower(itRevolver, 6);
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whirlwind::calcdirs(cwt.c);
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items[itStrongWind] = !items[itOrbAether] && whirlwind::qdirs == 1;
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items[itWarning] = 0;
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}
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void flashAlchemist(cell *c) {
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if(isAlch(c)) {
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if(isAlch(cwt.c))
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c->wall = cwt.c->wall;
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else
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c->wall = eWall(c->wall ^ waFloorB ^ waFloorA);
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}
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}
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void flashCell(cell *c, eMonster killer, flagtype flags) {
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eWall ow = c->wall;
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flashAlchemist(c);
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if((flags & AF_MSG) && c->monst && !isWorm(c) && c->monst != moShadow)
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addMessage(XLAT("%The1 is destroyed by the Flash.", c->monst));
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if(c->monst || isPlayerOn(c)) attackMonster(c, flags, killer);
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if(isIcyLand(c))
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HEAT(c) += 2;
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if(c->land == laDryForest)
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c->landparam += 2;
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if(c->wall == waCavewall) c->wall = waCavefloor;
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if(c->wall == waDeadTroll) c->wall = waCavefloor;
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if(c->wall == waDeadTroll2) c->wall = waNone;
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if(c->wall == waPetrified) c->wall = waNone;
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if(c->wall == waDeadfloor2) c->wall = waDeadfloor;
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if(c->wall == waGargoyleFloor) c->wall = waChasm;
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if(c->wall == waGargoyleBridge) placeWater(c, c);
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if(c->wall == waGargoyle) c->wall = waNone;
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if(c->wall == waTerraWarrior) c->wall = waNone;
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if(c->wall == waPlatform) c->wall = waNone;
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if(c->wall == waStone) c->wall = waNone, destroyTrapsAround(c);
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if(c->wall == waRubble) c->wall = waNone;
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if(c->wall == waDeadwall) c->wall = waDeadfloor2;
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if(c->wall == waGiantRug) c->wall = waNone;
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if(c->wall == waMirror) c->wall = waNone;
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if(c->wall == waCloud) c->wall = waNone;
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if(c->wall == waRuinWall) c->wall = waNone;
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if(c->wall == waDune) c->wall = waNone;
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if(c->wall == waSaloon) c->wall = waNone;
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if(c->wall == waSandstone) c->wall = waNone;
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if(c->wall == waAncientGrave) c->wall = waNone;
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if(c->wall == waFreshGrave) c->wall = waNone;
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if(c->wall == waColumn) c->wall = waNone;
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if(c->wall == waGlass) c->wall = waNone;
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if(c->wall == waBigTree || c->wall == waSmallTree) c->wall = waNone;
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if(c->wall == waBigStatue) c->wall = waNone;
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if(c->wall == waCTree) c->wall = waCIsland2;
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if(c->wall == waPalace) c->wall = waRubble;
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if(c->wall == waRose) c->wall = waNone;
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if(c->wall == waOpenGate || c->wall == waClosedGate) {
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eWall w = c->wall;
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c->wall = waNone;
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for(int i=0; i<c->type; i++) if(c->mov[i] && c->mov[i]->wall == w)
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flashCell(c->mov[i], killer, flags);
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}
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if(c->wall == waRed1) c->wall = waNone;
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else if(c->wall == waRed2) c->wall = waRed1;
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else if(c->wall == waRed3) c->wall = waRed2;
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if(c->wall == waBarrowWall) c->wall = waBarrowDig;
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else if(c->wall == waBarrowDig) c->wall = waNone;
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if(c->wall != ow && ow) drawParticles(c, winf[ow].color, 16);
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if(hasTimeout(c) && c->wparam < 77) c->wparam = 77;
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if(isActivable(c))
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activateActiv(c, false);
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}
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void activateFlashFrom(cell *cf, eMonster who, flagtype flags) {
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drawFlash(cf);
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playSound(cf, "storm");
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for(int i=0; i<size(dcal); i++) {
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cell *c = dcal[i];
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if(c == cf) continue;
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for(int t=0; t<c->type; t++)
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for(int u=0; u<cf->type; u++)
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if(c->mov[t] == cf->mov[u] && c->mov[t] != NULL) {
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flashCell(c, who, flags);
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goto nexti;
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}
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nexti: ;
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}
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}
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bool distanceBound(cell *c1, cell *c2, int d) {
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if(!c1 || !c2) return false;
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if(d == 0) return c1 == c2;
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for(int i=0; i<c2->type; i++)
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if(distanceBound(c1, c2->mov[i], d-1)) return true;
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return false;
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}
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void checkFreedom(cell *cf) {
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sval++;
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static vector<cell*> avcells;
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avcells.clear();
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avcells.push_back(cf);
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cf->aitmp = sval;
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for(int i=0; i<size(avcells); i++) {
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cell *c = avcells[i];
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if(c->cpdist >= 5) return;
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for(int i=0; i<c->type; i++) {
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cell *c2 = c->mov[i];
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// todo leader
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if(!passable(c2, c, P_ISPLAYER | P_MIRROR | P_LEADER)) continue;
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if(eq(c2->aitmp, sval)) continue;
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bool monsterhere = false;
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for(int j=0; j<c2->type; j++) {
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cell *c3 = c2->mov[j];
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if(c3 && c3->monst && !isFriendly(c3))
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monsterhere = true;
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}
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if(!monsterhere) {
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c2->aitmp = sval;
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avcells.push_back(c2);
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}
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}
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}
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addMessage(XLAT("Your %1 activates!", itOrbFreedom));
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drainOrb(itOrbFreedom);
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for(int i=0; i<numplayers(); i++)
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drawBigFlash(playerpos(i));
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for(int i=0; i<size(dcal); i++) {
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cell *c = dcal[i];
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if(c == cf && !shmup::on) continue;
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if(c->cpdist > 5) break;
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flashCell(c, moPlayer, AF_MAGIC);
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}
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}
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void activateFlash() {
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int tk = tkills();
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for(int i=0; i<numplayers(); i++)
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drawFlash(playerpos(i));
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addMessage(XLAT("You activate the Flash spell!"));
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playSound(cwt.c, "storm");
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drainOrb(itOrbFlash);
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for(int i=0; i<size(dcal); i++) {
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cell *c = dcal[i];
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if(c->cpdist > 2) break;
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flashCell(c, moPlayer, AF_MAGIC);
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}
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achievement_count("FLASH", tkills(), tk);
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}
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bool reflectingBarrierAt(cell *c) {
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return
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c->wall == waBarrier || c->wall == waCamelot ||
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c->wall == waPalace || c->wall == waPlatform ||
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c->wall == waTempWall || c->wall == waWarpGate || c->wall == waBarrowDig || c->wall == waBarrowWall;
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}
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bool reflectingBarrierAt(cellwalker& c, int d) {
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if(d >= 3) return true;
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if(d <= -3) return true;
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d = c.spin + d + 42;
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d%=c.c->type;
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if(!c.c->mov[d]) return true;
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return reflectingBarrierAt(c.c->mov[d]);
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// WAS:
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// if(c.c->mov[d]->wall == waBarrier) return true;
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// THEN:
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// if(c.c->mov[d]->land == laBarrier || c.c->mov[d]->land == laOceanWall ||
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// c.c->mov[d]->land == laHauntedWall ||
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// c.c->mov[d]->land == laElementalWall) ;
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// return false;
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}
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void killAdjacentSharks(cell *c) {
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for(int i=0; i<c->type; i++) {
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cell *c2 = c->mov[i];
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if(!c2) continue;
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if(isShark(c2->monst)) {
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c2->ligon = true;
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killMonster(c2, moLightningBolt);
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killAdjacentSharks(c2);
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}
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if(isKraken(c2->monst) && isWatery(c2)) {
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cell *c3 = kraken::head(c2);
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c3->ligon = true;
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forCellEx(c4, c3) killMonster(c4, moLightningBolt); // kill-all
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forCellEx(c4, c3) if(isWatery(c4)) {
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c4->ligon = true;
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killAdjacentSharks(c4);
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}
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}
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}
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}
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void castLightningBolt(cellwalker lig) {
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int bnc = 0;
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while(true) {
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// printf("at: %p i=%d d=%d\n", lig.c, i, lig.spin);
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killAdjacentSharks(lig.c);
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if(lig.c->mov[lig.spin] == NULL) break;
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cwstep(lig);
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if(inmirror(lig)) lig = mirror::reflect(lig);
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cell *c = lig.c;
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eWall ow = c->wall;
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flashAlchemist(c);
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if(c->monst == moMetalBeast2 && !c->item) c->item = itFulgurite;
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if(c->monst) attackMonster(c, AF_MAGIC, moLightningBolt);
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if(isIcyLand(c)) HEAT(c) += 2;
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if(c->land == laDryForest) c->landparam += 2;
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bool first = !c->ligon;
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c->ligon = 1;
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bool brk = false, spin = false;
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if(c->wall == waGargoyle) brk = true;
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if(c->wall == waCavewall) c->wall = waCavefloor, brk = true;
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if(c->wall == waDeadTroll) c->wall = waCavefloor, brk = true;
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if(c->wall == waDeadTroll2)c->wall = waNone, brk = true;
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if(c->wall == waPetrified) c->wall = waNone, brk = true;
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if(c->wall == waDeadfloor2)c->wall = waDeadfloor;
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if(c->wall == waRubble) c->wall = waNone;
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if(c->wall == waDeadwall) c->wall = waDeadfloor2, brk = true;
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if(c->wall == waGlass) c->wall = waNone, spin = true;
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if(c->wall == waDune) c->wall = waNone, brk = true;
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if(c->wall == waRuinWall) c->wall = waNone;
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if(c->wall == waIcewall) c->wall = waNone, brk = true;
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if(c->wall == waAncientGrave) c->wall = waNone, spin = true;
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if(c->wall == waFreshGrave) c->wall = waNone, spin = true;
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if(c->wall == waFreshGrave) c->wall = waNone, spin = true;
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if(c->wall == waBigStatue) c->wall = waNone, spin = true;
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if(c->wall == waColumn) c->wall = waNone, spin = true;
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if(c->wall == waStone) c->wall = waNone, brk = true, destroyTrapsAround(c);
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if(c->wall == waArrowTrap) activateArrowTrap(c);
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if(c->wall == waTerraWarrior) c->wall = waNone;
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if(c->wall == waCanopy || c->wall == waTrunk || c->wall == waBigBush || c->wall == waSmallBush) {
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makeflame(c, 12, false); brk = true;
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}
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if(c->wall == waGrounded) brk = true;
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if(c->wall == waFan) spin = true;
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if(c->wall == waMetal) c->wall = waCharged, brk = true;
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if(c->wall == waSandstone) c->wall = waNone, c->item = itFulgurite, brk = true;
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if(c->wall == waCharged && first) {
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for(int i=0; i<c->type; i++)
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// do not do strange things in horocyclic spires
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if(c->mov[i] && c->mov[i]->wall != waCharged) {
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cellwalker lig2(c, i);
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castLightningBolt(lig2);
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}
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brk = true;
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}
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if(c->wall == waBoat && c != cwt.c) c->wall = waSea, spin = true;
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if(c->wall == waStrandedBoat && c !=cwt.c) c->wall = waNone, spin = true;
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if((c->wall == waNone || c->wall == waSea) && c->land == laLivefjord)
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c->wall = eWall(c->wall ^ waSea ^ waNone);
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if(c->wall == waRed1) c->wall = waNone;
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if(c->wall == waRed2) c->wall = waRed1;
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if(c->wall == waRed3) c->wall = waRed2, brk = true;
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|
|
if(isActivable(c)) activateActiv(c, false);
|
|
if(c->wall == waBigTree || c->wall == waSmallTree || c->wall == waVinePlant ||
|
|
c->wall == waSaloon) {
|
|
makeflame(c, 4, false);
|
|
brk = true;
|
|
}
|
|
if(c->wall == waDock) makeflame(c, 5, false);
|
|
if(c->wall == waCTree) makeflame(c, 12, false);
|
|
if(c->wall == waRose) makeflame(c, 60, false);
|
|
if(cellHalfvine(c) && c->mov[lig.spin] && c->wall == c->mov[lig.spin]->wall) {
|
|
destroyHalfvine(c, waPartialFire, 4);
|
|
brk = true;
|
|
}
|
|
|
|
if(c->wall != ow && ow)
|
|
drawParticles(c, winf[ow].color, 16);
|
|
|
|
if(c == cwt.c) {bnc++; if(bnc > 10) break; }
|
|
if(spin) cwspin(lig, hrand(lig.c->type));
|
|
|
|
if(brk) break;
|
|
|
|
if(reflectingBarrierAt(c)) {
|
|
int left = -1;
|
|
int right = 1;
|
|
while(!reflectingBarrierAt(lig, left)) left--;
|
|
while(!reflectingBarrierAt(lig, right)) right++;
|
|
cwspin(lig, right + left);
|
|
if(c->wall == waBarrowWall) c->wall = waBarrowDig;
|
|
else if(c->wall == waBarrowDig) c->wall = waNone;
|
|
bnc++; if(bnc > 10) break;
|
|
}
|
|
else {
|
|
cwrev(lig);
|
|
}
|
|
|
|
if(lig.c->wall == waCloud) {
|
|
lig.c->wall = waNone;
|
|
mirror::createMirages(lig, mirror::LIGHTNING);
|
|
}
|
|
if(lig.c->wall == waMirror) {
|
|
lig.c->wall = waNone;
|
|
mirror::createMirrors(lig, mirror::LIGHTNING);
|
|
}
|
|
}
|
|
}
|
|
|
|
void castLightningBoltFrom(cell *c) {
|
|
for(int i=0; i<c->type; i++) castLightningBolt(cellwalker(c, i));
|
|
}
|
|
|
|
void activateLightning() {
|
|
int tk = tkills();
|
|
drawLightning();
|
|
addMessage(XLAT("You activate the Lightning spell!"));
|
|
|
|
for(int i=0; i<size(dcal); i++) if(dcal[i]) dcal[i]->ligon = 0;
|
|
|
|
drainOrb(itOrbLightning);
|
|
|
|
for(int i=0; i<numplayers(); i++)
|
|
castLightningBoltFrom(playerpos(i));
|
|
|
|
elec::afterOrb = true;
|
|
elec::act();
|
|
elec::afterOrb = false;
|
|
|
|
achievement_count("LIGHTNING", tkills(), tk);
|
|
playSound(cwt.c, "storm");
|
|
}
|
|
|
|
// roCheck: return orb type if successful, 0 otherwise
|
|
// roMouse/roKeyboard:
|
|
// return orb type if successful, eItem(-1) if do nothing, 0 otherwise
|
|
|
|
bool haveRangedTarget() {
|
|
if(!haveRangedOrb())
|
|
return false;
|
|
for(int i=0; i<size(dcal); i++) {
|
|
cell *c = dcal[i];
|
|
if(targetRangedOrb(c, roCheck)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void checkmoveO() {
|
|
if(multi::players > 1 && multi::activePlayers() == 1)
|
|
multi::checklastmove();
|
|
if(multi::players == 1) checkmove();
|
|
}
|
|
|
|
int teleportAction() {
|
|
// normal teleport
|
|
if(shmup::on || numplayers() == 1) return 1;
|
|
// multi-player, but all in -- do nothing
|
|
else if(numplayers() == multi::activePlayers()) return 0;
|
|
// otherwise teleport to the game
|
|
else return 2;
|
|
}
|
|
|
|
void teleportTo(cell *dest) {
|
|
playSound(dest, "other-teleport");
|
|
if(dest->monst) {
|
|
cwt.c->monst = dest->monst;
|
|
dest->monst = moNone;
|
|
}
|
|
|
|
if(teleportAction() == 2) {
|
|
bool b = multiRevival(dest, NULL);
|
|
if(b) {
|
|
killFriendlyIvy();
|
|
drainOrb(itOrbTeleport);
|
|
movecost(cwt.c, dest);
|
|
playerMoveEffects(cwt.c, dest);
|
|
for(int i=9; i>=0; i--)
|
|
setdist(dest, i, NULL);
|
|
bfs();
|
|
}
|
|
return;
|
|
}
|
|
|
|
killFriendlyIvy();
|
|
movecost(cwt.c, dest);
|
|
playerMoveEffects(cwt.c, dest);
|
|
cwt.c = dest; cwt.spin = hrand(dest->type); flipplayer = !!(hrand(2));
|
|
drainOrb(itOrbTeleport);
|
|
|
|
addMessage(XLAT("You teleport to a new location!"));
|
|
mirror::destroyAll();
|
|
|
|
for(int i=9; i>=0; i--)
|
|
setdist(cwt.c, i, NULL);
|
|
|
|
bfs();
|
|
|
|
sword::reset();
|
|
items[itOrbSword2] = 0;
|
|
if(shmup::on)
|
|
shmup::teleported();
|
|
else
|
|
checkmoveO();
|
|
}
|
|
|
|
void jumpTo(cell *dest, eItem byWhat, int bonuskill = 0, eMonster dashmon = moNone) {
|
|
if(byWhat != itStrongWind) playSound(dest, "orb-frog");
|
|
movecost(cwt.c, dest);
|
|
|
|
killFriendlyIvy();
|
|
|
|
cell *c1 = cwt.c;
|
|
animateMovement(cwt.c, dest, LAYER_SMALL);
|
|
cwt.c = dest;
|
|
forCellIdEx(c2, i, dest) if(c2->cpdist < dest->cpdist) {
|
|
cwt.spin = i;
|
|
flipplayer = true;
|
|
}
|
|
countLocalTreasure();
|
|
|
|
sword::reset();
|
|
stabbingAttack(c1, dest, moPlayer, bonuskill);
|
|
playerMoveEffects(c1, dest);
|
|
if(cwt.c->item != itOrbYendor && cwt.c->item != itHolyGrail)
|
|
collectItem(cwt.c, true);
|
|
|
|
if(byWhat == itOrbFrog) {
|
|
useupOrb(itOrbFrog, 5);
|
|
addMessage(XLAT("You jump!"));
|
|
}
|
|
|
|
if(byWhat == itOrbDash) {
|
|
useupOrb(itOrbDash, 5);
|
|
addMessage(XLAT("You vault over %the1!", dashmon));
|
|
}
|
|
|
|
if(byWhat == itOrbPhasing) {
|
|
useupOrb(itOrbPhasing, 5);
|
|
addMessage(XLAT("You jump!"));
|
|
}
|
|
|
|
mirror::destroyAll();
|
|
|
|
for(int i=9; i>=0; i--)
|
|
setdist(cwt.c, i, NULL);
|
|
|
|
createNoise(1);
|
|
|
|
if(shmup::on)
|
|
shmup::teleported();
|
|
else
|
|
monstersTurn();
|
|
}
|
|
|
|
void growIvyTo(cell *dest, cell *src) {
|
|
if(dest->monst)
|
|
attackMonster(dest, AF_NORMAL | AF_MSG, moFriendlyIvy);
|
|
else {
|
|
dest->monst = moFriendlyIvy;
|
|
dest->mondir = neighborId(dest, src);
|
|
moveEffect(dest, src, moFriendlyIvy);
|
|
empathyMove(src, dest, neighborId(src, dest));
|
|
}
|
|
createNoise(1);
|
|
monstersTurn();
|
|
}
|
|
|
|
pair<int, bool> spacedrain(cell *c) {
|
|
int d = c->cpdist;
|
|
bool usemagnet = items[itOrbMagnetism] && d > 0;
|
|
if(usemagnet) d--;
|
|
return {d * d, usemagnet};
|
|
}
|
|
|
|
void telekinesis(cell *dest) {
|
|
|
|
auto cost = spacedrain(dest);
|
|
|
|
if(dest->land == laAlchemist && isAlchAny(dest) && isAlchAny(cwt.c))
|
|
dest->wall = cwt.c->wall;
|
|
|
|
if(dest->land == laPower && cwt.c->land != laPower && dest->item != itOrbFire && dest->item != itOrbLife) {
|
|
if(itemclass(dest->item) != IC_ORB)
|
|
items[dest->item] ++;
|
|
else
|
|
items[dest->item] += 2;
|
|
addMessage(XLAT("The Orb loses its power as it leaves the Land of Power!"));
|
|
dest->item = itNone;
|
|
}
|
|
|
|
if(dest->wall == waGlass) {
|
|
drainOrb(itOrbSpace);
|
|
addMessage(XLAT("Your power is drained by %the1!", dest->wall));
|
|
}
|
|
|
|
moveItem(dest, cwt.c, true);
|
|
collectItem(cwt.c, true);
|
|
useupOrb(itOrbSpace, cost.first);
|
|
if(cost.second)
|
|
markOrb(itOrbMagnetism);
|
|
|
|
createNoise(3);
|
|
checkSwitch();
|
|
bfs();
|
|
if(!shmup::on) checkmoveO();
|
|
}
|
|
|
|
eMonster summonedAt(cell *dest) {
|
|
if(dest->monst) return moNone;
|
|
if(dest->wall == waVineHalfA || dest->wall == waVineHalfB || dest->wall == waVinePlant)
|
|
return moVineSpirit;
|
|
if(dest->wall == waCTree)
|
|
return moParrot;
|
|
if(dest->wall == waLake)
|
|
return moGreaterShark;
|
|
if(dest->wall == waAncientGrave || dest->wall == waFreshGrave)
|
|
return moGhost;
|
|
if(dest->wall == waClosePlate || dest->wall == waOpenPlate)
|
|
return dest->land == laPalace ? moPalace : moBat;
|
|
if(dest->wall == waFloorA || dest->wall == waFloorB)
|
|
return moSlime;
|
|
if(dest->wall == waCavefloor)
|
|
return moTroll;
|
|
if(dest->wall == waDeadfloor)
|
|
return moEarthElemental;
|
|
if(dest->wall == waDeadfloor2)
|
|
return moMiner;
|
|
if(dest->wall == waMineOpen || dest->wall == waMineMine || dest->wall == waMineUnknown)
|
|
return moBomberbird;
|
|
if(dest->wall == waTrapdoor)
|
|
return dest->land == laPalace ? moFatGuard : moOrangeDog;
|
|
if(dest->wall == waSea)
|
|
return
|
|
isElemental(dest->land) ? moWaterElemental :
|
|
dest->land == laLivefjord ? moViking :
|
|
dest->land == laKraken ? moViking :
|
|
dest->land == laWarpCoast ? moRatling :
|
|
dest->land == laDocks ? moWaterElemental :
|
|
moPirate;
|
|
if(isReptile(dest->wall))
|
|
return moReptile;
|
|
if(dest->wall == waChasm)
|
|
return moAirElemental;
|
|
if(isFire(dest) || dest->wall == waMagma)
|
|
return moFireElemental;
|
|
if(dest->wall == waCavewall || dest->wall == waDeadwall)
|
|
return moSeep;
|
|
if(dest->wall == waRed1 || dest->wall == waRed2 || dest->wall == waRed3)
|
|
return moRedTroll;
|
|
if(dest->wall == waFrozenLake)
|
|
return moFireElemental;
|
|
if(dest->wall == waCIsland || dest->wall == waCIsland2)
|
|
return moWaterElemental;
|
|
if(dest->wall == waRubble || dest->wall == waGargoyleFloor || dest->wall == waGargoyleBridge || dest->wall == waLadder)
|
|
return moGargoyle;
|
|
if(dest->wall == waStrandedBoat)
|
|
return moWaterElemental;
|
|
if(dest->wall == waBoat)
|
|
return moAirElemental;
|
|
if(dest->wall == waStone || dest->wall == waRuinWall)
|
|
return moEarthElemental;
|
|
if(dest->wall == waGiantRug)
|
|
return moVizier;
|
|
if(dest->wall == waNone) {
|
|
if(dest->land == laHunting) return moAirElemental;
|
|
if(dest->land == laBull) return moRagingBull;
|
|
if(dest->land == laPrairie) return moAirElemental;
|
|
if(dest->land == laZebra) return moAirElemental;
|
|
if(dest->land == laMirror) return moAirElemental;
|
|
if(dest->land == laMountain) return moAirElemental; // unfortunately Ivies are too large
|
|
if(dest->land == laDungeon) return moBat;
|
|
if(dest->land == laIce) return moFireElemental;
|
|
if(dest->land == laDesert) return moEarthElemental;
|
|
if(dest->land == laJungle) return moWaterElemental;
|
|
if(dest->land == laGraveyard) return moZombie;
|
|
if(dest->land == laRlyeh || dest->land == laTemple) return moPyroCultist;
|
|
if(dest->land == laHell) return moWaterElemental;
|
|
if(dest->land == laPower) return moWitchFire;
|
|
if(dest->land == laWineyard) return moVineBeast;
|
|
if(dest->land == laEmerald) return moMiner;
|
|
if(dest->land == laHive) return dest->type == 7 ? moBug1 : moBug0;
|
|
if(dest->land == laRedRock) return moRedTroll;
|
|
if(dest->land == laOcean) return moEarthElemental;
|
|
if(dest->land == laDryForest) return moFireFairy;
|
|
if(dest->land == laLivefjord) return moFjordTroll;
|
|
if(dest->land == laStorms) return moStormTroll;
|
|
if(dest->land == laOvergrown) return moForestTroll;
|
|
if(dest->land == laIvoryTower) return moAirElemental;
|
|
if(dest->land == laEndorian) return moAirElemental;
|
|
if(dest->land == laEAir) return moAirElemental;
|
|
if(dest->land == laEWater) return moWaterElemental;
|
|
if(dest->land == laEEarth) return moEarthElemental;
|
|
if(dest->land == laEFire) return moFireElemental;
|
|
if(dest->land == laMotion) return moRunDog;
|
|
if(dest->land == laWildWest) return moOutlaw;
|
|
if(dest->land == laClearing) return moForestTroll;
|
|
if(dest->land == laWhirlwind) return moAirElemental;
|
|
if(dest->land == laWarpCoast) return moRatling;
|
|
if(dest->land == laRose) return moRoseLady;
|
|
if(dest->land == laDragon) return moFireElemental;
|
|
if(dest->land == laTortoise) return moTortoise;
|
|
if(dest->land == laBurial) return moEarthElemental;
|
|
if(dest->land == laVolcano) return moFireElemental;
|
|
if(dest->land == laBlizzard) return moAirElemental;
|
|
if(dest->land == laTerracotta) return moEarthElemental;
|
|
if(dest->land == laRuins) return moEarthElemental;
|
|
if(dest->land == laSwitch) return passive_switch;
|
|
if(dest->land == laSnakeNest) return moEarthElemental;
|
|
if(isHaunted(dest->land)) return moGhost;
|
|
}
|
|
return moNone;
|
|
}
|
|
|
|
void summonAt(cell *dest) {
|
|
playSound(dest, "orb-ranged");
|
|
dest->monst = summonedAt(dest);
|
|
dest->stuntime = 3;
|
|
if(dest->monst == moPirate || dest->monst == moViking || (dest->monst == moRatling && dest->wall == waSea))
|
|
dest->wall = waBoat, dest->item = itNone;
|
|
if(dest->monst == moViking && dest->land == laKraken)
|
|
dest->item = itOrbFish;
|
|
if(dest->wall == waStrandedBoat)
|
|
dest->wall = waBoat;
|
|
else if(dest->monst == moWaterElemental)
|
|
placeWater(dest, dest);
|
|
if(dest->wall == waStone)
|
|
dest->wall = waNone;
|
|
if(dest->monst == moFireElemental && isFire(dest))
|
|
dest->wall = waNone;
|
|
if(dest->monst == moTortoise)
|
|
tortoise::emap[dest] = dest;
|
|
addMessage(XLAT("You summon %the1!", dest->monst));
|
|
moveEffect(dest, dest, dest->monst);
|
|
if(dest->wall == waClosePlate || dest->wall == waOpenPlate)
|
|
toggleGates(dest, dest->wall);
|
|
|
|
if(hasHitpoints(dest->monst))
|
|
dest->hitpoints = palaceHP();
|
|
|
|
useupOrb(itOrbSummon, 20);
|
|
createNoise(2);
|
|
bfs();
|
|
checkmoveO();
|
|
}
|
|
|
|
bool tempWallPossibleAt(cell *dest) {
|
|
if(dest->monst || (dest->item && !itemHidden(dest))) return false;
|
|
return dest->wall == waChasm || isWatery(dest) || dest->wall == waNone ||
|
|
dest->wall == waTempBridge;
|
|
}
|
|
|
|
void tempWallAt(cell *dest) {
|
|
if(dest->wall == waChasm)
|
|
dest->wall = waTempFloor;
|
|
else if(dest->wall == waNone)
|
|
dest->wall = waTempWall;
|
|
else if(dest->wall == waTempBridge) {
|
|
dest->wall = waTempBridgeBlocked;
|
|
return;
|
|
}
|
|
else if(isWatery(dest))
|
|
dest->wall = waTempBridge;
|
|
int len = (items[itOrbMatter]+1) / 2;
|
|
dest->wparam = len;
|
|
useupOrb(itOrbMatter, len);
|
|
dest->item = itNone; // underwater items are destroyed by this
|
|
createNoise(2);
|
|
bfs();
|
|
checkmoveO();
|
|
}
|
|
|
|
void psi_attack(cell *dest) {
|
|
playSound(dest, "other-mind");
|
|
if(isNonliving(dest->monst))
|
|
addMessage(XLAT("You destroy %the1 with a mental blast!", dest->monst));
|
|
else if(isDragon(dest->monst) || isKraken(dest->monst))
|
|
addMessage(XLAT("You damage %the1 with a mental blast!", dest->monst));
|
|
else
|
|
addMessage(XLAT("You kill %the1 with a mental blast!", dest->monst));
|
|
// note: psi attack works with Petrify!
|
|
attackMonster(dest, AF_MAGIC, moPlayer);
|
|
useupOrb(itOrbPsi, 30);
|
|
createNoise(2);
|
|
bfs();
|
|
checkmoveO();
|
|
}
|
|
|
|
void gun_attack(cell *dest) {
|
|
playSound(dest, "orb-ranged");
|
|
addMessage(XLAT("You shoot %the1!", dest->monst));
|
|
attackMonster(dest, AF_GUN, moNone);
|
|
items[itRevolver] --;
|
|
bfs();
|
|
checkmoveO();
|
|
createNoise(5);
|
|
monstersTurn();
|
|
}
|
|
|
|
void checkStunKill(cell *dest) {
|
|
if(isBird(dest->monst)) {
|
|
moveEffect(dest, dest, moDeadBird);
|
|
doesFall(dest);
|
|
if(isWatery(dest) || dest->wall == waChasm || isFire(dest)) {
|
|
addMessage(XLAT("%The1 falls!", dest->monst));
|
|
fallMonster(dest);
|
|
return;
|
|
}
|
|
}
|
|
/* if(!isPermanentFlying(dest->monst) && cellEdgeUnstable(dest)) {
|
|
addMessage(XLAT("%The1 falls!", dest->monst));
|
|
fallMonster(dest);
|
|
} */
|
|
}
|
|
|
|
void stun_attack(cell *dest) {
|
|
playSound(dest, "orb-ranged");
|
|
addMessage(XLAT("You stun %the1!", dest->monst));
|
|
dest->stuntime += 5;
|
|
checkStunKill(dest);
|
|
useupOrb(itOrbStunning, 10);
|
|
createNoise(3);
|
|
bfs();
|
|
checkmoveO();
|
|
}
|
|
|
|
void poly_attack(cell *dest) {
|
|
playSound(dest, "orb-ranged");
|
|
auto polymonsters = {
|
|
moYeti, moRunDog, moHunterDog, moRanger,
|
|
moDesertman, moMonkey, moZombie, moCultist,
|
|
moWitch, moEvilGolem, moFamiliar, moOrangeDog,
|
|
moRedFox, moFalsePrincess, moResearcher,
|
|
moNarciss, moJiangshi
|
|
};
|
|
int ssf = 0;
|
|
eMonster target = *(polymonsters.begin() + hrand(size(polymonsters)));
|
|
for(eMonster m: polymonsters)
|
|
if(kills[m] && m != dest->monst) {
|
|
ssf += kills[m];
|
|
if(hrand(ssf) < kills[m])
|
|
target = m;
|
|
}
|
|
addMessage(XLAT("You polymorph %the1 into %the2!", dest->monst, target));
|
|
dest->monst = target;
|
|
if(!dest->stuntime) dest->stuntime = 1;
|
|
checkStunKill(dest);
|
|
useupOrb(itOrbMorph, 3);
|
|
createNoise(3);
|
|
bfs();
|
|
checkmoveO();
|
|
}
|
|
|
|
void placeIllusion(cell *c) {
|
|
c->monst = moIllusion;
|
|
useupOrb(itOrbIllusion, 5);
|
|
addMessage(XLAT("You create an Illusion!"));
|
|
bfs();
|
|
checkmoveO();
|
|
}
|
|
|
|
void blowoff(cell *cf, cell *ct) {
|
|
playSound(ct, "orb-ranged");
|
|
addMessage(XLAT("You blow %the1 away!", cf->monst));
|
|
pushMonster(ct, cf);
|
|
if(cf->item == itBabyTortoise && !ct->item)
|
|
moveItem(cf, ct, true);
|
|
items[itOrbAir]--;
|
|
createNoise(2);
|
|
bfs();
|
|
checkmoveO();
|
|
}
|
|
|
|
void useOrbOfDragon(cell *c) {
|
|
makeflame(c, 20, false);
|
|
playSound(c, "fire");
|
|
addMessage(XLAT("You throw fire!"));
|
|
useupOrb(itOrbDragon, 5);
|
|
createNoise(3);
|
|
bfs();
|
|
checkmoveO();
|
|
}
|
|
|
|
int monstersnearO(orbAction a, cell *c, cell *nocount, eMonster who, cell *pushto, cell *comefrom) {
|
|
// printf("[a = %d] ", a);
|
|
if(shmup::on) return 0;
|
|
if(a == roCheck && multi::players > 1)
|
|
return 1;
|
|
else if(a == roMultiCheck) return 0;
|
|
else return monstersnear(c, nocount, who, pushto, comefrom);
|
|
}
|
|
|
|
bool isCheck(orbAction a) { return a == roCheck || a == roMultiCheck; }
|
|
bool isWeakCheck(orbAction a) { return a == roCheck || a == roMultiCheck || a == roMouse; }
|
|
|
|
eItem targetRangedOrb(cell *c, orbAction a) {
|
|
|
|
if(!haveRangedOrb()) {
|
|
return itNone;
|
|
}
|
|
|
|
if(rosedist(cwt.c) == 1) {
|
|
int r = rosemap[cwt.c];
|
|
int r2 = rosemap[c];
|
|
if(r2 <= r) {
|
|
if(a == roKeyboard || a == roMouseForce )
|
|
addMessage(XLAT("Those roses smell too nicely. You can only target cells closer to them!"));
|
|
return itNone;
|
|
}
|
|
}
|
|
|
|
// (-2) shmup variants
|
|
eItem shmupEffect = shmup::targetRangedOrb(a);
|
|
|
|
if(shmupEffect) return shmupEffect;
|
|
|
|
// (-1) distance
|
|
|
|
if(c == cwt.c || isNeighbor(cwt.c, c)) {
|
|
if(!isWeakCheck(a))
|
|
addMessage(XLAT("You cannot target that close!"));
|
|
return itNone;
|
|
}
|
|
if(c->cpdist > 7) {
|
|
if(!isWeakCheck(a))
|
|
addMessage(XLAT("You cannot target that far away!"));
|
|
return itNone;
|
|
}
|
|
|
|
// (0-) strong wind
|
|
if(items[itStrongWind] && c->cpdist == 2 && cwt.c == whirlwind::jumpFromWhereTo(c, true) && !monstersnearO(a, c, NULL, moPlayer, NULL, cwt.c)) {
|
|
if(!isCheck(a)) jumpTo(c, itStrongWind);
|
|
return itStrongWind;
|
|
}
|
|
|
|
// (0x) control
|
|
if(haveMount() && items[itOrbDomination] && dragon::whichturn != turncount) {
|
|
if(!isCheck(a)) {
|
|
dragon::target = c;
|
|
dragon::whichturn = turncount;
|
|
addMessage(XLAT("Commanded %the1!", haveMount()));
|
|
checkmoveO();
|
|
}
|
|
return itOrbDomination;
|
|
}
|
|
|
|
// (0) telekinesis
|
|
if(c->item && !itemHiddenFromSight(c) && !cwt.c->item && items[itOrbSpace] >= fixpower(spacedrain(c).first) && !cantGetGrimoire(c, !isCheck(a))
|
|
&& c->item != itBarrow) {
|
|
if(!isCheck(a)) telekinesis(c);
|
|
return itOrbSpace;
|
|
}
|
|
|
|
// (0') air blow
|
|
bool nowhereToBlow = false;
|
|
if(items[itOrbAir] && isBlowableMonster(c->monst)) {
|
|
int d = 0;
|
|
for(; d<c->type; d++) if(c->mov[d] && c->mov[d]->cpdist < c->cpdist) break;
|
|
if(d<c->type) for(int e=d; e<d+c->type; e++) {
|
|
nowhereToBlow = true;
|
|
cell *c2 = c->mov[e % c->type];
|
|
if(c2 && c2->cpdist > c->cpdist && passable(c2, c, P_BLOW)) {
|
|
if(!isCheck(a)) blowoff(c, c2);
|
|
return itOrbAir;
|
|
}
|
|
}
|
|
}
|
|
|
|
// nature
|
|
if(items[itOrbNature] && numplayers() == 1 && c->monst != moFriendlyIvy) {
|
|
cell *sides[8];
|
|
int qsides = 0;
|
|
forCellCM(cf, c)
|
|
if(cf->monst == moFriendlyIvy) {
|
|
|
|
if(c->monst) {
|
|
if(!canAttack(c, c->monst, cf, moFriendlyIvy, 0)) continue;
|
|
if(monstersnear(cwt.c, c, moPlayer, NULL, cwt.c)) continue;
|
|
}
|
|
else {
|
|
if(!passable(c, cf, P_ISPLAYER | P_MONSTER)) continue;
|
|
if(strictlyAgainstGravity(c, cf, false, MF_IVY)) continue;
|
|
if(monstersnear(cwt.c, NULL, moPlayer, c, cwt.c)) continue;
|
|
}
|
|
sides[qsides++] = cf;
|
|
}
|
|
|
|
if(qsides > 0) {
|
|
if(!isCheck(a)) growIvyTo(c, sides[hrand(qsides)]);
|
|
return itOrbNature;
|
|
}
|
|
}
|
|
|
|
// (0'') jump
|
|
int jumpstate = 0;
|
|
cell *jumpthru = NULL;
|
|
|
|
// orb of vaulting
|
|
if(!shmup::on && items[itOrbDash] && c->cpdist == 2) {
|
|
int i = items[itOrbAether];
|
|
if(i) items[itOrbAether] = i-1;
|
|
cell *c2 = NULL, *c3 = NULL;
|
|
for(int i=0; i<cwt.c->type; i++) {
|
|
cell *cc = cwt.c->mov[i];
|
|
if(isNeighbor(cc, c)) c3 = c2, c2 = cc;
|
|
}
|
|
jumpthru = c2;
|
|
jumpstate = 10;
|
|
if(jumpstate == 10 && c2) jumpstate = 11;
|
|
if(jumpstate == 11 && c2->monst) jumpstate = 12;
|
|
if(jumpstate == 12 && !c3) jumpstate = 13;
|
|
if(jumpstate == 13 && passable(c2, cwt.c, P_ISPLAYER | P_JUMP1 | P_MONSTER)) jumpstate = 14;
|
|
if(jumpstate == 14 && passable(c, c2, P_ISPLAYER | P_JUMP2)) jumpstate = 15;
|
|
if(jumpstate == 15 && canAttack(cwt.c, moPlayer, c2, c2->monst, 0)) jumpstate = 16;
|
|
if(jumpstate == 16 && !monstersnearO(a, c, c2, moPlayer, NULL, cwt.c)) jumpstate = 17;
|
|
items[itOrbAether] = i;
|
|
|
|
if(jumpstate == 17) {
|
|
if(!isCheck(a)) {
|
|
int k = tkills();
|
|
eMonster m = c2->monst;
|
|
attackMonster(c2, AF_NORMAL | AF_MSG, moPlayer);
|
|
k = tkills() - k;
|
|
jumpTo(c, itOrbDash, k, m);
|
|
}
|
|
return itOrbDash;
|
|
}
|
|
}
|
|
|
|
if(items[itOrbFrog] && c->cpdist == 2) {
|
|
jumpstate = 1;
|
|
int i = items[itOrbAether];
|
|
if(i) items[itOrbAether] = i-1;
|
|
for(int i=0; i<cwt.c->type; i++) {
|
|
cell *c2 = cwt.c->mov[i];
|
|
if(isNeighbor(c2, c)) {
|
|
jumpthru = c2;
|
|
if(passable(c2, cwt.c, P_ISPLAYER | P_JUMP1)) {
|
|
jumpstate = 2;
|
|
if(passable(c, c2, P_ISPLAYER | P_JUMP2)) {
|
|
jumpstate = 3;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
items[itOrbAether] = i;
|
|
if(jumpstate == 3 && !monstersnearO(a, c, NULL, moPlayer, NULL, cwt.c)) {
|
|
jumpstate = 4;
|
|
if(!isCheck(a)) jumpTo(c, itOrbFrog);
|
|
return itOrbFrog;
|
|
}
|
|
}
|
|
|
|
if(items[itOrbPhasing] && c->cpdist == 2) {
|
|
jumpstate = 21;
|
|
int i = items[itOrbAether];
|
|
if(i) items[itOrbAether] = i-1;
|
|
for(int i=0; i<cwt.c->type; i++) {
|
|
cell *c2 = cwt.c->mov[i];
|
|
if(isNeighbor(c2, c) && !nonAdjacent(cwt.c, c2) && !nonAdjacent(c2, c)) {
|
|
jumpthru = c2;
|
|
if(passable(c, cwt.c, P_ISPLAYER | P_PHASE)) {
|
|
jumpstate = 22;
|
|
if(c2->monst || isWall(c2)) {
|
|
jumpstate = 23;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
items[itOrbAether] = i;
|
|
if(jumpstate == 23 && !monstersnearO(a, c, NULL, moPlayer, NULL, cwt.c)) {
|
|
jumpstate = 24;
|
|
if(!isCheck(a)) jumpTo(c, itOrbPhasing);
|
|
return itOrbPhasing;
|
|
}
|
|
}
|
|
|
|
// (1) switch with an illusion
|
|
if(items[itOrbTeleport] && c->monst == moIllusion && !cwt.c->monst && teleportAction() == 1) {
|
|
if(!isCheck(a)) teleportTo(c);
|
|
return itOrbTeleport;
|
|
}
|
|
|
|
// (2) place illusion
|
|
if(!shmup::on && items[itOrbIllusion] && c->monst == moNone && c->item == itNone && passable(c, NULL, P_MIRROR)) {
|
|
if(!isCheck(a)) placeIllusion(c);
|
|
return itOrbIllusion;
|
|
}
|
|
|
|
// (3) teleport
|
|
if(items[itOrbTeleport] && c->monst == moNone && (c->item == itNone || itemHidden(c)) &&
|
|
passable(c, NULL, P_ISPLAYER | P_TELE) && teleportAction() && shmup::verifyTeleport()) {
|
|
if(!isCheck(a)) teleportTo(c);
|
|
return itOrbTeleport;
|
|
}
|
|
|
|
// (4) remove an illusion
|
|
if(!shmup::on && items[itOrbIllusion] && c->monst == moIllusion) {
|
|
if(!isCheck(a)) {
|
|
addMessage(XLAT("You take the Illusion away."));
|
|
items[itOrbIllusion] += 3; // 100% effective with the Orb of Energy!
|
|
c->monst = moNone;
|
|
}
|
|
return itOrbIllusion;
|
|
}
|
|
|
|
// (4a) colt
|
|
if(!shmup::on && items[itRevolver] && c->monst && canAttack(cwt.c, moPlayer, c, c->monst, AF_GUN)
|
|
&& c->pathdist <= GUNRANGE && !monstersnearO(a, cwt.c, c, moPlayer, NULL, cwt.c)) {
|
|
if(!isCheck(a)) gun_attack(c);
|
|
return itRevolver;
|
|
}
|
|
|
|
// (5) psi blast (non-shmup variant)
|
|
if(!shmup::on && items[itOrbPsi] && c->monst && (isDragon(c->monst) || !isWorm(c)) && c->monst != moShadow && c->monst != moKrakenH) {
|
|
if(!isCheck(a)) psi_attack(c);
|
|
return itOrbPsi;
|
|
}
|
|
|
|
// (5a) summoning
|
|
if(items[itOrbSummon] && summonedAt(c)) {
|
|
if(!isCheck(a)) summonAt(c);
|
|
return itOrbSummon;
|
|
}
|
|
|
|
// (5b) matter
|
|
if(items[itOrbMatter] && tempWallPossibleAt(c)) {
|
|
if(!isCheck(a)) tempWallAt(c);
|
|
return itOrbMatter;
|
|
}
|
|
|
|
// (5c) stun
|
|
if(items[itOrbStunning] && c->monst && !isMultitile(c->monst) && c->stuntime < 3 && !shmup::on) {
|
|
if(!isCheck(a)) stun_attack(c);
|
|
return itOrbStunning;
|
|
}
|
|
|
|
// (5d) poly
|
|
if(items[itOrbMorph] && c->monst && !isMultitile(c->monst) && !shmup::on) {
|
|
if(!isCheck(a)) poly_attack(c);
|
|
return itOrbMorph;
|
|
}
|
|
|
|
// (6) place fire (non-shmup variant)
|
|
if(!shmup::on && items[itOrbDragon] && makeflame(c, 20, true)) {
|
|
if(!isCheck(a)) useOrbOfDragon(c);
|
|
return itOrbDragon;
|
|
}
|
|
|
|
if(isWeakCheck(a)) return itNone;
|
|
|
|
if(nowhereToBlow) {
|
|
addMessage(XLAT("Nowhere to blow %the1!", c->monst));
|
|
}
|
|
else if(jumpstate == 1 && jumpthru && jumpthru->monst) {
|
|
addMessage(XLAT("Cannot jump through %the1!", jumpthru->monst));
|
|
}
|
|
else if(jumpstate == 1 && jumpthru) {
|
|
addMessage(XLAT("Cannot jump through %the1!", jumpthru->wall));
|
|
}
|
|
else if(jumpstate == 2 && c->monst) {
|
|
addMessage(XLAT("Cannot jump on %the1!", c->monst));
|
|
}
|
|
else if(jumpstate == 2 && c->wall) {
|
|
addMessage(XLAT("Cannot jump on %the1!", c->wall));
|
|
}
|
|
else if(jumpstate == 3) {
|
|
addMessage(XLAT("%The1 would get you there!", which));
|
|
}
|
|
else if(items[itOrbAir] && c->monst) {
|
|
addMessage(XLAT("%The1 is immune to wind!", c->monst));
|
|
}
|
|
else if(items[itOrbPsi] && c->monst) {
|
|
addMessage(XLAT("%The1 is immune to mental blasts!", c->monst));
|
|
}
|
|
else if(items[itOrbTeleport] && c->monst) {
|
|
addMessage(XLAT("Cannot teleport on a monster!"));
|
|
}
|
|
else if(items[itOrbSpace] && c->item == itBarrow)
|
|
addMessage(XLAT("%The1 is protected from this kind of magic!", c->item));
|
|
else if(c->item && items[itOrbSpace] && !itemHiddenFromSight(c)) {
|
|
if(cwt.c->item)
|
|
addMessage(XLAT("Cannot use %the1 here!", itOrbSpace));
|
|
addMessage(XLAT("Not enough power for telekinesis!"));
|
|
}
|
|
else if(items[itOrbIllusion] && c->item)
|
|
addMessage(XLAT("Cannot cast illusion on an item!"));
|
|
else if(items[itOrbIllusion] && c->monst)
|
|
addMessage(XLAT("Cannot cast illusion on a monster!"));
|
|
else if(items[itOrbIllusion] && !passable(c, NULL, P_MIRROR))
|
|
addMessage(XLAT("Cannot cast illusion here!"));
|
|
else if(items[itOrbTeleport] && teleportAction() == 0) {
|
|
addMessage(XLAT("All players are in the game!"));
|
|
}
|
|
else if(items[itOrbTeleport] && !passable(c, NULL, P_TELE | P_ISPLAYER)) {
|
|
addMessage(XLAT("Cannot teleport here!"));
|
|
}
|
|
else if(items[itOrbMatter] && !tempWallPossibleAt(c)) {
|
|
if(c->monst)
|
|
addMessage(XLAT("Cannot create temporary matter on a monster!"));
|
|
else if(c->item)
|
|
addMessage(XLAT("Cannot create temporary matter on an item!"));
|
|
else addMessage(XLAT("Cannot create temporary matter here!"));
|
|
}
|
|
else if(items[itOrbSummon] && !summonedAt(c)) {
|
|
if(c->monst)
|
|
addMessage(XLAT("Cannot summon on a monster!"));
|
|
else
|
|
addMessage(XLAT("No summoning possible here!"));
|
|
}
|
|
else if(items[itOrbTeleport] && c->item) {
|
|
addMessage(XLAT("Cannot teleport on an item!"));
|
|
}
|
|
else if(items[itOrbDragon] && !makeflame(c, 20, true)) {
|
|
addMessage(XLAT("Cannot throw fire there!"));
|
|
}
|
|
else return eItem(0);
|
|
|
|
return eItem(-1);
|
|
}
|
|
|
|
int orbcharges(eItem it) {
|
|
switch(it) {
|
|
case itRevolver: //pickup-key
|
|
return 6 - items[itRevolver];
|
|
case itOrbShield:
|
|
return inv::on ? 30 : 20;
|
|
case itOrbDiscord:
|
|
return inv::on ? 46 : 23;
|
|
case itOrbLove:
|
|
case itOrbUndeath:
|
|
case itOrbSpeed: //"pickup-speed");
|
|
case itOrbInvis:
|
|
case itOrbAether:
|
|
return 30;
|
|
case itOrbWinter: // "pickup-winter"
|
|
return inv::on ? 45 : 30;
|
|
break;
|
|
case itOrbBeauty:
|
|
case itOrbEmpathy:
|
|
case itOrbFreedom:
|
|
return 40;
|
|
case itOrbFrog:
|
|
case itOrbDash:
|
|
case itOrbPhasing:
|
|
return 45;
|
|
case itOrb37:
|
|
case itOrbEnergy:
|
|
return 50;
|
|
case itOrbRecall:
|
|
case itOrbNature:
|
|
case itOrbStone:
|
|
case itOrbStunning:
|
|
case itOrbLuck:
|
|
return 60;
|
|
case itOrbWater:
|
|
case itOrbMatter:
|
|
case itOrbHorns:
|
|
case itOrbBull:
|
|
case itOrbShell:
|
|
case itOrbAir:
|
|
case itOrbSlaying:
|
|
return 66;
|
|
case itOrbTime:
|
|
case itOrbSpace:
|
|
case itOrbThorns:
|
|
case itOrbLightning:
|
|
case itOrbFlash:
|
|
case itOrbIllusion:
|
|
case itOrbPsi:
|
|
case itOrbDigging:
|
|
case itOrbTeleport:
|
|
case itOrbMagnetism:
|
|
return 77;
|
|
case itOrbDomination:
|
|
return 90;
|
|
case itOrbSummon:
|
|
return 120;
|
|
|
|
case itOrbSword:
|
|
return 60 + 30 * multi::activePlayers();
|
|
case itOrbSword2:
|
|
return 40 + 20 * multi::activePlayers();
|
|
case itOrbFish:
|
|
return 20 + 10 * multi::activePlayers();
|
|
case itOrbFire:
|
|
return sphere ? 3 : 30;
|
|
case itOrbDragon:
|
|
return sphere ? 10 : 77;
|
|
|
|
case itOrbMorph:
|
|
return 60;
|
|
|
|
case itOrbLava:
|
|
return 50;
|
|
|
|
case itOrbSide1:
|
|
case itOrbSide2:
|
|
case itOrbSide3:
|
|
return 50;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool isShmupLifeOrb(eItem it) {
|
|
return
|
|
it == itOrbLife || it == itOrbFriend ||
|
|
it == itOrbNature || it == itOrbEmpathy ||
|
|
it == itOrbUndeath || it == itOrbLove ||
|
|
it == itOrbDomination;
|
|
}
|
|
|
|
void makelava(cell *c, int i) {
|
|
if(!pseudohept(c)) return;
|
|
if(isPlayerOn(c)) return;
|
|
if(c->wall == waFire && c->wparam < i)
|
|
c->wparam = i, orbused[itOrbLava] = true;
|
|
else if(makeflame(c, i, false)) orbused[itOrbLava] = true;
|
|
}
|
|
|
|
void orboflava(int i) {
|
|
if(items[itOrbLava])
|
|
for(cell *c: dcal) {
|
|
if(c->cpdist > 5) break;
|
|
if(!c->monst || isFriendly(c) || survivesFire(c->monst)) continue;
|
|
forCellEx(c2, c) makelava(c2, i);
|
|
}
|
|
}
|