hyperrogue/colors.cpp

274 lines
7.7 KiB
C++

// Hyperbolic Rogue -- color routines
// Copyright (C) 2011-2020 Zeno Rogue, see 'hyper.cpp' for details
/** \file colors.cpp
* \brief This file implements routines related to colors
*/
#include "hyper.h"
namespace hr {
/** \brief Return a reference to i-th component of col.
* \arg i For colors with alpha, A=0, R=1, G=2, B=3. For colors without alpha, R=0, G=1, B=2.
*/
EX unsigned char& part(color_t& col, int i) {
unsigned char* c = (unsigned char*) &col;
#if ISMOBILE
return c[i];
#else
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
return c[sizeof(col) - 1 - i];
#else
return c[i];
#endif
#endif
}
#if HDR
static const color_t NOCOLOR = 0;
struct colortable: vector<color_t> {
color_t& operator [] (int i) { i %= size(); if(i<0) i += size(); return ((vector<color_t>&)(*this)) [i]; }
const color_t& operator [] (int i) const { i %= size(); if(i<0) i += size(); return ((vector<color_t>&)(*this)) [i]; }
colortable(std::initializer_list<color_t> v) : vector(v) {}
colortable() : vector({0}) {}
};
#endif
/* darkening routines */
EX color_t darkena3(color_t c, int lev, int a) {
return (darkenedby(c, lev) << 8) + a;
}
EX color_t darkena(color_t c, int lev, int a) {
return darkena3(c, lev, GDIM == 3 ? 255 : a);
}
EX int darkenedby(int c, int lev) {
for(int i=0; i<lev; i++)
c = ((c & 0xFEFEFE) >> 1);
return c;
}
bool fading = false;
ld fadeout = 1;
EX color_t darkened(color_t c) {
if(inmirrorcount&1)
c = gradient(c, winf[waMirror].color, 0, 0.5, 1);
else if(inmirrorcount)
c = gradient(c, winf[waCloud].color, 0, 0.5, 1);
if(fading) c = gradient(backcolor, c, 0, fadeout, 1);
if(vid.desaturate) {
ld luminance = 0.2125 * part(c,2) + 0.7154 * part(c,1) + 0.0721 * part(c, 0);
c = gradient(c, int(luminance+.5) * 0x10101, 0, vid.desaturate, 100);
}
for(int i=0; i<darken; i++)
c = ((c & 0xFEFEFE) >> 1) + ((backcolor & 0xFEFEFE) >> 1);
return c;
}
/* gradient interpolation */
EX color_t gradient(color_t c0, color_t c1, ld v0, ld v, ld v1) {
int vv = int(256 * ((v-v0) / (v1-v0)));
color_t c = 0;
for(int a=0; a<4; a++) {
int p0 = part(c0, a);
int p1 = part(c1, a);
part(c, a) = (p0*(256-vv) + p1*vv + 127) >> 8;
}
return c;
}
EX color_t rcolor() {
color_t res;
part(res, 0) = hrand(0x80);
part(res, 1) = hrand(256);
part(res, 2) = hrand(0x80) + 128;
swap(part(res, 1), part(res, rand() % 2));
swap(part(res, 2), part(res, rand() % 3));
return res;
}
EX color_t rainbow_color(ld sat, ld hue) {
hue = frac(hue);
if(hue < 0) hue++;
hue *= 6;
color_t res = 0;
if(hue<1) res = gradient(0xFF0000, 0xFFFF00, 0, hue, 1);
else if(hue<2) res = gradient(0x00FF00, 0xFFFF00, 2, hue, 1);
else if(hue<3) res = gradient(0x00FF00, 0x00FFFF, 2, hue, 3);
else if(hue<4) res = gradient(0x0000FF, 0x00FFFF, 4, hue, 3);
else if(hue<5) res = gradient(0x0000FF, 0xFF00FF, 4, hue, 5);
else if(hue<6) res = gradient(0xFF0000, 0xFF00FF, 6, hue, 5);
return gradient(0xFFFFFF, res, 0, sat, 1);
}
/** Adjust col to SDL_gfx functions. No adjustment is needed in SDL 1.2, but it is needed in SDL2 */
EX color_t align(color_t col) {
#if CAP_SDL2
swap(part(col, 0), part(col, 3));
swap(part(col, 1), part(col, 2));
#endif
return col;
}
#if HDR
enum class eNeon { none, neon, no_boundary, neon2, illustration};
#endif
EX eNeon neon_mode;
EX bool neon_nofill;
EX void apply_neon(color_t& col, int& r) {
switch(neon_mode) {
case eNeon::none:
case eNeon::illustration:
break;
case eNeon::neon:
poly_outline = col << 8; col = 0;
break;
case eNeon::no_boundary:
r = 0;
break;
case eNeon::neon2:
poly_outline = col << 8; col &= 0xFEFEFE; col >>= 1;
break;
}
}
/** used when neon_mode is eNeon::illustration */
EX color_t magentize(color_t x) {
if(neon_mode != eNeon::illustration) return x;
int green = part(x,2);
int magenta = (part(x, 1) + part(x, 3)) / 2;
int nm = max(magenta, green);
int gm = (magenta + green)/2;
nm = (nm + 255) / 2;
gm = gm / 2;
return (nm * 0x1000100) | (gm * 0x10000) | (part(x, 0));
}
EX color_t monochromatize(color_t x) {
int c = part(x,2) + part(x,1) + part(x, 3);
c ++;
c /= 3;
return c * 0x1010100 | (part(x, 0));
}
/** colorblind mode */
EX bool cblind;
/** apply neon_mode and cblind */
EX void apply_neon_color(color_t col, color_t& pcolor, color_t& poutline, flagtype flags) {
if(cblind) {
// protanopia
/* int r = (56 * part(col,3) + 43 * part(col,2)) / 100;
int g = (58 * part(col,3) + 42 * part(col,2)) / 100;
int b = (24 * part(col,2) + 75 * part(col,1)) / 100; */
// deuteranopia
/* int r = (625 * part(col,3) + 375 * part(col,2)) / 1000;
int g = (700 * part(col,3) + 300 * part(col,2)) / 1000;
int b = (300 * part(col,2) + 700 * part(col,1)) / 1000;
part(col,3) = r;
part(col,2) = g;
part(col,1) = b; */
part(col,2) = part(col,3) = (part(col,2) * 2 + part(col,3) + 1)/3;
}
if(neon_mode == eNeon::none) {
pcolor = (darkened(col >> 8) << 8) + (col & 0xFF);
poutline = poly_outline;
if(flags & POLY_TRIANGLES) poutline = 0;
}
else switch(neon_mode) {
case eNeon::neon:
pcolor = (poly_outline & 0xFFFFFF00) | (col & 0xFF);
poutline = (darkened(col >> 8) << 8) | (col & 0xFF);
if(col == 0xFF) poutline = 0xFFFFFFFF;
if(neon_nofill && pcolor == 0xFF) pcolor = 0;
break;
case eNeon::no_boundary:
pcolor = (darkened(col >> 8) << 8) + (col & 0xFF);
poutline = 0;
break;
case eNeon::neon2:
pcolor = (darkened(col >> 8) << 8) + (col & 0xFF) + ((col & 0xFF) >> 2);
poutline = (darkened(col >> 8) << 8) + (col & 0xFF);
if(col == 0xFF) poutline = 0xFFFFFFFF;
if(poly_outline != 0xFF) poutline = poly_outline;
if(neon_nofill && pcolor == 0xFF) pcolor = 0;
break;
case eNeon::illustration: {
if(poly_outline && (poly_outline>>8) != bordcolor) {
pcolor = magentize(col);
poutline = 0xFF;
}
else {
poutline = poly_outline;
pcolor = monochromatize(col);
}
if(pcolor & 0xFF) pcolor |= 0xFF;
if(poutline & 0xFF) poutline |= 0xFF;
break;
}
case eNeon::none: ;
}
}
/* color of various stuff */
/** cloak color for the given table radius */
EX int cloakcolor(int rtr) {
rtr -= 28;
rtr /= 2;
rtr %= 10;
if(rtr < 0) rtr += 10;
// rtr = time(NULL) % 10;
int cc[10] = {
0x8080FF, 0x80FFFF, 0x80FF80, 0xFF8080, 0xFF80FF, 0xFFFF80,
0xFFFFC0, 0xFFD500, 0x421C52, 0
};
return cc[rtr];
}
EX int firegradient(double p) {
return gradient(0xFFFF00, 0xFF0000, 0, p, 1);
}
EX int firecolor(int phase IS(0), int mul IS(1)) {
return gradient(0xFFFF00, 0xFF0000, -1, sintick(100*mul, phase/200./M_PI), 1);
}
EX int watercolor(int phase) {
return 0x0080C0FF + 256 * int(63 * sintick(50, phase/100./M_PI));
}
EX int aircolor(int phase) {
return 0x8080FF00 | int(32 + 32 * sintick(200, phase * 1. / cgi.S21));
}
EX int fghostcolor(cell *c) {
int phase = int(fractick(650, (int)(size_t)c) * 4000);
if(phase < 1000) return gradient(0xFFFF80, 0xA0C0FF, 0, phase, 1000);
else if(phase < 2000) return gradient(0xA0C0FF, 0xFF80FF, 1000, phase, 2000);
else if(phase < 3000) return gradient(0xFF80FF, 0xFF8080, 2000, phase, 3000);
else if(phase < 4000) return gradient(0xFF8080, 0xFFFF80, 3000, phase, 4000);
return 0xFFD500;
}
EX int weakfirecolor(int phase) {
return gradient(0xFF8000, 0xFF0000, -1, sintick(500, phase/1000./M_PI), 1);
}
}