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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-05-10 03:04:06 +00:00
hyperrogue/rogueviz/ru/entity.cpp
2025-04-29 17:57:28 +02:00

182 lines
5.2 KiB
C++

namespace rogue_unlike {
int gframeid = 0;
man m;
bbox entity::get_pixel_bbox_at(double x, double y) {
bbox b;
double d = get_scale_at(y);
double man_x = sx();
double man_y = sy();
b.minx = x - man_x * d / 2;
b.maxx = x + man_x * d / 2 + 1;
b.miny = y - man_y * d / 2;
b.maxy = y + man_y * d / 2 + 1;
return b;
}
bool entity::visible(room *r) {
auto bb = get_intersect(pixel_to_block(get_pixel_bbox()), room_bb);
for(int y = bb.miny; y < bb.maxy; y++) for(int x = bb.minx; x < bb.maxx; x++) if(r->fov[y][x]) return true;
return false;
}
void entity::apply_grav() {
if(non_hyperbolic) return apply_portal_grav();
ld modv = 80. / game_fps;
ld moda = modv * modv;
auto d = get_scale();
vel_y += d * grav() * moda;
}
void entity::kino() {
on_floor = false;
on_ice = false;
wallhug = false;
on_bounce = false;
// ld modv = 60. / game_fps;
apply_grav();
again:
auto obb = pixel_to_block(get_pixel_bbox());
auto nbb = pixel_to_block(get_pixel_bbox_at(where_x + vel_x, where_y + vel_y));
auto jbb = join(obb, nbb);
flagtype blocking = (vel_y < 0 || fallthru) ? W_BLOCK : (W_BLOCK | W_PLATFORM);
for(int x = obb.minx; x < obb.maxx; x++) for(int y = obb.maxy; y < jbb.maxy; y++) {
eWall b = current_room->at(x, y);
if(walls[b].flags & blocking) {
if(walls[b].flags & W_BOUNCY) { vel_y = -vel_y; on_bounce = true; goto again; }
on_floor = true;
if(walls[b].flags & W_FROZEN) on_ice = true;
vel_y /= 2;
if(abs(vel_y) < 1e-6) vel_y = 0;
if(freezing()) {
if(b == wWater) current_room->replace_block(x, y, wFrozen);
else if(b != wFrozen) hit_wall();
}
if(pixel_to_block(get_pixel_bbox_at(where_x + vel_x, where_y + vel_y)).maxy <= y) where_y += vel_y;
goto again;
}
}
for(int x = obb.minx; x < obb.maxx; x++) for(int y = jbb.miny; y < obb.miny; y++) {
eWall b = current_room->at(x, y);
if(walls[b].flags & W_BLOCK) {
vel_y /= 2;
if(abs(vel_y) < 1e-6) vel_y = 0;
if(pixel_to_block(get_pixel_bbox_at(where_x + vel_x, where_y + vel_y)).miny > y) where_y += vel_y;
goto again;
}
}
if(!fallthru) for(int x = nbb.minx; x < nbb.maxx; x++) for(int y = jbb.maxy-1; y < jbb.maxy; y++) {
eWall b = current_room->at(x, y);
if(walls[b].flags & W_STAIRCASE) {
on_floor = true;
if(vel_y > 0) { vel_y = 0; goto again; }
}
}
for(int x = obb.maxx; x < jbb.maxx; x++) for(int y = jbb.miny; y < jbb.maxy; y++) {
eWall b = current_room->at(x, y);
if(b == wFountain0) {
current_room->replace_block(x, y, wFountain1);
addMessage("A magic fountain! You feel safe and refill your potions.");
}
if(walls[b].flags & W_BLOCK) {
if(freezing()) { hit_wall(); }
vel_x = (vel_x - max<ld>(vel_y, 0)/10) / 2;
wallhug = true;
goto again;
}
}
for(int x = jbb.minx; x < obb.minx; x++) for(int y = jbb.miny; y < jbb.maxy; y++) {
eWall b = current_room->at(x, y);
if(b == wFountain0) {
current_room->replace_block(x, y, wFountain1);
addMessage("A magic fountain! You feel safe and refill your potions.");
}
if(walls[b].flags & W_BLOCK) {
if(freezing()) { hit_wall(); }
vel_x = (vel_x + max<ld>(vel_y, 0)/10) / 2;
wallhug = true;
goto again;
}
}
int bx0 = floor(where_x / block_x);
int by0 = floor(where_y / block_y);
where_x += vel_x;
where_y += vel_y;
int bx1 = floor(where_x / block_x);
int by1 = floor(where_y / block_y);
if(non_hyperbolic) {
auto& loc = all_locations[by0][bx0];
if(bx1 > bx0) {
auto& loc1 = loc.get(0);
where_x += block_x * (loc1.x - (loc.x + 1));
where_y += block_y * (loc1.y - loc.y);
}
if(bx1 < bx0) {
auto& loc1 = loc.get(2);
where_x += block_x * (loc1.x - (loc.x - 1));
where_y += block_x * (loc1.y - loc.y);
}
if(by1 < by0) {
auto& loc1 = loc.get(1);
where_x += block_x * (loc1.x - loc.x);
where_y += block_x * (loc1.y - (loc.y - 1));
}
if(by1 > by0) {
auto& loc1 = loc.get(3);
where_x += block_x * (loc1.x - loc.x);
where_y += block_x * (loc1.y - (loc.y + 1));
}
}
// ld test_x, test_y;
// tie(test_x, test_y) = from_hyper(h_at);
/*println(hlog, tie(where_x, where_y), " TO ", h_at, " TO ", tie(test_x, test_y));
exit(1); */
if(true || !non_hyperbolic) {
hyperpoint h_at = to_hyper(where_x, where_y);
hyperpoint h_was = to_hyper(where_x - vel_x, where_y - vel_y);
hyperpoint h_willbe = rgpushxto0(h_at) * MirrorX * MirrorY * gpushxto0(h_at) * h_was;
ld next_x, next_y;
tie(next_x, next_y) = from_hyper(h_willbe);
vel_x = next_x - where_x;
vel_y = next_y - where_y;
}
apply_grav();
gwhere_x += gvel_x;
gwhere_y += gvel_y;
ld delta = 1/60.;
if((where_x - gwhere_x) * (gvel_x - vel_x) + (where_y - gwhere_y) * (gvel_y - vel_y) < 0) delta *= 2;
ld ndelta = 1-delta;
gvel_x = ndelta * gvel_x + delta * (where_x - gwhere_x);
gvel_y = ndelta * gvel_y + delta * (where_y - gwhere_y);
}
void missile::act() {
kino();
if(where_x > screen_x || where_x < 0 || where_y < 0 || where_y > screen_y) destroyed = true;
}
}