hyperrogue/graph.cpp

4846 lines
158 KiB
C++

// Hyperbolic Rogue -- graphics
// Copyright (C) 2011-2012 Zeno Rogue, see 'hyper.cpp' for details
// basic graphics:
bool wmspatial, wmescher, wmplain, wmblack, wmascii;
bool mmspatial, mmhigh, mmmon, mmitem;
int maxreclevel, reclevel;
int detaillevel = 0;
hookset<bool(int sym, int uni)> *hooks_handleKey;
hookset<void(cell *c, const transmatrix& V)> *hooks_drawcell;
purehookset hooks_frame;
#define WOLNIEJ 1
#define BTOFF 0x404040
#define BTON 0xC0C000
#define K(c) (c->type==6?0:1)
// #define PANDORA
int colorbar;
bool inHighQual; // taking high quality screenshot
bool auraNOGL; // aura without GL
//
int axestate;
int ticks;
int frameid;
bool camelotcheat;
eItem orbToTarget;
eMonster monsterToSummon;
int sightrange = 7;
bool overgenerate = false; // generate a bigger area with high sightrange
string mouseovers;
int darken = 0;
struct fallanim {
int t_mon, t_floor;
eWall walltype;
eMonster m;
fallanim() { t_floor = 0; t_mon = 0; walltype = waNone; }
};
map<cell*, fallanim> fallanims;
bool doHighlight() {
return (hiliteclick && darken < 2) ? !mmhigh : mmhigh;
}
eModel pmodel = mdDisk;
int dlit;
ld spina(cell *c, int dir) {
return 2 * M_PI * dir / c->type;
}
// cloak color
int cloakcolor(int rtr) {
rtr -= 28;
rtr /= 2;
rtr %= 10;
if(rtr < 0) rtr += 10;
// rtr = time(NULL) % 10;
int cc[10] = {
0x8080FF, 0x80FFFF, 0x80FF80, 0xFF8080, 0xFF80FF, 0xFFFF80,
0xFFFFC0, 0xFFD500, 0x421C52, 0
};
return cc[rtr];
}
int firegradient(double p) {
return gradient(0xFFFF00, 0xFF0000, 0, p, 1);
}
int firecolor(int phase) {
return gradient(0xFFFF00, 0xFF0000, -1, sin((phase + ticks)/100.0), 1);
}
int watercolor(int phase) {
return 0x0080C0FF + 256 * int(63 * sin((ticks + phase) / 50.));
}
int aircolor(int phase) {
return 0x8080FF00 | int(32 + 32 * sin(ticks/200.0 + 2 * phase * M_PI / (S21+.0)));
}
int fghostcolor(int phase, cell *c) {
phase += (int)(size_t)c;
phase %= 4000;
if(phase<0) phase+=4000;
if(phase < 1000) return gradient(0xFFFF80, 0xA0C0FF, 0, phase, 1000);
else if(phase < 2000) return gradient(0xA0C0FF, 0xFF80FF, 1000, phase, 2000);
else if(phase < 3000) return gradient(0xFF80FF, 0xFF8080, 2000, phase, 3000);
else if(phase < 4000) return gradient(0xFF8080, 0xFFFF80, 3000, phase, 4000);
return 0xFFD500;
}
int weakfirecolor(int phase) {
return gradient(0xFF8000, 0xFF0000, -1, sin((phase + ticks)/500.0), 1);
}
int fc(int ph, int col, int z) {
if(items[itOrbFire]) col = darkena(firecolor(ph), 0, 0xFF);
if(items[itOrbAether]) col = (col &~0XFF) | (col&0xFF) / 2;
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
if(items[itOrbFish] && isWatery(playerpos(i)) && z != 3) return watercolor(ph);
if(invismove)
col =
shmup::on ?
(col &~0XFF) | (int((col&0xFF) * .25))
: (col &~0XFF) | (int((col&0xFF) * (100+100*sin(ticks / 500.)))/200);
return col;
}
int lightat, safetyat;
void drawLightning() { lightat = ticks; }
void drawSafety() { safetyat = ticks; }
void drawShield(const transmatrix& V, eItem it) {
float ds = ticks / 300.;
int col = iinf[it].color;
if(it == itOrbShield && items[itOrbTime] && !orbused[it])
col = (col & 0xFEFEFE) / 2;
if(sphere && cwt.c->land == laHalloween && !wmblack && !wmascii)
col = 0;
double d = it == itOrbShield ? hexf : hexf - .1;
int mt = sphere ? 7 : 5;
for(int a=0; a<=S84*mt; a++)
curvepoint(V*ddi0(a, d + sin(ds + M_PI*2*a/4/mt)*.1));
queuecurve(darkena(col, 0, 0xFF), 0x8080808, PPR_LINE);
}
void drawSpeed(const transmatrix& V) {
ld ds = ticks / 10.;
int col = darkena(iinf[itOrbSpeed].color, 0, 0xFF);
for(int b=0; b<S84; b+=S14) {
for(int a=0; a<=S84; a++)
curvepoint(V*ddi0(ds+b+a, hexf*a/S84));
queuecurve(col, 0x8080808, PPR_LINE);
}
}
void drawSafety(const transmatrix& V, int ct) {
ld ds = ticks / 50.;
int col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
for(int a=0; a<ct; a++)
queueline(V*ddi0(ds+a*S84/ct, 2*hexf), V*ddi0(ds+(a+(ct-1)/2)*S84/ct, 2*hexf), col);
}
void drawFlash(const transmatrix& V) {
float ds = ticks / 300.;
int col = darkena(iinf[itOrbFlash].color, 0, 0xFF);
col &= ~1;
for(int u=0; u<5; u++) {
ld rad = hexf * (2.5 + .5 * sin(ds+u*.3));
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(col, 0x8080808, PPR_LINE);
}
}
void drawLove(const transmatrix& V, int hdir) {
float ds = ticks / 300.;
int col = darkena(iinf[itOrbLove].color, 0, 0xFF);
col &= ~1;
for(int u=0; u<5; u++) {
for(int a=0; a<=S84; a++) {
double d = (1 + cos(a * M_PI/S42)) / 2;
int z = a; if(z>S42) z = S84-z;
if(z <= 10) d += (10-z) * (10-z) * (10-z) / 3000.;
ld rad = hexf * (2.5 + .5 * sin(ds+u*.3)) * d;
curvepoint(V*ddi0(S42+hdir+a-1, rad));
}
queuecurve(col, 0x8080808, PPR_LINE);
}
}
void drawWinter(const transmatrix& V, int hdir) {
float ds = ticks / 300.;
int col = darkena(iinf[itOrbWinter].color, 0, 0xFF);
for(int u=0; u<20; u++) {
ld rad = 6 * sin(ds+u * 2 * M_PI / 20);
queueline(V*ddi0(S42+hdir+rad, hexf*.5), V*ddi0(S42+hdir+rad, hexf*3), col, 2);
}
}
void drawLightning(const transmatrix& V) {
int col = darkena(iinf[itOrbLightning].color, 0, 0xFF);
for(int u=0; u<20; u++) {
ld leng = 0.5 / (0.1 + (rand() % 100) / 100.0);
ld rad = rand() % S84;
queueline(V*ddi0(rad, hexf*0.3), V*ddi0(rad, hexf*leng), col, 2);
}
}
int displaydir(cell *c, int d) {
if(euclid)
return - d * S84 / c->type;
else
return S42 - d * S84 / c->type;
}
transmatrix ddspin(cell *c, int d, int bonus) {
int hdir = displaydir(c, d) + bonus;
return getspinmatrix(hdir);
}
void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
if(!onplayer && !items[itOrbEmpathy]) return;
if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
if(items[itOrbShell] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShell);
if(items[itOrbSpeed]) drawSpeed(V);
int ct = c->type;
if(onplayer && (items[itOrbSword] || items[itOrbSword2])) {
using namespace sword;
double esh = euclid ? M_PI - M_PI*3/S84 + 2.5 * M_PI/S42: 0;
if(shmup::on) {
if(items[itOrbSword])
queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle), shMagicSword, darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
if(items[itOrbSword2])
queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle+M_PI), shMagicSword, darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
}
else {
int& ang = angle[multi::cpid];
ang %= S42;
transmatrix Vnow = gmatrix[c] * rgpushxto0(inverse(gmatrix[c]) * tC0(V));
if(!euclid) for(int a=0; a<S42; a++) {
int dda = S42 + (-1-2*a);
if(a == ang && items[itOrbSword]) continue;
if(purehepta && a%3 != ang%3) continue;
if((a+S21)%S42 == ang && items[itOrbSword2]) continue;
bool longer = sword::pos(cwt.c, a-1) != sword::pos(cwt.c, a+1);
int col = darkena(0xC0C0C0, 0, 0xFF);
queueline(Vnow*ddi0(dda, purehepta ? 0.6 : longer ? 0.36 : 0.4), Vnow*ddi0(dda, purehepta ? 0.7 : longer ? 0.44 : 0.42), col, 1);
}
if(items[itOrbSword])
queuepoly(Vnow*spin(esh+M_PI+(-1-2*ang)*2*M_PI/S84), shMagicSword, darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
if(items[itOrbSword2])
queuepoly(Vnow*spin(esh+(-1-2*ang)*2*M_PI/S84), shMagicSword, darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
}
}
if(onplayer && items[itOrbSafety]) drawSafety(V, ct);
if(onplayer && items[itOrbFlash]) drawFlash(V);
if(onplayer && items[itOrbLove]) drawLove(V, 0); // displaydir(c, cwt.spin));
if(items[itOrbWinter])
drawWinter(V, 0); // displaydir(c, cwt.spin));
if(onplayer && items[itOrbLightning]) drawLightning(V);
if(safetyat > 0) {
int tim = ticks - safetyat;
if(tim > 2500) safetyat = 0;
for(int u=tim; u<=2500; u++) {
if((u-tim)%250) continue;
ld rad = hexf * u / 250;
int col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
for(int a=0; a<S84; a++)
queueline(V*ddi0(a, rad), V*ddi0(a+1, rad), col, 0);
}
}
}
void drawStunStars(const transmatrix& V, int t) {
for(int i=0; i<3*t; i++) {
transmatrix V2 = V * spin(M_PI * 2 * i / (3*t) + M_PI * ticks/600.);
queuepolyat(V2, shFlailBall, 0xFFFFFFFF, PPR_STUNSTARS);
}
}
namespace tortoise {
// small is 0 or 2
void draw(const transmatrix& V, int bits, int small, int stuntime) {
int eyecolor = getBit(bits, tfEyeHue) ? 0xFF0000 : 0xC0C0C0;
int shellcolor = getBit(bits, tfShellHue) ? 0x00C040 : 0xA06000;
int scutecolor = getBit(bits, tfScuteHue) ? 0x00C040 : 0xA06000;
int skincolor = getBit(bits, tfSkinHue) ? 0x00C040 : 0xA06000;
if(getBit(bits, tfShellSat)) shellcolor = gradient(shellcolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfScuteSat)) scutecolor = gradient(scutecolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfSkinSat)) skincolor = gradient(skincolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfShellDark)) shellcolor = gradient(shellcolor, 0, 0, .5, 1);
if(getBit(bits, tfSkinDark)) skincolor = gradient(skincolor, 0, 0, .5, 1);
for(int i=0; i<12; i++) {
int col =
i == 0 ? shellcolor:
i < 8 ? scutecolor :
skincolor;
int b = getBit(bits, i);
int d = darkena(col, 0, 0xFF);
if(i >= 1 && i <= 7) if(b) { d = darkena(col, 1, 0xFF); b = 0; }
if(i >= 8 && i <= 11 && stuntime >= 3) continue;
queuepoly(V, shTortoise[i][b+small], d);
if((i >= 5 && i <= 7) || (i >= 9 && i <= 10))
queuepoly(V * Mirror, shTortoise[i][b+small], d);
if(i == 8) {
for(int k=0; k<stuntime; k++) {
eyecolor &= 0xFEFEFE;
eyecolor >>= 1;
}
queuepoly(V, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
queuepoly(V * Mirror, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
}
}
}
int getMatchColor(int bits) {
int mcol = 1;
double d = tortoise::getScent(bits);
if(d > 0) mcol = 0xFFFFFF;
else if(d < 0) mcol = 0;
int dd = 0xFF * (atan(fabs(d)/2) / (M_PI/2));
return gradient(0x487830, mcol, 0, dd, 0xFF);
}
};
double footfun(double d) {
d -= floor(d);
return
d < .25 ? d :
d < .75 ? .5-d :
d-1;
}
bool ivoryz;
void animallegs(const transmatrix& V, eMonster mo, int col, double footphase) {
footphase /= SCALE;
bool dog = mo == moRunDog;
bool bug = mo == moBug0 || mo == moMetalBeast;
if(bug) footphase *= 2.5;
double rightfoot = footfun(footphase / .4 / 2) / 4 * 2;
double leftfoot = footfun(footphase / .4 / 2 - (bug ? .5 : dog ? .1 : .25)) / 4 * 2;
if(bug) rightfoot /= 2.5, leftfoot /= 2.5;
if(!footphase) rightfoot = leftfoot = 0;
transmatrix VAML = mmscale(V, 1.04);
hpcshape* sh[6][4] = {
{&shDogFrontPaw, &shDogRearPaw, &shDogFrontLeg, &shDogRearLeg},
{&shWolfFrontPaw, &shWolfRearPaw, &shWolfFrontLeg, &shWolfRearLeg},
{&shReptileFrontFoot, &shReptileRearFoot, &shReptileFrontLeg, &shReptileRearLeg},
{&shBugLeg, NULL, NULL, NULL},
{&shTrylobiteFrontClaw, &shTrylobiteRearClaw, &shTrylobiteFrontLeg, &shTrylobiteRearLeg},
{&shBullFrontHoof, &shBullRearHoof, &shBullFrontHoof, &shBullRearHoof},
};
hpcshape **x = sh[mo == moRagingBull ? 5 : mo == moBug0 ? 3 : mo == moMetalBeast ? 4 : mo == moRunDog ? 0 : mo == moReptile ? 2 : 1];
if(x[0]) queuepolyat(V * xpush(rightfoot), *x[0], col, PPR_MONSTER_FOOT);
if(x[0]) queuepolyat(V * Mirror * xpush(leftfoot), *x[0], col, PPR_MONSTER_FOOT);
if(x[1]) queuepolyat(V * xpush(-rightfoot), *x[1], col, PPR_MONSTER_FOOT);
if(x[1]) queuepolyat(V * Mirror * xpush(-leftfoot), *x[1], col, PPR_MONSTER_FOOT);
if(x[2]) queuepolyat(VAML * xpush(rightfoot/2), *x[2], col, PPR_MONSTER_FOOT);
if(x[2]) queuepolyat(VAML * Mirror * xpush(leftfoot/2), *x[2], col, PPR_MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * xpush(-rightfoot/2), *x[3], col, PPR_MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * Mirror * xpush(-leftfoot/2), *x[3], col, PPR_MONSTER_FOOT);
}
void ShadowV(const transmatrix& V, const hpcshape& bp, int prio) {
if(mmspatial) {
if(pmodel == mdHyperboloid || pmodel == mdBall)
return; // shadows break the depth testing
int p = poly_outline; poly_outline = OUTLINE_TRANS;
queuepolyat(V, bp, SHADOW_MON, prio);
poly_outline = p;
}
}
void otherbodyparts(const transmatrix& V, int col, eMonster who, double footphase) {
#define VFOOT V
#define VLEG mmscale(V, geom3::LEG)
#define VGROIN mmscale(V, geom3::GROIN)
#define VBODY mmscale(V, geom3::BODY)
#define VNECK mmscale(V, geom3::NECK)
#define VHEAD mmscale(V, geom3::HEAD)
#define VALEGS V
#define VABODY mmscale(V, geom3::ABODY)
#define VAHEAD mmscale(V, geom3::AHEAD)
#define VFISH V
#define VBIRD mmscale(V, geom3::BIRD + .05 * sin((int) (size_t(where)) + ticks / 1000.))
#define VGHOST mmscale(V, geom3::GHOST)
#define VSLIMEEYE mscale(V, geom3::FLATEYE)
// if(!mmspatial && !footphase && who != moSkeleton) return;
footphase /= SCALE;
double rightfoot = footfun(footphase / .4 / 2.5) / 4 * 2.5;
// todo
if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG1);
queuepoly(VL * xpush(rightfoot*3/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot*3/4), shHumanLeg, col);
}
if(true) {
transmatrix VL = mmscale(V, geom3::LEG);
queuepoly(VL * xpush(rightfoot/2), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/2), shHumanLeg, col);
}
if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG3);
queuepoly(VL * xpush(rightfoot/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/4), shHumanLeg, col);
}
if(who == moWaterElemental) {
double fishtail = footfun(footphase / .4) / 4 * 1.5;
queuepoly(VFOOT * xpush(fishtail), shFishTail, watercolor(100));
}
else if(who == moSkeleton) {
queuepoly(VFOOT * xpush(rightfoot), shSkeletalFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shSkeletalFoot, col);
return;
}
else if(isTroll(who) || who == moMonkey || who == moYeti || who == moRatling || who == moRatlingAvenger || who == moGoblin) {
queuepoly(VFOOT * xpush(rightfoot), shYetiFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shYetiFoot, col);
}
else {
queuepoly(VFOOT * xpush(rightfoot), shHumanFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shHumanFoot, col);
}
if(!mmspatial) return;
if(detaillevel >= 2 && who != moZombie)
queuepoly(mmscale(V, geom3::NECK1), shHumanNeck, col);
if(detaillevel >= 1) {
queuepoly(VGROIN, shHumanGroin, col);
if(who != moZombie) queuepoly(VNECK, shHumanNeck, col);
}
if(detaillevel >= 2) {
queuepoly(mmscale(V, geom3::GROIN1), shHumanGroin, col);
if(who != moZombie) queuepoly(mmscale(V, geom3::NECK3), shHumanNeck, col);
}
}
bool drawstar(cell *c) {
for(int t=0; t<c->type; t++)
if(c->mov[t] && c->mov[t]->wall != waSulphur && c->mov[t]->wall != waSulphurC &&
c->mov[t]->wall != waBarrier)
return false;
return true;
}
bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks, bool hidden) {
char xch = iinf[it].glyph;
int ct6 = c ? c->type-6 : 1;
hpcshape *xsh =
(it == itPirate || it == itKraken) ? &shPirateX :
(it == itBuggy || it == itBuggy2) ? &shPirateX :
it == itHolyGrail ? &shGrail :
isElementalShard(it) ? &shElementalShard :
(it == itBombEgg || it == itTrollEgg) ? &shEgg :
it == itDodeca ? &shDodeca :
xch == '*' ? &shGem[ct6] :
it == itShard ? &shMFloor[0] :
it == itTreat ? &shTreat :
it == itSlime ? &shEgg :
xch == '%' ? &shDaisy : xch == '$' ? &shStar : xch == ';' ? &shTriangle :
xch == '!' ? &shTriangle : it == itBone ? &shNecro : it == itStatue ? &shStatue :
it == itIvory ? &shFigurine :
xch == '?' ? &shBookCover :
it == itKey ? &shKey :
it == itRevolver ? &shGun :
NULL;
if(c && doHighlight()) {
int k = itemclass(it);
if(k == IC_TREASURE)
poly_outline = OUTLINE_TREASURE;
else if(k == IC_ORB)
poly_outline = OUTLINE_ORB;
else
poly_outline = OUTLINE_OTHER;
}
if(c && conformal::includeHistory && eq(c->aitmp, sval)) poly_outline = OUTLINE_DEAD;
if(!mmitem && it) return true;
else if(it == itSavedPrincess) {
drawMonsterType(moPrincess, c, V, icol, 0);
return false;
}
else if(it == itStrongWind) {
queuepoly(V * spin(ticks / 750.), shFan, darkena(icol, 0, 255));
}
else if(it == itWarning) {
queuepoly(V * spin(ticks / 750.), shTriangle, darkena(icol, 0, 255));
}
else if(it == itBabyTortoise) {
int bits = c ? tortoise::babymap[c] : tortoise::last;
int over = c && c->monst == moTortoise;
tortoise::draw(V * spin(ticks / 5000.) * ypush(crossf*.15), bits, over ? 4 : 2, 0);
// queuepoly(V, shHeptaMarker, darkena(tortoise::getMatchColor(bits), 0, 0xC0));
}
else if(it == itCompass) {
transmatrix V2;
if(euclid) V2 = V * spin(M_PI/2); // todo incorrect
else V2 = V * rspintox(inverse(V) * pirateCoords);
V2 = V2 * spin(M_PI * sin(ticks/100.) / 30);
queuepoly(V2, shCompass1, 0xFF8080FF);
queuepoly(V2, shCompass2, 0xFFFFFFFF);
queuepoly(V2, shCompass3, 0xFF0000FF);
queuepoly(V2 * pispin, shCompass3, 0x000000FF);
xsh = NULL;
}
else if(it == itPalace) {
transmatrix V2 = V * spin(ticks / 1500.);
queuepoly(V2, shMFloor3[ct6], 0xFFD500FF);
queuepoly(V2, shMFloor4[ct6], darkena(icol, 0, 0xFF));
queuepoly(V2, shGem[ct6], 0xFFD500FF);
xsh = NULL;
}
else if(mapeditor::drawUserShape(V, 2, it, darkena(icol, 0, 0xFF), c)) ;
else if(it == itRose) {
for(int u=0; u<4; u++)
queuepoly(V * spin(ticks / 1500.) * spin(2*M_PI / 3 / 4 * u), shRose, darkena(icol, 0, hidden ? 0x30 : 0xA0));
}
else if(it == itBarrow && c) {
for(int i = 0; i<c->landparam; i++)
queuepolyat(V * spin(2 * M_PI * i / c->landparam) * xpush(.15) * spin(ticks / 1500.), *xsh, darkena(icol, 0, hidden ? 0x40 :
(highwall(c) && wmspatial) ? 0x60 : 0xFF),
PPR_HIDDEN);
// queuepoly(V*spin(M_PI+(1-2*ang)*2*M_PI/S84), shMagicSword, darkena(0xC00000, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
}
else if(xsh) {
if(it == itFireShard) icol = firecolor(100);
if(it == itWaterShard) icol = watercolor(100) >> 8;
if(it == itZebra) icol = 0xFFFFFF;
if(it == itLotus) icol = 0x101010;
transmatrix V2 = V * spin(ticks / 1500.);
if(xsh == &shBookCover && mmitem)
queuepoly(V2, shBook, 0x805020FF);
queuepoly(V2, *xsh, darkena(icol, 0, hidden ? (it == itKraken ? 0xC0 : 0x40) : 0xF0));
if(it == itZebra)
queuepolyat(V * spin(ticks / 1500. + M_PI/(ct6+6)), *xsh, darkena(0x202020, 0, hidden ? 0x40 : 0xF0), PPR_ITEMb);
}
else if(xch == 'o') {
if(it == itOrbFire) icol = firecolor(100);
queuepoly(V, shDisk, darkena(icol, 0, hidden ? 0x20 : 0xC0));
if(it == itOrbFire) icol = firecolor(200);
if(it == itOrbFriend || it == itOrbDiscord) icol = 0xC0C0C0;
if(it == itOrbFrog) icol = 0xFF0000;
if(it == itOrbDash) icol = 0xFF0000;
if(it == itOrbFreedom) icol = 0xC0FF00;
if(it == itOrbAir) icol = 0xFFFFFF;
if(it == itOrbUndeath) icol = minf[moFriendlyGhost].color;
if(it == itOrbRecall) icol = 0x101010;
hpcshape& sh =
isRangedOrb(it) ? shTargetRing :
isOffensiveOrb(it) ? shSawRing :
isFriendOrb(it) ? shPeaceRing :
isUtilityOrb(it) ? shGearRing :
isDirectionalOrb(it) ? shSpearRing :
it == itOrb37 ? shHeptaRing :
shRing;
queuepoly(V * spin(ticks / 1500.), sh, darkena(icol, 0, int(0x80 + 0x70 * sin(ticks / 300.))));
}
else if(it) return true;
return false;
}
bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, double footphase) {
char xch = minf[m].glyph;
if(m == moTortoise && where && where->stuntime >= 3)
drawStunStars(V, where->stuntime-2);
else if (m == moTortoise || m == moPlayer || (where && !where->stuntime)) ;
else if(where && !(isMetalBeast(m) && where->stuntime == 1))
drawStunStars(V, where->stuntime);
if(m == moTortoise) {
int bits = where ? tortoise::getb(where) : tortoise::last;
tortoise::draw(V, bits, 0, where ? where->stuntime : 0);
if(tortoise::seek() && !tortoise::diff(bits) && where)
queuepoly(V, shRing, darkena(0xFFFFFF, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
}
else if(m == moPlayer) {
charstyle& cs = getcs();
bool havus = mapeditor::drawUserShape(V, 0, cs.charid, cs.skincolor, where);
if(mapeditor::drawplayer && !havus) {
if(cs.charid >= 8) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shWolfLegs, fc(150, cs.dresscolor, 4));
else {
ShadowV(V, shWolfBody);
animallegs(VALEGS, moWolf, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shWolfBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shFamiliarHead, fc(500, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD, shFamiliarEye, col);
queuepoly(VAHEAD * Mirror, shFamiliarEye, col);
}
}
else if(cs.charid >= 6) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, fc(0, cs.skincolor, 0));
else {
ShadowV(V, shDogTorso);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
queuepoly(VABODY, shDogTorso, fc(0, cs.skincolor, 0));
}
queuepoly(VAHEAD, shDogHead, fc(150, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD, shWolf1, col);
queuepoly(VAHEAD, shWolf2, col);
queuepoly(VAHEAD, shWolf3, col);
}
}
else if(cs.charid >= 4) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shCatLegs, fc(500, cs.dresscolor, 4));
else {
ShadowV(V, shCatBody);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shCatBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shCatHead, fc(150, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD * xpush(.04), shWolf1, col);
queuepoly(VAHEAD * xpush(.04), shWolf2, col);
}
}
else {
otherbodyparts(V, fc(0, cs.skincolor, 0), items[itOrbFish] ? moWaterElemental : moPlayer, footphase);
queuepoly(VBODY, (cs.charid&1) ? shFemaleBody : shPBody, fc(0, cs.skincolor, 0));
ShadowV(V, (cs.charid&1) ? shFemaleBody : shPBody);
if(cs.charid&1)
queuepoly(VBODY, shFemaleDress, fc(500, cs.dresscolor, 4));
if(cs.charid == 2)
queuepoly(VBODY, shPrinceDress, fc(400, cs.dresscolor, 5));
if(cs.charid == 3)
queuepoly(VBODY, shPrincessDress, fc(400, cs.dresscolor2, 5));
if(items[itOrbHorns]) {
queuepoly(VBODY, shBullHead, items[itOrbDiscord] ? watercolor(0) : 0xFF000030);
queuepoly(VBODY, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
queuepoly(VBODY * Mirror, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
}
if(peace::on) ;
else if(items[itOrbThorns])
queuepoly(VBODY, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
else if(!shmup::on && items[itOrbDiscord])
queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, watercolor(0));
else if(items[itRevolver])
queuepoly(VBODY, shGunInHand, fc(314, cs.swordcolor, 3)); // 3 not colored
else if(!shmup::on)
queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
else if(shmup::curtime >= shmup::getPlayer()->nextshot)
queuepoly(VBODY, shPKnife, fc(314, cs.swordcolor, 3)); // 3 not colored
if(items[itOrbBeauty]) {
if(cs.charid&1)
queuepoly(VHEAD, shFlowerHair, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
else
queuepoly(VBODY, shFlowerHand, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
}
if(where && where->land == laWildWest) {
queuepoly(VHEAD, shWestHat1, darkena(cs.swordcolor, 1, 0XFF));
queuepoly(VHEAD, shWestHat2, darkena(cs.swordcolor, 0, 0XFF));
}
if(cheater && !autocheat) {
queuepoly(VHEAD, (cs.charid&1) ? shGoatHead : shDemon, darkena(0xFFFF00, 0, 0xFF));
// queuepoly(V, shHood, darkena(0xFF00, 1, 0xFF));
}
else {
queuepoly(VHEAD, shPFace, fc(500, cs.skincolor, 1));
queuepoly(VHEAD, (cs.charid&1) ? shFemaleHair : shPHead, fc(150, cs.haircolor, 2));
}
}
if(knighted)
queuepoly(VBODY, shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
if(tortoise::seek())
tortoise::draw(VBODY * ypush(-crossf*.25), tortoise::seekbits, 4, 0);
}
}
else if(mapeditor::drawUserShape(V, 1, m, darkena(col, 0, 0xFF), where)) return false;
else if(isMimic(m) || m == moShadow || m == moIllusion) {
charstyle& cs = getcs();
if(mapeditor::drawUserShape(V, 0, (cs.charid&1)?1:0, darkena(col, 0, 0x80), where)) return false;
if(cs.charid >= 8) {
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xC0));
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VABODY, shWolfLegs, darkena(col, 0, 0xC0));
queuepoly(VABODY, shFamiliarHead, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shFamiliarEye, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(col, 0, 0xC0));
}
else if(cs.charid >= 6) {
ShadowV(V, shDogBody);
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase) {
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xC0));
}
else
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xC0));
queuepoly(VABODY, shWolf1, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf2, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf3, darkena(col, 1, 0xC0));
}
else if(cs.charid >= 4) {
ShadowV(V, shCatBody);
queuepoly(VABODY, shCatBody, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shCatHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase)
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VALEGS, shCatLegs, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf1, darkena(col, 1, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf2, darkena(col, 1, 0xC0));
}
else {
otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
queuepoly(VBODY, (cs.charid&1) ? shFemaleBody : shPBody, darkena(col, 0, 0X80));
if(!shmup::on)
queuepoly(VBODY, (cs.charid >= 2 ? shSabre : shPSword), darkena(col, 0, 0XC0));
else if(shmup::curtime >= shmup::getPlayer()->nextshot)
queuepoly(VBODY, shPKnife, darkena(col, 0, 0XC0));
queuepoly(VHEAD, (cs.charid&1) ? shFemaleHair : shPHead, darkena(col, 1, 0XC0));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XC0));
if(cs.charid&1)
queuepoly(VBODY, shFemaleDress, darkena(col, 1, 0XC0));
if(cs.charid == 2)
queuepoly(VBODY, shPrinceDress, darkena(col, 1, 0XC0));
if(cs.charid == 3)
queuepoly(VBODY, shPrincessDress, darkena(col, 1, 0XC0));
}
}
else if(m == moBullet) {
ShadowV(V, shKnife);
queuepoly(VBODY * spin(-M_PI/4), shKnife, getcs().swordcolor);
}
else if(m == moKnight || m == moKnightMoved) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(0xC0C0A0, 0, 0xC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(0xC0C0A0, 0, 0xC0));
queuepoly(VBODY, shPSword, darkena(0xFFFF00, 0, 0xFF));
queuepoly(VBODY, shKnightArmor, darkena(0xD0D0D0, 1, 0xFF));
int col;
if(!euclid && where && where->master->alt)
col = cloakcolor(roundTableRadius(where));
else
col = cloakcolor(newRoundTableRadius());
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shPHead, darkena(0x703800, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
return false;
}
else if(m == moGolem || m == moGolemMoved) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 1, 0XC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
}
else if(isPrincess(m) || m == moFalsePrincess || m == moRoseLady || m == moRoseBeauty) {
bool girl = princessgender() == GEN_F;
bool evil = !isPrincess(m);
int facecolor = evil ? 0xC0B090FF : 0xD0C080FF;
ShadowV(V, girl ? shFemaleBody : shPBody);
otherbodyparts(V, facecolor, m, footphase);
queuepoly(VBODY, girl ? shFemaleBody : shPBody, facecolor);
if(m == moPrincessArmed)
queuepoly(VBODY, vid.cs.charid < 2 ? shSabre : shPSword, 0xFFFFFFFF);
if((m == moFalsePrincess || m == moRoseBeauty) && where && where->cpdist == 1)
queuepoly(VBODY, shPKnife, 0xFFFFFFFF);
if(m == moRoseLady) {
queuepoly(VBODY, shPKnife, 0xFFFFFFFF);
queuepoly(VBODY * Mirror, shPKnife, 0xFFFFFFFF);
}
if(girl) {
queuepoly(VBODY, shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
if(vid.cs.charid < 2)
queuepoly(VBODY, shPrincessDress, evil ? 0xC040C0C0 : 0x8080FFC0);
}
else {
if(vid.cs.charid < 2)
queuepoly(VBODY, shPrinceDress, evil ? 0x802080FF : 0x404040FF);
}
if(m == moRoseLady) {
// queuepoly(V, girl ? shGoatHead : shDemon, 0x800000FF);
queuepoly(VHEAD, girl ? shFemaleHair : shPHead, evil ? 0x500050FF : 0x332A22FF);
}
else if(m == moRoseBeauty) {
if(girl) {
queuepoly(VHEAD, shBeautyHair, 0xF0A0D0FF);
queuepoly(VHEAD, shFlowerHair, 0xC00000FF);
}
else {
queuepoly(VHEAD, shPHead, 0xF0A0D0FF);
queuepoly(VHEAD, shFlowerHand, 0xC00000FF);
queuepoly(VBODY, shSuspenders, 0xC00000FF);
}
}
else {
queuepoly(VHEAD, girl ? shFemaleHair : shPHead,
evil ? 0xC00000FF : 0x332A22FF);
}
queuepoly(VHEAD, shPFace, facecolor);
}
else if(m == moWolf || m == moRedFox || m == moWolfMoved) {
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(col, 0, 0xFF));
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, darkena(col, 3, 0xFF));
}
else if(isBull(m)) {
ShadowV(V, shBullBody);
int hoofcol = darkena(gradient(0, col, 0, .65, 1), 0, 0xFF);
if(mmspatial || footphase)
animallegs(VALEGS, moRagingBull, hoofcol, footphase);
queuepoly(VABODY, shBullBody, darkena(gradient(0, col, 0, .80, 1), 0, 0xFF));
queuepoly(VAHEAD, shBullHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
}
else if(m == moReptile) {
ShadowV(V, shReptileBody);
animallegs(VALEGS, moReptile, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shReptileBody, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VAHEAD * Mirror, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VABODY, shReptileTail, darkena(col, 2, 0xFF));
}
else if(m == moVineBeast) {
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, 0x00FF00FF, footphase);
else
queuepoly(VALEGS, shWolfLegs, 0x00FF00FF);
queuepoly(VABODY, shWolfBody, darkena(col, 1, 0xFF));
queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, 0xFF0000FF);
}
else if(m == moMouse || m == moMouseMoved) {
queuepoly(VALEGS, shMouse, darkena(col, 0, 0xFF));
queuepoly(VALEGS, shMouseLegs, darkena(col, 1, 0xFF));
queuepoly(VALEGS, shMouseEyes, 0xFF);
}
else if(isBug(m)) {
ShadowV(V, shBugBody);
if(!mmspatial && !footphase)
queuepoly(VABODY, shBugBody, darkena(col, 0, 0xFF));
else {
animallegs(VALEGS, moBug0, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shBugAntenna, darkena(col, 1, 0xFF));
}
queuepoly(VABODY, shBugArmor, darkena(col, 1, 0xFF));
}
else if(m == moRunDog) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xFF));
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xFF), footphase);
}
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolf1, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf2, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
}
else if(m == moOrangeDog) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(0xFFFFFF, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(0xFFFFFF, 0, 0xFF));
animallegs(VALEGS, moRunDog, darkena(0xFFFFFF, 0, 0xFF), footphase);
}
queuepoly(VAHEAD, shDogHead, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VABODY, shDogStripes, darkena(0x303030, 0, 0xFF));
queuepoly(VAHEAD, shWolf1, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf2, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
}
else if(m == moShark || m == moGreaterShark || m == moCShark)
queuepoly(VFISH, shShark, darkena(col, 0, 0xFF));
else if(m == moEagle || m == moParrot || m == moBomberbird || m == moAlbatross ||
m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved) {
ShadowV(V, shEagle);
queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
}
else if(m == moSparrowhawk) {
ShadowV(V, shHawk);
queuepoly(VBIRD, shHawk, darkena(col, 0, 0xFF));
}
else if(m == moButterfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sin(ticks / 100.0);
ShadowV(V * Vwing, shButterflyWing);
queuepoly(VBIRD * Vwing, shButterflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shButterflyBody, darkena(col, 2, 0xFF));
}
else if(m == moGadfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sin(ticks / 100.0);
ShadowV(V * Vwing, shGadflyWing);
queuepoly(VBIRD * Vwing, shGadflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shGadflyBody, darkena(col, 1, 0xFF));
queuepoly(VBIRD, shGadflyEye, darkena(col, 2, 0xFF));
queuepoly(VBIRD * Mirror, shGadflyEye, darkena(col, 2, 0xFF));
}
else if(m == moVampire || m == moBat) {
if(m == moBat) ShadowV(V, shBatWings); // but vampires have no shadow
queuepoly(VBIRD, shBatWings, darkena(0x303030, 0, 0xFF));
queuepoly(VBIRD, shBatBody, darkena(0x606060, 0, 0xFF));
/* queuepoly(V, shBatMouth, darkena(0xC00000, 0, 0xFF));
queuepoly(V, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V*Mirror, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V, shBatEye, darkena(00000000, 0, 0xFF));
queuepoly(V*Mirror, shBatEye, darkena(00000000, 0, 0xFF)); */
}
else if(m == moGargoyle) {
ShadowV(V, shGargoyleWings);
queuepoly(VBIRD, shGargoyleWings, darkena(col, 0, 0xD0));
queuepoly(VBIRD, shGargoyleBody, darkena(col, 0, 0xFF));
}
else if(m == moZombie) {
int c = darkena(col, where && where->land == laHalloween ? 1 : 0, 0xFF);
otherbodyparts(V, c, m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, c);
}
else if(m == moDesertman) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, 0xFFFF00FF);
queuepoly(VHEAD, shHood, 0xD0D000C0);
}
else if(m == moPalace || m == moFatGuard || m == moVizier || m == moSkeleton) {
queuepoly(VBODY, shSabre, 0xFFFFFFFF);
if(m == moSkeleton) {
otherbodyparts(V, darkena(0xFFFFFF, 0, 0xFF), moSkeleton, footphase);
queuepoly(VBODY, shSkeletonBody, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VHEAD, shSkull, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VHEAD, shSkullEyes, darkena(0, 0, 0xFF));
ShadowV(V, shSkeletonBody);
}
else {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(0xFFD500, 0, 0xFF), m, footphase);
if(m == moFatGuard) {
queuepoly(VBODY, shFatBody, darkena(0xC06000, 0, 0xFF));
col = 0xFFFFFF;
if(!where || where->hitpoints >= 3)
queuepoly(VBODY, shKnightCloak, darkena(0xFFC0C0, 1, 0xFF));
}
else {
queuepoly(VBODY, shPBody, darkena(0xFFD500, 0, 0xFF));
queuepoly(VBODY, shKnightArmor, m == moVizier ? 0xC000C0FF :
darkena(0x00C000, 1, 0xFF));
if(where && where->hitpoints >= 3)
queuepoly(VBODY, shKnightCloak, m == moVizier ? 0x800080Ff :
darkena(0x00FF00, 1, 0xFF));
}
queuepoly(VHEAD, shTurban1, darkena(col, 1, 0xFF));
if(!where || where->hitpoints >= 2)
queuepoly(VHEAD, shTurban2, darkena(col, 0, 0xFF));
}
drawStunStars(V, where ? where->stuntime : 0);
}
else if(m == moCrystalSage) {
otherbodyparts(V, 0xFFFFFFFF, m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, 0xFFFFFFFF);
queuepoly(VHEAD, shPHead, 0xFFFFFFFF);
queuepoly(VHEAD, shPFace, 0xFFFFFFFF);
}
else if(m == moHedge) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shHedgehogBlade, 0xC0C0C0FF);
queuepoly(VHEAD, shPHead, 0x804000FF);
queuepoly(VHEAD, shPFace, 0xF09000FF);
}
else if(m == moYeti || m == moMonkey) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 0, 0xFF));
}
else if(m == moResearcher) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0xFFFF00, 0, 0xC0));
queuepoly(VHEAD, shAztecHead, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shAztecCap, darkena(0xC000C0, 0, 0xFF));
}
else if(m == moFamiliar) {
/* queuepoly(V, shFemaleBody, darkena(0xC0B070, 0, 0xFF));
queuepoly(V, shPFace, darkena(0xC0B070, 0, 0XFF));
queuepoly(V, shWizardCape1, 0x601000FF);
queuepoly(V, shWizardCape2, 0x781800FF);
queuepoly(V, shWizardHat1, 0x902000FF);
queuepoly(V, shWizardHat2, 0xA82800FF); */
// queuepoly(V, shCatBody, darkena(0x601000, 0, 0xFF));
// queuepoly(V, shGargoyleBody, darkena(0x903000, 0, 0xFF));
ShadowV(V, shWolfBody);
queuepoly(VABODY, shWolfBody, darkena(0xA03000, 0, 0xFF));
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(0xC04000, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(0xC04000, 0, 0xFF));
queuepoly(VAHEAD, shFamiliarHead, darkena(0xC04000, 0, 0xFF));
// queuepoly(V, shCatLegs, darkena(0x902000, 0, 0xFF));
if(true) {
queuepoly(VAHEAD, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
}
}
else if(m == moRanger) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shArmor, darkena(col, 1, 0xFF));
}
else if(m == moGhost || m == moSeep || m == moFriendlyGhost) {
if(m == moFriendlyGhost) col = fghostcolor(ticks, where);
queuepoly(VGHOST, shGhost, darkena(col, 0, m == moFriendlyGhost ? 0xC0 : 0x80));
queuepoly(VGHOST, shEyes, 0xFF);
}
else if(m == moVineSpirit) {
queuepoly(VGHOST, shGhost, 0xD0D0D0C0);
queuepoly(VGHOST, shEyes, 0xFF0000FF);
}
else if(m == moFireFairy) {
col = firecolor(0);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shFemaleBody);
queuepoly(VBODY, shFemaleBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shWitchHair, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XFF));
}
else if(m == moSlime) {
queuepoly(VFISH, shSlime, darkena(col, 0, 0x80));
queuepoly(VSLIMEEYE, shEyes, 0xFF);
}
else if(m == moKrakenH) {
queuepoly(VFISH, shKrakenHead, darkena(col, 0, 0xD0));
queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH, shKrakenEye2, 0xC0);
queuepoly(VFISH * Mirror, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH * Mirror, shKrakenEye2, 0xC0);
}
else if(m == moKrakenT) {
queuepoly(VFISH, shSeaTentacle, darkena(col, 0, 0xD0));
}
else if(m == moCultist || m == moPyroCultist || m == moCultistLeader) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(col, 2, 0xFF));
queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
}
else if(m == moPirate) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0x404040, 0, 0xFF));
queuepoly(VBODY, shPirateHook, darkena(0xD0D0D0, 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VHEAD, shEyepatch, darkena(0, 0, 0xC0));
queuepoly(VHEAD, shPirateHood, darkena(col, 0, 0xFF));
}
else if(m == moRatling || m == moRatlingAvenger) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VLEG, shRatTail, darkena(col, 0, 0xFF));
queuepoly(VBODY, shYeti, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shRatHead, darkena(col, 0, 0xFF));
float t = sin(ticks / 1000.0 + (where ? where->cpdist : 0));
int eyecol = t > 0.92 ? 0xFF0000 : 0;
queuepoly(VHEAD, shWolf1, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf2, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
if(m == moRatlingAvenger) {
queuepoly(VBODY, shRatCape1, 0x303030FF);
queuepoly(VHEAD, shRatCape2, 0x484848FF);
}
}
else if(m == moViking) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0xE00000, 0, 0xFF));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(0xD0D0D0, 0, 0xFF));
queuepoly(VBODY, shKnightCloak, darkena(0x404040, 0, 0xFF));
queuepoly(VHEAD, shVikingHelmet, darkena(0xC0C0C0, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
}
else if(m == moOutlaw) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shWestHat1, darkena(col, 2, 0XFF));
queuepoly(VHEAD, shWestHat2, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VBODY, shGunInHand, darkena(col, 1, 0XFF));
}
else if(m == moNecromancer) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, 0xC00000C0);
queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
}
else if(m == moDraugr) {
otherbodyparts(V, 0x483828D0, m, footphase);
queuepoly(VBODY, shPBody, 0x483828D0);
queuepoly(VBODY, shPSword, 0xFFFFD0A0);
queuepoly(VHEAD, shPHead, 0x483828D0);
// queuepoly(V, shSkull, 0xC06020D0);
//queuepoly(V, shSkullEyes, 0x000000D0);
// queuepoly(V, shWightCloak, 0xC0A080A0);
int b = where ? where->cpdist : 0;
b--;
if(b < 0) b = 0;
if(b > 6) b = 6;
queuepoly(VHEAD, shWightCloak, 0x605040A0 + 0x10101000 * b);
}
else if(m == moGoblin) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shArmor, darkena(col, 1, 0XFF));
}
else if(m == moLancer || m == moFlailer || m == moMiner) {
transmatrix V2 = V;
if(m == moLancer)
V2 = V * spin((where && where->type == 6) ? -M_PI/3 : -M_PI/2 );
transmatrix Vh = mmscale(V2, geom3::HEAD);
transmatrix Vb = mmscale(V2, geom3::BODY);
otherbodyparts(V2, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V2, shPBody);
queuepoly(Vb, shPBody, darkena(col, 0, 0xC0));
queuepoly(Vh, m == moFlailer ? shArmor : shHood, darkena(col, 1, 0XFF));
if(m == moMiner)
queuepoly(Vb, shPickAxe, darkena(0xC0C0C0, 0, 0XFF));
if(m == moLancer)
queuepoly(Vb, shPike, darkena(col, 0, 0XFF));
if(m == moFlailer) {
queuepoly(Vb, shFlailBall, darkena(col, 0, 0XFF));
queuepoly(Vb, shFlailChain, darkena(col, 1, 0XFF));
queuepoly(Vb, shFlailTrunk, darkena(col, 0, 0XFF));
}
}
else if(m == moTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moFjordTroll || m == moForestTroll || m == moStormTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moDarkTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moRedTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(0xFF8000, 0, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moEarthElemental) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, 0xF0000080);
}
else if(m == moWaterElemental) {
otherbodyparts(V, watercolor(50), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, watercolor(0));
queuepoly(VHEAD, shFemaleHair, watercolor(100));
queuepoly(VHEAD, shPFace, watercolor(200));
}
else if(m == moFireElemental) {
otherbodyparts(V, darkena(firecolor(50), 0, 0xFF), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(firecolor(0), 0, 0xFF));
queuepoly(VHEAD, shFemaleHair, darkena(firecolor(100), 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(firecolor(200), 0, 0xFF));
}
else if(m == moAirElemental) {
otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0x80));
queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0x80));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0x80));
}
else if((xch == 'd' || xch == 'D') && m != moDragonHead && m != moDragonTail) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 1, 0xC0));
ShadowV(V, shPBody);
int acol = col;
if(xch == 'D') acol = 0xD0D0D0;
queuepoly(VHEAD, shDemon, darkena(acol, 0, 0xFF));
}
else if(isMetalBeast(m)) {
ShadowV(V, shTrylobite);
if(!mmspatial)
queuepoly(VABODY, shTrylobite, darkena(col, 1, 0xC0));
else {
queuepoly(VABODY, shTrylobiteBody, darkena(col, 1, 0xFF));
animallegs(VALEGS, moMetalBeast, darkena(col, 1, 0xFF), footphase);
}
int acol = col;
queuepoly(VAHEAD, shTrylobiteHead, darkena(acol, 0, 0xFF));
}
else if(m == moEvilGolem) {
otherbodyparts(V, darkena(col, 2, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
}
else if(isWitch(m)) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
int cc = 0xFF;
if(m == moWitchGhost) cc = 0x85 + 120 * sin(ticks / 160.0);
if(m == moWitchWinter && where) drawWinter(V, 0);
if(m == moWitchFlash && where) drawFlash(V);
if(m == moWitchSpeed && where) drawSpeed(V);
if(m == moWitchFire) col = firecolor(0);
ShadowV(V, shFemaleBody);
queuepoly(VBODY, shFemaleBody, darkena(col, 0, cc));
// queuepoly(cV2, ct, shPSword, darkena(col, 0, 0XFF));
// queuepoly(V, shHood, darkena(col, 0, 0XC0));
if(m == moWitchFire) col = firecolor(100);
queuepoly(VHEAD, shWitchHair, darkena(col, 1, cc));
if(m == moWitchFire) col = firecolor(200);
queuepoly(VHEAD, shPFace, darkena(col, 0, cc));
if(m == moWitchFire) col = firecolor(300);
queuepoly(VBODY, shWitchDress, darkena(col, 1, 0XC0));
}
// just for the HUD glyphs...
else if(isIvy(m) || isMutantIvy(m) || m == moFriendlyIvy) {
queuepoly(V, shILeaf[0], darkena(col, 0, 0xFF));
}
else if(m == moWorm || m == moWormwait || m == moHexSnake) {
queuepoly(V, shWormHead, darkena(col, 0, 0xFF));
queuepolyat(V, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
}
else if(m == moDragonHead) {
queuepoly(V, shDragonHead, darkena(col, 0, 0xFF));
queuepolyat(V, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
int noscolor = 0xFF0000FF;
queuepoly(V, shDragonNostril, noscolor);
queuepoly(V * Mirror, shDragonNostril, noscolor);
}
else if(m == moDragonTail) {
queuepoly(V, shDragonSegment, darkena(col, 0, 0xFF));
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
queuepoly(V, shTentHead, darkena(col, 0, 0xFF));
ShadowV(V, shTentHead, PPR_GIANTSHADOW);
}
else return true;
return false;
}
bool drawMonsterTypeDH(eMonster m, cell *where, const transmatrix& V, int col, bool dh, ld footphase) {
dynamicval<int> p(poly_outline, poly_outline);
if(dh) {
poly_outline = OUTLINE_DEAD;
darken++;
}
bool b = drawMonsterType(m,where,V,col, footphase);
if(dh) {
darken--;
}
return b;
}
transmatrix playerV;
bool applyAnimation(cell *c, transmatrix& V, double& footphase, int layer) {
if(!animations[layer].count(c)) return false;
animation& a = animations[layer][c];
int td = ticks - a.ltick;
ld aspd = td / 1000.0 * exp(vid.mspeed);
ld R = hdist0(tC0(a.wherenow));
aspd *= (1+R+(shmup::on?1:0));
if(R < aspd || std::isnan(R) || std::isnan(aspd) || R > 10) {
animations[layer].erase(c);
return false;
}
else {
a.wherenow = a.wherenow * rspintox(tC0(inverse(a.wherenow)));
a.wherenow = a.wherenow * xpush(aspd);
fixmatrix(a.wherenow);
a.footphase += aspd;
footphase = a.footphase;
V = V * a.wherenow;
a.ltick = ticks;
return true;
}
}
double chainAngle(cell *c, transmatrix& V, cell *c2, double dft) {
if(!gmatrix0.count(c2)) return dft;
hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
h = inverse(V) * gmatrix0[c2] * h;
return atan2(h[1], h[0]);
}
// equivalent to V = V * spin(-chainAngle(c,V,c2,dft));
bool chainAnimation(cell *c, transmatrix& V, cell *c2, int i, int b) {
if(!gmatrix0.count(c2)) {
V = V * ddspin(c,i,b);
return false;
}
hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
h = inverse(V) * gmatrix0[c2] * h;
V = V * rspintox(h);
return true;
}
// push down the queue after q-th element, `down` absolute units down,
// based on cell c and transmatrix V
// do change the zoom factor? do change the priorities?
int cellcolor(cell *c) {
if(isPlayerOn(c) || isFriendly(c)) return OUTLINE_FRIEND;
if(noHighlight(c->monst)) return OUTLINE_NONE;
if(c->monst) return OUTLINE_ENEMY;
if(c->wall == waMirror) return c->land == laMirror ? OUTLINE_TREASURE : OUTLINE_ORB;
if(c->item) {
int k = itemclass(c->item);
if(k == IC_TREASURE)
return OUTLINE_TREASURE;
else if(k == IC_ORB)
return OUTLINE_ORB;
else
return OUTLINE_OTHER;
}
return OUTLINE_NONE;
}
bool drawMonster(const transmatrix& Vparam, int ct, cell *c, int col) {
bool darkhistory = conformal::includeHistory && eq(c->aitmp, sval);
if(doHighlight())
poly_outline =
(isPlayerOn(c) || isFriendly(c)) ? OUTLINE_FRIEND :
noHighlight(c->monst) ? OUTLINE_NONE :
OUTLINE_ENEMY;
bool nospins = false, nospinb = false;
double footphaseb = 0, footphase = 0;
transmatrix Vs = Vparam; nospins = applyAnimation(c, Vs, footphase, LAYER_SMALL);
transmatrix Vb = Vparam; nospinb = applyAnimation(c, Vb, footphaseb, LAYER_BIG);
// nospin = true;
eMonster m = c->monst;
if(isIvy(c) || isWorm(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
if(isDragon(c->monst) && c->stuntime == 0) col = 0xFF6000;
transmatrix Vb0 = Vb;
if(c->mondir != NODIR) {
if(mmmon) {
if(nospinb)
chainAnimation(c, Vb, c->mov[c->mondir], c->mondir, 0);
else
Vb = Vb * ddspin(c, c->mondir);
if(mapeditor::drawUserShape(Vb, 1, c->monst, (col << 8) + 0xFF, c)) return false;
if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy)
queuepoly(Vb, shIBranch, (col << 8) + 0xFF);
else if(c->monst < moTentacle) {
ShadowV(Vb, shTentacleX, PPR_GIANTSHADOW);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
}
else if(c->monst == moDragonHead || c->monst == moDragonTail) {
char part = dragon::bodypart(c, dragon::findhead(c));
if(part != '2') {
queuepoly(mmscale(Vb, geom3::ABODY), shDragonSegment, darkena(col, 0, 0xFF));
ShadowV(Vb, shDragonSegment, PPR_GIANTSHADOW);
}
}
else {
if(c->monst == moTentacleGhost) {
hyperpoint V0 = conformal::on ? tC0(Vs) : inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
drawMonsterType(moGhost, c, Vs, darkena(col, 0, 0xFF), footphase);
col = minf[moTentacletail].color;
}
queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFFFFFFFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
ShadowV(Vb, shTentacleX, PPR_GIANTSHADOW);
}
}
else {
int hdir = displaydir(c, c->mondir);
int col = darkena(0x606020, 0, 0xFF);
for(int u=-1; u<=1; u++)
queueline(Vparam*ddi0(hdir+S21, u*crossf/5), Vparam*ddi(hdir, crossf)*ddi0(hdir+S21, u*crossf/5), col, 2);
}
}
if(mmmon) {
if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
queuepoly(mmscale(Vb, geom3::ABODY), shILeaf[K(c)], darkena(col, 0, 0xFF));
ShadowV(Vb, shILeaf[K(c)], PPR_GIANTSHADOW);
}
else if(m == moWorm || m == moWormwait || m == moHexSnake) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shWormHead, darkena(col, 0, 0xFF));
queuepolyat(Vbh, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
ShadowV(Vb, shWormHead, PPR_GIANTSHADOW);
}
else if(m == moDragonHead) {
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
ShadowV(Vb, shDragonHead, PPR_GIANTSHADOW);
queuepoly(Vbh, shDragonHead, darkena(col, c->hitpoints?0:1, 0xFF));
queuepolyat(Vbh/* * pispin */, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
int noscolor = (c->hitpoints == 1 && c->stuntime ==1) ? 0xFF0000FF : 0xFF;
queuepoly(Vbh, shDragonNostril, noscolor);
queuepoly(Vbh * Mirror, shDragonNostril, noscolor);
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shTentHead, darkena(col, 0, 0xFF));
ShadowV(Vb, shTentHead, PPR_GIANTSHADOW);
}
else if(m == moDragonTail) {
cell *c2 = NULL;
for(int i=0; i<c->type; i++)
if(c->mov[i] && isDragon(c->mov[i]->monst) && c->mov[i]->mondir == c->spn(i))
c2 = c->mov[i];
int nd = neighborId(c, c2);
char part = dragon::bodypart(c, dragon::findhead(c));
if(part == 't') {
if(nospinb) {
chainAnimation(c, Vb, c2, nd, 0);
Vb = Vb * pispin;
}
else {
Vb = Vb0 * ddspin(c, nd, S42);
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
queuepoly(Vbb, shDragonTail, darkena(col, c->hitpoints?0:1, 0xFF));
ShadowV(Vb, shDragonTail, PPR_GIANTSHADOW);
}
else if(true) {
if(nospinb) {
chainAnimation(c, Vb, c2, nd, 0);
Vb = Vb * pispin;
double ang = chainAngle(c, Vb, c->mov[c->mondir], (displaydir(c, c->mondir) - displaydir(c, nd)) * M_PI / S42);
ang /= 2;
Vb = Vb * spin(M_PI-ang);
}
else {
int hdir0 = displaydir(c, nd) + S42;
int hdir1 = displaydir(c, c->mondir);
while(hdir1 > hdir0 + S42) hdir1 -= S84;
while(hdir1 < hdir0 - S42) hdir1 += S84;
Vb = Vb0 * spin((hdir0 + hdir1)/2 * M_PI / S42 + M_PI);
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
if(part == 'l' || part == '2') {
queuepoly(Vbb, shDragonLegs, darkena(col, c->hitpoints?0:1, 0xFF));
}
queuepoly(Vbb, shDragonWings, darkena(col, c->hitpoints?0:1, 0xFF));
}
}
else if(!(c->mondir == NODIR && (c->monst == moTentacletail || (c->monst == moWormtail && wormpos(c) < WORMLENGTH))))
queuepoly(Vb, shJoint, darkena(col, 0, 0xFF));
}
if(!mmmon) return true;
}
else if(isMimic(c)) {
if(!nospins)
Vs = Vs * ddspin(c, c->mondir, flipplayer ? S42 : 0);
if(c->monst == moMirror) Vs = Vs * Mirror;
multi::cpid = c->hitpoints;
if(mmmon) {
drawMonsterType(c->monst, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
if(flipplayer) Vs = Vs * pispin;
if(!mouseout() && !nospins) {
// transmatrix invxy = Id; invxy[0][0] = invxy[1][1] = -1;
hyperpoint P2 = Vs * inverse(cwtV) * mouseh;
queuechr(P2, 10, 'x', 0xFF00);
}
return !mmmon;
}
else if(c->monst && !mmmon) return true;
// illusions face randomly
else if(c->monst == moIllusion) {
multi::cpid = 0;
drawMonsterType(c->monst, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
// wolves face the heat
else if(c->monst == moWolf && c->cpdist > 1) {
if(!nospins) {
int d = 0;
double bheat = -999;
for(int i=0; i<c->type; i++) if(c->mov[i] && HEAT(c->mov[i]) > bheat) {
bheat = HEAT(c->mov[i]);
d = i;
}
Vs = Vs * ddspin(c, d);
}
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
// golems, knights, and hyperbugs don't face the player (mondir-controlled)
// also whatever in the lineview mode
else if(isFriendly(c) || isBug(c) || (c->monst && conformal::on) || c->monst == moKrakenH || (isBull(c->monst) && c->mondir != NODIR) || c->monst == moButterfly) {
if(c->monst == moKrakenH) Vs = Vb, nospins = nospinb;
if(!nospins) Vs = Vs * ddspin(c, c->mondir, S42);
if(isFriendly(c)) drawPlayerEffects(Vs, c, false);
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
else if(c->monst == moKrakenT) {
if(c->hitpoints == 0) col = 0x404040;
if(nospinb) {
chainAnimation(c, Vb, c->mov[c->mondir], c->mondir, 0);
Vb = Vb * pispin;
}
else Vb = Vb * ddspin(c, c->mondir, S42);
if(c->type != 6) Vb = Vb * xpush(hexhexdist - hcrossf);
return drawMonsterTypeDH(m, c, Vb, col, darkhistory, footphase);
}
else if(c->monst) {
// other monsters face the player
if(!nospins) {
hyperpoint V0 = inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
}
if(c->monst == moShadow)
multi::cpid = c->hitpoints;
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
for(int i=0; i<numplayers(); i++) if(c == playerpos(i) && !shmup::on && mapeditor::drawplayer) {
if(!nospins) {
Vs = playerV;
if(multi::players > 1 ? multi::flipped[i] : flipplayer) Vs = Vs * pispin;
}
shmup::cpid = i;
drawPlayerEffects(Vs, c, true);
if(!mmmon) return true;
if(isWorm(m)) {
ld depth = geom3::factor_to_lev(wormhead(c) == c ? geom3::AHEAD : geom3::ABODY);
footphase = 0;
int q = ptds.size();
drawMonsterType(moPlayer, c, Vs, col, footphase);
pushdown(c, q, Vs, -depth, true, false);
}
else if(mmmon)
drawMonsterType(moPlayer, c, Vs, col, footphase);
}
return false;
}
bool showPirateX;
cell *keycell, *pirateTreasureSeek, *pirateTreasureFound;
hyperpoint pirateCoords;
double downspin;
cell *straightDownSeek;
int keycelldist;
#define AURA 180
int aurac[AURA+1][4];
bool haveaura() {
return pmodel == mdDisk && (!sphere || vid.alpha > 10) && !euclid && vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL);
}
void clearaura() {
if(!haveaura()) return;
for(int a=0; a<AURA; a++) for(int b=0; b<4; b++)
aurac[a][b] = 0;
}
void addaura(const hyperpoint& h, int col, int fd) {
if(!haveaura()) return;
int r = int(2*AURA + atan2(h[0], h[1]) * AURA / 2 / M_PI) % AURA;
aurac[r][3] += ((128 * 128 / vid.aurastr) << fd);
col = darkened(col);
aurac[r][0] += (col>>16)&255;
aurac[r][1] += (col>>8)&255;
aurac[r][2] += (col>>0)&255;
}
void sumaura(int v) {
int auc[AURA];
for(int t=0; t<AURA; t++) auc[t] = aurac[t][v];
int val = 0;
if(vid.aurasmoothen < 1) vid.aurasmoothen = 1;
if(vid.aurasmoothen > AURA) vid.aurasmoothen = AURA;
int SMO = vid.aurasmoothen;
for(int t=0; t<SMO; t++) val += auc[t];
for(int t=0; t<AURA; t++) {
int tt = (t + SMO/2) % AURA;
aurac[tt][v] = val;
val -= auc[t];
val += auc[(t+SMO) % AURA];
}
aurac[AURA][v] = aurac[0][v];
}
void drawaura() {
if(!haveaura()) return;
double rad = vid.radius;
if(sphere) rad /= sqrt(vid.alphax*vid.alphax - 1);
for(int v=0; v<4; v++) sumaura(v);
double bak[3];
bak[0] = ((backcolor>>16)&255)/255.;
bak[1] = ((backcolor>>8)&255)/255.;
bak[2] = ((backcolor>>0)&255)/255.;
#ifndef NOSDL
if(!vid.usingGL) {
SDL_LockSurface(s);
for(int y=0; y<vid.yres; y++)
for(int x=0; x<vid.xres; x++) {
ld hx = (x * 1. - vid.xcenter) / rad;
ld hy = (y * 1. - vid.ycenter) / rad;
if(vid.camera_angle) camrotate(hx, hy);
ld fac = sqrt(hx*hx+hy*hy);
if(fac < 1) continue;
ld dd = log((fac - .99999) / .00001);
ld cmul = 1 - dd/10.;
if(cmul>1) cmul=1;
if(cmul<0) cmul=0;
ld alpha = AURA * atan2(hx,hy) / (2 * M_PI);
if(alpha<0) alpha += AURA;
if(alpha >= AURA) alpha -= AURA;
int rm = int(alpha);
double fr = alpha-rm;
if(rm<0 || rm >= AURA) continue;
int& p = qpixel(s, x, y);
for(int c=0; c<3; c++) {
double c1 = aurac[rm][2-c] / (aurac[rm][3]+.1);
double c2 = aurac[rm+1][2-c] / (aurac[rm+1][3]+.1);
const ld one = 1;
part(p, c) = int(255 * min(one, bak[2-c] + cmul * ((c1 + fr * (c2-c1) - bak[2-c]))));
}
}
SDL_UnlockSurface(s);
return;
}
#endif
#ifdef GL
setcameraangle(true);
glEnableClientState(GL_COLOR_ARRAY);
float coltab[4][4];
glColorPointer(4, GL_FLOAT, 0, coltab);
activateGlcoords();
float cx[AURA+1][11][5];
double facs[11] = {1, 1.01, 1.02, 1.04, 1.08, 1.70, 1.95, 1.5, 2, 6, 10};
double cmul[11] = {1, .8, .7, .6, .5, .16, .12, .08, .07, .06, 0};
double d2[11] = {0, 2, 4, 6.5, 7, 7.5, 8, 8.5, 9, 9.5, 10};
for(int d=0; d<11; d++) {
double dd = d2[d];
cmul[d] = (1- dd/10.);
facs[d] = .99999 + .00001 * exp(dd);
}
facs[10] = 10;
for(int r=0; r<=AURA; r++) for(int z=0; z<11; z++) {
float rr = (M_PI * 2 * r) / AURA;
float rad0 = rad * facs[z];
int rm = r % AURA;
cx[r][z][0] = rad0 * sin(rr);
cx[r][z][1] = rad0 * cos(rr);
for(int u=0; u<3; u++)
cx[r][z][u+2] = bak[u] + (aurac[rm][u] / (aurac[rm][3]+.1) - bak[u]) * cmul[z];
}
for(int u=0; u<4; u++) glcoords[u][2] = vid.scrdist;
for(int u=0; u<4; u++) coltab[u][3] = 1;
for(int r=0; r<AURA; r++) for(int z=0;z<10;z++) {
for(int c=0; c<4; c++) {
int br = (c == 1 || c == 2) ? r+1 : r;
int bz = (c == 3 || c == 2) ? z+1 : z;
glcoords[c][0] = cx[br][bz][0];
glcoords[c][1] = cx[br][bz][1];
coltab[c][0] = cx[br][bz][2];
coltab[c][1] = cx[br][bz][3];
coltab[c][2] = cx[br][bz][4];
}
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
glDisableClientState(GL_COLOR_ARRAY);
setcameraangle(false);
#endif
}
// int fnt[100][7];
bool bugsNearby(cell *c, int dist = 2) {
if(!(havewhat&HF_BUG)) return false;
if(isBug(c)) return true;
if(dist) for(int t=0; t<c->type; t++) if(c->mov[t] && bugsNearby(c->mov[t], dist-1)) return true;
return false;
}
int minecolors[8] = {
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0x60, 0x600000, 0x00C0C0, 0x000000
};
int distcolors[8] = {
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0xA0A000, 0xA000A0, 0x00A0A0, 0xFFD500
};
const char* minetexts[8] = {
"No mines next to you.",
"A mine is next to you!",
"Two mines next to you!",
"Three mines next to you!",
"Four mines next to you!",
"Five mines next to you!",
"Six mines next to you!",
"Seven mines next to you!"
};
int countMinesAround(cell *c) {
int mines = 0;
for(int i=0; i<c->type; i++)
if(c->mov[i] && c->mov[i]->wall == waMineMine)
mines++;
return mines;
}
transmatrix applyPatterndir(cell *c, char patt = mapeditor::whichPattern) {
transmatrix V = ddspin(c, mapeditor::patterndir(c, patt), S42);
if(mapeditor::reflectPatternAt(c, patt))
return V * Mirror;
return V;
}
transmatrix applyDowndir(cell *c, cellfunction *cf) {
return ddspin(c, mapeditor::downdir(c, cf), S42);
}
void drawTowerFloor(const transmatrix& V, cell *c, int col, cellfunction *cf = coastvalEdge) {
int j = -1;
if(euclid) j = 10;
else if((*cf)(c) > 1) {
int i = towerval(c, cf);
if(i == 4) j = 0;
if(i == 5) j = 1;
if(i == 6) j = 2;
if(i == 8) j = 3;
if(i == 9) j = 4;
if(i == 10) j = 5;
if(i == 13) j = 6;
if(purehepta) {
if(i == 7) j = 7;
if(i == 11) j = 8;
if(i == 15) j = 9;
}
}
if(j >= 0)
qfloor(c, V, applyDowndir(c, cf), shTower[j], col);
else if(c->wall != waLadder)
qfloor(c, V, shMFloor[K(c)], col);
}
void drawZebraFloor(const transmatrix& V, cell *c, int col) {
if(euclid) { qfloor(c, V, shTower[10], col); return; }
int i = zebra40(c);
i &= ~3;
int j;
if(purehepta) j = 4;
else if(i >=4 && i < 16) j = 2;
else if(i >= 16 && i < 28) j = 1;
else if(i >= 28 && i < 40) j = 3;
else j = 0;
qfloor(c, V, applyPatterndir(c, 'z'), shZebra[j], col);
}
void qplainfloor(cell *c, bool warp, const transmatrix &V, int col);
void drawReptileFloor(const transmatrix& V, cell *c, int col, bool usefloor) {
int i = zebra40(c);
i &= ~3;
int j;
if(!wmescher) j = 4;
else if(purehepta) j = 0;
else if(i < 4) j = 0;
else if(i >=4 && i < 16) j = 1;
else if(i >= 16 && i < 28) j = 2;
else if(i >= 28 && i < 40) j = 3;
else j = 4;
transmatrix V2 = V * applyPatterndir(c, 'z');
if(wmescher) {
if(usefloor)
qfloor(c, V, applyPatterndir(c, 'z'), shReptile[j][0], darkena(col, 0, 0xFF));
else
queuepoly(V2, shReptile[j][0], darkena(col, 0, 0xFF));
}
else
qplainfloor(c, isWarped(c), V, darkena(col, 0, 0xFF));
if(usefloor && chasmg == 2) return;
int dcol = 0;
int ecol = -1;
if(isReptile(c->wall)) {
unsigned char wp = c->wparam;
if(wp == 1)
ecol = 0xFFFF00;
else if(wp <= 5)
ecol = 0xFF0000;
else
ecol = 0;
if(ecol) ecol = gradient(0, ecol, -1, sin(M_PI / 100 * ticks), 1);
}
if(ecol == -1 || ecol == 0) dcol = darkena(col, 1, 0xFF);
else dcol = darkena(ecol, 0, 0x80);
dynamicval<int> p(poly_outline,
doHighlight() && ecol != -1 && ecol != 0 ? OUTLINE_ENEMY : OUTLINE_DEFAULT);
if(!chasmg) {
if(wmescher)
queuepoly(V2, shReptile[j][1], dcol);
else
queuepoly(V2, shMFloor[c->type!=6], dcol);
}
if(ecol != -1) {
queuepoly(V2, shReptile[j][2], (ecol << 8) + 0xFF);
queuepoly(V2, shReptile[j][3], (ecol << 8) + 0xFF);
}
}
#define ECT (euclid?2:ct6)
void drawEmeraldFloor(const transmatrix& V, cell *c, int col) {
int j = -1;
if(!euclid && !purehepta) {
int i = emeraldval(c) & ~3;
if(i == 8) j = 0;
else if(i == 12) j = 1;
else if(i == 16) j = 2;
else if(i == 20) j = 3;
else if(i == 28) j = 4;
else if(i == 36) j = 5;
}
if(j >= 0)
qfloor(c, V, applyPatterndir(c, 'f'), shEmeraldFloor[j], col);
else
qfloor(c, V, shCaveFloor[euclid?2:K(c)], col);
}
double fanframe;
void viewBuggyCells(cell *c, transmatrix V) {
for(int i=0; i<size(buggycells); i++)
if(c == buggycells[i]) {
queuepoly(V, shPirateX, 0xC000C080);
return;
}
for(int i=0; i<size(buggycells); i++) {
cell *c1 = buggycells[i];
cell *cf = cwt.c;
while(cf != c1) {
cf = pathTowards(cf, c1);
if(cf == c) {
queuepoly(V, shMineMark[1], 0xC000C0D0);
return;
}
}
}
}
void drawMovementArrows(cell *c, transmatrix V) {
if(viewdists) return;
for(int d=0; d<8; d++) {
movedir md = vectodir(spin(-d * M_PI/4) * tC0(pushone()));
int u = md.d;
cellwalker xc = cwt; cwspin(xc, u); cwstep(xc);
if(xc.c == c) {
transmatrix fixrot = rgpushxto0(tC0(V));
// make it more transparent
int col = getcs().uicolor;
col -= (col & 0xFF) >> 1;
poly_outline = OUTLINE_DEFAULT;
queuepoly(fixrot * spin(-d * M_PI/4 + (sphere && vid.alpha>1?M_PI:0))/* * eupush(1,0)*/, shArrow, col);
if(c->type != 6 && (isStunnable(c->monst) || c->wall == waThumperOn)) {
transmatrix Centered = rgpushxto0(tC0(cwtV));
int sd = md.subdir;
if(sphere) sd = -sd;
queuepoly(inverse(Centered) * rgpushxto0(Centered * tC0(V)) * rspintox(Centered*tC0(V)) * spin(-sd * M_PI/S7) * xpush(0.2), shArrow, col);
}
else break;
}
}
}
#define SKIPFAC .4
void drawMobileArrow(cell *c, transmatrix V) {
// int col = getcs().uicolor;
// col -= (col & 0xFF) >> 1;
int dir = neighborId(cwt.c, c);
bool invalid = !legalmoves[dir];
int col = cellcolor(c);
if(col == OUTLINE_NONE) col = 0xC0C0C0FF;
col -= (col & 0xFF) >> 1;
if(invalid) col -= (col & 0xFF) >> 1;
if(invalid) col -= (col & 0xFF) >> 1;
poly_outline = OUTLINE_DEFAULT;
transmatrix m2 = Id;
ld scale = vid.mobilecompasssize / 15.;
m2[0][0] = scale; m2[1][1] = scale; m2[2][2] = 1;
transmatrix Centered = rgpushxto0(tC0(cwtV));
transmatrix t = inverse(Centered) * V;
double alpha = atan2(tC0(t)[1], tC0(t)[0]);
using namespace shmupballs;
double dx = xmove + rad*(1+SKIPFAC-.2)/2 * cos(alpha);
double dy = yb + rad*(1+SKIPFAC-.2)/2 * sin(alpha);
queuepoly(screenpos(dx, dy) * spin(-alpha) * m2, shArrow, col);
}
int celldistAltPlus(cell *c) { return 1000000 + celldistAlt(c); }
bool drawstaratvec(double dx, double dy) {
return dx*dx+dy*dy > .05;
}
int reptilecolor(cell *c) {
int i = zebra40(c);
if(!euclid) {
if(i >= 4 && i < 16) i = 0;
else if(i >= 16 && i < 28) i = 1;
else if(i >= 28 && i < 40) i = 2;
else i = 3;
}
int fcoltab[4] = {0xe3bb97, 0xc2d1b0, 0xebe5cb, 0xA0A0A0};
return fcoltab[i];
}
ld wavefun(ld x) {
return sin(x);
/* x /= (2*M_PI);
x -= (int) x;
if(x > .5) return (x-.5) * 2;
else return 0; */
}
void setcolors(cell *c, int& wcol, int &fcol) {
wcol = fcol = winf[c->wall].color;
// floor colors for all the lands
if(c->land == laKraken) fcol = 0x20A020;
if(c->land == laBurial) fcol = linf[laBurial].color;
if(c->land == laTrollheim) fcol = linf[c->land].color;
if(c->land == laBarrier) fcol = linf[c->land].color;
if(c->land == laOceanWall) fcol = linf[c->land].color;
if(c->land == laAlchemist) {
fcol = 0x202020;
if(c->item && !(conformal::includeHistory && eq(c->aitmp, sval)))
fcol = wcol = iinf[c->item].color;
}
if(c->land == laBull)
fcol = 0x800080;
if(c->land == laCA)
fcol = 0x404040;
if(c->land == laReptile) {
fcol = reptilecolor(c);
}
if(c->land == laCrossroads) fcol = (vid.goteyes2 ? 0xFF3030 : 0xFF0000);
if(c->land == laCrossroads2) fcol = linf[laCrossroads2].color;
if(c->land == laCrossroads3) fcol = linf[laCrossroads3].color;
if(c->land == laCrossroads4) fcol = linf[laCrossroads4].color;
if(c->land == laCrossroads5) fcol = linf[laCrossroads5].color;
if(isElemental(c->land)) fcol = linf[c->land].color;
if(c->land == laDesert) fcol = 0xEDC9AF;
if(c->land == laCaves) fcol = 0x202020;
if(c->land == laEmerald) fcol = 0x202020;
if(c->land == laDeadCaves) fcol = 0x202020;
if(c->land == laJungle) fcol = (vid.goteyes2 ? 0x408040 : 0x008000);
if(c->land == laMountain) {
if(euclid || c->master->alt)
fcol = celldistAlt(c) & 1 ? 0x604020 : 0x302010;
else fcol = 0;
if(c->wall == waPlatform) wcol = 0xF0F0A0;
}
if(c->land == laWineyard) fcol = 0x006000;
if(c->land == laMirror) fcol = 0x808080;
if(c->land == laMotion) fcol = 0xF0F000;
if(c->land == laGraveyard) fcol = 0x107010;
if(c->land == laDryForest) fcol = gradient(0x008000, 0x800000, 0, c->landparam, 10);
if(c->land == laRlyeh) fcol = (vid.goteyes2 ? 0x4080C0 : 0x004080);
if(c->land == laPower) fcol = linf[c->land].color;
if(c->land == laHell) fcol = (vid.goteyes2 ? 0xC03030 : 0xC00000);
if(c->land == laLivefjord) fcol = 0x306030;
if(c->land == laWildWest) fcol = linf[c->land].color;
if(c->land == laHalloween) fcol = linf[c->land].color;
if(c->land == laMinefield) fcol = 0x80A080;
if(c->land == laCaribbean) fcol = 0x006000;
if(c->land == laRose) fcol = linf[c->land].color;
if(c->land == laCanvas) fcol = c->landparam;
if(c->land == laRedRock) fcol = linf[c->land].color;
if(c->land == laDragon) fcol = linf[c->land].color;
if(c->land == laStorms) fcol = linf[c->land].color;
if(c->land == laPalace) {
fcol = 0x806020;
if(c->wall == waClosedGate || c->wall == waOpenGate)
fcol = wcol;
}
if(c->land == laElementalWall)
fcol = (linf[c->barleft].color>>1) + (linf[c->barright].color>>1);
if(c->land == laZebra) {
fcol = 0xE0E0E0;
if(c->wall == waTrapdoor) fcol = 0x808080;
}
if(c->land == laCaribbean && (c->wall == waCIsland || c->wall == waCIsland2))
fcol = wcol = winf[c->wall].color;
if(isHive(c->land)) {
fcol = linf[c->land].color;
if(c->wall == waWaxWall) wcol = c->landparam;
if(items[itOrbInvis] && c->wall == waNone && c->landparam)
fcol = gradient(fcol, 0xFF0000, 0, c->landparam, 100);
if(c->bardir == NOBARRIERS && c->barleft)
fcol = minf[moBug0+c->barright].color;
}
if(isWarped(c->land)) {
fcol = pseudohept(c) ? 0x80C080 : 0xA06020;
if(c->wall == waSmallTree) wcol = 0x608000;
}
if(c->land == laTortoise) {
fcol = tortoise::getMatchColor(getBits(c));
if(c->wall == waBigTree) wcol = 0x709000;
else if(c->wall == waSmallTree) wcol = 0x905000;
}
if(c->land == laOvergrown || c->land == laClearing) {
fcol = (c->land == laOvergrown/* || (celldistAlt(c)&1)*/) ? 0x00C020 : 0x60E080;
if(c->wall == waSmallTree) wcol = 0x008060;
else if(c->wall == waBigTree) wcol = 0x0080C0;
}
if(c->land == laTemple) {
int d = showoff ? 0 : (euclid||c->master->alt) ? celldistAlt(c) : 99;
if(chaosmode)
fcol = 0x405090;
else if(d % TEMPLE_EACH == 0)
fcol = gradient(0x304080, winf[waColumn].color, 0, 0.5, 1);
// else if(c->type == 7)
// wcol = 0x707070;
else if(d% 2 == -1)
fcol = 0x304080;
else
fcol = 0x405090;
}
if(isHaunted(c->land)) {
int itcolor = 0;
for(int i=0; i<c->type; i++) if(c->mov[i] && c->mov[i]->item)
itcolor = 1;
if(c->item) itcolor |= 2;
fcol = 0x609F60 + 0x202020 * itcolor;
forCellEx(c2, c) if(c2->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(ticks, c2), 0, .25, 1);
if(c->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(ticks, c), 0, .5, 1);
if(c->wall == waSmallTree) wcol = 0x004000;
else if(c->wall == waBigTree) wcol = 0x008000;
}
if(c->land == laCamelot) {
int d = showoff ? 0 : ((euclid||c->master->alt) ? celldistAltRelative(c) : 0);
#ifdef TOUR
if(!tour::on) camelotcheat = false;
if(camelotcheat)
fcol = (d&1) ? 0xC0C0C0 : 0x606060;
else
#endif
if(d < 0) {
fcol = 0xA0A0A0;
}
else {
// a nice floor pattern
int v = emeraldval(c);
int v0 = (v&~3);
bool sw = (v&1);
if(v0 == 8 || v0 == 12 || v0 == 20 || v0 == 40 || v0 == 36 || v0 == 24)
sw = !sw;
if(sw)
fcol = 0xC0C0C0;
else
fcol = 0xA0A0A0;
}
}
if(c->land == laPrairie) {
/* if(isWateryOrBoat(c)) {
if(prairie::isriver(c))
fcol = ((c->LHU.fi.rval & 1) ? 0x000090 : 0x0000E0)
+ int(16 * wavefun(ticks / 200. + (c->wparam)*1.5))
+ ((prairie::next(c) ? 0 : 0xC00000));
else
fcol = 0x000080;
} */
if(prairie::isriver(c)) {
fcol = ((c->LHU.fi.rval & 1) ? 0x402000: 0x503000);
}
else {
fcol = 0x004000 + 0x001000 * c->LHU.fi.walldist;
fcol += 0x10000 * (255 - 511 / (1 + max((int) c->LHU.fi.flowerdist, 1)));
// fcol += 0x1 * (511 / (1 + max((int) c->LHU.fi.walldist2, 1)));
}
}
else if(isIcyLand(c) && isIcyWall(c)) {
float h = HEAT(c);
bool showcoc = c->land == laCocytus && chaosmode && !wmescher;
if(h < -0.4)
wcol = gradient(showcoc ? 0x4080FF : 0x4040FF, 0x0000FF, -0.4, h, -1);
else if(h < 0)
wcol = gradient(showcoc ? 0x80C0FF : 0x8080FF, showcoc ? 0x4080FF : 0x4040FF, 0, h, -0.4);
else if(h < 0.2)
wcol = gradient(showcoc ? 0x80C0FF : 0x8080FF, 0xFFFFFF, 0, h, 0.2);
// else if(h < 0.4)
// wcol = gradient(0xFFFFFF, 0xFFFF00, 0.2, h, 0.4);
else if(h < 0.6)
wcol = gradient(0xFFFFFF, 0xFF0000, 0.2, h, 0.6);
else if(h < 0.8)
wcol = gradient(0xFF0000, 0xFFFF00, 0.6, h, 0.8);
else
wcol = 0xFFFF00;
if(c->wall == waFrozenLake)
fcol = wcol;
else
fcol = (wcol & 0xFEFEFE) >> 1;
if(c->wall == waLake)
fcol = wcol = (wcol & 0xFCFCFC) >> 2;
}
else if(isWateryOrBoat(c) || c->wall == waReptileBridge) {
if(c->land == laOcean)
fcol = (c->landparam > 25 && !chaosmode) ? 0x000090 :
0x1010C0 + int(32 * sin(ticks / 500. + (chaosmode ? c->CHAOSPARAM : c->landparam)*1.5));
else if(c->land == laOceanWall)
fcol = 0x2020FF;
else if(c->land == laKraken) {
fcol = 0x0000A0;
int mafcol = (pseudohept(c) ? 64 : 8);
/* bool nearshore = false;
for(int i=0; i<c->type; i++)
if(c->mov[i]->wall != waSea && c->mov[i]->wall != waBoat)
nearshore = true;
if(nearshore) mafcol += 30; */
fcol = fcol + mafcol * (4+sin(ticks / 500. + ((euclid||c->master->alt) ? celldistAlt(c) : 0)*1.5))/5;
}
else if(c->land == laAlchemist)
fcol = 0x900090;
else if(c->land == laWhirlpool)
fcol = 0x0000C0 + int(32 * sin(ticks / 200. + ((euclid||c->master->alt) ? celldistAlt(c) : 0)*1.5));
else if(c->land == laLivefjord)
fcol = 0x000080;
else if(isWarped(c->land))
fcol = 0x0000C0 + int((pseudohept(c)?30:-30) * sin(ticks / 600.));
else
fcol = wcol;
}
else if(c->land == laOcean) {
if(chaosmode)
fcol = gradient(0xD0A090, 0xD0D020, 0, c->CHAOSPARAM, 30);
else
fcol = gradient(0xD0D090, 0xD0D020, -1, sin((double) c->landparam), 1);
}
if(c->land == laEmerald) {
if(c->wall == waCavefloor || c->wall == waCavewall) {
fcol = wcol = gradient(winf[waCavefloor].color, 0xFF00, 0, 0.5, 1);
if(c->wall == waCavewall) wcol = 0xC0FFC0;
}
}
if(c->land == laWhirlwind) {
int wcol[4] = {0x404040, 0x404080, 0x2050A0, 0x5050C0};
fcol = wcol[whirlwind::fzebra3(c)];
}
if(c->land == laIvoryTower)
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
if(c->land == laDungeon) {
int lp = c->landparam % 5;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
int lps[5] = { 0x402000, 0x302000, 0x202000, 0x282000, 0x382000 };
fcol = lps[lp];
if(c->wall == waClosedGate)
fcol = wcol = 0xC0C0C0;
if(c->wall == waOpenGate)
fcol = wcol = 0x404040;
if(c->wall == waPlatform)
fcol = wcol = 0xDFB520;
}
if(c->land == laEndorian) {
int clev = cwt.c->land == laEndorian ? edgeDepth(cwt.c) : 0;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
fcol = gradient(fcol, 0x0000D0, clev-10, edgeDepth(c), clev+10);
if(c->wall == waTrunk) fcol = winf[waTrunk].color;
if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) {
fcol = winf[waCanopy].color;
if(c->landparam & 1) fcol = gradient(0, fcol, 0, .75, 1);
}
}
// floors become fcol
if(c->wall == waSulphur || c->wall == waSulphurC || isAlch(c) || c->wall == waPlatform)
fcol = wcol;
if(c->wall == waDeadTroll2 || c->wall == waPetrified) {
eMonster m = eMonster(c->wparam);
if(c->wall == waPetrified)
wcol = gradient(wcol, minf[m].color, 0, .2, 1);
if(c->wall == waPetrified || isTroll(m)) if(!(m == moForestTroll && c->land == laOvergrown))
wcol = gradient(wcol, minf[m].color, 0, .4, 1);
}
if(c->land == laNone && c->wall == waNone)
wcol = fcol = 0x101010;
if(isFire(c))
fcol = wcol = c->wall == waEternalFire ? weakfirecolor(1500) : firecolor(100);
if(c->wall == waBoat && wmascii) {
wcol = 0xC06000;
}
if(mightBeMine(c) || c->wall == waMineOpen) {
fcol = wcol;
if(wmblack || wmascii) fcol >>= 1, wcol >>= 1;
}
if(c->wall == waAncientGrave || c->wall == waFreshGrave || c->wall == waThumperOn || c->wall == waThumperOff || c->wall == waBonfireOff)
fcol = wcol;
if(c->land == laMinefield && c->wall == waMineMine && (cmode2 == smMap || !canmove))
fcol = wcol = 0xFF4040;
if(mightBeMine(c) && mineMarkedSafe(c))
fcol = wcol = gradient(wcol, 0x40FF40, 0, 0.2, 1);
if(mightBeMine(c) && mineMarked(c))
fcol = wcol = gradient(wcol, 0xFF4040, -1, sin(ticks/100.0), 1);
int rd = rosedist(c);
if(rd == 1)
wcol = gradient(0x804060, wcol, 0,1,3),
fcol = gradient(0x804060, fcol, 0,1,3);
if(rd == 2)
wcol = gradient(0x804060, wcol, 0,2,3),
fcol = gradient(0x804060, fcol, 0,2,3);
if(items[itRevolver] && c->pathdist > GUNRANGE && !shmup::on)
fcol = gradient(fcol, 0, 0, 25, 100),
wcol = gradient(wcol, 0, 0, 25, 100);
if(c->wall == waDeadfloor || c->wall == waCavefloor) fcol = wcol;
if(c->wall == waDeadwall) fcol = winf[waDeadfloor].color;
if(c->wall == waCavewall && c->land != laEmerald) fcol = winf[waCavefloor].color;
if(highwall(c) && !wmspatial)
fcol = wcol;
if(wmascii && (c->wall == waNone || isWatery(c))) wcol = fcol;
if(c->wall == waNone && c->land == laHive) wcol = fcol;
if(!wmspatial && snakelevel(c) && !realred(c->wall)) fcol = wcol;
if(c->wall == waGlass && !wmspatial) fcol = wcol;
if(c->wall == waRoundTable) fcol = wcol;
}
bool noAdjacentChasms(cell *c) {
forCellEx(c2, c) if(c2->wall == waChasm) return false;
return true;
}
void floorShadow(cell *c, const transmatrix& V, int col, bool warp) {
if(pmodel == mdHyperboloid || pmodel == mdBall)
return; // shadows break the depth testing
if(shmup::on || purehepta) warp = false;
dynamicval<int> p(poly_outline, OUTLINE_TRANS);
if(wmescher && qfi.special) {
queuepolyat(V * qfi.spin * shadowmulmatrix, *qfi.shape, col, PPR_WALLSHADOW);
}
else if(warp) {
if(euclid) {
if(ishex1(c))
queuepolyat(V * pispin * applyPatterndir(c), shTriheptaEucShadow[0], col, PPR_WALLSHADOW);
else
queuepolyat(V * applyPatterndir(c), shTriheptaEucShadow[ishept(c)?1:0], col, PPR_WALLSHADOW);
}
else
queuepolyat(V * applyPatterndir(c), shTriheptaFloorShadow[ishept(c)?1:0], col, PPR_WALLSHADOW);
}
else {
queuepolyat(V, shFloorShadow[c->type==6?0:1], col, PPR_WALLSHADOW);
}
}
void plainfloor(cell *c, bool warp, const transmatrix &V, int col, int prio) {
if(warp) {
if(euclid) {
if(ishex1(c))
queuepolyat(V * pispin * applyPatterndir(c), shTriheptaEuc[0], col, prio);
else
queuepolyat(V * applyPatterndir(c), shTriheptaEuc[ishept(c)?1:0], col, prio);
}
else
queuepolyat(V * applyPatterndir(c), shTriheptaFloor[sphere ? 6-c->type : mapeditor::nopattern(c)], col, prio);
}
else {
queuepolyat(V, shFloor[c->type==6?0:1], col, prio);
}
}
void qplainfloor(cell *c, bool warp, const transmatrix &V, int col) {
if(warp) {
if(euclid) {
if(ishex1(c))
qfloor(c, V, pispin * applyPatterndir(c), shTriheptaEuc[0], col);
else
qfloor(c, V, applyPatterndir(c), shTriheptaEuc[ishept(c)?1:0], col);
}
else
qfloor(c, V, applyPatterndir(c), shTriheptaFloor[sphere ? 6-c->type : mapeditor::nopattern(c)], col);
}
else {
qfloor(c, V, shFloor[c->type==6?0:1], col);
}
}
void warpfloor(cell *c, const transmatrix& V, int col, int prio, bool warp) {
if(shmup::on || purehepta) warp = false;
if(wmescher && qfi.special)
queuepolyat(V*qfi.spin, *qfi.shape, col, prio);
else plainfloor(c, warp, V, col, prio);
}
#define placeSidewallX(a,b,c,d,e,f,g) \
{ if((wmescher && qfi.special) || !validsidepar[c]) { \
escherSidewall(a,c,d,g); break; } \
else placeSidewall(a,b,c,d,e,f,g); }
#define placeSidewallXB(a,b,c,d,e,f,g, Break) \
{ if((wmescher && qfi.shape) || !validsidepar[c]) { \
escherSidewall(a,c,d,g); Break; break; } \
else placeSidewall(a,b,c,d,e,f,g); }
void escherSidewall(cell *c, int sidepar, const transmatrix& V, int col) {
if(sidepar >= SIDE_SLEV && sidepar <= SIDE_SLEV+2) {
int sl = sidepar - SIDE_SLEV;
for(int z=1; z<=4; z++) if(z == 1 || (z == 4 && detaillevel == 2))
warpfloor(c, mscale(V, zgrad0(geom3::slev * sl, geom3::slev * (sl+1), z, 4)), col, PPR_REDWALL-4+z+4*sl, false);
}
else if(sidepar == SIDE_WALL) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(0, geom3::wall_height, z, layers)), col, PPR_WALL3+z-layers, false);
}
else if(sidepar == SIDE_LAKE) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(-geom3::lake_top, 0, z, layers)), col, PPR_FLOOR+z-layers, false);
}
else if(sidepar == SIDE_LTOB) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, z, layers)), col, PPR_INLAKEWALL+z-layers, false);
}
else if(sidepar == SIDE_BTOI) {
const int layers = 1 << detaillevel;
warpfloor(c, mscale(V, geom3::INFDEEP), col, PPR_MINUSINF, false);
for(int z=1; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, -z, 1)), col, PPR_LAKEBOTTOM+z-layers, false);
}
}
void placeSidewall(cell *c, int i, int sidepar, const transmatrix& V, bool warp, bool mirr, int col) {
if(shmup::on || purehepta) warp = false;
if(warp && !ishept(c) && (!c->mov[i] || !ishept(c->mov[i]))) return;
int prio;
if(mirr) prio = PPR_GLASS - 2;
else if(sidepar == SIDE_WALL) prio = PPR_WALL3 - 2;
else if(sidepar == SIDE_WTS3) prio = PPR_WALL3 - 2;
else if(sidepar == SIDE_LAKE) prio = PPR_LAKEWALL;
else if(sidepar == SIDE_LTOB) prio = PPR_INLAKEWALL;
else if(sidepar == SIDE_BTOI) prio = PPR_BELOWBOTTOM;
else prio = PPR_REDWALL-2+4*(sidepar-SIDE_SLEV);
transmatrix V2 = V * ddspin(c, i);
int aw = away(V2); prio += aw;
if(!detaillevel && aw < 0) return;
// prio += c->cpdist - c->mov[i]->cpdist;
queuepolyat(V2,
(mirr?shMFloorSide:warp?shTriheptaSide:shFloorSide)[sidepar][c->type==6?0:1], col, prio);
}
bool openorsafe(cell *c) {
return c->wall == waMineOpen || mineMarkedSafe(c);
}
#define Dark(x) darkena(x,0,0xFF)
int gridcolor(cell *c1, cell *c2) {
if(cmode2 == smDraw) return Dark(forecolor);
if(!c2)
return 0x202020 >> darken;
int rd1 = rosedist(c1), rd2 = rosedist(c2);
if(rd1 != rd2) {
int r = rd1+rd2;
if(r == 1) return Dark(0x802020);
if(r == 3) return Dark(0xC02020);
if(r == 2) return Dark(0xF02020);
}
if(chasmgraph(c1) != chasmgraph(c2))
return Dark(0x808080);
if(c1->land == laAlchemist && c2->land == laAlchemist && c1->wall != c2->wall)
return Dark(0xC020C0);
if((c1->land == laWhirlpool || c2->land == laWhirlpool) && (celldistAlt(c1) != celldistAlt(c2)))
return Dark(0x2020A0);
if(c1->land == laMinefield && c2->land == laMinefield && (openorsafe(c1) != openorsafe(c2)))
return Dark(0xA0A0A0);
return Dark(0x202020);
}
void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, bool repriority) {
// since we might be changing priorities, we have to make sure that we are sorting correctly
if(down > 0 && repriority) {
int qq = q+1;
while(qq < size(ptds))
if(qq > q && ptds[qq].prio < ptds[qq-1].prio) {
swap(ptds[qq], ptds[qq-1]);
qq--;
}
else qq++;
}
while(q < size(ptds)) {
polytodraw& ptd = ptds[q++];
if(ptd.kind == pkPoly) {
double z2;
double z = zlevel(tC0(ptd.u.poly.V));
double lev = geom3::factor_to_lev(z);
double nlev = lev - down;
double xyscale = rezoom ? geom3::scale_at_lev(lev) / geom3::scale_at_lev(nlev) : 1;
z2 = geom3::lev_to_factor(nlev);
double zscale = z2 / z;
// xyscale = xyscale + (zscale-xyscale) * (1+sin(ticks / 1000.0)) / 2;
ptd.u.poly.V = xyzscale( V, xyscale*zscale, zscale)
* inverse(V) * ptd.u.poly.V;
if(!repriority) ;
else if(nlev < -geom3::lake_bottom-1e-3) {
ptd.prio = PPR_BELOWBOTTOM;
if(c->wall != waChasm)
ptd.col = 0; // disappear!
}
else if(nlev < -geom3::lake_top-1e-3)
ptd.prio = PPR_INLAKEWALL;
else if(nlev < 0)
ptd.prio = PPR_LAKEWALL;
}
}
}
bool dodrawcell(cell *c) {
// todo: fix when scrolling
if(!buggyGeneration && c->land != laCanvas && sightrange < 10) {
// not yet created
if(c->mpdist > 7 && !cheater) return false;
// in the Yendor Challenge, scrolling back is forbidden
if(c->cpdist > 7 && (yendor::on && !cheater)) return false;
// (incorrect comment) too far, no bugs nearby
if(playermoved && sightrange <= 7 && c->cpdist > sightrange) return false;
}
return true;
}
// 1 : (floor, water); 2 : (water, bottom); 4 : (bottom, inf)
int shallow(cell *c) {
if(cellUnstable(c)) return 0;
else if(
c->wall == waReptile) return 1;
else if(c->wall == waReptileBridge ||
c->wall == waGargoyleFloor ||
c->wall == waGargoyleBridge ||
c->wall == waTempFloor ||
c->wall == waTempBridge ||
c->wall == waFrozenLake)
return 5;
return 7;
}
bool viewdists = false;
bool allemptynear(cell *c) {
if(c->wall) return false;
forCellEx(c2, c) if(c2->wall) return false;
return true;
}
void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
qfi.shape = NULL; qfi.special = false;
ivoryz = isGravityLand(c->land);
transmatrix& gm = gmatrix[c];
bool orig =
gm[2][2] == 0 ? true :
torus ? hypot(gm[0][2], gm[1][2]) >= hypot(V[0][2], V[1][2]) :
(sphere && vid.alphax >= 1.001) ? fabs(gm[2][2]-1) <= fabs(V[2][2]-1) :
fabs(gm[2][2]-1) >= fabs(V[2][2]-1) - 1e-8;
if(orig) gm = V;
if(behindsphere(V)) return;
callhooks(hooks_drawcell, c, V);
ld dist0 = hdist0(tC0(V)) - 1e-6;
if(dist0 < geom3::highdetail) detaillevel = 2;
else if(dist0 < geom3::middetail) detaillevel = 1;
else detaillevel = 0;
#ifdef BUILDZEBRA
if(c->type == 6 && c->tmp > 0) {
int i = c->tmp;
zebra(cellwalker(c, i&15), 1, i>>4, "", 0);
}
c->item = eItem(c->heat / 4);
buildAutomatonRule(c);
#endif
viewBuggyCells(c,V);
if(conformal::on || inHighQual) checkTide(c);
// save the player's view center
if(isPlayerOn(c) && !shmup::on) {
playerfound = true;
/* if(euclid)
return d * S84 / c->type;
else
return S42 - d * S84 / c->type;
cwtV = V * spin(-cwt.spin * 2*M_PI/c->type) * pispin; */
if(multi::players > 1) {
for(int i=0; i<numplayers(); i++)
if(playerpos(i) == c) {
playerV = V * ddspin(c, multi::player[i].spin);
if(multi::player[i].mirrored) playerV = playerV * Mirror;
if(multi::player[i].mirrored == mirrored)
multi::whereis[i] = playerV;
}
}
else {
playerV = V * ddspin(c, cwt.spin);
// playerV = V * spin(displaydir(c, cwt.spin) * M_PI/S42);
if(cwt.mirrored) playerV = playerV * Mirror;
if(orig) cwtV = playerV;
}
}
/* if(cwt.c->land == laEdge) {
if(c == chosenDown(cwt.c, 1, 0))
playerfoundL = c, cwtVL = V;
if(c == chosenDown(cwt.c, -1, 0))
playerfoundR = c, cwtVR = V;
} */
if(1) {
hyperpoint VC0 = tC0(V);
if(intval(mouseh, VC0) < modist) {
modist2 = modist; mouseover2 = mouseover;
modist = intval(mouseh, VC0);
mouseover = c;
}
else if(intval(mouseh, VC0) < modist2) {
modist2 = intval(mouseh, VC0);
mouseover2 = c;
}
if(!torus) {
double dfc = euclid ? intval(VC0, C0) : VC0[2];
if(dfc < centdist) {
centdist = dfc;
centerover = c;
}
}
int orbrange = (items[itRevolver] ? 3 : 2);
if(c->cpdist <= orbrange) if(multi::players > 1 || multi::alwaysuse)
for(int i=0; i<multi::players; i++) if(multi::playerActive(i)) {
double dfc = intval(VC0, tC0(multi::crosscenter[i]));
if(dfc < multi::ccdist[i] && celldistance(playerpos(i), c) <= orbrange) {
multi::ccdist[i] = dfc;
multi::ccat[i] = c;
}
}
// int col = 0xFFFFFF - 0x20 * c->maxdist - 0x2000 * c->cpdist;
if(!buggyGeneration && c->mpdist > 8 && !cheater) return; // not yet generated
if(c->land == laNone && cmode2 == smMap) {
queuepoly(V, shTriangle, 0xFF0000FF);
}
char ch = winf[c->wall].glyph;
int wcol, fcol, asciicol;
setcolors(c, wcol, fcol);
// addaura(tC0(V), wcol);
int zcol = fcol;
if(peace::on && peace::hint && c->land != laTortoise) {
int d =
(c->land == laCamelot || (c->land == laCaribbean && celldistAlt(c) <= 0) || (c->land == laPalace && celldistAlt(c))) ? celldistAlt(c):
celldist(c);
int dc =
0x10101 * (127 + int(127 * sin(ticks / 200. + d*1.5)));
wcol = gradient(wcol, dc, 0, .3, 1);
fcol = gradient(fcol, dc, 0, .3, 1);
}
if(viewdists) {
int cd = celldistance(c, cwt.c);
string label = its(cd);
// string label = its(fieldpattern::getriverdistleft(c)) + its(fieldpattern::getriverdistright(c));
int dc = distcolors[cd&7];
wcol = gradient(wcol, dc, 0, .4, 1);
fcol = gradient(fcol, dc, 0, .4, 1);
/* queuepolyat(V, shFloor[ct6], darkena(gradient(0, distcolors[cd&7], 0, .25, 1), fd, 0xC0),
PPR_TEXT); */
queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + distcolors[cd&7], 1);
}
asciicol = wcol;
if(c->land == laNone && c->wall == waNone)
queuepoly(V, shTriangle, 0xFFFF0000);
if(c->wall == waThumperOn) {
int ds = ticks;
for(int u=0; u<5; u++) {
ld rad = hexf * (.3 * u + (ds%1000) * .0003);
int tcol = darkena(gradient(forecolor, backcolor, 0, rad, 1.5 * hexf), 0, 0xFF);
for(int a=0; a<S84; a++)
queueline(V*ddi0(a, rad), V*ddi0(a+1, rad), tcol, 0);
}
}
// bool dothept = false;
/* if(pseudohept(c) && vid.darkhepta) {
col = gradient(0, col, 0, 0.75, 1);
} */
eItem it = c->item;
bool hidden = itemHidden(c);
bool hiddens = itemHiddenFromSight(c);
if(conformal::includeHistory && eq(c->aitmp, sval)) {
hidden = true;
hiddens = false;
}
if(hiddens && cmode2 != smMap)
it = itNone;
int icol = 0, moncol = 0xFF00FF;
if(it)
ch = iinf[it].glyph, asciicol = icol = iinf[it].color;
if(c->monst) {
ch = minf[c->monst].glyph, moncol = minf[c->monst].color;
if(c->monst == moMutant) {
// root coloring
if(c->stuntime != mutantphase)
moncol =
gradient(0xC00030, 0x008000, 0, (c->stuntime-mutantphase) & 15, 15);
}
if(isMetalBeast(c->monst) && c->stuntime)
moncol >>= 1;
if(c->monst == moSlime) {
moncol = winf[c->wall].color;
moncol |= (moncol>>1);
}
asciicol = moncol;
if(isDragon(c->monst) || isKraken(c->monst)) if(!c->hitpoints)
asciicol = 0x505050;
if(c->monst == moTortoise)
asciicol = tortoise::getMatchColor(tortoise::getb(c));
if(c->monst != moMutant) for(int k=0; k<c->stuntime; k++)
asciicol = ((asciicol & 0xFEFEFE) >> 1) + 0x101010;
}
if(c->cpdist == 0 && mapeditor::drawplayer) {
ch = '@';
if(!mmitem) asciicol = moncol = cheater ? 0xFF3030 : 0xD0D0D0;
}
if(c->ligon) {
int tim = ticks - lightat;
if(tim > 1000) tim = 800;
if(elec::havecharge && tim > 400) tim = 400;
for(int t=0; t<c->type; t++) if(c->mov[t] && c->mov[t]->ligon) {
int hdir = displaydir(c, t);
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*ddi0(ticks, hexf/2), V*ddi0(hdir, crossf), lcol, 2);
}
}
int ct = c->type;
int ct6 = K(c);
bool error = false;
chasmg = chasmgraph(c);
int fd =
c->land == laRedRock ? 0 :
(c->land == laOcean || c->land == laLivefjord || c->land == laWhirlpool) ? 1 :
c->land == laAlchemist || c->land == laIce || c->land == laGraveyard ||
c->land == laRlyeh || c->land == laTemple || c->land == laWineyard ||
c->land == laDeadCaves || c->land == laPalace || c->land == laCA ? 1 :
c->land == laCanvas ? 0 :
c->land == laKraken ? 1 :
c->land == laBurial ? 1 :
c->land == laIvoryTower ? 1 :
c->land == laDungeon ? 1 :
c->land == laMountain ? 1 :
c->land == laEndorian ? 1 :
c->land == laCaribbean ? 1 :
c->land == laWhirlwind ? 1 :
c->land == laRose ? 1 :
c->land == laWarpSea ? 1 :
c->land == laTortoise ? 1 :
c->land == laDragon ? 1 :
c->land == laHalloween ? 1 :
c->land == laTrollheim ? 2 :
c->land == laReptile ? 0 :
2;
poly_outline = OUTLINE_DEFAULT;
int sl = snakelevel(c);
transmatrix Vd0, Vf0, Vboat0;
const transmatrix *Vdp =
(!wmspatial) ? &V :
sl ? &(Vd0= mscale(V, geom3::SLEV[sl])) :
highwall(c) ? &(Vd0= mscale(V, (1+geom3::WALL)/2)) :
(chasmg==1) ? &(Vd0 = mscale(V, geom3::LAKE)) :
&V;
const transmatrix& Vf = (chasmg && wmspatial) ? (Vf0=mscale(V, geom3::BOTTOM)) : V;
const transmatrix *Vboat = &(*Vdp);
if(DOSHMUP) {
ld zlev = -geom3::factor_to_lev(zlevel(tC0((*Vdp))));
shmup::drawMonster(V, c, Vboat, Vboat0, zlev);
}
poly_outline = OUTLINE_DEFAULT;
if(!wmascii) {
// floor
#ifndef NOEDIT
transmatrix Vpdir = V * applyPatterndir(c);
#endif
bool eoh = euclid || purehepta;
if(c->wall == waChasm) {
if(c->land == laZebra) fd++;
if(c->land == laHalloween && !wmblack) {
transmatrix Vdepth = mscale(V, geom3::BOTTOM);
queuepolyat(Vdepth, shFloor[ct6], darkena(firecolor(ticks / 10), 0, 0xDF),
PPR_LAKEBOTTOM);
}
}
#ifndef NOEDIT
if(mapeditor::drawUserShape(Vpdir, mapeditor::cellShapeGroup(), mapeditor::realpatternsh(c),
darkena(fcol, fd, cmode2 == smDraw ? 0xC0 : 0xFF), c));
else if(mapeditor::whichShape == '7') {
if(ishept(c))
qfloor(c, Vf, wmblack ? shBFloor[ct6] :
euclid ? shBigHex :
shBigHepta, darkena(fcol, fd, 0xFF));
}
else if(mapeditor::whichShape == '8') {
if(euclid)
qfloor(c, Vf, shTriheptaEuc[ishept(c) ? 1 : ishex1(c) ? 0 : 2], darkena(fcol, fd, 0xFF));
else
qfloor(c, Vf, shTriheptaFloor[ishept(c) ? 1 : 0], darkena(fcol, fd, 0xFF));
}
else if(mapeditor::whichShape == '6') {
if(!ishept(c))
qfloor(c, Vf,
wmblack ? shBFloor[ct6] :
euclid ? (ishex1(c) ? shBigHexTriangle : shBigHexTriangleRev) :
shBigTriangle, darkena(fcol, fd, 0xFF));
}
#endif
else if(c->land == laWineyard && cellHalfvine(c)) {
int i =-1;
for(int t=0;t<6; t++) if(c->mov[t] && c->mov[t]->wall == c->wall)
i = t;
qfi.spin = ddspin(c, i, S14);
transmatrix V2 = V * qfi.spin;
if(wmspatial && wmescher) {
qfi.shape = &shSemiFeatherFloor[0]; qfi.special = true;
int dk = 1;
int vcol = winf[waVinePlant].color;
warpfloor(c, mscale(V, geom3::WALL), darkena(vcol, dk, 0xFF), PPR_WALL3A, false);
escherSidewall(c, SIDE_WALL, V, darkena(gradient(0, vcol, 0, .8, 1), dk, 0xFF));
qfloor(c, V2, shSemiFeatherFloor[1], darkena(fcol, dk, 0xFF));
qfi.shape = &shFeatherFloor[0]; qfi.special = true;
}
else if(wmspatial) {
hpcshape *shar = wmplain ? shFloor : shFeatherFloor;
int dk = 1;
qfloor(c, V, shar[0], darkena(fcol, dk, 0xFF));
int vcol = winf[waVinePlant].color;
int vcol2 = gradient(0, vcol, 0, .8, 1);
transmatrix Vdepth = mscale(V2, geom3::WALL);
queuepolyat(Vdepth, shSemiFloor[0], darkena(vcol, dk, 0xFF), PPR_WALL3A);
{dynamicval<int> p(poly_outline, OUTLINE_TRANS); queuepolyat(V2 * spin(M_PI*2/3), shSemiFloorShadow, SHADOW_WALL, PPR_WALLSHADOW); }
queuepolyat(V2, shSemiFloorSide[SIDE_WALL], darkena(vcol, dk, 0xFF), PPR_WALL3A-2+away(V2));
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, j, c) {
int dis = i-j;
dis %= 6;
if(dis<0) dis += 6;
if(dis != 1 && dis != 5) continue;
placeSidewall(c, j, SIDE_WALL, V, false, false, darkena(vcol2, fd, 0xFF));
}
}
else {
hpcshape *shar = shSemiFeatherFloor;
if(wmblack) shar = shSemiBFloor;
if(wmplain) shar = shSemiFloor;
int dk = wmblack ? 0 : wmplain ? 1 : 1;
qfloor(c, V2, shar[0], darkena(winf[waVinePlant].color, dk, 0xFF));
qfloor(c, V2, shar[1], darkena(fcol, dk, 0xFF));
}
}
else if(c->land == laReptile || c->wall == waReptile)
drawReptileFloor(Vf, c, fcol, true);
else if(wmblack == 1 && c->wall == waMineOpen && vid.grid)
;
else if(wmblack) {
qfloor(c, Vf, shBFloor[ct6], darkena(fcol, 0, 0xFF));
int rd = rosedist(c);
if(rd == 1)
qfloor(c, Vf, shHeptaMarker, darkena(fcol, 0, 0x80));
else if(rd == 2)
qfloor(c, Vf, shHeptaMarker, darkena(fcol, 0, 0x40));
}
else if(isWarped(c) && euclid)
qfloor(c, Vf, shTriheptaEuc[ishept(c)?1:ishex1(c)?0:2], darkena(fcol, fd, 0xFF));
else if(isWarped(c) && !purehepta && !shmup::on) {
int np = mapeditor::nopattern(c);
if(c->landparam == 1337) np = 0; // for the achievement screenshot
if(np < 11)
qfloor(c, Vf, applyPatterndir(c), shTriheptaFloor[np], darkena(fcol, fd, 0xFF));
}
else if(wmplain) {
if(wmspatial && highwall(c)) ;
else qfloor(c, Vf, shFloor[ct6], darkena(fcol, fd, 0xFF));
}
else if(randomPatternsMode && c->land != laBarrier && !isWarped(c->land)) {
int j = (randompattern[c->land]/5) % 15;
int dfcol = darkena(fcol, fd, 0xFF);
int k = randompattern[c->land] % RPV_MODULO;
int k7 = randompattern[c->land] % 7;
if(k == RPV_ZEBRA && k7 < 2) drawZebraFloor(Vf, c, dfcol);
else if(k == RPV_EMERALD && k7 == 0) drawEmeraldFloor(Vf, c, dfcol);
else if(k == RPV_CYCLE && k7 < 4) drawTowerFloor(Vf, c, dfcol, celldist);
else switch(j) {
case 0: qfloor(c, Vf, shCloudFloor[ct6], dfcol); break;
case 1: qfloor(c, Vf, shFeatherFloor[ECT], dfcol); break;
case 2: qfloor(c, Vf, shStarFloor[ct6], dfcol); break;
case 3: qfloor(c, Vf, shTriFloor[ct6], dfcol); break;
case 4: qfloor(c, Vf, shSStarFloor[ct6], dfcol); break;
case 5: qfloor(c, Vf, shOverFloor[ECT], dfcol); break;
case 6: qfloor(c, Vf, shFeatherFloor[ECT], dfcol); break;
case 7: qfloor(c, Vf, shDemonFloor[ct6], dfcol); break;
case 8: qfloor(c, Vf, shCrossFloor[ct6], dfcol); break;
case 9: qfloor(c, Vf, shMFloor[ct6], dfcol); break;
case 10: qfloor(c, Vf, shCaveFloor[ECT], dfcol); break;
case 11: qfloor(c, Vf, shPowerFloor[ct6], dfcol); break;
case 12: qfloor(c, Vf, shDesertFloor[ct6], dfcol); break;
case 13: qfloor(c, Vf, purehepta ? shChargedFloor[3] : shChargedFloor[ct6], dfcol); break;
case 14: qfloor(c, Vf, ct==6?shChargedFloor[2]:shFloor[1], dfcol); break;
}
}
// else if(c->land == laPrairie && !eoh && allemptynear(c) && fieldpattern::getflowerdist(c) <= 1)
// queuepoly(Vf, shLeafFloor[ct6], darkena(fcol, fd, 0xFF));
/* else if(c->land == laPrairie && prairie::isriver(c))
drawTowerFloor(Vf, c, darkena(fcol, fd, 0xFF),
prairie::isleft(c) ? river::towerleft : river::towerright); */
else if(c->land == laPrairie)
qfloor(c, Vf, shCloudFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laWineyard) {
qfloor(c, Vf, shFeatherFloor[euclid?2:ct6], darkena(fcol, fd, 0xFF));
}
else if(c->land == laZebra)
drawZebraFloor(Vf, c, darkena(fcol, fd, 0xFF));
else if(c->wall == waTrunk)
qfloor(c, Vf, shFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch)
qfloor(c, Vf, shFeatherFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laMountain)
drawTowerFloor(Vf, c, darkena(fcol, fd, 0xFF),
euclid ? celldist : c->master->alt ? celldistAltPlus : celldist);
else if(isGravityLand(c->land))
drawTowerFloor(Vf, c, darkena(fcol, fd, 0xFF));
else if(c->land == laEmerald)
drawEmeraldFloor(Vf, c, darkena(fcol, fd, 0xFF));
else if(c->land == laRlyeh)
qfloor(c, Vf, (eoh ? shFloor: shTriFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laTemple)
qfloor(c, Vf, (eoh ? shFloor: shTriFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laAlchemist)
qfloor(c, Vf, shCloudFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laRose)
qfloor(c, Vf, shRoseFloor[purehepta ? 2 : ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laTortoise)
qfloor(c, Vf, shTurtleFloor[purehepta ? 2 : ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laDragon && !purehepta) {
/* if(!wmspatial || noAdjacentChasms(c)) */
qfloor(c, Vf, shDragonFloor[euclid?2:ct6], darkena(fcol, fd, 0xFF));
/* if(wmspatial)
qfloor(c, Vf, shFloor[euclid?2:ct6], darkena(fcol, fd, 0xFF)); */
}
else if((isElemental(c->land) || c->land == laElementalWall) && !eoh)
qfloor(c, Vf, shNewFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laBurial)
qfloor(c, Vf, shBarrowFloor[euclid?0:purehepta?2:ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laTrollheim && !eoh)
qfloor(c, Vf, shTrollFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laTrollheim)
qfloor(c, Vf, shCaveFloor[euclid?2:1], darkena(fcol, fd, 0xFF));
else if(c->land == laJungle)
qfloor(c, Vf, shFeatherFloor[euclid?2:ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laMountain)
qfloor(c, Vf, shFeatherFloor[euclid?2:ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laGraveyard)
qfloor(c, Vf, (eoh ? shFloor : shCrossFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laDeadCaves) {
qfloor(c, Vf, shCaveFloor[euclid?2:ct6], darkena(fcol, fd, 0xFF));
}
else if(c->land == laMotion)
qfloor(c, Vf, shMFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laWhirlwind)
// drawZebraFloor(V, c, darkena(fcol, fd, 0xFF));
qfloor(c, Vf, (eoh ? shCloudFloor : shNewFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laHell)
qfloor(c, Vf, (euclid ? shStarFloor : shDemonFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laIce)
// qfloor(c, V, shFloor[ct6], darkena(fcol, 2, 0xFF));
qfloor(c, Vf, shStarFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laCocytus)
qfloor(c, Vf, (eoh ? shCloudFloor : shDesertFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laStorms) {
if(euclid)
qfloor(c, ishex1(c) ? V*pispin : Vf,
ishept(c) ? shFloor[0] : shChargedFloor[2], darkena(fcol, fd, 0xFF));
else
qfloor(c, Vf, (purehepta ? shChargedFloor[3] : ct==6 ? shChargedFloor[2] : shFloor[1]), darkena(fcol, fd, 0xFF));
}
else if(c->land == laWildWest)
qfloor(c, Vf, (eoh ? shCloudFloor : shSStarFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laPower)
qfloor(c, Vf, (eoh ? shStarFloor : shPowerFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laHive && c->wall != waFloorB && c->wall != waFloorA && c->wall != waMirror && c->wall != waCloud) {
qfloor(c, Vf, shFloor[ct6], darkena(fcol, 1, 0xFF));
if(c->wall != waMirror && c->wall != waCloud)
qfloor(c, Vf, shMFloor[ct6], darkena(fcol, 2, 0xFF));
if(c->wall != waMirror && c->wall != waCloud)
qfloor(c, Vf, shMFloor2[ct6], darkena(fcol, fcol==wcol ? 1 : 2, 0xFF));
}
else if(c->land == laCaves)
qfloor(c, Vf, shCaveFloor[ECT], darkena(fcol, fd, 0xFF));
else if(c->land == laDesert)
qfloor(c, Vf, (eoh ? shCloudFloor : shDesertFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laOvergrown || c->land == laClearing || isHaunted(c->land))
qfloor(c, Vf, shOverFloor[ECT], darkena(fcol, fd, 0xFF));
else if(c->land == laRose)
qfloor(c, Vf, shOverFloor[ECT], darkena(fcol, fd, 0xFF));
else if(c->land == laBull)
qfloor(c, Vf, (eoh ? shFloor : shButterflyFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laDryForest)
qfloor(c, Vf, (eoh ? shStarFloor : shDesertFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laCaribbean || c->land == laOcean || c->land == laOceanWall || c->land == laWhirlpool)
qfloor(c, Vf, shCloudFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laLivefjord)
qfloor(c, Vf, shCaveFloor[ECT], darkena(fcol, fd, 0xFF));
else if(c->land == laRedRock)
qfloor(c, Vf, eoh ? shFloor[ct6] : shDesertFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laPalace)
qfloor(c, Vf, (eoh?shFloor:shPalaceFloor)[ct6], darkena(fcol, fd, 0xFF));
else {
qfloor(c, Vf, shFloor[ct6], darkena(fcol, fd, 0xFF));
}
// walls
#ifndef NOEDIT
if(mapeditor::displaycodes) {
int labeli = mapeditor::displaycodes == 1 ? mapeditor::realpattern(c) : mapeditor::subpattern(c);
string label = its(labeli);
queuestr(V, .5, label, 0xFF000000 + forecolor);
/* transmatrix V2 = V * applyPatterndir(c);
qfloor(c, V2, shNecro, 0x80808080);
qfloor(c, V2, shStatue, 0x80808080); */
}
#endif
if(cmode2 == smNumber && (dialog::editingDetail())) {
int col =
dist0 < geom3::highdetail ? 0xFF80FF80 :
dist0 >= geom3::middetail ? 0xFFFF8080 :
0XFFFFFF80;
#if 1
queuepoly(V, shHeptaMarker, darkena(col & 0xFFFFFF, 0, 0xFF));
#else
char buf[64];
sprintf(buf, "%3.1f", float(dist0));
queuestr(V, .6, buf, col);
#endif
}
if(realred(c->wall) && !wmspatial) {
int s = snakelevel(c);
if(s >= 1)
qfloor(c, V, shRedRockFloor[0][ct6], darkena(winf[waRed1].color, 0, 0xFF));
if(s >= 2)
queuepoly(V, shRedRockFloor[1][ct6], darkena(winf[waRed2].color, 0, 0xFF));
if(s >= 3)
queuepoly(V, shRedRockFloor[2][ct6], darkena(winf[waRed3].color, 0, 0xFF));
}
if(c->wall == waTower && !wmspatial) {
qfloor(c, V, shMFloor[ct6], darkena(0xE8E8E8, fd, 0xFF));
}
if(pseudohept(c) && (
c->land == laRedRock ||
vid.darkhepta ||
(purehepta && (c->land == laClearing || isWarped(c))))) {
queuepoly((*Vdp), shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
}
if(conformal::includeHistory && eq(c->aitmp, sval-1))
queuepoly((*Vdp), shHeptaMarker, 0x000000C0);
char xch = winf[c->wall].glyph;
if(c->wall == waBigBush) {
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shSolidBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+3);
}
else if(c->wall == waSmallBush) {
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+3);
}
else if(c->wall == waSolidBranch) {
queuepoly(V, shSolidBranch, darkena(wcol, 0, 0xFF));
}
else if(c->wall == waWeakBranch) {
queuepoly(V, shWeakBranch, darkena(wcol, 0, 0xFF));
}
else if(c->wall == waLadder) {
if(euclid) {
queuepoly(V, shMFloor[ct6], 0x804000FF);
queuepoly(V, shMFloor2[ct6], 0x000000FF);
}
else {
queuepolyat(V, shFloor[ct6], 0x804000FF, PPR_FLOOR+1);
queuepolyat(V, shMFloor[ct6], 0x000000FF, PPR_FLOOR+2);
}
}
if(c->wall == waReptileBridge) {
Vboat = &(Vboat0 = V);
dynamicval<qfloorinfo> qfi2(qfi, qfi);
int col = reptilecolor(c);
chasmg = 0;
drawReptileFloor(V, c, col, true);
forCellIdEx(c2, i, c) if(chasmgraph(c2))
placeSidewallX(c, i, SIDE_LAKE, V, isWarped(c), false, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF));
chasmg = 1;
}
if(c->wall == waBoat || c->wall == waStrandedBoat) {
double footphase;
bool magical = items[itOrbWater] && (isPlayerOn(c) || (isFriendly(c) && items[itOrbEmpathy]));
int outcol = magical ? watercolor(0) : 0xC06000FF;
int incol = magical ? 0x0060C0FF : 0x804000FF;
bool nospin = false;
Vboat = &(Vboat0 = *Vboat);
if(wmspatial && c->wall == waBoat) {
nospin = c->wall == waBoat && applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
if(!nospin) Vboat0 = Vboat0 * ddspin(c, c->mondir, S42);
queuepolyat(Vboat0, shBoatOuter, outcol, PPR_BOATLEV);
Vboat = &(Vboat0 = V);
}
if(c->wall == waBoat) {
nospin = applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
}
if(!nospin)
Vboat0 = Vboat0 * ddspin(c, c->mondir, S42);
else {
transmatrix Vx;
if(applyAnimation(c, Vx, footphase, LAYER_SMALL))
animations[LAYER_SMALL][c].footphase = 0;
}
if(wmspatial)
queuepolyat(mscale(Vboat0, (geom3::LAKE+1)/2), shBoatOuter, outcol, PPR_BOATLEV2);
queuepoly(Vboat0, shBoatOuter, outcol);
queuepoly(Vboat0, shBoatInner, incol);
}
else if(c->wall == waBigStatue) {
transmatrix V2 = V;
double footphase;
applyAnimation(c, V2, footphase, LAYER_BOAT);
queuepolyat(V2, shStatue,
darkena(winf[c->wall].color, 0, 0xFF),
PPR_BIGSTATUE
);
}
else if(c->wall == waSulphurC) {
if(drawstar(c)) {
zcol = wcol;
if(wmspatial)
queuepolyat(mscale(V, geom3::HELLSPIKE), shGiantStar[ct6], darkena(wcol, 0, 0x40), PPR_HELLSPIKE);
else
queuepoly(V, shGiantStar[ct6], darkena(wcol, 0, 0xFF));
}
}
else if(c->wall == waClosePlate || c->wall == waOpenPlate || (c->wall == waTrapdoor && c->land != laZebra)) {
transmatrix V2 = V;
if(ct != 6 && wmescher) V2 = V * pispin;
queuepoly(V2, shMFloor[ct6], darkena(winf[c->wall].color, 0, 0xFF));
queuepoly(V2, shMFloor2[ct6], (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
}
else if(c->wall == waFrozenLake || c->wall == waLake || c->wall == waCamelotMoat ||
c->wall == waSea || c->wall == waClosePlate || c->wall == waOpenPlate ||
c->wall == waOpenGate || c->wall == waTrapdoor)
;
else if(c->wall == waRose) {
zcol = wcol;
wcol <<= 1;
if(c->cpdist > 5)
wcol = 0xC0C0C0;
else if(rosephase == 7)
wcol = 0xFF0000;
else
wcol = gradient(wcol, 0xC00000, 0, rosephase, 6);
queuepoly(V, shThorns, 0xC080C0FF);
for(int u=0; u<4; u+=2)
queuepoly(V * spin(2*M_PI / 3 / 4 * u), shRose, darkena(wcol, 0, 0xC0));
}
else if(sl && wmspatial) {
bool w = isWarped(c);
warpfloor(c, (*Vdp), darkena(wcol, fd, 0xFF), PPR_REDWALL-4+4*sl, w);
floorShadow(c, V, SHADOW_SL * sl, w);
bool tower = c->wall == waTower;
for(int s=0; s<sl; s++)
forCellIdEx(c2, i, c) {
int sl2 = snakelevel(c2);
if(s >= sl2)
placeSidewallX(c, i, SIDE_SLEV+s, V, w, false,
darkena(tower?0xD0D0D0-i*0x101010 : s==sl-1?wcol:winf[waRed1+s].color, fd, 0xFF));
}
}
else if(c->wall == waRoundTable) ;
else if(c->wall == waGlass && wmspatial) {
int col = winf[waGlass].color;
int dcol = darkena(col, 0, 0x80);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
queuepolyat(Vdepth, shMFloor[ct6], dcol, PPR_GLASS);
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
placeSidewall(c, i, SIDE_WALL, (*Vdp), false, true, dcol);
}
else if(c->wall == waGlass && !wmspatial) ;
else if(wmescher && wmspatial && c->wall == waBarrier && c->land == laOceanWall) {
const int layers = 2 << detaillevel;
dynamicval<const hpcshape*> ds(qfi.shape, &shCircleFloor);
dynamicval<bool> db(qfi.special, true);
for(int z=1; z<layers; z++) {
double zg = zgrad0(-geom3::lake_top, geom3::wall_height, z, layers);
warpfloor(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2, isWarped(c));
}
}
else if(highwall(c)) {
zcol = wcol;
int wcol0 = wcol;
int starcol = wcol;
if(c->wall == waWarpGate) starcol = 0;
if(c->wall == waVinePlant) starcol = 0x60C000;
int wcol2 = gradient(0, wcol0, 0, .8, 1);
if(c->wall == waClosedGate) {
int hdir = 0;
for(int i=0; i<c->type; i++) if(c->mov[i]->wall == waClosedGate)
hdir = i;
transmatrix V2 = mscale(V, wmspatial?geom3::WALL:1) * ddspin(c, hdir, S42);
queuepolyat(V2, shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR_WALL3A:PPR_WALL);
starcol = 0;
}
hpcshape& shThisWall = isGrave(c->wall) ? shCross : shWall[ct6];
if(conegraph(c)) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++) {
double zg = zgrad0(0, geom3::wall_height, z, layers);
warpfloor(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2, isWarped(c));
}
floorShadow(c, V, SHADOW_WALL, isWarped(c));
}
else if(true) {
if(!wmspatial) {
if(starcol) queuepoly(V, shThisWall, darkena(starcol, 0, 0xFF));
}
else {
transmatrix Vdepth = mscale(V, geom3::WALL);
bool warp = isWarped(c);
if(starcol && !(wmescher && c->wall == waPlatform))
queuepolyat(Vdepth, shThisWall, darkena(starcol, 0, 0xFF), PPR_WALL3A);
warpfloor(c, Vdepth, darkena(wcol0, fd, 0xFF), PPR_WALL3, warp);
floorShadow(c, V, SHADOW_WALL, warp);
if(c->wall == waCamelot) {
forCellIdEx(c2, i, c) {
placeSidewallX(c, i, SIDE_SLEV, V, warp, false, darkena(wcol2, fd, 0xFF));
}
forCellIdEx(c2, i, c) {
placeSidewallX(c, i, SIDE_SLEV+1, V, warp, false, darkena(wcol2, fd, 0xFF));
}
forCellIdEx(c2, i, c) {
placeSidewallX(c, i, SIDE_SLEV+2, V, warp, false, darkena(wcol2, fd, 0xFF));
}
forCellIdEx(c2, i, c) {
placeSidewallX(c, i, SIDE_WTS3, V, warp, false, darkena(wcol2, fd, 0xFF));
}
}
else forCellIdEx(c2, i, c) {
if(!highwall(c2) || conegraph(c2))
{ placeSidewallX(c, i, SIDE_WALL, V, warp, false, darkena(wcol2, fd, 0xFF)); }
}
}
}
}
else if(c->wall == waFan) {
queuepoly(V * spin(M_PI/6 - fanframe * M_PI / 3), shFan, darkena(wcol, 0, 0xFF));
}
else if(xch == '%') {
if(doHighlight())
poly_outline = (c->land == laMirror) ? OUTLINE_TREASURE : OUTLINE_ORB;
if(wmspatial) {
int col = winf[c->wall].color;
int dcol = darkena(col, 0, 0xC0);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
queuepolyat(Vdepth, shMFloor[ct6], dcol, PPR_GLASS);
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
placeSidewall(c, i, SIDE_WALL, (*Vdp), false, true, dcol);
}
else {
queuepoly(V, shMirror, darkena(wcol, 0, 0xC0));
}
poly_outline = OUTLINE_DEFAULT;
}
else if(isFire(c) || isThumper(c) || c->wall == waBonfireOff) {
ld sp = 0;
if(hasTimeout(c)) sp = ticks / (c->land == laPower ? 5000. : 500.);
queuepoly(V * spin(sp), shStar, darkena(wcol, 0, 0xF0));
if(isFire(c) && rand() % 300 < ticks - lastt)
drawParticle(c, wcol, 75);
}
else if(c->wall == waFreshGrave || c->wall == waAncientGrave) {
zcol = wcol;
queuepoly(V, shCross, darkena(wcol, 0, 0xFF));
}
else if(xch == '+' && c->wall == waGiantRug) {
queuepoly(V, shBigCarpet1, darkena(0xC09F00, 0, 0xFF));
queuepoly(V, shBigCarpet2, darkena(0x600000, 0, 0xFF));
queuepoly(V, shBigCarpet3, darkena(0xC09F00, 0, 0xFF));
}
else if(xch != '.' && xch != '+' && xch != '>' && xch != ':'&& xch != '-' && xch != ';' && c->wall != waSulphur && xch != ',')
error = true;
}
else if(!(it || c->monst || c->cpdist == 0)) error = true;
int sha = shallow(c);
if(wmspatial && sha) {
bool w = isWarped(c);
int col = (highwall(c) || c->wall == waTower) ? wcol : fcol;
if(!chasmg) {
if(sha & 1) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
placeSidewallX(c, i, SIDE_LAKE, V, w, false, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF));
}
if(sha & 2) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
placeSidewallX(c, i, SIDE_LTOB, V, w, false, darkena(gradient(0, col, 0, .7, 1), fd, 0xFF));
}
if(sha & 4) {
bool dbot = true;
forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
if(dbot) dbot = false,
warpfloor(c, mscale(V, geom3::BOTTOM), 0x080808FF, PPR_LAKEBOTTOM, isWarped(c));
placeSidewallX(c, i, SIDE_BTOI, V, w, false, darkena(gradient(0, col, 0, .6, 1), fd, 0xFF));
}
}
}
// wall between lake and chasm -- no Escher here
if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
placeSidewall(c, i, SIDE_LAKE, V, w, false, 0x202030FF);
placeSidewall(c, i, SIDE_LTOB, V, w, false, 0x181820FF);
placeSidewall(c, i, SIDE_BTOI, V, w, false, 0x101010FF);
}
}
if(chasmg == 1 && wmspatial) {
int fd0 = fd ? fd-1 : 0;
warpfloor(c, (*Vdp), darkena(fcol, fd0, 0x80), PPR_LAKELEV, isWarped(c));
}
if(chasmg) {
int q = size(ptds);
if(fallanims.count(c)) {
fallanim& fa = fallanims[c];
bool erase = true;
if(fa.t_floor) {
int t = (ticks - fa.t_floor);
if(t <= 1500) {
erase = false;
if(fa.walltype == waNone)
warpfloor(c, V, darkena(fcol, fd, 0xFF), PPR_FLOOR, isWarped(c));
else {
int wcol2, fcol2;
eWall w = c->wall; int p = c->wparam;
c->wall = fa.walltype; c->wparam = fa.m;
setcolors(c, wcol2, fcol2);
int starcol = c->wall == waVinePlant ? 0x60C000 : wcol2;
c->wall = w; c->wparam = p;
bool warp = isWarped(c);
warpfloor(c, mscale(V, geom3::WALL), darkena(starcol, fd, 0xFF), PPR_WALL3, warp);
queuepolyat(mscale(V, geom3::WALL), shWall[ct6], darkena(wcol2, 0, 0xFF), PPR_WALL3A);
forCellIdEx(c2, i, c)
placeSidewallX(c, i, SIDE_WALL, V, warp, false, darkena(wcol2, 1, 0xFF));
}
pushdown(c, q, V, t*t / 1000000. + t / 1000., true, true);
}
}
if(fa.t_mon) {
int t = (ticks - fa.t_mon);
if(t <= 1500) {
erase = false;
c->stuntime = 0;
transmatrix V2 = V;
double footphase = t / 200.0;
applyAnimation(c, V2, footphase, LAYER_SMALL);
drawMonsterType(fa.m, c, V2, minf[fa.m].color, footphase);
pushdown(c, q, V2, t*t / 1000000. + t / 1000., true, true);
}
}
if(erase) fallanims.erase(c);
}
}
if(c->wall == waMineOpen) {
int mines = countMinesAround(c);
if(wmascii) {
if(ch == '.') {
if(mines == 0) ch = ' ';
else ch = '0' + mines, asciicol = minecolors[mines];
}
else if(ch == '@') asciicol = minecolors[mines];
}
else if(mines > 0)
queuepoly(V, shMineMark[ct6], (minecolors[mines] << 8) | 0xFF);
}
// treasure
if(c->land == laWhirlwind && c->wall != waBoat) {
double footphase = 0;
Vboat = &(Vboat0 = *Vboat);
applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
}
#ifndef NOEDIT
if(c == mapeditor::drawcell && mapeditor::drawcellShapeGroup() == 2)
mapeditor::drawtrans = V;
#endif
if(it && cellHalfvine(c)) {
int i =-1;
for(int t=0;t<6; t++) if(c->mov[t] && c->mov[t]->wall == c->wall)
i = t;
Vboat = &(Vboat0 = *Vboat * ddspin(c, i) * xpush(-.13));
}
error |= drawItemType(it, c, *Vboat, icol, ticks, hidden);
if(true) {
int q = ptds.size();
error |= drawMonster(V, ct, c, moncol);
if(Vboat != &V && Vboat != &Vboat0 && q != size(ptds))
pushdown(c, q, V, -geom3::factor_to_lev(zlevel(tC0((*Vboat)))),
!isMultitile(c->monst), false);
}
if(!shmup::on && sword::at(c)) {
queuepolyat(V, shDisk, 0xC0404040, PPR_SWORDMARK);
}
if(c->wall == waChasm) zcol = 0;
addaura(tC0(V), zcol, fd);
int ad = airdist(c);
if(ad == 1 || ad == 2) {
for(int i=0; i<c->type; i++) {
cell *c2 = c->mov[i];
if(airdist(c2) < airdist(c)) {
calcAirdir(c2); // printf("airdir = %d\n", airdir);
transmatrix V0 = ddspin(c, i, S42);
double ph = ticks / (purehepta?150:75.0) + airdir * M_PI / (S21+.0);
int aircol = 0x8080FF00 | int(32 + 32 * -cos(ph));
double ph0 = ph/2;
ph0 -= floor(ph0/M_PI)*M_PI;
poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(hexf*-cos(ph0)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
}
if(c->land == laWhirlwind) {
whirlwind::calcdirs(c);
for(int i=0; i<whirlwind::qdirs; i++) {
int hdir0 = displaydir(c, whirlwind::dfrom[i]) + S42;
int hdir1 = displaydir(c, whirlwind::dto[i]);
double ph1 = fanframe;
int aircol = 0xC0C0FF40;
ph1 -= floor(ph1);
if(hdir1 < hdir0-S42) hdir1 += S84;
if(hdir1 >= hdir0+S42) hdir1 -= S84;
int hdir = (hdir1*ph1+hdir0*(1-ph1));
transmatrix V0 = spin((hdir) * M_PI / S42);
double ldist = purehepta ? crossf : c->type == 6 ? .2840 : 0.3399;
poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(ldist*(2*ph1-1)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
if(error) {
queuechr(V, 1, ch, darkenedby(asciicol, darken), 2);
}
if(vid.grid) {
// sphere: 0.3948
// sphere heptagonal: 0.5739
// sphere trihepta: 0.3467
// hyper trihepta: 0.2849
// hyper heptagonal: 0.6150
// hyper: 0.3798
if(purehepta) {
double x = sphere?.645:.6150;
for(int t=0; t<S7; t++)
if(c->mov[t] && c->mov[t] < c)
queueline(V * ddspin(c,t,-6) * xpush0(x),
V * ddspin(c,t,6) * xpush0(x),
gridcolor(c, c->mov[t]), 1);
}
else if(isWarped(c)) {
double x = sphere?.3651:euclid?.2611:.2849;
if(!ishept(c)) for(int t=0; t<6; t++) if(c->mov[t] && ishept(c->mov[t]))
queueline(V * ddspin(c,t,-S14) * xpush0(x),
V * ddspin(c,t,+S14) * xpush0(x),
gridcolor(c, c->mov[t]), 1);
}
else if(ishept(c) && !euclid) ;
else {
double x = sphere?.401:euclid?.3 : .328;
for(int t=0; t<6; t++)
if(euclid ? c->mov[t]<c : (((t^1)&1) || c->mov[t] < c))
queueline(V * ddspin(c,t,-S7) * xpush0(x),
V * ddspin(c,t,+S7) * xpush0(x),
gridcolor(c, c->mov[t]), 1);
}
}
if(!euclid && (!pirateTreasureSeek || compassDist(c) < compassDist(pirateTreasureSeek)))
pirateTreasureSeek = c;
if(!euclid) {
bool usethis = false;
double spd = 1;
bool rev = false;
if(isGravityLand(cwt.c->land)) {
if(cwt.c->land == laDungeon) rev = true;
if(!straightDownSeek || edgeDepth(c) < edgeDepth(straightDownSeek)) {
usethis = true;
spd = cwt.c->landparam / 10.;
}
}
if(c->master->alt && cwt.c->master->alt &&
(cwt.c->land == laMountain ||
(pmodel &&
(cwt.c->land == laTemple || cwt.c->land == laWhirlpool ||
(cheater && (cwt.c->land == laClearing || cwt.c->land == laCaribbean ||
cwt.c->land == laCamelot || cwt.c->land == laPalace)))
))
&& c->land == cwt.c->land && c->master->alt->alt == cwt.c->master->alt->alt) {
if(!straightDownSeek || !straightDownSeek->master->alt || celldistAlt(c) < celldistAlt(straightDownSeek)) {
usethis = true;
spd = .5;
if(cwt.c->land == laMountain) rev = true;
}
}
if(pmodel && cwt.c->land == laOcean && cwt.c->landparam < 25) {
if(!straightDownSeek || coastval(c, laOcean) < coastval(straightDownSeek, laOcean)) {
usethis = true;
spd = cwt.c->landparam / 10;
}
}
if(usethis) {
straightDownSeek = c;
downspin = atan2(VC0[1], VC0[0]);
downspin -= M_PI/2;
if(rev) downspin += M_PI;
downspin += M_PI/2 * (conformal::rotation%4);
while(downspin < -M_PI) downspin += 2*M_PI;
while(downspin > +M_PI) downspin -= 2*M_PI;
downspin = downspin * min(spd, (double)1);
}
}
if(!inHighQual) {
#ifndef NOEDIT
if(cmode2 == smMap && lmouseover && darken == 0 &&
!mouseout() &&
(mapeditor::whichPattern ? mapeditor::subpattern(c) == mapeditor::subpattern(lmouseover) : c == lmouseover)) {
queuecircle(V, .78, 0x00FFFFFF);
}
#endif
#ifndef NOEDIT
mapeditor::drawGhosts(c, V, ct);
#endif
}
if(c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
c->barleft != NOWALLSEP_USED) {
int col = darkena(0x505050, 0, 0xFF);
queueline(tC0(V), V*tC0(heptmove[c->bardir]), col, 2);
queueline(tC0(V), V*tC0(hexmove[c->bardir]), col, 2);
}
#ifndef NOMODEL
netgen::buildVertexInfo(c, V);
#endif
}
}
struct flashdata {
int t;
int size;
cell *where;
double angle;
int spd; // 0 for flashes, >0 for particles
int color;
flashdata(int _t, int _s, cell *_w, int col, int sped) {
t=_t; size=_s; where=_w; color = col;
angle = rand() % 1000; spd = sped;
}
};
vector<flashdata> flashes;
void drawFlash(cell *c) {
flashes.push_back(flashdata(ticks, 1000, c, iinf[itOrbFlash].color, 0));
}
void drawBigFlash(cell *c) {
flashes.push_back(flashdata(ticks, 2000, c, 0xC0FF00, 0));
}
void drawParticle(cell *c, int col, int maxspeed) {
if(vid.particles && !confusingGeometry())
flashes.push_back(flashdata(ticks, rand() % 16, c, col, 1+rand() % maxspeed));
}
void drawParticles(cell *c, int col, int qty, int maxspeed) {
if(vid.particles)
while(qty--) drawParticle(c,col, maxspeed);
}
void drawFireParticles(cell *c, int qty, int maxspeed) {
if(vid.particles)
for(int i=0; i<qty; i++)
drawParticle(c, firegradient(i / (qty-1.)), maxspeed);
}
void fallingFloorAnimation(cell *c, eWall w, eMonster m) {
if(!wmspatial) return;
fallanim& fa = fallanims[c];
fa.t_floor = ticks;
fa.walltype = w; fa.m = m;
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
void fallingMonsterAnimation(cell *c, eMonster m) {
if(!mmspatial) return;
fallanim& fa = fallanims[c];
fa.t_mon = ticks;
fa.m = m;
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
void queuecircleat(cell *c, double rad, int col) {
if(!c) return;
if(!gmatrix.count(c)) return;
queuecircle(gmatrix[c], rad, col);
if(!wmspatial) return;
if(highwall(c))
queuecircle(mscale(gmatrix[c], geom3::WALL), rad, col);
int sl;
if((sl = snakelevel(c))) {
queuecircle(mscale(gmatrix[c], geom3::SLEV[sl]), rad, col);
}
if(chasmgraph(c))
queuecircle(mscale(gmatrix[c], geom3::LAKE), rad, col);
}
#define G(x) x && gmatrix.count(x)
#define IG(x) if(G(x))
#define Gm(x) gmatrix[x]
#define Gm0(x) tC0(gmatrix[x])
#ifdef MOBILE
#define MOBON (clicked)
#else
#define MOBON true
#endif
void drawMarkers() {
if(darken || cmode2 == smNumber) return;
if(!inHighQual) {
#ifdef PANDORA
bool ok = mousepressed;
#else
bool ok = true;
#endif
if(G(dragon::target) && haveMount()) {
queuechr(Gm0(dragon::target), 2*vid.fsize, 'X',
gradient(0, iinf[itOrbDomination].color, -1, sin(ticks/(dragon::whichturn == turncount ? 75. : 150.)), 1));
}
/* for(int i=0; i<12; i++) if(c->type == 5 && c->master == &dodecahedron[i])
queuechr(xc, yc, sc, 4*vid.fsize, 'A'+i, iinf[itOrbDomination].color); */
IG(keycell) {
queuechr(Gm0(keycell), 2*vid.fsize, 'X', 0x10101 * int(128 + 100 * sin(ticks / 150.)));
queuestr(Gm0(keycell), vid.fsize, its(keycelldist), 0x10101 * int(128 - 100 * sin(ticks / 150.)));
}
IG(pirateTreasureFound) {
pirateCoords = Gm0(pirateTreasureFound);
if(showPirateX) {
queuechr(pirateCoords, 2*vid.fsize, 'X', 0x10100 * int(128 + 100 * sin(ticks / 150.)));
if(numplayers() == 1 && cwt.c->master->alt)
queuestr(pirateCoords, vid.fsize, its(-celldistAlt(cwt.c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)));
}
}
if(lmouseover && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON) {
queuecircleat(lmouseover, .8, darkena(lmouseover->cpdist > 1 ? 0x00FFFF : 0xFF0000, 0, 0xFF));
}
if(global_pushto && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON) {
queuecircleat(global_pushto, .6, darkena(0xFFD500, 0, 0xFF));
}
if(joydir.d >= 0)
queuecircleat(cwt.c->mov[(joydir.d+cwt.spin) % cwt.c->type], .78 - .02 * sin(ticks/199.0),
darkena(0x00FF00, 0, 0xFF));
#ifndef NOMODEL
if(centerover && !playermoved && netgen::mode == 0 && !conformal::on)
queuecircleat(centerover, .70 - .06 * sin(ticks/200.0),
darkena(int(175 + 25 * sin(ticks / 200.0)), 0, 0xFF));
#endif
if(multi::players > 1 || multi::alwaysuse) for(int i=0; i<numplayers(); i++) {
multi::cpid = i;
if(multi::players == 1) multi::player[i] = cwt;
cell *ctgt = multi::multiPlayerTarget(i);
queuecircleat(ctgt, .40 - .06 * sin(ticks/200.0 + i * 2 * M_PI / numplayers()), getcs().uicolor);
}
// process mouse
#ifdef MOBILE
extern bool useRangedOrb;
if(canmove && !shmup::on && andmode == 0 && !useRangedOrb && vid.mobilecompasssize > 0) {
using namespace shmupballs;
calc();
queuecircle(xmove, yb, rad, 0xFF0000FF);
queuecircle(xmove, yb, rad*SKIPFAC,
legalmoves[7] ? 0xFF0000FF : 0xFF000080
);
forCellAll(c2, cwt.c) IG(c2) drawMobileArrow(c2, Gm(c2));
}
#endif
if((vid.axes == 4 || (vid.axes == 1 && !mousing)) && !shmup::on) {
if(multi::players == 1) {
forCellAll(c2, cwt.c) IG(c2) drawMovementArrows(c2, Gm(c2));
}
else if(multi::players > 1) for(int p=0; p<multi::players; p++) {
if(multi::playerActive(p) && (vid.axes == 4 || !drawstaratvec(multi::mdx[p], multi::mdy[p])))
forCellAll(c2, multi::player[p].c) IG(c2) {
multi::cpid = p;
dynamicval<transmatrix> ttm(cwtV, multi::whereis[p]);
dynamicval<cellwalker> tcw(cwt, multi::player[p]);
drawMovementArrows(c2, Gm(c2));
}
}
}
}
monsterToSummon = moNone;
orbToTarget = itNone;
if(mouseover && targetclick && cmode2 == smNormal) {
shmup::cpid = 0;
orbToTarget = targetRangedOrb(mouseover, roCheck);
if(orbToTarget == itOrbSummon) {
monsterToSummon = summonedAt(mouseover);
queuechr(mousex, mousey, 0, vid.fsize, minf[monsterToSummon].glyph, minf[monsterToSummon].color);
queuecircleat(mouseover, 0.6, darkena(minf[monsterToSummon].color, 0, 0xFF));
}
else if(orbToTarget) {
queuechr(mousex, mousey, 0, vid.fsize, '@', iinf[orbToTarget].color);
queuecircleat(mouseover, 0.6, darkena(iinf[orbToTarget].color, 0, 0xFF));
}
if(orbToTarget && rand() % 200 < ticks - lastt) {
if(orbToTarget == itOrbDragon)
drawFireParticles(mouseover, 2);
else if(orbToTarget == itOrbSummon) {
drawParticles(mouseover, iinf[orbToTarget].color, 1);
drawParticles(mouseover, minf[monsterToSummon].color, 1);
}
else {
drawParticles(mouseover, iinf[orbToTarget].color, 2);
}
}
}
}
void drawFlashes() {
for(int k=0; k<size(flashes); k++) {
flashdata& f = flashes[k];
transmatrix V = gmatrix[f.where];
int tim = ticks - f.t;
bool kill = tim > f.size;
if(f.spd) {
kill = tim > 300;
int partcol = darkena(f.color, 0, max(255 - kill/2, 0));
poly_outline = OUTLINE_DEFAULT;
queuepoly(V * spin(f.angle) * xpush(f.spd * tim / 50000.), shParticle[f.size], partcol);
}
else if(f.size == 1000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-150) continue;
ld rad = u * 3 / 1000.;
rad = rad * (5-rad) / 2;
rad *= hexf;
int flashcol = f.color;
if(u > 500) flashcol = gradient(flashcol, 0, 500, u, 1100);
flashcol = darkena(flashcol, 0, 0xFF);
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(flashcol, 0x8080808, PPR_LINE);
}
}
else if(f.size == 2000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-250) continue;
ld rad = u * 3 / 2000.;
rad = rad * (5-rad) * 1.25;
rad *= hexf;
int flashcol = f.color;
if(u > 1000) flashcol = gradient(flashcol, 0, 1000, u, 2200);
flashcol = darkena(flashcol, 0, 0xFF);
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(flashcol, 0x8080808, PPR_LINE);
}
}
if(kill) {
f = flashes[size(flashes)-1];
flashes.pop_back(); k--;
}
}
}
void drawthemap() {
frameid++;
if(!cheater && !svg::in && !inHighQual) {
if(sightrange > 7) sightrange = 7;
overgenerate = false;
}
profile_frame();
profile_start(0);
swap(gmatrix0, gmatrix);
gmatrix.clear();
wmspatial = vid.wallmode == 4 || vid.wallmode == 5;
wmescher = vid.wallmode == 3 || vid.wallmode == 5;
wmplain = vid.wallmode == 2 || vid.wallmode == 4;
wmascii = vid.wallmode == 0;
wmblack = vid.wallmode == 1;
mmitem = vid.monmode >= 1;
mmmon = vid.monmode >= 2;
mmhigh = vid.monmode == 3 || vid.monmode == 5;
mmspatial = vid.monmode == 4 || vid.monmode == 5;
DEBB(DF_GRAPH, (debugfile,"draw the map\n"));
fanframe = ticks / (purehepta ? 300 : 150.0) / M_PI;
for(int m=0; m<motypes; m++) if(isPrincess(eMonster(m)))
minf[m].name = princessgender() ? "Princess" : "Prince";
iinf[itSavedPrincess].name = minf[moPrincess].name;
for(int i=0; i<NUM_GS; i++) {
genderswitch_t& g = genderswitch[i];
if(g.gender != princessgender()) continue;
minf[g.m].help = g.desc;
minf[g.m].name = g.name;
}
keycell = NULL;
pirateTreasureFound = pirateTreasureSeek;
pirateTreasureSeek = NULL;
straightDownSeek = NULL; downspin = 0;
shmup::mousetarget = NULL;
showPirateX = false;
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
if(playerpos(i)->item == itCompass) showPirateX = true;
using namespace yendor;
if(yii < size(yi)) {
if(!yi[yii].found)
for(int i=0; i<YDIST; i++)
if(yi[yii].path[i]->cpdist <= sightrange) {
keycell = yi[yii].path[i];
keycelldist = YDIST - i;
}
}
if(mapeditor::autochoose) mapeditor::ew = mapeditor::ewsearch;
mapeditor::ewsearch.dist = 1e30;
modist = 1e20; mouseover = NULL;
modist2 = 1e20; mouseover2 = NULL;
mouseovers = XLAT("Press F1 or right click for help");
#ifdef ROGUEVIZ
if(rogueviz::on) mouseovers = " ";
#endif
#ifdef TOUR
if(tour::on) mouseovers = tour::tourhelp;
#endif
centdist = 1e20;
if(!torus) centerover = NULL;
for(int i=0; i<multi::players; i++) {
multi::ccdist[i] = 1e20; multi::ccat[i] = NULL;
}
#ifdef MOBILE
mouseovers = XLAT("No info about this...");
#endif
if(mouseout())
modist = -5;
playerfound = false;
// playerfoundL = false;
// playerfoundR = false;
sphereflip = Id;
profile_start(1);
if(euclid)
drawEuclidean();
else {
if(sphere && vid.alpha > 1) sphereflip[2][2] = -1;
maxreclevel =
conformal::on ? sightrange + 2:
(!playermoved) ? sightrange+1 : sightrange + 4;
drawrec(viewctr,
maxreclevel,
hsOrigin, ypush(vid.yshift) * sphereflip * View);
}
linepatterns::drawAll();
callhooks(hooks_frame);
profile_stop(1);
profile_start(4);
drawMarkers();
profile_stop(4);
drawFlashes();
if(multi::players > 1 && !shmup::on) {
if(shmup::centerplayer != -1)
cwtV = multi::whereis[shmup::centerplayer];
else {
hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) if(multi::playerActive(p)) {
hyperpoint h1 = tC0(multi::whereis[p]);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
}
if(shmup::on) {
if(shmup::players == 1)
cwtV = shmup::pc[0]->pat;
else if(shmup::centerplayer != -1)
cwtV = shmup::pc[shmup::centerplayer]->pat;
else {
hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) {
hyperpoint h1 = tC0(shmup::pc[p]->pat);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
}
#ifndef NOSDL
Uint8 *keystate = SDL_GetKeyState(NULL);
lmouseover = mouseover;
bool useRangedOrb = (!(vid.shifttarget & 1) && haveRangedOrb() && lmouseover && lmouseover->cpdist > 1) || (keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]);
if(!useRangedOrb && cmode2 != smMap && DEFAULTCONTROL && !mouseout()) {
void calcMousedest();
calcMousedest();
cellwalker cw = cwt; bool f = flipplayer;
items[itWarning]+=2;
bool recorduse[ittypes];
for(int i=0; i<ittypes; i++) recorduse[i] = orbused[i];
movepcto(mousedest.d, mousedest.subdir, true);
for(int i=0; i<ittypes; i++) orbused[i] = recorduse[i];
items[itWarning] -= 2;
if(multi::players == 1 && cw.spin != cwt.spin) mirror::spin(-mousedest.d);
cwt = cw; flipplayer = f;
lmouseover = mousedest.d >= 0 ? cwt.c->mov[(cwt.spin + mousedest.d) % cwt.c->type] : cwt.c;
}
#endif
profile_stop(0);
}
void drawmovestar(double dx, double dy) {
if(viewdists) return;
DEBB(DF_GRAPH, (debugfile,"draw movestar\n"));
if(!playerfound) return;
if(shmup::on) return;
#ifndef NORUG
if(rug::rugged && multi::players == 1 && !multi::alwaysuse) return;
#endif
hyperpoint H = tC0(cwtV);
ld R = sqrt(H[0] * H[0] + H[1] * H[1]);
transmatrix Centered = Id;
if(euclid)
Centered = eupush(H[0], H[1]);
else if(R > 1e-9) Centered = rgpushxto0(H);
Centered = Centered * rgpushxto0(hpxy(dx*5, dy*5));
if(multi::cpid >= 0) multi::crosscenter[multi::cpid] = Centered;
int rax = vid.axes;
if(rax == 1) rax = drawstaratvec(dx, dy) ? 2 : 0;
if(rax == 0 || vid.axes == 4) return;
int starcol = getcs().uicolor;
if(vid.axes == 3)
queuepoly(Centered, shMovestar, starcol);
else for(int d=0; d<8; d++) {
int col = starcol;
#ifdef PANDORA
if(leftclick && (d == 2 || d == 6 || d == 1 || d == 7)) col &= 0xFFFFFF3F;
if(rightclick && (d == 2 || d == 6 || d == 3 || d == 5)) col &= 0xFFFFFF3F;
if(!leftclick && !rightclick && (d&1)) col &= 0xFFFFFF3F;
#endif
// EUCLIDEAN
if(euclid)
queueline(tC0(Centered), Centered * ddi0(d * 10.5, 0.5) , col, 0);
else
// queueline(tC0(Centered), Centered * spin(M_PI*d/4)* xpush(d==0?.7:d==2?.6:.5) * C0, col >> darken);
queueline(tC0(Centered), Centered * xspinpush0(M_PI*d/4, d==0?.7:d==2?.5:.2), col, 3);
}
}
// old style joystick control
int realradius;
bool sidescreen;
bool dronemode;
void calcparam() {
DEBB(DF_GRAPH, (debugfile,"calc param\n"));
vid.xcenter = vid.xres / 2;
vid.ycenter = vid.yres / 2;
realradius = min(vid.xcenter, vid.ycenter);
vid.radius = int(vid.scale * vid.ycenter) - (ISANDROID ? 2 : ISIOS ? 40 : 40);
realradius = min(realradius, vid.radius);
sidescreen = false;
if(vid.xres < vid.yres) {
vid.radius = int(vid.scale * vid.xcenter) - (ISIOS ? 10 : 2);
vid.ycenter = vid.yres - realradius - vid.fsize - (ISIOS ? 10 : 0);
}
else {
if(vid.xres >= vid.yres * 5/4-16 && dialog::sidedialog && cmode2 == smNumber)
sidescreen = true;
if(viewdists && cmode2 == smNormal && vid.xres > vid.yres) sidescreen = true;
#ifdef TOUR
if(tour::on && (tour::slides[tour::currentslide].flags & tour::SIDESCREEN))
sidescreen = true;
#endif
if(sidescreen) vid.xcenter = vid.yres/2;
}
if(dronemode) { vid.ycenter -= vid.radius; vid.ycenter += vid.fsize/2; vid.ycenter += vid.fsize/2; vid.radius *= 2; }
ld eye = vid.eye; if(pmodel || rug::rugged) eye = 0;
vid.beta = 1 + vid.alpha + eye;
vid.alphax = vid.alpha + eye;
vid.goteyes = vid.eye > 0.001 || vid.eye < -0.001;
vid.goteyes2 = vid.goteyes;
vid.scrdist = vid.radius;
}
int ringcolor = darkena(0xFF, 0, 0xFF);
void drawfullmap() {
DEBB(DF_GRAPH, (debugfile,"draw full map\n"));
ptds.clear();
if(!vid.goteyes && !euclid && (pmodel == mdDisk || pmodel == mdBall)) {
double rad = vid.radius;
if(sphere) {
if(!vid.grid && !elliptic)
rad = 0;
else if(vid.alphax <= 0)
;
else if(vid.alphax <= 1 && (vid.grid || elliptic)) // mark the equator
rad = rad * 1 / vid.alphax;
else if(vid.grid) // mark the edge
rad /= sqrt(vid.alphax*vid.alphax - 1);
}
if(!haveaura()) queuecircle(vid.xcenter, vid.ycenter, rad, ringcolor,
vid.usingGL ? PPR_CIRCLE : PPR_OUTCIRCLE);
if(pmodel == mdBall) ballgeometry();
}
if(pmodel == mdHyperboloid) {
int col = darkena(0x80, 0, 0x80);
queueline(hpxyz(0,0,1), hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(xpush(+4)*C0, hpxyz(0,0,0), col, 0, PPR_CIRCLE);
queueline(xpush(+4)*C0, hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(xpush(-4)*C0, hpxyz(0,0,0), col, 0, PPR_CIRCLE);
queueline(xpush(-4)*C0, hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(hpxyz(-1,0,0), hpxyz(1,0,0), col, 0, PPR_CIRCLE);
}
if(pmodel == mdPolygonal || pmodel == mdPolynomial)
polygonal::drawBoundary(darkena(0xFF, 0, 0xFF));
/* if(vid.wallmode < 2 && !euclid && !mapeditor::whichShape) {
int ls = size(lines);
if(ISMOBILE) ls /= 10;
for(int t=0; t<ls; t++) queueline(View * lines[t].P1, View * lines[t].P2, lines[t].col >> (darken+1));
} */
clearaura();
drawthemap();
#ifndef NORUG
if(!inHighQual) {
if(cmode2 == smNormal && !rug::rugged) {
if(multi::players > 1) {
transmatrix bcwtV = cwtV;
for(int i=0; i<multi::players; i++) if(multi::playerActive(i))
cwtV = multi::whereis[i], multi::cpid = i, drawmovestar(multi::mdx[i], multi::mdy[i]);
cwtV = bcwtV;
}
else if(multi::alwaysuse)
drawmovestar(multi::mdx[0], multi::mdy[0]);
else
drawmovestar(0, 0);
}
if(rug::rugged && !rug::renderonce) queueline(C0, mouseh, 0xFF00FFFF, 5);
if(cmode2 == smDraw) mapeditor::drawGrid();
}
#endif
profile_start(2);
drawaura();
drawqueue();
profile_stop(2);
}
void gamescreen(int _darken) {
darken = _darken;
if(conformal::includeHistory) conformal::restore();
#ifndef NORUG
if(rug::rugged) {
rug::actDraw();
}
#endif
else drawfullmap();
if(conformal::includeHistory) conformal::restoreBack();
poly_outline = OUTLINE_DEFAULT;
#ifdef MOBILE
buttonclicked = false;
if(cmode == smNormal) {
if(andmode == 0 && shmup::on) {
using namespace shmupballs;
calc();
drawCircle(xmove, yb, rad, OUTLINE_FORE);
drawCircle(xmove, yb, rad/2, OUTLINE_FORE);
drawCircle(xfire, yb, rad, 0xFF0000FF);
drawCircle(xfire, yb, rad/2, 0xFF0000FF);
}
else {
if(andmode != 0) displayabutton(-1, +1, XLAT("MOVE"), andmode == 0 ? BTON : BTOFF);
displayabutton(+1, +1, XLAT(andmode == 1 ? "BACK" : "DRAG"), andmode == 1 ? BTON : BTOFF);
}
displayabutton(-1, -1, XLAT("INFO"), andmode == 12 ? BTON : BTOFF);
displayabutton(+1, -1, XLAT("MENU"), andmode == 3 ? BTON : BTOFF);
}
#endif
darken = 0;
}
void normalscreen() {
help = "@";
if(!outofmap(mouseh)) getcstat = '-';
cmode2 = smNormal;
gamescreen(hiliteclick && mmmon ? 1 : 0); drawStats();
if(nomenukey)
;
#ifdef TOUR
else if(tour::on)
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(ESC) tour menu"), SDLK_ESCAPE, 16);
else
#endif
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(v) menu"), 'v', 16);
keyhandler = handleKeyNormal;
}
vector< function<void()> > screens = { normalscreen };
screenmode cmode2;
void drawscreen() {
if(vid.xres == 0 || vid.yres == 0) return;
DEBB(DF_GRAPH, (debugfile,"drawscreen\n"));
calcparam();
#ifdef ROGUEVIZ
rogueviz::fixparam();
#endif
#ifdef GL
if(vid.usingGL) setGLProjection();
#endif
#ifndef NOSDL
// SDL_LockSurface(s);
// unsigned char *b = (unsigned char*) s->pixels;
// int n = vid.xres * vid.yres * 4;
// while(n) *b >>= 1, b++, n--;
// memset(s->pixels, 0, vid.xres * vid.yres * 4);
if(!vid.usingGL) SDL_FillRect(s, NULL, backcolor);
#endif
// displaynum(vx,100, 0, 24, 0xc0c0c0, celldist(cwt.c), ":");
lgetcstat = getcstat;
getcstat = 0; inslider = false;
cmode2 = smMenu;
keyhandler = [] (int sym, int uni) { return false; };
screens.back()();
drawmessages();
describeMouseover();
if((havewhat&HF_BUG) && darken == 0 && cmode2 == smNormal) for(int k=0; k<3; k++)
displayfr(vid.xres/2 + vid.fsize * 5 * (k-1), vid.fsize*2, 2, vid.fsize,
its(hive::bugcount[k]), minf[moBug0+k].color, 8);
bool minefieldNearby = false;
int mines[4], tmines=0;
for(int p=0; p<numplayers(); p++) {
mines[p] = 0;
cell *c = playerpos(p);
if(!c) continue;
for(int i=0; i<c->type; i++) if(c->mov[i]) {
if(c->mov[i]->land == laMinefield)
minefieldNearby = true;
if(c->mov[i]->wall == waMineMine) {
bool ep = false;
if(!ep) mines[p]++, tmines++;
}
}
}
if((minefieldNearby || tmines) && !items[itOrbAether] && darken == 0 && cmode2 == smNormal) {
string s;
if(tmines > 7) tmines = 7;
int col = minecolors[tmines];
if(tmines == 7) seenSevenMines = true;
for(int p=0; p<numplayers(); p++) if(multi::playerActive(p))
displayfr(vid.xres * (p+.5) / numplayers(),
vid.ycenter - vid.radius * 3/4, 2,
vid.fsize,
XLAT(minetexts[mines[p]]), minecolors[mines[p]], 8);
if(minefieldNearby && !shmup::on && cwt.c->land != laMinefield && cwt.c->mov[cwt.spin]->land != laMinefield) {
displayfr(vid.xres/2, vid.ycenter - vid.radius * 3/4 - vid.fsize*3/2, 2,
vid.fsize,
XLAT("WARNING: you are entering a minefield!"),
col, 8);
}
}
// SDL_UnlockSurface(s);
DEBT("swapbuffers");
#ifndef NOSDL
#ifdef GL
if(vid.usingGL) SDL_GL_SwapBuffers(); else
#endif
SDL_UpdateRect(s, 0, 0, vid.xres, vid.yres);
#endif
//printf("\ec");
}
void restartGraph() {
DEBB(DF_INIT, (debugfile,"restartGraph\n"));
View = Id;
linepatterns::clearAll();
if(currentmap) {
if(euclid) {
centerover = torus ? getTorusId(0) : euclideanAtCreate(0,0);
}
else {
viewctr.h = currentmap->getOrigin();
viewctr.spin = 0;
viewctr.mirrored = false;
}
if(sphere) View = spin(-M_PI/2);
}
}
auto graphcm = addHook(clearmemory, 0, [] () {
DEBB(DF_INIT, (debugfile,"clear graph memory\n"));
mouseover = centerover = lmouseover = NULL;
for(int i=0; i<ANIMLAYERS; i++) animations[i].clear();
gmatrix.clear(); gmatrix0.clear();
});
void resetGeometry() {
precalc();
fp43.analyze();
#ifdef GL
resetGL();
#endif
}
//=== animation
map<cell*, animation> animations[ANIMLAYERS];
unordered_map<cell*, transmatrix> gmatrix, gmatrix0;
void animateMovement(cell *src, cell *tgt, int layer) {
if(vid.mspeed >= 5) return; // no animations!
if(confusingGeometry()) return;
if(gmatrix.count(src) && gmatrix.count(tgt)) {
animation& a = animations[layer][tgt];
if(animations[layer].count(src)) {
a = animations[layer][src];
a.wherenow = inverse(gmatrix[tgt]) * gmatrix[src] * a.wherenow;
animations[layer].erase(src);
}
else {
a.ltick = ticks;
a.wherenow = inverse(gmatrix[tgt]) * gmatrix[src];
a.footphase = 0;
}
}
}
vector<pair<cell*, animation> > animstack;
void indAnimateMovement(cell *src, cell *tgt, int layer) {
if(vid.mspeed >= 5) return; // no animations!
if(confusingGeometry()) return;
if(animations[layer].count(tgt)) {
animation res = animations[layer][tgt];
animations[layer].erase(tgt);
animateMovement(src, tgt, layer);
if(animations[layer].count(tgt))
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer][tgt] = res;
}
else {
animateMovement(src, tgt, layer);
if(animations[layer].count(tgt)) {
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer].erase(tgt);
}
}
}
void commitAnimations(int layer) {
for(int i=0; i<size(animstack); i++)
animations[layer][animstack[i].first] = animstack[i].second;
animstack.clear();
}
void animateReplacement(cell *a, cell *b, int layer) {
if(vid.mspeed >= 5) return; // no animations!
static cell c1;
gmatrix[&c1] = gmatrix[b];
if(animations[layer].count(b)) animations[layer][&c1] = animations[layer][b];
animateMovement(a, b, layer);
animateMovement(&c1, a, layer);
}