mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-18 03:04:48 +00:00
49 lines
954 B
C++
49 lines
954 B
C++
namespace hr {
|
|
|
|
namespace ads_game {
|
|
|
|
/** simulation speed */
|
|
ld simspeed = TAU;
|
|
|
|
/** by how much do WAS keys accelerate */
|
|
ld accel = 6;
|
|
|
|
/** transform world coordinates to ship coordinates */
|
|
ads_matrix current;
|
|
|
|
/** SL cell closest to the ship */
|
|
cell *vctr;
|
|
|
|
/** world coordinates of vctr -- technically, this is a shiftmatrix */
|
|
ads_matrix vctrV;
|
|
|
|
/** how far is vctr from the ship */
|
|
ld vctr_dist;
|
|
|
|
/** how is the ship shape rotated */
|
|
ld ang = 0;
|
|
|
|
/** ship's current proper time */
|
|
ld ship_pt;
|
|
|
|
/** is the game paused */
|
|
bool paused;
|
|
|
|
/** auto-rotate the screen */
|
|
bool auto_rotate = false;
|
|
|
|
/** should we display the proper times of all objects */
|
|
bool view_proper_times = false;
|
|
|
|
/** format for displaying time */
|
|
const char *tformat = "%.2f";
|
|
|
|
void game_menu();
|
|
|
|
/** all the missiles and objects currently displayed */
|
|
vector<struct rockinfo*> displayed;
|
|
|
|
color_t missile_color = 0xFF0000FF;
|
|
|
|
}}
|