mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-30 15:39:54 +00:00
230 lines
6.1 KiB
C++
230 lines
6.1 KiB
C++
namespace hr {
|
|
|
|
namespace ads_game {
|
|
|
|
vector<string> move_names = { "acc down", "acc left", "acc up", "acc right", "fire", "pause", "display times", "switch spin", "menu", "[paused] future", "(paused] past", "[paused] move switch" };
|
|
|
|
void fire() {
|
|
if(!pdata.ammo) return;
|
|
playSound(nullptr, "fire");
|
|
pdata.ammo--;
|
|
auto c = vctr;
|
|
|
|
ads_matrix S0 = ads_inverse(current * vctrV) * spin(ang*degree);
|
|
|
|
ads_matrix S1 = S0 * lorentz(0, 2, ads_missile_rapidity);
|
|
|
|
auto& ro = ci_at[c].rocks;
|
|
auto r = std::make_unique<ads_object> (oMissile, c, S1, rsrc_color[rtAmmo]);
|
|
r->shape = &shape_missile;
|
|
r->life_start = 0;
|
|
|
|
ads_matrix Scell(Id, 0);
|
|
cell *lcell = hybrid::get_at(vctr, 0);
|
|
auto wcell = make_pair(vctr, 0);
|
|
|
|
int steps = 0;
|
|
|
|
compute_life(lcell, unshift(r->at), [&] (cell *c1, ld t) {
|
|
if(true) for(int i=0; i<lcell->type; i++) {
|
|
auto lcell1 = lcell->cmove(i);
|
|
auto wcell1 = hybrid::get_where(lcell1);
|
|
if(wcell1.first == c1) {
|
|
Scell = Scell * currentmap->adj(lcell, i);
|
|
optimize_shift(Scell);
|
|
lcell = lcell1;
|
|
wcell = wcell1;
|
|
adjust_to_zero(Scell, wcell, cgi.plevel);
|
|
steps++;
|
|
lcell = hybrid::get_at(wcell.first, 0);
|
|
break;
|
|
}
|
|
}
|
|
if(true) if(wcell.first != c1) {
|
|
println(hlog, "warning: got lost after ", steps, " steps");
|
|
println(hlog, wcell);
|
|
println(hlog, c1);
|
|
println(hlog, "their distance is ", PIU(celldistance(wcell.first, c1)));
|
|
return true;
|
|
}
|
|
auto& ci = ci_at[c1];
|
|
hybrid::in_underlying_geometry([&] {
|
|
gen_terrain(c1, ci);
|
|
});
|
|
if(among(ci.type, wtSolid, wtDestructible)) {
|
|
r->life_end = t;
|
|
|
|
auto Scell_inv = ads_inverse(Scell);
|
|
Scell_inv = Scell_inv * r->at;
|
|
Scell_inv = Scell_inv * ads_matrix(Id, t);
|
|
optimize_shift(Scell_inv);
|
|
|
|
auto X = ads_inverse(Scell);
|
|
X = X * (r->at * ads_matrix(Id, t));
|
|
optimize_shift(X);
|
|
|
|
ads_matrix prel = ads_inverse(S0) * r->at * ads_matrix(Id, t);
|
|
|
|
println(hlog, "crashed: proper time = ", t/TAU, " wall time = ", Scell_inv.shift / TAU, " player time = ", (prel.shift+ship_pt) / TAU, " start = ", ship_pt / TAU);
|
|
if(abs(X.shift - Scell_inv.shift) > .2) {
|
|
println(hlog, "INTRANSITIVITY ERROR! ", X.shift, " vs ", Scell_inv.shift);
|
|
exit(1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
ro.emplace_back(std::move(r));
|
|
}
|
|
|
|
bool handleKey(int sym, int uni) {
|
|
if(cmode & sm::NORMAL) {
|
|
char* t = multi::scfg.keyaction;
|
|
if(t[sym] >= 16 && t[sym] < 32) return true;
|
|
if(sym == 'v') pushScreen(game_menu);
|
|
if(sym == SDLK_ESCAPE) pushScreen(game_menu);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void apply_lorentz(transmatrix lor) {
|
|
current = ads_matrix(lor, 0) * current;
|
|
}
|
|
|
|
ld read_movement() {
|
|
|
|
ld mdx = multi::axespressed[4]/30000.;
|
|
ld mdy = multi::axespressed[5]/30000.;
|
|
#if CAP_VR
|
|
if(vrhr::active()) {
|
|
mdy -= vrhr::vrgo_y;
|
|
mdx += vrhr::vrgo_x;
|
|
}
|
|
#endif
|
|
if(mdx || mdy) {
|
|
ang = atan2(mdy, mdx) / degree;
|
|
return hypot(mdx, mdy);
|
|
}
|
|
|
|
auto& a = multi::actionspressed;
|
|
bool left = a[16+1];
|
|
bool right = a[16+3];
|
|
bool up = a[16+2];
|
|
bool down = a[16];
|
|
|
|
int clicks = (left?1:0) + (right?1:0) + (up?1:0) + (down?1:0);
|
|
|
|
if(left && right) left = right = false;
|
|
if(up && down) up = down = false;
|
|
|
|
if(left) ang = 180;
|
|
if(right) ang = 0;
|
|
if(up) ang = 90;
|
|
if(down) ang = 270;
|
|
|
|
if(left && up) ang = 135;
|
|
if(left && down) ang = 225;
|
|
if(right && up) ang = 45;
|
|
if(right && down) ang = 315;
|
|
|
|
ld mul = clicks ? 1 : 0;
|
|
if(clicks > 2) mul *= .3;
|
|
if(!paused) {
|
|
if(game_over || pdata.fuel < 0) mul = 0;
|
|
}
|
|
|
|
return mul;
|
|
}
|
|
|
|
bool ads_turn(int idelta) {
|
|
multi::handleInput(idelta);
|
|
ld delta = idelta / 1000.;
|
|
|
|
if(!(cmode & sm::NORMAL)) return false;
|
|
|
|
hybrid::in_actual([&] {
|
|
|
|
handle_crashes();
|
|
|
|
auto& a = multi::actionspressed;
|
|
auto& la = multi::lactionpressed;
|
|
|
|
if(a[16+4] && !la[16+4] && !paused) fire();
|
|
if(a[16+5] && !la[16+5]) switch_pause();
|
|
if(a[16+6] && !la[16+6]) view_proper_times = !view_proper_times;
|
|
if(a[16+7] && !la[16+7]) auto_rotate = !auto_rotate;
|
|
if(a[16+8] && !la[16+8]) pushScreen(game_menu);
|
|
|
|
if(auto_angle) pconf.model_orientation += ang;
|
|
|
|
if(true) {
|
|
|
|
/* proper time passed */
|
|
ld pt = delta * ads_simspeed;
|
|
|
|
ld mul = read_movement();
|
|
ld dv = pt * ads_accel * mul;
|
|
|
|
if(paused && a[16+11]) {
|
|
current = ads_matrix(spin(ang*degree) * xpush(mul*delta*-pause_speed) * spin(-ang*degree), 0) * current;
|
|
}
|
|
else
|
|
apply_lorentz(spin(ang*degree) * lorentz(0, 2, -dv) * spin(-ang*degree));
|
|
|
|
if(!paused) {
|
|
pdata.fuel -= dv;
|
|
gen_particles(rpoisson(dv*fuel_particle_qty), vctr, ads_inverse(current * vctrV) * spin(ang*degree+M_PI) * rots::uxpush(0.06 * ads_scale), rsrc_color[rtFuel], fuel_particle_rapidity, fuel_particle_life, 0.02);
|
|
}
|
|
|
|
ld tc = 0;
|
|
if(!paused) tc = pt;
|
|
else if(a[16+9]) tc = pt;
|
|
else if(a[16+10]) tc = -pt;
|
|
|
|
if(!paused && !game_over) {
|
|
shipstate ss;
|
|
ss.at = ads_inverse(current * vctrV) * spin((ang+90)*degree);
|
|
ss.ang = ang;
|
|
ss.current = current;
|
|
ss.start = ship_pt;
|
|
ss.duration = pt;
|
|
ss.vctrV = vctrV;
|
|
ss.vctr = vctr;
|
|
history.emplace_back(ss);
|
|
ci_at[vctr].shipstates.emplace_back(ss);
|
|
}
|
|
|
|
current.T = cspin(3, 2, tc) * current.T;
|
|
|
|
optimize_shift(current);
|
|
hassert(eqmatrix(chg_shift(current.shift) * current.T, unshift(current)));
|
|
|
|
if(auto_rotate)
|
|
current.T = cspin(1, 0, tc) * current.T;
|
|
else if(!paused)
|
|
ang += tc / degree;
|
|
|
|
if(!paused) {
|
|
ship_pt += pt;
|
|
pdata.oxygen -= pt;
|
|
if(pdata.oxygen < 0) {
|
|
pdata.oxygen = 0;
|
|
game_over = true;
|
|
}
|
|
}
|
|
else view_pt += tc;
|
|
}
|
|
|
|
if(auto_angle) pconf.model_orientation -= ang;
|
|
|
|
fixmatrix_ads(current.T);
|
|
fixmatrix_ads(new_vctrV.T);
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
}}
|