mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-18 11:14:49 +00:00
1219 lines
33 KiB
C++
1219 lines
33 KiB
C++
// Hyperbolic Rogue
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// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
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// routines for: initializing/closing, loading/saving, and cheating
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bool cblind;
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bool autocheat;
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int truelotus;
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int gamecount;
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time_t timerstart, savetime;
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bool timerstopped;
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int savecount;
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bool showoff = false, doCross = false;
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bool verless(string v, string cmp) {
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if(isdigit(v[0]) && isdigit(v[1]))
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v = "A" + v;
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if(isdigit(cmp[0]) && isdigit(cmp[1]))
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cmp = "A" + cmp;
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return v < cmp;
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}
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void welcomeMessage() {
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if(tactic::trailer) return;
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#if CAP_TOUR
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else if(tour::on) return; // displayed by tour
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#endif
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else if(princess::challenge) {
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kills[moVizier] = 1;
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princess::forceMouse = true;
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if(yendor::everwon)
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items[itGreenStone] = 99;
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addMessage(XLAT("Welcome to %the1 Challenge!", moPrincess));
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addMessage(XLAT("The more Hypersian Rugs you collect, the harder it is.", moPrincess));
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}
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/* if(tactic::on && isCrossroads(firstland)) {
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for(int i=0; i<ittypes; i++)
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if(itemclass(eItem(i)) == IC_TREASURE && i != itHyperstone)
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items[i] = 10;
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kills[moYeti] = 1000;
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} */
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else if(randomPatternsMode)
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addMessage(XLAT("Welcome to the Random Pattern mode!"));
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else if(tactic::on)
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addMessage(XLAT("You are playing %the1 in the Pure Tactics mode.", firstland));
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else if(yendor::on)
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addMessage(XLAT("Welcome to the Yendor Challenge %1!", its(yendor::challenge)));
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else if(peace::on) ; // no welcome message
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else if(shmup::on) ; // welcome message given elsewhere
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else if(euclid)
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addMessage(XLAT("Welcome to the Euclidean mode!"));
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else if(sphere && specialland == laHalloween)
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addMessage(XLAT("Welcome to Halloween!"));
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else if(elliptic)
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addMessage(XLAT("Good luck in the elliptic plane!"));
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else if(sphere)
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addMessage(XLAT("Welcome to Spherogue!"));
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#if CAP_ROGUEVIZ
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else if(rogueviz::on)
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addMessage(XLAT("Welcome to RogueViz!"));
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#endif
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else {
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addMessage(XLAT("Welcome to HyperRogue!"));
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}
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if(shmup::on && (specialland == laMirror || specialland == laMirrorOld) && (geometry == gElliptic || geometry == gQuotient))
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addMessage(XLAT("This combination is known to be buggy at the moment."));
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#if ISMAC
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addMessage(XLAT("Press F1 or right-shift-click things for help."));
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#elif !ISMOBILE
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addMessage(XLAT("Press F1 or right-click things for help."));
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#endif
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}
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int trailer_cash0 = 5;
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int trailer_cash1 = 15;
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bool trailer_safety = true;
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// initialize the game
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void initgame() {
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DEBB(DF_INIT, (debugfile,"initGame\n"));
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yendor::init(1);
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if(safety && safetyseed) {
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shrand(safetyseed);
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firstland = safetyland;
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}
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if(peace::on) firstland = specialland;
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if(tactic::on && (euclid || sphere)) specialland = firstland;
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if(firstland == laNone || firstland == laBarrier)
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firstland = laCrossroads;
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if(firstland == laCrossroads5 && !tactic::on) firstland = laCrossroads2; // could not fit!
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if(firstland == laOceanWall) firstland = laOcean;
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if(firstland == laHauntedWall) firstland = laGraveyard;
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if(firstland == laMercuryRiver) firstland = laTerracotta;
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if(firstland == laMountain && !tactic::on) firstland = laJungle;
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if(isGravityLand(firstland) && !tactic::on) firstland = laCrossroads;
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cwt.c = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false;
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cwt.c->land = geometry ? specialland : firstland;
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chaosAchieved = false;
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if(firstland == laElementalWall) cwt.c->land = randomElementalLand();
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if(tactic::on && (isGravityLand(firstland) || firstland == laOcean) && firstland != laMountain)
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cwt.c->land = nonchamfered ? laCrossroads : laCrossroads2;
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createMov(cwt.c, 0);
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setdist(cwt.c, BARLEV, NULL);
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if((tactic::on || yendor::on || peace::on) && isCyclic(firstland)) {
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anthraxBonus = items[itHolyGrail];
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cwt.c->mov[0]->land = firstland;
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if(firstland == laWhirlpool) cwt.c->mov[0]->wall = waSea;
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setdist(cwt.c->mov[0], BARLEV-1, cwt.c);
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if(!sphere && !euclid) {
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heptagon *h = createAlternateMap(cwt.c, 2, hsA);
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if(!h) printf("FAIL\n");
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}
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}
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if(tactic::on && firstland == laPower) {
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items[itOrbSpeed] = 30;
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items[itOrbWinter] = 30;
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items[itOrbFlash] = 30;
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}
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if(tactic::on && firstland == laCaribbean) {
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if(hiitemsMax(itRedGem) >= 25) items[itRedGem] = min(hiitemsMax(itRedGem), 50);
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if(hiitemsMax(itFernFlower) >= 25) items[itFernFlower] = min(hiitemsMax(itFernFlower), 50);
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if(hiitemsMax(itWine) >= 25) items[itWine] = min(hiitemsMax(itWine), 50);
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}
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if(tactic::on && tactic::trailer)
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items[treasureType(firstland)] = trailer_cash0;
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tactic::lasttactic = firstland;
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yendor::lastchallenge = yendor::challenge;
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yendor::init(2);
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clear_euland(specialland);
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if(euclid && specialland == laPrincessQuest) {
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cell *c = euclideanAtCreate(pair_to_vec(EPX, EPY));
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princess::generating = true;
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c->land = laPalace;
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for(int j=BARLEV; j>=0; j--) setdist(c, j, NULL);
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princess::generating = false;
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}
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if(cwt.c->land == laCrossroads2) {
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cwt.c->landparam = 12;
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createMov(cwt.c, 0)->landparam = 44;
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createMov(cwt.c, 0)->land = laCrossroads2;
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}
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for(int i=0; i<numplayers(); i++) sword::angle[i] = 11;
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if(!safety) multi::players = vid.scfg.players;
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if(multi::players < 1 || multi::players > MAXPLAYER)
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multi::players = 1;
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multi::whereto[0].d = MD_UNDECIDED;
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multi::cpid = 0;
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if(shmup::on) shmup::init();
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// extern int sightrange; sightrange = 9;
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// cwt.c->land = laHell; items[itHell] = 10;
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for(int i=BARLEV; i>=0; i--) {
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if(tactic::trailer && cwt.c->land != laClearing) safety = trailer_safety;
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setdist(cwt.c, i, NULL);
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if(tactic::trailer) safety = false;
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currentmap->verify();
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}
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if(doCross) {
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for(int i=0; i<ittypes; i++) if(itemclass(eItem(i)) == IC_TREASURE) items[i] = 50;
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for(int i=0; i<motypes; i++) kills[i] = 30;
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items[itSavedPrincess] = 0;
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kills[moPrincessMoved] = 0;
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kills[moPrincessArmedMoved] = 0;
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kills[moPlayer] = 0;
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}
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if(quotient && generateAll(firstland)) {
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for(int i=0; i<size(currentmap->allcells()); i++)
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setdist(currentmap->allcells()[i], 8, NULL);
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}
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if(multi::players > 1 && !shmup::on) for(int i=0; i<numplayers(); i++) {
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int idir = (3 * i) % cwt.c->type;
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multi::player[i].c = cwt.c->mov[idir];
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// special case -- otherwise they land on a wall
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if(firstland == laCrossroads2 && i == 1)
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multi::player[1].c = cwt.c;
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if(firstland == laCrossroads2 && i == 6)
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multi::player[6].c = createMov(createMov(cwt.c, 0), 3);
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setdist(cwt.c->mov[idir], 0, cwt.c);
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multi::player[i].spin = 0;
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multi::flipped[i] = true;
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multi::whereto[i].d = MD_UNDECIDED;
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}
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if(tactic::on && tactic::trailer)
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items[treasureType(firstland)] = trailer_cash1;
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yendor::init(3);
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peace::simon::init();
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multi::revive_queue.clear();
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#if CAP_TOUR
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if(tour::on) tour::presentation(tour::pmRestart);
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#endif
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if(multi::players > 1 && !shmup::on) {
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for(int i=0; i<numplayers(); i++)
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makeEmpty(playerpos(i));
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}
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else {
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for(int i=0; i<numplayers(); i++)
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makeEmpty(cwt.c);
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}
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princess::squeaked = false;
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if(!safety) {
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usedSafety = false;
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timerstart = time(NULL); turncount = 0; rosewave = 0; rosephase = 0;
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patterns::whichShape = 0;
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noiseuntil = 0;
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sagephase = 0; hardcoreAt = 0;
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timerstopped = false;
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savecount = 0; savetime = 0;
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cheater = 0;
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if(autocheat) cheater = 1;
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hauntedWarning = false;
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timerghost = true;
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truelotus = 0;
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survivalist = true;
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#if CAP_INV
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if(inv::on) inv::init();
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#endif
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if(!randomPatternsMode && !tactic::on && !yendor::on && !peace::on) {
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if(firstland != (princess::challenge ? laPalace : laIce)) cheater++;
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}
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welcomeMessage();
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}
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else {
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usedSafety = true;
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safety = false;
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}
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havewhat = hadwhat = 0; rosemap.clear();
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elec::lightningfast = 0;
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lastsafety = gold();
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bfs();
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checkmove();
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}
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bool havesave = true;
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#if CAP_SAVE
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#define MAXBOX 500
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#define POSSCORE 341 // update this when new boxes are added!
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struct score {
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string ver;
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int box[MAXBOX];
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};
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int savebox[MAXBOX], boxid;
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bool saving, loading, loadingHi;
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string boxname[MAXBOX];
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bool fakebox[MAXBOX];
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bool monsbox[MAXBOX];
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void applyBox(int& t) {
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if(saving) savebox[boxid++] = t;
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else if(loading) t = savebox[boxid++];
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else boxid++;
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}
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void applyBoxNum(int& i, string name) {
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fakebox[boxid] = (name == "");
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boxname[boxid] = name;
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monsbox[boxid] = false;
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applyBox(i);
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}
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void applyBoxBool(bool& b, string name = "") {
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int i = b;
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applyBoxNum(i, name);
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monsbox[boxid] = false;
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b = i;
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}
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// just skips the value when loading
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void applyBoxSave(int i, string name = "") {
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fakebox[boxid] = (name == "");
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boxname[boxid] = name;
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applyBox(i);
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}
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int applyBoxLoad(string name = "") {
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fakebox[boxid] = (name == "");
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boxname[boxid] = name;
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int i=0; applyBox(i);
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return i;
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}
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void applyBoxI(eItem it, bool f = false) {
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boxname[boxid] = iinf[it].name;
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fakebox[boxid] = f;
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monsbox[boxid] = false;
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if(loadingHi) {
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updateHi(it, savebox[boxid++]);
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}
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else applyBox(items[it]);
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}
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vector<eItem> invorb;
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void addinv(eItem it) {
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invorb.push_back(it);
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}
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void applyBoxOrb(eItem it) {
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applyBoxI(it, true);
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invorb.push_back(it);
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}
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void list_invorb() {
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for(eItem it: invorb) {
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#if CAP_INV
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if(true) {
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inv::applyBox(it);
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continue;
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}
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#endif
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int u = 0;
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applyBoxNum(u);
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}
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invorb.clear();
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}
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void applyBoxM(eMonster m, bool f = false) {
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fakebox[boxid] = f;
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boxname[boxid] = minf[m].name;
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monsbox[boxid] = true;
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applyBox(kills[m]);
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}
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void applyBoxes() {
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invorb.clear();
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eLand lostin = laNone;
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applyBoxSave((int) timerstart, "time elapsed");
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time_t timer = time(NULL);
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applyBoxSave((int) timer, "date");
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applyBoxSave(gold(), "treasure collected");
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applyBoxSave(tkills(), "total kills");
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applyBoxNum(turncount, "turn count");
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applyBoxNum(cellcount, "cells generated");
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if(loading) timerstart = time(NULL);
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for(int i=0; i<itOrbLightning; i++)
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if(i == 0) items[i] = 0, applyBoxI(itFernFlower);
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else applyBoxI(eItem(i));
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for(int i=0; i<43; i++) {
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if(loading) kills[i] = 0;
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bool fake =
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i == moLesserM || i == moNone || i == moWolfMoved || i == moTentacletail ||
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i == moIvyNext;
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if(i == moWormtail) applyBoxM(moCrystalSage);
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else if(i == moWormwait) applyBoxM(moFireFairy);
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else if(i == moTentacleEscaping) applyBoxM(moMiner);
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else if(i == moGolemMoved) applyBoxM(moIllusion);
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else if(i == moTentaclewait) applyBoxOrb(itOrbThorns);
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else if(i == moGreater) applyBoxOrb(itOrbDragon);
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else if(i == moGreaterM) applyBoxOrb(itOrbIllusion);
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else applyBoxM(eMonster(i), fake);
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}
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if(saving) {
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int totaltime = savetime;
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if(!timerstopped) totaltime += timer - timerstart;
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applyBoxSave((int) totaltime, "time played");
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}
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else if(loading) savetime = applyBoxLoad("time played");
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else boxname[boxid] = "time played", boxid++;
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if(saving) savecount++;
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applyBoxNum(savecount, "number of saves");
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if(saving) savecount--;
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applyBoxNum(cheater, "number of cheats");
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fakebox[boxid] = true;
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if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.c->land, "");
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else if(loading) firstland = safetyland = eLand(applyBoxLoad());
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else lostin = eLand(savebox[boxid++]);
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for(int i=itOrbLightning; i<25; i++) applyBoxOrb(eItem(i));
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applyBoxI(itRoyalJelly);
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applyBoxI(itWine);
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applyBoxI(itSilver);
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applyBoxI(itEmerald);
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applyBoxI(itPower);
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applyBoxOrb(itOrbFire);
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applyBoxOrb(itOrbInvis);
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applyBoxOrb(itOrbAether);
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applyBoxOrb(itOrbPsi);
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applyBoxM(moBug0);
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applyBoxM(moBug1);
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applyBoxM(moBug2);
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applyBoxM(moVineBeast);
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applyBoxM(moVineSpirit);
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applyBoxM(moLancer);
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applyBoxM(moFlailer);
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applyBoxM(moEarthElemental);
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applyBoxM(moDarkTroll);
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applyBoxM(moWitch);
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applyBoxM(moWitchFire);
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applyBoxM(moWitchFlash);
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applyBoxM(moWitchGhost);
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applyBoxM(moWitchSpeed);
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applyBoxM(moEvilGolem);
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applyBoxM(moWitchWinter);
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applyBoxI(itHolyGrail);
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applyBoxI(itGrimoire);
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applyBoxM(moKnight);
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applyBoxM(moCultistLeader);
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applyBoxM(moPirate);
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applyBoxM(moCShark);
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applyBoxM(moParrot);
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applyBoxI(itPirate);
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applyBoxOrb(itOrbTime);
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applyBoxM(moHexSnake);
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applyBoxM(moRedTroll);
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applyBoxI(itRedGem);
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applyBoxOrb(itOrbSpace);
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int geo = geometry;
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applyBoxNum(geo, ""); geometry = eGeometry(geo);
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applyBoxBool(hardcore, "hardcore");
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applyBoxNum(hardcoreAt, "");
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applyBoxBool(shmup::on, "shmup");
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if(saving) applyBoxSave(specialland, "euclid land");
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else if(loading) specialland = eLand(applyBoxLoad("euclid land"));
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else fakebox[boxid++] = true;
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applyBoxI(itCoast);
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applyBoxI(itWhirlpool);
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applyBoxI(itBombEgg);
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applyBoxM(moBomberbird);
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applyBoxM(moTameBomberbird);
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applyBoxM(moAlbatross);
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applyBoxOrb(itOrbFriend);
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applyBoxOrb(itOrbAir);
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applyBoxOrb(itOrbWater);
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applyBoxI(itPalace);
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applyBoxI(itFjord);
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applyBoxOrb(itOrbFrog);
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applyBoxOrb(itOrbDiscord);
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applyBoxM(moPalace);
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applyBoxM(moFatGuard);
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applyBoxM(moSkeleton);
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applyBoxM(moVizier);
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|
applyBoxM(moViking);
|
|
applyBoxM(moFjordTroll);
|
|
applyBoxM(moWaterElemental);
|
|
|
|
applyBoxI(itSavedPrincess);
|
|
applyBoxOrb(itOrbLove);
|
|
applyBoxM(moPrincess);
|
|
applyBoxM(moPrincessMoved, false); // live Princess for Safety
|
|
applyBoxM(moPrincessArmedMoved, false); // live Princess for Safety
|
|
applyBoxM(moMouse);
|
|
applyBoxNum(princess::saveArmedHP, "");
|
|
applyBoxNum(princess::saveHP, "");
|
|
|
|
applyBoxI(itIvory);
|
|
applyBoxI(itElemental);
|
|
applyBoxI(itZebra);
|
|
applyBoxI(itFireShard);
|
|
applyBoxI(itWaterShard);
|
|
applyBoxI(itAirShard);
|
|
applyBoxI(itEarthShard);
|
|
|
|
applyBoxM(moAirElemental);
|
|
applyBoxM(moFireElemental);
|
|
applyBoxM(moFamiliar);
|
|
applyBoxM(moGargoyle);
|
|
applyBoxM(moOrangeDog);
|
|
applyBoxOrb(itOrbSummon);
|
|
applyBoxOrb(itOrbMatter);
|
|
|
|
applyBoxM(moForestTroll);
|
|
applyBoxM(moStormTroll);
|
|
applyBoxM(moOutlaw);
|
|
applyBoxM(moMutant);
|
|
applyBoxM(moMetalBeast);
|
|
applyBoxM(moMetalBeast2);
|
|
applyBoxI(itMutant);
|
|
applyBoxI(itFulgurite);
|
|
applyBoxI(itBounty);
|
|
applyBoxOrb(itOrbLuck);
|
|
applyBoxOrb(itOrbStunning);
|
|
|
|
applyBoxBool(tactic::on, "");
|
|
applyBoxNum(elec::lightningfast, "");
|
|
|
|
// if(savebox[boxid]) printf("lotus = %d (lost = %d)\n", savebox[boxid], isHaunted(lostin));
|
|
if(loadingHi && isHaunted(lostin)) boxid++;
|
|
else applyBoxI(itLotus);
|
|
applyBoxOrb(itOrbUndeath);
|
|
applyBoxI(itWindstone);
|
|
applyBoxOrb(itOrbEmpathy);
|
|
applyBoxM(moWindCrow);
|
|
applyBoxOrb(itMutant2);
|
|
applyBoxOrb(itOrbFreedom);
|
|
applyBoxM(moRedFox);
|
|
applyBoxBool(survivalist);
|
|
if(loadingHi) applyBoxI(itLotus);
|
|
else applyBoxNum(truelotus, "lotus/escape");
|
|
applyBoxBool(nonchamfered, "heptagons only");
|
|
applyBoxI(itRose);
|
|
applyBoxOrb(itOrbBeauty);
|
|
applyBoxI(itCoral);
|
|
applyBoxOrb(itOrb37);
|
|
applyBoxOrb(itOrbEnergy);
|
|
applyBoxM(moRatling);
|
|
applyBoxM(moFalsePrincess);
|
|
applyBoxM(moRoseLady);
|
|
applyBoxM(moRoseBeauty);
|
|
applyBoxBool(chaosmode, "Chaos mode");
|
|
applyBoxNum(multi::players, "shmup players");
|
|
if(multi::players < 1 || multi::players > MAXPLAYER)
|
|
multi::players = 1;
|
|
applyBoxM(moRatlingAvenger);
|
|
// printf("applybox %d\n", shmup::players);
|
|
|
|
applyBoxI(itApple);
|
|
applyBoxM(moSparrowhawk);
|
|
applyBoxM(moResearcher);
|
|
applyBoxI(itDragon);
|
|
applyBoxM(moDragonHead);
|
|
applyBoxOrb(itOrbDomination);
|
|
applyBoxI(itBabyTortoise);
|
|
applyBoxNum(tortoise::seekbits, "");
|
|
applyBoxM(moTortoise);
|
|
applyBoxOrb(itOrbShell);
|
|
|
|
applyBoxNum(safetyseed);
|
|
|
|
// (+18)
|
|
for(int i=0; i<6; i++) {
|
|
applyBoxNum(multi::treasures[i]);
|
|
applyBoxNum(multi::kills[i]);
|
|
applyBoxNum(multi::deaths[i]);
|
|
}
|
|
// (+8)
|
|
applyBoxM(moDragonTail);
|
|
applyBoxI(itKraken);
|
|
applyBoxM(moKrakenH);
|
|
applyBoxM(moKrakenT);
|
|
applyBoxOrb(itOrbSword);
|
|
applyBoxI(itBarrow);
|
|
applyBoxM(moDraugr);
|
|
applyBoxOrb(itOrbSword2);
|
|
applyBoxI(itTrollEgg);
|
|
applyBoxOrb(itOrbStone);
|
|
|
|
bool sph;
|
|
sph = false; applyBoxBool(sph, "sphere"); if(sph) geometry = gSphere;
|
|
sph = false; applyBoxBool(sph, "elliptic"); if(sph) geometry = gElliptic;
|
|
applyBox(princess::reviveAt);
|
|
|
|
applyBoxI(itDodeca);
|
|
applyBoxI(itAmethyst);
|
|
applyBoxI(itSlime);
|
|
applyBoxOrb(itOrbNature);
|
|
applyBoxOrb(itOrbDash);
|
|
addinv(itOrbRecall);
|
|
applyBoxM(moBat);
|
|
applyBoxM(moReptile);
|
|
applyBoxM(moFriendlyIvy);
|
|
|
|
applyBoxI(itGreenGrass);
|
|
applyBoxI(itBull);
|
|
applyBoxOrb(itOrbHorns);
|
|
applyBoxOrb(itOrbBull);
|
|
applyBoxM(moSleepBull);
|
|
applyBoxM(moRagingBull);
|
|
applyBoxM(moHerdBull);
|
|
applyBoxM(moButterfly);
|
|
applyBoxM(moGadfly);
|
|
|
|
// 10.0:
|
|
applyBoxNum(hinttoshow); // 258
|
|
addinv(itOrbMirror);
|
|
addinv(itGreenStone);
|
|
list_invorb();
|
|
applyBoxBool(inv::on, "inventory"); // 306
|
|
#if CAP_INV
|
|
applyBoxNum(inv::rseed);
|
|
#else
|
|
{ int u; applyBoxNum(u); }
|
|
#endif
|
|
|
|
// 10.1:
|
|
applyBoxI(itLavaLily);
|
|
applyBoxI(itHunting);
|
|
applyBoxI(itBlizzard);
|
|
applyBoxI(itTerra);
|
|
applyBoxOrb(itOrbSide1);
|
|
applyBoxOrb(itOrbSide2);
|
|
applyBoxOrb(itOrbSide3);
|
|
applyBoxOrb(itOrbLava);
|
|
applyBoxOrb(itOrbMorph);
|
|
applyBoxM(moHunterDog);
|
|
applyBoxM(moIceGolem);
|
|
applyBoxM(moVoidBeast);
|
|
applyBoxM(moJiangshi);
|
|
applyBoxM(moTerraWarrior);
|
|
applyBoxM(moSalamander);
|
|
applyBoxM(moLavaWolf);
|
|
|
|
applyBoxOrb(itOrbSlaying);
|
|
applyBoxOrb(itOrbMagnetism);
|
|
applyBoxOrb(itOrbPhasing);
|
|
applyBoxI(itDock);
|
|
applyBoxI(itGlowCrystal);
|
|
applyBoxI(itMagnet);
|
|
applyBoxI(itRuins);
|
|
applyBoxI(itSwitch);
|
|
applyBoxM(moNorthPole);
|
|
applyBoxM(moSouthPole);
|
|
applyBoxM(moSwitch1);
|
|
applyBoxM(moSwitch2);
|
|
applyBoxM(moAltDemon);
|
|
applyBoxM(moHexDemon);
|
|
applyBoxM(moPair);
|
|
applyBoxM(moCrusher);
|
|
applyBoxM(moMonk);
|
|
|
|
if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
|
|
}
|
|
|
|
void saveBox() {
|
|
boxid = 0; saving = true; applyBoxes(); saving = false;
|
|
}
|
|
|
|
void loadBox() {
|
|
// have boxid
|
|
boxid = 0; loading = true; applyBoxes(); loading = false;
|
|
}
|
|
|
|
void loadBoxHigh() {
|
|
|
|
dynamicval<int> sp1(multi::players, savebox[197]);
|
|
dynamicval<eGeometry> sp2(geometry, (eGeometry) savebox[116]);
|
|
dynamicval<bool> sp3(shmup::on, savebox[119]);
|
|
dynamicval<bool> sp4(chaosmode, savebox[196]);
|
|
dynamicval<bool> sp5(nonchamfered, savebox[186]);
|
|
if(savebox[238]) geometry = gSphere;
|
|
if(savebox[239]) geometry = gElliptic;
|
|
|
|
if(multi::players < 1 || multi::players > MAXPLAYER)
|
|
multi::players = 1;
|
|
|
|
if(shmup::on && multi::players == 1) ;
|
|
else {
|
|
// have boxid
|
|
boxid = 0; loadingHi = true; applyBoxes(); loadingHi = false;
|
|
}
|
|
}
|
|
|
|
// certify that saves and achievements were received
|
|
// in an official version of HyperRogue
|
|
#if CAP_CERTIFY
|
|
#include "private/certify.cpp"
|
|
#else
|
|
|
|
namespace anticheat {
|
|
bool tampered;
|
|
void save(FILE *f) {}
|
|
bool load(FILE *f, score& sc, const string& ver) {return true; }
|
|
int certify(const string& s, int a, int b, int c, int d=0) { return d; }
|
|
int check(int cv, const string& ver, const string& s, int a, int b, int c, int d=0) { return cv==d; }
|
|
void nextid(int& tid, const string& ver, int cert) { tid++; }
|
|
};
|
|
|
|
#endif
|
|
|
|
long long saveposition = -1;
|
|
|
|
#include <unistd.h>
|
|
#include <sys/types.h>
|
|
|
|
void remove_emergency_save() {
|
|
#if !ISWINDOWS
|
|
if(saveposition >= 0) {
|
|
/* if(!timerghost)
|
|
addMessage(XLAT("Emergency truncate to ") + its(saveposition)); */
|
|
if(truncate(scorefile, saveposition)) {}
|
|
saveposition = -1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void saveStats(bool emergency = false) {
|
|
DEBB(DF_INIT, (debugfile,"saveStats [%s]\n", scorefile));
|
|
|
|
if(autocheat) return;
|
|
#if CAP_TOUR
|
|
if(tour::on) return;
|
|
#endif
|
|
if(randomPatternsMode) return;
|
|
if(peace::on) return;
|
|
if(!gold()) return;
|
|
|
|
remove_emergency_save();
|
|
|
|
FILE *f = fopen(scorefile, "at");
|
|
|
|
if(!f) {
|
|
// printf("Could not open the score file '%s'!\n", scorefile);
|
|
addMessage(XLAT("Could not open the score file: ") + scorefile);
|
|
return;
|
|
}
|
|
|
|
if(emergency) {
|
|
saveposition = ftell(f);
|
|
// if(!timerghost) addMessage(XLAT("Emergency save at ") + its(saveposition));
|
|
}
|
|
|
|
if(showoff) { fclose(f); return; }
|
|
|
|
time_t timer;
|
|
timer = time(NULL);
|
|
char sbuf[128]; strftime(sbuf, 128, "%c", localtime(&timerstart));
|
|
char buf[128]; strftime(buf, 128, "%c", localtime(&timer));
|
|
|
|
if((tactic::on || yendor::on) && !items[itOrbSafety] && !cheater) {
|
|
int t = (int) (timer - timerstart);
|
|
|
|
int xcode = modecode();
|
|
|
|
if(tactic::on) {
|
|
int score = items[treasureType(tactic::lasttactic)];
|
|
|
|
if(score) {
|
|
int c =
|
|
anticheat::certify(dnameof(tactic::lasttactic), turncount, t, (int) timerstart,
|
|
xcode*999 + tactic::id + 256 * score);
|
|
fprintf(f, "TACTICS %s %d %d %d %d %d %d %d date: %s\n", VER,
|
|
tactic::id, tactic::lasttactic, score, turncount, t, int(timerstart),
|
|
c, buf);
|
|
tactic::record(tactic::lasttactic, score);
|
|
anticheat::nextid(tactic::id, VER, c);
|
|
}
|
|
}
|
|
|
|
if(yendor::on)
|
|
fprintf(f, "YENDOR %s %d %d %d %d %d %d %d date: %s\n", VER,
|
|
yendor::lastchallenge, items[itOrbYendor], yendor::won, turncount, t, int(timerstart),
|
|
anticheat::certify(yendor::won ? "WON" : "LOST", turncount, t, (int) timerstart,
|
|
xcode*999 + yendor::lastchallenge + 256 * items[itOrbYendor]),
|
|
buf);
|
|
|
|
fclose(f);
|
|
return;
|
|
}
|
|
|
|
fprintf(f, "HyperRogue: game statistics (version " VER ")\n");
|
|
if(cheater)
|
|
fprintf(f, "CHEATER! (cheated %d times)\n", cheater);
|
|
if(true) {
|
|
|
|
fprintf(f, VER);
|
|
if(!shmup::on) items[itOrbLife] = countMyGolems(moGolem);
|
|
if(!shmup::on) items[itOrbFriend] = countMyGolems(moTameBomberbird);
|
|
if(!shmup::on) kills[moPrincessMoved] = countMyGolems(moPrincess);
|
|
if(!shmup::on) kills[moPrincessArmedMoved] = countMyGolems(moPrincessArmed);
|
|
if(!shmup::on) princess::saveHP = countMyGolemsHP(moPrincess);
|
|
if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed);
|
|
saveBox();
|
|
|
|
for(int i=0; i<boxid; i++) fprintf(f, " %d", savebox[i]);
|
|
anticheat::save(f);
|
|
|
|
fprintf(f, "\n");
|
|
}
|
|
fprintf(f, "Played on: %s - %s (%d %s)\n", sbuf, buf, turncount,
|
|
shmup::on ? "knives" : "turns");
|
|
fprintf(f, "Total wealth: %d\n", gold());
|
|
fprintf(f, "Total enemies killed: %d\n", tkills());
|
|
fprintf(f, "cells generated: %d\n", cellcount);
|
|
if(pureHardcore()) fprintf(f, "Pure hardcore mode\n");
|
|
if(nonchamfered) fprintf(f, "Heptagons only mode\n");
|
|
if(chaosmode) fprintf(f, "Chaos mode\n");
|
|
if(shmup::on) fprintf(f, "Shoot-em up mode\n");
|
|
if(inv::on) fprintf(f, "Inventory mode\n");
|
|
if(multi::players > 1) fprintf(f, "Multi-player (%d players)\n", multi::players);
|
|
fprintf(f, "Number of cells explored, by distance from the player:\n");
|
|
{for(int i=0; i<10; i++) fprintf(f, " %d", explore[i]);} fprintf(f, "\n");
|
|
/*for(int j=0; j<landtypes; j++) {
|
|
bool haveland = false;
|
|
for(int i=0; i<10; i++)
|
|
if(exploreland[i][j])
|
|
haveland = true;
|
|
if(haveland)
|
|
for(int i=0; i<10; i++)
|
|
fprintf(f, " %d", exploreland[i][j]);
|
|
fprintf(f, " %s\n", linf[j].name);
|
|
} */
|
|
if(kills[0]) fprintf(f, "walls melted: %d\n", kills[0]);
|
|
fprintf(f, "cells travelled: %d\n", celldist(cwt.c));
|
|
|
|
fprintf(f, "\n");
|
|
|
|
for(int i=0; i<ittypes; i++) if(items[i])
|
|
fprintf(f, "%4dx %s\n", items[i], iinf[i].name);
|
|
|
|
fprintf(f, "\n");
|
|
|
|
for(int i=1; i<motypes; i++) if(kills[i])
|
|
fprintf(f, "%4dx %s\n", kills[i], minf[i].name);
|
|
|
|
fprintf(f, "\n\n\n");
|
|
|
|
#if ISMOBILE==0
|
|
DEBB(DF_INIT, (debugfile, "Game statistics saved to %s\n", scorefile));
|
|
if(!tactic::trailer)
|
|
addMessage(XLAT("Game statistics saved to %1", scorefile));
|
|
#endif
|
|
fclose(f);
|
|
}
|
|
|
|
// load the save
|
|
void loadsave() {
|
|
if(autocheat) return;
|
|
#if CAP_TOUR
|
|
if(tour::on) return;
|
|
#endif
|
|
DEBB(DF_INIT, (debugfile,"loadSave\n"));
|
|
|
|
gamecount = 0;
|
|
|
|
FILE *f = fopen(scorefile, "rt");
|
|
havesave = f;
|
|
if(!f) return;
|
|
score sc;
|
|
bool ok = false;
|
|
bool tamper = false;
|
|
int coh = counthints();
|
|
while(!feof(f)) {
|
|
char buf[120];
|
|
if(fgets(buf, 120, f) == NULL) break;
|
|
if(buf[0] == 'H' && buf[1] == 'y') {
|
|
gamecount++;
|
|
if(fscanf(f, "%s", buf) <= 0) break;
|
|
sc.ver = buf;
|
|
if(sc.ver[1] != '.') sc.ver = '0' + sc.ver;
|
|
if(verless(sc.ver, "4.4") || sc.ver == "CHEATER!") { ok = false; continue; }
|
|
ok = true;
|
|
for(int i=0; i<MAXBOX; i++) {
|
|
if(fscanf(f, "%d", &sc.box[i]) <= 0) {
|
|
boxid = i;
|
|
|
|
tamper = anticheat::load(f, sc, sc.ver);
|
|
|
|
for(int i=0; i<boxid; i++) savebox[i] = sc.box[i];
|
|
for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0, sc.box[i] = 0;
|
|
|
|
if(savebox[258] >= 0 && savebox[258] < coh) {
|
|
hints[savebox[258]].last = savebox[1];
|
|
}
|
|
|
|
loadBoxHigh();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(buf[0] == 'A' && buf[1] == 'C' && buf[2] == 'H') {
|
|
char buf1[80], buf2[80];
|
|
sscanf(buf, "%70s%70s", buf1, buf2);
|
|
if(buf2 == string("PRINCESS1")) princess::everSaved = true;
|
|
if(buf2 == string("YENDOR2")) yendor::everwon = true;
|
|
if(buf2 == string("CR4")) chaosUnlocked = true;
|
|
}
|
|
|
|
if(buf[0] == 'T' && buf[1] == 'A' && buf[2] == 'C') {
|
|
ok = false;
|
|
char buf1[80], ver[10];
|
|
int tid, land, score, tc, t, ts, cert;
|
|
sscanf(buf, "%70s%10s%d%d%d%d%d%d%d",
|
|
buf1, ver, &tid, &land, &score, &tc, &t, &ts, &cert);
|
|
|
|
eLand l2 = eLand(land);
|
|
if(land == laMirror && verless(ver, "10.0")) l2 = laMirrorOld;
|
|
|
|
for(int xc=0; xc<MODECODES; xc++)
|
|
if(tid == tactic::id && (anticheat::check(cert, ver, dnameof(l2), tc, t, ts, xc*999+tid + 256 * score))) {
|
|
if(score != 0
|
|
&& !(land == laOcean && verless(ver, "8.0f"))
|
|
) tactic::record(l2, score, xc);
|
|
anticheat::nextid(tactic::id, ver, cert);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(buf[0] == 'Y' && buf[1] == 'E' && buf[2] == 'N') {
|
|
char buf1[80], ver[10];
|
|
int cid, oy, won, tc, t, ts, cert=0;
|
|
sscanf(buf, "%70s%10s%d%d%d%d%d%d%d",
|
|
buf1, ver, &cid, &oy, &won, &tc, &t, &ts, &cert);
|
|
|
|
if(won) for(int xc=0; xc<MODECODES; xc++)
|
|
if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy)) {
|
|
if(xc == 19 && cid == 25) xc = 0;
|
|
if(cid > 0 && cid < YENDORLEVELS)
|
|
if(!(verless(ver, "8.0f") && oy > 1 && cid == 15))
|
|
if(!(verless(ver, "9.3b") && oy > 1 && (cid == 27 || cid == 28)))
|
|
{
|
|
yendor::bestscore[xc][cid] = max(yendor::bestscore[xc][cid], oy);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
fclose(f);
|
|
if(ok && sc.box[65 + 4 + itOrbSafety - itOrbLightning]) {
|
|
anticheat::tampered = tamper;
|
|
// printf("box = %d (%d)\n", sc.box[65 + 4 + itOrbSafety - itOrbLightning], boxid);
|
|
// printf("boxid = %d\n", boxid);
|
|
for(int i=0; i<boxid; i++) savebox[i] = sc.box[i];
|
|
for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0;
|
|
// for(int i=160; i<200; i++) printf("%d: %d ", i, savebox[i]);
|
|
loadBox();
|
|
// printf("boxid = %d\n", boxid);
|
|
if(items[itHolyGrail]) {
|
|
items[itHolyGrail]--;
|
|
knighted = newRoundTableRadius();
|
|
items[itHolyGrail]++;
|
|
}
|
|
else knighted = 0;
|
|
safety = true;
|
|
if(items[itSavedPrincess] < 0) items[itSavedPrincess] = 0;
|
|
addMessage(XLAT("Game loaded."));
|
|
showstartmenu = false;
|
|
// reset unsavable special modes just in case
|
|
peace::on = false;
|
|
randomPatternsMode = false;
|
|
yendor::on = false;
|
|
tour::on = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
namespace gamestack {
|
|
|
|
struct gamedata {
|
|
hrmap *hmap;
|
|
cellwalker cwt;
|
|
heptspin viewctr;
|
|
transmatrix View;
|
|
eGeometry geometry;
|
|
bool shmup;
|
|
bool hepta;
|
|
};
|
|
|
|
vector<gamedata> gd;
|
|
|
|
bool pushed() { return size(gd); }
|
|
|
|
void push() {
|
|
if(geometry) {
|
|
printf("ERROR: push implemented only in non-hyperbolic geometry\n");
|
|
exit(1);
|
|
}
|
|
gamedata gdn;
|
|
gdn.hmap = currentmap;
|
|
gdn.cwt = cwt;
|
|
gdn.viewctr = viewctr;
|
|
gdn.View = View;
|
|
gdn.geometry = geometry;
|
|
gdn.shmup = shmup::on;
|
|
gdn.hepta = nonchamfered;
|
|
gd.push_back(gdn);
|
|
}
|
|
|
|
void pop() {
|
|
gamedata& gdn = gd[size(gd)-1];
|
|
currentmap = gdn.hmap;
|
|
cwt = gdn.cwt;
|
|
viewctr = gdn.viewctr;
|
|
View = gdn.View;
|
|
geometry = gdn.geometry;
|
|
nonchamfered = gdn.hepta;
|
|
if(shmup::on) shmup::clearMonsters();
|
|
shmup::on = gdn.shmup;
|
|
resetGeometry();
|
|
gd.pop_back();
|
|
bfs();
|
|
}
|
|
|
|
};
|
|
|
|
void popGame() {
|
|
if(gamestack::pushed()) {
|
|
gamestack::pop();
|
|
}
|
|
}
|
|
|
|
void popAllGames() {
|
|
while(gamestack::pushed()) {
|
|
gamestack::pop();
|
|
}
|
|
}
|
|
|
|
void restartGame(char switchWhat, bool push, bool keep_screens) {
|
|
if(!keep_screens) popScreenAll();
|
|
DEBB(DF_INIT, (debugfile,"restartGame\n"));
|
|
|
|
|
|
if(push)
|
|
gamestack::push();
|
|
else {
|
|
popAllGames();
|
|
achievement_final(true);
|
|
#if CAP_SAVE
|
|
saveStats();
|
|
#endif
|
|
for(int i=0; i<ittypes; i++) items[i] = 0;
|
|
lastkills = 0; for(int i=0; i<motypes; i++) kills[i] = 0;
|
|
for(int i=0; i<10; i++) explore[i] = 0;
|
|
for(int i=0; i<10; i++) for(int l=0; l<landtypes; l++)
|
|
exploreland[i][l] = 0;
|
|
|
|
for(int i=0; i<numplayers(); i++)
|
|
if(multi::playerActive(i))
|
|
multi::deaths[i]++;
|
|
|
|
#if CAP_SAVE
|
|
anticheat::tampered = false;
|
|
#endif
|
|
achievementsReceived.clear();
|
|
princess::saved = false;
|
|
princess::nodungeon = false;
|
|
princess::reviveAt = 0;
|
|
princess::forceVizier = false;
|
|
princess::forceMouse = false;
|
|
knighted = 0;
|
|
// items[itGreenStone] = 100;
|
|
clearMemory();
|
|
}
|
|
if(switchWhat == 'P') {
|
|
peace::on = !peace::on;
|
|
tactic::on = yendor::on = princess::challenge =
|
|
randomPatternsMode = inv::on = false;
|
|
}
|
|
if(switchWhat == 'i') {
|
|
inv::on = !inv::on;
|
|
if(tactic::on) firstland = laIce;
|
|
tactic::on = yendor::on = princess::challenge =
|
|
randomPatternsMode = peace::on = false;
|
|
}
|
|
if(switchWhat == 'C') {
|
|
if(euclid || sphere || quotient)
|
|
geometry = gNormal;
|
|
if(tactic::on) firstland = laIce;
|
|
yendor::on = tactic::on = princess::challenge = false;
|
|
resetGeometry();
|
|
chaosmode = !chaosmode;
|
|
}
|
|
#if CAP_TOUR
|
|
if(switchWhat == 'T') {
|
|
geometry = gNormal;
|
|
yendor::on = tactic::on = princess::challenge = peace::on = inv::on = false;
|
|
chaosmode = nonchamfered = randomPatternsMode = false;
|
|
shmup::on = false;
|
|
resetGeometry();
|
|
tour::on = !tour::on;
|
|
}
|
|
#endif
|
|
if(switchWhat == '7') {
|
|
if(euclid6) geometry = gNormal;
|
|
nonchamfered = !nonchamfered;
|
|
resetGeometry();
|
|
#if CAP_TEXTURE
|
|
if(texture::tstate == texture::tsActive)
|
|
texture::tstate = texture::tsAdjusting;
|
|
if(texture::tstate_max == texture::tsActive)
|
|
texture::tstate = texture::tsAdjusting;
|
|
#endif
|
|
}
|
|
if(switchWhat == 'g') {
|
|
if(geometry == targetgeometry) geometry = gNormal;
|
|
else geometry = targetgeometry;
|
|
if(chaosmode && (euclid || sphere || quotient)) chaosmode = false;
|
|
if(nonchamfered && euclid6) nonchamfered = false;
|
|
|
|
resetGeometry();
|
|
#if CAP_TEXTURE
|
|
if(texture::tstate == texture::tsActive)
|
|
texture::tstate = texture::tsOff;
|
|
if(texture::tstate_max == texture::tsActive)
|
|
texture::tstate = texture::tsAdjusting;
|
|
#endif
|
|
}
|
|
if(switchWhat == 'y') {
|
|
yendor::on = !yendor::on;
|
|
tactic::on = false;
|
|
peace::on = false;
|
|
inv::on = false;
|
|
princess::challenge = false;
|
|
randomPatternsMode = false;
|
|
chaosmode = false;
|
|
if(!yendor::on) firstland = laIce;
|
|
}
|
|
if(switchWhat == 't') {
|
|
tactic::on = !tactic::on;
|
|
yendor::on = false;
|
|
peace::on = false;
|
|
inv::on = false;
|
|
randomPatternsMode = false;
|
|
princess::challenge = false;
|
|
chaosmode = false;
|
|
if(!tactic::on) firstland = laIce;
|
|
}
|
|
if(switchWhat == 's') {
|
|
shmup::on = !shmup::on;
|
|
princess::challenge = false;
|
|
}
|
|
if(switchWhat == 'r') {
|
|
randomPatternsMode = !randomPatternsMode;
|
|
tactic::on = false;
|
|
yendor::on = false;
|
|
peace::on = false;
|
|
inv::on = false;
|
|
princess::challenge = false;
|
|
}
|
|
if(switchWhat == 'p') {
|
|
princess::challenge = !princess::challenge;
|
|
firstland = princess::challenge ? laPalace : laIce;
|
|
shmup::on = false;
|
|
tactic::on = false;
|
|
yendor::on = false;
|
|
chaosmode = false;
|
|
inv::on = false;
|
|
}
|
|
initcells();
|
|
|
|
if(randomPatternsMode) {
|
|
for(int i=0; i<landtypes; i++) {
|
|
randompattern[i] = hrandpos();
|
|
// change probability 1/5 to 2/6
|
|
if(hrand(5) == 0) {
|
|
randompattern[i] -= (randompattern[i] % 5);
|
|
}
|
|
}
|
|
if(randomPatternsMode) firstland = pickLandRPM(laNone);
|
|
clearMemoRPM();
|
|
}
|
|
|
|
initgame();
|
|
canmove = true;
|
|
restartGraph();
|
|
resetmusic();
|
|
resetmusic();
|
|
}
|
|
|
|
purehookset clearmemory;
|
|
|
|
void clearMemory() {
|
|
callhooks(clearmemory);
|
|
}
|
|
|
|
auto cgm = addHook(clearmemory, 40, [] () {
|
|
pathq.clear();
|
|
dcal.clear();
|
|
clearshadow();
|
|
seenSevenMines = false;
|
|
recallCell = NULL;
|
|
butterflies.clear();
|
|
buggycells.clear();
|
|
crush_next.clear();
|
|
crush_now.clear();
|
|
});
|
|
|