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https://github.com/zenorogue/hyperrogue.git
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181 lines
4.7 KiB
C++
181 lines
4.7 KiB
C++
#include "rogueviz.h"
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namespace rogueviz {
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#if CAP_CRYSTAL
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namespace magic {
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int back = 0x202020;
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int magiccolors[14] = { 0xFFFFFF, 0xFFFF00, 0x0000FF, 0x00FF00, 0xFF0000, 0xFF8000, 0x800080, 0x808080, 0x00FFFF, 0x80FFFF, 0x4040C0, 0x40C040, 0xC04040, 0xC0A040 };
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void build(crystal::coord co, int at) {
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if(at < crystal::get_dim()) {
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for(int z: {0,2,-2,4,-4}) co[at] = z, build(co, at+1);
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return;
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}
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for(int i=0; i<S7; i++) crystal::get_heptagon_at(co)->cmove(i);
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int twos = 0, index = 0;
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for(int a=0; a<crystal::get_dim(); a++)
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if(co[a] == 4) twos++, index = 2*a;
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else if(co[a] == -4) twos++, index = 2*a+1;
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auto c = crystal::get_heptagon_at(co)->c7;
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setdist(c, 7, NULL);
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if(twos == 0)
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c->landparam = back;
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else if(twos == 1) {
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c->landparam = magiccolors[index];
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if(WDIM == 3) c->wall = waWaxWall;
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}
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println(hlog, co, " twos = ", twos, " index = ", index, " set = ", format("%06X", c->landparam));
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}
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void magic(int sides) {
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stop_game();
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if(sides < 0)
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set_geometry(gCrystal344);
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else
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crystal::set_crystal(sides);
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set_variation(eVariation::pure);
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firstland = specialland = laCanvas;
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patterns::whichCanvas = 'g';
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patterns::canvasback = back;
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check_cgi();
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start_game();
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build(crystal::c0, 0);
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vizid = (void*) &magic;
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}
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void curveline(hyperpoint a, hyperpoint b, int lev) {
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if(lev>0) {
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hyperpoint c = mid(a, b);
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curveline(a, c, lev-1);
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curveline(c, b, lev-1);
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}
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curvepoint(b);
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}
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bool magic_markers(cell *c, const shiftmatrix& V) {
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if(vizid != (void*) &magic) return false;
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timerghost = false;
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if(c->landparam == back) {
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if(GDIM == 2) {
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auto co = crystal::get_coord(c->master);
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for(int a=0; a<S7/2; a++) if(co[a] >= 6 || co[a] <= -6) c->landparam = 0;
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}
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if(GDIM == 2)
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for(int i=0; i<S7; i++) {
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cell *c2 = c->move(i);
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if(c2->landparam != back) {
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hyperpoint h1 = get_corner_position(c, i, 3/.9);
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hyperpoint h2 = get_corner_position(c, i+1, 3/.9);
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curvepoint(h1);
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curveline(h1, h2, 3);
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hyperpoint h3 = get_corner_position(c, i, 3/.7);
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hyperpoint h4 = get_corner_position(c, i+1, 3/.7);
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curvepoint(h4);
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curveline(h4, h3, 3);
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queuecurve(V, 0xFF, (c2->landparam << 8) | 0xFF, PPR::LINE);
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}
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}
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}
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else {
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c->wall = GDIM == 2 ? waInvisibleFloor : waWaxWall;
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}
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return false;
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}
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int readArgs() {
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using namespace arg;
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if(0) ;
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else if(argis("-magic")) {
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PHASEFROM(2);
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shift(); magic(argi());
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}
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else if(argis("-magic3")) {
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PHASEFROM(2);
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magic(-1);
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}
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else return 1;
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return 0;
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}
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void twos_to_fours(vector<int>& zeros, crystal::coord co, int d) {
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if(d == crystal::get_dim()) {
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int facetable[5][5];
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for(int x=0; x<5; x++)
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for(int y=0; y<5; y++) {
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co[zeros[0]] = 2*x-4;
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co[zeros[1]] = 2*y-4;
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facetable[y][x] = crystal::get_heptagon_at(co)->c7->landparam;
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}
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for(int x=0; x<5; x++)
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for(int y=0; y<5; y++) {
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co[zeros[0]] = 2*y-4;
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co[zeros[1]] = 4-2*x;
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crystal::get_heptagon_at(co)->c7->landparam = facetable[y][x];
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}
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}
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else {
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twos_to_fours(zeros, co, d+1);
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if(co[d] == 2 || co[d] == -2) {
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co[d] *= 2;
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twos_to_fours(zeros, co, d+1);
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}
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}
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}
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bool magic_rotate(cell *c) {
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if(vizid != (void*) &magic) return false;
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if(c->landparam != back) return false;
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vector<int> zeros;
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auto co = crystal::get_coord(c->master);
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println(hlog, "co = ", co);
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for(int i=0; i<crystal::get_dim(); i++) {
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if(co[i] == 0) zeros.push_back(i);
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else if(co[i] == 2 || co[i] == -2) ;
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else if(co[i] == 4 || co[i] == -4) ;
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else return false;
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}
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println(hlog, "zeros = ", zeros);
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if(isize(zeros) != 2) return false;
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twos_to_fours(zeros, co, 0);
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return true;
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}
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bool magic_rugkey(int sym, int uni) {
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if(vizid != (void*) &magic) return false;
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if((cmode & sm::NORMAL) && uni == 'p') {
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rug::texturesize = 4096;
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if(rug::rugged) rug::close();
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else rug::init();
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return true;
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}
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if((cmode & sm::NORMAL) && uni == 'r') {
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mine::performMarkCommand(mouseover);
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return true;
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}
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if((cmode & sm::NORMAL) && uni == 'R') {
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build(crystal::c0, 0);
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}
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if((cmode & sm::NORMAL) && uni == 'k') {
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crystal::view_coordinates = !crystal::view_coordinates;
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return true;
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}
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return false;
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}
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auto magichook = addHook(hooks_args, 100, readArgs) + addHook(hooks_drawcell, 100, magic_markers)
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+ addHook(mine::hooks_mark, 150, magic_rotate)
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+ addHook(hooks_handleKey, 150, magic_rugkey);
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}
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#endif
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} |