mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-30 15:39:54 +00:00
162 lines
4.3 KiB
C++
162 lines
4.3 KiB
C++
#include "rogueviz.h"
|
|
|
|
namespace rogueviz {
|
|
|
|
#if CAP_CRYSTAL
|
|
|
|
namespace magic {
|
|
|
|
int back = 0x202020;
|
|
|
|
int magiccolors[14] = { 0xFFFFFF, 0xFFFF00, 0x0000FF, 0x00FF00, 0xFF0000, 0xFF8000, 0x800080, 0x808080, 0x00FFFF, 0x80FFFF, 0x4040C0, 0x40C040, 0xC04040, 0xC0A040 };
|
|
|
|
void build(crystal::coord co, int at) {
|
|
if(at < crystal::get_dim()) {
|
|
for(int z: {0,2,-2,4,-4}) co[at] = z, build(co, at+1);
|
|
return;
|
|
}
|
|
for(int i=0; i<S7; i++) crystal::get_heptagon_at(co)->cmove(i);
|
|
|
|
int twos = 0, index = 0;
|
|
for(int a=0; a<crystal::get_dim(); a++)
|
|
if(co[a] == 4) twos++, index = 2*a;
|
|
else if(co[a] == -4) twos++, index = 2*a+1;
|
|
|
|
auto c = crystal::get_heptagon_at(co)->c7;
|
|
setdist(c, 7, NULL);
|
|
if(twos == 0)
|
|
c->landparam = back;
|
|
else if(twos == 1) {
|
|
c->landparam = magiccolors[index];
|
|
if(WDIM == 3) c->wall = waWaxWall;
|
|
}
|
|
|
|
println(hlog, co, " twos = ", twos, " index = ", index, " set = ", hr::format("%06X", c->landparam));
|
|
|
|
}
|
|
|
|
void curveline(hyperpoint a, hyperpoint b, int lev) {
|
|
if(lev>0) {
|
|
hyperpoint c = mid(a, b);
|
|
curveline(a, c, lev-1);
|
|
curveline(c, b, lev-1);
|
|
}
|
|
curvepoint(b);
|
|
}
|
|
|
|
bool magic_markers(cell *c, const shiftmatrix& V) {
|
|
timerghost = false;
|
|
if(c->landparam == back) {
|
|
if(GDIM == 2) {
|
|
auto co = crystal::get_coord(c->master);
|
|
for(int a=0; a<S7/2; a++) if(co[a] >= 6 || co[a] <= -6) c->landparam = 0;
|
|
}
|
|
if(GDIM == 2)
|
|
for(int i=0; i<S7; i++) {
|
|
cell *c2 = c->move(i);
|
|
if(c2->landparam != back) {
|
|
hyperpoint h1 = get_corner_position(c, i, 3/.9);
|
|
hyperpoint h2 = get_corner_position(c, i+1, 3/.9);
|
|
curvepoint(h1);
|
|
curveline(h1, h2, 3);
|
|
hyperpoint h3 = get_corner_position(c, i, 3/.7);
|
|
hyperpoint h4 = get_corner_position(c, i+1, 3/.7);
|
|
curvepoint(h4);
|
|
curveline(h4, h3, 3);
|
|
queuecurve(V, 0xFF, (c2->landparam << 8) | 0xFF, PPR::LINE);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
c->wall = GDIM == 2 ? waInvisibleFloor : waWaxWall;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void twos_to_fours(vector<int>& zeros, crystal::coord co, int d) {
|
|
if(d == crystal::get_dim()) {
|
|
int facetable[5][5];
|
|
for(int x=0; x<5; x++)
|
|
for(int y=0; y<5; y++) {
|
|
co[zeros[0]] = 2*x-4;
|
|
co[zeros[1]] = 2*y-4;
|
|
facetable[y][x] = crystal::get_heptagon_at(co)->c7->landparam;
|
|
}
|
|
for(int x=0; x<5; x++)
|
|
for(int y=0; y<5; y++) {
|
|
co[zeros[0]] = 2*y-4;
|
|
co[zeros[1]] = 4-2*x;
|
|
crystal::get_heptagon_at(co)->c7->landparam = facetable[y][x];
|
|
}
|
|
}
|
|
else {
|
|
twos_to_fours(zeros, co, d+1);
|
|
if(co[d] == 2 || co[d] == -2) {
|
|
co[d] *= 2;
|
|
twos_to_fours(zeros, co, d+1);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool magic_rotate(cell *c) {
|
|
if(c->landparam != back) return false;
|
|
vector<int> zeros;
|
|
auto co = crystal::get_coord(c->master);
|
|
println(hlog, "co = ", co);
|
|
for(int i=0; i<crystal::get_dim(); i++) {
|
|
if(co[i] == 0) zeros.push_back(i);
|
|
else if(co[i] == 2 || co[i] == -2) ;
|
|
else if(co[i] == 4 || co[i] == -4) ;
|
|
else return false;
|
|
}
|
|
println(hlog, "zeros = ", zeros);
|
|
if(isize(zeros) != 2) return false;
|
|
twos_to_fours(zeros, co, 0);
|
|
return true;
|
|
}
|
|
|
|
bool magic_rugkey(int sym, int uni) {
|
|
if((cmode & sm::NORMAL) && uni == 'p') {
|
|
rug::texturesize = 4096;
|
|
if(rug::rugged) rug::close();
|
|
else rug::init();
|
|
return true;
|
|
}
|
|
if((cmode & sm::NORMAL) && uni == 'r') {
|
|
mine::performMarkCommand(mouseover);
|
|
return true;
|
|
}
|
|
if((cmode & sm::NORMAL) && uni == 'R') {
|
|
build(crystal::c0, 0);
|
|
}
|
|
if((cmode & sm::NORMAL) && uni == 'k') {
|
|
crystal::view_coordinates = !crystal::view_coordinates;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void magic(int sides) {
|
|
stop_game();
|
|
if(sides < 0)
|
|
set_geometry(gCrystal344);
|
|
else
|
|
crystal::set_crystal(sides);
|
|
set_variation(eVariation::pure);
|
|
enable_canvas();
|
|
ccolor::set_plain(back);
|
|
check_cgi();
|
|
start_game();
|
|
|
|
build(crystal::c0, 0);
|
|
|
|
rv_hook(hooks_drawcell, 100, magic_markers);
|
|
rv_hook(mine::hooks_mark, 150, magic_rotate);
|
|
rv_hook(hooks_handleKey, 150, magic_rugkey);
|
|
}
|
|
|
|
auto magichook = arg::add2("-magic3", [] { magic(-1); }) + arg::add2("-magic", [] { magic(arg::shift_argi()); });
|
|
|
|
}
|
|
#endif
|
|
} |