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			562 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			562 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Hyperbolic Rogue
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| // Copyright (C) 2011-2019 Zeno Rogue
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| 
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| // This program is free software; you can redistribute it and/or
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| // modify it under the terms of the GNU General Public License
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| // as published by the Free Software Foundation; either version 2
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| // of the License, or (at your option) any later version.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License for more details.
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| 
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| // You should have received a copy of the GNU General Public License
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| // along with this program; if not, write to the Free Software
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| // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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| 
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| /** \file crossbow.cpp
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|  *  \brief implementation of the crossbow mode
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|  */
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| 
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| #include "hyper.h"
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| 
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| namespace hr {
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| 
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| EX namespace bow {
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| 
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| #if HDR
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| enum eWeapon { wBlade, wCrossbow };
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| enum eCrossbowStyle { cbBull, cbGeodesic, cbGeometric };
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| const string bowName[] = { "bull", "geod", "geom" };
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| #endif
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| 
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| EX eWeapon weapon;
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| EX eCrossbowStyle style;
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| EX bool bump_to_shoot = true;
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| 
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| EX bool crossbow_mode() { return weapon == wCrossbow; }
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| 
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| #if HDR
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| struct bowpoint {
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|   cellwalker prev, next;
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|   flagtype flags;
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|   bowpoint() {}
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|   };
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| 
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| struct bowscore {
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|   int total;
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|   cellwalker last;
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|   int turns;
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|   };
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| #endif
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| 
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| #if HDR
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| static constexpr flagtype bpFIRST = 1;
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| static constexpr flagtype bpLAST = 2;
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| static constexpr flagtype bpCOPIED = 4;
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| #endif
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| 
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| EX vector<bowpoint> bowpath;
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| 
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| EX map<cell*, vector<bowpoint>> bowpath_map;
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| 
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| EX map<int, cell*> target_at;
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| 
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| EX int loading_time() {
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|   return style == cbBull ? 3 : 4;
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|   }
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| 
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| EX bool blocks(cell *c) {
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|   if(items[itOrbAether]) return false;
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|   if(isWall(c) && !among(c->wall, waMirrorWall, waMirror, waCloud) && !isNonblock(c->wall)) return true;
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|   // if(c->monst && isMultitile(c->monst)) return true;
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|   return false;
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|   }
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| 
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| EX int qadd(cellwalker a, cellwalker b) {
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|   hassert(a.at == b.at);
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|   for(int i=0; i<a.at->type; i++) if(a+i == b) return i;
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|   return NODIR;
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|   }
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| 
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| int best_score_res;
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| 
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| const int BOLT_INVALID = -999999;
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| 
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| EX int bolt_score(cellwalker cw2) {
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|   int d = cw2.at->cpdist;
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|   int ntotal = 2;
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|   if(inmirror(cw2.at)) cw2 = mirror::reflect(cw2);
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|   if(blocks(cw2.cpeek())) return BOLT_INVALID;
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|   if(thruVine(cw2.at, cw2.cpeek())) return BOLT_INVALID;
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|   if(nonAdjacent(cw2.at, cw2.cpeek())) return BOLT_INVALID;
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| 
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|   if(cw2.at->monst) {
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|     flagtype attackflags = AF_BOW;
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|     if(items[itOrbSpeed]&1) attackflags |= AF_FAST;
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|     if(items[itOrbSlaying]) attackflags |= AF_CRUSH;
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|     if(items[itCurseWeakness]) attackflags |= AF_WEAK;
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|     if(canAttack(cw2.cpeek(), moPlayer, cw2.at, cw2.at->monst, attackflags)) {
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|       int sco = 10;
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|       if(isFriendly(cw2.at)) sco = -50;
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|       ntotal += 1000 * sco; ntotal += (128 * sco) >> d;
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|       }
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|     }
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| 
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|   for(int t=0; t<cw2.at->type; t++) {
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|     cell *c1 = cw2.at->cmove(t);
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|     if(!logical_adjacent(cw2.cpeek(), moPlayer, c1)) continue;
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|     if(canAttack(cw2.cpeek(),moPlayer,c1,c1->monst,AF_STAB)) {
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|       int sco = 10;
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|       if(isFriendly(c1)) sco = -50;
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|       ntotal += 1000 * sco; ntotal += (128 * sco) >> d;
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|       }
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|     }
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| 
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|   return ntotal;
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|   }
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| 
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| EX vector<int> create_dirseq() {
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|   map<cell*, bowscore> scores;
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|   scores[cwt.at].total = 0;
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| 
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|   int best_score = BOLT_INVALID; cell* best_score_at = cwt.at;
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| 
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|   for(cell *c: dcal) {
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|     cell *c1 = target_at[c->cpdist];
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|     if(c1 && c != c1) continue;
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|     if(c == c1) { best_score = BOLT_INVALID; }
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|     bowscore best;
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|     best.total = BOLT_INVALID;
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|     forCellIdEx(c1, i, c) if(c1->cpdist < c->cpdist && scores.count(c1)) {
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|       auto& last = scores[c1];
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|       auto ocw2 = cellwalker(c, i);
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|       int bonus = bolt_score(ocw2);
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|       println(hlog, "at ", ocw2, " bonus is ", bonus);
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|       if(bonus == BOLT_INVALID) continue;
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|       int ntotal = last.total + bonus;
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| 
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|       int dir = 0;
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|       if(c->cpdist > 1) {
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|         dir = qadd(last.last, ocw2+wstep);
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|         int d = abs(szgmod(dir, c1->type));
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|         if(d != c1->type / 2) {
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|           if(style == cbGeodesic) ntotal--;
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|           if(style == cbBull) continue;
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|           }
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|         }
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|       else {
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|         dir = qadd(cwt, ocw2+wstep);
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|         }
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|       if(ntotal > best.total) {
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|         best.total = ntotal;
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|         best.last = ocw2;
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|         best.turns = dir;
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|         }
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|       best.total = max(best.total, ntotal);
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|       }
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|     if(best.total > best_score) { best_score = best.total; best_score_at = c; }
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|     if(best.total > BOLT_INVALID) scores[c] = best;
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|     }
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| 
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|   if(best_score == BOLT_INVALID) return {};
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| 
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|   vector<int> dirseq = { NODIR };
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|   while(best_score_at != cwt.at) { 
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|     auto& at = scores[best_score_at];
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|     dirseq.push_back(at.turns);
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|     best_score_at = at.last.cpeek();
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|     }
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|   reverse(dirseq.begin(), dirseq.end());
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| 
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|   best_score_res = best_score;
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|   return dirseq;
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|   }
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| 
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| EX vector<int> create_dirseq_geometric() {
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|   cell *tgt = nullptr;
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|   for(auto t: target_at) tgt = t.second;
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|   if(!tgt) return {};
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|   hyperpoint h = tC0(currentmap->relative_matrix(tgt, cwt.at, C0));
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|   transmatrix T = spintox(h);
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| 
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|   best_score_res = 0;
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|   cellwalker at = cwt;
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|   vector<int> dirseq;
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|   while(true) {
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|     int best_i = -1;
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|     ld best_y = HUGE_VAL;
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|     for(int i=0; i<at.at->type; i++) {
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|       cellwalker at1 = at + i;
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|       if(at1.cpeek()->cpdist != at.at->cpdist + 1) continue;
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|       transmatrix U = T * currentmap->adj(at.at, at1.spin);
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|       hyperpoint U0 = tC0(U);
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|       hyperpoint T0 = tC0(T);
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|       if(U0[0] < T0[0] + 1e-6) continue;
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|       ld y;
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|       if(GDIM == 3) y = hypot(U0[1], U0[2]); else y = abs(U0[1]) + (U0[1] > 0 ? 1e-6 : 0);
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|       if(y < best_y) { best_y = y; best_i = i; }
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|       }
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|     if(best_i < 0) {
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|       dirseq.push_back(NODIR);
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|       break;
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|       }
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|     at = at + best_i;
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|     int bonus = bolt_score(at + wstep);
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|     if(bonus != BOLT_INVALID) best_score_res += bonus;
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|     dirseq.push_back(best_i);
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|     if(bonus == BOLT_INVALID) break;
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|     T = T * currentmap->adj(at.at, at.spin);
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|     at = at + wstep;
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|     }
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| 
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|   return dirseq;
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|   }
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| 
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| EX int create_path() {
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|   auto dirseq = style == cbGeometric ? create_dirseq_geometric() : create_dirseq();
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|   if(dirseq.empty()) return -1;
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| 
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|   struct bolt {
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|     cellwalker at;
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|     flagtype flags;
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|     bolt(cellwalker cw, flagtype f) { at = cw; flags = f; }
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|     };
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| 
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|   bowpath.clear();
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|   vector<bolt> bolts = { bolt(cwt, 0) };
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|   for(auto m: mirror::mirrors) bolts.emplace_back(m.second, bpCOPIED);
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| 
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|   set<cell*> broken_mirrors;
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| 
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|   for(auto d: dirseq) {
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|     bool first = bowpath.empty();
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|     vector<bolt> nbolts;
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|     set<cell*> next_broken_mirrors = broken_mirrors;
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|     for(auto bolt: bolts) {
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|       bowpath.emplace_back();
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|       auto& p = bowpath.back();
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|       p.prev = bolt.at;
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|       p.flags = bolt.flags;
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|       if(first) p.flags |= bpFIRST;
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|       if(d == NODIR || blocks(bolt.at.at)) { p.next = bolt.at; p.flags |= bpLAST; }
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|       else {
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|         if(inmirror(bolt.at.at) || (bolt.at.at->wall == waMirrorWall && inmirror((bolt.at+d).cpeek())))
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|           bolt.at = mirror::reflect(bolt.at);
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|         bolt.at += d;
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|         p.next = bolt.at;
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|         bolt.at += wstep;
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|         if(among(bolt.at.at->wall, waCloud, waMirror) && !broken_mirrors.count(bolt.at.at)) {
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|           auto &mir = mirror::mirrors;
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|           vector<pair<int, cellwalker>> bmir;
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|           swap(mir, bmir);
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|           mirror::createHere(bolt.at, 0);
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|           swap(mir, bmir);
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|           for(auto b: bmir) nbolts.emplace_back(b.second, bolt.flags);
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|           next_broken_mirrors.insert(bolt.at.at);
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|           }
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|         nbolts.push_back(bolt);
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|         }
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|       }
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|     bolts = nbolts;
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|     broken_mirrors = next_broken_mirrors;
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|     }
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| 
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|   return best_score_res;
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|   }
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| 
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| EX void clear_bowpath() {
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|   bowpath_map.clear();
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|   }
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| 
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| EX void gen_bowpath_map() {
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|   bowpath_map = {};
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|   for(auto& b: bowpath) bowpath_map[b.next.at].push_back(b);
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|   }
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| 
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| EX bool auto_path() {
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|   target_at = {};
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|   target_at[1] = cwt.cpeek();
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|   return create_path() >= 10000;
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|   }
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| 
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| EX bool fire_mode;
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| 
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| EX void switch_fire_mode() {
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|   if(!crossbow_mode()) { addMessage(XLAT("You fire an angry glance at your enemies.")); return; }
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|   if(!fire_mode) {
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|     addMessage(items[itCrossbow] ? XLAT("Note: cannot fire again yet. Turns to reload: %1.", its(items[itCrossbow])) : XLAT("Fire crossbow! Click to aim, click again to confirm."));
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|     fire_mode = true;
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|     clear_bowpath();
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|     target_at = {};
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|     }
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|   else if(fire_mode) {
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|     addMessage(items[itCrossbow] ? XLAT("Fire mode disabled.") : XLAT("Firing cancelled."));
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|     fire_mode = false;
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|     clear_bowpath();
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|     }
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|   }
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| 
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| EX void add_fire(cell *c) {
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|   bool emp = target_at.empty();
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|   auto& t = target_at[c->cpdist];
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|   if(t == c && !bow::bowpath.empty()) {
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|     if(items[itCrossbow]) {
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|       clear_bowpath();
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|       addMessage(XLAT("Cannot fire again yet. Turns to reload: %1.", its(items[itCrossbow])));
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|       fire_mode = false;
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|       return;
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|       }
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|     clear_bowpath();
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|     checked_move_issue.type = miVALID;
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|     pcmove pcm;
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|     pcm.checkonly = false;
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|     changes.init(false);
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|     addMessage(XLAT("Fire!"));
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|     bool b = pcm.try_shooting(false);
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|     if(!b) changes.rollback();
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|     fire_mode = false;
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|     }
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|   else {
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|     t = c;
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|     if(style == cbGeometric) { target_at = {}; target_at[c->cpdist] = c; }
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|     int res = create_path();
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|     if(res == -1) {
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|       if(!emp) {
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|         target_at = {};
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|         add_fire(c);
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|         }
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|       else {
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|         addMessage(XLAT("No way to hit this place."));
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|         bow::bowpath = {};
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|         }
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|       }
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|     gen_bowpath_map();
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|     }
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|   }
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| 
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| #if HDR
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| enum eMouseFireMode { mfmNone, mfmPriority, mfmAlways };
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| #endif
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| 
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| EX eMouseFireMode mouse_fire_mode = mfmPriority;
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| 
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| EX bool fire_on_mouse(cell *c) {
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|   if(!crossbow_mode()) return false;
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|   if(mouse_fire_mode == mfmNone) return false;
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|   if(!mouseover) return false;
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|   if(!mouseover->monst) return false;
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|   if(isFriendly(mouseover)) return false;
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|   if(shmup::on) return false;
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|   if(items[itCrossbow]) {
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|     if(mouse_fire_mode == mfmAlways) {
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|       addMessage(XLAT("Cannot fire again yet. Turns to reload: %1.", its(items[itCrossbow])));
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|       return true;
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|       }
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|     return false;
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|     }
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|   target_at = {};
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|   target_at[mouseover->cpdist] = mouseover;
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|   int res = create_path();
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|   if(res <= 0) {
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|     if(mouse_fire_mode == mfmAlways) {
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|       addMessage(XLAT("Shooting impossible."));
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|       return true;
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|       }
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|     return false;
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|     }
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|   gen_bowpath_map();
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|   checked_move_issue.type = miVALID;
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|   pcmove pcm;
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|   pcm.checkonly = false;
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|   changes.init(false);
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|   addMessage(XLAT("Fire!"));
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|   bool b = pcm.try_shooting(false);
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|   if(!b) changes.rollback();
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|   if(mouse_fire_mode == mfmAlways) return true;
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|   return b;
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|   }
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| 
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| EX int rusalka_curses = 0;
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| 
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| EX void shoot() {
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|   flagtype attackflags = AF_BOW;
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|   if(items[itOrbSpeed]&1) attackflags |= AF_FAST;
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|   if(items[itOrbSlaying]) attackflags |= AF_CRUSH;
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|   if(items[itCurseWeakness]) attackflags |= AF_WEAK;
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| 
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|   vector<bowpoint> pushes;
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| 
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|   // for achievements
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|   set<eMonster> kills;
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|   vector<pair<cell*, int>> healthy_dragons;
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|   map<cell*, pair<int, int>> kraken_hits;
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|   int dragon_hits = 0;
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|   rusalka_curses = 0;
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| 
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|   // for achievements
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|   for(auto& mov: bowpath) {
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|     cell *c = mov.prev.at;
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|     if(c->monst == moDragonHead) {
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|       bool healthy = true;
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|       cell *c1 = c;
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|       int qty = 0;
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|       for(int i=0; i<iteration_limit; i++) {
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|         if(!isDragon(c1)) break;
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|         if(!c1->hitpoints) { healthy = false; break; }
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|         if(c1->mondir == NODIR) break;
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|         c1 = c1->move(c1->mondir);
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|         qty++;
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|         }
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|       if(healthy) healthy_dragons.emplace_back(c, qty);
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|       }
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|     if(c->monst == moKrakenT && c->hitpoints) {
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|       kraken_hits[kraken::head(c)].first++;
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|       }
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|     }
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| 
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|   for(auto& mov: bowpath) {
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|     cell *c = mov.prev.at;
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|     cell *cf = mov.prev.cpeek();
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|     if(!c) continue;
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|     eMonster who = (mov.flags & bpCOPIED) ? moMimic : moPlayer;
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| 
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|     if(c != cf) for(int t=0; t<cf->type; t++) {
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|       cell *c1 = cf->cmove(t);
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|       if(!c) continue;
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| 
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|       bool stabthere = false;
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|       if(logical_adjacent(c, moPlayer, c1)) stabthere = true;
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| 
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|       if(stabthere && canAttack(cf,who,c1,c1->monst,AF_STAB)) {
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|         hit_anything = true;
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|         changes.ccell(c1);
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|         eMonster m = c->monst;
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|         if(attackMonster(c1, AF_STAB | AF_MSG, who))  {
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|           achievement_count("STAB", 1, 0);
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|           spread_plague(c1, cf, t, moPlayer);
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|           produceGhost(c, m, moPlayer);
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|           }
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|         }
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|       }
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| 
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|     mirror::breakMirror(mov.next, -1);
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|     eMonster m = c->monst;
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|     if(!m || isMimic(m)) continue;
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|     if(m == moKrakenH) continue;
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| 
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|     if(!canAttack(cf, who, c, m, attackflags)) {
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|       if(among(m, moSleepBull, moHerdBull)) {
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|         addMessage(XLAT("%The1 is enraged!", m));
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|         c->monst = moRagingBull;
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|         hit_anything = true;
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|         continue;
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|         }
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|       else {
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|         pcmove pcm; pcm.mi = movei(mov.prev).rev();
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|         pcm.tell_why_cannot_attack();
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|         continue;
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|         }
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|       }
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|     changes.ccell(c);
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| 
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|     bool push = (items[itCurseWeakness] || (isStunnable(c->monst) && c->hitpoints > 1));
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|     push = push && (!(mov.flags & bpLAST) && monsterPushable(c));
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| 
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|     // for achievements
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|     if(isDragon(m)) dragon_hits++;
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|     if(m == moKrakenT && c->hitpoints) kraken_hits[kraken::head(c)].second++;
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| 
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|     if(m && attackMonster(c, attackflags | AF_MSG, who)) hit_anything = true;
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| 
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|     if(m == moRusalka) rusalka_curses++;
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| 
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|     if(!c->monst || isAnyIvy(m)) {
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|       spread_plague(cf, c, movei(mov.prev).rev().d, moPlayer);
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|       produceGhost(c, m, moPlayer);
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|       kills.insert(m);
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|       }
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| 
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|     if(push) pushes.push_back(mov);
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|     }
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| 
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|   while(!pushes.empty()) {
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|     auto& mov = pushes.back();
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|     cell *c = mov.prev.at;
 | |
|     cell *ct = mov.next.cpeek();
 | |
|     bool can_push = passable(ct, c, P_BLOW);
 | |
|     if(can_push) {
 | |
|       hit_anything = true;
 | |
|       changes.ccell(c);
 | |
|       changes.ccell(ct);
 | |
|       pushMonster(mov.next);
 | |
|       }
 | |
|     pushes.pop_back();
 | |
|     }
 | |
| 
 | |
|   reverse(bowpath.begin(), bowpath.end());
 | |
| 
 | |
|   // three achievements:
 | |
|   achievement_count("BOWVARIETY", kills.size(), 0);
 | |
| 
 | |
|   for(auto p: healthy_dragons) {
 | |
|     cell *c = p.first;
 | |
|     if(c->monst != moDragonHead && dragon_hits >= p.second)
 | |
|       achievement_gain_once("BOWDRAGON");
 | |
|     }
 | |
| 
 | |
|   for(auto kh: kraken_hits) {
 | |
|     if(kh.second.first == 3 && kh.second.second == 3) {
 | |
|       if(kraken::half_killed[kh.first]) achievement_gain_once("BOWKRAKEN");
 | |
|       else kraken::half_killed[kh.first] = true;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|   gen_bowpath_map();
 | |
|   }
 | |
| 
 | |
| EX bool have_bow_target() {
 | |
|   dynamicval<decltype(bowpath)> bp(bowpath);
 | |
|   dynamicval<decltype(bowpath_map)> bpm(bowpath_map);
 | |
| 
 | |
|   for(int i=0; i<isize(dcal); i++) {
 | |
|     cell *c = dcal[i];
 | |
|     target_at = {};
 | |
|     target_at[c->cpdist] = {c};
 | |
| 
 | |
|     int res = create_path();
 | |
|     if(res == -1) continue;
 | |
| 
 | |
|     checked_move_issue.type = miVALID;
 | |
|     pcmove pcm;
 | |
|     pcm.checkonly = true;
 | |
|     changes.init(true);
 | |
|     bool b = pcm.try_shooting(false);
 | |
|     changes.rollback();
 | |
| 
 | |
|     if(b) return true;
 | |
|     }
 | |
|   return false;
 | |
|   }
 | |
| 
 | |
| EX void showMenu() {
 | |
|   cmode = sm::SIDE | sm::MAYDARK;
 | |
|   gamescreen();
 | |
|   dialog::init(XLAT("weapon selection"));
 | |
|   add_edit(weapon);
 | |
|   if(crossbow_mode()) {
 | |
|     add_edit(style);
 | |
|     add_edit(bump_to_shoot);
 | |
|     add_edit(bow::mouse_fire_mode);
 | |
|     }
 | |
|   else dialog::addBreak(200);
 | |
|   dialog::addBack();
 | |
|   dialog::display();
 | |
|   }
 | |
| 
 | |
| EX }
 | |
| 
 | |
| }
 | |
| 
 | 
