// HyperRogue map editor // Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details namespace hr { namespace mapeditor { hyperpoint lstart; cell *lstartcell; ld front_edit = 0.5; struct editwhat { double dist; int rotid, symid, pointid; bool side; cell *c; } ew, ewsearch; bool autochoose = ISMOBILE; void scaleall(ld z) { // (mx,my) = (xcb,ycb) + ss * (xpos,ypos) + (mrx,mry) * scale // (mrx,mry) * (scale-scale') = // ss * ((xpos',ypos')-(xpos,ypos)) // mx = xb + ssiz*xpos + mrx * scale // mx = xb + ssiz*xpos' + mrx * scale' ld mrx = (.0 + mousex - current_display->xcenter) / vid.scale; ld mry = (.0 + mousey - current_display->ycenter) / vid.scale; if(vid.xres > vid.yres) { vid.xposition += (vid.scale - vid.scale*z) * mrx / current_display->scrsize; vid.yposition += (vid.scale - vid.scale*z) * mry / current_display->scrsize; } vid.scale *= z; // printf("scale = " LDF "\n", vid.scale); #if CAP_TEXTURE // display(texture::itt); texture::config.itt = xyscale(texture::config.itt, 1/z); if(false && texture::config.tstate) { calcparam(); texture::config.perform_mapping(); if(texture::config.tstate == texture::tsAdjusting) texture::config.finish_mapping(); } #endif } #if CAP_EDIT map modelcell; void handleKeyMap(int sym, int uni); void applyModelcell(cell *c) { if(patterns::whichPattern == 'H') return; auto si = patterns::getpatterninfo0(c); cell *c2 = modelcell[si.id]; if(c2) { c->wall = c2->wall; c->land = c2->land; c->monst = c2->monst; c->item = c2->item; c->landparam = c2->landparam; c->wparam = c2->wparam; c->mondir = c2->mondir; c->stuntime = c2->stuntime; c->hitpoints = c2->hitpoints; if(c2->mondir != NODIR) { auto si2 = patterns::getpatterninfo0(c2); c->mondir = (c2->mondir - si2.dir + si.dir + MODFIXER) % c->type; // todo reflect } } } #endif } namespace mapstream { #if CAP_EDIT std::map cellids; vector cellbyid; vector relspin; void addToQueue(cell* c) { if(cellids.count(c)) return; int numcells = isize(cellbyid); cellbyid.push_back(c); cellids[c] = numcells; } bool saveMap(const char *fname) { fhstream f(fname, "wb"); if(!f.f) return false; int32_t i = VERNUM; f.write(i); f.write(patterns::whichPattern); f.write(geometry); char nbtype = char(variation); f.write(nbtype); #if CAP_GP if(GOLDBERG) { f.write(gp::param.first); f.write(gp::param.second); } #endif if(geometry == gTorus) { f.write(torusconfig::qty); f.write(torusconfig::dx); f.write(torusconfig::dy); f.write(torusconfig::sdx); f.write(torusconfig::sdy); f.write(torusconfig::torus_mode); } #if CAP_FIELD if(geometry == gFieldQuotient) { using namespace fieldpattern; f.write(quotient_field_changed); if(quotient_field_changed) { f.write(current_extra); f.write(fgeomextras[current_extra].current_prime_id); } } #endif #if CAP_CRYSTAL if(geometry == gCrystal) { f.write(ginf[gCrystal].sides); if(ginf[gCrystal].sides == 8) f.write(ginf[gCrystal].vertex); } #endif #if CAP_ARCM if(geometry == gArchimedean) f.write(arcm::current.symbol); #endif // game settings f.write(safety); f.write(autocheat); f.write(gen_wandering); f.write(reptilecheat); f.write(timerghost); f.write(patterns::canvasback); f.write(patterns::whichShape); f.write(patterns::subpattern_flags); f.write(patterns::whichCanvas); f.write(patterns::displaycodes); f.write(mapeditor::drawplayer); if(patterns::whichCanvas == 'f') f.write(patterns::color_formula); { int i = ittypes; f.write(i); for(int k=0; kgamestart() : cwt.at->master->c7); for(int i=0; itype; j++) if(c->move(j) && cellids.count(c->move(j)) && cellids[c->move(j)] < i) { int32_t i = cellids[c->move(j)]; f.write(i); f.write_char(c->c.spin(j)); f.write_char(j); break; } } f.write_char(c->land); f.write_char(c->mondir); f.write_char(c->monst); if(c->monst == moTortoise) f.write(tortoise::emap[c] = tortoise::getb(c)); f.write_char(c->wall); // f.write_char(c->barleft); // f.write_char(c->barright); f.write_char(c->item); if(c->item == itBabyTortoise) f.write(tortoise::babymap[c]); f.write_char(c->mpdist); // f.write_char(c->bardir); f.write(c->wparam); f.write(c->landparam); f.write_char(c->stuntime); f.write_char(c->hitpoints); for(int j=0; jtype; j++) { cell *c2 = c->move(j); if(c2 && c2->land != laNone) addToQueue(c2); } } printf("cells saved = %d\n", isize(cellbyid)); int32_t n = -1; f.write(n); int32_t id = cellids.count(cwt.at) ? cellids[cwt.at] : -1; f.write(id); #if CAP_POLY for(int i=0; id[l].list)) { usershapelayer& ds(us->d[l]); f.write(i); f.write(usp.first); f.write(l); f.write(ds.zlevel); f.write(ds.sym); f.write(ds.rots); f.write(ds.color); n = isize(ds.list); f.write(n); f.write(ds.shift); f.write(ds.spin); for(int i=0; i 1) for(int i=0; i= 0 && dir < t) return (dir + rspin) % t; else return dir; } bool loadMap(const string& fname) { fhstream f(fname, "rb"); if(!f.f) return false; clearMemory(); int vernum = f.get(); if(vernum > 10505 && vernum < 11000) vernum = 11005; if(vernum >= 10420 && vernum < 10503) { int i; f.read(i); patterns::whichPattern = patterns::ePattern(i); } else if(vernum >= 7400) f.read(patterns::whichPattern); if(vernum >= 10203) { f.read(geometry); char nbtype; f.read(nbtype); variation = eVariation(nbtype); #if CAP_GP if(GOLDBERG) { f.read(gp::param.first); f.read(gp::param.second); } #endif if(geometry == gTorus) { f.read(torusconfig::qty); f.read(torusconfig::dx); f.read(torusconfig::dy); if(vernum >= 10504) { f.read(torusconfig::sdx); f.read(torusconfig::sdy); f.read(torusconfig::torus_mode); } torusconfig::activate(); } #if CAP_CRYSTAL if(geometry == gCrystal && vernum >= 10504) { int sides; f.read(sides); #if CAP_CRYSTAL crystal::set_crystal(sides); #endif if(sides == 8) { int vertices; eVariation v = variation; f.read(vertices); if(vertices == 3) { set_variation(eVariation::bitruncated); set_variation(v); } } } #endif #if CAP_FIELD if(geometry == gFieldQuotient) { using namespace fieldpattern; f.read(quotient_field_changed); if(quotient_field_changed) { f.read(current_extra); f.read(fgeomextras[current_extra].current_prime_id); enableFieldChange(); } } #endif #if CAP_ARCM if(geometry == gArchimedean) { string& symbol = arcm::current.symbol; symbol = f.get(); arcm::current.parse(); if(arcm::current.errors > 0) { printf("Errors! %s\n", arcm::current.errormsg.c_str()); } } #endif } need_reset_geometry = true; initcells(); if(shmup::on) shmup::init(); if(vernum >= 10505) { // game settings f.read(safety); bool b; f.read(b); if(b) autocheat = true; f.read(gen_wandering); f.read(reptilecheat); f.read(timerghost); f.read(patterns::canvasback); f.read(patterns::whichShape); f.read(patterns::subpattern_flags); f.read(patterns::whichCanvas); f.read(patterns::displaycodes); f.read(mapeditor::drawplayer); if(patterns::whichCanvas == 'f') f.read(patterns::color_formula); int i; f.read(i); if(i > ittypes || i < 0) throw hstream_exception(); for(int k=0; k motypes || i < 0) throw hstream_exception(); for(int k=0; kgamestart(); rspin = 0; } else { int32_t parent = f.get(); if(parent<0 || parent >= isize(cellbyid)) break; int dir = f.read_char(); cell *c2 = cellbyid[parent]; dir = fixspin(dir, relspin[parent], c2->type); c = createMov(c2, dir); // printf("%p:%d,%d -> %p\n", c2, relspin[parent], dir, c); // spinval becomes xspinval rspin = (c2->c.spin(dir) - f.read_char() + MODFIXER) % c->type; } cellbyid.push_back(c); relspin.push_back(rspin); c->land = (eLand) f.read_char(); c->mondir = fixspin(rspin, f.read_char(), c->type); c->monst = (eMonster) f.read_char(); if(c->monst == moTortoise && vernum >= 11001) f.read(tortoise::emap[c]); c->wall = (eWall) f.read_char(); // c->barleft = (eLand) f.read_char(); // c->barright = (eLand) f.read_char(); c->item = (eItem) f.read_char(); if(c->item == itBabyTortoise && vernum >= 11001) f.read(tortoise::babymap[c]); c->mpdist = f.read_char(); c->bardir = NOBARRIERS; // fixspin(rspin, f.read_char(), c->type); if(vernum < 7400) { short z; f.read(z); c->wparam = z; } else f.read(c->wparam); f.read(c->landparam); // backward compatibility if(vernum < 7400 && !isIcyLand(c->land)) c->landparam = HEAT(c); c->stuntime = f.read_char(); c->hitpoints = f.read_char(); if(patterns::whichPattern) mapeditor::modelcell[patterns::getpatterninfo0(c).id] = c; } int32_t whereami = f.get(); if(whereami >= 0 && whereami < isize(cellbyid)) cwt.at = cellbyid[whereami]; else cwt.at = currentmap->gamestart(); for(int i=0; ibardir != NODIR && c->bardir != NOBARRIERS) extendBarrier(c); } for(int d=BARLEV-1; d>=0; d--) for(int i=0; impdist <= d) for(int j=0; jtype; j++) { cell *c2 = createMov(c, j); setdist(c2, d+1, c); } } relspin.clear(); if(shmup::on) shmup::init(); timerstart = time(NULL); turncount = 0; sagephase = 0; hardcoreAt = 0; timerstopped = false; savecount = 0; savetime = 0; cheater = 1; if(vernum >= 7400) while(true) { int i = f.get(); if(i == -1) break; #if CAP_POLY int j = f.get(), l = f.get(); if(i >= 4) i = 3; if(i<0 || i >= mapeditor::USERSHAPEGROUPS) break; if(l<0 || l >= USERLAYERS) break; initShape(i, j); usershapelayer& ds(usershapes[i][j]->d[l]); if(vernum >= 11008) f.read(ds.zlevel); f.read(ds.sym); f.read(ds.rots); f.read(ds.color); ds.list.clear(); int siz = f.get(); ds.shift = f.get(); ds.spin = f.get(); for(int i=0; i()); #else printf("cannot read shapes\n"); exit(1); #endif } if(vernum >= 11005) { f.read(mutantphase); f.read(rosewave); f.read(rosephase); f.read(turncount); int i; f.read(i); if(i) havewhat |= HF_ROSE; while(i--) { int cid; int val; f.read(cid); f.read(val); if(cid >= 0 && cid < isize(cellbyid)) rosemap[cellbyid[cid]] = val; } f.read(multi::players); if(multi::players > 1) for(int i=0; i(); if(whereami >= 0 && whereami < isize(cellbyid)) mp.at = cellbyid[whereami]; else mp.at = currentmap->gamestart(); mp.spin = 0, mp.mirrored = false; } } cellbyid.clear(); buildpolys(); bfs(); restartGraph(); return true; } #endif } namespace mapeditor { bool drawplayer = true; cell *drawcell; #if CAP_EDIT int paintwhat = 0; int painttype = 0; int paintstatueid = 0; int radius = 0; string paintwhat_str = "clear monster"; cellwalker copysource; int whichpart; const char *mapeditorhelp = "This mode allows you to edit the map.\n\n" "NOTE: Use at your own risk. Combinations which never " "appear in the real game may work in an undefined way " "(do not work, look strangely, give strange messages, or crash the game).\n\n" "To get the most of this editor, " "some knowledge of inner workings of HyperRogue is required. " "Each cell has four main fields: land type, wall type, monster type, item type. " "The same wall type (especially \"none\", \"sea\", or \"bonfire\") may look or " "work a bit differently, based on the land it is in. Sometimes an object may " "appear twice on the list due to subtle differences (for example, Demons could " "move next turn or not).\n\n" "Press w, i, l, or m to choose which aspect of cells to change, " "then just click on the cells and they will change. Press 'c' while " "hovering over a cell to copy that cell, this copies all information about it. " "When copying large areas or placing multi-tile monsters, it might be important where " "on the cell you are clicking.\n\n" "You can also press 0-9 to apply your changes to a greater radius. " "This also affects the copy/paste feature, allowing to copy a larger area.\n\n" "Press F2 to save the current map (and F3 to load it). If you try this after " "a long game of HyperRogue (without using Orbs of Safety), the filesize will " "be very large! " "Note however that large structures, such as " "Great Walls, large circles and horocycles, are destroyed by this.\n\n" "Press 'b' to mark cells as boundaries. Such cells, and cells beyond " "them, are not copied by the copy/paste feature, nor saved by the " "save feature.\n\n"; const char* patthelp = "Press 'r' to choose a regular pattern. When a pattern is on, " "editing a cell automatically edits all cells which are " "equivalent according to this pattern. You can choose from " "several patterns, and choose which symmetries matter " "for equivalence. Also, you can press Space to switch between " "the map and graphics editor quickly -- note that editing floors " "with the graphics editor also adheres to the pattern."; string mehelptext() { return XLAT(mapeditorhelp) + XLAT(patthelp); } struct undo_info { cell *c; eWall w; eItem i; eMonster m; eLand l; char wparam; int32_t lparam; char dir; }; vector undo; bool checkEq(undo_info& u) { return u.w == u.c->wall && u.i == u.c->item && u.m == u.c->monst && u.l == u.c->land && u.dir == u.c->mondir && u.lparam == u.c->landparam && u.wparam == u.c->wparam; } void saveUndo(cell *c) { undo_info u; u.c=c; u.w = c->wall; u.i = c->item; u.m = c->monst; u.l = c->land; u.dir = c->mondir; u.wparam = c->wparam; u.lparam = c->landparam; undo.push_back(u); } undo_info& lastUndo() { return undo[isize(undo)-1]; } void undoLock() { if(!isize(undo) || lastUndo().c) { undo_info i; i.c = NULL; undo.push_back(i); } } void applyUndo() { while(isize(undo) && !lastUndo().c) undo.pop_back(); while(isize(undo)) { undo_info& i(lastUndo()); if(!i.c) break; i.c->wall = i.w; i.c->item = i.i; i.c->monst = i.m; i.c->land = i.l; i.c->mondir = i.dir; i.c->wparam = i.wparam; i.c->landparam = i.lparam; undo.pop_back(); } } void checkUndo() { if(checkEq(undo[isize(undo)-1])) undo.pop_back(); } int itc(int k) { if(k == 0) return 0; if(k == 1) return 0x40; if(k == 2) return 0x80; if(k == 3) return 0xFF; return 0x20; } bool choosefile = false; void displayFunctionKeys() { int fs = min(vid.fsize + 5, vid.yres/26); displayButton(8, vid.yres-8-fs*11, XLAT("F1 = help"), SDLK_F1, 0); displayButton(8, vid.yres-8-fs*10, XLAT("F2 = save"), SDLK_F2, 0); displayButton(8, vid.yres-8-fs*9, XLAT("F3 = load"), SDLK_F3, 0); displayButton(8, vid.yres-8-fs*7, XLAT("F5 = restart"), SDLK_F5, 0); #if CAP_SHOT displayButton(8, vid.yres-8-fs*6, XLAT("F6 = HQ shot"), SDLK_F6, 0); #endif displayButton(8, vid.yres-8-fs*5, XLAT("F7 = player on/off"), SDLK_F7, 0); displayButton(8, vid.yres-8-fs*3, XLAT("SPACE = map/graphics"), ' ', 0); displayButton(8, vid.yres-8-fs*2, XLAT("ESC = return to the game"), SDLK_ESCAPE, 0); } void showMapEditor() { cmode = sm::MAP; gamescreen(0); int fs = min(vid.fsize + 5, vid.yres/26); getcstat = '-'; displayfr(8, 8 + fs, 2, vid.fsize, paintwhat_str, forecolor, 0); displayfr(8, 8+fs*2, 2, vid.fsize, XLAT("use at your own risk!"), 0x800000, 0); displayButton(8, 8+fs*4, XLAT("0-9 = radius (%1)", its(radius)), ('0' + (radius+1)%10), 0); displayButton(8, 8+fs*5, XLAT("b = boundary"), 'b', 0); displayButton(8, 8+fs*6, XLAT("m = monsters"), 'm', 0); displayButton(8, 8+fs*7, XLAT("w = walls"), 'w', 0); displayButton(8, 8+fs*8, XLAT("i = items"), 'i', 0); displayButton(8, 8+fs*9, XLAT("l = lands"), 'l', 0); displayfr(8, 8+fs*10, 2, vid.fsize, XLAT("c = copy"), 0xC0C0C0, 0); displayButton(8, 8+fs*11, XLAT("u = undo"), 'u', 0); if(painttype == 4) displayButton(8, 8+fs*12, XLAT("f = flip %1", ONOFF(copysource.mirrored)), 'u', 0); displayButton(8, 8+fs*13, XLAT("r = regular"), 'r', 0); displayButton(8, 8+fs*14, XLAT("p = paint"), 'p', 0); displayFunctionKeys(); displayButton(8, vid.yres-8-fs*4, XLAT("F8 = settings"), SDLK_F8, 0); keyhandler = handleKeyMap; } int spillinc() { if(radius>=2) return 0; if(anyshiftclick) return -1; return 1; } eShapegroup drawcellShapeGroup() { if(drawcell == cwt.at && drawplayer) return sgPlayer; if(drawcell->wall == waEditStatue) return sgWall; if(drawcell->monst) return sgMonster; if(drawcell->item) return sgItem; return sgFloor; } int drawcellShapeID() { if(drawcell == cwt.at && drawplayer) return vid.cs.charid; if(drawcell->wall == waEditStatue) return drawcell->wparam; if(drawcell->monst) return drawcell->monst; if(drawcell->item) return drawcell->item; auto si = patterns::getpatterninfo0(drawcell); return si.id; } bool editingShape(eShapegroup group, int id) { if(group != mapeditor::drawcellShapeGroup()) return false; return id == drawcellShapeID(); } void editCell(const pair& where) { cell *c = where.first.at; int cdir = where.first.spin; saveUndo(c); switch(painttype) { case 0: { eMonster last = c->monst; c->monst = eMonster(paintwhat); c->hitpoints = 3; c->stuntime = 0; c->mondir = cdir; if((isWorm(c) || isIvy(c) || isMutantIvy(c)) && c->move(cdir) && !isWorm(c->move(cdir)) && !isIvy(c->move(cdir))) c->mondir = NODIR; if(c->monst == moMimic) { c->monst = moNone; mirror::createMirror(cellwalker(c, cdir, true), 0); c->monst = moMimic; } if(c->monst ==moTortoise && last == moTortoise) { cell *c1 = c; for(int i=0; i<100; i++) c1 = c1->cmove(hrand(c1->type)); tortoise::emap[c] = tortoise::getRandomBits(); } break; } case 1: { eItem last = c->item; c->item = eItem(paintwhat); if(c->item == itBabyTortoise) tortoise::babymap[c] = getBits(c) ^ (last == itBabyTortoise ? tortoise::getRandomBits() : 0); break; } case 2: { eLand last = c->land; c->land = eLand(paintwhat); if(isIcyLand(c) && isIcyLand(last)) HEAT(c) += spillinc() / 100.; else if(last == laDryForest && c->land == laDryForest) c->landparam += spillinc(); else if(last == laOcean && c->land == laOcean) c->landparam += spillinc(); else if(last == laHive && c->land == laHive) c->landparam += spillinc(); else c->landparam = 0; break; } case 3: { eWall last = c->wall; c->wall = eWall(paintwhat); if(last != c->wall) { if(hasTimeout(c)) c->wparam = 10; else if(c->wall == waWaxWall) c->landparam = hrand(0xFFFFFF + 1); } else if(hasTimeout(c)) c->wparam += spillinc(); if(c->wall == waEditStatue) { c->wparam = paintstatueid; c->mondir = cdir; } break; } case 5: c->land = laNone; c->wall = waNone; c->item = itNone; c->monst = moNone; c->landparam = 0; // c->tmp = -1; break; case 6: c->land = laCanvas; c->wall = DIM == 3 ? waWaxWall : waNone; c->landparam = paintwhat >> 8; break; case 4: cell *copywhat = where.second.at; c->wall = copywhat->wall; c->item = copywhat->item; c->land = copywhat->land; c->monst = copywhat->monst; c->landparam = copywhat->landparam; c->wparam = copywhat->wparam; c->hitpoints = copywhat->hitpoints; c->stuntime = copywhat->stuntime; if(copywhat->mondir == NODIR) c->mondir = NODIR; else c->mondir = ((where.first.mirrored == where.second.mirrored ? 1 : -1) * (copywhat->mondir - where.second.spin) + cdir + MODFIXER) % c->type; break; } checkUndo(); } vector > spill_list; void list_spill(cellwalker tgt, cellwalker src, manual_celllister& cl) { spill_list.clear(); spill_list.emplace_back(tgt, src); int crad = 0, nextstepat = 0; for(int i=0; i radius) break; } auto sd = spill_list[i]; for(int i=0; itype; i++) { auto sd2 = sd; sd2.first = sd2.first + i + wstep; if(!cl.add(sd2.first.at)) continue; if(sd2.second.at) { sd2.second = sd2.second + i + wstep; if(sd2.second.at->land == laNone) continue; } spill_list.push_back(sd2); } } } void editAt(cellwalker where, manual_celllister& cl) { if(painttype == 4 && radius) { if(where.at->type != copysource.at->type) return; if(where.spin<0) where.spin=0; if(BITRUNCATED && !ctof(mouseover) && ((where.spin&1) != (copysource.spin&1))) where += 1; } if(painttype != 4) copysource.at = NULL; list_spill(where, copysource, cl); for(auto& st: spill_list) editCell(st); } void allInPattern(cellwalker where) { manual_celllister cl; if(!patterns::whichPattern) { editAt(where, cl); return; } cl.add(where.at); int at = 0; while(at < isize(cl.lst)) { cell *c2 = cl.lst[at]; at++; forCellEx(c3, c2) cl.add(c3); } auto si = patterns::getpatterninfo0(where.at); int cdir = where.spin; if(cdir >= 0) cdir = cdir - si.dir; for(cell* c2: cl.lst) { auto si2 = patterns::getpatterninfo0(c2); if(si2.id == si.id) { editAt(cellwalker(c2, cdir>=0 ? fixdir(cdir + si2.dir, c2) : -1), cl); modelcell[si2.id] = c2; } } } cellwalker mouseover_cw(bool fix) { int d = neighborId(mouseover, mouseover2); if(d == -1 && fix) d = hrand(mouseover->type); return cellwalker(mouseover, d); } void showList() { dialog::v.clear(); if(painttype == 4) painttype = 0; switch(painttype) { case 0: for(int i=0; i= '1' && uni <= '9') uni = 1000 + uni - '1'; if(sym == SDLK_RETURN || sym == SDLK_KP_ENTER || sym == '-' || sym == SDLK_KP_MINUS) uni = 1000; for(int z=0; ztype; i++) createMov(mouseover, i); if(uni == 'u') applyUndo(); else if(uni == 'v' || sym == SDLK_F10 || sym == SDLK_ESCAPE) popScreen(); else if(uni >= '0' && uni <= '9') radius = uni - '0'; else if(uni == 'm') pushScreen(showList), painttype = 0, dialog::infix = ""; else if(uni == 'i') pushScreen(showList), painttype = 1, dialog::infix = ""; else if(uni == 'l') pushScreen(showList), painttype = 2, dialog::infix = ""; else if(uni == 'w') pushScreen(showList), painttype = 3, dialog::infix = ""; else if(uni == 'r') pushScreen(patterns::showPattern); else if(uni == 't' && mouseover) { playermoved = true; cwt = mouseover_cw(true); } else if(uni == 'b') painttype = 5, paintwhat_str = XLAT("boundary"); else if(uni == 'p') { painttype = 6; paintwhat_str = "paint"; dialog::openColorDialog((unsigned&)(paintwhat = (painttype ==6 ? paintwhat : 0x808080))); } else if(uni == 'G') push_debug_screen(); else if(sym == SDLK_F5) { restart_game(); } else if(sym == SDLK_F2) { dialog::openFileDialog(levelfile, XLAT("level to save:"), ".lev", [] () { if(mapstream::saveMap(levelfile.c_str())) { addMessage(XLAT("Map saved to %1", levelfile)); return true; } else { addMessage(XLAT("Failed to save map to %1", levelfile)); return false; } }); } else if(sym == SDLK_F3) dialog::openFileDialog(levelfile, XLAT("level to load:"), ".lev", [] () { if(mapstream::loadMap(levelfile.c_str())) { addMessage(XLAT("Map loaded from %1", levelfile)); return true; } else { addMessage(XLAT("Failed to load map from %1", levelfile)); return false; } }); #if CAP_SHOT else if(sym == SDLK_F6) { pushScreen(shot::menu); } #endif else if(sym == SDLK_F7) { drawplayer = !drawplayer; } else if(sym == SDLK_F8) { pushScreen(map_settings); } else if(uni == 'c' && mouseover) { copysource = mouseover_cw(true); painttype = 4; paintwhat_str = XLAT("copying"); } else if(uni == 'f') { copysource.mirrored = !copysource.mirrored; } else if(uni == 'h' || sym == SDLK_F1) gotoHelp(mehelptext()); else if(uni == ' ') { popScreen(); pushScreen(showDrawEditor); initdraw(mouseover ? mouseover : cwt.at); } } // VECTOR GRAPHICS EDITOR const char* drawhelp = "In this mode you can draw your own player characters, " "floors, monsters, and items. Press 'e' while hovering over " "an object to edit it. Start drawing shapes with 'n', and " "add extra vertices with 'a'. Press 0-9 to draw symmetric " "pictures easily. More complex pictures can " "be created by using several layers ('l'). See the edges of " "the screen for more keys."; string drawhelptext() { return XLAT(drawhelp); } int dslayer; bool coloring; color_t colortouse = 0xC0C0C0FFu; // fake key sent to change the color static const int COLORKEY = (-10000); transmatrix drawtrans, drawtransnew; #if CAP_POLY void loadShape(int sg, int id, hpcshape& sh, int d, int layer) { usershapelayer *dsCur = &usershapes[sg][id]->d[layer]; dsCur->list.clear(); dsCur->sym = d==2; for(int i=sh.s; i < sh.s + (sh.e-sh.s)/d; i++) dsCur->list.push_back(hpc[i]); } #endif void drawGhosts(cell *c, const transmatrix& V, int ct) { } hyperpoint ccenter = C0; hyperpoint coldcenter = C0; unsigned gridcolor = 0xC0C0C040; void drawGrid() { if(DIM == 3) { queuecircleat(mapeditor::drawcell, 1, 0x80D080FF); color_t cols[4] = { 0x80D080FF, 0x80D080FF, 0xFFFFFF40, 0x00000040 }; for(int i=0; i<4; i++) queueline(cpush(2, front_edit) * cpush0(i&1, 0.1), cpush(2, front_edit) * cpush0(i&1, -0.1), cols[i], -1, i < 2 ? PPR::LINE : PPR::SUPERLINE); return; } unsigned lightgrid = gridcolor; lightgrid -= (lightgrid & 0xFF) / 2; transmatrix d2 = drawtrans * rgpushxto0(ccenter) * rspintox(gpushxto0(ccenter) * coldcenter); for(int d=0; dtype) == 0) ? gridcolor : lightgrid; queueline(d2 * C0, d2 * xspinpush0(M_PI*d/S42, 1), col, 4 + vid.linequality); } for(int u=2; u<=20; u++) { PRING(d) { curvepoint(d2 * xspinpush0(M_PI*d/S42, u/20.)); } queuecurve((u%5==0) ? gridcolor : lightgrid, 0, PPR::LINE); } queueline(drawtrans*ccenter, drawtrans*coldcenter, gridcolor, 4 + vid.linequality); } void drawHandleKey(int sym, int uni); #if CAP_TEXTURE static ld brush_sizes[10] = { 0.001, 0.002, 0.005, 0.0075, 0.01, 0.015, 0.02, 0.05, 0.075, 0.1}; static unsigned texture_colors[] = { 11, 0x000000FF, 0xFFFFFFFF, 0xFF0000FF, 0xFFFF00FF, 0x00FF00FF, 0x00FFFFFF, 0x0000FFFF, 0xFF00FFFF, 0xC0C0C0FF, 0x808080FF, 0x404040FF, 0x804000FF }; #endif bool area_in_pi = false; ld compute_area(hpcshape& sh) { ld area = 0; for(int i=sh.s; i H1 -> H2 -> C0 // at C0: (a1-a2) // at H1: (rh2 - a1 - M_PI) // at H2: (a2+M_PI - rh1) // total: rh2 - rh1 // ld z = degree; ld x = b2 - b1 + M_PI; while(x > M_PI) x -= 2 * M_PI; while(x < -M_PI) x += 2 * M_PI; area += x; } } return area; } #define EDITING_TRIANGLES (DIM == 3) void showDrawEditor() { #if CAP_POLY cmode = sm::DRAW; gamescreen(0); drawGrid(); if(callhandlers(false, hooks_prestats)) return; if(!mouseout()) getcstat = '-'; int sg; string line1, line2; usershape *us = NULL; bool intexture = false; #if CAP_TEXTURE if(texture::config.tstate == texture::tsActive) { sg = 16; line1 = "texture"; line2 = ""; texture::config.data.update(); intexture = true; } #else if(0); #endif else { sg = drawcellShapeGroup(); switch(sg) { case sgPlayer: line1 = XLAT("character"); line2 = csname(vid.cs); break; case sgMonster: line1 = XLAT("monster"); line2 = XLAT1(minf[drawcell->monst].name); break; case sgItem: line1 = XLAT("item"); line2 = XLAT1(iinf[drawcell->item].name); break; case sgFloor: line1 = XLAT("floor"); line2 = "#" + its(drawcellShapeID()); /* line2 = XLAT(ishept(drawcell) ? "heptagonal" : ishex1(drawcell) ? "hexagonal #1" : "hexagonal"); */ break; } us =usershapes[drawcellShapeGroup()][drawcellShapeID()]; } int fs = min(vid.fsize + 5, vid.yres/28); // displayButton(8, 8+fs*9, XLAT("l = lands"), 'l', 0); displayfr(8, 8+fs, 2, vid.fsize, line1, 0xC0C0C0, 0); if(!intexture) { if(sg == sgFloor) displayButton(8, 8+fs*2, line2 + XLAT(" (r = complex tesselations)"), 'r', 0); else displayfr(8, 8+fs*2, 2, vid.fsize, line2, 0xC0C0C0, 0); displayButton(8, 8+fs*3, XLAT(DIM == 3 ? "l = color group: %1" : "l = layers: %1", its(dslayer)), 'l', 0); } if(us && isize(us->d[dslayer].list)) { usershapelayer& ds(us->d[dslayer]); if(!EDITING_TRIANGLES) { displayButton(8, 8+fs*4, XLAT("1-9 = rotations: %1", its(ds.rots)), '1' + (ds.rots % 9), 0); displayButton(8, 8+fs*5, XLAT(ds.sym ? "0 = symmetry" : "0 = asymmetry"), '0', 0); } displayfr(8, 8+fs*7, 2, vid.fsize, XLAT("%1 vertices", its(isize(ds.list))), 0xC0C0C0, 0); displaymm('a', 8, 8+fs*8, 2, vid.fsize, XLAT("a = add v"), 0); if(!EDITING_TRIANGLES) { if(autochoose) { displaymm('m', 8, 8+fs*9, 2, vid.fsize, XLAT("m = move v"), 0); displaymm('d', 8, 8+fs*10, 2, vid.fsize, XLAT("d = delete v"), 0); } else { displayButton(8, 8+fs*9, XLAT("m = move v"), 'm', 0); displayButton(8, 8+fs*10, XLAT("d = delete v"), 'd', 0); } displaymm('c', 8, 8+fs*11, 2, vid.fsize, XLAT(autochoose ? "autochoose" : "c = choose"), 0); displayButton(8, 8+fs*12, XLAT("b = switch auto"), 'b', 0); } else { displayfr(8, 8+fs*9, 2, vid.fsize, XLAT("c = reuse"), 0xC0C0C0, 0); displayfr(8, 8+fs*10, 2, vid.fsize, XLAT("d = delete"), 0xC0C0C0, 0); } if(DIM == 2) { displayfr(8, 8+fs*14, 2, vid.fsize, XLAT("t = shift"), 0xC0C0C0, 0); displayfr(8, 8+fs*15, 2, vid.fsize, XLAT("y = spin"), 0xC0C0C0, 0); } if(mousekey == 'g' && DIM == 2) displayButton(8, 8+fs*16, XLAT("p = grid color"), 'p', 0); else displayButton(8, 8+fs*16, XLAT("p = paint"), 'p', 0); if(DIM == 2) displayfr(8, 8+fs*17, 2, vid.fsize, XLAT("z = z-level"), 0xC0C0C0, 0); } #if CAP_TEXTURE else if(texture::config.tstate == texture::tsActive) { displayButton(8, 8+fs*2, XLAT(texture::texturesym ? "0 = symmetry" : "0 = asymmetry"), '0', 0); if(mousekey == 'g') displayButton(8, 8+fs*16, XLAT("p = grid color"), 'p', 0); else displayButton(8, 8+fs*16, XLAT("p = color"), 'p', 0); displayButton(8, 8+fs*4, XLAT("b = brush size: %1", fts4(texture::penwidth)), 'b', 0); displayButton(8, 8+fs*5, XLAT("u = undo"), 'u', 0); displaymm('d', 8, 8+fs*7, 2, vid.fsize, XLAT("d = draw"), 0); displaymm('l', 8, 8+fs*8, 2, vid.fsize, XLAT("l = line"), 0); displaymm('c', 8, 8+fs*9, 2, vid.fsize, XLAT("c = circle"), 0); int s = isize(texture::config.data.pixels_to_draw); if(s) displaymm(0, 8, 8+fs*11, 2, vid.fsize, its(s), 0); } #endif else { displaymm('n', 8, 8+fs*5, 2, vid.fsize, XLAT("'n' to start"), 0); displaymm('u', 8, 8+fs*6, 2, vid.fsize, XLAT("'u' to load current"), 0); if(mousekey == 'a' || mousekey == 'd' || mousekey == 'd' || mousekey == 'c') mousekey = 'n'; } if(DIM == 3) displayfr(8, 8+fs*19, 2, vid.fsize, XLAT("z = z-level"), 0xC0C0C0, 0); if(DIM == 2) displaymm('g', vid.xres-8, 8+fs*4, 2, vid.fsize, XLAT("g = grid"), 16); #if CAP_TEXTURE if(intexture) for(int i=0; i<10; i++) { if(8 + fs * (6+i) < vid.yres - 8 - fs * 7) displayColorButton(vid.xres-8, 8+fs*(6+i), "###", 1000 + i, 16, 1, dialog::displaycolor(texture_colors[i+1])); if(displayfr(vid.xres-8 - fs * 3, 8+fs*(6+i), 0, vid.fsize, its(i+1), texture::penwidth == brush_sizes[i] ? 0xFF8000 : 0xC0C0C0, 16)) getcstat = 2000+i; } if(texture::config.tstate != texture::tsActive) displaymm('e', vid.xres-8, 8+fs, 2, vid.fsize, XLAT("e = edit this"), 16); #endif if(!mouseout()) { transmatrix T = inverse(drawtrans * rgpushxto0(ccenter)); hyperpoint mh = spintox(gpushxto0(ccenter) * coldcenter) * T * mouseh; displayfr(vid.xres-8, vid.yres-8-fs*6, 2, vid.fsize, XLAT("x: %1", fts4(mh[0])), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs*5, 2, vid.fsize, XLAT("y: %1", fts4(mh[1])), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs*4, 2, vid.fsize, XLAT("z: %1", fts4(mh[2])), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs*2, 2, vid.fsize, XLAT("r: %1", fts4(hdist0(mh))), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs, 2, vid.fsize, XLAT("ϕ: %1°", fts4(-atan2(mh[1], mh[0]) / degree)), 0xC0C0C0, 16); } if(us) { auto& sh = us->d[dslayer].sh; if(sh.e >= sh.s + 3) displayButton(vid.xres-8, vid.yres-8-fs*8, XLAT("area: %1", area_in_pi ? fts4(compute_area(sh) / M_PI) + "π" : fts4(compute_area(sh))), 'w', 16); } displayFunctionKeys(); keyhandler = drawHandleKey; #else popScreen(); #endif } bool rebuildPolys = false; #if CAP_POLY void loadShapes(int sg, int id) { delete usershapes[sg][id]; usershapes[sg][id] = NULL; initquickqueue(); dynamicval ws(mmspatial, false); if(sg == 0) { multi::cpid = id, drawMonsterType(moPlayer, drawcell, Id, 0xC0C0C0, 0); } else if(sg == 1) { drawMonsterType(eMonster(id), drawcell, Id, minf[id].color, 0); } else if(sg == 2) { drawItemType(eItem(id), drawcell, Id, iinf[id].color, 0, false); } else { draw_qfi(drawcell, Id, 0, PPR::FLOOR); } sortquickqueue(); int layer = 0; initShape(sg, id); for(int i=0; i (&*ptds[i]); if(!pp) continue; auto& ptd = *pp; int cnt = ptd.cnt; usershapelayer *dsCur = &usershapes[sg][id]->d[layer]; dsCur->list.clear(); dsCur->color = ptd.color; dsCur->sym = false; dsCur->rots = 1; dsCur->zlevel = 0; for(auto& v: symmetriesAt) if(v[0] == ptd.offset) { dsCur->rots = v[1]; dsCur->sym = v[2] == 2; } int d = dsCur->rots * (dsCur->sym ? 2 : 1); for(int i=0; i < cnt/d; i++) dsCur->list.push_back(ptd.V * glhr::gltopoint((*ptd.tab)[i+ptd.offset])); layer++; if(layer == USERLAYERS) break; } rebuildPolys = true; } void applyToShape(int sg, int id, int uni, hyperpoint mh) { bool haveshape = usershapes[sg][id]; bool xnew = false; if(uni == '-') uni = mousekey; if(!haveshape) { if(uni == 'n') initShape(sg, id); else if(uni == 'u') ; else if(uni >= '0' && uni <= '9') { initShape(sg, id); xnew = true; } else return; } usershapelayer *dsCur = &usershapes[sg][id]->d[dslayer]; if(uni == 'n' || xnew) { dsCur->list.clear(); dsCur->list.push_back(mh); rebuildPolys = true; } if(uni == 'u') loadShapes(sg, id); if(uni == 'z' && haveshape && DIM == 2) dialog::editNumber(dsCur->zlevel, -10, +10, 0.1, 0, XLAT("z-level"), XLAT("Changing the z-level will make this layer affected by the parallax effect.")); if(EDITING_TRIANGLES) { if(uni == 'a') { dsCur->list.push_back(mh); uni = 0; rebuildPolys = true; } else if(uni == 'c' || uni == 'd' || uni == 'm') { hyperpoint best = mh; hyperpoint onscr; applymodel(drawtrans * mh, onscr); println(hlog, "onscr = ", onscr); ld dist = HUGE_VAL; for(auto& layer: usershapes[sg][id]->d) for(const hyperpoint& h: layer.list) { using namespace hyperpoint_vec; hyperpoint h1; applymodel(drawtrans * h, h1); ld d = sqhypot_d(2, h1 - onscr); if(d < dist) dist = d, best = h; } if(uni == 'c') dsCur->list.push_back(best); else if(uni == 'd') { vector oldlist = move(dsCur->list); dsCur->list.clear(); int i; for(i=0; ilist.push_back(oldlist[i]), dsCur->list.push_back(oldlist[i+1]), dsCur->list.push_back(oldlist[i+2]); for(; ilist.push_back(oldlist[i]); } rebuildPolys = true; uni = 0; } else if(uni != 'D') uni = 0; } if(uni == 'a' && haveshape) { mh = spin(2*M_PI*-ew.rotid/dsCur->rots) * mh; if(ew.symid) mh = Mirror * mh; if(ew.pointid < 0 || ew.pointid >= isize(dsCur->list)) ew.pointid = isize(dsCur->list)-1, ew.side = 1; dsCur->list.insert(dsCur->list.begin()+ew.pointid+(ew.side?1:0), mh); if(ew.side) ew.pointid++; rebuildPolys = true; } if(uni == 'D') { delete usershapes[sg][id]; usershapes[sg][id] = NULL; } if(uni == 'm' || uni == 'd') { int i = ew.pointid; if(i < 0 || i >= isize(dsCur->list)) return; mh = spin(2*M_PI*-ew.rotid/dsCur->rots) * mh; if(ew.symid) mh = Mirror * mh; if(uni == 'm' || uni == 'M') dsCur->list[i] = mh; if(uni == 'd' || uni == 'b') { dsCur->list.erase(dsCur->list.begin() + i); if(ew.side == 1 && ew.pointid >= i) ew.pointid--; if(ew.side == 0 && ew.pointid > i) ew.pointid--; } rebuildPolys = true; } if(uni == 'K') { if(vid.cs.charid >= 4) { loadShape(sg, id, shCatBody, 2, 0); loadShape(sg, id, shCatHead, 2, 1); } else { if(!(vid.cs.charid&1)) loadShape(sg, id, shPBody, 2, 0); else loadShape(sg, id, shFemaleBody, 2, 0); loadShape(sg, id, shPSword, 1, 1); if(vid.cs.charid&1) loadShape(sg, id, shFemaleDress, 2, 2); /* if(vid.cs.charid&1) loadShape(sg, id, shPrincessDress, 1, 3); else loadShape(sg, id, shPrinceDress, 2, 3); */ loadShape(sg, id, shRatCape2, 1, 3); if(vid.cs.charid&1) loadShape(sg, id, shFemaleHair, 2, 4); else loadShape(sg, id, shPHead, 2, 4); loadShape(sg, id, shPFace, 2, 5); } // loadShape(sg, id, shWolf, 2, dslayer); rebuildPolys = true; } if(uni == '+') dsCur->rots++; if(uni >= '1' && uni <= '9') { dsCur->rots = uni - '0'; if(dsCur->rots == 9) dsCur->rots = 21; rebuildPolys = true; } if(uni == '0') { dsCur->sym = !dsCur->sym; rebuildPolys = true; } if(uni == 't') { dsCur->shift = mh; rebuildPolys = true; } if(uni == 'y') { dsCur->spin = mh; rebuildPolys = true; } if(uni == COLORKEY) dsCur->color = colortouse; } void writeHyperpoint(FILE *f, hyperpoint h) { for(int i=0; i= 0xA0A0) { int tg, wp; int nt; hr::ignore(fscanf(f, "%d%d%d%d\n", &tg, &nt, &wp, &patterns::subpattern_flags)); patterns::whichPattern = patterns::ePattern(wp); set_geometry(eGeometry(tg)); set_variation(eVariation(nt)); start_game(); } while(true) { int i, j, l, sym, rots, color, siz; err = fscanf(f, "%d%d%d%d%d%x%d", &i, &j, &l, &sym, &rots, &color, &siz); if(i == -1 || err < 6) break; if(siz < 0 || siz > 1000) break; if(i >= 4) { if(i < 8) patterns::whichPattern = patterns::ePattern("xxxxfpzH"[i]); patterns::subpattern_flags = 0; i = 3; } initShape(i, j); usershapelayer& ds(usershapes[i][j]->d[l]); if(VERNUM_HEX >= 0xA608) { double z; err = fscanf(f, "%lf", &z); ds.zlevel = z; } ds.shift = readHyperpoint(f); ds.spin = readHyperpoint(f); ds.list.clear(); for(int i=0; i= 0xA0A0) fprintf(f, "%d %d %d %d\n", geometry, int(variation), patterns::whichPattern, patterns::subpattern_flags); for(int i=0; id[l].list)) { usershapelayer& ds(us->d[l]); fprintf(f, "\n%d %d %d %d %d %6x %d\n", i, usp.first, l, ds.sym, ds.rots, ds.color, int(isize(ds.list))); fprintf(f, "\n%lf", double(ds.zlevel)); writeHyperpoint(f, ds.shift); writeHyperpoint(f, ds.spin); fprintf(f,"\n"); for(int i=0; i> 8) | ((texture::config.paint_color & 0xFF) << 24); if(uni == '-' && !clickused) { if(mousekey == 'l' || mousekey == 'c') { if(!holdmouse) lstart = mouseh, lstartcell = mouseover, holdmouse = true; } else { if(!holdmouse) texture::config.data.undoLock(); texture::drawPixel(mouseover, mouseh, tcolor); holdmouse = true; lstartcell = NULL; } } if(sym == PSEUDOKEY_RELEASE) { printf("release\n"); if(mousekey == 'l') { texture::config.data.undoLock(); texture::where = mouseover; texture::drawPixel(mouseover, mouseh, tcolor); texture::drawLine(mouseh, lstart, tcolor); lstartcell = NULL; } if(mousekey == 'c') { texture::config.data.undoLock(); ld rad = hdist(lstart, mouseh); int circp = int(1 + 3 * (circlelength(rad) / texture::penwidth)); if(circp > 1000) circp = 1000; transmatrix T = rgpushxto0(lstart); texture::where = lstartcell; for(int i=0; i= 1000 && uni < 1010) texture::config.paint_color = texture_colors[uni - 1000 + 1]; if(uni >= 2000 && uni < 2010) texture::penwidth = brush_sizes[uni - 2000]; if(uni == '0') texture::texturesym = !texture::texturesym; if(uni == 'u') { texture::config.data.undo(); } if(uni == 'z' && DIM == 3) dialog::editNumber(front_edit, 0, 5, 0.1, 0.5, XLAT("z-level"), XLAT("The distance from the camera to added points.")); if(uni == 'p') { if(!clickused) dialog::openColorDialog(texture::config.paint_color, texture_colors); } if(uni == 'b') dialog::editNumber(texture::penwidth, 0, 0.1, 0.005, 0.02, XLAT("brush size"), XLAT("brush size")); } #else (void)clickused; if(0); #endif else { dslayer %= USERLAYERS; applyToShape(drawcellShapeGroup(), drawcellShapeID(), uni, mh); if(uni == 'e' || (uni == '-' && mousekey == 'e')) { initdraw(mouseover ? mouseover : cwt.at); } if(uni == 'l') { dslayer++; dslayer %= USERLAYERS; } if(uni == 'L') { dslayer--; if(dslayer < 0) dslayer += USERLAYERS; } if(uni == 'l' - 96) onelayeronly = !onelayeronly; if(uni == 'c') ew = ewsearch; if(uni == 'b') autochoose = !autochoose; if(uni == 'S') { for(int i=0; id[l].list)) { usershapelayer& ds(us->d[l]); printf("// %d %d %d [%06X %lf]\n", i, usp.first, l, ds.color, double(ds.zlevel)); printf(" ID, %d, %d, ", us->d[l].rots, us->d[l].sym?2:1); for(int i=0; id[l].list); i++) { for(int d=0; dd[l].list[i][d])); printf(" "); } printf("\n"); } } } if(uni == 'p') { dialog::openColorDialog(colortouse); dialog::reaction = [] () { drawHandleKey(COLORKEY, COLORKEY); }; } if(sym == SDLK_F2) dialog::openFileDialog(picfile, XLAT("pics to save:"), ".pic", [] () { return savePicFile(picfile); }); if(sym == SDLK_F3) dialog::openFileDialog(picfile, XLAT("pics to load:"), ".pic", [] () { return loadPicFile(picfile); }); if(sym == SDLK_F5) { for(int i=0; i pts; int circp = int(6 * pow(2, vid.linequality)); if(radius > 0.04) circp *= 2; if(radius > .1) circp *= 2; for(int j=0; jtype; i += sih.symmetries) { transmatrix M2 = V * applyPatterndir(c, sih) * spin(2*M_PI*i/c->type); if(j) M2 = M2 * Mirror; switch(holdmouse ? mousekey : 'd') { case 'c': queue_hcircle(M2 * ml, hdist(lstart, mouseh)); break; case 'l': queueline(M2 * mh * C0, M2 * ml * C0, texture::config.paint_color, 4 + vid.linequality, PPR::LINE); break; default: queue_hcircle(M2 * mh, texture::penwidth); } } } } #endif #if CAP_POLY bool drawUserShape(const transmatrix& V, eShapegroup group, int id, color_t color, cell *c, PPR prio) { #if !CAP_EDIT return false; #else // floors handled separately if(c && c == drawcell && editingShape(group, id) && group != sgFloor) drawtrans = V; usershape *us = usershapes[group][id]; if(us) { for(int i=0; id[i]); hpcshape& sh(ds.sh); if(sh.s != sh.e) { auto& last = queuepolyat(mmscale(V, geom3::lev_to_factor(ds.zlevel)), sh, ds.color ? ds.color : color, prio); if(DIM == 3) { last.tinf = &user_triangles_texture; last.offset_texture = ds.texture_offset; } } } } if(cmode & sm::DRAW) { if(c == drawcell && EDITING_TRIANGLES && mapeditor::editingShape(group, id)) { if(!us) return false; usershapelayer &ds(us->d[mapeditor::dslayer]); for(int i=0; id[mapeditor::dslayer]); hyperpoint mh = inverse(mapeditor::drawtrans) * mouseh; for(int a=0; a