// Hyperbolic Rogue - Floor Shapes // Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details /** \file floorshapes.cpp * \brief Adjusting the floor shapes to various geometries. */ #include "hyper.h" namespace hr { #if CAP_SHAPES #if HDR struct qfloorinfo { transmatrix spin; const struct hpcshape *shape; floorshape *fshape; struct textureinfo *tinf; int usershape; }; extern qfloorinfo qfi; #endif EX vector floor_texture_vertices; EX vector floor_texture_map; EX struct renderbuffer *floor_textures; void geometry_information::init_floorshapes() { all_escher_floorshapes.clear(); all_plain_floorshapes = { &shFloor, &shMFloor, &shMFloor2, &shMFloor3, &shMFloor4, &shFullFloor, &shBigTriangle, &shTriheptaFloor, &shBigHepta }; for(auto s: all_plain_floorshapes) s->is_plain = true; auto init_escher = [this] (escher_floorshape& sh, int s0, int s1, int noft, int s2) { sh.shapeid0 = s0; sh.shapeid1 = s1; sh.noftype = noft; sh.shapeid2 = s2; sh.scale = 1; sh.is_plain = false; all_escher_floorshapes.push_back(&sh); }; init_escher(shStarFloor, 1, 2, 0, 0); init_escher(shCloudFloor, 3, 4, 0, 0); init_escher(shCrossFloor, 5, 6, 2, 54); init_escher(shChargedFloor, 7, 385, 1, 10); init_escher(shSStarFloor, 11, 12, 0, 0); init_escher(shOverFloor, 13, 15, 1, 14); init_escher(shTriFloor, 17, 18, 0, 385); init_escher(shFeatherFloor, 19, 21, 1, 20); init_escher(shBarrowFloor, 23, 24, 1, 25); init_escher(shNewFloor, 26, 27, 2, 54); init_escher(shTrollFloor, 28, 29, 0, 0); init_escher(shButterflyFloor, 325, 326, 1, 178); init_escher(shLavaFloor, 359, 360, 1, 178); init_escher(shLavaSeabed, 386, 387, 1, 178); init_escher(shSeabed, 334, 335, 0, 0); init_escher(shCloudSeabed, 336, 337, 0, 0); init_escher(shCaveSeabed, 338, 339, 2, 54); init_escher(shPalaceFloor, 45, 46, 0, 385); init_escher(shDemonFloor, 51, 50, 1, 178); init_escher(shCaveFloor, 52, 53, 2, 54); init_escher(shDesertFloor, 55, 56, 0, 4); init_escher(shPowerFloor, 57, 58, 0, 12); /* dragon */ init_escher(shRoseFloor, 174, 175, 1, 173); init_escher(shSwitchFloor, 377, 378, 1, 379); init_escher(shTurtleFloor, 176, 177, 1, 178); for(int i: {0,1,2}) init_escher(shRedRockFloor[i], 55, 56, 0, 0); init_escher(shDragonFloor, 181, 182, 2, 183); /* dragon */ int ids = 0; for(auto sh: all_plain_floorshapes) sh->id = ids++; for(auto sh: all_escher_floorshapes) sh->id = ids++; } typedef pair> matrixitem; struct mesher { eGeometry g; int sym; ld bspi; hyperpoint lcorner, rcorner, mfar[2], vfar[4]; }; mesher msh(eGeometry g, int sym, ld main, ld v0, ld v1, ld bspi, ld scale) { main *= scale; v0 *= scale; v1 *= scale; mesher m; m.sym = sym; m.bspi = bspi; dynamicval dg(geometry, g); hyperpoint rot = xpush(v0) * xspinpush0(M_PI - M_PI/sym, main); hyperpoint bnlfar = xpush(v0) * spin(M_PI) * rspintox(rot) * rspintox(rot) * rspintox(rot) * xpush0(hdist0(rot)); hyperpoint bnrfar = xpush(v0) * spin(M_PI) * spintox(rot) * spintox(rot) * spintox(rot) * xpush0(hdist0(rot)); m.lcorner = xspinpush0 (bspi-M_PI/sym, main); m.rcorner = xspinpush0 (bspi+M_PI/sym, main); m.mfar[0] = xspinpush0 (bspi, v0); m.mfar[1] = xspinpush0 (bspi, v1); m.vfar[0] = spin(bspi) * bnlfar; m.vfar[2] = spin(bspi) * bnrfar; m.vfar[1] = spin(-2*M_PI/sym) * m.vfar[2]; m.vfar[3] = spin(+2*M_PI/sym) * m.vfar[0]; return m; } struct matrixlist { mesher o, n; vector v; }; matrixitem genitem(const transmatrix& m1, const transmatrix& m2, int nsym) { matrixitem mi; mi.first = m1; mi.second.resize(nsym); for(int i=0; i= OINF; } EX hyperpoint kleinize(hyperpoint h) { if(GDIM == 2) return point3(h[0]/h[2], h[1]/h[2], 1); else return point31(h[0]/h[3], h[1]/h[3], h[2]/h[3]); } void addmatrix(matrixlist& matrices, hyperpoint o0, hyperpoint o1, hyperpoint o2, hyperpoint n0, hyperpoint n1, hyperpoint n2, int d, int osym, int nsym) { if(do_kleinize()) o0 = kleinize(o0), o1 = kleinize(o1), o2 = kleinize(o2), n0 = kleinize(n0), n1 = kleinize(n1), n2 = kleinize(n2); matrices.v.push_back(genitem(inverse(spin(2*M_PI*d/osym)*build_matrix(o0, o1, o2,C02)), spin(2*M_PI*d/nsym)*build_matrix(n0, n1, n2,C02), nsym)); } matrixlist hex_matrices, hept_matrices; void generate_matrices(matrixlist& matrices, const mesher& o, const mesher& n) { matrices.v.clear(); matrices.o = o; matrices.n = n; for(int d=0; d lst; for(int i=0; i dg(geometry, gNormal); lst.push_back(hpxy(polydata[whereis+2*i], polydata[whereis+2*i+1])); } if(sym == 2) for(int i=qty-1; i>=0; i--) { dynamicval dg(geometry, gNormal); lst.push_back(hpxy(polydata[whereis+2*i], -polydata[whereis+2*i+1])); } hyperpoint lstmid = hpxyz(0,0,0); for(auto pp: lst) lstmid += pp; transmatrix T = spin(-m.o.bspi); while((spin(2*M_PI / rots) * T* lstmid)[0] < (T*lstmid)[0]) T = spin(2*M_PI / rots) * T; while((spin(-2*M_PI / rots) * T* lstmid)[0] < (T*lstmid)[0]) T = spin(-2*M_PI / rots) * T; T = spin(m.o.bspi) * T; for(auto &pp: lst) pp = T * pp; if(osym % rots && rots % osym) printf("warning: rotation oddity (shapeid %d, osym=%d rots=%d)\n", shapeid, osym, rots); if(rots > osym && rots % osym == 0) { int rep = rots / osym; int s = lst.size(); for(int i=0; i -1e-5 && z[1] > -1e-5 && z[2] > -1e-5) { nh = m.second[r] * z, mapped++; } } if(mapped == 0) printf("warning: not mapped (shapeid %d)\n", shapeid); hpcpush(mid(nh, nh)); } } hpcpush(hpc[last->s]); } template void sizeto(T& t, int n) { if(isize(t) <= n) t.resize(n+1); } void geometry_information::bshape_regular(floorshape &fsh, int id, int sides, ld shift, ld size, cell *c) { sizeto(fsh.b, id); sizeto(fsh.shadow, id); #if CAP_BT if(bt::in()) { const int STEP = vid.texture_step; for(int t=0; t<2; t++) { if(t == 0) bshape(fsh.b[id], fsh.prio); if(t == 1) bshape(fsh.shadow[id], fsh.prio); for(int i=0; is]); } for(int k=0; ktype) fsh.gpside[k].resize(c->type); for(int i=0; itype; i++) { sizeto(fsh.gpside[k][i], id); bshape(fsh.gpside[k][i][id], PPR::LAKEWALL); hyperpoint h0 = bt::get_corner_horo_coordinates(c, i) * size; hyperpoint h1 = bt::get_corner_horo_coordinates(c, i+1) * size; hyperpoint hd = (h1 - h0) / STEP; for(int j=0; j<=STEP; j++) hpcpush(iddspin(c, i) * bt::get_horopoint(h0 + hd * j)); chasmifyPoly(dlow_table[k], dhi_table[k], k); } } return; } #endif bshape(fsh.b[id], fsh.prio); for(int t=0; t<=sides; t++) hpcpush(xspinpush0(t*2 * M_PI / sides + shift * M_PI / S42, size)); bshape(fsh.shadow[id], fsh.prio); for(int t=0; t<=sides; t++) hpcpush(xspinpush0(t*2 * M_PI / sides + shift * M_PI / S42, size * SHADMUL)); for(int k=0; k= OINF && !(S7 & 1)) td = S42 * 1. / S7; int b = 0; if(S3 == 4 && BITRUNCATED) b += S14; if(id) bshape_regular(fsh, id, S7, td, heptside, c); else if(PURE) { if(&fsh == &shTriheptaFloor) bshape_regular(fsh, 0, S7/2, 0, hexside, c); else if(&fsh == &shBigTriangle) bshape_regular(fsh, 0, S7/2, S12, hexside, c); else bshape_regular(fsh, 0, S7, td, heptside, c); } else if(&fsh == &shBigTriangle) bshape_regular(fsh, 0, S3, b+S14, hexside, c); else if(&fsh == &shTriheptaFloor) bshape_regular(fsh, 0, S3, b, hexside, c); else bshape_regular(fsh, 0, S6, S7, hexside, c); continue; } // special ld sca = 3 * shFullFloor.rad0 / fsh.rad0; vector cornerlist; int cor = c->type; if(&fsh == &shTriheptaFloor) { if(!siid) { for(int i=0; ic.fix(ri); cornerlist.push_back(mid(get_corner_position(c, ri, 3.1), get_corner_position(c, c->c.fix(ri+1), 3.1))); } } } else if(&fsh == &shBigTriangle) { if(!siid) { for(int i=0; ic.fix(ri); hyperpoint nc = nearcorner(c, ri); cornerlist.push_back(mid_at(hpxy(0,0), nc, .94)); } } } else if(&fsh == &shBigHepta) { if(!siid) { for(int i=0; itype; m.n.sym = cor; int v = sidir+siid; for(auto& mvi: m.v) mvi.second.resize(cor); for(int ii=0; ii<2; ii++) { int i = 0; for(int d=0; d= 4 if(WDIM == 2 && GDIM == 3) { finishshape(); for(auto pfsh: all_plain_floorshapes) { auto& fsh = *pfsh; for(int i=fsh.shadow[id].s; iflags |= POLY_TRIANGLES; last->tinf = &floor_texture_vertices[fsh.id]; last->texture_offset = 0; #if CAP_BT if(bt::in()) for(int t=0; ttype; t++) texture_order([&] (ld x, ld y) { hyperpoint left = bt::get_corner_horo_coordinates(c, t); hyperpoint right = bt::get_corner_horo_coordinates(c, t+1); hpcpush(orthogonal_move(bt::get_horopoint(left * x + right * y), dfloor_table[k])); }); else #endif if(1) { int s = fsh.b[id].s; int e = fsh.b[id].e-1; for(int t=0; tflags |= POLY_TRIANGLES; last->tinf = &floor_texture_vertices[fsh.id]; last->texture_offset = 0; ld h = (FLOOR - WALL) / (co+1); ld top = co ? (FLOOR + WALL) / 2 : WALL; #if CAP_BT if(bt::in()) for(int t=0; ttype; t++) texture_order([&] (ld x, ld y) { hyperpoint left = bt::get_corner_horo_coordinates(c, t); hyperpoint right = bt::get_corner_horo_coordinates(c, t+1); hpcpush(orthogonal_move(bt::get_horopoint(left * x + right * y), top + h * (x+y))); }); else #endif if(1) { int s = fsh.b[id].s; int e = fsh.b[id].e-1; for(int t=0; ttype) fsh.gpside[l].resize(c->type); for(auto& gs: fsh.gpside[l]) { for(auto& li: gs) bind_floor_texture(li, fsh.id); } } } for(auto pfsh: all_escher_floorshapes) { auto& fsh = *pfsh; for(int l=0; ltype) fsh.gpside[l].resize(c->type); for(int e=0; etype; e++) { fsh.gpside[l][e] = shFullFloor.gpside[l][e]; for(auto& li: fsh.gpside[l][e]) bind_floor_texture(li, fsh.id); } fsh.cone[0] = shFullFloor.cone[0]; fsh.cone[1] = shFullFloor.cone[1]; for(int c=0; c<2; c++) for(auto& li: fsh.cone[c]) bind_floor_texture(li, fsh.id); } } finishshape(); } #endif } void geometry_information::generate_floorshapes() { DEBBI(DF_POLY, ("generate_floorshapes")); heptagon modelh; cell model; model.master = &modelh; modelh.c7 = &model; model.type = modelh.type = S7; auto mmerge1 = [&] (int i, int j) { model.c.setspin(i, j, false); modelh.c.setspin(i, j, false); }; auto mmerge = [&] (int i, int j) { mmerge1(i, j); mmerge1(j, i); }; for(int i=0; i ncor(approx_nearcorner, true); for(int i=0; i<2; i++) { modelh.s = hstate(i); /* kite/dart shape */ kite::no_adj = true; generate_floorshapes_for(i, &model, 0, 0); kite::no_adj = false; } } #endif #if CAP_ARCM else if(arcm::in()) { arcm::parent_index_of(&modelh) = 0; auto &ac = arcm::current; for(int i=0; i<2*ac.N + 2; i++) { arcm::id_of(&modelh) = i; model.type = isize(ac.triangles[i]); if(DUAL) model.type /= 2, arcm::parent_index_of(&modelh) = !(i&1); if(BITRUNCATED) generate_floorshapes_for(i, &model, !arcm::pseudohept(&model), arcm::pseudohept(&model) ? 0 : 1^(i&1)); else if(geosupport_football() == 2) generate_floorshapes_for(i, &model, !arcm::pseudohept(&model), i >= 4 ? 1 : 0); else generate_floorshapes_for(i, &model, 0, 0); } } #endif else if(arb::in()) { auto& c = arb::current; int n = isize(c.shapes); vector models(n); vector modelh(n); for(int i=0; i(co)], get<1>(co), get<2>(co)); ms.c.connect(j, &models[get<0>(co)], get<1>(co), get<2>(co)); } } for(int i=0; i>2; // if(siid == 2) si.dir++; // if(siid != pattern_threecolor(c)) printf("threecolor mismatch\n"); // if(pattern_threecolor(createMov(c, c->fixd(si.dir))) != (siid+1)%3) printf("threecolor mismatch direction\n"); sidir = c->c.fix(si.dir); } else if(geosupport_football() == 2) { siid = !pseudohept(c); sidir = !ishex1(c); } else { siid = 0; sidir = 0; } auto& id = pshid[siid][sidir][draw_li.relative.first&31][draw_li.relative.second&31][gmod(draw_li.total_dir, S6)]; if(id == -1 && sphere && isize(cgi.shFloor.b) > 0) { forCellEx(c1, c) if(!gmatrix0.count(c1)) return 0; } if(id == -1) build_plainshape(id, draw_li, c, siid, sidir); return id; } EX } #endif qfloorinfo qfi; EX void set_no_floor() { qfi.fshape = NULL; qfi.shape = NULL; qfi.tinf = NULL; qfi.usershape = -1; } EX void set_floor(floorshape& sh) { qfi.fshape = &sh; qfi.shape = NULL; qfi.tinf = NULL; qfi.usershape = -1; } EX void set_floor(hpcshape& sh) { qfi.shape = &sh; qfi.fshape = NULL; qfi.spin = Id; qfi.tinf = NULL; qfi.usershape = -1; } EX void set_floor(const transmatrix& spin, hpcshape& sh) { qfi.shape = &sh; qfi.fshape = NULL; qfi.spin = spin; qfi.usershape = -1; } EX int shvid(cell *c) { if(hybri) { cell *c1 = hybrid::get_where(c).first; return PIU( shvid(c1) ); } else if(GOLDBERG) return gp::get_plainshape_id(c); else if(IRREGULAR) return irr::cellindex[c]; else if(arcm::in()) return arcm::id_of(c->master); else if(arb::in()) return arb::id_of(c->master); else if(geosupport_football() == 2) return pseudohept(c); else if(geometry == gBinaryTiling) return c->type-6; else if(kite::in()) return kite::getshape(c->master); else if(geometry == gBinary4 || geometry == gTernary) return c->master->zebraval; else if(inforder::mixed()) { int t = c->type; static vector computed; if(isize(computed) <= t) computed.resize(t+1); if(!computed[t]) { computed[t] = true; cell model; heptagon modelh; model.type = t; modelh.type = t; S7 = t; for(int i=0; i &shv, color_t col, PPR prio IS(PPR::DEFAULT)) { if(no_wall_rendering) return NULL; if(!c) return &queuepolyat(V, shv[0], col, prio); else if(WDIM == 3) return NULL; #if CAP_GP else if(GOLDBERG) { int id = gp::get_plainshape_id(c); if(isize(shv) > id) return &queuepolyat(V, shv[id], col, prio); return NULL; } #endif #if CAP_IRR else if(IRREGULAR) { int id = irr::cellindex[c]; if(id < 0 || id >= isize(shv)) { return NULL; } return &queuepolyat(V, shv[id], col, prio); } #endif #if CAP_ARCM else if(arcm::in()) { return &queuepolyat(V, shv[arcm::id_of(c->master)], col, prio); } #endif else if(GOLDBERG && ishex1(c)) return &queuepolyat(V * pispin, shv[0], col, prio); else if(!(S7&1) && PURE && !kite::in() && !a4) { auto si = patterns::getpatterninfo(c, patterns::PAT_COLORING, 0); if(si.id == 8) si.dir++; transmatrix D = applyPatterndir(c, si); return &queuepolyat(V*D, shv[shvid(c)], col, prio); } else return &queuepolyat(V, shv[shvid(c)], col, prio); } EX void draw_floorshape(cell *c, const transmatrix& V, const floorshape &fsh, color_t col, PPR prio IS(PPR::DEFAULT)) { if(no_wall_rendering) return; draw_shapevec(c, V, fsh.b, col, prio); } EX void draw_qfi(cell *c, const transmatrix& V, color_t col, PPR prio IS(PPR::DEFAULT), vector floorshape::* tab IS(&floorshape::b)) { if(no_wall_rendering) return; if(qfi.shape) queuepolyat(V * qfi.spin, *qfi.shape, col, prio); else if(qfi.usershape >= 0) { mapeditor::drawUserShape(V * qfi.spin, mapeditor::sgFloor, qfi.usershape, col, c); } else if(!qfi.fshape) ; #if CAP_TEXTURE else if(qfi.tinf) { auto& poly = queuetable(V * qfi.spin, qfi.tinf->vertices, isize(qfi.tinf->vertices), texture::config.mesh_color, texture::config.recolor(col), prio == PPR::DEFAULT ? PPR::FLOOR : prio); poly.tinf = qfi.tinf; poly.offset_texture = 0; poly.flags = POLY_INVERSE; } #endif else draw_shapevec(c, V, (qfi.fshape->*tab), col, prio); } EX bool floorshape_debug; EX void viewmat() { if(floorshape_debug) { transmatrix V = ggmatrix(cwt.at); for(int i=0; itype; i++) { hyperpoint ci = V * get_corner_position(cwt.at, i); hyperpoint ci1 = V * get_corner_position(cwt.at, (i+1) % cwt.at->type); hyperpoint cn = V * nearcorner(cwt.at, i); hyperpoint cf0 = V * farcorner(cwt.at, i, 0); hyperpoint cf1 = V * farcorner(cwt.at, i, 1); queuestr(ci, 20, its(i), 0x0000FF, 1); if(vid.grid) queuestr(cn, 20, its(i), 0x00FF00, 1); else queuestr(V * currentmap->adj(cwt.at, i) * C0, 20, its(i), 0x00FFFF, 1); queueline(V * C0, ci, 0xFFFFFFFF, 3); queueline(ci, ci1, 0xFFFF00FF, 3); queueline(ci, cn, 0xFF00FFFF, 3); queueline(ci1, cn, 0xFF0000FF, 3); queueline(ci, cf0, 0x00FFFFFF, 3); queueline(cn, cf0, 0x00FF00FF, 3); queueline(cn, cf1, 0x0000FFFF, 3); } } } #if CAP_COMMANDLINE auto floor_hook = addHook(hooks_args, 100, [] () { using namespace arg; if(argis("-floordebug")) { floorshape_debug = true; return 0; } else return 1; }); #endif #endif #if MAXMDIM < 4 || !CAP_GL EX void ensure_vertex_number(basic_textureinfo& bti, int qty) {} EX void ensure_vertex_number(hpcshape& sh) {} EX void bind_floor_texture(hpcshape& li, int id) {} #endif #if MAXMDIM >= 4 && CAP_GL EX ld floor_texture_square_size; void draw_shape_for_texture(floorshape* sh) { int id = sh->id; const ld s1 = 1; const ld s3 = 3 * s1; const ld sd = s1/2; ld gx = (id % 8) * s3 - 3.5 * s3; ld gy = (id / 8) * s3 - 3.5 * s3; if(1) { dynamicval v(vid.linewidth, 8); curvepoint(eupush(gx+s1, gy-s1) * C0); curvepoint(eupush(gx+s1, gy+s1) * C0); curvepoint(eupush(gx-s1, gy+s1) * C0); curvepoint(eupush(gx-s1, gy-s1) * C0); curvepoint(eupush(gx+s1, gy-s1) * C0); queuecurve(0x000000FF, 0xFFFFFFFF - 0x1010100 * (sh->pstrength * 24/10), PPR::LAKELEV); } poly_outline = 0xFFFFFFFF - 0x1010100 * (sh->pstrength * 3/2); for(int a=-1; a<=1; a++) for(int b=-1; b<=1; b++) queuepoly(eupush(gx+a, gy+b), sh->b[0], 0xFFFFFFFF); if(sh == &cgi.shCrossFloor) { queuepoly(eupush(gx, gy) * spin(M_PI/4), cgi.shCross, 0x808080FF); } if(1) { dynamicval v(vid.linewidth, 8); curvepoint(eupush(gx+sd, gy-sd) * C0); curvepoint(eupush(gx+sd, gy+sd) * C0); curvepoint(eupush(gx-sd, gy+sd) * C0); curvepoint(eupush(gx-sd, gy-sd) * C0); curvepoint(eupush(gx+sd, gy-sd) * C0); queuecurve(0x40404000 + sh->fstrength * 192/10, 0, PPR::LINE); } auto& ftv = floor_texture_vertices[sh->id]; ftv.tvertices.clear(); ftv.texture_id = floor_textures->renderedTexture; hyperpoint center = eupush(gx, gy) * C0; hyperpoint v1 = hpxyz3(sd, sd, 0, 0); hyperpoint v2 = hpxyz3(sd, -sd, 0, 0); if(1) { hyperpoint inmodel; applymodel(center, inmodel); glvertex tmap; tmap[0] = (1 + inmodel[0] * pconf.scale) / 2; tmap[1] = (1 - inmodel[1] * pconf.scale) / 2; applymodel(center + v1, inmodel); tmap[2] = (1 + inmodel[0] * pconf.scale) / 2 - tmap[0]; floor_texture_map[sh->id] = tmap; } auto tvec_at = [&] (ld x, ld y) { hyperpoint h = center + v1 * x + v2 * y; hyperpoint inmodel; applymodel(h, inmodel); glvec2 v; v[0] = (1 + inmodel[0] * pconf.scale) / 2; v[1] = (1 - inmodel[1] * pconf.scale) / 2; return v; }; // SL2 needs 6 times more texture_order([&] (ld x, ld y) { auto v = tvec_at(x, y); ftv.tvertices.push_back(glhr::makevertex(v[0], v[1], 0)); }); floor_texture_square_size = 2 * (tvec_at(1, 0)[0] - tvec_at(0, 0)[0]); } /** copy the texture vertices so that there are at least qty of them */ EX void ensure_vertex_number(basic_textureinfo& bti, int qty) { int s = isize(bti.tvertices); if(!s) return; while(isize(bti.tvertices) <= qty) { for(int i=0; i vi(vid, vid); vid.xres = FLOORTEXTURESIZE; vid.yres = FLOORTEXTURESIZE; pconf.scale = 0.125; pconf.camera_angle = 0; pconf.alpha = 1; dynamicval lw(vid.linewidth, 2); floor_textures = new renderbuffer(vid.xres, vid.yres, vid.usingGL); resetbuffer rb; int q = isize(all_escher_floorshapes) + isize(all_plain_floorshapes); floor_texture_vertices.resize(q); floor_texture_map.resize(q); auto cd = current_display; cd->xtop = cd->ytop = 0; cd->xsize = cd->ysize = FLOORTEXTURESIZE; cd->xcenter = cd->ycenter = cd->scrsize = FLOORTEXTURESIZE/2; cd->radius = cd->scrsize * pconf.scale; floor_textures->enable(); floor_textures->clear(0); // 0xE8E8E8 = 1 // gradient vertices vector gv; gv.emplace_back(-1, -1, 0, 0, 0); gv.emplace_back(+1, -1, 0, 0, 0); gv.emplace_back(+1, +1, 1, 1, 1); gv.emplace_back(-1, -1, 0, 0, 0); gv.emplace_back(+1, +1, 1, 1, 1); gv.emplace_back(-1, +1, 1, 1, 1); #if CAP_RAY dynamicval riu(ray::in_use, false); #endif if(1) { current_display->next_shader_flags = GF_VARCOLOR; dynamicval m(pmodel, mdPixel); current_display->set_all(0); glhr::new_projection(); glhr::id_modelview(); glhr::prepare(gv); glhr::set_depthtest(false); glDrawArrays(GL_TRIANGLES, 0, isize(gv)); } shOverFloor.pstrength = 20; shFeatherFloor.pstrength = 40; shFeatherFloor.fstrength = 5; shTrollFloor.pstrength = 25; shCaveFloor.pstrength = 40; shCaveFloor.fstrength = 0; shDesertFloor.pstrength = 30; shDesertFloor.fstrength =10; shRoseFloor.pstrength = 30; shDragonFloor.pstrength = 30; shBarrowFloor.pstrength = 40; // all using Tortoise for(auto v: all_escher_floorshapes) if(v->shapeid2 == 178) v->pstrength = 20; ptds.clear(); for(auto v: all_plain_floorshapes) draw_shape_for_texture(v); for(auto v: all_escher_floorshapes) draw_shape_for_texture(v); drawqueue(); /* SDL_Surface *sdark = floor_textures->render(); IMAGESAVE(sdark, "texture-test.png"); */ rb.reset(); last_texture_step = vid.texture_step; } EX void make_floor_textures() { if(noGUI || !vid.usingGL) return; DEBBI(DF_POLY, ("make_floor_textures")); dynamicval g(geometry, gEuclidSquare); dynamicval gm(pmodel, mdDisk); dynamicval va(variation, eVariation::pure); dynamicval gie(ginf[geometry].g, giEuclid2); dynamicval gih(ginf[gNormal].g, giHyperb2); dynamicval a3(vid.always3, false); dynamicval hq(inHighQual, true); dynamicval hd(darken, 0); dynamicval hll(levellines, 0); dynamicval gd(vid.depth, 1); dynamicval gc(vid.camera, 1); dynamicval dcgip(cgip, cgip); dynamicval gvs(vid.stereo_mode, sOFF); dynamicval vgp(global_projection, 0); check_cgi(); cgi.make_floor_textures_here(); /* update texture ID in existing cgi's */ for(auto& c: cgis) c.second.models_texture.texture_id = floor_textures->renderedTexture; } #endif }