#include "../rogueviz.h" #include "math.cpp" #include "globals.cpp" #include "shapes.cpp" #include "resources.cpp" #include "map.cpp" #include "control.cpp" #include "display.cpp" #include "menu.cpp" namespace hr { namespace ads_game { void change_default_key(int key, int val) { char* t = multi::scfg.keyaction; t[key] = val; #if CAP_CONFIG set_saver_default(t[key]); #endif } void restart() { cell *c; hybrid::in_actual([&] { vctr = new_vctr = starting_point; vctrV = new_vctrV = ads_matrix(Id, 0); init_rsrc(); c = hybrid::get_where(vctr).first; }); ci_at.clear(); gen_terrain(c, ci_at[c], -2); forCellEx(c1, c) ci_at[c1].type = wtNone; ci_at[c].type = wtNone; ci_at[c].rocks.clear(); } void run_ads_game() { change_default_key('s', 16 + 0); change_default_key('a', 16 + 1); change_default_key('w', 16 + 2); change_default_key('d', 16 + 3); change_default_key('f', 16 + 4); change_default_key('p', 16 + 5); change_default_key('t', 16 + 6); change_default_key('o', 16 + 7); change_default_key('m', 16 + 8); change_default_key('i', 16 + 9); change_default_key('k', 16 + 10); change_default_key('l', 16 + 11); if(!sl2) set_geometry(gRotSpace); if(hybrid::csteps) { stop_game(); hybrid::csteps = 0; hybrid::reconfigure(); } start_game(); starting_point = cwt.at; rogueviz::rv_hook(hooks_frame, 100, view_ads_game); rogueviz::rv_hook(hooks_prestats, 100, display_rsrc); rogueviz::rv_hook(hooks_handleKey, 0, handleKey); rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn); cgi.use_count++; hybrid::in_underlying_geometry([] { cgi.use_count++; }); auto umap = hybrid::get_umap(); hybrid::actual_geometry = geometry; geometry = hybrid::underlying; hybrid::underlying_cgip->single_step = cgi.single_step; hybrid::underlying_cgip->psl_steps = cgi.psl_steps; cgip = hybrid::underlying_cgip; hybrid::pmap = currentmap; currentmap = umap; pmodel = mdDisk; cwt.at = centerover = currentmap->gamestart(); rogueviz::rv_change(nohelp, true); rogueviz::rv_change(nomenukey, true); rogueviz::rv_change(nomap, true); rogueviz::rv_change(no_find_player, true); restart(); } void run_ads_game_std() { set_geometry(gNormal); set_variation(eVariation::pure); run_ads_game(); showstartmenu = false; } auto shot_hooks = arg::add3("-ads-game1", run_ads_game) + arg::add3("-ads-game", run_ads_game_std) + addHook(hooks_configfile, 100, [] { param_f(how_much_invincibility, "ads_invinc") -> editable(0, TAU, TAU/4, "invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i'); param_b(auto_angle, "ads_auto_angle") -> editable("automatically rotate the projection", 'a'); param_f(simspeed, "ads_game_simspeed") -> editable(0, 2*TAU, TAU/4, "game speed", "Controls the speed of the game.", 's'); param_f(accel, "ads_game_accel") -> editable(0, 30, 1, "acceleration", "Controls the speed of your ship's acceleration.", 'a'); param_f(time_unit, "ads_time_unit") -> editable(0, 2*TAU, 1, "time unit", "Controls the unit used when the 'display the proper times' option is on.\n\n" "It takes tau(=2π) units to go the full circle, so the default time unit is tau. You can also use the absolute units (1)." , 'a'); param_f(pause_speed, "ads_pause_speed") -> editable(0, 30, 1, "movement speed while paused", "Controls the speed of camera movement while paused and holding the 'move switch' key.", 'v'); param_b(auto_rotate, "ads_auto_rotate") -> editable("automatically rotate the screen", 'r'); param_b(view_proper_times, "ads_display") -> editable("display the proper times", 't'); rsrc_config(); }); } }