#include glfont_t textures; SDL_Surface *convertSurface(SDL_Surface* s) { SDL_PixelFormat fmt; // fmt.format = SDL_PIXELFORMAT_BGRA8888; fmt.BitsPerPixel = 32; fmt.BytesPerPixel = 4; fmt.Ashift=24; fmt.Rshift=16; fmt.Gshift=8; fmt.Bshift=0; fmt.Amask=0xff<<24; fmt.Rmask=0xff<<16; fmt.Gmask=0xff<<8; fmt.Bmask=0xff; fmt.Aloss = fmt.Rloss = fmt.Gloss = fmt.Bloss = 0; fmt.palette = NULL; #ifndef SDL2 fmt.alpha = 0; fmt.colorkey = 0x1ffffff; #endif return SDL_ConvertSurface(s, &fmt, SDL_SWSURFACE); } bool texture_read = false; vector expanded_data; string texturename; void sdltogl_bmp(SDL_Surface *txt, glfont_t& f, int ch) { int dim = min(txt->w, txt->h); int otwidth = dim; int otheight = dim; int twidth = next_p2( otwidth ); int theight = next_p2( otheight ); expanded_data.resize(twidth * theight); for(int j=0; j v) { int tabid = 1; glfont_t& f(textures); float fx=f.tx[tabid]; float fy=f.ty[tabid]; for(int i=0; i<3; i++) { for(int j=0; j<3; j++) mi.vertices.push_back(v[i][j]); hyperpoint inmodel; applymodel(mi.M * v[i], inmodel); inmodel = spin(M_PI * irotate / 180) * inmodel; mi.tvertices.push_back(fx * (iscale * inmodel[0]+1)/2); mi.tvertices.push_back(fy * (iscale * inmodel[1]+1)/2); mi.tvertices.push_back(0); } } map texture_map; bool applyTextureMap(cell *c, const transmatrix &V, int col) { using namespace mapeditor; int t = subpattern(c, whichPattern); try { auto& mi = texture_map.at(t); qfi.spin = Id; int d = patterndir(c, whichPattern); qfi.spin = qfi.spin * spin(-M_PI * 2 * d / c->type); if(reflectPatternAt(c)) qfi.spin = qfi.spin * Mirror; int n = mi.vertices.size() / 3; qfi.special = false; qfi.shape = &shFullFloor[ctof(c)]; qfi.tinf = &mi; if(chasmg == 2) return false; else if(chasmg && wmspatial) { if(detaillevel == 0) return false; queuetable(V * qfi.spin, &mi.vertices[0], n, 0, c->land == laCocytus ? 0x080808FF : 0x101010FF, PPR_LAKEBOTTOM); } else { queuetable(V * qfi.spin, &mi.vertices[0], n, 0, col, PPR_FLOOR); } lastptd().u.poly.tinf = &mi; return true; } catch(out_of_range) { return false; } } void perform_mapping() { using namespace mapeditor; if(!texture_read) readtexture(); texture_map.clear(); glfont_t& f(textures); int tabid = 1; for(auto p: gmatrix) { cell *c = p.first; int t = subpattern(c, whichPattern); bool replace = false; if(!texture_map.count(t)) replace = true; else if(p.second[2][2] < texture_map[t].M[2][2]) replace = true; if(replace) { auto& mi = texture_map[t]; mi.M = p.second; mi.vertices.clear(); mi.tvertices.clear(); int d = patterndir(c, whichPattern); if(d) mi.M = mi.M * spin(-M_PI * 2 * d / c->type); if(reflectPatternAt(c, whichPattern)) mi.M = mi.M * Mirror; ld z = ctof(c) ? rhexf : hexvdist; ld base = ctof(c) ? 0 : 0; // -hexshift; if(!ctof(c)) base -= M_PI / c->type; for(int i=0; itype; i++) { hyperpoint h1 = spin(base + M_PI * (2*i) / c->type) * xpush(z) * C0; hyperpoint h2 = spin(base + M_PI * (2*i+2) / c->type) * xpush(z) * C0; mapTextureTriangle(mi, {C0, h1, h2}); } mi.texture_id = f.textures[tabid]; } } } bool forge_handleKey(int sym, int uni) { if(sym == SDLK_F4) { glc += 0x11; return true; } if(sym == SDLK_F5) { glc -= 0x11; return true; } return false; } int forgeArgs() { using namespace arg; if(0) ; else if(argis("-forge")) { shift(); texturename = args(); } else return 1; return 0; } auto texture_hook = addHook(hooks_args, 100, forgeArgs) + addHook(hooks_handleKey, 100, forge_handleKey); bool texture_on = false; void showTextureMenu() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(0); dialog::init(XLAT("texture mode")); dialog::addSelItem(XLAT("select the texture's pattern"), XLAT("..."), 'r'); dialog::addSelItem(XLAT("texture file"), texturename, 'f'); dialog::addBoolItem(XLAT("texture mode enabled"), texture_on, 'm'); if(texture_on) { dialog::addSelItem(XLAT("texture scale"), fts(iscale), 's'); dialog::addSelItem(XLAT("texture rotation"), fts(irotate), 'p'); } dialog::addItem(XLAT("help"), SDLK_F1); dialog::addItem(XLAT("back"), '0'); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'r') pushScreen(mapeditor::showPattern); else if(uni == 'f') { mapeditor::cfileptr = &texturename; mapeditor::filecaption = XLAT("texture to load:"); mapeditor::cfileext = ".png"; pushScreen(mapeditor::drawFileDialog); } else if(uni == 'm') { texture_on = !texture_on; if(texture_on) perform_mapping(); else texture_map.clear(); } else if(uni == 's') { dialog::editNumber(iscale, 0, 2, .01, 1, XLAT("texture scale"), XLAT("Texture scale.")); dialog::reaction = perform_mapping; } else if(uni == 'p') { dialog::editNumber(irotate, -360, 360, 0, 60, XLAT("texture rotation"), XLAT("Texture rotation.")); dialog::reaction = perform_mapping; } else if(doexiton(sym, uni)) popScreen(); }; }