// Hyperbolic Rogue -- configuration // Copyright (C) 2017-2018 Zeno Rogue, see 'hyper.cpp' for details videopar vid; #define DEFAULT_WALLMODE (ISMOBILE ? 3 : 5) #define DEFAULT_MONMODE (ISMOBILE ? 2 : 4) #if ISANDROID #define ANDROID_SETTINGS settingsChanged = true; #else #define ANDROID_SETTINGS ; #endif charstyle& getcs(int id) { if(multi::players>1 && id >= 0 && id < multi::players) return multi::scs[id]; else return vid.cs; } string csnameid(int id) { if(id == 0) return XLAT("male"); if(id == 1) return XLAT("female"); if(id == 2) return XLAT("Prince"); if(id == 3) return XLAT("Princess"); if(id == 4 || id == 5) return XLAT("cat"); if(id == 6 || id == 7) return XLAT("dog"); if(id == 8 || id == 9) return XLATN("Familiar"); return XLAT("none"); } string csname(charstyle& cs) { return csnameid(cs.charid); } int playergender() { return (getcs().charid&1) ? GEN_F : GEN_M; } int princessgender() { int g = playergender(); if(vid.samegender) return g; return g == GEN_M ? GEN_F : GEN_M; } int default_language; int lang() { if(vid.language >= 0) return vid.language; return default_language; } bool autojoy = true; #if CAP_CONFIG struct supersaver { string name; virtual string save() = 0; virtual void load(const string& s) = 0; virtual bool dosave() = 0; virtual void reset() = 0; }; typedef vector> saverlist; saverlist savers; template struct dsaver : supersaver { T& val; T dft; bool dosave() { return val != dft; } void reset() { val = dft; } dsaver(T& val) : val(val) { } }; template struct saver : dsaver {}; template void addsaver(T& i, U name, V dft) { auto s = make_shared> (i); s->dft = dft; s->name = name; savers.push_back(s); } template void addsaver(T& i, string name) { addsaver(i, name, i); } template struct saverenum : supersaver { T& val; T dft; bool dosave() { return val != dft; } void reset() { val = dft; } saverenum(T& v) : val(v) { } string save() { return its(val); } void load(const string& s) { val = (T) atoi(s.c_str()); } }; template void addsaverenum(T& i, U name, T dft) { auto s = make_shared> (i); s->dft = dft; s->name = name; savers.push_back(s); } template void addsaverenum(T& i, U name) { addsaverenum(i, name, i); } template<> struct saver : dsaver { saver(int& val) : dsaver(val) { } string save() { return its(val); } void load(const string& s) { val = atoi(s.c_str()); } }; template<> struct saver : dsaver { saver(char& val) : dsaver(val) { } string save() { return its(val); } void load(const string& s) { val = atoi(s.c_str()); } }; template<> struct saver : dsaver { saver(bool& val) : dsaver(val) { } string save() { return val ? "yes" : "no"; } void load(const string& s) { val = size(s) && s[0] == 'y'; } }; template<> struct saver : dsaver { saver(unsigned& val) : dsaver(val) { } string save() { return itsh(val); } void load(const string& s) { val = (unsigned) strtoll(s.c_str(), NULL, 16); } }; template<> struct saver : dsaver { saver(string& val) : dsaver(val) { } string save() { return val; } void load(const string& s) { val = s; } }; template<> struct saver : dsaver { saver(ld& val) : dsaver(val) { } string save() { return ftssmart(val); } void load(const string& s) { if(s == "0.0000000000e+000") ; // ignore! else val = atof(s.c_str()); } }; #endif #if !CAP_CONFIG template void addsaver(T& i, U name, V dft) { i = dft; } template void addsaver(T& i, U name) {} template void addsaverenum(T& i, U name) {} #endif void addsaver(charstyle& cs, string s) { addsaver(cs.charid, s + ".charid"); addsaver(cs.skincolor, s + ".skincolor"); addsaver(cs.haircolor, s + ".haircolor"); addsaver(cs.dresscolor, s + ".dresscolor"); addsaver(cs.swordcolor, s + ".swordcolor"); addsaver(cs.dresscolor2, s + ".dresscolor2"); addsaver(cs.uicolor, s + ".uicolor"); } // R:239, G:208, B:207 unsigned int skincolors[] = { 7, 0xD0D0D0FF, 0xEFD0C9FF, 0xC77A58FF, 0xA58869FF, 0x602010FF, 0xFFDCB1FF, 0xEDE4C8FF }; unsigned int haircolors[] = { 8, 0x686868FF, 0x8C684AFF, 0xF2E1AEFF, 0xB55239FF, 0xFFFFFFFF, 0x804000FF, 0x502810FF, 0x301800FF }; unsigned int dresscolors[] = { 6, 0xC00000FF, 0x00C000FF, 0x0000C0FF, 0xC0C000FF, 0xC0C0C0FF, 0x202020FF }; unsigned int dresscolors2[] = { 7, 0x8080FFC0, 0x80FF80C0, 0xFF8080C0, 0xFFFF80C0, 0xFF80FFC0, 0x80FFFFC0, 0xFFFFFF80 }; unsigned int swordcolors[] = { 6, 0xC0C0C0FF, 0xFFFFFFFF, 0xFFC0C0FF, 0xC0C0FFFF, 0x808080FF, 0x202020FF }; unsigned int eyecolors[] = { 4, 0x00C000FF, 0x0000C0FF, 0xC00000FF, 0xC0C000FF }; void initcs(charstyle &cs) { cs.charid = 0; cs.skincolor = 0xD0D0D0FF; cs.haircolor = 0x686868FF; cs.dresscolor = 0xC00000FF; cs.swordcolor = 0xD0D0D0FF; cs.dresscolor2= 0x8080FFC0; cs.uicolor = 0xFF0000FF; } #if CAP_CONFIG void loadcs(FILE *f, charstyle& cs, int xvernum) { int gflags, err = fscanf(f, "%d%d%x%x%x%x", &gflags, &vid.language, &cs.skincolor, &cs.haircolor, &cs.swordcolor, &cs.dresscolor); if(err) cs.charid = gflags & 15; if(err) vid.samegender = (gflags & 16) ? true : false; if(cs.charid == 3) if(fscanf(f, "%x", &cs.dresscolor2)) ; if(xvernum >= 8990) if(fscanf(f, "%x", &cs.uicolor)) ; } #endif void initConfig() { // basic config addsaver(vid.flashtime, "flashtime", 8); addsaver(vid.msgleft, "message style", 2); addsaver(vid.msglimit, "message limit", 5); addsaver(vid.timeformat, "message log time format", 0); addsaver(fontscale, "fontscale", 100); addsaver(vid.mobilecompasssize, "mobile compass size", ISMOBILE || ISPANDORA ? 30 : 0); addsaver(vid.axes, "movement help", 1); addsaver(vid.shifttarget, "shift-targetting", 2); addsaver(vid.steamscore, "scores to Steam", 1); initcs(vid.cs); addsaver(vid.cs, "single"); addsaver(vid.samegender, "princess choice", false); addsaver(vid.language, "language", -1); addsaver(vid.drawmousecircle, "mouse circle", ISMOBILE || ISPANDORA); addsaver(vid.revcontrol, "reverse control", false); addsaver(musicvolume, "music volume"); addsaver(effvolume, "sound effect volume"); addsaverenum(glyphsortorder, "glyph sort order"); // basic graphics addsaver(vid.usingGL, "usingGL", true); addsaver(vid.antialias, "antialias", AA_NOGL | AA_FONT | AA_LINES | AA_LINEWIDTH | AA_VERSION); addsaver(vid.linewidth, "linewidth", 1); addsaver(vid.scale, "scale", 1); addsaver(vid.xposition, "xposition", 0); addsaver(vid.yposition, "yposition", 0); addsaver(vid.alpha, "projection", 1); addsaver(vid.sspeed, "scrollingspeed", 0); addsaver(vid.mspeed, "movement speed", 1); addsaver(vid.full, "fullscreen", false); addsaver(vid.aurastr, "aura strength", ISMOBILE ? 0 : 128); addsaver(vid.aurasmoothen, "aura smoothen", 5); addsaver(vid.graphglyph, "graphical items/kills", 1); addsaver(vid.particles, "extra effects", 1); addsaver(vid.framelimit, "frame limit", 75); addsaver(vid.xres, "xres"); addsaver(vid.yres, "yres"); addsaver(vid.fsize, "font size"); addsaver(vid.darkhepta, "mark heptagons", false); // special graphics addsaver(vid.ballangle, "ball angle", 20); addsaver(vid.yshift, "Y shift", 0); addsaver(vid.camera_angle, "camera angle", 0); addsaver(vid.ballproj, "ballproj", 1); addsaver(vid.monmode, "monster display mode", DEFAULT_MONMODE); addsaver(vid.wallmode, "wall display mode", DEFAULT_WALLMODE); addsaver(geom3::depth, "3D depth"); addsaver(geom3::camera, "3D camera level"); addsaver(geom3::wall_height, "3D wall height"); addsaver(geom3::rock_wall_ratio, "3D rock-wall ratio"); addsaver(geom3::human_wall_ratio, "3D human-wall ratio"); addsaver(geom3::lake_top, "3D lake top"); addsaver(geom3::lake_bottom, "3D lake bottom"); addsaver(geom3::tc_depth, "3D TC depth"); addsaver(geom3::tc_camera, "3D TC camera"); addsaver(geom3::tc_alpha, "3D TC alpha"); addsaver(geom3::highdetail, "3D highdetail"); addsaver(geom3::middetail, "3D middetail"); addsaver(memory_saving_mode, "memory_saving_mode", (ISMOBILE || ISPANDORA || ISWEB) ? 1 : 0); addsaver(rug::renderonce, "rug-renderonce"); addsaver(rug::rendernogl, "rug-rendernogl"); addsaver(rug::texturesize, "rug-texturesize"); #if CAP_RUG addsaver(rug::model_distance, "rug-model-distance"); #endif addsaverenum(pmodel, "used model"); addsaver(polygonal::SI, "polygon sides"); addsaver(polygonal::STAR, "polygon star factor"); addsaver(polygonal::deg, "polygonal degree"); addsaver(conformal::autobandhistory, "include history"); // check! addsaver(conformal::lvspeed, "lineview speed"); addsaver(polygonal::maxcoef, "polynomial degree"); for(int i=0; ireset(); #endif } bool inSpecialMode() { return chaosmode || nonbitrunc || peace::on || #if CAP_TOUR tour::on || #endif yendor::on || tactic::on || randomPatternsMode || geometry != gNormal || pmodel != mdDisk || vid.alpha != 1 || vid.scale != 1 || rug::rugged || vid.monmode != DEFAULT_MONMODE || vid.wallmode != DEFAULT_WALLMODE; } bool have_current_settings() { int modecount = 0; if(inv::on) modecount++; if(shmup::on) modecount += 10; if(tour::on) modecount += 10; if(chaosmode) modecount += 10; if(nonbitrunc) modecount += 10; if(peace::on) modecount += 10; if(yendor::on) modecount += 10; if(tactic::on) modecount += 10; if(randomPatternsMode) modecount += 10; if(geometry != gNormal) modecount += 10; if(vid.xposition || vid.yposition || vid.alpha != 1 || vid.scale != 1) return true; if(pmodel != mdDisk || vid.monmode != DEFAULT_MONMODE || vid.wallmode != DEFAULT_WALLMODE) return true; if(firstland != laIce || vid.scfg.players != 1 || rug::rugged) return true; if(modecount > 1) return true; return false; } void resetModes(char leave) { popAllGames(); firstland = laIce; vid.scfg.players = 1; if(shmup::on != (leave == 's')) restartGame('s'); if(inv::on != (leave == 'i')) restartGame('i'); if(chaosmode != (leave == 'C')) restartGame('C'); if(nonbitrunc != (leave == '7')) restartGame('7'); if(peace::on != (leave == 'P')) restartGame('P'); #if CAP_TOUR if(tour::on != (leave == 'T')) restartGame('T'); #endif if(yendor::on != (leave == 'y')) restartGame('y'); if(tactic::on != (leave == 't')) restartGame('t'); if(randomPatternsMode != (leave == 'r')) restartGame('r'); if(geometry != gNormal && leave != 'g') { targetgeometry = gNormal; restartGame('g'); } pmodel = mdDisk; vid.alpha = 1; vid.scale = 1; vid.xposition = vid.yposition = 0; #if CAP_RUG if(rug::rugged) rug::close(); #endif vid.monmode = DEFAULT_MONMODE; vid.wallmode = DEFAULT_WALLMODE; } #if CAP_CONFIG void resetConfig() { dynamicval rx(vid.xres, 0); dynamicval ry(vid.yres, 0); dynamicval rf(vid.fsize, 0); dynamicval rfs(vid.full, false); for(auto s: savers) if(s->name.substr(0,5) != "mode-") s->reset(); } #endif #if CAP_CONFIG void saveConfig() { DEBB(DF_INIT, (debugfile,"save config\n")); FILE *f = fopen(conffile, "wt"); if(!f) { addMessage(s0 + "Could not open the config file: " + conffile); return; } { int pt_depth = 0, pt_camera = 0, pt_alpha = 0; using namespace geom3; if(tc_depth > tc_camera) pt_depth++; if(tc_depth < tc_camera) pt_camera++; if(tc_depth > tc_alpha ) pt_depth++; if(tc_depth < tc_alpha ) pt_alpha ++; if(tc_alpha > tc_camera) pt_alpha++; if(tc_alpha < tc_camera) pt_camera++; tc_alpha = pt_alpha; tc_camera = pt_camera; tc_depth = pt_depth; } for(auto s: savers) if(s->dosave()) fprintf(f, "%s=%s\n", s->name.c_str(), s->save().c_str()); fclose(f); #if ISMOBILE==0 addMessage(s0 + "Configuration saved to: " + conffile); #else addMessage(s0 + "Configuration saved"); #endif } void readf(FILE *f, ld& x) { double fl = x; if(fscanf(f, "%lf", &fl)) ; x = fl; } void loadOldConfig(FILE *f) { int gl=1, aa=1, bb=1, cc, dd; int err; float a, b, c, d; err=fscanf(f, "%f%f%f%f\n", &a, &b, &c, &d); if(err == 4) { vid.scale = a; vid.alpha = c; vid.sspeed = d; } err=fscanf(f, "%d%d%d%d%d%d%d", &vid.wallmode, &vid.monmode, &vid.axes, &musicvolume, &vid.framelimit, &gl, &vid.antialias); vid.usingGL = gl; if(vid.antialias == 0) vid.antialias = AA_VERSION | AA_LINES | AA_LINEWIDTH; if(vid.antialias == 1) vid.antialias = AA_NOGL | AA_VERSION | AA_LINES | AA_LINEWIDTH | AA_FONT; double jps = vid.joypanspeed; err=fscanf(f, "%d%d%d%lf%d%d", &vid.joyvalue, &vid.joyvalue2, &vid.joypanthreshold, &jps, &aa, &vid.flashtime); vid.joypanspeed = jps; autojoy = aa; aa = 0; loadcs(f, vid.cs, 0); aa=0; bb=0; err=fscanf(f, "%d%d", &aa, &bb); vid.darkhepta = aa; vid.shifttarget = bb; aa = geometry; bb = specialland; cc = shmup::on; dd = hardcore; err=fscanf(f, "%d%d%d%d", &aa, &bb, &cc, &dd); geometry = eGeometry(aa); specialland = eLand(bb); shmup::on = cc; hardcore = dd; shmup::loadConfig(f); aa = rug::renderonce; bb = rug::rendernogl; cc = nonbitrunc; dd = chaosmode; int ee = vid.steamscore; #if CAP_RUG double rs = 2/rug::model_distance; #else double rs = 0; #endif err=fscanf(f, "%d%d%d%d%lf%d%d", &aa, &bb, &rug::texturesize, &cc, &rs, &ee, &dd); rug::renderonce = aa; rug::rendernogl = bb; nonbitrunc = cc; chaosmode = dd; vid.steamscore = ee; #if CAP_RUG rug::model_distance = 2/rs; #endif aa=conformal::autobandhistory; double ps = polygonal::STAR, lv = conformal::lvspeed; int pmb = pmodel; err=fscanf(f, "%d%d%lf%d%d%lf", &pmb, &polygonal::SI, &ps, &polygonal::deg, &aa, &lv); pmodel = eModel(pmb); conformal::autobandhistory = aa; polygonal::STAR = ps; conformal::lvspeed = lv; aa=conformal::autoband; bb=conformal::autobandhistory; cc=conformal::dospiral; int crot; err=fscanf(f, "%d%d%d%d%d%d", &conformal::bandhalf, &conformal::bandsegment, &crot, &aa, &bb, &cc); conformal::autoband = aa; conformal::autobandhistory = bb; conformal::dospiral = cc; conformal::rotation = crot * 90; err=fscanf(f, "%d", &polygonal::maxcoef); if(polygonal::maxcoef < 0) polygonal::maxcoef = 0; if(polygonal::maxcoef > polygonal::MSI) polygonal::maxcoef = polygonal::MSI; for(int i=0; i<=polygonal::maxcoef; i++) { double re=0, im=0; err=fscanf(f, "%lf%lf", &re, &im); polygonal::coefr[i] = re; polygonal::coefi[i] = im; } aa=vid.revcontrol; bb=vid.drawmousecircle; d = vid.mspeed; err=fscanf(f, "%d%d%d%f%d%d", &aa, &bb, &sightrange, &d, &effvolume, &vid.particles); vid.mspeed = d; if(sightrange < 3) sightrange = 3; if(sightrange > 7) sightrange = 7; vid.revcontrol = aa; vid.drawmousecircle = bb; readf(f, geom3::depth); readf(f, geom3::camera); readf(f, geom3::wall_height); readf(f, geom3::rock_wall_ratio); readf(f, geom3::human_wall_ratio); readf(f, geom3::lake_top); readf(f, geom3::lake_bottom); err=fscanf(f, "%d %d %d", &geom3::tc_depth, &geom3::tc_camera, &geom3::tc_alpha); readf(f, geom3::highdetail); geom3::middetail = 200; readf(f, geom3::middetail); if(geom3::middetail == 200) { if(ISMOBILE) geom3::highdetail = 0, geom3::middetail = 3; else geom3::highdetail = geom3::middetail = 5; } int gso = glyphsortorder; err=fscanf(f, "%d", &gso); glyphsortorder = eGlyphsortorder(gso); readf(f, vid.yshift); readf(f, vid.camera_angle); readf(f, vid.ballangle); readf(f, vid.ballproj); jps = vid.linewidth; err=fscanf(f, "%d%d%d%d%lf\n", &vid.mobilecompasssize, &vid.aurastr, &vid.aurasmoothen, &vid.graphglyph, &jps); vid.linewidth = jps; } map > allconfigs; void parseline(const string& str) { if(str[0] == '#') return; for(int i=0; i vid.yres * 1.4 ? sm::SIDE : sm::MAYDARK; gamescreen(0); dialog::init(XLAT("graphics configuration")); #if CAP_GLORNOT dialog::addBoolItem(XLAT("openGL mode"), vid.usingGL, 'o'); #endif if(!vid.usingGL) dialog::addBoolItem(XLAT("anti-aliasing"), vid.antialias & AA_NOGL, 'O'); if(vid.usingGL) dialog::addSelItem(XLAT("anti-aliasing"), (vid.antialias & AA_POLY) ? "polygons" : (vid.antialias & AA_LINES) ? "lines" : (vid.antialias & AA_MULTI) ? "multisampling" : "NO", 'O'); if(vid.usingGL) { dialog::addSelItem(XLAT("line width"), fts(vid.linewidth), 'w'); // dialog::addBoolItem(XLAT("finer lines at the boundary"), vid.antialias & AA_LINEWIDTH, 'b'); } #if CAP_FRAMELIMIT dialog::addSelItem(XLAT("framerate limit"), its(vid.framelimit), 'l'); if(getcstat == 'l') mouseovers = XLAT("Reduce the framerate limit to conserve CPU energy"); #endif #if !ISIOS && !ISWEB dialog::addBoolItem(XLAT("fullscreen mode"), (vid.full), 'f'); #endif dialog::addSelItem(XLAT("scrolling speed"), fts(vid.sspeed), 'a'); dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'm'); dialog::addBoolItem(XLAT("extra graphical effects"), (vid.particles), 'u'); dialog::addBoolItem(XLAT("background particle effects"), (vid.backeffects), 'p'); #ifdef WHATEVER dialog::addSelItem(XLAT("whatever"), fts(whatever), 'j'); #endif const char *glyphsortnames[6] = { "first on top", "first on bottom", "last on top", "last on bottom", "by land", "by number" }; const char *glyphmodenames[3] = {"letters", "auto", "images"}; dialog::addSelItem(XLAT("inventory/kill sorting"), XLAT(glyphsortnames[glyphsortorder]), 'k'); dialog::addSelItem(XLAT("inventory/kill mode"), XLAT(glyphmodenames[vid.graphglyph]), 'd'); dialog::addSelItem(XLAT("font scale"), its(fontscale), 'b'); dialog::addSelItem(XLAT("sight range"), its(sightrange), 'r'); dialog::addSelItem(XLAT("compass size"), its(vid.mobilecompasssize), 'c'); dialog::addSelItem(XLAT("aura brightness"), its(vid.aurastr), 'z'); dialog::addSelItem(XLAT("aura smoothening factor"), its(vid.aurasmoothen), 'x'); showAllConfig(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'O') uni = 'o', shiftmul = -1; char xuni = uni | 96; if(xuni == 'u') vid.particles = !vid.particles; if(xuni == 'd') vid.graphglyph = (1+vid.graphglyph)%3; if(xuni == 'j') { dialog::editNumber(whatever, -10, 10, 1, 0, XLAT("whatever"), XLAT("Whatever.")); dialog::reaction = resetGeometry; } if(xuni == 'a') dialog::editNumber(vid.sspeed, -5, 5, 1, 0, XLAT("scrolling speed"), XLAT("+5 = center instantly, -5 = do not center the map") + "\n\n" + XLAT("press Space or Home to center on the PC")); if(xuni == 'm') dialog::editNumber(vid.mspeed, -5, 5, 1, 0, XLAT("movement animation speed"), XLAT("+5 = move instantly")); if(xuni == 'r') { dialog::editNumber(sightrange, 4, allowIncreasedSight() ? 10 : 7, 1, 7, XLAT("sight range"), XLAT("Roughly 42% cells are on the edge of your sight range. Reducing " "the sight range makes HyperRogue work faster, but also makes " "the game effectively harder.")); dialog::reaction = [] () { if(overgenerate) doOvergenerate(); }; } if(xuni == 'k') { glyphsortorder = eGlyphsortorder((glyphsortorder+6+(shiftmul>0?1:-1)) % gsoMAX); } if(xuni == 'f') switchFullscreen(); #if CAP_GLORNOT if(xuni == 'o' && shiftmul > 0) switchGL(); #endif if(xuni == 'o' && shiftmul < 0) { if(!vid.usingGL) vid.antialias ^= AA_NOGL | AA_FONT; else if(vid.antialias & AA_MULTI) vid.antialias ^= AA_MULTI; else if(vid.antialias & AA_POLY) vid.antialias ^= AA_POLY | AA_LINES | AA_MULTI; else if(vid.antialias & AA_LINES) vid.antialias |= AA_POLY; else vid.antialias |= AA_LINES; #if CAP_SDL setvideomode(); #endif } // if(xuni == 'b') vid.antialias ^= AA_LINEWIDTH; if(xuni == 'w' && vid.usingGL) dialog::editNumber(vid.linewidth, 0, 10, 0.1, 1, XLAT("line width"), ""); if(xuni == 'c') { dialog::editNumber(vid.mobilecompasssize, 0, 100, 10, 20, XLAT("compass size"), ""); // we need to check the moves dialog::reaction = checkmove; } #if CAP_FRAMELIMIT if(xuni == 'l') dialog::editNumber(vid.framelimit, 5, 300, 10, 300, XLAT("framerate limit"), ""); #endif if(xuni =='b') { dialog::editNumber(fontscale, 25, 400, 10, 100, XLAT("font scale"), ""); #if !ISMOBILE dialog::reaction = [] () { setfsize = true; if(fontscale < 25) fontscale = 25; do_setfsize(); }; #endif } if(xuni =='p') vid.backeffects = !vid.backeffects; if(xuni =='z') dialog::editNumber(vid.aurastr, 0, 256, 10, 128, XLAT("aura brightness"), ""); else if(xuni =='x') dialog::editNumber(vid.aurasmoothen, 1, 180, 1, 5, XLAT("aura smoothening factor"), ""); handleAllConfig(sym, xuni); }; } void switchFullscreen() { vid.full = !vid.full; #if ISANDROID addMessage(XLAT("Reenter HyperRogue to apply this setting")); ANDROID_SETTINGS #endif #if CAP_SDL if(true) { vid.xres = vid.full ? vid.xscr : 9999; vid.yres = vid.full ? vid.yscr : 9999; extern bool setfsize; setfsize = true; } setvideomode(); #endif } void switchGL() { vid.usingGL = !vid.usingGL; if(vid.usingGL) addMessage(XLAT("openGL mode enabled")); if(!vid.usingGL) addMessage(XLAT("openGL mode disabled")); ANDROID_SETTINGS; #if CAP_SDL setvideomode(); #endif } void resetConfigMenu(); void showBasicConfig() { gamescreen(3); const char *axmodes[5] = {"OFF", "auto", "light", "heavy", "arrows"}; dialog::init(XLAT("basic configuration")); if(CAP_TRANS) dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l'); dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g'); if(getcstat == 'g') mouseovers = XLAT("Affects looks and grammar"); if(CAP_AUDIO) { dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b'); dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e'); } // input: dialog::addSelItem(XLAT("help for keyboard users"), XLAT(axmodes[vid.axes]), 'c'); dialog::addBoolItem(XLAT("reverse pointer control"), (vid.revcontrol), 'r'); dialog::addBoolItem(XLAT("draw circle around the target"), (vid.drawmousecircle), 'd'); dialog::addSelItem(XLAT("message flash time"), its(vid.flashtime), 't'); dialog::addSelItem(XLAT("limit messages shown"), its(vid.msglimit), 'z'); const char* msgstyles[3] = {"centered", "left-aligned", "line-broken"}; dialog::addSelItem(XLAT("message style"), XLAT(msgstyles[vid.msgleft]), 'a'); #if ISMOBILE dialog::addBoolItem(XLAT("targetting ranged Orbs long-click only"), (vid.shifttarget&2), 'i'); #else dialog::addBoolItem(XLAT("targetting ranged Orbs Shift+click only"), (vid.shifttarget&1), 'i'); #endif #if ISSTEAM dialog::addBoolItem(XLAT("send scores to Steam leaderboards"), (vid.steamscore&1), 'x'); #endif dialog::addBoolItem(XLAT("skip the start menu"), vid.skipstart, 'm'); #if !ISMOBILE dialog::addBoolItem(XLAT("quick mouse"), vid.quickmouse, 'M'); #endif dialog::addBoolItem(XLAT("forget faraway cells"), memory_saving_mode, 'y'); if(CAP_SHMUP && !ISMOBILE) dialog::addSelItem(XLAT("configure keys/joysticks"), "", 'p'); #if CAP_CONFIG dialog::addItem(XLAT("reset all configuration"), 'R'); #endif showAllConfig(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(uni >= 32 && uni < 64) xuni = uni; if(uni == 'M') vid.quickmouse = !vid.quickmouse; else if(xuni == 'm') vid.skipstart = !vid.skipstart; if(xuni == 'y') memory_saving_mode = !memory_saving_mode; if(xuni == 'c') { vid.axes += 60 + (shiftmul > 0 ? 1 : -1); vid.axes %= 5; } if(CAP_AUDIO && xuni == 'b') { dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), ""); } if(CAP_AUDIO && xuni == 'e') { dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), ""); } if(CAP_TRANS && xuni == 'l') pushScreen(selectLanguageScreen); if(xuni == 'g') pushScreen(showCustomizeChar); #if CAP_SHMUP if(xuni == 'p') { pushScreen(shmup::showShmupConfig); multi::shmupcfg = shmup::on; } #endif if(uni == 'r') vid.revcontrol = !vid.revcontrol; if(xuni == 'd') vid.drawmousecircle = !vid.drawmousecircle; #if CAP_CONFIG if(uni == 'R') pushScreen(resetConfigMenu); #endif #if ISSTEAM if(xuni == 'x') vid.steamscore = vid.steamscore^1; #endif if(xuni == 't') dialog::editNumber(vid.flashtime, 0, 64, 1, 8, XLAT("message flash time"), XLAT("How long should the messages stay on the screen.")); if(xuni == 'z') dialog::editNumber(vid.msglimit, 0, 64, 1, 5, XLAT("limit messages shown"), XLAT("Maximum number of messages on screen.")); if(xuni == 'i') { vid.shifttarget = vid.shifttarget^3; } if(xuni == 'a') { vid.msgleft = (1+vid.msgleft) % 3; } handleAllConfig(sym, xuni); }; } #if CAP_SDLJOY void showJoyConfig() { gamescreen(4); dialog::init(XLAT("joystick configuration")); dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0); dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0); dialog::addSelItem(XLAT("joystick mode"), XLAT(autojoy ? "automatic" : "manual"), 'p'); if(getcstat == 'p') { if(autojoy) mouseovers = XLAT("joystick mode: automatic (release the joystick to move)"); if(!autojoy) mouseovers = XLAT("joystick mode: manual (press a button to move)"); } dialog::addSelItem(XLAT("first joystick: movement threshold"), its(vid.joyvalue), 'a'); dialog::addSelItem(XLAT("first joystick: execute movement threshold"), its(vid.joyvalue2), 'b'); dialog::addSelItem(XLAT("second joystick: pan threshold"), its(vid.joypanthreshold), 'c'); dialog::addSelItem(XLAT("second joystick: panning speed"), fts(vid.joypanspeed * 1000), 'd'); dialog::addItem(XLAT("back"), 'v'); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(xuni == 'p') autojoy = !autojoy; else if(xuni == 'a') dialog::editNumber(vid.joyvalue, 0, 32768, 100, 4800, XLAT("first joystick: movement threshold"), ""); else if(xuni == 'b') dialog::editNumber(vid.joyvalue2, 0, 32768, 100, 5600, XLAT("first joystick: execute movement threshold"), ""); else if(xuni == 'c') dialog::editNumber(vid.joypanthreshold, 0, 32768, 100, 2500, XLAT("second joystick: pan threshold"), ""); else if(xuni == 'd') dialog::editNumber(vid.joypanspeed, 0, 1e-2, 1e-5, 1e-4, XLAT("second joystick: panning speed"), ""); else if(doexiton(sym, uni)) popScreen(); }; } #endif void projectionDialog() { geom3::tc_alpha = ticks; dialog::editNumber(vid.alpha, -5, 5, .1, 1, XLAT("projection"), XLAT("HyperRogue uses the Minkowski hyperboloid model internally. " "Klein and Poincaré models can be obtained by perspective, " "and the Gans model is obtained by orthogonal projection. " // "This parameter specifies the distance from the hyperboloid center " // "to the eye. " "See also the conformal mode (in the special modes menu) " "for more models.")); } string explain3D(ld *param) { using namespace geom3; if(param == &highdetail || param == &middetail) return XLAT( "Objects at distance less than %1 absolute units " "from the center will be displayed with high " "detail, and at distance at least %2 with low detail.", fts3(highdetail), fts3(middetail) ); if(param == &camera) return XLAT( "Camera is placed %1 absolute units above a plane P in a three-dimensional " "world. Ground level is actually an equidistant surface, %2 absolute units " "below the plane P. The plane P (as well as the ground level or any " "other equidistant surface below it) is viewed at an angle of %3 " "(the tangent of the angle between the point in " "the center of your vision and a faraway location is 1/cosh(c) = %4).", fts3(camera), fts3(depth), fts3(atan(1/cosh(camera))*2*180/M_PI), fts3(1/cosh(camera))); if(param == &depth) return XLAT( "Ground level is actually an equidistant surface, " "%1 absolute units below the plane P. " "Theoretically, this value affects the world -- " "for example, eagles could fly %2 times faster by " "flying above the ground level, on the plane P -- " "but the actual game mechanics are not affected. " "(Distances reported by the vector graphics editor " "are not about points on the ground level, but " "about the matching points on the plane P -- " "divide them by the factor above to get actual " "distances.)" , fts3(depth), fts3(cosh(depth))); // mention absolute units if(param == &vid.alpha) return XLAT( "If we are viewing an equidistant g absolute units below a plane, " "from a point c absolute units above the plane, this corresponds " "to viewing a Minkowski hyperboloid from a point " "tanh(g)/tanh(c) units below the center. This in turn corresponds to " "the Poincaré model for g=c, and Klein-Beltrami model for g=0."); if(param == &wall_height) return XLAT( "The height of walls, in absolute units. For the current values of g and c, " "wall height of %1 absolute units corresponds to projection value of %2.", fts3(wall_height), fts3(factor_to_projection(geom3::WALL))); if(param == &rock_wall_ratio) return XLAT( "The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. " "Length of paths on the Rock III level is %3 of the corresponding length on the " "ground level.", fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio), fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth))); if(param == &human_wall_ratio) return XLAT( "Humans are %1 " "absolute units high. Your head travels %2 times the distance travelled by your " "feet.", fts3(wall_height * human_wall_ratio), fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth))); return ""; } void showStereo() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(0); using namespace geom3; dialog::init(XLAT("stereo vision config")); string modenames[4] = { "OFF", "anaglyph", "side-by-side", "ODS" }; dialog::addSelItem(XLAT("stereo mode"), XLAT(modenames[stereo::mode]), 'm'); dialog::addSelItem(XLAT("pupillary distance"), fts3(stereo::ipd), 'e'); switch(stereo::mode) { case stereo::sAnaglyph: dialog::addSelItem(XLAT("distance between images"), fts(stereo::anaglyph_eyewidth), 'd'); break; case stereo::sLR: dialog::addSelItem(XLAT("distance between images"), fts(stereo::lr_eyewidth), 'd'); break; default: dialog::addBreak(100); break; } dialog::addSelItem(XLAT("field of view"), fts(stereo::fov) + "°", 'f'); dialog::addItem(XLAT("back"), 'v'); dialog::display(); keyhandler = [] (int sym, int uni) { using namespace geom3; dialog::handleNavigation(sym, uni); string help3 = XLAT( "This allows you to view the world of HyperRogue in three dimensions. " "Best used with the Hypersian Rug mode. When used in the disk model, " "this lets you look at the Minkowski hyperboloid (which means the " "depth of terrain features is actually reversed). It also works with non-disk models, " "from the conformal menu." ) + " " + XLAT( "Currently, red-cyan anaglyph glasses and mobile VR googles are supported." ) + "\n\n"; if(uni == 'm') { stereo::mode = stereo::eStereo((1 + stereo::mode) % (CAP_ODS ? 4 : 3)); return; } else if(uni == 'e') dialog::editNumber(stereo::ipd, -10, 10, 0.01, 0, XLAT("pupillary distance"), help3 + XLAT("The distance between your eyes in the represented 3D object. This is given in absolute units.") ); else if(uni == 'd' && stereo::mode == stereo::sAnaglyph) dialog::editNumber(stereo::anaglyph_eyewidth, -1, 1, 0.01, 0, XLAT("distance between images"), help3 + XLAT("The distance between your eyes. 1 is the width of the screen.")); else if(uni == 'd' && stereo::mode == stereo::sLR) dialog::editNumber(stereo::lr_eyewidth, -1, 1, 0.01, 0, XLAT("distance between images"), help3 + XLAT("The distance between your eyes. 1 is the width of the screen.")); else if(uni == 'f') dialog::editNumber(stereo::fov, 1, 170, 1, 45, "field of view", help3 + XLAT( "Horizontal field of view, in angles. " "This affects the Hypersian Rug mode (even when stereo is OFF) " "and non-disk models.") ); else if(doexiton(sym, uni)) popScreen(); }; } void config_camera_rotation() { dialog::editNumber(vid.ballangle, 0, 90, 5, 0, XLAT("camera rotation in 3D models"), "Rotate the camera in 3D models (ball model, hyperboloid, and hemisphere). " "Note that hyperboloid and hemisphere models are also available in the " "Hypersian Rug surfaces menu, but they are rendered differently there -- " "by making a flat picture first, then mapping it to a surface. " "This makes the output better in some ways, but 3D effects are lost. " "Hypersian Rug model also allows more camera freedom." ); } void show3D() { cmode = sm::SIDE | sm::A3 | sm::MAYDARK; gamescreen(0); using namespace geom3; dialog::init(XLAT("3D configuration")); dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n'); dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm'); dialog::addBreak(50); dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c'); dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g'); dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a'); dialog::addBreak(50); dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w'); dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r'); dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h'); dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l'); dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k'); dialog::addBreak(50); dialog::addSelItem(XLAT("Y shift"), fts3(vid.yshift), 'y'); dialog::addSelItem(XLAT("camera rotation"), fts3(vid.camera_angle), 's'); dialog::addBreak(50); dialog::addSelItem(XLAT("model used"), conformal::get_model_name(pmodel), 'M'); if(sphere) dialog::addSelItem(XLAT("brightness behind the sphere"), fts3(backbrightness), 'i'); dialog::addBreak(50); if(!(wmspatial || mmspatial)) dialog::addInfo(XLAT("set 3D monsters or walls in basic config first")); else if(invalid != "") dialog::addInfo(XLAT("error: "+invalid)); else dialog::addInfo(XLAT("parameters set correctly")); dialog::addBreak(50); dialog::addItem(XLAT("stereo vision config"), 'e'); dialog::addItem(XLAT("exit 3D configuration"), 'v'); dialog::display(); keyhandler = [] (int sym, int uni) { using namespace geom3; dialog::handleNavigation(sym, uni); if(uni == 'n') dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), ""); else if(uni == 'm') dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), ""); else if(uni == 'c') tc_camera = ticks, dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), ""); else if(uni == 'g') tc_depth = ticks, dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), ""); else if(uni == 'a') projectionDialog(); else if(uni == 'w') dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), ""); else if(uni == 'l') dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), ""); else if(uni == 'k') dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), ""); else if(uni == 'r') dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), ""); else if(uni == 'h') dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), ""); else if(uni == 'e') pushScreen(showStereo); else if(uni == 'y') dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"), "Don't center on the player character." ); else if(uni == 's') dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"), "Rotate the camera. Can be used to obtain a first person perspective, " "or third person perspective when combined with Y shift." ); else if(uni == 'b') config_camera_rotation(); else if(uni == 'i') dialog::editNumber(backbrightness, 0, 1, .01, 0.25, XLAT("brightness behind the sphere"), "brightness behind the sphere"); else if(uni == 'M') pushScreen(conformal::model_menu); else if(doexiton(sym, uni)) popScreen(); }; } void switchcolor(unsigned int& c, unsigned int* cs) { dialog::openColorDialog(c, cs); } double cc_footphase; int lmousex, lmousey; void showCustomizeChar() { cc_footphase += hypot(mousex - lmousex, mousey - lmousey); lmousex = mousex; lmousey = mousey; gamescreen(4); dialog::init(XLAT("Customize character")); if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players; charstyle& cs = getcs(); dialog::addSelItem(XLAT("character"), csname(cs), 'g'); dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's'); dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w'); dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h'); if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd'); else dialog::addBreak(100); if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f'); else dialog::addBreak(100); dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u'); if(!shmup::on && multi::players == 1) dialog::addSelItem(XLAT("save whom"), XLAT1(minf[moPrincess].name), 'p'); if(numplayers() > 1) dialog::addSelItem(XLAT("player"), its(shmup::cpid+1), 'a'); dialog::addBreak(50); dialog::addItem(XLAT("return to the game"), 'v'); dialog::display(); int firsty = dialog::items[0].position / 2; int scale = firsty - 2 * vid.fsize; initquickqueue(); transmatrix V = atscreenpos(vid.xres/2, firsty, scale); double alpha = atan2(mousex - vid.xres/2, mousey - firsty) - M_PI/2; drawMonsterType(moPlayer, NULL, V * spin(alpha), 0, cc_footphase / scale); quickqueue(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players; charstyle& cs = getcs(); if(xuni == 'a') { shmup::cpid_edit++; shmup::cpid_edit %= 60; } if(xuni == 'g') { cs.charid++; if(cs.charid == 2 && !princess::everSaved && !autocheat) cs.charid = 4; cs.charid %= 10; } if(xuni == 'p') vid.samegender = !vid.samegender; bool cat = cs.charid >= 4; if(xuni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors); if(xuni == 'h') switchcolor(cs.haircolor, haircolors); if(xuni == 'w') switchcolor(cs.swordcolor, cat ? eyecolors : swordcolors); if(xuni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors); if(xuni == 'f') switchcolor(cs.dresscolor2, dresscolors2); if(xuni == 'u') switchcolor(cs.uicolor, eyecolors); if(xuni == 'v' || sym == SDLK_ESCAPE) popScreen(); }; } #if CAP_CONFIG void resetConfigMenu() { dialog::init(XLAT("reset all configuration")); dialog::addInfo("Are you sure?"); dialog::addItem("yes, and delete the config file", 'd'); dialog::addItem("yes", 'y'); dialog::addItem("cancel", 'n'); dialog::addItem("reset the special game modes", 'r'); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'd') { resetConfig(); unlink(conffile); popScreen(); } else if(uni == 'y') { printf("reseting config\n"); resetConfig(); printf("config reset\n"); popScreen(); } else if(uni == 'r') resetModes(); else if(uni == 'n' || doexiton(sym, uni)) popScreen(); }; } #endif #if CAP_TRANS void selectLanguageScreen() { gamescreen(4); dialog::init("select language"); // intentionally not translated int v = vid.language; dynamicval d(vid.language, -1); for(int i=0; i= 1) dialog::addHelp(XLAT("add credits for your translation here")); else dialog::addHelp(XLAT("original language")); if(lang() != 0) { string tw = ""; string s = XLAT("TRANSLATIONWARNING"); if(s != "" && s != "TRANSLATIONWARNING") tw += s; s = XLAT("TRANSLATIONWARNING2"); if(s != "" && s != "TRANSLATIONWARNING2") { if(tw != "") tw += " "; tw += s; } if(tw != "") { dialog::addHelp(tw); dialog::lastItem().color = 0xFF0000; } } dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(uni == '0') { vid.language = -1; ANDROID_SETTINGS; } else if(xuni >= 'a' && xuni < 'a'+NUMLAN) { vid.language = xuni - 'a'; ANDROID_SETTINGS; } else if(doexiton(sym, uni)) popScreen(); }; } #endif