namespace hr { namespace binary { #if CAP_BT enum bindir { bd_right = 0, bd_up_right = 1, bd_up = 2, bd_up_left = 3, bd_left = 4, bd_down = 5, /* for cells of degree 6 */ bd_down_left = 5, /* for cells of degree 7 */ bd_down_right = 6 /* for cells of degree 7 */ }; int type_of(heptagon *h) { return h->c7->type; } // 0 - central, -1 - left, +1 - right int mapside(heptagon *h) { return h->zebraval; } #if DEBUG_BINARY_TILING map xcode; map rxcode; long long expected_xcode(heptagon *h, int d) { auto r =xcode[h]; if(d == 0) return r + 1; if(d == 1) return 2*r + 1; if(d == 2) return 2*r; if(d == 3) return 2*r - 1; if(d == 4) return r-1; if(d == 5 && type_of(h) == 6) return r / 2; if(d == 5 && type_of(h) == 7) return (r-1) / 2; if(d == 6 && type_of(h) == 7) return (r+1) / 2; breakhere(); } #endif void breakhere() { exit(1); } const transmatrix& tmatrix(heptagon *h, int dir); const transmatrix& itmatrix(heptagon *h, int dir); heptagon *path(heptagon *h, int d, int d1, std::initializer_list p) { static int rec = 0; rec++; if(rec>100) exit(1); // printf("{generating path from %p (%d/%d) dir %d:", h, type_of(h), mapside(h), d); heptagon *h1 = h; for(int d0: p) { // printf(" [%d]", d0); h1 = currentmap->may_create_step(h1, d0); // printf(" %p", h1); } #if DEBUG_BINARY_TILING if(xcode[h1] != expected_xcode(h, d)) { printf("expected_xcode mismatch\n"); breakhere(); } #endif // printf("}\n"); if(h->move(d) && h->move(d) != h1) { printf("already connected to something else (1)\n"); breakhere(); } if(h1->move(d1) && h1->move(d1) != h) { printf("already connected to something else (2)\n"); breakhere(); } h->c.connect(d, h1, d1, false); rec--; return h1; } heptagon *build(heptagon *parent, int d, int d1, int t, int side, int delta) { auto h = buildHeptagon1(tailored_alloc (t), parent, d, hsOrigin, d1); h->distance = parent->distance + delta; h->c7 = NULL; if(parent->c7) h->c7 = newCell(t, h); h->cdata = NULL; h->zebraval = side; h->emeraldval = 0; if(DIM == 3 && h->c7) { if(!parent->emeraldval) parent->emeraldval = currentmap->gamestart()->land; eLand z = eLand(parent->emeraldval); int chance = 0; if(specialland == laCrossroads4) { eLand x = parent->c7->land; parent->c7->land = z; chance = wallchance(parent->c7, deep_ocean_at(parent->c7, parent->c7)); parent->c7->land = x; } if(chaosmode) chance = 1000; if(chance && hrand(40000) < chance) h->emeraldval = getNewLand(z); else h->emeraldval = z; } #if DEBUG_BINARY_TILING xcode[h] = expected_xcode(parent, d); if(rxcode.count(xcode[h])) { printf("xcode clash\n"); breakhere(); } rxcode[xcode[h]] = h; #endif return h; } #if MAXMDIM==4 heptagon *build3(heptagon *parent, int d, int d1, int delta) { int side = 0; if(d < 4) side = (parent->zebraval * 2 + d) % 5; if(d == 8) side = ((parent->zebraval-d1) * 3) % 5; return build(parent, d, d1, S7, side, delta); } #endif struct hrmap_binary : hrmap_hyperbolic { hrmap_binary(heptagon *o) : hrmap_hyperbolic(o) {} hrmap_binary() : hrmap_hyperbolic() {} heptagon *create_step(heptagon *parent, int d) { auto h = parent; switch(geometry) { case gBinaryTiling: { switch(d) { case bd_right: { if(mapside(h) > 0 && type_of(h) == 7) return path(h, d, bd_left, {bd_left, bd_down, bd_right, bd_up}); else if(mapside(h) >= 0) return build(parent, bd_right, bd_left, type_of(parent) ^ 1, 1, 0); else if(type_of(h) == 6) return path(h, d, bd_left, {bd_down, bd_right, bd_up, bd_left}); else return path(h, d, bd_left, {bd_down_right, bd_up}); } case bd_left: { if(mapside(h) < 0 && type_of(h) == 7) return path(h, d, bd_right, {bd_right, bd_down, bd_left, bd_up}); else if(mapside(h) <= 0) return build(parent, bd_left, bd_right, type_of(parent) ^ 1, -1, 0); else if(type_of(h) == 6) return path(h, d, bd_right, {bd_down, bd_left, bd_up, bd_right}); else return path(h, d, bd_right, {bd_down_left, bd_up}); } case bd_up_right: { return path(h, d, bd_down_left, {bd_up, bd_right}); } case bd_up_left: { return path(h, d, bd_down_right, {bd_up, bd_left}); } case bd_up: return build(parent, bd_up, bd_down, 6, mapside(parent), 1); default: /* bd_down */ if(type_of(h) == 6) { if(mapside(h) == 0) return build(parent, bd_down, bd_up, 6, 0, -1); else if(mapside(h) == 1) return path(h, d, bd_up, {bd_left, bd_left, bd_down, bd_right}); else if(mapside(h) == -1) return path(h, d, bd_up, {bd_right, bd_right, bd_down, bd_left}); } /* bd_down_left */ else if(d == bd_down_left) { return path(h, d, bd_up_right, {bd_left, bd_down}); } else if(d == bd_down_right) { return path(h, d, bd_up_left, {bd_right, bd_down}); } } printf("error: case not handled in binary tiling\n"); breakhere(); return NULL; } case gBinary3: { switch(d) { case 0: case 1: case 2: case 3: return build3(parent, d, 8, 1); case 8: return build3(parent, 8, hrand(4), -1); case 4: parent->cmove(8); if(parent->c.spin(8) & 1) return path(h, 4, 5, {8, parent->c.spin(8) ^ 1}); else return path(h, 4, 5, {8, 4, parent->c.spin(8) ^ 1}); case 5: parent->cmove(8); if(!(parent->c.spin(8) & 1)) return path(h, 5, 4, {8, parent->c.spin(8) ^ 1}); else return path(h, 5, 4, {8, 5, parent->c.spin(8) ^ 1}); case 6: parent->cmove(8); if(parent->c.spin(8) & 2) return path(h, 6, 7, {8, parent->c.spin(8) ^ 2}); else return path(h, 6, 7, {8, 6, parent->c.spin(8) ^ 2}); case 7: parent->cmove(8); if(!(parent->c.spin(8) & 2)) return path(h, 7, 6, {8, parent->c.spin(8) ^ 2}); else return path(h, 7, 6, {8, 7, parent->c.spin(8) ^ 2}); } } case gHoroTris: { switch(d) { case 0: case 1: case 2: case 3: return build3(parent, d, 7, 1); case 7: return build3(parent, 7, hrand(3), -1); case 4: case 5: case 6: parent->cmove(7); int s = parent->c.spin(7); if(s == 0) return path(h, d, d, {7, d-3}); else if(s == d-3) return path(h, d, d, {7, 0}); else return path(h, d, d, {7, d, 9-d-s}); } } default: ; } printf("error: case not handled in binary tiling\n"); breakhere(); return NULL; } void draw() { dq::visited.clear(); dq::enqueue(viewctr.at, cview()); while(!dq::drawqueue.empty()) { auto& p = dq::drawqueue.front(); heptagon *h = get<0>(p); transmatrix V = get<1>(p); dynamicval b(band_shift, get<2>(p)); bandfixer bf(V); dq::drawqueue.pop(); cell *c = h->c7; if(!do_draw(c, V)) continue; drawcell(c, V, 0, false); if(DIM == 2) { dq::enqueue(h->move(bd_up), V * xpush(-log(2))); dq::enqueue(h->move(bd_right), V * parabolic(1)); dq::enqueue(h->move(bd_left), V * parabolic(-1)); if(c->type == 6) dq::enqueue(h->move(bd_down), V * xpush(log(2))); if(c->type == 7) { dq::enqueue(h->move(bd_down_left), V * parabolic(-1) * xpush(log(2))); dq::enqueue(h->move(bd_down_right), V * parabolic(1) * xpush(log(2))); } } else { for(int i=0; imove(i), V * tmatrix(h, i)); } } } // hrmap_standard overrides hrmap's default, override it back virtual transmatrix relative_matrix(cell *c2, cell *c1, const hyperpoint& point_hint) override { return relative_matrix(c2->master, c1->master); } transmatrix relative_matrix(heptagon *h2, heptagon *h1) override { if(gmatrix0.count(h2->c7) && gmatrix0.count(h1->c7)) return inverse(gmatrix0[h1->c7]) * gmatrix0[h2->c7]; transmatrix gm = Id, where = Id; while(h1 != h2) { if(h1->distance <= h2->distance) { if(DIM == 3) where = itmatrix(h2, S7-1) * where, h2 = may_create_step(h2, S7-1); else { if(type_of(h2) == 6) h2 = may_create_step(h2, bd_down), where = xpush(-log(2)) * where; else if(mapside(h2) == 1) h2 = may_create_step(h2, bd_left), where = parabolic(+1) * where; else if(mapside(h2) == -1) h2 = may_create_step(h2, bd_right), where = parabolic(-1) * where; } } else { if(DIM == 3) gm = gm * tmatrix(h1, S7-1), h1 = may_create_step(h1, S7-1); else { if(type_of(h1) == 6) h1 = may_create_step(h1, bd_down), gm = gm * xpush(log(2)); else if(mapside(h1) == 1) h1 = may_create_step(h1, bd_left), gm = gm * parabolic(-1); else if(mapside(h1) == -1) h1 = may_create_step(h1, bd_right), gm = gm * parabolic(+1); } } } return gm * where; } }; hrmap *new_map() { return new hrmap_binary; } struct hrmap_alternate_binary : hrmap_binary { heptagon *origin; hrmap_alternate_binary(heptagon *o) { origin = o; } ~hrmap_alternate_binary() { clearfrom(origin); } }; hrmap *new_alt_map(heptagon *o) { return new hrmap_binary(o); } transmatrix direct_tmatrix[8]; transmatrix inverse_tmatrix[8]; void build_tmatrix() { if(geometry == gBinary3) { direct_tmatrix[0] = xpush(-log(2)) * parabolic3(-1, -1); direct_tmatrix[1] = xpush(-log(2)) * parabolic3(1, -1); direct_tmatrix[2] = xpush(-log(2)) * parabolic3(-1, 1); direct_tmatrix[3] = xpush(-log(2)) * parabolic3(1, 1); direct_tmatrix[4] = parabolic3(-2, 0); direct_tmatrix[5] = parabolic3(+2, 0); direct_tmatrix[6] = parabolic3(0, -2); direct_tmatrix[7] = parabolic3(0, +2); } if(geometry == gHoroTris) { ld r3 = sqrt(3); direct_tmatrix[0] = xpush(-log(2)) * cspin(1,2, M_PI); direct_tmatrix[1] = parabolic3(0, +r3/3) * xpush(-log(2)); direct_tmatrix[2] = parabolic3(-0.5, -r3/6) * xpush(-log(2)); direct_tmatrix[3] = parabolic3(+0.5, -r3/6) * xpush(-log(2)); direct_tmatrix[4] = parabolic3(0, -r3*2/3) * cspin(1,2, M_PI); direct_tmatrix[5] = parabolic3(1, r3/3) * cspin(1,2,M_PI); direct_tmatrix[6] = parabolic3(-1, r3/3) * cspin(1,2,M_PI); } for(int i=0; icmove(S7-1); return inverse_tmatrix[h->c.spin(S7-1)]; } else return direct_tmatrix[dir]; } const transmatrix& itmatrix(heptagon *h, int dir) { if(dir == S7-1) { h->cmove(S7-1); return h->cmove(S7-1), direct_tmatrix[h->c.spin(S7-1)]; } else return inverse_tmatrix[dir]; } #if MAXMDIM == 4 void queuecube(const transmatrix& V, ld size, color_t linecolor, color_t facecolor) { ld yy = log(2) / 2; const int STEP=3; const ld MUL = 1. / STEP; auto at = [&] (ld x, ld y, ld z) { curvepoint(V * parabolic3(size*x, size*y) * xpush0(size*yy*z)); }; for(int a:{-1,1}) { for(ld t=-STEP; ttype & c->master->distance & 1; else if(geometry == gHoroTris) return c->c.spin(S7-1) == 0 && (c->master->distance & 1); else return (c->master->zebraval == 1) && (c->master->distance & 1); } pair gpvalue(heptagon *h) { int d = h->c.spin(S7-1); if(d == 0) return make_pair(gp::loc(0,0), gp::loc(-1,0)); else return make_pair(gp::eudir((d-1)*2), gp::loc(1,0)); } // distance in a triangular grid int tridist(gp::loc v) { using namespace gp; int d = v.first - v.second; int d0 = d % 3; if(d0 == 1 || d0 == -2) return 1 + min(tridist(v - eudir(0)), min(tridist(v - eudir(2)), tridist(v - eudir(4)))); if(d0 == 2 || d0 == -1) return 1 + min(tridist(v + eudir(0)), min(tridist(v + eudir(2)), tridist(v + eudir(4)))); return length(v * loc(1,1)) * 2 / 3; } int celldistance3_tri(heptagon *c1, heptagon *c2) { using namespace gp; int steps = 0; int d1 = c1->distance; int d2 = c2->distance; while(d1 > d2) c1 = c1->cmove(S7-1), steps++, d1--; while(d2 > d1) c2 = c2->cmove(S7-1), steps++, d2--; vector > m1, m2; while(c1 != c2) { m2.push_back(gpvalue(c2)); m1.push_back(gpvalue(c1)); c1 = c1->cmove(S7-1); c2 = c2->cmove(S7-1); steps += 2; } loc T1(0,0), T2(0,0), inv1(1,0), inv2(1,0); int xsteps = steps; while(isize(m1)) { xsteps -= 2; inv1 = inv1 * m1.back().second; inv2 = inv2 * m2.back().second; T1 = T1 + T1 + m1.back().first * inv1; T2 = T2 + T2 + m2.back().first * inv2; m1.pop_back(); m2.pop_back(); loc T0 = T2 - T1; if(T0.first > 3 || T0.second > 3 || T0.first < -3 || T0.second < -3) break; steps = min(steps, xsteps + tridist(T0)); } return steps; } int celldistance3(heptagon *c1, heptagon *c2) { if(geometry == gHoroTris) return celldistance3_tri(c1, c2); int steps = 0; int d1 = c1->distance; int d2 = c2->distance; while(d1 > d2) c1 = c1->cmove(S7-1), steps++, d1--; while(d2 > d1) c2 = c2->cmove(S7-1), steps++, d2--; vector dx, dy; while(c1 != c2) { dx.push_back((c1->c.spin(S7-1) & 1) - (c2->c.spin(S7-1) & 1)); dy.push_back((c1->c.spin(S7-1) >> 1) - (c2->c.spin(S7-1) >> 1)); c1 = c1->cmove(S7-1); c2 = c2->cmove(S7-1); steps += 2; } int xsteps = steps, sx = 0, sy = 0; while(isize(dx)) { xsteps -= 2; sx *= 2; sy *= 2; sx += dx.back(); sy += dy.back(); dx.pop_back(); dy.pop_back(); int ysteps = xsteps + abs(sx) + abs(sy); if(ysteps < steps) steps = ysteps; if(sx >= 8 || sx <= -8 || sy >= 8 || sy <= -8) break; } return steps; } int celldistance3(cell *c1, cell *c2) { return celldistance3(c1->master, c2->master); } #endif void virtualRebaseSimple(heptagon*& base, transmatrix& at) { while(true) { double currz = at[DIM][DIM]; heptagon *h = base; heptagon *newbase = NULL; transmatrix bestV; for(int d=0; dcmove(d); } } if(newbase) { base = newbase; at = bestV; continue; } return; } } } }