// include all RogueViz vizualizations /* basics */ #include "rogueviz.cpp" #include "presentation.cpp" #include "objmodels.cpp" #include "smoothcam.cpp" #include "staircase.cpp" #include "banachtarski.cpp" #include "pentagonal.cpp" #include "functions.cpp" #include "fundamental.cpp" #include "sunflower.cpp" #include "flocking.cpp" #include "magiccube.cpp" #include "cvl.cpp" #include "newconf.cpp" #include "grigorchuk.cpp" #include "janko.cpp" #include "qtm.cpp" #include "rewriting.cpp" #include "sag.cpp" #include "collatz.cpp" #include "tree.cpp" #include "fullnet.cpp" #include "snow.cpp" #include "impossible-ring.cpp" #include "triangle.cpp" #include "sumotron.cpp" #include "noniso-honeycombs.cpp" #include "random-walk.cpp" #include "fifteen.cpp" #include "crystal-sokoban.cpp" #include "hypcity.cpp" #include "hypocycloid.cpp" #include "heatx.cpp" #include "notknot.cpp" #include "recursive-house.cpp" #include "weirdmaze.cpp" #include "inner-maps.cpp" #include "planets.cpp" #include "hyperbolic-analogs.cpp" #define RV_ALL #include "simple-impossible.cpp" #include "ascending-descending.cpp" #include "balls.cpp" #include "pentaroll.cpp" #include "nil-compass.cpp" #if CAP_RVSLIDES #include "playing-with-impossibility.cpp" #endif #include "highdim-demo.cpp" #include "horo63.cpp" #include "platformer.cpp" #include "intra-demos.cpp" #include "gobot.cpp" #include "extra-projections.cpp" #include "balloonsim.cpp" #include "dpgen.cpp" #include "antidesitter.cpp" #include "som/kohonen.cpp" #include "som/embeddings.cpp" #include "som/analyzer.cpp" #include "som/tests.cpp" #include "som/voronoi.cpp" #include "som/measures.cpp" // the following comments are read by mymake so that it knows that the files include other files there: // hidden dependencies: rogueviz/nilrider/ //#endif