// Hyperbolic Rogue // This file implements the multi-dimensional (aka crystal) geometries. // Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details namespace hr { namespace crystal { // Crystal can be bitruncated either by changing variation to bitruncated. // In case of the 4D Crystal, the standard HyperRogue bitruncation becomes // confused by having both the original and new vertices of degree 8. // Hence Crystal implements its own bitruncation, which is selected/checked // by setting ginf[gCrystal].vertex to 3. Additionally, this lets us double // bitruncate. // Function pure() checks for both kinds of bitruncation (or any other variations). bool pure() { return PURE && ginf[gCrystal].vertex == 4; } bool view_coordinates = false; bool view_east = false; const int MAXDIM = 7; typedef array coord; static const coord c0 = {}; typedef array ldcoord; static const ldcoord ldc0 = {}; ldcoord told(coord c) { ldcoord a; for(int i=0; i> 1)); } void resize2(vector>& v, int a, int b, int z) { v.clear(); v.resize(a); for(auto& w: v) w.resize(b, z); } // in the "pure" form, the adjacent vertices are internaly spaced by 2... const int FULLSTEP = 2; // ... to make space for the additional vertices which are added in the bitruncated version const int HALFSTEP = 1; // with variations, the connections of the vertex at coordinate v+FULLSTEP mirror the connections // of the vertex at coordinate v. Therefore, the period of our construction is actually 2*FULLSTEP. const int PERIOD = 2 * FULLSTEP; struct crystal_structure { int dir; int dim; vector> cmap; vector> next; vector> prev; vector> order; void coord_to_next() { resize2(next, 1< poor.dir) { int which = next[a][poor.dir]; int a1 = a ^ tocode(which); may_next_insert(a1, which^1, poor.dir); may_next_insert(a ^ mm, which, poor.dir^1); which = prev[a][poor.dir]; a1 = a ^ tocode(which); may_prev_insert(a1, which^1, poor.dir); } // println(hlog, next); if(errors) { printf("errors: %d\n", errors); exit(1);; } int unf = 0; for(int a=0; a<(1<= (1<<(dim-1))) take_what = dir; next[i][prev[i][take_what]] = next[i][take_what], prev[i][next[i][take_what]] = prev[i][take_what], next[i].resize(dir), prev[i].resize(dir); } } void build() { dir = 4; dim = 2; next.resize(4, {2,3,1,0}); next_to_prev(); while(dir < S7) { crystal_structure csx = move(*this); add_dimension_to(csx); } if(dir > S7) remove_half_dimension(); next_to_coord(); coord_to_order(); coord_to_next(); if(count_bugs()) { printf("bugs found\n"); } if(dir > MAX_EDGE || dim > MAXDIM) { printf("Dimension or directions exceeded -- I have generated it, but won't play"); exit(0); } } }; struct lwalker { crystal_structure& cs; int id; int spin; lwalker(crystal_structure& cs) : cs(cs) {} void operator = (const lwalker& x) { id = x.id; spin = x.spin; } }; lwalker operator +(lwalker a, int v) { a.spin = gmod(a.spin + v, a.cs.dir); return a; } lwalker operator +(lwalker a, wstep_t) { a.spin = a.cs.cmap[a.id][a.spin]; a.id ^= tocode(a.spin); a.spin = a.cs.order[a.id][a.spin^1]; return a; } coord add(coord c, lwalker a, int val) { int code = a.cs.cmap[a.id][a.spin]; c[code>>1] += ((code&1) ? val : -val); return c; } coord add(coord c, int cname, int val) { int dim = (cname>>1); c[dim] = (c[dim] + (cname&1?val:-val)); return c; } ld sqhypot2(crystal_structure& cs, ldcoord co1, ldcoord co2) { int result = 0; for(int a=0; a data; int Xmod, cycle; int zeroshift; int coordid; }; int fiftyrule(coord c) { int res[256] = { 1,-1,32,-1,-1, 2,-1,35,32,-1, 1,-1,-1,35,-1, 2, -1,-1,-1,-1, 4,-1,36,-1,-1,-1,-1,-1,36,-1, 4,-1, 32,-1, 1,-1,-1,34,-1, 3, 1,-1,32,-1,-1, 3,-1,34, -1,-1,-1,-1,36,-1, 4,-1,-1,-1,-1,-1, 4,-1,36,-1, -1, 4,-1,36,-1,-1,-1,-1,-1,36,-1, 4,-1,-1,-1,-1, 3,-1,35,-1,-1,-1,-1,-1,35,-1, 3,-1,-1,-1,-1,-1, -1,36,-1, 4,-1,-1,-1,-1,-1, 4,-1,36,-1,-1,-1,-1, 34,-1, 2,-1,-1,-1,-1,-1, 2,-1,34,-1,-1,-1,-1,-1, 32,-1, 1,-1,-1,34,-1, 3, 1,-1,32,-1,-1, 3,-1,34, -1,-1,-1,-1,36,-1, 4,-1,-1,-1,-1,-1, 4,-1,36,-1, 1,-1,32,-1,-1, 2,-1,35,32,-1, 1,-1,-1,35,-1, 2, -1,-1,-1,-1, 4,-1,36,-1,-1,-1,-1,-1,36,-1, 4,-1, -1,36,-1, 4,-1,-1,-1,-1,-1, 4,-1,36,-1,-1,-1,-1, 34,-1, 2,-1,-1,-1,-1,-1, 2,-1,34,-1,-1,-1,-1,-1, -1, 4,-1,36,-1,-1,-1,-1,-1,36,-1, 4,-1,-1,-1,-1, 3,-1,35,-1,-1,-1,-1,-1,35,-1, 3,-1,-1,-1,-1,-1, }; int index = 0; for(int i=0; i<4; i++) index += (c[i] & 3) << (2 * i); if(res[index] == -1) exit(1); return res[index]; /* int res = 0; int d = (c[0]&1) + 2 * (c[1]&1) + 4 * (c[2]&1) + 8 * (c[3]&1); if(d == 0) res = 0; else if(d == 3 || d == 12) res = 2; else if(d == 6 || d == 9) res = 4; else return -1; bool odd = (c[0]^c[1]^c[2]^c[3])&2; if(odd) res ^= 32; // the '1' bit set by hand */ } struct hrmap_crystal : hrmap { heptagon *getOrigin() { return get_heptagon_at(c0, S7); } map hcoords; map heptagon_at; map landmemo; map landmemo4; unordered_map> distmemo; map sgc; cell *camelot_center; ldcoord camelot_coord; ld camelot_mul; crystal_structure cs; east_structure east; lwalker makewalker(coord c, int d) { lwalker a(cs); a.id = 0; for(int i=0; i (deg); h->alt = NULL; h->cdata = NULL; h->c7 = newCell(deg, h); h->distance = 0; if(ginf[gCrystal].vertex == 3) h->fiftyval = fiftyrule(c); for(int i=0; idistance += abs(c[i]); h->distance /= 2; hcoords[h] = c; // for(int i=0; i<6; i++) crystalstep(h, i); return h; } ldcoord get_coord(cell *c) { // in C++14? // auto b = sgc.emplace(c, ldc0); // ldcoord& res = b.first->second; if(sgc.count(c)) return sgc[c]; ldcoord& res = (sgc[c] = ldc0); { // if(b.second) { if(BITRUNCATED && c->master->c7 != c) { for(int i=0; itype; i+=2) res = res + told(hcoords[c->cmove(i)->master]); res = res * 2 / c->type; } else if(GOLDBERG && c->master->c7 != c) { auto m = gp::get_masters(c); auto H = gp::get_master_coordinates(c); for(int i=0; imaster]); } return res; } coord long_representant(cell *c); int get_east(cell *c); void build_east(int cid); void verify() { } void prepare_east(); }; hrmap_crystal *crystal_map() { return (hrmap_crystal*) currentmap; } bool is_bi(crystal_structure& cs, coord co) { for(int i=0; ihcoords.count(h)) { printf("not found\n"); return; } auto co = m->hcoords[h]; if(is_bi(m->cs, co)) { heptspin hs(h, d); (hs + 1 + wstep + 1).cpeek(); return; } auto lw = m->makewalker(co, d); if(ginf[gCrystal].vertex == 4) { auto c1 = add(co, lw, FULLSTEP); auto lw1 = lw+wstep; h->c.connect(d, heptspin(m->get_heptagon_at(c1, S7), lw1.spin)); } else { auto coc = add(add(co, lw, HALFSTEP), lw+1, HALFSTEP); auto hc = m->get_heptagon_at(coc, 8); for(int a=0; a<8; a+=2) { hc->c.connect(a, heptspin(h, lw.spin)); if(h->modmove(lw.spin-1)) { hc->c.connect(a+1, heptspin(h, lw.spin) - 1 + wstep - 1); } co = add(co, lw, FULLSTEP); lw = lw + wstep + (-1); h = m->get_heptagon_at(co, S7); } } } array, MAX_EDGE> distlimit_table = {{ {{SEE_ALL,SEE_ALL}}, {{SEE_ALL,SEE_ALL}}, {{SEE_ALL,SEE_ALL}}, {{SEE_ALL,SEE_ALL}}, {{15, 10}}, {{6, 4}}, {{5, 3}}, {{4, 3}}, {{4, 3}}, {{3, 2}}, {{3, 2}}, {{3, 2}}, {{3, 2}}, {{3, 2}} }}; color_t colorize(cell *c) { auto m = crystal_map(); ldcoord co = m->get_coord(c); color_t res; res = 0; for(int i=0; i<3; i++) res |= ((int)(((i == 2 && S7 == 5) ? (128 + co[i] * 50) : (255&int(128 + co[i] * 50))))) << (8*i); return res; } colortable coordcolors = {0xD04040, 0x40D040, 0x4040D0, 0xFFD500, 0xF000F0, 0x00F0F0, 0xF0F0F0 }; ld compass_angle() { bool bitr = ginf[gCrystal].vertex == 3; return (bitr ? M_PI/8 : 0) - master_to_c7_angle(); } bool crystal_cell(cell *c, transmatrix V) { if(geometry != gCrystal) return false; if(view_east && cheater) { int d = dist_alt(c); queuestr(V, 0.3, its(d), 0xFFFFFF, 1); } if(view_coordinates && cheater) { auto m = crystal_map(); if(c->master->c7 == c && !is_bi(m->cs, m->hcoords[c->master])) { ld dist = cellgfxdist(c, 0); for(int i=0; ihcoords[c->master]; auto lw = m->makewalker(co, i); int cx = m->cs.cmap[lw.id][i]; queuestr(T, 0.3, its(co[cx>>1] / FULLSTEP), coordcolors[cx>>1], 1); } } } return false; } vector build_shortest_path(cell *c1, cell *c2) { auto m = crystal_map(); ldcoord co1 = m->get_coord(c1); ldcoord co2 = m->get_coord(c2) - co1; // draw a cylinder from co1 to co2, and find the solution by going through that cylinder ldcoord mul = co2 / sqrt(co2|co2); ld mmax = (co2|mul); vector p; vector parent_id; manual_celllister cl; cl.add(c2); parent_id.push_back(-1); int steps = 0; int nextsteps = 1; for(int i=0; iget_coord(c3) - co1; ld dot = (h|mul); if(dot > mmax + PERIOD/2 + .1) continue; for(int k=0; kcs.dim; k++) if(abs(h[k] - dot * mul[k]) > PERIOD + .1) goto next3; cl.add(c3); parent_id.push_back(i); next3: ; } } println(hlog, "Error: path not found"); return p; } int precise_distance(cell *c1, cell *c2) { if(c1 == c2) return 0; auto m = crystal_map(); if(pure()) { coord co1 = m->hcoords[c1->master]; coord co2 = m->hcoords[c2->master]; int result = 0; for(int a=0; acs.dim; a++) result += abs(co1[a] - co2[a]); return result / FULLSTEP; } auto& distmemo = m->distmemo; if(c2 == currentmap->gamestart()) swap(c1, c2); else if(isize(distmemo[c2]) > isize(distmemo[c1])) swap(c1, c2); if(distmemo[c1].count(c2)) return distmemo[c1][c2]; int zmin = 999999, zmax = -99; forCellEx(c3, c2) if(distmemo[c1].count(c3)) { int d = distmemo[c1][c3]; if(d < zmin) zmin = d; if(d > zmax) zmax = d; } if(zmin+1 < zmax-1) println(hlog, "zmin < zmax"); if(zmin+1 == zmax-1) return distmemo[c1][c2] = zmin+1; ldcoord co1 = m->get_coord(c1); ldcoord co2 = m->get_coord(c2) - co1; // draw a cylinder from co1 to co2, and find the solution by going through that cylinder ldcoord mul = co2 / sqrt(co2|co2); ld mmax = (co2|mul); manual_celllister cl; cl.add(c2); int steps = 0; int nextsteps = 1; for(int i=0; iget_coord(c3) - co1; ld dot = (h|mul); if(dot > mmax + PERIOD/2 + .1) continue; for(int k=0; kcs.dim; k++) if(abs(h[k] - dot * mul[k]) > PERIOD + .1) goto next3; cl.add(c3); next3: ; } } println(hlog, "Error: distance not found"); return 999999; } ld space_distance(cell *c1, cell *c2) { auto m = crystal_map(); ldcoord co1 = m->get_coord(c1); ldcoord co2 = m->get_coord(c2); return sqrt(sqhypot2(m->cs, co1, co2)); } ld space_distance_camelot(cell *c) { auto m = crystal_map(); return m->camelot_mul * sqrt(sqhypot2(m->cs, m->get_coord(c), m->camelot_coord)); } int dist_relative(cell *c) { auto m = crystal_map(); auto& cc = m->camelot_center; int r = roundTableRadius(NULL); cell *start = m->gamestart(); if(!cc) { println(hlog, "Finding Camelot center..."); cc = start; while(precise_distance(cc, start) < r + 5) cc = cc->cmove(hrand(cc->type)); m->camelot_coord = m->get_coord(m->camelot_center); if(m->cs.dir % 2) m->camelot_coord[m->cs.dim-1] = 1; m->camelot_mul = 1; m->camelot_mul *= (r+5) / space_distance_camelot(start); } if(pure()) return precise_distance(c, cc) - r; ld dis = space_distance_camelot(c); if(dis < r) return int(dis) - r; else { forCellCM(c1, c) if(space_distance_camelot(c1) < r) return 0; return int(dis) + 1 - r; } } coord hrmap_crystal::long_representant(cell *c) { auto& coordid = east.coordid; auto co = roundcoord(get_coord(c) * Modval/PERIOD); for(int s=0; s full_data; manual_celllister cl; for(int i=0; i<(1<>j)&1) * 2; cell *cc = get_heptagon_at(co, cs.dir)->c7; cl.add(cc); } map stepat; int steps = 0, nextstep = isize(cl.lst); cycle = 0; int incycle = 0; int needcycle = 16 + nextstep; int elongcycle = 0; Xmod = Modval; int modmul = 1; for(int i=0; i needcycle * modmul) break; if(i == nextstep) steps++, nextstep = isize(cl.lst); cell *c = cl.lst[i]; auto co = long_representant(c); if(co[coordid] < -Modval) continue; if(full_data.count(co)) continue; full_data[co] = steps; auto co1 = co; co1[coordid] -= Xmod; auto co2 = co; co2[coordid] = gmod(co2[coordid], Xmod); if(full_data.count(co1)) { int ncycle = steps - full_data[co1]; if(ncycle != cycle) incycle = 1, cycle = ncycle; else incycle++; int dd = gdiv(co[coordid], Xmod); // println(hlog, co, " set data at ", co2, " from ", data[co2], " to ", steps - dd * cycle, " at step ", steps); data[co2] = steps - dd * cycle; elongcycle++; if(elongcycle > 2 * needcycle * modmul) Xmod += Modval, elongcycle = 0, modmul++; } else incycle = 0, needcycle++, elongcycle = 0; forCellCM(c1, c) cl.add(c1); } east.zeroshift = 0; east.zeroshift = -get_east(cl.lst[0]); println(hlog, "cycle found: ", cycle, " Xmod = ", Xmod, " on list: ", isize(cl.lst), " zeroshift: ", east.zeroshift); } void hrmap_crystal::prepare_east() { if(east.data.empty()) build_east(1); } int dist_alt(cell *c) { auto m = crystal_map(); if(specialland == laCamelot && m->camelot_center) { if(pure()) return precise_distance(c, m->camelot_center); if(c == m->camelot_center) return 0; return 1 + int(2 * space_distance_camelot(c)); } else { m->prepare_east(); return m->get_east(c); } } ld crug_rotation[MAXDIM][MAXDIM]; int ho = 1; ldcoord rug_center; void init_rotation() { for(int i=0; ics; if(ho & 1) { for(int i=cs.dim-1; i>=1; i--) { ld c = cos(M_PI / 2 / (i+1)); ld s = sin(M_PI / 2 / (i+1)); for(int j=0; jcs; for(int i=0; i= 4.99) aspd = 1000; auto m = crystal_map(); ldcoord at = m->get_coord(cwt.at) - rug_center; ld R = sqrt(at|at); if(R < 1e-9) rug_center = m->get_coord(cwt.at); else { aspd *= (2+3*R*R); if(aspd > R) aspd = R; rug_center = rug_center + at * aspd / R; } } void build_rugdata() { using namespace rug; rug::clear_model(); rug::good_shape = true; rug::vertex_limit = 0; auto m = crystal_map(); for(const auto& gp: gmatrix) { cell *c = gp.first; const transmatrix& V = gp.second; rugpoint *v = addRugpoint(tC0(V), 0); auto co = m->get_coord(c); v->flat = coord_to_flat(co); v->valid = true; rugpoint *p[MAX_EDGE]; for(int i=0; itype; i++) { p[i] = addRugpoint(V * get_corner_position(c, i), 0); p[i]->valid = true; if(VALENCE == 4) p[i]->flat = coord_to_flat((m->get_coord(c->cmove(i)) + m->get_coord(c->cmodmove(i-1))) / 2); else p[i]->flat = coord_to_flat((m->get_coord(c->cmove(i)) + m->get_coord(c->cmodmove(i-1)) + co) / 3); } for(int i=0; itype; i++) addTriangle(v, p[i], p[(i+1) % c->type]); } } eLand getCLand(int x) { auto& landmemo = crystal_map()->landmemo; if(landmemo.count(x)) return landmemo[x]; if(x > 0) return landmemo[x] = getNewLand(landmemo[x-1]); if(x < 0) return landmemo[x] = getNewLand(landmemo[x+1]); return landmemo[x] = laCrossroads; } void set_land(cell *c) { setland(c, specialland); auto m = crystal_map(); auto co = m->get_coord(c); auto co1 = roundcoord(co * 60); int cv = co1[0]; if(chaosmode) { setland(c, getCLand(gdiv(cv, 60))); } else if(specialland == laCrossroads) { eLand l1 = getCLand(gdiv(cv, 360)); eLand l2 = getCLand(gdiv(cv+59, 360)); if(l1 != l2 && hrand(100) < 75) setland(c, laBarrier); else setland(c, l1); } else if(specialland == laCrossroads2) { setland(c, getCLand(dist_alt(c)/4)); } else if(specialland == laCrossroads3) { coord cx = roundcoord(co / 8); auto& l = m->landmemo4[cx]; if(l == laNone) l = getNewLand(laBarrier); setland(c, l); } else if(specialland == laCrossroads4) { setland(c, getCLand(gdiv(cv, 360))); } else if(specialland == laElementalWall) { setland(c, eLand(laEFire + ((co1[0] / 240)&1?0:2) + ((co1[1] / 240)&1?0:1))); } if(specialland == laCamelot) { setland(c, laCrossroads); buildCamelot(c); } if(specialland == laTerracotta) { int v = dist_alt(c); if(((v&15) == 8) && hrand(100) < 90) c->wall = waMercury; } if(among(specialland, laOcean, laIvoryTower, laDungeon, laEndorian)) { int v = dist_alt(c); if(v == 0) c->land = laCrossroads4; else if(v > 0) c->landparam = v; else c->landparam = -v; } if(specialland == laWarpCoast) { if(gmod(cv, 240) >= 120) c->land = laWarpSea; } } void set_crystal(int sides) { stop_game(); set_geometry(gCrystal); set_variation(eVariation::pure); ginf[gCrystal].sides = sides; ginf[gCrystal].vertex = 4; need_reset_geometry = true; if(sides < MAX_EDGE) ginf[gCrystal].distlimit = distlimit_table[sides]; } void test_crt() { start_game(); auto m = crystal_map(); manual_celllister cl; cl.add(m->camelot_center); for(int i=0; igamestart()); if(c1->land == laCamelot && c1->wall == waNone) cl.add(c1); } println(hlog, "actual = ", isize(cl.lst), " algorithm = ", get_table_volume()); if(its(isize(cl.lst)) != get_table_volume()) exit(1); } void unit_test_tables() { stop_game(); specialland = laCamelot; set_crystal(5); test_crt(); set_crystal(6); test_crt(); set_crystal(5); set_variation(eVariation::bitruncated); test_crt(); set_crystal(6); set_variation(eVariation::bitruncated); test_crt(); set_crystal(6); set_variation(eVariation::bitruncated); set_variation(eVariation::bitruncated); test_crt(); } int readArgs() { using namespace arg; if(0) ; else if(argis("-crystal")) { PHASEFROM(2); shift(); set_crystal(argi()); } else if(argis("-cview")) { view_coordinates = true; } else if(argis("-ceast")) { view_east = true; } else if(argis("-cprob")) { PHASEFROM(2); shift_arg_formula(compass_probability); } else if(argis("-test:crt")) { test_crt(); } else if(argis("-d:crystal")) launch_dialog(show); else if(argis("-cvcol")) { shift(); int d = argi(); shift(); coordcolors[d] = arghex(); } else return 1; return 0; } hrmap *new_map() { return new hrmap_crystal; } string compass_help() { return XLAT( "Lands in this geometry are usually built on North-South or West-East axis. " "Compasses always point North, and all the cardinal directions to the right from compass North are East (this is not " "true in general, but it is true for the cells where compasses are generated). " "North is the first coordinate, while East is the sum of other coordinates." ); } string make_help() { return XLAT( "This geometry essentially lets you play in a d-dimensional grid. Pick three " "dimensions and '3D display' to see how it works -- we are essentially playing on a periodic surface in " "three dimensions, made of hexagons; each hexagon connects to six other hexagons, in each of the 6 " "possible directions. Normally, the game visualizes this from the point of view of a creature living inside " "the surface (regularized and smoothened somewhat), assuming that light rays are also restricted to the surface -- " "this will look exactly like the {2d,4} tiling, except that the light rays may thus " "sometimes make a loop, causing you to see images of yourself in some directions (in other words, " "the d-dimensional grid is a quotient of the hyperbolic plane). The same construction works in other dimensions. " "Half dimensions are interpreted in the following way: the extra dimension only has two 'levels', for example 2.5D " "has a top plane and a bottom plane.\n\n" "You may also bitruncate this geometry -- which makes it work better with the rules of HyperRogue, but a bit harder to understand." ); } void show() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(0); dialog::init(XLAT("dimensional crystal")); for(int i=5; i<=14; i++) { string s; if(i % 2) s = its(i/2) + ".5D"; else s = its(i/2) + "D"; dialog::addBoolItem(s, geometry == gCrystal && ginf[gCrystal].sides == i && ginf[gCrystal].vertex == 4, 'a' + i - 5); dialog::add_action(dialog::add_confirmation([i]() { set_crystal(i); start_game(); })); } dialog::addBoolItem(XLAT("4D double bitruncated"), ginf[gCrystal].vertex == 3, 'D'); dialog::add_action(dialog::add_confirmation([]() { set_crystal(8); set_variation(eVariation::bitruncated); set_variation(eVariation::bitruncated); start_game(); })); dialog::addBreak(50); dialog::addBoolItem(XLAT("view coordinates in the cheat mode"), view_coordinates, 'v'); dialog::add_action([]() { view_coordinates = !view_coordinates; }); dialog::addSelItem(XLAT("compass probability"), fts(compass_probability), 'p'); dialog::add_action([]() { dialog::editNumber(compass_probability, 0, 1, 0.1, 1, XLAT("compass probability"), compass_help()); }); if(geometry == gCrystal) { dialog::addBoolItem(XLAT("3D display"), rug::rugged, 'r'); dialog::add_action([]() { pushScreen(rug::show); }); } else dialog::addBreak(100); dialog::addBack(); dialog::addHelp(); dialog::add_action([] { gotoHelp(make_help()); }); dialog::display(); } auto crystalhook = addHook(hooks_args, 100, readArgs) + addHook(hooks_drawcell, 100, crystal_cell) + addHook(hooks_tests, 200, unit_test_tables); map, bignum> volume_memo; bignum& compute_volume(int dim, int rad) { auto p = make_pair(dim, rad); int is = volume_memo.count(p); auto& m = volume_memo[p]; if(is) return m; if(dim == 0) { m = 1; return m; } m = compute_volume(dim-1, rad); for(int r=0; r children; map result; shift_data() { parent = NULL; } bignum& compute(ld rad2) { if(result.count(rad2)) return result[rad2]; // println(hlog, "compute ", format("%p", this), " [shift=", shift, "], r2 = ", rad2); // indenter i(2); auto& b = result[rad2]; if(!parent) { if(rad2 >= 0) b = 1; } else if(rad2 >= 0) { for(int x = -2-sqrt(rad2); x <= sqrt(rad2)+2; x++) { ld ax = x - shift; if(ax*ax <= rad2) b.addmul(parent->compute(rad2 - (ax*ax)), 1); } } // println(hlog, "result = ", b.get_str(100)); return b; } }; shift_data shift_data_zero; string get_table_volume() { if(!pure()) { auto m = crystal_map(); bignum res; manual_celllister cl; cl.add(m->gamestart()); ld rad2 = pow(roundTableRadius(NULL) / m->camelot_mul / PERIOD, 2) + 1e-4; for(int i=0; iget_coord(c); for(int i=0; ics.dim; i++) { if(co[i] < mincoord) mincoord = co[i]; if(co[i] > maxcoord) maxcoord = co[i]; } static const ld eps = 1e-4; if(mincoord >= 0-eps && maxcoord < PERIOD-eps) { ld my_rad2 = rad2; auto cshift = (co - m->camelot_coord) / PERIOD; auto sd = &shift_data_zero; for(int i=0; ics.dim; i++) { if(i == m->cs.dim-1 && (m->cs.dir&1)) { my_rad2 -= pow(cshift[i] / m->camelot_mul, 2); } else { ld val = cshift[i] - floor(cshift[i]); if(!sd->children.count(val)) { sd->children[val].parent = sd; sd->children[val].shift = val; } sd = &sd->children[val]; } } res.addmul(sd->compute(my_rad2), 1); } if(mincoord < -2 || maxcoord > 6) continue; forCellCM(c2, c) cl.add(c2); } return res.get_str(100); } int s = ginf[gCrystal].sides; int r = roundTableRadius(NULL); if(s % 2 == 0) return compute_volume(s/2, r-1).get_str(100); else return (compute_volume(s/2, r-1) + compute_volume(s/2, r-2)).get_str(100); } string get_table_boundary() { if(!pure()) return ""; int r = roundTableRadius(NULL); int s = ginf[gCrystal].sides; if(s % 2 == 0) return (compute_volume(s/2, r) - compute_volume(s/2, r-1)).get_str(100); else return (compute_volume(s/2, r) - compute_volume(s/2, r-2)).get_str(100); } void may_place_compass(cell *c) { if(c != c->master->c7) return; auto m = crystal_map(); auto co = m->hcoords[c->master]; for(int i=0; ics.dim; i++) if(co[i] % PERIOD) return; if(hrandf() < compass_probability) c->item = itCompass; } } }