// Hyperbolic Rogue -- old config file format (disabled by default) // Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details #include "hyper.h" namespace hr { #if CAP_LEGACY namespace shmup { void scanchar(FILE *f, char& c) { int i = c; int err = fscanf(f, "%d", &i); if(err == 1) c = i; } void loadConfig(FILE *f) { int xvernum; int err = fscanf(f, "%d %d", &xvernum, &multi::players); if(multi::players < 1 || multi::players > MAXPLAYER) multi::players = 1; if(err != 2) return; if(xvernum >= 8990) { int b=alwaysuse; err=fscanf(f, " %d", &b); alwaysuse = b; } for(int i=0; i<512; i++) scanchar(f, vid.scfg.keyaction[i]); for(int i=0; i= 9007) for(int i=0; i= 8990) hr::ignore(fscanf(f, "%x", &cs.uicolor)); } void loadOldConfig(FILE *f) { int gl=1, aa=1, bb=1, cc, dd; int err; float a, b, c, d; err=fscanf(f, "%f%f%f%f\n", &a, &b, &c, &d); if(err == 4) { vid.scale = a; pconf.alpha = c; vid.sspeed = d; } err=fscanf(f, "%d%d%d%d%d%d%d", &vid.wallmode, &vid.monmode, &vid.axes, &musicvolume, &vid.framelimit, &gl, &vid.want_antialias); vid.usingGL = gl; if(vid.want_antialias == 0) vid.want_antialias = AA_VERSION | AA_LINES | AA_LINEWIDTH; if(vid.want_antialias == 1) vid.want_antialias = AA_NOGL | AA_VERSION | AA_LINES | AA_LINEWIDTH | AA_FONT; double jps = vid.joypanspeed; err=fscanf(f, "%d%d%d%lf%d%d", &vid.joyvalue, &vid.joyvalue2, &vid.joypanthreshold, &jps, &aa, &vid.flashtime); vid.joypanspeed = jps; autojoy = aa; aa = 0; loadcs(f, vid.cs, 0); aa=0; bb=0; err=fscanf(f, "%d%d", &aa, &bb); vid.darkhepta = aa; vid.shifttarget = bb; aa = geometry; bb = specialland; cc = shmup::on; dd = hardcore; err=fscanf(f, "%d%d%d%d", &aa, &bb, &cc, &dd); geometry = eGeometry(aa); specialland = eLand(bb); shmup::on = cc; hardcore = dd; shmup::loadConfig(f); aa = rug::renderonce; bb = rug::rendernogl; dd = ls::any_chaos(); int ee = vid.steamscore; #if CAP_RUG double rs = 2/rug::model_distance; #else double rs = 0; #endif err=fscanf(f, "%d%d%d%d%lf%d%d", &aa, &bb, &rug::texturesize, &cc, &rs, &ee, &dd); rug::renderonce = aa; rug::rendernogl = bb; land_structure = (eLandStructure) dd; vid.steamscore = ee; #if CAP_RUG rug::model_distance = 2/rs; #endif aa=history::autobandhistory; double ps = polygonal::STAR, lv = history::lvspeed; int pmb = pmodel; err=fscanf(f, "%d%d%lf%d%d%lf", &pmb, &polygonal::SI, &ps, &polygonal::deg, &aa, &lv); pmodel = eModel(pmb); history::autobandhistory = aa; polygonal::STAR = ps; history::lvspeed = lv; aa=history::autoband; bb=history::autobandhistory; cc=history::dospiral; int crot; err=fscanf(f, "%d%d%d%d%d%d", &history::bandhalf, &history::bandsegment, &crot, &aa, &bb, &cc); history::autoband = aa; history::autobandhistory = bb; history::dospiral = cc; models::rotation = crot * 90; err=fscanf(f, "%d", &polygonal::maxcoef); if(polygonal::maxcoef < 0) polygonal::maxcoef = 0; if(polygonal::maxcoef > polygonal::MSI) polygonal::maxcoef = polygonal::MSI; for(int i=0; i<=polygonal::maxcoef; i++) { double re=0, im=0; err=fscanf(f, "%lf%lf", &re, &im); polygonal::coefr[i] = re; polygonal::coefi[i] = im; } aa=vid.revcontrol; bb=vid.drawmousecircle; d = vid.mspeed; int sr; err=fscanf(f, "%d%d%d%f%d%d", &aa, &bb, &sr, &d, &effvolume, &vid.particles); vid.mspeed = d; vid.revcontrol = aa; vid.drawmousecircle = bb; readf(f, geom3::depth); readf(f, geom3::camera); readf(f, geom3::wall_height); readf(f, geom3::rock_wall_ratio); readf(f, geom3::human_wall_ratio); readf(f, geom3::lake_top); readf(f, geom3::lake_bottom); err=fscanf(f, "%d %d %d", &geom3::tc_depth, &geom3::tc_camera, &geom3::tc_alpha); readf(f, geom3::highdetail); geom3::middetail = 200; readf(f, geom3::middetail); if(geom3::middetail == 200) { if(ISMOBILE) geom3::highdetail = 0, geom3::middetail = 3; else geom3::highdetail = geom3::middetail = 5; } int gso = glyphsortorder; err=fscanf(f, "%d", &gso); glyphsortorder = eGlyphsortorder(gso); readf(f, vid.yshift); readf(f, vid.camera_angle); readf(f, vid.ballangle); readf(f, vid.ballproj); jps = vid.linewidth; err=fscanf(f, "%d%d%d%d%lf\n", &vid.mobilecompasssize, &vid.aurastr, &vid.aurasmoothen, &vid.graphglyph, &jps); vid.linewidth = jps; } #endif // Identifiers for the current combinations of game modes // These are recorded in the save file, so it is somewhat // important that they do not change for already existing // modes, as otherwise the scores would be lost. // Unfortunately, the codes assigned when HyperRogue had // just a few special modes did not really follow a specific // rule, so this system has grown rather ugly as the // number of special modes kept growing... // mode codes for 'old' modes, from 0 to 255 int modecodetable[42][6] = { { 0, 38, 39, 40, 41, 42}, // softcore hyperbolic { 7, 43, 44, 45, 46, 47}, // hardcore hyperbolic { 2, 4, 9, 11, 48, 49}, // shmup hyperbolic { 13, 50, 51, 52, 53, 54}, // softcore heptagonal hyperbolic { 16, 55, 56, 57, 58, 59}, // hardcore heptagonal hyperbolic { 14, 15, 17, 18, 60, 61}, // shmup heptagonal hyperbolic { 1, 62, 63, 64, 65, 66}, // softcore euclidean { 8, 67, 68, 69, 70, 71}, // hardcore euclidean { 3, 5, 10, 12, 72, 73}, // shmup euclidean {110,111,112,113,114,115}, // softcore spherical {116,117,118,119,120,121}, // hardcore spherical {122,123,124,125,126,127}, // shmup spherical {128,129,130,131,132,133}, // softcore heptagonal spherical {134,135,136,137,138,139}, // hardcore heptagonal spherical {140,141,142,143,144,145}, // shmup heptagonal spherical {146,147,148,149,150,151}, // softcore elliptic {152,153,154,155,156,157}, // hardcore elliptic {158,159,160,161,162,163}, // shmup elliptic {164,165,166,167,168,169}, // softcore heptagonal elliptic {170,171,172,173,174,175}, // hardcore heptagonal elliptic {176,177,178,179,180,181}, // shmup heptagonal elliptic { 19, 74, 75, 76, 77, 78}, // softcore hyperbolic chaosmode { 26, 79, 80, 81, 82, 83}, // hardcore hyperbolic chaosmode { 21, 23, 28, 30, 84, 85}, // shmup hyperbolic chaosmode { 32, 86, 87, 88, 89, 90}, // softcore heptagonal hyperbolic chaosmode { 35, 91, 92, 93, 94, 95}, // hardcore heptagonal hyperbolic chaosmode { 33, 34, 36, 37, 96, 97}, // shmup heptagonal hyperbolic chaosmode { 20, 98, 99,100,101,102}, // softcore euclidean chaosmode { 27,103,104,105,106,107}, // hardcore euclidean chaosmode { 22, 24, 29, 31,108,109}, // shmup euclidean chaosmode {182,183,184,185,186,187}, // softcore spherical chaosmode {188,189,190,191,192,193}, // hardcore spherical chaosmode {194,195,196,197,198,199}, // shmup spherical chaosmode {200,201,202,203,204,205}, // softcore heptagonal spherical chaosmode {206,207,208,209,210,211}, // hardcore heptagonal spherical chaosmode {212,213,214,215,216,217}, // shmup heptagonal spherical chaosmode {218,219,220,221,222,223}, // softcore elliptic chaosmode {224,225,226,227,228,229}, // hardcore elliptic chaosmode {230,231,232,233,234,235}, // shmup elliptic chaosmode {236,237,238,239,240,241}, // softcore heptagonal elliptic chaosmode {242,243,244,245,246,247}, // hardcore heptagonal elliptic chaosmode {248,249,250,251,252,253}, // shmup heptagonal elliptic chaosmode }; // unused codes: 6 (cheat/tampered), 25, 254, 255 EX modecode_t legacy_modecode() { if(int(geometry) > 3 || int(variation) > 1) return UNKNOWN; bool is_default_land_structure = (princess::challenge || tactic::on) ? ls::single() : racing::on ? (land_structure == lsSingle) : yendor::on ? (land_structure == yendor::get_land_structure()) : ls::nice_walls(); if(!is_default_land_structure && !ls::std_chaos()) return UNKNOWN; // compute the old code int xcode = 0; if(shmup::on) xcode += 2; else if(pureHardcore()) xcode ++; if(euclid) xcode += 6; else if(!BITRUNCATED) xcode += 3; if(sphere) { xcode += 9; if(elliptic) xcode += 6; } if(ls::any_chaos() && !yendor::on) xcode += 21; int np = numplayers()-1; if(np<0 || np>5) np=5; // bits: 0 to 7 modecode_t mct = modecodetable[xcode][np]; #if CAP_INV if(inv::on) mct += (1<<11); #endif if(peace::on) mct += (1<<12); #if CAP_TOUR if(tour::on) mct += (1<<13); #endif if(numplayers() == 7) mct += (1<<14); return mct; } #if CAP_RACING EX bool legacy_racing() { return racing::on && geometry == gNormal && BITRUNCATED; } EX bool rcheck(string which, int qty, int x) { return hrand(qty) < x; } EX int wallchance_legacy(cell *c, bool deepOcean) { eLand l = c->land; return inmirror(c) ? 0 : isElemental(l) ? 4000 : l == laCrossroads ? 5000 : (l == laMirror && !yendor::generating) ? 6000 : l == laTerracotta ? 250 : 0; } EX void buildBigStuff_legacy(cell *c, cell *from) { int chaosmode = 0; bool deepOcean = false; if(geometry == gNormal && celldist(c) < 3 && !GOLDBERG) { if(top_land && c == cwt.at->master->move(3)->c7) { buildBarrierStrong(c, 6, true, top_land); } } else if(good_for_wall(c) && rcheck("D", 10000, 20) && !generatingEquidistant && !yendor::on && !tactic::on && !racing::on) {} else if(ctof(c) && c->land && rcheck("F", 10000, wallchance_legacy(c, deepOcean))) { int bd = 2 + hrand(2) * 3; buildBarrier(c, bd); } if((!chaosmode) && bearsCamelot(c->land) && is_master(c) && !bt::in() && (quickfind(laCamelot) || peace::on || (hrand(2000) < (c->land == laCrossroads4 ? 800 : 200) && horo_ok() && false))) { } if(!chaosmode && c->land == laJungle && ctof(c) && (quickfind(laMountain) || (hrand(2000) < 100 && horo_ok() && !randomPatternsMode && !tactic::on && !yendor::on && !racing::on && landUnlocked(laMountain)))) {} if(hasbardir(c)) extendBarrier(c); } #endif #if CAP_COMMANDLINE /* legacy options */ int read_legacy_args() { using namespace arg; if(0); else if(argis("-chaos-circle")) { PHASEFROM(2); stop_game(); land_structure = lsPatchedChaos; } else if(argis("-chaos-total")) { PHASEFROM(2); stop_game(); land_structure = lsTotalChaos; } else if(argis("-chaos-random")) { PHASEFROM(2); stop_game(); land_structure = lsChaosRW; } else if(argis("-C") || argis("-C1")) { PHASEFROM(2); stop_game(); land_structure = lsChaos; } else if(argis("-C0")) { PHASEFROM(2); stop_game(); land_structure = lsNiceWalls; } else if(argis("-grotate")) { PHASE(3); start_game(); shift(); int i = argi(); shift(); int j = argi(); shift(); View = View * cspin(i, j, argf()); playermoved = false; } else if(argis("-grotatei")) { PHASE(3); start_game(); shift(); int i = argi(); shift(); int j = argi(); shift(); rotate_view(cspin(i, j, argf())); playermoved = false; } else if(argis("-rotate")) { PHASE(3); start_game(); shift(); ld a = argf(); shift(); ld b = argf(); View = View * spin(TAU * a / b); playermoved = false; } else if(argis("-rotate3")) { PHASE(3); start_game(); shift(); ld a = argf(); shift(); ld b = argf(); View = View * cspin(1, 2, TAU * a / b); playermoved = false; } else if(argis("-cview")) { PHASE(3); start_game(); View = Id; playermoved = false; } else return 1; return 0; } auto ah_legacy = addHook(hooks_args, 0, read_legacy_args); #endif }