#include "hyper.h" // Fake non-Euclidean namespace hr { EX namespace fake { EX ld scale; EX bool multiple; EX eGeometry underlying; EX geometry_information *underlying_cgip; EX hrmap *pmap; EX geometry_information *pcgip; EX eGeometry actual_geometry; EX bool in() { return geometry == gFake; } // a dummy map that does nothing struct hrmap_fake : hrmap { hrmap *underlying_map; template auto in_underlying(const T& t) -> decltype(t()) { pcgip = cgip; dynamicval gpm(pmap, this); dynamicval gag(actual_geometry, geometry); dynamicval g(geometry, underlying); dynamicval gc(cgip, underlying_cgip); dynamicval gu(currentmap, underlying_map); return t(); } heptagon *getOrigin() override { return in_underlying([this] { return underlying_map->getOrigin(); }); } cell* gamestart() override { return in_underlying([this] { return underlying_map->gamestart(); }); } hrmap_fake() { in_underlying([this] { initcells(); underlying_map = currentmap; }); for(hrmap*& m: allmaps) if(m == underlying_map) m = NULL; } heptagon *create_step(heptagon *parent, int d) override { parent->c.connect(d, parent, d, false); return parent; } transmatrix adj(cell *c, int d) override { transmatrix S1, S2; ld dist; in_underlying([c, d, &S1, &S2, &dist] { transmatrix T = currentmap->adj(c, d); S1 = rspintox(tC0(T)); transmatrix T1 = spintox(tC0(T)) * T; dist = hdist0(tC0(T1)); S2 = xpush(-dist) * T1; }); if(WDIM == 2) { hyperpoint a1, a2, b1, b2; in_underlying([c, d, &a1, &a2, &b1, &b2] { a1 = get_corner_position(c, d); a2 = get_corner_position(c, (d+1) % c->type); auto c1 = c->move(d); auto d1 = c->c.spin(d); b1 = get_corner_position(c1, d1); b2 = get_corner_position(c1, (d1+1) % c1->type); }); cgi.adjcheck = hdist0(mid(befake(a1), befake(a2))) + hdist0(mid(befake(b1), befake(b2))); } return S1 * xpush(cgi.adjcheck) * S2; } void draw_recursive(cell *c, const transmatrix& V, ld a0, ld a1, cell *parent, int depth) { band_shift = 0; if(!do_draw(c, V)) return; drawcell(c, V); if(depth >= 15) return; // queuestr(V, .2, fts(a0)+":"+fts(a1), 0xFFFFFFFF, 1); ld d = hdist0(tC0(V)); if(false) { curvepoint(spin(-a0) * xpush0(d)); curvepoint(spin(-a0) * xpush0(d+.2)); curvepoint(spin(-a1) * xpush0(d+.2)); curvepoint(spin(-a1) * xpush0(d)); curvepoint(spin(-a0) * xpush0(d)); queuecurve(0xFF0000FF, 0, PPR::LINE); } indenter id(2); for(int i=0; itype; i++) if(c->move(i) && c->move(i) != parent) { auto h0 = V * befake(FPIU(get_corner_position(c, i))); auto h1 = V * befake(FPIU(get_corner_position(c, (i+1) % c->type))); ld b0 = atan2(h0); ld b1 = atan2(h1); while(b1 < b0) b1 += 2 * M_PI; if(a0 == -1) { draw_recursive(c->move(i), V * adj(c, i), b0, b1, c, depth+1); } else { if(b1 - b0 > M_PI) continue; if(b0 < a0 - M_PI) b0 += 2 * M_PI; if(b0 > a0 + M_PI) b0 -= 2 * M_PI; if(b0 < a0) b0 = a0; if(b1 > a1 + M_PI) b1 -= 2 * M_PI; if(b1 < a1 - M_PI) b1 += 2 * M_PI; if(b1 > a1) b1 = a1; if(b0 > b1) continue; draw_recursive(c->move(i), V * adj(c, i), b0, b1, c, depth+1); } } } transmatrix relative_matrix(cell *h2, cell *h1, const hyperpoint& hint) override { if(h1 == h2) return Id; for(int a=0; atype; a++) if(h1->move(a) == h2) return adj(h1, a); return Id; } transmatrix relative_matrix(heptagon *h2, heptagon *h1, const hyperpoint& hint) override { return relative_matrix(h2->c7, h1->c7, hint); } void draw() override { sphereflip = Id; // for(int i=0; i(p); transmatrix V = get<1>(p); dynamicval b(band_shift, get<2>(p)); bandfixer bf(V); dq::drawqueue_c.pop(); if(!do_draw(c, V)) continue; drawcell(c, V); if(in_wallopt() && isWall3(c) && isize(dq::drawqueue_c) > 1000) continue; for(int i=0; imove(i)) { enqueue(c->move(i), V * adj(c, i)); } } } }; EX hrmap* new_map() { return new hrmap_fake; }; EX hrmap* get_umap() { if(!dynamic_cast(currentmap)) return nullptr; else return ((hrmap_fake*)currentmap)->underlying_map; } #if HDR template auto in_underlying_geometry(const T& f) -> decltype(f()) { if(!fake::in()) return f(); dynamicval g(geometry, underlying); dynamicval gag(actual_geometry, geometry); dynamicval gc(cgip, underlying_cgip); dynamicval gpm(pmap, currentmap); dynamicval gm(currentmap, get_umap()); return f(); } #define FPIU(x) hr::fake::in_underlying_geometry([&] { return (x); }) #endif EX hyperpoint befake(hyperpoint h) { auto h1 = h / h[WDIM] * scale; h1[WDIM] = 1; if(material(h1) > 1e-3) h1 = normalize(h1); return h1; } EX vector befake(const vector& v) { vector res; for(auto& h: v) res.push_back(befake(h)); return res; } EX ld compute_around(bool setup) { auto &ucgi = *underlying_cgip; auto fcs = befake(ucgi.cellshape); if(setup) { cgi.cellshape = fcs; cgi.vertices_only = befake(ucgi.vertices_only); } hyperpoint h = Hypc; for(int i=0; i 0) h = normalize(h); if(setup) cgi.adjcheck = 2 * hdist0(h); hyperpoint u = Hypc; u += fcs[0]; u += fcs[1]; if(material(u) <= 0) return HUGE_VAL; u = normalize(u); hyperpoint h2 = rspintox(h) * xpush0(2 * hdist0(h)); h2 = spintox(u) * h2; u = spintox(u) * u; h2 = gpushxto0(u) * h2; u = gpushxto0(u) * u; println(hlog, "h = ", hdist0(h), " ucgi = ", format("%p", &ucgi), " @ ", hyperbolic, " / ", sphere, " h2 = ", h2); ld x = hypot(h2[1], h2[2]); ld y = h2[0]; return 360 / (90 + atan(y/x) / degree); } EX void generate() { println(hlog, "Generating fake"); FPIU( cgi.require_basics() ); auto &ucgi = *underlying_cgip; cgi.loop = ucgi.loop; cgi.face = ucgi.face; for(int a=0; a<16; a++) for(int b=0; b<16; b++) { cgi.dirs_adjacent[a][b] = ucgi.dirs_adjacent[a][b]; cgi.next_dir[a][b] = ucgi.next_dir[a][b]; } for(int b=0; b<12; b++) cgi.spins[b] = ucgi.spins[b]; compute_around(true); } int get_middle() { if(S7 == 20) return 5; if(S7 == 8) return 4; return 3; } EX ld around; EX void compute_scale() { int middle = get_middle(); // the value of 'around' which makes the tiling Euclidean ld good = M_PI / asin(cos(M_PI/middle) / sin(M_PI/underlying_cgip->face)); println(hlog, "good = ", good); if(abs(good - around) < 1e-6) good = around; multiple = false; for(int k=1; k<10; k++) if(abs(around - underlying_cgip->loop) < 1e-6) multiple = true; if(around == good) { ginf[gFake].g = WDIM == 3 ? giEuclid3 : giEuclid2; } if(around > good) { ginf[gFake].g = WDIM == 3 ? giHyperb3 : giHyperb2; } if(around < good) { ginf[gFake].g = WDIM == 3 ? giSphere3 : giSphere2; } ld around_ideal = 1/(1/2. - 1./get_middle()); println(hlog, "around_ideal = ", around_ideal); if(euclid) scale = 1; else if(abs(around_ideal - around) < 1e-6) { hyperpoint h0 = underlying_cgip->cellshape[0]; auto s = kleinize(h0); ld d = hypot_d(LDIM, s); scale = 1/d; hyperpoint h = h0; auto h1 = h / h[WDIM] * scale; h1[WDIM] = 1; println(hlog, "material = ", material(h1)); } else { ld minscale = 0, maxscale = 10; for(int it=0; it<100; it++) { scale = (minscale + maxscale) / 2; ld ar = compute_around(false); println(hlog, "scale = ", scale, " ar = ", ar); if(sphere) { if(ar < around) maxscale = scale; else minscale = scale; } else { if(ar > around) maxscale = scale; else minscale = scale; } } } sightranges[gFake] = sightranges[underlying] * scale; } void set_gfake(int c, ld _around) { stop_game(); cgi.require_basics(); fake::scale = scale; underlying = geometry; underlying_cgip = cgip; ginf[gFake] = ginf[underlying]; set_geometry(gFake); around = _around; compute_scale(); check_cgi(); compute_scale(); check_cgi(); } EX void change_around() { if(around > 2) { ld t = sightranges[gFake] / (sightranges[underlying] * scale); compute_scale(); ray::reset_raycaster(); sightranges[gFake] *= t; } }; int readArgs() { using namespace arg; if(0) ; else if(argis("-gfake")) { if(fake::in()) shift_arg_formula(around, change_around); else { shift(); int c = argi(); ld around; shift_arg_formula(around); set_gfake(c, around); } } else return 1; return 0; } auto fundamentalhook = addHook(hooks_args, 100, readArgs); EX } }