// HyperRogue map editor // Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details #include #include #if ISWINDOWS #include "direntx.h" #include "direntx.c" #else #include #endif namespace mapeditor { struct editwhat { double dist; int rotid, symid, pointid; bool side; cell *c; } ew, ewsearch; bool autochoose = ISMOBILE; #if CAP_EDIT map modelcell; void handleKeyMap(int sym, int uni); void applyModelcell(cell *c) { if(patterns::whichPattern == 'H') return; auto si = patterns::getpatterninfo0(c); cell *c2 = modelcell[si.id]; if(c2) { c->wall = c2->wall; c->land = c2->land; c->monst = c2->monst; c->item = c2->item; c->landparam = c2->landparam; c->wparam = c2->wparam; c->mondir = c2->mondir; c->stuntime = c2->stuntime; c->hitpoints = c2->hitpoints; if(c2->mondir != NODIR) { auto si2 = patterns::getpatterninfo0(c2); c->mondir = (c2->mondir - si2.dir + si.dir + MODFIXER) % c->type; // todo reflect } } } #endif } #if CAP_EDIT namespace mapstream { std::map cellids; vector cellbyid; vector relspin; FILE *f; void addToQueue(cell* c) { if(cellids.count(c)) return; int numcells = size(cellbyid); cellbyid.push_back(c); cellids[c] = numcells; } void saveChar(char c) { fwrite(&c, 1, 1, f); } template void save(T& c) { fwrite(&c, sizeof(T), 1, f); } char loadChar() { char c; int i=fread(&c, 1, 1, f); if(i!=1) return 0; else return c; } template int load(T& c) { return fread(&c, sizeof(T), 1, f); } int32_t loadInt() { int i; if(load(i) < 1) return -1; else return i; } void savePoint(const hyperpoint& h) { for(int i=0; i<3; i++) { double x = h[i]; save(x); } } hyperpoint loadPoint() { hyperpoint h; for(int i=0; i<3; i++) { double x; load(x); h[i] = x; } return h; } bool saveMap(const char *fname) { f = fopen(fname, "wb"); if(!f) return false; int32_t i = VERNUM; save(i); save(patterns::whichPattern); save(geometry); save(nontruncated); if(geometry == gTorus) { save(torusconfig::qty); save(torusconfig::dx); save(torusconfig::dy); } if(geometry == gQuotient2) { using namespace fieldpattern; save(quotient_field_changed); if(quotient_field_changed) { save(current_extra); save(fgeomextras[current_extra].current_prime_id); } } addToQueue(bounded ? currentmap->gamestart() : cwt.c->master->c7); for(int i=0; itype; j++) if(c->mov[j] && cellids.count(c->mov[j]) && cellids[c->mov[j]] < i) { int32_t i = cellids[c->mov[j]]; save(i); saveChar(c->spn(j)); saveChar(j); break; } } saveChar(c->land); saveChar(c->mondir); saveChar(c->monst); saveChar(c->wall); // saveChar(c->barleft); // saveChar(c->barright); saveChar(c->item); saveChar(c->mpdist); // saveChar(c->bardir); save(c->wparam); save(c->landparam); saveChar(c->stuntime); saveChar(c->hitpoints); for(int j=0; jtype; j++) { cell *c2 = c->mov[j]; if(c2 && c2->land != laNone) addToQueue(c2); } } printf("cells saved = %d\n", size(cellbyid)); int32_t n = -1; save(n); int32_t id = cellids.count(cwt.c) ? cellids[cwt.c] : -1; save(id); for(int i=0; id[l].list)) { usershapelayer& ds(us->d[l]); save(i); save(j); save(l); save(ds.sym); save(ds.rots); save(ds.color); n = size(ds.list); save(n); savePoint(ds.shift); savePoint(ds.spin); for(int i=0; i= 0 && dir < t) return (dir + rspin) % t; else return dir; } bool loadMap(const char *fname) { f = fopen(fname, "rb"); if(!f) return false; clearMemory(); int vernum = loadInt(); if(vernum >= 7400) load(patterns::whichPattern); if(vernum >= 10203) { load(geometry); load(nontruncated); if(geometry == gTorus) { load(torusconfig::qty); load(torusconfig::dx); load(torusconfig::dy); } if(geometry == gQuotient2) { using namespace fieldpattern; load(quotient_field_changed); if(quotient_field_changed) { load(current_extra); load(fgeomextras[current_extra].current_prime_id); enableFieldChange(); } } } resetGeometry(); initcells(); if(shmup::on) shmup::init(); while(true) { cell *c; int rspin; if(size(cellbyid) == 0) { c = currentmap->gamestart(); rspin = 0; } else { int32_t parent = loadInt(); if(parent<0 || parent >= size(cellbyid)) break; int dir = loadChar(); cell *c2 = cellbyid[parent]; dir = fixspin(dir, relspin[parent], c2->type); c = createMov(c2, dir); // printf("%p:%d,%d -> %p\n", c2, relspin[parent], dir, c); // spinval becomes xspinval rspin = (c2->spn(dir) - loadChar() + MODFIXER) % c->type; } cellbyid.push_back(c); relspin.push_back(rspin); c->land = (eLand) loadChar(); c->mondir = fixspin(rspin, loadChar(), c->type); c->monst = (eMonster) loadChar(); c->wall = (eWall) loadChar(); // c->barleft = (eLand) loadChar(); // c->barright = (eLand) loadChar(); c->item = (eItem) loadChar(); c->mpdist = loadChar(); c->bardir = NOBARRIERS; // fixspin(rspin, loadChar(), c->type); if(vernum < 7400) { load(c->aitmp); c->wparam = c->aitmp; } else load(c->wparam); load(c->landparam); // backward compatibility if(vernum < 7400 && !isIcyLand(c->land)) c->landparam = HEAT(c); c->stuntime = loadChar(); c->hitpoints = loadChar(); if(patterns::whichPattern) mapeditor::modelcell[patterns::getpatterninfo0(c).id] = c; } int32_t whereami = loadInt(); if(whereami >= 0 && whereami < size(cellbyid)) cwt.c = cellbyid[whereami]; else cwt.c = currentmap->gamestart(); for(int i=0; ibardir != NODIR && c->bardir != NOBARRIERS) extendBarrier(c); } for(int d=BARLEV-1; d>=0; d--) for(int i=0; impdist <= d) for(int j=0; jtype; j++) { cell *c2 = createMov(c, j); setdist(c2, d+1, c); } } cellbyid.clear(); relspin.clear(); if(shmup::on) shmup::init(); timerstart = time(NULL); turncount = 0; sagephase = 0; hardcoreAt = 0; timerstopped = false; savecount = 0; savetime = 0; cheater = 1; if(vernum >= 7400) while(true) { int i = loadInt(); if(i == -1) break; int j = loadInt(), l = loadInt(); if(i<0 || i >= USERSHAPEGROUPS) break; if(j<0 || j >= USERSHAPEIDS) break; if(l<0 || l >= USERLAYERS) break; initShape(i, j); usershapelayer& ds(usershapes[i][j]->d[l]); load(ds.sym); load(ds.rots); load(ds.color); ds.list.clear(); int siz = loadInt(); ds.shift = loadPoint(); ds.spin = loadPoint(); for(int i=0; i undo; bool checkEq(undo_info& u) { return u.w == u.c->wall && u.i == u.c->item && u.m == u.c->monst && u.l == u.c->land && u.dir == u.c->mondir && u.lparam == u.c->landparam && u.wparam == u.c->wparam; } void saveUndo(cell *c) { undo_info u; u.c=c; u.w = c->wall; u.i = c->item; u.m = c->monst; u.l = c->land; u.dir = c->mondir; u.wparam = c->wparam; u.lparam = c->landparam; undo.push_back(u); } undo_info& lastUndo() { return undo[size(undo)-1]; } void undoLock() { if(!size(undo) || lastUndo().c) { undo_info i; i.c = NULL; undo.push_back(i); } } void applyUndo() { while(size(undo) && !lastUndo().c) undo.pop_back(); while(size(undo)) { undo_info& i(lastUndo()); if(!i.c) break; i.c->wall = i.w; i.c->item = i.i; i.c->monst = i.m; i.c->land = i.l; i.c->mondir = i.dir; i.c->wparam = i.wparam; i.c->landparam = i.lparam; undo.pop_back(); } } void checkUndo() { if(checkEq(undo[size(undo)-1])) undo.pop_back(); } int itc(int k) { if(k == 0) return 0; if(k == 1) return 0x40; if(k == 2) return 0x80; if(k == 3) return 0xFF; return 0x20; } bool choosefile = false; #define CDIR 0xC0C0C0 #define CFILE forecolor void displayFunctionKeys() { int fs = min(vid.fsize + 5, vid.yres/26); displayButton(8, vid.yres-8-fs*11, XLAT("F1 = help"), SDLK_F1, 0); displayButton(8, vid.yres-8-fs*10, XLAT("F2 = save"), SDLK_F2, 0); displayButton(8, vid.yres-8-fs*9, XLAT("F3 = load"), SDLK_F3, 0); displayButton(8, vid.yres-8-fs*7, XLAT("F5 = restart"), SDLK_F5, 0); displayButton(8, vid.yres-8-fs*6, XLAT("F6 = HQ shot"), SDLK_F6, 0); displayButton(8, vid.yres-8-fs*5, XLAT("F7 = player on/off"), SDLK_F7, 0); #if CAP_SVG displayButton(8, vid.yres-8-fs*4, XLAT("F8 = SVG shot"), SDLK_F8, 0); #endif displayButton(8, vid.yres-8-fs*3, XLAT("SPACE = map/graphics"), ' ', 0); displayButton(8, vid.yres-8-fs*2, XLAT("ESC = return to the game"), SDLK_ESCAPE, 0); } void showMapEditor() { cmode = sm::MAP; gamescreen(0); int fs = min(vid.fsize + 5, vid.yres/26); getcstat = '-'; displayfr(8, 8 + fs, 2, vid.fsize, paintwhat_str, forecolor, 0); displayfr(8, 8+fs*2, 2, vid.fsize, XLAT("use at your own risk!"), 0x800000, 0); displayButton(8, 8+fs*4, XLAT("0-9 = radius (%1)", its(radius)), ('0' + (radius+1)%10), 0); displayButton(8, 8+fs*5, XLAT("b = boundary"), 'b', 0); displayButton(8, 8+fs*6, XLAT("m = monsters"), 'm', 0); displayButton(8, 8+fs*7, XLAT("w = walls"), 'w', 0); displayButton(8, 8+fs*8, XLAT("i = items"), 'i', 0); displayButton(8, 8+fs*9, XLAT("l = lands"), 'l', 0); displayfr(8, 8+fs*10, 2, vid.fsize, XLAT("c = copy"), 0xC0C0C0, 0); displayButton(8, 8+fs*11, XLAT("u = undo"), 'u', 0); if(painttype == 4) displayButton(8, 8+fs*12, XLAT("f = flip %1", ONOFF(copysource.mirrored)), 'u', 0); displayButton(8, 8+fs*13, XLAT("r = regular"), 'r', 0); displayButton(8, 8+fs*14, XLAT("p = paint"), 'p', 0); displayFunctionKeys(); keyhandler = handleKeyMap; } int spillinc() { if(radius>=2) return 0; if(anyshiftclick) return -1; return 1; } int cellShapeGroup() { using namespace patterns; if(whichPattern == 'f') return 4; if(whichPattern == 'p') return 5; if(whichPattern == 'z') return 6; if(whichPattern == 'H') return 7; return 3; } int drawcellShapeGroup() { if(drawcell == cwt.c && drawplayer) return 0; if(drawcell->monst) return 1; if(drawcell->item) return 2; return cellShapeGroup(); } int drawcellShapeID() { if(drawcell == cwt.c) return vid.cs.charid; if(drawcell->monst) return drawcell->monst; if(drawcell->item) return drawcell->item; return patterns::getpatterninfo0(drawcell).id; } bool editingShape(int group, int id) { if(group != mapeditor::drawcellShapeGroup()) return false; if(group < 3) return id == drawcellShapeID(); // todo fix this return id == drawcellShapeID(); // return patterns::getpatterninfo0(id).id == patterns::getpatterninfo0(drawcell).id; } void editCell(const pair& where) { cell *c = where.first.c; int cdir = where.first.spin; saveUndo(c); switch(painttype) { case 0: c->monst = eMonster(paintwhat); c->hitpoints = 3; c->stuntime = 0; c->mondir = cdir; if((isWorm(c) || isIvy(c) || isMutantIvy(c)) && c->mov[cdir] && !isWorm(c->mov[cdir]) && !isIvy(c->mov[cdir])) c->mondir = NODIR; break; case 1: c->item = eItem(paintwhat); if(c->item == itBabyTortoise) tortoise::babymap[c] = getBits(c) ^ tortoise::getRandomBits(); break; case 2: { eLand last = c->land; c->land = eLand(paintwhat); if(isIcyLand(c) && isIcyLand(last)) HEAT(c) += spillinc() / 100.; else if(last == laDryForest && c->land == laDryForest) c->landparam += spillinc(); else if(last == laOcean && c->land == laOcean) c->landparam += spillinc(); else if(last == laHive && c->land == laHive) c->landparam += spillinc(); else c->landparam = 0; break; } case 3: { eWall last = c->wall; c->wall = eWall(paintwhat); if(last != c->wall) { if(hasTimeout(c)) c->wparam = 10; else if(c->wall == waWaxWall) c->landparam = hrand(0xFFFFFF + 1); } else if(hasTimeout(c)) c->wparam += spillinc(); break; } case 5: c->land = laNone; c->wall = waNone; c->item = itNone; c->monst = moNone; c->landparam = 0; // c->tmp = -1; break; case 6: c->land = laCanvas; c->wall = waNone; c->landparam = paintwhat >> 8; break; case 4: cell *copywhat = where.second.c; c->wall = copywhat->wall; c->item = copywhat->item; c->land = copywhat->land; c->monst = copywhat->monst; c->landparam = copywhat->landparam; c->wparam = copywhat->wparam; c->hitpoints = copywhat->hitpoints; c->stuntime = copywhat->stuntime; if(copywhat->mondir == NODIR) c->mondir = NODIR; else c->mondir = ((where.first.mirrored == where.second.mirrored ? 1 : -1) * (copywhat->mondir - where.second.spin) + cdir + MODFIXER) % c->type; break; } checkUndo(); } vector > spill_list; void list_spill(cellwalker tgt, cellwalker src) { spill_list.clear(); sval++; spill_list.emplace_back(tgt, src); int crad = 0, nextstepat = 0; for(int i=0; i radius) break; } auto sd = spill_list[i]; for(int i=0; itype; i++) { auto sd2 = sd; cwspin(sd2.first, i); cwstep(sd2.first); if(eq(sd2.first.c->aitmp, sval)) continue; sd2.first.c->aitmp = sval; if(sd2.second.c) { cwspin(sd2.second, i); cwstep(sd2.second); if(sd2.second.c->land == laNone) continue; } spill_list.push_back(sd2); } } } void editAt(cellwalker where) { if(painttype == 4 && radius) { if(where.c->type != copysource.c->type) return; if(where.spin<0) where.spin=0; if(!nontruncated && !ctof(mouseover) && ((where.spin&1) != (copysource.spin&1))) cwspin(where, 1); } if(painttype != 4) copysource.c = NULL; list_spill(where, copysource); for(auto& st: spill_list) editCell(st); } void allInPattern(cellwalker where) { if(!patterns::whichPattern) { editAt(where); return; } vector v; v.push_back(where.c); sval++; where.c->aitmp = sval; int at = 0; while(at < size(v)) { cell *c2 = v[at]; at++; forCellEx(c3, c2) if(!eq(c3->aitmp, sval)) c3->aitmp = sval, v.push_back(c3); } auto si = patterns::getpatterninfo0(where.c); int cdir = where.spin; if(cdir >= 0) cdir = cdir - si.dir; for(cell* c2: v) { auto si2 = patterns::getpatterninfo0(c2); if(si2.id == si.id) { editAt(cellwalker(c2, cdir>=0 ? fixdir(cdir + si2.dir, c2) : -1)); modelcell[si2.id] = c2; } } } cellwalker mouseover_cw(bool fix) { int d = neighborId(mouseover, mouseover2); if(d == -1 && fix) d = hrand(mouseover->type); return cellwalker(mouseover, d); } void showList() { dialog::v.clear(); if(painttype == 4) painttype = 0; switch(painttype) { case 0: for(int i=0; i= '1' && uni <= '9') uni = 1000 + uni - '1'; if(sym == SDLK_RETURN || sym == SDLK_KP_ENTER || sym == '-' || sym == SDLK_KP_MINUS) uni = 1000; for(int z=0; ztype; i++) createMov(mouseover, i); if(uni == 'u') applyUndo(); else if(uni == 'v' || sym == SDLK_F10 || sym == SDLK_ESCAPE) popScreen(); else if(uni >= '0' && uni <= '9') radius = uni - '0'; else if(uni == 'm') pushScreen(showList), painttype = 0, dialog::infix = ""; else if(uni == 'i') pushScreen(showList), painttype = 1, dialog::infix = ""; else if(uni == 'l') pushScreen(showList), painttype = 2, dialog::infix = ""; else if(uni == 'w') pushScreen(showList), painttype = 3, dialog::infix = ""; else if(uni == 'r') pushScreen(patterns::showPattern); else if(uni == 't' && mouseover) { playermoved = true; cwt = mouseover_cw(true); } else if(uni == 'b') painttype = 5, paintwhat_str = XLAT("boundary"); else if(uni == 'p') { painttype = 6; paintwhat_str = "paint"; dialog::openColorDialog((unsigned&)(paintwhat = (painttype ==6 ? paintwhat : 0x808080))); } else if(sym == SDLK_F5) { restartGame(); } else if(sym == SDLK_F2) { dialog::openFileDialog(levelfile, XLAT("level to save/load:"), ".lev", [] () { if(mapstream::saveMap(levelfile.c_str())) { addMessage(XLAT("Map saved to %1", levelfile)); return true; } else { addMessage(XLAT("Failed to save map to %1", levelfile)); return false; } }); } else if(sym == SDLK_F3) dialog::openFileDialog(levelfile, XLAT("level to save/load:"), ".lev", [] () { if(mapstream::loadMap(levelfile.c_str())) { addMessage(XLAT("Map loaded from %1", levelfile)); return true; } else { addMessage(XLAT("Failed to load map from %1", levelfile)); return false; } }); #if CAP_SDL else if(sym == SDLK_F6) { saveHighQualityShot(); } #endif #if CAP_SVG else if(sym == SDLK_F8) { svg::render(); } #endif else if(sym == SDLK_F7) { drawplayer = !drawplayer; } else if(uni == 'c') { copysource = mouseover_cw(true); painttype = 4; paintwhat_str = XLAT("copying"); } else if(uni == 'f') { copysource.mirrored = !copysource.mirrored; } else if(uni == 'h' || sym == SDLK_F1) gotoHelp(mehelptext()); else if(uni == ' ') { popScreen(); pushScreen(showDrawEditor); initdraw(mouseover ? mouseover : cwt.c); } } // VECTOR GRAPHICS EDITOR const char* drawhelp = "In this mode you can draw your own player characters, " "floors, monsters, and items. Press 'e' while hovering over " "an object to edit it. Start drawing shapes with 'n', and " "add extra vertices with 'a'. Press 0-9 to draw symmetric " "pictures easily. More complex pictures can " "be created by using several layers ('l'). See the edges of " "the screen for more keys."; string drawhelptext() { return XLAT(drawhelp); } int dslayer; bool coloring; unsigned int colortouse = 0xC0C0C0FFu; bool colorkey = false; // fake key sent to change the color static const int COLORKEY = (-10000); transmatrix drawtrans, drawtransnew; void loadShape(int sg, int id, hpcshape& sh, int d, int layer) { usershapelayer *dsCur = &usershapes[sg][id]->d[layer]; dsCur->list.clear(); dsCur->sym = d==2; for(int i=sh.s; i < sh.s + (sh.e-sh.s)/d; i++) dsCur->list.push_back(hpc[i]); } void drawGhosts(cell *c, const transmatrix& V, int ct) { } hyperpoint ccenter = C0; hyperpoint coldcenter = C0; void drawGrid() { for(int d=0; d<84; d++) { transmatrix d2 = drawtrans * rgpushxto0(ccenter); int lalpha; if(d % (84/drawcell->type) == 0) lalpha = 0x40; else lalpha = 0x20; int col = darkena(0xC0C0C0, 0, lalpha); queueline(d2 * C0, d2 * spin(M_PI*d/42)* xpush(1) * C0, col); for(int u=2; u<=20; u++) { if(u % 5 == 0) lalpha = 0x40; else lalpha = 0x20; queueline( d2 * spin(M_PI*d/42)* xpush(u/20.) * C0, d2 * spin(M_PI*(d+1)/42)* xpush(u/20.) * C0, darkena(0xC0C0C0, 0, lalpha)); } } queueline(drawtrans*ccenter, drawtrans*coldcenter, darkena(0xC0C0C0, 0, 0x20)); } void drawHandleKey(int sym, int uni); void showDrawEditor() { if(colorkey) drawHandleKey(COLORKEY, COLORKEY), colorkey = false; cmode = sm::DRAW; gamescreen(0); drawGrid(); callhandlers(false, hooks_prestats); if(!mouseout()) getcstat = '-'; int sg; string line1, line2; usershape *us = NULL; if(texture::tstate == texture::tsActive) { sg = 16; line1 = "texture"; line2 = ""; texture::update(); } else { int sg = drawcellShapeGroup(); switch(sg) { case 0: line1 = XLAT("character"); line2 = csname(vid.cs); break; case 1: line1 = XLAT("monster"); line2 = XLAT1(minf[drawcell->monst].name); break; case 2: line1 = XLAT("item"); line2 = XLAT1(iinf[drawcell->item].name); break; case 3: line1 = XLAT("floor"); line2 = XLAT(ishept(drawcell) ? "heptagonal" : ishex1(drawcell) ? "hexagonal #1" : "hexagonal"); break; default: line1 = XLAT("floor/pattern"); line2 = "#" + its(patterns::getpatterninfo0(drawcell).id); break; } usershape *us =usershapes[drawcellShapeGroup()][drawcellShapeID()]; } int fs = min(vid.fsize + 5, vid.yres/28); // displayButton(8, 8+fs*9, XLAT("l = lands"), 'l', 0); displayfr(8, 8+fs, 2, vid.fsize, line1, 0xC0C0C0, 0); if(sg >= 3) displayButton(8, 8+fs*2, line2 + XLAT(" (r = complex tesselations)"), 'r', 0); else displayfr(8, 8+fs*2, 2, vid.fsize, line2, 0xC0C0C0, 0); displayButton(8, 8+fs*3, XLAT("l = layers: %1", its(dslayer)), 'l', 0); if(us && size(us->d[dslayer].list)) { usershapelayer& ds(us->d[dslayer]); displayButton(8, 8+fs*4, XLAT("1-9 = rotations: %1", its(ds.rots)), '1' + (ds.rots % 9), 0); displayButton(8, 8+fs*5, XLAT(ds.sym ? "0 = symmetry" : "0 = asymmetry"), '0', 0); displayfr(8, 8+fs*7, 2, vid.fsize, XLAT("%1 vertices", its(size(ds.list))), 0xC0C0C0, 0); displaymm('a', 8, 8+fs*8, 2, vid.fsize, XLAT("a = add v"), 0); if(autochoose) { displaymm('m', 8, 8+fs*9, 2, vid.fsize, XLAT("m = move v"), 0); displaymm('d', 8, 8+fs*10, 2, vid.fsize, XLAT("d = delete v"), 0); } else { displayButton(8, 8+fs*9, XLAT("m = move v"), 'm', 0); displayButton(8, 8+fs*10, XLAT("d = delete v"), 'd', 0); } displaymm('c', 8, 8+fs*11, 2, vid.fsize, XLAT(autochoose ? "autochoose" : "c = choose"), 0); displayButton(8, 8+fs*12, XLAT("b = switch auto"), 'b', 0); displayfr(8, 8+fs*14, 2, vid.fsize, XLAT("t = shift"), 0xC0C0C0, 0); displayfr(8, 8+fs*15, 2, vid.fsize, XLAT("y = spin"), 0xC0C0C0, 0); displayButton(8, 8+fs*16, XLAT("p = paint"), 'p', 0); } else if(texture::tstate == texture::tsActive) { } else { displaymm('n', 8, 8+fs*5, 2, vid.fsize, XLAT("'n' to start"), 0); displaymm('u', 8, 8+fs*6, 2, vid.fsize, XLAT("'u' to load current"), 0); if(mousekey == 'a' || mousekey == 'd' || mousekey == 'd' || mousekey == 'c') mousekey = 'n'; } displaymm('g', vid.xres-8, 8+fs*4, 2, vid.fsize, XLAT("g = grid"), 16); displayButton(vid.xres-8, 8+fs*3, XLAT("z = zoom in"), 'z', 16); displayButton(vid.xres-8, 8+fs*2, XLAT("o = zoom out"), 'o', 16); if(texture::tstate != texture::tsActive) displaymm('e', vid.xres-8, 8+fs, 2, vid.fsize, XLAT("e = edit this"), 16); if(!mouseout()) { hyperpoint mh = inverse(drawtrans * rgpushxto0(ccenter)) * mouseh; displayfr(vid.xres-8, vid.yres-8-fs*6, 2, vid.fsize, XLAT("x: %1", fts4(mh[0])), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs*5, 2, vid.fsize, XLAT("y: %1", fts4(mh[1])), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs*4, 2, vid.fsize, XLAT("z: %1", fts4(mh[2])), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs*2, 2, vid.fsize, XLAT("r: %1", fts4(hdist0(mh))), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs, 2, vid.fsize, XLAT("ϕ: %1°", fts4(-atan2(mh[1], mh[0]) * 360 / 2 / M_PI)), 0xC0C0C0, 16); } displayFunctionKeys(); keyhandler = drawHandleKey; } bool rebuildPolys = false; void loadShapes(int sg, int id) { delete usershapes[sg][id]; usershapes[sg][id] = NULL; initquickqueue(); dynamicval ws(mmspatial, false); if(sg == 0) { multi::cpid = id, drawMonsterType(moPlayer, drawcell, Id, 0xC0C0C0, 0); } else if(sg == 1) { drawMonsterType(eMonster(id), drawcell, Id, minf[id].color, 0); } else if(sg == 2) { drawItemType(eItem(id), drawcell, Id, iinf[id].color, 0, false); } else { warpfloor(drawcell, Id, 0, PPR_FLOOR, isWarped(drawcell)); } sortquickqueue(); int layer = 0; initShape(sg, id); for(int i=0; id[layer]; dsCur->list.clear(); dsCur->color = ptd.col; dsCur->sym = false; dsCur->rots = 1; for(auto& v: symmetriesAt) if(p.tab == &ourshape[v[0]*3]) { dsCur->rots = v[1]; dsCur->sym = v[2] == 2; } int d = dsCur->rots * (dsCur->sym ? 2 : 1); for(int i=0; i < cnt/d; i++) dsCur->list.push_back(p.V * hpxyz(p.tab[3*i], p.tab[3*i+1], p.tab[3*i+2])); layer++; if(layer == USERLAYERS) break; } rebuildPolys = true; } void applyToShape(int sg, int id, int uni, hyperpoint mh) { bool haveshape = usershapes[sg][id]; bool xnew = false; if(uni == '-') uni = mousekey; if(!haveshape) { if(uni == 'n') initShape(sg, id); else if(uni == 'u') ; else if(uni >= '0' && uni <= '9') { initShape(sg, id); xnew = true; } else return; } usershapelayer *dsCur = &usershapes[sg][id]->d[dslayer]; if(uni == 'n' || xnew) { dsCur->list.clear(); dsCur->list.push_back(mh); rebuildPolys = true; } if(uni == 'u') loadShapes(sg, id); if(uni == 'a' && haveshape) { mh = spin(2*M_PI*-ew.rotid/dsCur->rots) * mh; if(ew.symid) mh = Mirror * mh; if(ew.pointid < 0 || ew.pointid >= size(dsCur->list)) ew.pointid = size(dsCur->list)-1, ew.side = 1; dsCur->list.insert(dsCur->list.begin()+ew.pointid+(ew.side?1:0), mh); if(ew.side) ew.pointid++; rebuildPolys = true; } if(uni == 'D') { delete usershapes[sg][id]; usershapes[sg][id] = NULL; } if(uni == 'm' || uni == 'd') { int i = ew.pointid; if(i < 0 || i >= size(dsCur->list)) return; mh = spin(2*M_PI*-ew.rotid/dsCur->rots) * mh; if(ew.symid) mh = Mirror * mh; if(uni == 'm' || uni == 'M') dsCur->list[i] = mh; if(uni == 'd' || uni == 'b') { dsCur->list.erase(dsCur->list.begin() + i); if(ew.side == 1 && ew.pointid >= i) ew.pointid--; if(ew.side == 0 && ew.pointid > i) ew.pointid--; } rebuildPolys = true; } if(uni == 'K') { if(vid.cs.charid >= 4) { loadShape(sg, id, shCatBody, 2, 0); loadShape(sg, id, shCatHead, 2, 1); } else { if(!(vid.cs.charid&1)) loadShape(sg, id, shPBody, 2, 0); else loadShape(sg, id, shFemaleBody, 2, 0); loadShape(sg, id, shPSword, 1, 1); if(vid.cs.charid&1) loadShape(sg, id, shFemaleDress, 2, 2); /* if(vid.cs.charid&1) loadShape(sg, id, shPrincessDress, 1, 3); else loadShape(sg, id, shPrinceDress, 2, 3); */ loadShape(sg, id, shRatCape2, 1, 3); if(vid.cs.charid&1) loadShape(sg, id, shFemaleHair, 2, 4); else loadShape(sg, id, shPHead, 2, 4); loadShape(sg, id, shPFace, 2, 5); } // loadShape(sg, id, shWolf, 2, dslayer); rebuildPolys = true; } if(uni == '+') dsCur->rots++; if(uni >= '1' && uni <= '9') { dsCur->rots = uni - '0'; if(dsCur->rots == 9) dsCur->rots = 21; rebuildPolys = true; } if(uni == '0') { dsCur->sym = !dsCur->sym; rebuildPolys = true; } if(uni == 't') { dsCur->shift = mh; rebuildPolys = true; } if(uni == 'y') { dsCur->spin = mh; rebuildPolys = true; } if(uni == COLORKEY) dsCur->color = colortouse; } void writeHyperpoint(FILE *f, hyperpoint h) { for(int i=0; i<3; i++) fprintf(f, "%lf ", double(h[i])); fprintf(f, "\n"); } hyperpoint readHyperpoint(FILE *f) { hyperpoint h; for(int i=0; i<3; i++) { double d; int err = fscanf(f, "%lf", &d); if(err != 1) printf("Warning: read error\n"); h[i] = d; } return h; } string drawHelpLine() { return XLAT("vector graphics editor"); } bool onelayeronly; bool loadPicFile(const string& s) { FILE *f = fopen(picfile.c_str(), "rt"); if(!f) { addMessage(XLAT("Failed to load pictures from %1", picfile)); return false; } int err; char buf[200]; if(!fgets(buf, 200, f)) { addMessage(XLAT("Failed to load pictures from %1", picfile)); fclose(f); return false; } int vernum; err = fscanf(f, "%x", &vernum); printf("vernum = %x\n", vernum); while(true) { int i, j, l, sym, rots, color, siz; err = fscanf(f, "%d%d%d%d%d%x%d", &i, &j, &l, &sym, &rots, &color, &siz); if(i == -1 || err < 6) break; if(siz < 0 || siz > 1000) break; initShape(i, j); usershapelayer& ds(usershapes[i][j]->d[l]); ds.shift = readHyperpoint(f); ds.spin = readHyperpoint(f); ds.list.clear(); for(int i=0; id[l].list)) { usershapelayer& ds(us->d[l]); fprintf(f, "\n%d %d %d %d %d %6x %d\n", i, j, l, ds.sym, ds.rots, ds.color, int(size(ds.list))); writeHyperpoint(f, ds.shift); writeHyperpoint(f, ds.spin); fprintf(f,"\n"); for(int i=0; id[l].list)) { usershapelayer& ds(us->d[l]); printf("// %d %d %d [%06X]\n", i, j, l, ds.color); printf(" ID, %d, %d, ", us->d[l].rots, us->d[l].sym?2:1); for(int i=0; id[l].list); i++) printf("%lf,%lf, ", double(us->d[l].list[i][0]), double(us->d[l].list[i][1])); printf("\n"); } } } if(uni == 'p') { dialog::openColorDialog(colortouse); colorkey = true; } if(sym == SDLK_F2) dialog::openFileDialog(picfile, XLAT("pics to save/load:"), ".pic", [] () { return savePicFile(picfile); }); if(sym == SDLK_F3) dialog::openFileDialog(picfile, XLAT("pics to save/load:"), ".pic", [] () { return loadPicFile(picfile); }); if(sym == SDLK_F5) { for(int i=0; id[i]); hpcshape& sh(ds.sh); if(sh.s != sh.e) queuepoly(V, sh, ds.color ? ds.color : color); } } if(cmode & sm::DRAW) { if(texture::tstate == texture::tsActive && mouseover && !mouseout()) { auto sio = patterns::getpatterninfo0(mouseover); auto sih = patterns::getpatterninfo0(c); if(sio.id == sih.id) { if(c == mouseover) textrans = V * applyPatterndir(mouseover, sio); hyperpoint mh = inverse(mapeditor::textrans) * mouseh; for(int i=0; itype; i += sih.symmetries) { hyperpoint P2 = V * spin(2*M_PI*i/c->type) * mh; queuechr(P2, 10, 'x', 0xFF00FF); } } } if(mapeditor::editingShape(group, id)) { /* for(int a=0; ad[mapeditor::dslayer]); hyperpoint mh = inverse(mapeditor::drawtrans) * mouseh; for(int a=0; a