// non-Euclidean falling block game, implemented using the HyperRogue engine // Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details #ifdef BRINGRIS #define CUSTOM_CAPTION "Bringris 1.1" #define MAXMDIM 4 #define CAP_INV 0 #define CAP_COMPLEX2 0 #define CAP_EDIT 0 #define CAP_BT 0 #define CAP_SOLV 0 #define CAP_THREAD 0 // #define CAP_ZLIB 0 #define CAP_FILES 0 // #define CAP_ANIMATIONS 0 #define CAP_RUG 0 #define CAP_SHOT 0 #define CAP_SVG 0 #define CAP_PNG 0 #define CAP_TOUR 0 #define CAP_IRR 0 #define CAP_CRYSTAL 0 #define CAP_ARCM 0 #define CAP_HISTORY 0 #define CAP_STARTANIM 0 #define CAP_CONFIG 0 #define CAP_SAVE 0 #define CAP_TRANS 0 #ifdef BWEB #include "../hyperweb.cpp" #else #include "../hyper.cpp" #endif #endif #include "../hyper.h" #define solnil (nil || sol) namespace hr { namespace bringris { struct bgeometry { string name; string cap; reaction_t create; }; int bgeom = 0; int max_piece; bool rotate_allowed = false; bool use_raycaster = true; int last_adjust, when_t; transmatrix tView, pView; cell* ncenter; cell *well_center; vector level; vector out_level; bool pro_game; int well_size = 10; int camera = 3; int facing_mod = 0; int shape_id, next_shape_id; cellwalker at; int move_started; int move_at; int completed; int bricks, cubes; ld score; bool paused; bool explore; enum eState { tsPreGame, tsFalling, tsBetween, tsCollect, tsGameover }; eState state = tsPreGame; vector bgeoms = { {"Bring surface", "the original Bringris geometry", [] { using namespace fieldpattern; current_extra = 2; auto& gxcur = fgeomextras[current_extra]; while(isize(gxcur.primes) < 1) nextPrime(gxcur); fgeomextras[current_extra].current_prime_id = 0; enableFieldChange(); set_geometry(gFieldQuotient); gp::param = gp::loc(1, 1); set_variation(eVariation::unrectified); set_geometry(gProduct); max_piece = 4; rotate_allowed = false; }}, {"torus", "Euclidean level geometry", [] { auto& T0 = euc::eu_input.user_axes; T0[0][0] = 5; T0[0][1] = 0; T0[1][0] = 0; T0[1][1] = 5; euc::eu_input.twisted = 0; set_geometry(gEuclidSquare); set_variation(eVariation::pure); set_geometry(gProduct); max_piece = 4; rotate_allowed = true; }}, {"Cube", "spherical level geometry", [] { set_geometry(gSmallSphere); set_variation(eVariation::pure); set_geometry(gProduct); max_piece = 3; rotate_allowed = false; }}, {"Klein bottle", "non-orientable manifold", [] { auto& T0 = euc::eu_input.user_axes; T0[0][0] = 5; T0[0][1] = 0; T0[1][0] = 0; T0[1][1] = 5; euc::eu_input.twisted = 8; set_geometry(gEuclidSquare); set_variation(eVariation::pure); set_geometry(gProduct); max_piece = 4; rotate_allowed = true; }}, {"pentagons", "different tiles on the Bring surface", [] { using namespace fieldpattern; current_extra = 2; auto& gxcur = fgeomextras[current_extra]; while(isize(gxcur.primes) < 1) nextPrime(gxcur); fgeomextras[current_extra].current_prime_id = 0; enableFieldChange(); set_geometry(gFieldQuotient); set_variation(eVariation::pure); set_geometry(gProduct); max_piece = 4; rotate_allowed = false; }}, {"double cube", "six squares around a vertex", [] { using namespace fieldpattern; current_extra = 3; auto& gxcur = fgeomextras[current_extra]; while(isize(gxcur.primes) < 1) nextPrime(gxcur); fgeomextras[current_extra].current_prime_id = 0; enableFieldChange(); set_geometry(gFieldQuotient); gp::param = gp::loc(1, 1); set_variation(eVariation::unrectified); set_geometry(gProduct); max_piece = 3; rotate_allowed = true; }}, {"30/6", "six squares around a vertex", [] { using namespace fieldpattern; current_extra = 3; auto& gxcur = fgeomextras[current_extra]; while(isize(gxcur.primes) < 1) nextPrime(gxcur); fgeomextras[current_extra].current_prime_id = 2; enableFieldChange(); set_geometry(gFieldQuotient); gp::param = gp::loc(1, 1); set_variation(eVariation::unrectified); set_geometry(gProduct); max_piece = 4; rotate_allowed = true; }}, {"42", "seven squares around a vertex", [] { using namespace fieldpattern; current_extra = 4; auto& gxcur = fgeomextras[current_extra]; while(isize(gxcur.primes) < 1) nextPrime(gxcur); fgeomextras[current_extra].current_prime_id = 0; enableFieldChange(); set_geometry(gFieldQuotient); gp::param = gp::loc(1, 1); set_variation(eVariation::unrectified); set_geometry(gProduct); max_piece = 4; rotate_allowed = false; }}, {"bounded well", "five squares around a vertex", [] { set_geometry(g45); gp::param = gp::loc(1, 1); set_variation(eVariation::unrectified); set_geometry(gProduct); max_piece = 4; rotate_allowed = false; }}, {"giant", "like Bring's but much larger", [] { using namespace fieldpattern; current_extra = 2; auto& gxcur = fgeomextras[current_extra]; while(isize(gxcur.primes) < 1) nextPrime(gxcur); fgeomextras[current_extra].current_prime_id = 1; enableFieldChange(); set_geometry(gFieldQuotient); gp::param = gp::loc(1, 1); set_variation(eVariation::unrectified); set_geometry(gProduct); max_piece = 5; rotate_allowed = false; }}, {"torus: shear", "Nil geometry: are you sure you want this?", [] { nilv::nilperiod = make_array(5, 0, 5); // nilv::set_flags(); set_geometry(gNil); max_piece = 4; rotate_allowed = false; }}, {"torus: Arnold's Cat", "Solv geometry: flat shapes are crazy enough", [] { asonov::period_xy = 5; asonov::period_z = 0; asonov::set_flags(); set_geometry(gArnoldCat); max_piece = 2; rotate_allowed = false; }}, }; void create_game(); void enable_bgeom() { stop_game_and_switch_mode(rg::nothing); bgeoms[bgeom].create(); start_game(); create_game(); state = tsPreGame; } void enable_bgeom(int b) { bgeom = b; enable_bgeom(); } using code_t = vector>; struct piecedata { code_t code; int multi; int penalty; int symmetries; int count; }; vector piecelist; map, int> seen_blocks; bool listed(const vector& v, cell* c) { for(auto cw: v) if(cw.at == c) return true; return false; } int down_dir() { return nil ? 4 : sol ? 0 : cwt.at->type-1; } int up_dir() { return nil ? 1 : sol ? 6 : cwt.at->type-2; } cell *get_at(cell *lev, int z) { if(prod) return hybrid::get_at(lev, z); else { // auto co = nilv::get_coord(lev->master); // co[2] += z * co[0]; // co[1] = z; // return nilv::get_heptagon_at(co)->c7; while(z<0) z++, lev=lev->cmove(up_dir()); while(z>0) z--, lev=lev->cmove(down_dir()); return lev; } } int get_z(cell* c) { if(prod) return hybrid::get_where(c).second; else if(nil) return nilv::get_coord(c->master)[1]; else if(sol) return asonov::get_coord(c->master)[2]; else exit(1); } pair get_where(cell *what) { if(prod) return hybrid::get_where(what); else { int z = get_z(what); int zm = z; while(zm>0) what = what->cmove(up_dir()), zm--; while(zm<0) what = what->cmove(down_dir()), zm++; return {what, z}; // co[2] -= co[1] * co[0]; // co[1] = 0; // cell *c = nilv::get_heptagon_at(co)->c7; // return {c, z}; } } set as_set(const vector& shape) { set res; for(auto sh: shape) res.insert(sh.at); return res; } bool same(const vector& shape, const vector& shape2) { set allcells; if(isize(shape) != isize(shape2)) return false; for(auto sh: shape) allcells.insert(sh.at); for(auto sh: shape2) allcells.erase(sh.at); return allcells.empty(); } cellwalker flatspin(cellwalker cw, int i) { if(solnil) cw.spin = i; else cw.spin = gmod(cw.spin + (cw.mirrored ? -i : i), cw.at->type - (hybri ? 2 : 0)); return cw; } cellwalker add(cellwalker orig, int i, int sym = 0) { if(prod) { if(i >= orig.at->type-2) { if(sym&2) i ^= (orig.at->type-1) ^ (orig.at->type-2); orig.at = orig.at->cmove(i); return orig; } else { if(sym&1) i = -i; return flatspin(orig, i) + wstep; } } return orig + i + wstep; } vector build_from(const code_t& code, cellwalker start, int sym = 0) { vector all = {start}; for(auto c: code) all.push_back(add(all[c.first], c.second, sym)); return all; } int penalty(const vector& shape, const code_t& code) { int p = 0; if(prod) { int bad = shape[0].at->type-1; for(auto co: code) if(co.second == bad) p += 1000; } map dists; for(auto cw: shape) dists[cw.at] = 99; dists[shape[0].at] = 0; for(int i=0; i get_z(shape[0].at)) p += 10000; return p; } bool builds(const vector& shape, const code_t& code, int sym = 0, int eliminate = -1) { if(isize(shape) != isize(code)+1) return false; int ori = (solnil) ? 1 : prod ? shape[0].at->type-2 : shape[0].at->type; for(auto sh: shape) for(int i=0; i shape2 = build_from(code, cellwalker(sh.at, i), sym); if(eliminate != -1) seen_blocks.emplace(as_set(shape2), eliminate); if(same(shape, shape2)) return true; } return false; } void generate_shapes_rec(vector& sofar, code_t& code, int cnt) { if(isize(sofar) == cnt) { int p = penalty(sofar, code); auto ass = as_set(sofar); if(seen_blocks.count(ass)) { auto& pc = piecelist[seen_blocks[ass]]; if(p < pc.penalty) pc.penalty = p, pc.code = code; pc.multi++; return; } int id = 0; for(auto& pc: piecelist) { if(builds(sofar, pc.code, 0, id)) { if(p < pc.penalty) pc.penalty = p, pc.code = code; pc.multi++; return; } id++; } /* auto inv = build_from(code, sofar[0], 3); for(auto ish: inv) { vector sid; for(int k=0; k<5; k++) { vector shape2 = build_from(code, flatspin(ish, k), 0); auto ass2 = as_set(shape2); sid.push_back(ass2.count(sofar[0].at)); seen_blocks.insert(ass2); } println(hlog, "sid = ", sid); } */ int syms = 0; for(int i: {0,1,2,3}) if(builds(sofar, code, i)) syms++; bool vertical = true; for(auto c: code) if(c.second < 4) vertical = false; if(vertical) syms *= 2; if(isize(code) == 0) syms = 1; piecelist.push_back(piecedata{code, 1, p, syms, 0}); return; } for(int i=0; itype; t++) { if(solnil && !among(t, 4, 5, 10, 11)) continue; cellwalker ncw = add(sofar[i], t); if(listed(sofar, ncw.at)) continue; code.emplace_back(i, t); sofar.push_back(ncw); generate_shapes_rec(sofar, code, cnt); sofar.pop_back(); code.pop_back(); } } void generate_shapes(int cnt) { vector cws = { cwt }; code_t co = {}; generate_shapes_rec(cws, co, cnt); } void list_all() { println(hlog, "number of shapes = ", isize(piecelist)); // for(auto sh: piecelist) println(hlog, "multi=", sh.multi, " penalty=", sh.penalty, " syms=", sh.symmetries, " => ", sh.code); } void water_shape() { auto shape = build_from(piecelist[shape_id].code, at); for(auto c: shape) c.at->wall = waSea; } set to_disappear; color_t hipso[] = { 0x3030C0, 0x6060FF, 0x9090FF, 0xFFFFFF, 0x008000, 0x40FF00, 0xFFFF00, 0xFF8000, 0xFF0000, 0x800000, 0x400040, 0x500050, 0x600060 }; color_t get_hipso(ld y) { y += 12; return hipso[gmod(y, 13)]; } void draw_shape() { auto shape = build_from(piecelist[shape_id].code, at); for(auto c: shape) { int y = -get_z(c.at); c.at->wall = waWaxWall, c.at->landparam = get_hipso(y); } } void remove_shape() { auto shape = build_from(piecelist[shape_id].code, at); for(auto c: shape) c.at->wall = waNone; } bool shape_conflict(cellwalker cw) { auto shape = build_from(piecelist[shape_id].code, cw); for(auto c: shape) if(c.at->wall) return true; return false; } ld current_move_time_limit() { return 50000 * pow(.9, completed) + 10000. / (1 + completed); } int turn_animation = 500; int collect_animation = 300; int choose_piece() { ld total = 0; int sel = 0; ld lowest = 100000; for(auto &p: piecelist) lowest = min(lowest, p.count * 1. / p.symmetries); vector> probs; for(int i=0; i by_level; bool expert = true; void find_lines() { by_level.clear(); // println(hlog, "Removing levels"); for(int z=1; z<=well_size; z++) { int ct = 0; for(auto lev: level) { cell *c = get_at(lev, -z); ct += (c->wall ? 1 : 0); } by_level.push_back(ct); } // println(hlog, by_level, " / ", isize(level)); int points = 0; if(expert) { for(int z=1; z<=well_size; z++) if(by_level[z-1] >= isize(level)) { points++; for(auto lev: level) { cell *c = get_at(lev, -z); to_disappear.insert(c); } } } else { // int lines_found = 0; for(int z=1; z<=well_size; z++) { for(auto lev: level) for(int d=0; dtype; d++) { cellwalker cw(get_at(lev, -z), d); cellwalker cw0 = cw; bool filled = true; do { if(!cw.at->wall) filled = false; cw += wstep; cw = flatspin(cw, lev->type/2); } while(cw != cw0); if(filled) { // lines_found = true; do { to_disappear.insert(cw.at); cw += wstep; cw = flatspin(cw, lev->type/2); } while(cw != cw0); } } } // println(hlog, "lines found = ", lines_found); } if(!to_disappear.empty()) { move_at = ticks + collect_animation; state = tsCollect; score += 10000000. * points * (points+1.) / current_move_time_limit(); completed += points; playSound(cwt.at, points == 1 ? "pickup-gold" : "orb-mind"); } } void disappear_lines() { for(auto lev: level) { int nz = 1; for(int z=1; z<=well_size; z++) { cell *c1 = get_at(lev, -z); if(!to_disappear.count(c1)) { cell *c0 = get_at(lev, -nz); c0->wall = c1->wall; c0->landparam = get_hipso(nz); nz++; } } while(nz < well_size + camera_level) { cell *c0 = get_at(lev, -nz); c0->wall = waNone; nz++; } } to_disappear.clear(); state = tsBetween; } void state_loop() { find_lines(); if(to_disappear.empty()) new_piece(); } void fallen() { draw_shape(); bricks++; cubes += isize(piecelist[shape_id].code)+1; state = tsBetween; playSound(cwt.at, "closegate"); score += 20000000. / (current_move_time_limit() * 3 + ticks - move_started); } void drop() { remove_shape(); cellwalker fall = at; fall.at = fall.at->cmove(down_dir()); if(shape_conflict(fall)) fallen(); else { at = fall; draw_shape(); } move_at = ticks + current_move_time_limit(); if(solnil) { pView = pView * currentmap->adj(cwt.at, down_dir()); when_t = ticks + turn_animation; } } void fulldrop() { remove_shape(); cellwalker fall = at; int no = 0; auto last = fall; while(true) { last = fall; fall.at = fall.at->cmove(down_dir()); if(shape_conflict(fall)) break; no++; } playSound(cwt.at, "hit-crush2"); // println(hlog, "dropped by ", no); fall = last; at = fall; draw_shape(); if(!no) fallen(); } void verify_matrix(transmatrix T) { vector ver; for(int i=0; i<3; i++) for(int j=0; j<3; j++) { ld a = T[0][i] * T[0][j] + T[1][i]*T[1][j] - T[2][i] * T[2][j]; ver.push_back(kz(a)); } println(hlog, ver); } ld move_dist; void set_view() { move_dist = hdist0(currentmap->adj(cwt.at, 0) * C0); if(in_h2xe() && PURE) { ld dist = PIU(hdist0(get_corner_position(currentmap->gamestart(), 0))); dist -= 1e-4; move_dist = PIU(hdist(get_corner_position(currentmap->gamestart(), 0), get_corner_position(currentmap->gamestart(), 1))); tView = xpush(-dist) * tView; tView = spin(135*degree) * tView; } if(in_h2xe() && UNRECTIFIED) tView = spin(135*degree) * tView; if(in_s2xe()) tView = spin(90*degree) * tView; if(in_e2xe()) tView = spin(90*degree) * tView; } void set_tview(transmatrix T) { View = T * tView; transmatrix rel = pView * inverse(View); fixmatrix(rel); centerover = ncenter; optimizeview(); ncenter = centerover; // tView = View; if(bgeom == 4) tView = spin(72*degree*at.spin); else tView = spin(90*degree*at.spin); if(at.mirrored) tView = MirrorY * tView; // tView = spin(90*degree*at.spin); set_view(); pView = rel * tView; when_t = ticks + turn_animation; } void rotate_block(int d) { remove_shape(); cellwalker at1 = flatspin(at, d); if(!shape_conflict(at1)) { at = at1; set_tview(spin(d*90*degree)); } else playSound(cwt.at, "hit-crush3"); draw_shape(); } int nilmap(int dir) { if(nil) { int nm[4] = {3, 2, 0, 5}; return nm[dir]; } if(sol) { int nm[4] = {11, 10, 5, 4}; return nm[dir]; } exit(1); } void shift_block(int dir) { int t = currentmap->gamestart()->type; if(prod) t -= 2; remove_shape(); cellwalker at1; if(solnil) { at1.at = at.at->cmove(nilmap(dir)); } else if(t&1) { if(dir == 3) at1 = flatspin(flatspin(at, 4) + wstep, 3); if(dir == 1) at1 = flatspin(flatspin(at, 2) + wstep, 1); if(dir == 2) at1 = flatspin(flatspin(at, 3) + wstep, 4); if(dir == 0) at1 = flatspin(flatspin(at, 1) + wstep, 2); } else { int kspin = (t/2) - dir; at1 = flatspin(at, dir); at1 = flatspin(at1 + wstep, kspin); } ld angle = dir * 90 * degree; if(!shape_conflict(at1)) { // playSound(cwt.at, "hit-crush1"); at = at1; if(solnil) { pView = pView * currentmap->adj(cwt.at, nilmap(dir)); when_t = ticks + turn_animation; } else set_tview(spin(-angle) * ypush(-move_dist) * spin(angle)); } else playSound(cwt.at, "hit-crush3"); } int camera_level; ld ang = 0, cur_ang = 0; int lti; void create_matrices() { dq::clear_all(); make_actual_view(); dq::enqueue_by_matrix_c(centerover, cview()); current_display->all_drawn_copies.clear(); int id = 0; while(!dq::drawqueue_c.empty()) { auto& p = dq::drawqueue_c.front(); cell*& c = p.first; shiftmatrix& V = p.second; current_display->all_drawn_copies[c].push_back(V); gmatrix[p.first] = p.second; if(id < (cur_ang ? 100 : 500)) { for(int i=0; itype-2; i++) { cell *c1 = c->cmove(i); dq::enqueue_by_matrix_c(c1, optimized_shift(V * currentmap->adj(c, i))); } } dq::drawqueue_c.pop(); id++; } } transmatrix smooth; void draw_wirecube_at(const transmatrix& smoo, cell *c, int zlev, color_t col) { if(solnil) { auto lev = inverse_shift(gmatrix[at.at], gmatrix[c]); for(const shiftmatrix& V: current_display->all_drawn_copies[c]) for(int i=0; itype; i++) { queuepolyat(V * inverse(lev) * smoo * lev, cgi.shWireframe3D[i], 0, PPR::SUPERLINE).outline = col; // queuepolyat(V * smoo, cgi.shWireframe3D[i], 0, PPR::SUPERLINE).outline = col; } return; } auto where_c = get_where(c); auto c_camera = get_at(where_c.first, -camera_level); for(const shiftmatrix& V: current_display->all_drawn_copies[c_camera]) { shiftmatrix VA; if(solnil) VA = V; else if(in_h2xe()) VA = shiftless(smoo * V.T, cgi.plevel * (where_c.second - zlev)); else VA = shiftless(smoo * V.T * zpush(cgi.plevel * (where_c.second - zlev))); for(int i=0; itype; i++) queuepolyat(VA, cgi.shWireframe3D[i], 0, PPR::SUPERLINE).outline = col; } } void draw_piece(int zlev, int id) { sightranges[geometry] *= 100; initquickqueue(); auto shape = build_from(piecelist[id].code, at); auto where_at = get_where(at.at); vid.linewidth *= 3; for(auto c: shape) { auto where_c = get_where(c.at); color_t levels[4] = {color_t(0xFFFFFFFFF), color_t(0xFFFF00FF), color_t(0xFF8000FF), color_t(0xFF0000FF)}; draw_wirecube_at(smooth, c.at, zlev, levels[where_at.second-where_c.second]); } // draw_wirecube_at(smooth, at.cpeek(), zlev, 0xFF00FFFF); vid.linewidth /= 3; quickqueue(); glflush(); sightranges[geometry] /= 100; } void draw_holes(int zlev) { sightranges[geometry] *= 100; initquickqueue(); if(state == tsFalling) remove_shape(); for(auto lev: level) { bool covered = false; for(int z=well_size; z>=1; z--) { cell *c1 = get_at(lev, -z); if(c1->wall) covered = true; else if(covered) { vid.linewidth *= 4; draw_wirecube_at(Id, c1, zlev, (get_hipso(z) << 8) | 0xFF); vid.linewidth /= 4; } } } if(state == tsFalling) draw_shape(); quickqueue(); sightranges[geometry] /= 100; } void draw_all_noray(int zlev) { sightranges[geometry] *= 100; initquickqueue(); for(auto lev: level) { for(int z=0; z<=camera_level+1; z++) { cell *c1 = get_at(lev, -z); if(c1->wall) { if(solnil) { for(const shiftmatrix& V: current_display->all_drawn_copies[c1]) forCellIdEx(c2, i, c1) if(!c2->wall) queuepolyat(V, cgi.shWall3D[i], (c1->landparam || 8) | 0xFF, PPR::WALL); continue; } auto c_camera = get_at(lev, -camera_level); for(const shiftmatrix& V: current_display->all_drawn_copies[c_camera]) { shiftmatrix VA; if(in_h2xe()) VA = shiftless(V.T, cgi.plevel * (-z - zlev)); else VA = shiftless(V.T * zpush(cgi.plevel * (-z - zlev))); forCellIdCM(c2, i, c1) if(!c2->wall) { auto &q = queuepolyat(VA, cgi.shWall3D[i], (c1->landparam << 8) | 0xFF, PPR::WALL); if(c1->wall == waBarrier) q.color = (winf[waBarrier].color << 8) | 0xFF; q.tinf = &floor_texture_vertices[cgi.shFloor.id]; ensure_vertex_number(*q.tinf, q.cnt); } } } } } quickqueue(); sightranges[geometry] /= 100; } void start_new_game(); void draw_screen(int xstart, bool show_next) { int steps = camera_level - (-get_z(at.at)); if(state != tsFalling) steps = camera_level - (well_size + 1); dynamicval ccd(*current_display); current_display->xmax = xstart * 1. / vid.xres; if(explore) { gamescreen(0); mouseaim_sensitivity = 0.01; camera_speed = 2; smooth_scrolling = true; } else { mouseaim_sensitivity = 0; NLP = Id; View = pView; if(nil) { centerover = at.at; rotate_view(cspin(1, 2, -90*degree)); shift_view(ztangent(3 * nilv::nilwidth)); rotate_view(cspin(0, 1, -90*degree)); } else if(sol) { centerover = at.at; rotate_view(cspin(1, 2, 180*degree)); shift_view(ztangent(1)); rotate_view(cspin(0, 1, -90*degree)); } else { ld lv = -cgi.plevel * steps; shift_view(ztangent(lv)); rotate_view(cspin(1, 2, cur_ang)); shift_view(ztangent(cgi.plevel * (2 + max_piece))); centerover = ncenter; } int zlev = get_z(centerover); if(!solnil) { make_actual_view(); create_matrices(); } // anims::moved(); if(state == tsCollect) for(cell *c: to_disappear) c->landparam = rand() & 0xFFFFFF; if(state == tsFalling && !explore && !cur_ang) remove_shape(); // just_gmatrix = true; ray::want_use = use_raycaster ? 2 : 0; if(solnil) { gamescreen(0); } else { auto adc = std::move(current_display->all_drawn_copies); gamescreen(0); current_display->all_drawn_copies = std::move(adc); } if(!use_raycaster) draw_all_noray(zlev); if(state == tsFalling && !explore && !cur_ang) draw_shape(); if(anyshiftclick) draw_holes(zlev); if(state == tsFalling && !explore && !cur_ang) draw_piece(zlev, shape_id); if(show_next) { dynamicval ccd(*current_display); current_display->xmin = (xstart + vid.fsize) * 1. / vid.xres; current_display->xmax = (vid.xres - vid.fsize) * 1. / vid.xres; current_display->ymin = (vid.fsize * 18) * 1. / vid.yres; current_display->ymax = (vid.fsize * (18+8)) * 1. / vid.yres; calcparam(); draw_piece(zlev, next_shape_id); } if(state == tsBetween) state_loop(); if(state == tsCollect && ticks >= move_at) disappear_lines(); if(ticks >= move_at && state == tsFalling && pro_game) { drop(); } View = pView; centerover = ncenter; NLP = Id; } } void create_game(); void geometry_menu() { clearMessages(); dialog::init("Bringris geometries"); dialog::addBreak(100); for(int i=0; i= isize(bgeoms) && bgeom != i) { dialog::items.pop_back(); dialog::items.pop_back(); dialog::items.pop_back(); } } dialog::addBreak(100); dialog::addSelItem("max piece", its(max_piece), 'M'); dialog::add_action([] { max_piece++; if(max_piece == 6) max_piece = 2; create_game(); state = tsPreGame; }); dialog::addBreak(100); dialog::addBack(); dialog::display(); } void run() { clearMessages(); dialog::init(); if(ang < cur_ang) { cur_ang -= (ticks - lti) / 1000.; if(cur_ang < ang) cur_ang = ang; } if(ang > cur_ang) { cur_ang += (ticks - lti) / 1000.; if(cur_ang > ang) cur_ang = ang; } lti = ticks; if(explore) ; else if(ticks > when_t) { pView = tView; View = pView; smooth = Id; } else if(solnil) { ld part = (ticks - last_adjust) * 1. / (when_t - last_adjust); hyperpoint sh = pView * C0; sh = lerp(C0, sh, 1-part); pView = eupush(sh); smooth = inverse(pView); println(hlog, "smooth = ", tC0(smooth)); } else { ld part = (ticks - last_adjust) * 1. / (when_t - last_adjust); transmatrix T = pView * inverse(tView); hyperpoint vec = inverse_exp(shiftless(tC0(T))); transmatrix Tspin = gpushxto0(tC0(T)) * T; ld alpha = atan2(Tspin*xpush0(1)); pView = spin(alpha * part) * gpushxto0(direct_exp(vec*part)) * pView; fixmatrix(pView); smooth = tView * inverse(pView); } last_adjust = ticks; ray::want_use = 2; sightranges[geometry] = 50; if(!solnil) vid.cells_drawn_limit = 1; else vid.cells_drawn_limit = 2000; cmode = sm::NORMAL | sm::CENTER; int xstart = vid.xres - vid.fsize * 10; getcstat = '-'; bool show_next = state != tsGameover && state != tsPreGame && !paused; draw_screen(xstart, show_next); calcparam(); for(int i=0; i 3) ax = 3; int ay = mousey * 3 / vid.yres; if(ay > 2) ay = 2; sym = uni = "qwepa d\r-s-\r" [ax+4*ay]; } if(state == tsFalling && !paused) { if(sym == 'q' && rotate_allowed) rotate_block(1); if(sym == 'e' && rotate_allowed) rotate_block(-1); for(int k=0; k<4; k++) if(sym == "sawd"[k]) shift_block(k); if(sym == ' ') drop(); if(sym == 13) fulldrop(); } // if(sym == 'k') ang = 0; // if(sym == 'l') ang = 45 * degree; if(sym == 'p' || sym == 'c' || (sym == SDLK_ESCAPE && !ISWEB)) { if(!paused) move_at = move_at - ticks; paused = !paused; if(!paused) move_at = move_at - ticks; explore = false; } if(sym == 't' && state == tsGameover) { const vector emoji = {"😀","😎","👽","🤖","😺","🎩","🎓","👑","💍","🐯","🦁","🐮","🐷","🐽","🐸","🐙","🐵","🐦","🐧","🐔","🐒","🙉","🙈","🐣","🐥","🐺","🐗","🐴","🦄","🐝","🐛","🐢","🦀","🦂","🕷","🐜","🐞","🐌","🐠","🐟","🐡","🐬","🐋","🐊","🐆","🐘","🐫","🐪","🐄","🐂","🐃","🐏","🐑","🐀","🐁","🐓","🦃","🐉","🐾","🐿","🐇","🐈","🐩","🐕","🐲","🌵","🍁","🌻","🌎","⭐️","⚡️","🔥","❄️","☔️","☂️","💧","🍏","🍎","🍐","🍋","🍌","🍉","🍇","🌶","🍅","🍍","🍑","🍈","🍓","🌽","🍠","🍯","🍞","🍗","🧀","🍖","🍤","🌯","🌮","🍝","🍕","🌭","🍟","🍔","⚽️","🎱","🏆","🎪","🎲","🎳","🚗","🚕","🚙","🏎","⛺️","⛩","🕹","💾","☎️","⏱","🔦","💡","💰","💎","🔨","💣","🔑","❤️","🔔"}; string out; if(pro_game) { out = "Got " + its(score) + " points for completing " + its(completed) + " levels in #Bringris!"; } else if(completed) { out = "Used " + its(bricks) + " blocks to complete " + its(completed) + " levels in #Bringris!"; } else { out = "Dropped " + its(bricks) + " blocks in #Bringris!"; } if(bgeom || max_piece != 4) out += " (" + bgeoms[bgeom].name + "/" + its(max_piece) + ")"; unsigned hash = time(NULL) / 600; for(char c: out) hash = 171 * hash + c; std::mt19937 invr; invr.seed(hash); out += " "; for(int i=0; i<4; i++) out += emoji[invr() % isize(emoji)]; // println(hlog, out); #if ISWEB EM_ASM({ var tweetbegin = 'https://twitter.com/intent/tweet?text='; var tweettxt = UTF8ToString($0, $1); var finaltweet = tweetbegin +encodeURIComponent(tweettxt) + "&url=https://zenorogue.itch.io/bringris"; window.open(finaltweet,'_blank'); }, out.c_str(), isize(out)); #endif } if(in_menu && sym == 'e') { explore = !explore; } if(in_menu && sym == 'n') { start_new_game(); paused = false; explore = false; pro_game = false; playSound(cwt.at, "elementalgem"); } if(in_menu && sym == 'g') { pushScreen(geometry_menu); } if(in_menu && sym == 'x') { start_new_game(); paused = false; explore = false; pro_game = true; playSound(cwt.at, "elementalgem"); } #if CAP_SHOT if(sym == ']') { static int id = 0; perfect_linewidth = 0; shot::shot_aa = 2; vid.linewidth *= 2; shot::take(format("bringris-%04d.png", id++), [] { draw_screen(vid.xres, false); }); vid.linewidth /= 2; } #endif }; } void reset_view() { centerover = get_at(level[0], -camera_level); cwt.at = centerover; ncenter = get_at(level[0], -camera_level); NLP = Id; tView = Id; set_view(); pView = tView; } void start_new_game() { for(auto& p: piecelist) p.count = 0; for(auto lev: level) for(int z=0; z<=camera_level+1; z++) { cell *c = get_at(lev, -z); setdist(c, 7, nullptr); c->item = itNone; c->land = laCanvas; if(z == 0) c->wall = waBarrier, c->land = laBarrier; else if(z <= camera_level) c->wall = waNone; else c->wall = waWaxWall, c->land = laCanvas, c->landparam = 0xC000C0; } for(auto lev: out_level) for(int z=1; z<=camera_level; z++) { cell *c = get_at(lev, -z); c->item = itNone; c->land = laCanvas; c->wall = waWaxWall; c->landparam = (get_hipso(z) & 0xFCFCFC) >> 2; } at = get_at(level[0], -well_size - 1); next_shape_id = choose_piece(); state = tsBetween; reset_view(); // reset_view(); completed = 0; bricks = 0; cubes = 0; score = 0; } void get_level() { well_center = nullptr; if(geometry == g45) { set all; well_center = currentmap->gamestart(); for(int i=0; i<4; i++) for(int j=0; j<4; j++) for(int k: {-1, 1}) { cellwalker cw(well_center, i); cw += wstep; all.insert(cw.at); cw += j; cw += wstep; all.insert(cw.at); cw += k; cw += wstep; all.insert(cw.at); } set all_ext; for(cell *c: all) forCellCM(d, c) if(!all.count(d)) all_ext.insert(d); level.clear(); for(auto c: all) level.push_back(c); for(auto c: all_ext) out_level.push_back(c); } else level = currentmap->allcells(); } void create_game() { if(!prod && !solnil) { println(hlog, "need product geometry"); exit(1); } if(nil) { level.clear(); for(int x=0; x<5; x++) for(int y=0; y<5; y++) level.push_back(nilv::get_heptagon_at(nilv::mvec(x, 0, y))->c7); } else if(sol) { level.clear(); for(int x=0; x<5; x++) for(int y=0; y<5; y++) level.push_back(asonov::get_at(asonov::coord(x, y, 0))->c7); } else PIU(get_level()); piecelist.clear(); piecelist.reserve(2000); seen_blocks.clear(); for(int ps=1; ps<=max_piece; ps++) generate_shapes(ps); list_all(); // println(hlog, "level size = ", isize(level)); camera_level = well_size + max_piece + camera; playermoved = false; ray::want_use = 2; ray::exp_decay_poly = 200; ray::max_iter_current() = solnil ? 600 : 200; mapeditor::drawplayer = false; // sightranges[geometry] = 1; vid.fov = 90; vid.plevel_factor = 0.5; // vid.grid = true; mouseaim_sensitivity = 0; start_new_game(); state = tsPreGame; } void init_all() { enable_bgeom(); vid.texture_step = 8; showstartmenu = false; pushScreen(run); } int args() { using namespace arg; if(0) ; else if(argis("-list")) { PHASEFROM(3); start_game(); shift(); int i = argi(); generate_shapes(i); list_all(); } else if(argis("-bringris0")) { PHASEFROM(3); start_game(); create_game(); } else if(argis("-bgeo")) { PHASEFROM(2); shift(); enable_bgeom(argi()); } else if(argis("-bringris")) init_all(); else if(argis("-ray-off")) use_raycaster = false; else if(argis("-ray-on")) use_raycaster = true; else return 1; return 0; } auto hooks = addHook(hooks_args, 100, args); #ifdef BRINGRIS auto hook1= addHook(hooks_config, 100, [] { if(arg::curphase =1 1) conffile = "bringris.ini"; if(arg::curphase == 2) init_all(); }); #endif } }