// Hyperbolic Rogue - Hypersian Rug mode // Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details /** \file rug.cpp * \brief Hypersian Rug mode * * See also surface.cpp for constant curvature surfaces. */ #include "hyper.h" namespace hr { #if CAP_RUG #define TEXTURESIZE (texturesize) #define HTEXTURESIZE (texturesize/2) EX bool rug_failure = false; EX namespace rug { EX bool mouse_control_rug = false; EX transmatrix rugView; EX ld lwidth = 2; EX bool in_crystal() { return surface::sh == surface::dsCrystal; } bool computed = false; #if HDR struct edge { struct rugpoint *target; ld len; }; struct dexp_data { hyperpoint params; hyperpoint cont; ld remaining_distance; }; struct rugpoint { double x1, y1; bool valid; bool inqueue; double dist; shiftpoint h; // point in the represented space hyperpoint native; // point in the native space hyperpoint precompute; vector edges; vector anticusp_edges; // Find-Union algorithm rugpoint *glue; rugpoint *getglue() { return glue ? (glue = glue->getglue()) : this; } hyperpoint& gluenative() { return glue->native; } rugpoint() { glue = NULL; } void glueto(rugpoint *x) { x = x->getglue(); auto y = getglue(); if(x != y) y->glue = x; } int dexp_id; dexp_data surface_point; }; struct triangle { rugpoint *m[3]; triangle() { m[0] = m[1] = m[2] = nullptr; } triangle(rugpoint *m1, rugpoint *m2, rugpoint *m3) { m[0] = m1; m[1] = m2; m[2] = m3; } }; #endif EX vector points; EX vector triangles; int when_enabled; struct rug_exception { }; EX bool fast_euclidean = true; EX bool good_shape; EX bool subdivide_first = false; EX bool spatial_rug = false; EX bool subdivide_further(); EX void subdivide(); EX ld modelscale = 1; EX ld model_distance = 4; #if HDR constexpr eGeometry rgHyperbolic = gSpace534; constexpr eGeometry rgEuclid = gCubeTiling; constexpr eGeometry rgSphere = gCell120; constexpr eGeometry rgElliptic = gECell120; #endif EX eGeometry gwhere = rgEuclid; #if HDR #define USING_NATIVE_GEOMETRY_IN_RUG dynamicval gw(geometry, rug::rugged ? hr::rug::gwhere : geometry) #define USING_NATIVE_GEOMETRY dynamicval gw(geometry, hr::rug::gwhere) #endif // hypersian rug datatypes and globals //------------------------------------- EX bool rugged = false; bool genrug = false; EX int vertex_limit = 20000; EX bool renderonce = false; EX int renderlate = 0; EX bool rendernogl = false; EX int texturesize = 1024; EX ld scale = 1; EX ld anticusp_factor = 1; EX ld anticusp_dist; EX ld err_zero = 1e-3, err_zero_current, current_total_error; EX int queueiter, qvalid, dt; EX rugpoint *finger_center; EX ld finger_range = .1; EX ld finger_force = 1; #define rconf (vid.rug_config) EX bool perspective() { return models::is_perspective(rconf.model); } void push_point(hyperpoint& h, int coord, ld val) { USING_NATIVE_GEOMETRY; if(fast_euclidean && euclid) h[coord] += val; else if(!val) return; else { h = cpush(coord, val) * h; } } EX void push_all_points(int coord, ld val) { if(!val) return; else for(int i=0; inative, coord, val); } // construct the graph //--------------------- int hyprand; bool rug_euclid() { USING_NATIVE_GEOMETRY; return euclid; } bool rug_hyperbolic() { USING_NATIVE_GEOMETRY; return hyperbolic; } bool rug_sphere() { USING_NATIVE_GEOMETRY; return sphere; } bool rug_elliptic() { USING_NATIVE_GEOMETRY; return elliptic; } EX rugpoint *addRugpoint(shiftpoint h, double dist) { rugpoint *m = new rugpoint; m->h = h; /* ld tz = pconf.alpha+h[2]; m->x1 = (1 + h[0] / tz) / 2; m->y1 = (1 + h[1] / tz) / 2; */ hyperpoint onscreen; applymodel(m->h, onscreen); m->x1 = (1 + onscreen[0] * pconf.scale) / 2; m->y1 = (1 - onscreen[1] * pconf.scale) / 2; m->valid = false; if(euclid && quotient && !bounded) { hyperpoint h1 = iso_inverse(models::euclidean_spin) * eumove(euc::eu.user_axes[1]) * C0; h1 /= sqhypot_d(2, h1); if(nonorientable) h1 /= 2; m->valid = good_shape = true; ld d = h1[0] * h[1] - h1[1] * h[0]; ld a = h[0] * h1[0] + h[1] * h1[1]; // m->flat = modelscale * hpxyz(d * 2 * M_PI, sin(a * 2 * M_PI), cos(a * 2 * M_PI)); USING_NATIVE_GEOMETRY; hyperpoint hpoint = ypush(modelscale) * xpush0(modelscale * d * 2 * M_PI); ld hpdist = hdist0(hpoint); ld z = hypot_d(2, hpoint); if(z==0) z = 1; hpoint = hpoint * hpdist / z; m->native = point31(hpoint[0], hpoint[1] * sin(a*2*M_PI), hpoint[1]*cos(a*2*M_PI)); } else if(sphere) { m->valid = good_shape = true; ld scale; USING_NATIVE_GEOMETRY; if(euclid) { scale = modelscale; } else if(hyperbolic) { // sinh(scale) = modelscale scale = asinh(modelscale); } else if(sphere) { if(modelscale >= 1) // do as good as we can... scale = M_PI / 2 - 1e-3, good_shape = false, m->valid = false; else scale = asin(modelscale); } else scale = 1; m->native = unshift(h) * scale; m->native = hpxy3(m->native[0], m->native[1], m->native[2]); } else if(euclid && rug_euclid()) { m->native = unshift(h) * modelscale; m->native[2] = 0; #if MAXMDIM >= 4 m->native[3] = 1; #endif m->valid = good_shape = true; } else if(rug_hyperbolic() && euclid) { m->valid = good_shape = true; USING_NATIVE_GEOMETRY; m->native = tC0(parabolic13(h[0]*modelscale, h[1]*modelscale)); } else if(rug_hyperbolic() && hyperbolic && modelscale >= 1) { m->valid = good_shape = true; // radius of the equidistant ld r = acosh(modelscale); h[3] = h[2]; h[2] = 0; USING_NATIVE_GEOMETRY; m->native = rgpushxto0(unshift(h)) * cpush0(2, r); } else { m->native = unshift(h); ld hd = h[LDIM]; for(int d=GDIM; dnative[d] = (hd - .99) * (rand() % 1000 - rand() % 1000) / 1000; } USING_NATIVE_GEOMETRY; #if MAXMDIM >= 4 m->native[3] = 1; m->native = normalize(m->native); #endif } m->inqueue = false; m->dist = dist; points.push_back(m); return m; } EX rugpoint *findRugpoint(shiftpoint h) { USING_NATIVE_GEOMETRY; for(int i=0; ih.h, unshift(h, points[i]->h.shift)) < 1e-5) return points[i]; return NULL; } EX rugpoint *findOrAddRugpoint(shiftpoint h, double dist) { rugpoint *r = findRugpoint(h); return r ? r : addRugpoint(h, dist); } void addNewEdge(rugpoint *e1, rugpoint *e2, ld len = 1) { edge e; e.len = len; e.target = e2; e1->edges.push_back(e); e.target = e1; e2->edges.push_back(e); } EX bool edge_exists(rugpoint *e1, rugpoint *e2) { for(auto& e: e1->edges) if(e.target == e2) return true; return false; } void addEdge(rugpoint *e1, rugpoint *e2, ld len = 1) { if(!edge_exists(e1, e2)) addNewEdge(e1, e2, len); } void add_anticusp_edge(rugpoint *e1, rugpoint *e2, ld len = 1) { for(auto& e: e1->anticusp_edges) if(e.target == e2) return; edge e; e.len = len; e.target = e2; e1->anticusp_edges.push_back(e); e.target = e1; e2->anticusp_edges.push_back(e); } EX void addTriangle(rugpoint *t1, rugpoint *t2, rugpoint *t3, ld len IS(1)) { addEdge(t1->getglue(), t2->getglue(), len); addEdge(t2->getglue(), t3->getglue(), len); addEdge(t3->getglue(), t1->getglue(), len); triangles.push_back(triangle(t1,t2,t3)); } map, rugpoint*> halves; rugpoint* findhalf(rugpoint *r1, rugpoint *r2) { if(r1 > r2) swap(r1, r2); return halves[make_pair(r1,r2)]; } void addTriangle1(rugpoint *t1, rugpoint *t2, rugpoint *t3) { rugpoint *t12 = findhalf(t1, t2); rugpoint *t23 = findhalf(t2, t3); rugpoint *t31 = findhalf(t3, t1); addTriangle(t1, t12, t31); addTriangle(t12, t2, t23); addTriangle(t23, t3, t31); addTriangle(t23, t31, t12); } bool psort(rugpoint *a, rugpoint *b) { return hdist0(a->h) < hdist0(b->h); } EX void sort_rug_points() { sort(points.begin(), points.end(), psort); } void calcLengths() { for(auto p: points) for(auto& edge: p->edges) edge.len = geo_dist_q(p->h.h, unshift(edge.target->h, p->h.shift)) * modelscale; } EX void calcparam_rug() { auto cd = current_display; cd->xtop = cd->ytop = 0; cd->xsize = cd->ysize = TEXTURESIZE; cd->xcenter = cd->ycenter = cd->scrsize = HTEXTURESIZE; cd->radius = cd->scrsize * pconf.scale; } EX void buildTorusRug() { calcparam_rug(); models::configure(); auto p1 = to_loc(euc::eu.user_axes[0]); auto p2 = to_loc(euc::eu.user_axes[1]); hyperpoint xh = euc::eumove(p1)*C0-C0; hyperpoint yh = euc::eumove(p2)*C0-C0; if(nonorientable) yh *= 2; bool flipped = false; // sqhypot_d(2, xh) < sqhypot_d(2, yh); if(flipped) swap(xh, yh); cell *gs = currentmap->gamestart(); ld xfactor, yfactor; ld factor2 = sqhypot_d(2, xh) / sqhypot_d(2, yh); ld factor = sqrt(factor2); yfactor = sqrt(1/(1+factor2)); xfactor = factor * yfactor; transmatrix T = build_matrix(xh, yh, C0, C03); transmatrix iT = inverse(T); if(gwhere == gSphere) modelscale = hypot_d(2, xh) * xfactor * 2 * M_PI; map, rugpoint*> glues; ld mx = 0; for(int i=0; i<1000; i++) mx = max(mx, hypot(xfactor, yfactor * sin(i)) / (1-yfactor * cos(i))); println(hlog, "mx = ", mx); auto addToruspoint = [&] (hyperpoint h) { auto r = addRugpoint(shiftless(C0), 0); hyperpoint onscreen; shiftpoint h1 = gmatrix[gs] * T * h; applymodel(h1, onscreen); r->x1 = onscreen[0]; r->y1 = onscreen[1]; double alpha = -h[0] * 2 * M_PI; double beta = h[1] * 2 * M_PI; ld ax = alpha + 1.124651, bx = beta + 1.214893; ld x = xfactor * sin(ax), y = xfactor * cos(ax), z = yfactor * sin(bx), t = yfactor * cos(bx); if(1) { hyperpoint hp = hyperpoint(x, y, z, t); USING_NATIVE_GEOMETRY; /* spherical coordinates are already good, otherwise... */ if(!sphere) { /* stereographic projection to get Euclidean conformal torus */ hp /= (t+1); hp /= mx; #if MAXMDIM >= 4 hp[3] = 1; #endif } /* ... in H^3, use inverse Poincare to get hyperbolic conformal torus */ if(hyperbolic) hp = perspective_to_space(hp, 1, gcHyperbolic); } r->valid = true; static const int X = 100003; // a prime auto gluefun = [] (ld z) { return int(frac(z + .5/X) * X); }; auto p = make_pair(gluefun(h[0]), gluefun(h[1])); auto& r2 = glues[p]; if(r2) r->glueto(r2); else r2 = r; return r; }; int rugmax = (int) sqrt(vertex_limit / isize(currentmap->allcells())); if(rugmax < 1) rugmax = 1; if(rugmax > 16) rugmax = 16; ld rmd = rugmax; hyperpoint sx = iT * (currentmap->adj(gs, 0)*C0-C0)/rmd; hyperpoint sy = iT * (currentmap->adj(gs, 1)*C0-C0)/rmd; for(int leaf=0; leaf<(nonorientable ? 2 : 1); leaf++) for(cell *c: currentmap->allcells()) { hyperpoint h = iT * calc_relative_matrix(c, gs, C0) * C0; if(leaf) h[flipped ? 0 : 1] += .5; rugpoint *rugarr[32][32]; for(int yy=0; yy<=rugmax; yy++) for(int xx=0; xx<=rugmax; xx++) rugarr[yy][xx] = addToruspoint(h+xx*sx+yy*sy); for(int yy=0; yyx1), abs(p->y1))); if(1) pconf.scale = 1 / maxz; if(1) for(auto p: points) p->x1 = (1 + pconf.scale * p->x1)/2, p->y1 = (1 - pconf.scale * p->y1)/2; qvalid = 0; for(auto p: points) if(!p->glue) qvalid++; println(hlog, "qvalid = ", qvalid); return; } EX void verify() { vector ratios; for(auto m: points) for(auto& e: m->edges) { auto m2 = e.target; ld l = e.len; USING_NATIVE_GEOMETRY; ld l0 = geo_dist_q(m->native, m2->native); ratios.push_back(l0 / l); } println(hlog, "Length verification:"); sort(ratios.begin(), ratios.end()); for(int i=0; icpdist, mc = minimum->cpdist; if(tie(nc, next) < tie(mc, minimum)) minimum = next; } EX void buildRug() { need_mouseh = true; good_shape = false; if(euclid && bounded) { good_shape = true; buildTorusRug(); return; } celllister cl(centerover ? centerover : cwt.at, get_sightrange(), vertex_limit, NULL); map vptr; for(int i=0; i p(c->type+1); for(int j=0; jtype; j++) p[j] = findOrAddRugpoint(ggmatrix(c) * get_corner_position(c, j), v->dist); for(int j=0; jtype; j++) addTriangle(v, p[j], p[(j+1) % c->type]); if((euclid && quotient) && nonorientable) { shiftmatrix T = ggmatrix(c) * eumove(euc::eu.user_axes[1]); rugpoint *Tv = addRugpoint(T * C0, 0); for(int j=0; jtype; j++) p[j] = findOrAddRugpoint(T * get_corner_position(c, j), v->dist); for(int j=0; jtype; j++) addTriangle(Tv, p[j], p[(j+1) % c->type]); } } else for(int j=0; jtype; j++) try { cell *c2 = c->move(j); rugpoint *w = vptr.at(c2); // if(vmodmove(j+1); rugpoint *w2 = vptr.at(c3); cell *c4 = (cellwalker(c,j) + wstep - 1).cpeek(); if(c4 != c3) { cell *cm = c; comp(cm, c); comp(cm, c2); comp(cm, c3); comp(cm, c4); if(cm == c || cm == c4) addTriangle(v, w, w2); } else if(v > w && v > w2) addTriangle(v, w, w2); } catch(out_of_range&) {} } println(hlog, "vertices = ", isize(points), " triangles= ", isize(triangles)); if(subdivide_first) for(int i=0; i<20 && subdivide_further(); i++) subdivide(); sort_rug_points(); calcLengths(); verify(); for(auto p: points) if(p->valid) qvalid++; } // rug physics queue pqueue; EX void enqueue(rugpoint *m) { if(m->inqueue) return; pqueue.push(m); m->inqueue = true; } bool force_euclidean(rugpoint& m1, rugpoint& m2, double rd, bool is_anticusp = false, double d1=1, double d2=1) { if(!m1.valid || !m2.valid) return false; USING_NATIVE_GEOMETRY; // double rd = geo_dist_q(m1.h, m2.h) * xd; double t = sqhypot_d(3, m1.native - m2.native); if(is_anticusp && t > rd*rd) return false; t = sqrt(t); current_total_error += (t-rd) * (t-rd); bool nonzero = abs(t-rd) > err_zero_current; double force = (t - rd) / t / 2; // 20.0; for(int i=0; i<3; i++) { double di = (m2.native[i] - m1.native[i]) * force; m1.native[i] += di * d1; m2.native[i] -= di * d2; if(nonzero && d2>0) enqueue(&m2); } return nonzero; } bool force(rugpoint& m1, rugpoint& m2, double rd, bool is_anticusp=false, double d1=1, double d2=1) { if(!m1.valid || !m2.valid) return false; if(rug_euclid() && fast_euclidean) { return force_euclidean(m1, m2, rd, is_anticusp, d1, d2); } USING_NATIVE_GEOMETRY; ld t = geo_dist_q(m1.native, m2.native); if(is_anticusp && t > rd) return false; current_total_error += (t-rd) * (t-rd); bool nonzero = abs(t-rd) > err_zero_current; double forcev = (t - rd) / 2; // 20.0; transmatrix T = iso_inverse(rgpushxto0(m1.native)); hyperpoint ie = inverse_exp(shiftless(T * m2.native)); transmatrix iT = rgpushxto0(m1.native); for(int i=0; i otriangles = triangles; triangles.clear(); halves.clear(); // subdivide edges for(int i=0; iedges); j++) { rugpoint *m2 = m->edges[j].target; if(m2 < m) continue; rugpoint *mm = addRugpoint(mid(m->h, m2->h), (m->dist+m2->dist)/2); halves[make_pair(m, m2)] = mm; if(!good_shape) { #if MAXMDIM >= 4 USING_NATIVE_GEOMETRY; mm->native = mid(m->native, m2->native); #else mm->native = (m->native + m2->native) / 2; #endif } mm->valid = m->valid && m2->valid; if(mm->valid) qvalid++; mm->inqueue = false; enqueue(mm); } m->edges.clear(); } for(int i=0; i& target, int dim, bincode offset) { if(dim == 0) { if(offset > 0) target.push_back(offset); } else { generate_deltas(target, dim-1, offset * sY); generate_deltas(target, dim-1, offset * sY + 1); generate_deltas(target, dim-1, offset * sY - 1); } } int detect_cusp_at(rugpoint *p, rugpoint *q) { if(hdist(p->h, q->h) * modelscale <= anticusp_dist) return 0; else if(modeldist(p->native, q->native) > anticusp_dist - err_zero_current) return 1; else { add_anticusp_edge(p, q); enqueue(p); enqueue(q); return 2; } } int detect_cusps() { ld max_edge_length = 0; for(auto p: points) for(auto e: p->edges) max_edge_length = max(max_edge_length, e.len); anticusp_dist = anticusp_factor * max_edge_length; array stats = {{0,0,0}}; map > code_to_point; for(auto p: points) if(p->valid) code_to_point[get_bincode(p->native)].push_back(p); vector deltas; generate_deltas(deltas, gwhere == gEuclid ? 3 : gwhere == gNormal ? 1 : 4, 0); for(auto b: code_to_point) { bincode at = b.first; for(auto p: b.second) for(auto q: b.second) if(p < q) stats[detect_cusp_at(p, q)]++; for(bincode bc: deltas) if(code_to_point.count(at + bc)) for(auto p: b.second) for(auto q: code_to_point[at+bc]) stats[detect_cusp_at(p, q)]++; } /* printf("testing\n"); int stats2[3] = {0,0,0}; for(auto p: points) if(p->valid) for(auto q: points) if(q->valid) if(ph) + .1e-6; int oqvalid = qvalid; for(int i=0; i 7); enqueue(&m); } } if(qvalid != oqvalid) { println(hlog, "adding new points ", make_tuple(oqvalid, qvalid, isize(points), dist, dt, queueiter)); } } EX void physics() { #if CAP_CRYSTAL if(in_crystal()) { crystal::build_rugdata(); return; } #endif if(good_shape) return; auto t = SDL_GetTicks(); current_total_error = 0; while(SDL_GetTicks() < t + 5 && !stop) for(int it=0; it<50 && !stop; it++) if(pqueue.empty()) addNewPoints(); else { queueiter++; rugpoint *m = pqueue.front(); pqueue.pop(); m->inqueue = false; bool moved = false; for(auto& e: m->edges) moved = force(*m, *e.target, e.len) || moved; for(auto& e: m->anticusp_edges) moved = force(*m, *e.target, anticusp_dist, true) || moved; if(moved) enqueue(m), need_mouseh = true; } } // drawing the Rug //----------------- bool use_precompute; extern int besti; #if CAP_ODS /* these functions are for the ODS projection, used in VR videos */ bool project_ods(hyperpoint h, hyperpoint& h1, hyperpoint& h2, bool eye) { USING_NATIVE_GEOMETRY; return ods::project(h, h1, h2, eye); // printf("%10.5lf %10.5lf %10.5lf ", azeq[0], azeq[1], azeq[2]); // printf(" => %10.5lf %10.5lf %10.5lf %10.5lf", x, y, z, t); // printf("\n"); return true; } #endif vector ct_array; vector cp_array; EX basic_textureinfo tinf; void drawTriangle(triangle& t) { for(int i=0; i<3; i++) { if(!t.m[i]) return; if(!t.m[i]->valid) return; } ld col = 1; if(true) { hyperpoint hc = (t.m[1]->native - t.m[0]->native) ^ (t.m[2]->native - t.m[0]->native); double hch = hypot_d(3, hc); col = (2 + hc[0]/hch) / 3; if(nonisotropic) col = (9+col) / 10; } for(int i=0; i<3; i++) { curvepoint(t.m[i]->native); tinf.tvertices.push_back(glhr::pointtogl(point3(t.m[i]->x1, t.m[i]->y1, col))); } } EX struct renderbuffer *glbuf; EX void prepareTexture() { ensure_glbuf(); if(!glbuf) { rug::close(); return; } resetbuffer rb; dynamicval d(vid.stereo_mode, sOFF); dynamicval dl(levellines, 0); #if CAP_VR dynamicval i(vrhr::state, 0); #endif calcparam_rug(); models::configure(); glbuf->enable(); glbuf->clear(0); ptds.clear(); #if CAP_QUEUE draw_boundary(0); draw_boundary(1); draw_model_elements(); #endif drawthemap(); if(finger_center) { shiftmatrix V = rgpushxto0(finger_center->h); queuestr(V, 0.5, "X", 0xFFFFFFFF, 2); for(int i=0; i<72; i++) queueline(V * xspinpush0(i*M_PI/32, finger_range), V * xspinpush0((i+1)*M_PI/32, finger_range), 0xFFFFFFFF, vid.linequality); } drawqueue(); calcparam(); rb.reset(); } EX bool no_fog; EX ld lowrug = 1e-2; EX ld hirug = 1e3; EX GLuint alternate_texture; EX bool invert_depth; EX bool rug_control() { return rug::rugged; } #if HDR struct using_rugview { using_rugview() { if(rug_control()) swap(View, rugView), swap(geometry, gwhere); } ~using_rugview() { if(rug_control()) swap(View, rugView), swap(geometry, gwhere); } }; #endif EX void drawRugScene() { USING_NATIVE_GEOMETRY; tinf.texture_id = alternate_texture ? alternate_texture : glbuf->renderedTexture; tinf.tvertices.clear(); ptds.clear(); for(auto t: triangles) drawTriangle(t); auto& rug = queuecurve(shiftless(Id), 0, 0xFFFFFFFF, PPR::LINE); dynamicval tV(View, View); View = Id; /* needed for vr */ if(nonisotropic) { transmatrix T2 = eupush( tC0(view_inverse(rugView)) ); NLP = rugView * T2; rug.V = shiftless(ortho_inverse(NLP) * rugView); } else { rug.V = shiftless(rugView); } rug.offset_texture = 0; rug.tinf = &tinf; if(levellines && disable_texture) rug.tinf = nullptr; rug.flags = POLY_TRIANGLES | POLY_FAT | POLY_PRINTABLE | POLY_ALWAYS_IN | POLY_ISSIDE | POLY_SHADE_TEXTURE; dynamicval p(pconf, rconf); calcparam(); drawqueue(); } // organization //-------------- EX transmatrix currentrot; EX void close_glbuf() { delete glbuf; glbuf = nullptr; } EX void ensure_glbuf() { if(glbuf) return; glbuf = new renderbuffer(TEXTURESIZE, TEXTURESIZE, vid.usingGL && !rendernogl); if(!glbuf->valid) { addMessage(XLAT("Failed to enable")); close_glbuf(); return; } } EX void reopen() { if(rugged) return; when_enabled = 0; GLERR("before init"); ensure_glbuf(); if(!glbuf) { rugged = false; return; } rugged = true; if(renderonce && !disable_texture) prepareTexture(); if(!rugged) return; } EX bool display_warning = true; EX void init_model() { clear_model(); genrug = true; drawthemap(); genrug = false; qvalid = 0; dt = 0; queueiter = 0; err_zero_current = err_zero; #if CAP_CRYSTAL if(cryst && surface::sh == surface::dsNone) { surface::sh = surface::dsCrystal; crystal::init_rotation(); good_shape = true; return; } #endif try { buildRug(); while(good_shape && subdivide_further()) subdivide(); currentrot = Id; bool valid = true; for(rugpoint *r: points) if(r->x1<0 || r->x1>1 || r->y1<0 || r->y1 > 1) valid = false; if(sphere && pmodel == mdDisk && pconf.alpha > 1) valid = false; if(display_warning && !valid) gotoHelp( "Note: this mode is based on what you see on the screen -- but re-rendered in another way. " "If not everything is shown on the screen (e.g., too zoomed in), the results will be incorrect " "(though possibly interesting). " "Use a different projection to fix this." ); } catch(rug_exception) { close(); clear_model(); } } EX void reset_view() { rugView = Id; if(perspective()) { using_rugview urv; shift_view(ztangent(model_distance)); } } EX void init() { if(dual::state) return; reopen(); if(rugged) init_model(); reset_view(); } EX void clear_model() { triangles.clear(); for(int i=0; i (); } EX void close() { if(!rugged) return; rugged = false; close_glbuf(); finger_center = NULL; } int lastticks; ld protractor = 0; #define CAP_HOLDKEYS (CAP_SDL && !ISWEB) EX bool handlekeys(int sym, int uni) { USING_NATIVE_GEOMETRY; if(NUMBERKEY == '2') { ld bdist = 1e12; if(finger_center) finger_center = NULL; else { for(auto p: points) { ld cdist = hdist(p->getglue()->h, mouseh); if(cdist < bdist) bdist = cdist, finger_center = p->getglue(); } } if(renderonce) renderlate+=10; return true; } else if(NUMBERKEY == '3') { #if CAP_CRYSTAL if(in_crystal()) crystal::switch_z_coordinate(); else #endif rotate_view(cspin(0, 2, M_PI)); return true; } else if(NUMBERKEY == '4') { #if CAP_CRYSTAL if(in_crystal()) crystal::flip_z(); else #endif rotate_view(cspin(0, 2, M_PI/2)); return true; } #if CAP_CRYSTAL else if(sym == SDLK_HOME && in_crystal()) { crystal::next_home_orientation(); return true; } #endif else return false; } EX void finger_on(int coord, ld val) { for(auto p: points) { ld d = hdist(finger_center->h, p->getglue()->h); push_point(p->native, coord, val * finger_force * exp( - sqr(d / finger_range))); } enqueue(finger_center), good_shape = false; } transmatrix last_orientation; EX ld move_on_touch = 1; EX void actDraw() { try { if(!renderonce && !(levellines && disable_texture)) prepareTexture(); else if(renderlate) { renderlate--; prepareTexture(); } // do not display button else playerfound = true; current_display->set_viewport(0); physics(); drawRugScene(); double alpha = (ticks - lastticks) / 1000.0; lastticks = ticks; #if CAP_HOLDKEYS Uint8 *keystate = SDL_GetKeyState(NULL); if(keystate[SDLK_LALT]) alpha /= 10; #endif #if CAP_HOLDKEYS auto perform_finger = [=] () { if(keystate[SDLK_HOME]) finger_range /= exp(alpha); if(keystate[SDLK_END]) finger_range *= exp(alpha); if(keystate[SDLK_LEFT]) finger_on(0, -alpha); if(keystate[SDLK_RIGHT]) finger_on(0, alpha); if(keystate[SDLK_UP]) finger_on(1, alpha); if(keystate[SDLK_DOWN]) finger_on(1, -alpha); if(keystate[SDLK_PAGEDOWN]) finger_on(2, -alpha); if(keystate[SDLK_PAGEUP]) finger_on(2, +alpha); }; if(finger_center) perform_finger(); #endif } catch(rug_exception) { rug::close(); } } int besti; static const ld RADAR_INF = 1e12; ld radar_distance = RADAR_INF; EX shiftpoint gethyper(ld x, ld y) { projection_configuration bak = pconf; pconf = rconf; calcparam(); double mx = (x - current_display->xcenter)/current_display->radius; double my = (y - current_display->ycenter)/current_display->radius/pconf.stretch; bool vr = vrhr::active() && which_pointer; transmatrix U; if(1) { USING_NATIVE_GEOMETRY; U = ortho_inverse(NLP) * rugView; } #if CAP_VR transmatrix T = Id; if(vr) { mx = my = 0; E4; vrhr::gen_mv(); T = vrhr::model_to_controller(which_pointer); } #endif calcparam(); radar_distance = RADAR_INF; double rx1=0, ry1=0; bool found = false; for(int i=0; ivalid || !r1->valid || !r2->valid) continue; hyperpoint p0, p1, p2; bool error = false; int spherepoints = 0; if(1) { USING_NATIVE_GEOMETRY; // USING_RUG_PMODEL; // dynamicval m(pmodel, mdEquidistant); if(elliptic && pmodel == mdDisk) { int sp = (r0->native[3] < 0) + (r1->native[3] < 0) + (r2->native[3] < 0); if(sp == 1 || sp == 2) continue; } auto find = [&] (const hyperpoint &native, hyperpoint& res) { if(!vr) { applymodel(shiftless(U * native), res); } #if CAP_VR else { dynamicval vi(vrhr::state, 2); bool bad; res = vrhr::model_location(shiftless(U * native), bad); if(bad) error = true; E4; res[3] = 1; res = T * res; } #endif }; find(r0->native, p0); find(r1->native, p1); find(r2->native, p2); } if(error || spherepoints == 1 || spherepoints == 2) continue; double dx1 = p1[0] - p0[0]; double dy1 = p1[1] - p0[1]; double dx2 = p2[0] - p0[0]; double dy2 = p2[1] - p0[1]; double dxm = mx - p0[0]; double dym = my - p0[1]; // A (dx1,dy1) = (1,0) // B (dx2,dy2) = (0,1) double det = dx1*dy2 - dy1*dx2; double tx = dxm * dy2 - dym * dx2; double ty = -(dxm * dy1 - dym * dx1); tx /= det; ty /= det; if(tx >= 0 && ty >= 0 && tx+ty <= 1) { double rz1 = p0[2] * (1-tx-ty) + p1[2] * tx + p2[2] * ty; rz1 = -rz1; if(vr && rz1 < 0) { /* behind the controller, ignore */ } else if(rz1 < radar_distance) { radar_distance = rz1; rx1 = r0->x1 + (r1->x1 - r0->x1) * tx + (r2->x1 - r0->x1) * ty; ry1 = r0->y1 + (r1->y1 - r0->y1) * tx + (r2->y1 - r0->y1) * ty; #if CAP_VR if(vr) vrhr::pointer_distance = radar_distance; #endif } found = true; } } pconf = bak; if(!found) return shiftless(Hypc); double px = rx1 * TEXTURESIZE, py = (1-ry1) * TEXTURESIZE; calcparam_rug(); models::configure(); shiftpoint h = hr::gethyper(px, py); calcparam(); return h; } EX string makehelp() { return XLAT( "In this mode, HyperRogue is played on a 3D model of a part of the hyperbolic plane, " "similar to one you get from the 'paper model creator' or by hyperbolic crocheting.\n\n") /* "This requires some OpenGL extensions and may crash or not work correctly -- enabling " "the 'render texture without OpenGL' options may be helpful in this case. Also the 'render once' option " "will make the rendering faster, but the surface will be rendered only once, so " "you won't be able to play a game on it.\n\n" */ ; } void change_texturesize() { if(rugged) { close(); reopen(); } } ld old_distance; EX void rug_geometry_choice() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(0); dialog::init(XLAT("hypersian rug mode"), iinf[itPalace].color, 150, 100); USING_NATIVE_GEOMETRY; dialog::addBoolItem("Euclidean", euclid, 'a'); dialog::add_action([] { gwhere = rgEuclid; popScreen(); }); dialog::addBoolItem("hyperbolic", hyperbolic, 'b'); dialog::add_action([] { gwhere = rgHyperbolic; popScreen(); }); dialog::addBoolItem("spherical", sphere && !elliptic, 'c'); dialog::add_action([] { gwhere = rgSphere; popScreen(); }); dialog::addBoolItem("elliptic", elliptic, 'd'); dialog::add_action([] { gwhere = rgElliptic; popScreen(); }); dialog::addBoolItem("Nil", nil, 'e'); dialog::add_action([] { gwhere = gNil; popScreen(); }); dialog::addBoolItem("Solv", sol, 'e'); dialog::add_action([] { gwhere = gSol; popScreen(); }); dialog::addBack(); dialog::display(); } EX void show() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(0); dialog::init(XLAT("hypersian rug mode"), iinf[itPalace].color, 150, 100); dialog::addBoolItem(XLAT("enable the Hypersian Rug mode"), rug::rugged, 'u'); dialog::addBoolItem(XLAT("render the texture only once"), (renderonce), 'o'); #if CAP_SDL dialog::addBoolItem(XLAT("render texture without OpenGL"), (rendernogl), 'g'); #else rendernogl = false; #endif dialog::addSelItem(XLAT("texture size"), its(texturesize)+"x"+its(texturesize), 's'); dialog::addSelItem(XLAT("vertex limit"), its(vertex_limit), 'v'); if(rug::rugged) dialog::lastItem().value += " (" + its(qvalid) + ")"; dialog::addSelItem(XLAT("model distance"), fts(model_distance), 'd'); if(rug::rugged) { dialog::addSelItem(XLAT("projection"), models::get_model_name(rconf.model), 'p'); } else dialog::addBreak(100); if(!rug::rugged) { dynamicval g(geometry, gwhere); dialog::addSelItem(XLAT("native geometry"), geometry_name(), 'n'); if(gwhere == rgElliptic) dialog::lastItem().value += " (e)"; } else dialog::addSelItem(XLAT("radar"), radar_distance == RADAR_INF ? "∞" : fts(radar_distance, 4), 'r'); dialog::addSelItem(XLAT("model scale factor"), fts(modelscale), 'm'); if(rug::rugged) dialog::addSelItem(XLAT("model iterations"), its(queueiter), 0); dialog::addItem(XLAT("stereo vision config"), 'f'); // dialog::addSelItem(XLAT("protractor"), fts(protractor * 180 / M_PI) + "°", 'f'); if(!good_shape) { dialog::addSelItem(XLAT("maximum error"), fts(err_zero), 'e'); if(rug::rugged) dialog::lastItem().value += " (" + fts(err_zero_current) + ")"; } #if ISMOBILE dialog::addSelItem(XLAT("move on touch"), fts(move_on_touch), 'G'); #endif dialog::addSelItem(XLAT("anti-crossing"), fts(anticusp_factor), 'A'); dialog::addBoolItem(XLAT("3D monsters/walls on the surface"), spatial_rug, 'S'); dialog::add_action([] () { spatial_rug = !spatial_rug; }); edit_levellines('L'); #if CAP_SURFACE if(hyperbolic) dialog::addItem(XLAT("smooth surfaces"), 'c'); else dialog::addBreak(100); #endif dialog::addBreak(50); dialog::addHelp(); dialog::addBack(); dialog::display(); keyhandler = [] (int sym, int uni) { handlePanning(sym, uni); dialog::handleNavigation(sym, uni); if(uni == 'h' || uni == SDLK_F1) gotoHelp(makehelp()); else if(uni == 'u') { if(rug::rugged) rug::close(); else { #if CAP_SURFACE surface::sh = surface::dsNone; #endif rug::init(); } } else if(uni == 'R') dialog::editNumber(finger_range, 0, 1, .01, .1, XLAT("finger range"), XLAT("Press 1 to enable the finger mode.") ); else if(uni == 'F') dialog::editNumber(finger_force, 0, 1, .01, .1, XLAT("finger force"), XLAT("Press 1 to enable the finger force.") ); else if(uni == 'o') renderonce = !renderonce; else if(uni == 'G') { dialog::editNumber(move_on_touch, -1, 1, .1, 0, XLAT("move on touch"), ""); dialog::extra_options = anims::rug_angle_options; } else if(uni == 'A') { dialog::editNumber(anticusp_factor, 0, 1.5, .1, 0, XLAT("anti-crossing"), XLAT("The anti-crossing algorithm prevents the model from crossing itself, " "by preventing points which should not be close from being close. " "The bigger number, the more sensitive it is, but the embedding is slower. Set 0 to disable.") ); } else if(uni == 'v') { dialog::editNumber(vertex_limit, 0, 50000, 500, 3000, ("vertex limit"), XLAT("The more vertices, the more accurate the Hypersian Rug model is. " "However, a number too high might make the model slow to compute and render.") ); dialog::reaction = [] () { err_zero_current = err_zero; }; } else if(uni == 'r') addMessage(XLAT("This just shows the 'z' coordinate of the selected point.")); else if(uni == 'm') { dialog::editNumber(modelscale, 0.1, 10, rugged ? .01 : .1, 1, XLAT("model scale factor"), XLAT("This is relevant when the native geometry is not Euclidean. " "For example, if the native geometry is spherical, and scale < 1, a 2d sphere will be rendered as a subsphere; " "if the native geometry is hyperbolic, and scale > 1, a hyperbolic plane will be rendered as an equidistant surface. ") ); dialog::scaleLog(); if(rug::rugged) { static bool adjust_points = true; static bool camera_center = false; static bool adjust_edges = true; static bool adjust_distance = true; static ld last; last = modelscale; dialog::extra_options = [] () { dialog::addBoolItem_action(XLAT("adjust points"), adjust_points, 'P'); if(adjust_points) dialog::addBoolItem_action(XLAT("center on camera"), camera_center, 'C'); else dialog::addBreak(100); dialog::addBoolItem_action(XLAT("adjust edges"), adjust_edges, 'E'); dialog::addBoolItem_action(XLAT("adjust distance"), adjust_distance, 'D'); }; dialog::reaction = [] () { if(!last || !modelscale) return; if(!camera_center) push_all_points(2, model_distance); for(auto p:points) { if(adjust_edges) for(auto& e: p->edges) e.len *= modelscale / last; if(adjust_points) p->native *= modelscale / last; enqueue(p); } if(adjust_distance) model_distance = model_distance * modelscale / last; last = modelscale; good_shape = false; if(!camera_center) push_all_points(2, -model_distance); }; } } else if(uni == 'p') { pushScreen(models::model_menu); } else if(uni == 'd') { dialog::editNumber(model_distance, -10, 10, .1, 1, XLAT("model distance"), XLAT("In the perspective projection, this sets the distance from the camera to the center of the model. " "In the orthogonal projection this just controls the scale.") ); old_distance = model_distance; dialog::reaction = [] () { if(rug::rugged && perspective()) { using_rugview rv; shift_view(ztangent(old_distance - model_distance)); } old_distance = model_distance; }; } else if(uni == 'e') { dialog::editNumber(err_zero, 1e-9, 1, .1, 1e-3, XLAT("maximum error"), XLAT("New points are added when the current error in the model is smaller than this value.") ); dialog::scaleLog(); dialog::reaction = [] () { err_zero_current = err_zero; }; } else if(uni == 'f') pushScreen(showStereo); #if MAXMDIM >= 4 else if(uni == 'n' && !rug::rugged) pushScreen(rug_geometry_choice); #endif #if CAP_SDL else if(uni == 'g' && !rug::rugged) rendernogl = !rendernogl; #endif else if(uni == 's') { texturesize *= 2; if(texturesize == 8192) texturesize = 64; change_texturesize(); } #if CAP_SURFACE else if(uni == 'c') pushScreen(surface::show_surfaces); #endif else if(handlekeys(sym, uni)) ; else if(doexiton(sym, uni)) popScreen(); }; } EX void select() { if(dual::state) return; pushScreen(rug::show); } EX void rug_save(string fname) { fhstream f(fname, "wb"); if(!f.f) { addMessage(XLAT("Failed to save rug to %1", fname)); return; } f.write(f.vernum); f.write(gwhere); USING_NATIVE_GEOMETRY; int N = isize(points); f.write(N); map ids; for(int i=0; ivalid); f.write(p->x1); f.write(p->y1); f.write(p->native); f.write(get_id(p->glue)); } int M = isize(triangles); f.write(M); for(auto t: triangles) { f.write(get_id(t.m[0])); f.write(get_id(t.m[1])); f.write(get_id(t.m[2])); } int cp = isize(surface::coverage); f.write(cp); for(auto p: surface::coverage) f.write(p.first), f.write(p.second); } EX void rug_load(string fname) { clear_model(); fhstream f(fname, "rb"); if(!f.f) { addMessage(XLAT("Failed to load rug from %1", fname)); return; } f.read(f.vernum); f.read(gwhere); USING_NATIVE_GEOMETRY; int N = f.get(); println(hlog, "N = ", N); points.resize(N); for(int i=0; i(); if(i == -1) p = nullptr; else p = points[i]; }; for(auto p: points) { f.read(p->valid); f.read(p->x1); f.read(p->y1); f.read(p->native); by_id(p->glue); } triangles.resize(f.get()); for(auto& t: triangles) { by_id(t.m[0]); by_id(t.m[1]); by_id(t.m[2]); } surface::coverage.resize(f.get()); for(auto p: surface::coverage) f.read(p.first), f.read(p.second); good_shape = true; } #if CAP_COMMANDLINE int rugArgs() { using namespace arg; if(0) ; else if(argis("-rugmodelscale")) { shift_arg_formula(modelscale); } else if(argis("-ruggeo")) { shift(); gwhere = readGeo(args()); if(gwhere == gEuclid) gwhere = rgEuclid; if(gwhere == gSphere) gwhere = rgSphere; if(gwhere == gNormal) gwhere = rgHyperbolic; if(gwhere == gElliptic) gwhere = rgElliptic; } else if(argis("-rugpers")) { USING_NATIVE_GEOMETRY; rconf.model = nonisotropic ? mdGeodesic : mdPerspective; } else if(argis("-rugonce")) { renderonce = true; } else if(argis("-rugsave")) { shift(); rug_save(args()); } else if(argis("-rugload")) { PHASE(3); start_game(); calcparam(); rug::init(); shift(); rug_load(args()); } else if(argis("-rugdist")) { shift_arg_formula(model_distance); } else if(argis("-ruglate")) { renderonce = true; renderlate += 10; } else if(argis("-rugmany")) { renderonce = false; } else if(argis("-ruglwidth")) { shift_arg_formula(lwidth); } else if(argis("-rugorth")) { rconf.model = mdEquidistant; } else if(argis("-rugerr")) { shift_arg_formula(err_zero); } else if(argis("-rugtsize")) { shift(); rug::texturesize = argi(); change_texturesize(); } else if(argis("-rugv")) { shift(); vertex_limit = argi(); err_zero_current = err_zero; } else if(argis("-rugon")) { PHASE(3); start_game(); calcparam(); rug::init(); } else if(argis("-sdfoff")) { subdivide_first = false; } else if(argis("-sdfon")) { subdivide_first = true; } else if(argis("-anticusp")) { shift_arg_formula(anticusp_factor); } else if(argis("-d:rug")) launch_dialog(show); else return 1; return 0; } auto rug_hook = addHook(hooks_args, 100, rugArgs); #endif EX } #endif #if !CAP_RUG // fake for mobile EX namespace rug { EX bool rugged = false; EX bool renderonce = false; EX bool rendernogl = true; EX bool mouse_control_rug = false; EX int texturesize = 512; EX ld scale = 1.0f; EX bool rug_control() { return false; } EX bool in_crystal() { return false; } EX void reset_view() { } #if HDR struct using_rugview {}; #endif EX } #endif }