// Hyperbolic Rogue -- hyperbolic graphics // Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details namespace hr { ld ghx, ghy, ghgx, ghgy; hyperpoint ghpm = C0; void ghcheck(hyperpoint &ret, const hyperpoint &H) { if(hypot(ret[0]-ghx, ret[1]-ghy) < hypot(ghgx-ghx, ghgy-ghy)) { ghpm = H; ghgx = ret[0]; ghgy = ret[1]; } } void camrotate(ld& hx, ld& hy) { ld cam = vid.camera_angle * M_PI / 180; GLfloat cc = cos(cam); GLfloat ss = sin(cam); ld ux = hx, uy = hy * cc + ss, uz = cc - ss * hy; hx = ux / uz, hy = uy / uz; } hyperpoint perspective_to_space(hyperpoint h, ld alpha = vid.alpha, eGeometryClass geo = ginf[geometry].cclass); hyperpoint dhp(ld x, ld y, ld z) { return hpxyz(x, y, z); } hyperpoint perspective_to_space(hyperpoint h, ld alpha, eGeometryClass gc) { ld hx = h[0], hy = h[1]; if(gc == gcEuclid) return hpxy(hx * (1 + alpha), hy * (1 + alpha)); ld hr = hx*hx+hy*hy; if(hr > .9999 && gc == gcHyperbolic) return Hypc; ld A, B, C; ld curv = gc == gcSphere ? 1 : -1; A = 1+curv*hr; B = 2*hr*vid.alpha*-curv; C = 1 - curv*hr*vid.alpha*vid.alpha; B /= A; C /= A; ld rootsign = 1; if(gc == gcSphere && vid.alpha > 1) rootsign = -1; ld hz = B / 2 + rootsign * sqrt(C + B*B/4); hyperpoint H; H[0] = hx * (hz+vid.alpha); H[1] = hy * (hz+vid.alpha); H[2] = hz; return H; } hyperpoint space_to_perspective(hyperpoint z, ld alpha = vid.alpha); hyperpoint space_to_perspective(hyperpoint z, ld alpha) { ld s = 1 / (alpha + z[2]); z[0] *= s; z[1] *= s; z[2] = 0; return z; } hyperpoint gethyper(ld x, ld y) { ld hx = (x - vid.xcenter) / vid.radius; ld hy = (y - vid.ycenter) / vid.radius / vid.stretch; if(pmodel) { ghx = hx, ghy = hy; return ghpm; } if(vid.camera_angle) camrotate(hx, hy); return perspective_to_space(hpxyz(hx, hy, 0)); } void ballmodel(hyperpoint& ret, double alpha, double d, double zl) { hyperpoint H = ypush(geom3::camera) * xpush(d) * ypush(zl) * C0; ld tzh = vid.ballproj + H[2]; ld ax = H[0] / tzh; ld ay = H[1] / tzh; ld ca = cos(alpha), sa = sin(alpha); ret[0] = ax * ca; ret[1] = ay; ret[2] = ax * sa; conformal::apply_ball(ret[2], ret[1]); } void apply_depth(hyperpoint &f, ld z) { if(vid.usingGL) f[2] = z; else { z = z * vid.radius; ld mul = stereo::scrdist / (stereo::scrdist + z); f[0] = f[0] * mul; f[1] = f[1] * mul; f[2] = vid.xres * stereo::eyewidth() / 2 / vid.radius + stereo::ipd * mul / 2; } } bool hypot_zlev(ld zlev, ld& d, ld& df, ld& zf) { if(zlev == 1) { df = 1; zf = 0; return false; } else { // (0,0,1) -> (0, sin z, cos z) -> (sin d cos z, sin z, cos d cos z) ld z = geom3::factor_to_lev(zlev); ld tz = sin_auto(z); ld td = sin_auto(abs(d)) * cos_auto(z); ld h = hypot(td, tz); zf = tz / h, df = td / h; if(d > 0) d = hypot_auto(d, z); else d = -hypot_auto(d, z); return true; } } int twopoint_sphere_flips; bool twopoint_do_flips; ld find_zlev(hyperpoint& H) { if(wmspatial || mmspatial) { ld zlev = zlevel(H); using namespace hyperpoint_vec; if(zlev > 1-1e-6 && zlev < 1+1e-6) return 1; H /= zlev; return zlev; } return 1; } ld get_tz(hyperpoint H) { ld tz = euclid ? (1+vid.alpha) : vid.alpha+H[2]; if(tz < BEHIND_LIMIT && tz > -BEHIND_LIMIT) tz = BEHIND_LIMIT; return tz; } ld atan2(hyperpoint h) { return atan2(h[1], h[0]); } template void makeband(hyperpoint H, hyperpoint& ret, const T& f) { ld zlev = find_zlev(H); conformal::apply_orientation(H[0], H[1]); ld x, y, yf, zf=0; y = asin_auto(H[1]); x = asin_auto_clamp(H[0] / cos_auto(y)); if(sphere) { if(H[2] < 0 && x > 0) x = M_PI - x; else if(H[2] < 0 && x <= 0) x = -M_PI - x; } hypot_zlev(zlev, y, yf, zf); f(x, y); ld yzf = y * zf; y *= yf; conformal::apply_orientation(y, x); ret = hpxyz(x / M_PI, y / M_PI, 0); if(zlev != 1 && stereo::active()) apply_depth(ret, yzf / M_PI); return; } void band_conformal(ld& x, ld& y) { switch(cgclass) { case gcSphere: y = atanh(sin(y)); x *= 2; y *= 2; break; case gcHyperbolic: y = 2 * atan(tanh(y/2)); x *= 2; y *= 2; break; case gcEuclid: // y = y; y *= 2; x *= 2; break; } } void make_twopoint(ld& x, ld& y) { auto p = vid.twopoint_param; ld dleft = hypot_auto(x-p, y); ld dright = hypot_auto(x+p, y); if(sphere) { int tss = twopoint_sphere_flips; if(tss&1) { tss--; dleft = 2*M_PI - 2*p - dleft; dright = 2*M_PI - 2*p - dright; swap(dleft, dright); y = -y; } while(tss) { tss -= 2; dleft = 2*M_PI - 4*p + dleft; dright = 2*M_PI - 4*p + dright; } } x = (dright*dright-dleft*dleft) / 4 / p; y = (y>0?1:-1) * sqrt(dleft * dleft - (x-p)*(x-p) + 1e-9); } void applymodel(hyperpoint H, hyperpoint& ret) { using namespace hyperpoint_vec; switch(pmodel) { case mdUnchanged: ret = H / vid.radius; return; case mdBall: { ld zlev = find_zlev(H); ld zl = geom3::depth-geom3::factor_to_lev(zlev); ballmodel(ret, atan2(H), hdist0(H), zl); break; } case mdDisk: { ld tz = get_tz(H); if(!vid.camera_angle) { ret[0] = H[0] / tz; ret[1] = H[1] / tz; ret[2] = vid.xres * stereo::eyewidth() / 2 / vid.radius - stereo::ipd / tz / 2; } else { ld tx = H[0]; ld ty = H[1]; ld cam = vid.camera_angle * M_PI / 180; GLfloat cc = cos(cam); GLfloat ss = sin(cam); ld ux = tx, uy = ty * cc - ss * tz, uz = tz * cc + ss * ty; ret[0] = ux / uz; ret[1] = uy / uz; ret[2] = vid.xres * stereo::eyewidth() / 2 / vid.radius - stereo::ipd / uz / 2; } return; } case mdHalfplane: { // Poincare to half-plane ld zlev = find_zlev(H); H = space_to_perspective(H); conformal::apply_orientation(H[0], H[1]); H[1] += 1; double rad = sqhypot2(H); H /= -rad; H[1] += .5; conformal::apply_orientation(H[0], H[1]); H *= conformal::halfplane_scale; ret[0] = -conformal::osin - H[0]; if(zlev != 1) { if(abs(conformal::ocos) > 1e-5) H[1] = H[1] * pow(zlev, conformal::ocos); if(abs(conformal::ocos) > 1e-5 && conformal::osin) H[1] += H[0] * conformal::osin * (pow(zlev, conformal::ocos) - 1) / conformal::ocos; else if(conformal::osin) H[1] += H[0] * conformal::osin * log(zlev); } ret[1] = conformal::ocos + H[1]; ret[2] = 0; if(zlev != 1 && stereo::active()) apply_depth(ret, -H[1] * geom3::factor_to_lev(zlev)); break; } case mdHemisphere: { switch(cgclass) { case gcHyperbolic: { ld zl = zlevel(H); ret = H / H[2]; ret[2] = sqrt(1 - sqhypot2(ret)); ret = ret * (1 + (zl - 1) * ret[2]); break; } case gcEuclid: { // stereographic projection to a sphere auto hd = hdist0(H) / vid.euclid_to_sphere; if(hd == 0) ret = hpxyz(0, 0, -1); else { ld x = 2 * hd / (1 + hd * hd); ld y = x / hd; ret = H * x / hd / vid.euclid_to_sphere; ret[2] = (1 - y); ret = ret * (1 + (H[2]-1) * y / vid.euclid_to_sphere); } break; } case gcSphere: { ret = H; break; } } swap(ret[1], ret[2]); conformal::apply_ball(ret[2], ret[1]); break; } case mdHyperboloidFlat: case mdHyperboloid: { if(pmodel == mdHyperboloid) { ld& topz = conformal::top_z; if(H[2] > topz) { ld scale = sqrt(topz*topz-1) / hypot2(H); H *= scale; H[2] = topz; } } else { H = space_to_perspective(H, vid.alpha); H[2] = 1 - vid.alpha; } ret[0] = H[0] / 3; ret[1] = (1 - H[2]) / 3; ret[2] = H[1] / 3; conformal::apply_ball(ret[2], ret[1]); break; } case mdFisheye: { ld zlev = find_zlev(H); H = space_to_perspective(H); H[2] = zlev; ret = H / sqrt(1 + sqhypot3(H)); break; } case mdJoukowsky: case mdJoukowskyInverted: { conformal::apply_orientation(H[0], H[1]); // with equal speed skiprope: conformal::apply_orientation(H[1], H[0]); if(vid.skiprope) { static ld last_skiprope = 0; static transmatrix lastmatrix; if(vid.skiprope != last_skiprope) { hyperpoint r = hpxyz(0, 0, 1); hyperpoint h = perspective_to_space(r, 1, gcSphere); hyperpoint h1 = rotmatrix(-vid.skiprope * M_PI / 180, 1, 2) * h; hyperpoint ret = space_to_perspective(h1, 1) / 2; typedef complex cld; const cld c1(1, 0); const cld c2(2, 0); const cld c4(4, 0); cld w(ret[0], ret[1]); cld z = sqrt(c4*w*w-c1) + c2*w; if(abs(z) > 1) z = c1 / z; hyperpoint zr = hpxyz(real(z), imag(z), 0); hyperpoint inhyp = perspective_to_space(zr, 1, gcHyperbolic); last_skiprope = vid.skiprope; lastmatrix = rgpushxto0(inhyp); } H = lastmatrix * H; } H = space_to_perspective(H); ld r = hypot2(H); ld c = H[0] / r; ld s = H[1] / r; ld& mt = conformal::model_transition; ld a = 1 - .5 * mt, b = .5 * mt; swap(a, b); ret[0] = (a * r + b/r) * c / 2; ret[1] = (a * r - b/r) * s / 2; ret[2] = 0; if(vid.skiprope) { hyperpoint h = perspective_to_space(ret * 2, 1, gcSphere); h = rotmatrix(vid.skiprope * M_PI / 180, 1, 2) * h; ret = space_to_perspective(h, 1) / 2; } if(pmodel == mdJoukowskyInverted) { ld r2 = sqhypot2(ret); ret[0] = ret[0] / r2; ret[1] = -ret[1] / r2; conformal::apply_orientation(ret[1], ret[0]); /* ret[0] += 1; ld alpha = atan2(ret[1], ret[0]); ld mod = hypot(ret[0], ret[1]); // ret[0] = cos(alpha/2) * sqrt(mod); // ret[1] = sin(alpha/2) * sqrt(mod); ret[0] = alpha; ret[1] = log(mod); */ } else conformal::apply_orientation(ret[0], ret[1]); break; } case mdPolygonal: case mdPolynomial: { H = space_to_perspective(H); conformal::apply_orientation(H[0], H[1]); pair p = polygonal::compute(H[0], H[1]); conformal::apply_orientation(p.second, p.first); ret[0] = p.first; ret[1] = p.second; ret[2] = 0; break; } case mdBand: if(conformal::model_transition != 1) { ld& mt = conformal::model_transition; H = space_to_perspective(H); conformal::apply_orientation(H[0], H[1]); H[0] += 1; double rad = H[0]*H[0] + H[1]*H[1]; H[1] /= rad; H[0] /= rad; H[0] -= .5; ld phi = atan2(H); ld r = hypot2(H); r = pow(r, 1 - mt); phi *= (1 - mt); ret[0] = r * cos(phi); ret[1] = r * sin(phi); ret[2] = 0; ret[0] -= pow(0.5, 1-mt); ret[0] /= -(1-mt) * M_PI / 2; ret[1] /= (1-mt) * M_PI / 2; conformal::apply_orientation(ret[1], ret[0]); } else makeband(H, ret, band_conformal); break; case mdTwoPoint: makeband(H, ret, make_twopoint); break; case mdBandEquiarea: makeband(H, ret, [] (ld& x, ld& y) { y = sin_auto(y); }); break; case mdBandEquidistant: makeband(H, ret, [] (ld& x, ld& y) { }); break; case mdSinusoidal: makeband(H, ret, [] (ld& x, ld& y) { x *= cos_auto(y); }); break; case mdEquidistant: case mdEquiarea: { ld zlev = find_zlev(H); ld rad = hypot2(H); if(rad == 0) rad = 1; ld d = hdist0(H); ld df, zf; hypot_zlev(zlev, d, df, zf); // 4 pi / 2pi = M_PI if(pmodel == mdEquiarea && sphere) d = sqrt(2*(1 - cos(d))) * M_PI / 2; else if(pmodel == mdEquiarea && hyperbolic) d = sqrt(2*(cosh(d) - 1)) / 1.5; ret = H * (d * df / rad / M_PI); ret[2] = 0; if(zlev != 1 && stereo::active()) apply_depth(ret, d * zf / M_PI); break; } case mdGUARD: break; } ghcheck(ret,H); } // game-related graphics transmatrix View; // current rotation, relative to viewctr transmatrix cwtV = Id; // player-relative view transmatrix sphereflip; // on the sphere, flip heptspin viewctr; // heptagon and rotation where the view is centered at bool playerfound; // has player been found in the last drawing? #define eurad crossf double q3 = sqrt(double(3)); bool outofmap(hyperpoint h) { if(euclid) return h[2] < .5; // false; // h[0] * h[0] + h[1] * h[1] > 15 * eurad; else if(sphere) return h[2] < .1 && h[2] > -.1 && h[1] > -.1 && h[1] < .1 && h[0] > -.1 && h[0] < .1; else return h[2] < .5; } hyperpoint mirrorif(const hyperpoint& V, bool b) { if(b) return Mirror*V; else return V; } transmatrix mirrorif(const transmatrix& V, bool b) { if(b) return V*Mirror; else return V; } // -1 if away, 0 if not away int away(const transmatrix& V2) { return (intval(C0, V2 * xpush0(.1)) > intval(C0, tC0(V2))) ? -1 : 0; } /* double zgrad(double f1, double f2, int nom, int den) { using namespace geom3; ld fo1 = factor_to_lev(f1); ld fo2 = factor_to_lev(f2); return lev_to_factor(fo1 + (fo2-fo1) * nom / den); } */ double zgrad0(double l1, double l2, int nom, int den) { using namespace geom3; return lev_to_factor(l1 + (l2-l1) * nom / den); } bool behindsphere(const hyperpoint& h) { if(!sphere) return false; if(mdBandAny()) return false; if(vid.alpha > 1) { if(h[2] > -1/vid.alpha) return true; } if(vid.alpha <= 1) { if(h[2] < .2-vid.alpha) return true; } return false; } ld to01(ld a0, ld a1, ld x) { if(x < a0) return 0; if(x > a1) return 1; return (x-a0) / (a1-a0); } ld spherity(const hyperpoint& h) { if(!sphere) return 1; if(vid.alpha > 1) { return to01(1/vid.alpha, 1, -h[2]); } if(vid.alpha <= 1) { return to01(-1.5, 1, h[2]); } return 1; } bool behindsphere(const transmatrix& V) { return behindsphere(tC0(V)); } ld spherity(const transmatrix& V) { return spherity(tC0(V)); } bool confusingGeometry() { return elliptic || quotient || torus; } ld master_to_c7_angle() { return (!BITRUNCATED && !binarytiling && !archimedean) ? M_PI + gp::alpha : 0; } transmatrix actualV(const heptspin& hs, const transmatrix& V) { if(IRREGULAR) return V * spin(M_PI + 2 * M_PI / S7 * (hs.spin + irr::periodmap[hs.at].base.spin)); if(archimedean) return V * spin(-arcm::current.triangles[arcm::id_of(hs.at)][hs.spin].first); if(binarytiling) return V; return (hs.spin || !BITRUNCATED) ? V * spin(hs.spin*2*M_PI/S7 + master_to_c7_angle()) : V; } transmatrix applyspin(const heptspin& hs, const transmatrix& V) { if(binarytiling) return V; if(archimedean) return V * spin(arcm::current.triangles[arcm::id_of(hs.at)][hs.spin].first); return hs.spin ? V * spin(hs.spin*2*M_PI/S7) : V; } bool in_smart_range(const transmatrix& T) { hyperpoint h1, h2, h3; applymodel(tC0(T), h1); ld x = vid.xcenter + vid.radius * h1[0]; ld y = vid.ycenter + vid.radius * h1[1] * vid.stretch; if(x > vid.xres * 2) return false; if(x < -vid.xres) return false; if(y > vid.yres * 2) return false; if(y < -vid.yres) return false; ld epsilon = 0.01; applymodel(T * xpush0(epsilon), h2); ld x1 = vid.radius * abs(h2[0] - h1[0]) / epsilon; ld y1 = vid.radius * abs(h2[1] - h1[1]) * vid.stretch / epsilon; applymodel(T * ypush(epsilon) * C0, h3); ld x2 = vid.radius * abs(h3[0] - h1[0]) / epsilon; ld y2 = vid.radius * abs(h3[1] - h1[1]) * vid.stretch / epsilon; ld scale = sqrt(hypot(x1, y1) * hypot(x2, y2)) * scalefactor * hcrossf7; return scale > vid.smart_range_detail && x - 2 * max(x1, x2) < vid.xres && x + 2 * max(x1, x2) > 0 && y - 2 * max(y1, y2) < vid.yres && y + 2 * max(y1, y2) > 0; } // in hyperbolic quotient geometries, relying on pathdist is not sufficient bool in_qrange(const transmatrix& V) { if(!quotient || !hyperbolic || vid.use_smart_range) return true; return V[2][2] < cosh(crossf * get_sightrange_ambush()); } namespace gp { /* void drawrec(cell *c, const transmatrix& V) { if(dodrawcell(c)) drawcell(c, V, 0, false); for(int i=0; itype; i++) { cell *c2 = c->move(i); if(!c2) continue; if(c2->move(0) != c) continue; if(c2 == c2->master->c7) continue; transmatrix V1 = V * ddspin(c, i) * xpush(crossf) * iddspin(c2, 0) * spin(M_PI); drawrec(c2, V1); } } */ gp::local_info draw_li; void drawrec(cell *c, const transmatrix& V, gp::loc at, int dir, int maindir) { if(dodrawcell(c)) { /* auto li = get_local_info(c); if(fix6(dir) != fix6(li.total_dir)) printf("totaldir %d/%d\n", dir, li.total_dir); if(at != li.relative) printf("at %s/%s\n", disp(at), disp(li.relative)); if(maindir != li.last_dir) printf("ld %d/%d\n", maindir, li.last_dir); */ draw_li.relative = at; draw_li.total_dir = fixg6(dir); transmatrix V1 = V * Tf[draw_li.last_dir][at.first&31][at.second&31][fixg6(dir)]; if(in_qrange(V1)) drawcell(c, V1, 0, false); } for(int i=0; itype; i++) { cell *c2 = c->move(i); if(!c2) continue; if(c2->move(0) != c) continue; if(c2 == c2->master->c7) continue; drawrec(c2, V, at + eudir(dir+i), dir + i + SG3, maindir); } } void drawrec(cell *c, const transmatrix& V) { draw_li.relative = loc(0,0); draw_li.total_dir = 0; draw_li.last_dir = -1; if(dodrawcell(c)) drawcell(c, V, 0, false); for(int i=0; itype; i++) { cell *c2 = c->move(i); if(!c2) continue; if(c2->move(0) != c) continue; if(c2 == c2->master->c7) continue; draw_li.last_dir = i; drawrec(c2, V, gp::loc(1,0), SG3, i); } } } void drawrec(const heptspin& hs, hstate s, const transmatrix& V, int reclev) { // calc_relative_matrix(cwt.c, hs.at); cell *c = hs.at->c7; transmatrix V10; const transmatrix& V1 = hs.mirrored ? (V10 = V * Mirror) : V; bool draw = c->pathdist < PINFD; if(cells_drawn > vid.cells_drawn_limit || reclev >= 100 || std::isinf(V[2][2]) || std::isnan(V[2][2])) draw = false; else if(vid.use_smart_range) { draw = reclev < 2 ? true : in_smart_range(V); if(draw && vid.use_smart_range == 2) setdist(c, 7, NULL); } if(GOLDBERG) { gp::drawrec(c, actualV(hs, V1)); } else if(IRREGULAR) { auto& hi = irr::periodmap[hs.at]; transmatrix V0 = actualV(hs, V1); auto& vc = irr::cells_of_heptagon[hi.base.at]; for(int i=0; ic.fix(hs.spin + d); // createMov(c, ds); if(c->move(ds) && c->c.spin(ds) == 0 && dodrawcell(c->move(ds))) { transmatrix V2 = V1 * hexmove[d]; if(in_qrange(V2)) drawcell(c->move(ds), V2, 0, hs.mirrored ^ c->c.mirror(ds)); } } } if(draw && in_qrange(V)) for(int d=0; d= 16384 * eurad) Mat[0][2] -= 32768 * eurad; while(Mat[1][2] <= -16384 * v * eurad) Mat[1][2] += 32768 * v * eurad; while(Mat[1][2] >= 16384 * v * eurad) Mat[1][2] -= 32768 * v * eurad; return Mat; } transmatrix eumove(int vec) { int x, y; tie(x,y) = vec_to_pair(vec); return eumove(x, y); } transmatrix eumovedir(int d) { if(a4) { d = d & 3; switch(d) { case 0: return eumove(1,0); case 1: return eumove(0,1); case 2: return eumove(-1,0); case 3: return eumove(0,-1); } } else { d = fix6(d); switch(d) { case 0: return eumove(1,0); case 1: return eumove(0,1); case 2: return eumove(-1,1); case 3: return eumove(-1,0); case 4: return eumove(0,-1); case 5: return eumove(1,-1); } } return eumove(0,0); } ld matrixnorm(const transmatrix& Mat) { return Mat[0][2] * Mat[0][2] + Mat[1][2] * Mat[1][2]; } void drawEuclidean() { DEBB(DF_GRAPH, (debugfile,"drawEuclidean\n")); sphereflip = Id; if(!centerover.at) centerover = cwt; // printf("centerover = %p player = %p [%d,%d]-[%d,%d]\n", lcenterover, cwt.c, // mindx, mindy, maxdx, maxdy); int pvec = cellwalker_to_vec(centerover); int minsx = mindx-1, maxsx=maxdx+1, minsy=mindy-1, maxsy=maxdy+1; mindx=maxdx=mindy=maxdy=0; transmatrix View0 = View; ld cellrad = vid.radius / (1 + vid.alpha); ld centerd = matrixnorm(View0); for(int dx=minsx; dx<=maxsx; dx++) for(int dy=minsy; dy<=maxsy; dy++) { torusconfig::torus_cx = dx; torusconfig::torus_cy = dy; cellwalker cw = vec_to_cellwalker(pvec + euclid_getvec(dx, dy)); transmatrix Mat = eumove(dx,dy); if(!cw.at) continue; Mat = View0 * Mat; if(true) { ld locald = matrixnorm(Mat); if(locald < centerd) centerd = locald, centerover = cw, View = View0 * eumove(dx, dy); } // Mat[0][0] = -1; // Mat[1][1] = -1; // Mat[2][0] = x*x/10; // Mat[2][1] = y*y/10; // Mat = Mat * xpush(x-30) * ypush(y-30); if(vid.use_smart_range) { if(in_smart_range(Mat)) { if(vid.use_smart_range == 2) setdist(cw.at, 7, cw.at); if(dx < mindx) mindx = dx; if(dy < mindy) mindy = dy; if(dx > maxdx) maxdx = dx; if(dy > maxdy) maxdy = dy; if(dodrawcell(cw.at)) drawcell(cw.at, cw.mirrored ? Mat * Mirror : Mat, cw.spin, cw.mirrored); } } else { int cx, cy, shift; getcoord0(tC0(Mat), cx, cy, shift); if(cx >= 0 && cy >= 0 && cx < vid.xres && cy < vid.yres) { if(dx < mindx) mindx = dx; if(dy < mindy) mindy = dy; if(dx > maxdx) maxdx = dx; if(dy > maxdy) maxdy = dy; } if(cx >= -cellrad && cy >= -cellrad && cx < vid.xres+cellrad && cy < vid.yres+cellrad) if(dodrawcell(cw.at)) { drawcell(cw.at, cw.mirrored ? Mat * Mirror : Mat, cw.spin, cw.mirrored); } } } } void spinEdge(ld aspd) { if(downspin > aspd) downspin = aspd; if(downspin < -aspd) downspin = -aspd; View = spin(downspin) * View; } void centerpc(ld aspd) { if(ors::mode == 2 && vid.sspeed < 5) return; if(vid.sspeed >= 4.99) aspd = 1000; DEBB(DF_GRAPH, (debugfile,"center pc\n")); ors::unrotate(cwtV); ors::unrotate(View); hyperpoint H = ypush(-vid.yshift) * sphereflip * tC0(cwtV); ld R = H[0] == 0 && H[1] == 0 ? 0 : hdist0(H); // = sqrt(H[0] * H[0] + H[1] * H[1]); if(R < 1e-9) { // either already centered or direction unknown /* if(playerfoundL && playerfoundR) { } */ spinEdge(aspd); fixmatrix(View); ors::rerotate(cwtV); ors::rerotate(View); return; } if(euclid) { // Euclidean aspd *= (2+3*R*R); if(aspd > R) aspd = R; View[0][2] -= cwtV[0][2] * aspd / R; View[1][2] -= cwtV[1][2] * aspd / R; } else { aspd *= (1+R+(shmup::on?1:0)); if(R < aspd) { View = gpushxto0(H) * View; } else View = rspintox(H) * xpush(-aspd) * spintox(H) * View; fixmatrix(View); spinEdge(aspd); } ors::rerotate(cwtV); ors::rerotate(View); } void optimizeview() { if(centerover.at && inmirror(centerover.at)) { anims::reflect_view(); } DEBB(DF_GRAPH, (debugfile,"optimize view\n")); int turn = 0; ld best = INF; transmatrix TB = Id; if(binarytiling || archimedean) { turn = -1, best = View[2][2]; for(int i=0; ic7->type; i++) { int i1 = i * DUALMUL; heptagon *h2 = createStep(viewctr.at, i1); transmatrix T = (binarytiling) ? binary::relative_matrix(h2, viewctr.at) : arcm::relative_matrix(h2, viewctr.at); hyperpoint H = View * tC0(T); ld quality = euclid ? hdist0(H) : H[2]; if(quality < best) best = quality, turn = i1, TB = T; } if(turn >= 0) { View = View * TB; fixmatrix(View); viewctr.at = createStep(viewctr.at, turn); } } else { for(int i=-1; i= 0) { View = View * TB; fixmatrix(View); viewctr = viewctr + turn + wstep; } } } void addball(ld a, ld b, ld c) { hyperpoint h; ballmodel(h, a, b, c); for(int i=0; i<3; i++) h[i] *= vid.radius; curvepoint(h); } void ballgeometry() { queuereset(vid.usingGL ? mdDisk : mdUnchanged, PPR::CIRCLE); for(int i=0; i<60; i++) addball(i * M_PI/30, 10, 0); for(double d=10; d>=-10; d-=.2) addball(0, d, 0); for(double d=-10; d<=10; d+=.2) addball(0, d, geom3::depth); addball(0, 0, -geom3::camera); addball(0, 0, geom3::depth); addball(0, 0, -geom3::camera); addball(0, -10, 0); addball(0, 0, -geom3::camera); queuecurve(darkena(0xFF, 0, 0x80), 0, PPR::CIRCLE); queuereset(pmodel, PPR::CIRCLE); } void resetview() { DEBB(DF_GRAPH, (debugfile,"reset view\n")); View = Id; // EUCLIDEAN if(!masterless) viewctr.at = cwt.at->master, viewctr.spin = cwt.spin; else centerover = cwt; cwtV = Id; // SDL_LockSurface(s); // SDL_UnlockSurface(s); } void panning(hyperpoint hf, hyperpoint ht) { View = rgpushxto0(hf) * rgpushxto0(gpushxto0(hf) * ht) * gpushxto0(hf) * View; playermoved = false; } int cells_drawn; void fullcenter() { if(playerfound && false) centerpc(INF); else { bfs(); resetview(); drawthemap(); centerpc(INF); centerover = cwt.at; } playermoved = true; } transmatrix screenpos(ld x, ld y) { transmatrix V = Id; V[0][2] += (x - vid.xcenter) / vid.radius * (1+vid.alpha); V[1][2] += (y - vid.ycenter) / vid.radius * (1+vid.alpha); return V; } transmatrix atscreenpos(ld x, ld y, ld size) { transmatrix V = Id; V[0][2] += (x - vid.xcenter); V[1][2] += (y - vid.ycenter); V[0][0] = size * 2 * hcrossf / crossf; V[1][1] = size * 2 * hcrossf / crossf; V[2][2] = stereo::scrdist; return V; } }