// Hyperbolic Rogue -- control // Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details namespace hr { int frames; bool outoffocus = false; int mousex, mousey; hyperpoint mouseh, mouseoh; bool leftclick, rightclick, targetclick, hiliteclick, anyshiftclick, wheelclick, forcetarget, lshiftclick, lctrlclick, numlock_on; bool gtouched; bool holdmouse; int getcstat, lgetcstat; ld getcshift; bool inslider; function keyhandler = [] (int sym, int uni) {}; function joyhandler = [] (SDL_Event &ev) {return false;}; // is the player using mouse? (used for auto-cross) bool mousing = true; // is the mouse button pressed? bool mousepressed = false; bool mousemoved = false; bool actonrelease = false; bool mousepan, oldmousepan; #if CAP_MOUSEGRAB ld mouseaim_x, mouseaim_y; #endif ld mouseaim_sensitivity = 0.01; int timetowait; #if CAP_SDLJOY int joyx, joyy, panjoyx, panjoyy; movedir joydir; #endif movedir mousedest; ld shiftmul = 1; cell *mouseover, *mouseover2, *lmouseover; ld modist, modist2, centdist; int lastt; bool mouseout() { if((getcstat != '-' && getcstat) || (lgetcstat && lgetcstat != '-')) return true; return outofmap(mouseh); } bool mouseout2() { if((getcstat && getcstat != '-') || (lgetcstat && lgetcstat != '-')) return true; return outofmap(mouseh) || outofmap(mouseoh); } movedir vectodir(const hyperpoint& P) { transmatrix U = ggmatrix(cwt.at); if(GDIM == 3 && WDIM == 2) U = radar_transform * U; hyperpoint H = sphereflip * tC0(U); transmatrix Centered = sphereflip * rgpushxto0(H); ld binv = 99; ld dirdist[MAX_EDGE]; for(int i=0; itype; i++) { transmatrix T; if(compute_relamatrix((cwt+i).peek(), cwt.at, i, T)) { dirdist[i] = intval(U * T * C0, Centered * P); } //xspinpush0(-i * 2 * M_PI /cwt.at->type, .5), P); } movedir res; res.d = -1; for(int i=0; itype; i++) { if(dirdist[i] < binv) { binv = dirdist[i]; res.d = i; res.subdir = dirdist[(i+1)%cwt.at->type] < dirdist[(i+cwt.at->type-1)%cwt.at->type] ? 1 : -1; } } // if(euclid) bdir = (bdir + 3) % 6; return res; } void remission() { if(!canmove && (cmode & sm::NORMAL)) showMissionScreen(); } hyperpoint move_destination_vec(int d) { if(WDIM == 2) return spin(-d * M_PI/4) * tC0(pushone()); // else if(WDIM == 2 && pmodel == mdPerspective) return cspin(0, 2, d * M_PI/4) * tC0(pushone()); // else if(WDIM == 2) return spin(-d * M_PI/4) * tC0(pushone()); else if(d&1) return cspin(0, 1, d > 4 ? M_PI/2 : -M_PI/2) * tC0(pushone()); else return cspin(0, 2, d * M_PI/4) * tC0(pushone()); } void movepckeydir(int d) { DEBB(DF_GRAPH, ("movepckeydir\n")); // EUCLIDEAN if(protect_memory()) return; movedir md = vectodir(move_destination_vec(d)); if(!canmove) movepcto(md), remission(); else movepcto(md); } void calcMousedest() { if(mouseout()) return; if(vid.revcontrol == true) { mouseh[0] = -mouseh[0]; mouseh[1] = -mouseh[1]; } ld mousedist = intval(mouseh, tC0(ggmatrix(cwt.at))); mousedest.d = -1; cellwalker bcwt = cwt; ld dists[MAX_EDGE]; transmatrix U = ggmatrix(cwt.at); for(int i=0; itype; i++) { transmatrix T; if(compute_relamatrix(cwt.at->move(i), cwt.at, i, T)) dists[i] = intval(mouseh, U * T * C0); else dists[i] = HUGE_VAL; } // confusingGeometry() ? ggmatrix(cwt.at) * calc_relative_matrix(cwt.at->move(i), cwt.at, i) : shmup::ggmatrix(cwt.at->move(i)))); for(int i=0; itype; i++) if(dists[i] < mousedist) { mousedist = dists[i]; mousedest.d = fixdir(i - cwt.spin, cwt.at); mousedest.subdir = dists[(i+1)%cwt.at->type] < dists[(i+cwt.at->type-1)%cwt.at->type] ? 1 : -1; if(cwt.mirrored) mousedest.d = fixdir(-mousedest.d, cwt.at), mousedest.subdir = -mousedest.subdir; } if(vid.revcontrol == true) { mouseh[0] = -mouseh[0]; mouseh[1] = -mouseh[1]; } cwt = bcwt; } void mousemovement() { if(DIM == 3) { if(WDIM == 2) { if(View[2][2] < -0.75) movepcto(MD_DROP, 1); else if(View[2][2] > 0.75) movepcto(-1, 1); else movepckeydir(6); return; } movepckeydir(6); return; } if(protect_memory()) return; calcMousedest(); if(!canmove) movepcto(mousedest), remission(); else movepcto(mousedest); lmouseover = NULL; } #if CAP_SDLJOY SDL_Joystick* sticks[8]; int numsticks; void initJoysticks() { DEBB(DF_INIT, ("init joysticks")); numsticks = SDL_NumJoysticks(); if(numsticks > 8) numsticks = 8; for(int i=0; i= 0) movepcto(joydir); joydir.d = -1; return; } if(sq < joyvalue2 && joydir.d == -1) return; } else { if(sq < joyvalue1) { joydir.d = -1; return; } } joydir = vectodir(hpxy(jx, jy)); } void checkpanjoy(double t) { if(shmup::on) return; if(vid.joypanspeed < 1e-7) return; if(sqr(panjoyx) + sqr(panjoyy) < sqr(vid.joypanthreshold)) return; ld jx = panjoyx * t * vid.joypanspeed; ld jy = panjoyy * t * vid.joypanspeed; playermoved = false; View = gpushxto0(hpxy(jx, jy)) * View; } #endif bool quitmainloop = false; bool doexiton(int sym, int uni) { if(sym == SDLK_ESCAPE) return true; if(sym == SDLK_F10) return true; if(sym == PSEUDOKEY_RELEASE) return false; #ifndef FAKE_SDL if(sym == SDLK_LSHIFT) return false; if(sym == SDLK_RSHIFT) return false; if(sym == SDLK_LCTRL) return false; if(sym == SDLK_RCTRL) return false; if(sym == SDLK_LALT) return false; if(sym == SDLK_RALT) return false; #endif if(uni != 0) return true; return false; } bool didsomething; typedef SDL_Event eventtype; bool smooth_scrolling = false; void handlePanning(int sym, int uni) { if(mousepan && dual::split([=] { handlePanning(sym, uni); })) return; if(DIM == 3) { if(sym == PSEUDOKEY_WHEELUP) View = cpush(2, -0.05*shiftmul) * View, didsomething = true, playermoved = false; if(sym == PSEUDOKEY_WHEELDOWN) View = cpush(2, 0.05*shiftmul) * View, didsomething = true, playermoved = false; } if(rug::rugged || smooth_scrolling) { return; } #if !ISPANDORA if(sym == SDLK_END && DIM == 3) { View = cpush(2, -0.2*shiftmul) * View, didsomething = true, playermoved = false; } if(sym == SDLK_HOME && DIM == 3) { View = cpush(2, 0.2*shiftmul) * View, didsomething = true, playermoved = false; } if(sym == SDLK_RIGHT) { if(conformal::on) conformal::lvspeed += 0.1 * shiftmul; else if(DIM == 3) View = cspin(0, 2, -0.2*shiftmul) * View, didsomething = true; else View = xpush(-0.2*shiftmul) * View, playermoved = false, didsomething = true; } if(sym == SDLK_LEFT) { if(conformal::on) conformal::lvspeed -= 0.1 * shiftmul; else if(DIM == 3) View = cspin(0, 2, 0.2*shiftmul) * View, didsomething = true; else View = xpush(+0.2*shiftmul) * View, playermoved = false, didsomething = true; } if(sym == SDLK_UP) { if(conformal::on) conformal::lvspeed += 0.1 * shiftmul; else if(DIM == 3) View = cspin(1, 2, 0.2*shiftmul) * View, didsomething = true; else View = ypush(+0.2*shiftmul) * View, playermoved = false, didsomething = true; } if(sym == SDLK_DOWN) { if(conformal::on) conformal::lvspeed -= 0.1 * shiftmul; else if(DIM == 3) View = cspin(1, 2, -0.2*shiftmul) * View, didsomething = true; else View = ypush(-0.2*shiftmul) * View, playermoved = false, didsomething = true; } #endif if(sym == SDLK_PAGEUP) { if(conformal::on) conformal::rotation++; else View = spin(M_PI/cgi.S21/2*shiftmul) * View, didsomething = true; } if(sym == SDLK_PAGEDOWN) { if(conformal::on) conformal::rotation++; else View = spin(-M_PI/cgi.S21/2*shiftmul) * View, didsomething = true; } if(sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN) if(isGravityLand(cwt.at->land)) playermoved = false; if(sym == PSEUDOKEY_WHEELUP && DIM == 2) { ld jx = (mousex - current_display->xcenter - .0) / current_display->radius / 10; ld jy = (mousey - current_display->ycenter - .0) / current_display->radius / 10; playermoved = false; View = gpushxto0(hpxy(jx, jy)) * View; sym = 1; } } #ifdef SCALETUNER double tunev = .1; bool handleTune(int sym, int uni) { if(uni == 'q') { tunev *= .5; return true; } else if(uni == 'e') { tunev *= 2; return true; } else if(uni == 'w') bscale7 += tunev*shiftmul; else if(uni == 's') bscale7 -= tunev*shiftmul; else if(uni == 'a') brot7 -= tunev*shiftmul; else if(uni == 'd') brot7 += tunev*shiftmul; else if(uni == 'i') bscale6 += tunev*shiftmul; else if(uni == 'k') bscale6 -= tunev*shiftmul; else if(uni == 'j') brot6 -= tunev*shiftmul; else if(uni == 'l') brot6 += tunev*shiftmul; else if(uni == 'z') bscale7 = bscale6 = 1, brot7 = brot6 = 0; else return false; println(hlog, spaced(bscale7, brot7, bscale6, brot6)); return true; } #endif purehookset hooks_fixticks; void handleKeyNormal(int sym, int uni) { if(cheater && sym < 256 && sym > 0) { if(applyCheat(uni, mouseover)) uni = sym = 0; } #if CAP_SHOT if(uni == 'A') { pushScreen(shot::menu); uni = sym = 0; } #endif if(DEFAULTNOR(sym)) handlePanning(sym, uni); #ifdef SCALETUNER if(handleTune(sym, uni)) return; #endif if(!(uni >= 'A' && uni <= 'Z') && DEFAULTCONTROL) { if(sym == 'l' || sym == 'd' || sym == SDLK_KP6) movepckeydir(0); if(sym == 'n' || sym == 'c' || sym == SDLK_KP3) movepckeydir(1); if(sym == 'j' || sym == 'x' || sym == SDLK_KP2) movepckeydir(2); if(sym == 'b' || sym == 'z' || sym == SDLK_KP1) movepckeydir(3); if(sym == 'h' || sym == 'a' || sym == SDLK_KP4) movepckeydir(4); if(sym == 'y' || sym == 'q' || sym == SDLK_KP7) movepckeydir(5); if(sym == 'k' || sym == 'w' || sym == SDLK_KP8) movepckeydir(6); if(sym == 'u' || sym == 'e' || sym == SDLK_KP9) movepckeydir(7); } #if ISPANDORA if(DEFAULTCONTROL) { if(sym == SDLK_RIGHT) movepckeydir(0); if(sym == SDLK_LEFT) movepckeydir(4); if(sym == SDLK_DOWN) movepckeydir(2 + (leftclick?1:0) - (rightclick?1:0)); if(sym == SDLK_UP) movepckeydir(6 - (leftclick?1:0) + (rightclick?1:0)); } #endif if(DEFAULTNOR(sym)) { gmodekeys(sym, uni); if(uni == 'm' && canmove && (centerover == cwt ? mouseover : centerover.at)) performMarkCommand(mouseover); } if(DEFAULTCONTROL) { if(sym == '.' || sym == 's') movepcto(-1, 1); if((sym == SDLK_DELETE || sym == SDLK_KP_PERIOD || sym == 'g') && uni != 'G' && uni != 'G'-64) movepcto(MD_DROP, 1); if(sym == 't' && uni != 'T' && uni != 'T'-64 && canmove) { if(playermoved && items[itStrongWind]) { cell *c = whirlwind::jumpDestination(cwt.at); if(c) centerover.at = c; } targetRangedOrb(DIM == 3 ? mouseover : centerover.at, roKeyboard); sym = 0; uni = 0; } } if(sym == SDLK_KP5 && DEFAULTCONTROL) movepcto(-1, 1); if(sym == SDLK_F5) { #if CAP_DAILY if(daily::on) daily::handleQuit(1); else #endif if(needConfirmation()) pushScreen(showMission); else restart_game(); } if(sym == SDLK_ESCAPE) { if(viewdists) viewdists = false; else showMissionScreen(); } if(sym == SDLK_F10) { #if CAP_DAILY if(daily::on) daily::handleQuit(2); else #endif if(needConfirmation()) pushScreen(showMission); else quitmainloop = true; } if(uni == 'o' && DEFAULTNOR(sym)) get_o_key().second(); #if CAP_INV if(uni == 'i' && DEFAULTNOR(sym) && inv::on) pushScreen(inv::show); #endif if(((sym == SDLK_HOME && DIM == 2) || sym == SDLK_F3 || sym == ' ') && DEFAULTNOR(sym)) fullcenter(); if(sym == 'v' && DEFAULTNOR(sym)) pushScreen(showMainMenu); if(sym == '-' || sym == PSEUDOKEY_WHEELDOWN) { actonrelease = false; shmup::cpid = 0; if(mouseover && targetclick && (!shmup::on || numplayers() == 1) && targetRangedOrb(mouseover, forcetarget ? roMouseForce : roMouse)) { } else if(forcetarget) ; else if(rug::rugged && rug::renderonce) ; else if(!DEFAULTCONTROL) { if(!shmup::on) multi::mousemovement(mouseover); } else if(handleCompass()) ; else mousemovement(); } if(sym == SDLK_F1) gotoHelp(help); if(sym == PSEUDOKEY_MEMORY) pushScreen(show_memory_menu); } bool need_mouseh = false; void fix_mouseh() { if(!need_mouseh) ; #if CAP_RUG else if(rug::rugged) mouseh = rug::gethyper(mousex, mousey); #endif else { if(dual::state) { if(cmode & (sm::NORMAL | sm::DRAW | sm::MAP)) { dual::main_side = (mousex >= current_display->xcenter); dual::switch_to(dual::main_side); } dual::in_subscreen([=] () { calcparam(); mouseh = gethyper(mousex, mousey); }); } else mouseh = gethyper(mousex, mousey); } need_mouseh = false; } void handlekey(int sym, int uni) { if(callhandlers(false, hooks_handleKey, sym, uni)) return; keyhandler(sym, uni); } #if !CAP_SDL void mainloopiter() { printf("(compiled without SDL -- no action)\n"); quitmainloop = true; } #else // Warning: a very long function! todo: refactor int cframelimit = 1000; void resize_screen_to(int x, int y) { dual::split_or_do([&] { vid.xres = x; vid.yres = y; vid.killreduction = 0; }); extern bool setfsize; setfsize = true; setvideomode(); } void mainloopiter() { DEBB(DF_GRAPH, ("main loop\n")); #if !CAP_SDLGFX && !CAP_GL vid.wallmode = 0; vid.monmode = 0; #endif optimizeview(); conformal::configure(); ticks = SDL_GetTicks(); callhooks(hooks_fixticks); timetowait = lastt + 1000 / cframelimit - ticks; cframelimit = vid.framelimit; if(outoffocus && cframelimit > 10) cframelimit = 10; bool normal = cmode & sm::NORMAL; shmup::turn(ticks - lastt); if(!shmup::on && (multi::alwaysuse || multi::players > 1) && normal) timetowait = 0, multi::handleMulti(ticks - lastt); if(vid.sspeed >= 5 && gmatrix.count(cwt.at) && !elliptic && !shmup::on) { cwtV = gmatrix[cwt.at] * ddspin(cwt.at, cwt.spin); if(cwt.mirrored) playerV = playerV * Mirror; } mousepan = (cmode & (sm::NORMAL | sm::DRAW | sm::MAP)) && DIM == 3 && mouseaim_sensitivity; if(mousepan != oldmousepan) { oldmousepan = mousepan; #if CAP_MOUSEGRAB if(mousepan) { SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(SDL_DISABLE); mouseaim_x = mouseaim_y = 0; } else { SDL_WM_GrabInput( SDL_GRAB_OFF ); SDL_ShowCursor(SDL_ENABLE); SDL_WarpMouse(vid.xres/2, vid.yres/2); mouseaim_x = mouseaim_y = 0; } #endif } #if ISWEB timetowait = 0; #endif if(timetowait > 0) SDL_Delay(timetowait); else { ors::check_orientation(); if(cmode & sm::CENTER) { ld aspd = (ticks - lastt) / 1000.0 * exp(vid.sspeed); if(playermoved && vid.sspeed > -4.99 && !outoffocus) centerpc(aspd); else if(DIM == 3) spinEdge(aspd); #if CAP_SDLJOY if(panjoyx || panjoyy) checkpanjoy((ticks - lastt) / 1000.0); #endif } tortoise::updateVals(ticks - lastt); frames++; if(!outoffocus) { drawscreen(); } lastt = ticks; } Uint8 *keystate = SDL_GetKeyState(NULL); rightclick = keystate[SDLK_RCTRL]; leftclick = keystate[SDLK_RSHIFT]; lctrlclick = keystate[SDLK_LCTRL]; lshiftclick = keystate[SDLK_LSHIFT]; forcetarget = (keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]); hiliteclick = keystate[SDLK_LALT] | keystate[SDLK_RALT]; anyshiftclick = keystate[SDLK_LSHIFT] | keystate[SDLK_RSHIFT]; wheelclick = false; getcshift = 1; if(keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT]) getcshift = -1; if(keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) getcshift /= 10; if(keystate[SDLK_LALT] || keystate[SDLK_RALT]) getcshift *= 10; didsomething = false; if(vid.shifttarget&1) { leftclick = false; targetclick = keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]; } else { leftclick = keystate[SDLK_RSHIFT]; targetclick = true; } #if CAP_SDLAUDIO if(audio) handlemusic(); #endif apply_memory_reserve(); SDL_Event ev; DEBB(DF_GRAPH, ("polling for events\n")); if(DIM == 3 && !shmup::on && !rug::rugged) { #if CAP_MOUSEGRAB View = cspin(0, 2, -mouseaim_x) * cspin(1, 2, -mouseaim_y) * View; mouseaim_x = mouseaim_y = 0; #endif #if CAP_ORIENTATION apply_orientation(); #endif } if(smooth_scrolling && !shmup::on && !rug::rugged) { static int lastticks; ld t = (ticks - lastticks) * shiftmul / 1000.; lastticks = ticks; Uint8 *keystate = SDL_GetKeyState(NULL); if(keystate[SDLK_END] && DIM == 3 && DEFAULTNOR(SDLK_END)) View = cpush(2, -t) * View, didsomething = true, playermoved = false; if(keystate[SDLK_HOME] && DIM == 3 && DEFAULTNOR(SDLK_HOME)) View = cpush(2, t) * View, didsomething = true, playermoved = false; if(keystate[SDLK_RIGHT] && DEFAULTNOR(SDLK_RIGHT)) View = (DIM == 2 ? xpush(-t) : cspin(0, 2, -t)) * View, didsomething = true, playermoved = playermoved && DIM == 3; if(keystate[SDLK_LEFT] && DEFAULTNOR(SDLK_LEFT)) View = (DIM == 2 ? xpush(t) : cspin(0, 2, t)) * View, didsomething = true, playermoved = playermoved && DIM == 3; if(keystate[SDLK_UP] && DEFAULTNOR(SDLK_UP)) View = (DIM == 2 ? ypush(t) : cspin(1, 2, t)) * View, didsomething = true, playermoved = playermoved && DIM == 3; if(keystate[SDLK_DOWN] && DEFAULTNOR(SDLK_DOWN)) View = (DIM == 2 ? ypush(-t) : cspin(1, 2, -t)) * View, didsomething = true, playermoved = playermoved && DIM == 3; if(keystate[SDLK_PAGEUP] && DEFAULTNOR(SDLK_PAGEUP)) { if(conformal::on) conformal::rotation+=t; else View = spin(t) * View, didsomething = true; } if(keystate[SDLK_PAGEDOWN] && DEFAULTNOR(SDLK_PAGEDOWN)) { if(conformal::on) conformal::rotation-=t; else View = spin(-t) * View, didsomething = true; } } achievement_pump(); while(SDL_PollEvent(&ev)) handle_event(ev); fix_mouseh(); } void handle_event(SDL_Event& ev) { bool normal = cmode & sm::NORMAL; Uint8 *keystate = SDL_GetKeyState(NULL); DEBB(DF_GRAPH, ("got event type #%d\n", ev.type)); int sym = 0; int uni = 0; shiftmul = 1; /* if(ev.type == SDL_JOYDEVICEADDED || ev.type == SDL_JOYDEVICEREMOVED) { joyx = joyy = 0; panjoyx = panjoyy = 0; closeJoysticks(); initJoysticks(); } */ if(ev.type == SDL_ACTIVEEVENT) { if(ev.active.state & SDL_APPINPUTFOCUS) { if(ev.active.gain) { outoffocus = false; } else { outoffocus = true; } } } if(ev.type == SDL_VIDEORESIZE) resize_screen_to(ev.resize.w, ev.resize.h); if(ev.type == SDL_VIDEOEXPOSE) { drawscreen(); } #if CAP_SDLJOY if(ev.type == SDL_JOYAXISMOTION && normal && DEFAULTCONTROL) { if(ev.jaxis.which == 0) { if(ev.jaxis.axis == 0) joyx = ev.jaxis.value; else if(ev.jaxis.axis == 1) joyy = ev.jaxis.value; else if(ev.jaxis.axis == 3) panjoyx = ev.jaxis.value; else if(ev.jaxis.axis == 4) panjoyy = ev.jaxis.value; checkjoy(); // printf("panjoy = %d,%d\n", panjoyx, panjoyy); } else { if(ev.jaxis.axis == 0) panjoyx = ev.jaxis.value; else panjoyy = ev.jaxis.value; } } if(joyhandler && joyhandler(ev)) ; else if(ev.type == SDL_JOYHATMOTION && !normal) { if(ev.jhat.value == SDL_HAT_UP) sym = SDLK_UP; if(ev.jhat.value == SDL_HAT_DOWN) sym = SDLK_DOWN; if(ev.jhat.value == SDL_HAT_LEFT) sym = SDLK_LEFT; if(ev.jhat.value == SDL_HAT_RIGHT) sym = SDLK_RIGHT; } else if(ev.type == SDL_JOYBUTTONDOWN && normal && DEFAULTCONTROL) { flashMessages(); movepcto(joydir); checkjoy(); } else if(ev.type == SDL_JOYBUTTONDOWN && !normal) { sym = uni = SDLK_RETURN; } #endif if(ev.type == SDL_KEYDOWN) { flashMessages(); mousing = false; sym = ev.key.keysym.sym; uni = ev.key.keysym.unicode; if(ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) shiftmul = -1; if(ev.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) shiftmul /= 10; numlock_on = ev.key.keysym.mod & KMOD_NUM; if(sym == SDLK_RETURN && (ev.key.keysym.mod & (KMOD_LALT | KMOD_RALT))) { sym = 0; uni = 0; switchFullscreen(); } } dialog::handleZooming(ev); if(sym == SDLK_F1 && normal && playermoved) help = "@"; bool rollchange = (cmode & sm::OVERVIEW) && getcstat >= 2000 && cheater; bool anyctrl = keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]; bool anyshift = keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT]; if(ev.type == SDL_MOUSEBUTTONDOWN || ev.type == SDL_MOUSEBUTTONUP) { mousepressed = ev.type == SDL_MOUSEBUTTONDOWN; if(mousepressed) flashMessages(); mousing = true; bool was_holdmouse = holdmouse; holdmouse = false; bool act = false; if(vid.quickmouse) { act = ev.type == SDL_MOUSEBUTTONDOWN; } else { act = actonrelease && ev.type == SDL_MOUSEBUTTONUP; actonrelease = ev.type == SDL_MOUSEBUTTONDOWN; } fix_mouseh(); if(was_holdmouse && ev.type == SDL_MOUSEBUTTONUP) sym = uni = PSEUDOKEY_RELEASE; if(!act) ; else if(ev.button.button==SDL_BUTTON_RIGHT || leftclick) sym = SDLK_F1; else if(ev.button.button==SDL_BUTTON_MIDDLE || rightclick) { sym = 1, didsomething = true; if(anyshift) vid.xposition = vid.yposition = 0; } else if(ev.button.button == SDL_BUTTON_LEFT) { sym = getcstat, uni = getcstat, shiftmul = getcshift; } else if(ev.button.button==SDL_BUTTON_WHEELDOWN) { if(anyctrl && anyshift && !rug::rugged && DIM == 2) { mapeditor::scaleall(1/1.2); vid.alpha /= 1.2; } else if(anyctrl && !rug::rugged && DIM == 2) mapeditor::scaleall(pow(2, -.25)); else if(anyshift && !rug::rugged && DIM == 2) vid.alpha -= 0.25; else if(rollchange) { sym = getcstat, uni = getcstat, shiftmul = getcshift, wheelclick = true; } else { sym = uni = PSEUDOKEY_WHEELDOWN; } } if(ev.button.button==SDL_BUTTON_WHEELUP) { if(anyctrl && anyshift && !rug::rugged && DIM == 2) { mapeditor::scaleall(1.2); vid.alpha *= 1.2; } else if(anyctrl && !rug::rugged && DIM == 2) mapeditor::scaleall(pow(2, .25)); else if(anyshift && !rug::rugged && DIM == 2) vid.alpha += 0.25; else if(rollchange) { sym = getcstat, uni = getcstat, shiftmul = -getcshift, wheelclick = true; } else { sym = uni = PSEUDOKEY_WHEELUP; } } } if(ev.type == SDL_MOUSEMOTION) { mouseoh = mouseh; int lmousex = mousex, lmousey = mousey; mousing = true; mousemoved = true; mousex = ev.motion.x; mousey = ev.motion.y; if(mousepan) { mousex = vid.xres/2; mousey = vid.yres/2; mouseaim_x += ev.motion.xrel * mouseaim_sensitivity; mouseaim_y += ev.motion.yrel * mouseaim_sensitivity; } need_mouseh = true; if(holdmouse && getcstat == '-') sym = uni = getcstat, fix_mouseh(); if((rightclick || (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_MMASK)) && !mouseout2()) { fix_mouseh(); if(anyctrl) { vid.xposition += (mousex - lmousex) * 1. / current_display->scrsize, vid.yposition += (mousey - lmousey) * 1. / current_display->scrsize; } else if(mouseh[DIM] < 50 && mouseoh[DIM] < 50) { panning(mouseoh, mouseh); } } #ifdef SIMULATE_JOYSTICK // pretend that both joysticks are present stick = panstick = (SDL_Joystick*) (&vid); panjoyx = 20 * (mousex - current_display->xcenter); panjoyy = 20 * (mousey - current_display->ycenter); checkjoy(); #endif if(mousepressed && inslider) { sym = getcstat, uni = getcstat, shiftmul = getcshift; } } if(ev.type == SDL_QUIT) { #if CAP_DAILY if(daily::on) daily::handleQuit(3); else #endif if(needConfirmation() && !(cmode & sm::MISSION)) showMissionScreen(); else quitmainloop = true; } if(sym == SDLK_F4 && anyshift) { nomap = !nomap; sym = 0; } if(sym == SDLK_F2 && anyshift) { nohud = !nohud; sym = 0; } if(sym == SDLK_F3 && anyshift) { nofps = !nofps; sym = 0; } handlekey(sym, uni); } #endif void mainloop() { if(noGUI) return; lastt = 0; #if ISWEB initweb(); emscripten_set_main_loop(mainloopiter, 0, true); #else while(!quitmainloop) mainloopiter(); #endif } #if ISMOBILE==1 void displayabutton(int px, int py, string s, int col) { // TMP int siz = vid.yres > vid.xres ? vid.fsize*2 : vid.fsize * 3/2; int rad = (int) realradius(); if(vid.stereo_mode == sLR) rad = 99999; int vrx = min(rad, vid.xres/2 - 40); int vry = min(rad, min(current_display->ycenter, vid.yres - current_display->ycenter) - 20); int x = current_display->xcenter + px * vrx; int y = current_display->ycenter + py * (vry - siz/2); int vrr = int(hypot(vrx, vry) * sqrt(2.)); if(gtouched && !mouseover && abs(mousex - current_display->xcenter) < vrr && abs(mousey - current_display->ycenter) < vrr && hypot(mousex-current_display->xcenter, mousey-current_display->ycenter) > vrr && px == (mousex > current_display->xcenter ? 1 : -1) && py == (mousey > current_display->ycenter ? 1 : -1) ) col = 0xFF0000; if(displayfr(x, y, 0, siz, s, col, 8+8*px)) buttonclicked = true; } #endif bool interpret_as_direction(int sym, int uni) { #ifdef FAKE_SDL return false; #else return (sym >= SDLK_KP0 && sym <= SDLK_KP9 && !numlock_on); #endif } int get_direction_key(int sym, int uni) { if(interpret_as_direction(sym, uni)) { #ifndef FAKE_SDL if(sym == SDLK_KP1) return SDLK_END; if(sym == SDLK_KP2) return SDLK_DOWN; if(sym == SDLK_KP3) return SDLK_PAGEDOWN; if(sym == SDLK_KP4) return SDLK_LEFT; if(sym == SDLK_KP6) return SDLK_RIGHT; if(sym == SDLK_KP7) return SDLK_HOME; if(sym == SDLK_KP8) return SDLK_UP; if(sym == SDLK_KP8) return SDLK_PAGEUP; #endif return 0; } return sym; } bool gmodekeys(int sym, int uni) { #if CAP_RUG if(rug::rugged && rug::handlekeys(sym, uni)) return true; #endif if(NUMBERKEY == '6') { vid.grid = !vid.grid; return true; } if(NUMBERKEY == '7') { vid.darkhepta = !vid.darkhepta; return true; } if(DIM == 2) { if(NUMBERKEY == '1' && !rug::rugged) { vid.alpha = 999; vid.scale = 998; vid.xposition = vid.yposition = 0; } else if(NUMBERKEY == '2' && !rug::rugged) { vid.alpha = 1; vid.scale = 0.4; vid.xposition = vid.yposition = 0; } else if(NUMBERKEY == '3' && !rug::rugged) { vid.alpha = 1; vid.scale = 1; vid.xposition = vid.yposition = 0; } else if(NUMBERKEY == '4' && !rug::rugged) { vid.alpha = 0; vid.scale = 1; vid.xposition = vid.yposition = 0; } else if(NUMBERKEY == '5') { vid.wallmode += 60 + (shiftmul > 0 ? 1 : -1); vid.wallmode %= 6; } else if(NUMBERKEY == '8') { vid.monmode += 60 + (shiftmul > 0 ? 1 : -1); vid.monmode %= 6; } else if(uni == '%') { if(vid.wallmode == 0) vid.wallmode = 6; vid.wallmode--; } else return false; return true; } else { auto& ysh = (WDIM == 2 ? vid.camera : vid.yshift); if(NUMBERKEY == '1') { ysh = 0; vid.sspeed = 0; } else if(NUMBERKEY == '2') { ysh = 0; vid.sspeed = -10; } else if(NUMBERKEY == '3') { ysh = 1; vid.sspeed = 0; } else if(NUMBERKEY == '5') { vid.wallmode = vid.wallmode == 5 ? 4 : 5; } else return false; return true; } } bool haveMobileCompass() { #if ISMOBILE if(longclick) return false; #else if(forcetarget) return false; #endif if(DIM == 3) return false; return canmove && !shmup::on && vid.mobilecompasssize > 0 && isize(screens) == 1; } bool handleCompass() { if(!haveMobileCompass()) return false; using namespace shmupballs; int dx = mousex - xmove; int dy = mousey - yb; int h = hypot(dx, dy); if(h < rad) { if(h < rad*SKIPFAC) movepcto(MD_WAIT); else { hyperpoint param = hpxy(dx * 1. / rad, dy * 1. / rad); movedir md = vectodir(param); if(!canmove) movepcto(md), remission(); else movepcto(md); } getcstat = 0; return true; } return false; } // orientation sensitivity namespace ors { int mode; double sensitivity = 1; int when_enabled; transmatrix last_orientation; transmatrix relative_matrix = Id; string choices[3] = {"OFF", "relative", "absolute"}; #if CAP_ORIENTATION transmatrix getOrientation() { return MirrorX * MirrorZ * hr::getOrientation() * MirrorX * MirrorZ; } #endif void reset() { #if CAP_ORIENTATION if(mode) last_orientation = getOrientation(); relative_matrix = Id; #endif } void delayed_reset() { #if CAP_ORIENTATION relative_matrix = Id; when_enabled = ticks; #endif } void show() { #if CAP_ORIENTATION cmode = sm::SIDE | sm::MAYDARK; gamescreen(0); dialog::init(XLAT("scrolling by device rotation")); dialog::addHelp(XLAT( "This lets you scroll the map by rotating your device. It can be e.g. used to " "play the spherical mode of HyperRogue in mobile VR goggles -- the \"spherical VR\" " "button configures this; this VR mode can be disabled by touching the screen for 1 second.")); dialog::addSelItem(XLAT("mode"), choices[mode], 'm'); dialog::add_action([] () { int m = (mode + 1) % 3; mode = 0; fullcenter(); mode = m; delayed_reset(); }); dialog::addSelItem(XLAT("sensitivity"), fts(sensitivity), 's'); dialog::add_action([] () { dialog::editNumber(sensitivity, -10, 10, 1, 1, XLAT("sensitivity"), XLAT("1 means that rotating the device by 1 radian corresponds to scrolling by 1 unit. In spherical geometry, 1 unit = 1 radian.")); }); dialog::addBreak(100); dialog::addItem(XLAT("stereo vision config"), 'e'); dialog::add_action_push(showStereo); dialog::addItem(XLAT("experiment with geometry"), 'g'); dialog::add_action([] () { runGeometryExperiments(); }); dialog::addSelItem(XLAT("projection"), fts(vid.alpha), 'p'); dialog::add_action([] () { projectionDialog(); }); dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z'); dialog::add_action([] () { editScale(); }); dialog::addItem(XLAT("spherical VR"), 'v'); dialog::add_action([] () { if(!sphere) set_geometry(gSphere), start_game(); mode = 0; fullcenter(); mode = 2; sensitivity = 1; vid.stereo_mode = sLR; vid.ipd = 0.2; vid.alpha = 0; vid.scale = 1; }); dialog::addBreak(100); dialog::addBack(); dialog::display(); #endif } void relative_apply() { if(ors::mode == 1) View = relative_matrix * View; } void relative_unapply() { if(ors::mode == 1) View = inverse(relative_matrix) * View; } transmatrix change_geometry(const transmatrix& T) { if(sphere && sensitivity == 1) return T; ld alpha, beta, push; { dynamicval g(geometry, gSphere); hyperpoint h = T * C0; push = hdist0(h); alpha = atan2(h[1], h[0]); if(push == 0) alpha = 0; hyperpoint spinpoint = gpushxto0(h) * T * xpush0(1); beta = atan2(spinpoint[1], spinpoint[0]); } // gpushxto0(h) * T * xpush(1) * C0 == spin(beta) * xpush(1) * C0 // gpushxto0(h) * T == spin(beta) // T = rgpushxto0(h) * spin(beta) transmatrix U = spin(-alpha) * xpush(push * sensitivity) * spin(-beta+alpha); return U; } void unrotate(transmatrix& T) { if(mode == 1) T = inverse(relative_matrix) * T; } void rerotate(transmatrix& T) { if(mode == 1) T = (relative_matrix) * T; } void check_orientation() { #if CAP_ORIENTATION if(!mode) return; if(ticks < when_enabled + 500) { last_orientation = getOrientation(); return; } transmatrix next_orientation = MirrorX * getOrientation(); transmatrix T = inverse(next_orientation) * last_orientation; if(mode == 1) unrotate(View), unrotate(cwtV); relative_matrix = change_geometry(T); if(mode == 1) rerotate(View), rerotate(cwtV); if(mode == 2) View = relative_matrix * View, last_orientation = next_orientation; #endif } } }