#include "../rogueviz.h" #include "math.cpp" #include "globals.cpp" #include "shapes.cpp" #include "map.cpp" #include "control.cpp" #include "display.cpp" #include "menu.cpp" namespace hr { namespace ads_game { void change_default_key(int key, int val) { char* t = multi::scfg.keyaction; t[key] = val; #if CAP_CONFIG set_saver_default(t[key]); #endif } void run_ads_game() { change_default_key('s', 16 + 0); change_default_key('a', 16 + 1); change_default_key('w', 16 + 2); change_default_key('d', 16 + 3); change_default_key('f', 16 + 4); change_default_key('p', 16 + 5); change_default_key('t', 16 + 6); change_default_key('o', 16 + 7); change_default_key('m', 16 + 8); nomap = true; no_find_player = true; vctr = cwt.at; cell *c = hybrid::get_where(vctr).first; hybrid::in_underlying_geometry([&] { gen_terrain(c, ci_at[c], -2); forCellEx(c1, c) ci_at[c1].type = wtNone; ci_at[c].type = wtNone; }); vctrV = ads_matrix(Id, 0); rogueviz::rv_hook(hooks_prestats, 100, view_ads_game); rogueviz::rv_hook(hooks_handleKey, 0, handleKey); rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn); } auto shot_hooks = arg::add3("-ads-game", run_ads_game) + addHook(hooks_configfile, 100, [] { param_f(simspeed, "ads_game_simspeed") -> editable(0, 2*TAU, TAU/4, "game speed", "Controls the speed of the game.", 's'); param_f(accel, "ads_game_accel") -> editable(0, 30, 1, "acceleration", "Controls the speed of your ship's acceleration.", 'a'); param_b(auto_rotate, "ads_auto_rotate") -> editable("automatically rotate the screen", 'r'); param_b(view_proper_times, "ads_display") -> editable("display the proper times", 't'); }); } }