// Hyperbolic Rogue -- achievements // Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details #define NUMLEADER 76 #define SCORE_UNKNOWN (-1) #define NO_SCORE_YET (-2) bool offlineMode = false; int syncstate = 0; int currentscore[NUMLEADER]; const char* leadernames[NUMLEADER] = { "Score", "Diamonds", "Gold", "Spice", "Rubies", "Elixirs", "Shards100", "Totems", "Daisies", "Statues", "Feathers", "Sapphires", "Hyperstones", "Time to Win-71", "Turns to Win-71", "Time to 10 Hyperstones-101", "Turns to 10 Hyperstones-101", "Orbs of Yendor", "Fern Flowers", "Royal Jellies", "Powerstones", "Silver", "Wine", "Emeralds", "Grimoires", "Holy Grails", "Red Gems", "Pirate Treasures", "Shmup Score", "Shmup Time to Win", "Shmup Knife to Win", "Bomberbird Eggs", // 31 "Ambers", // 32 "Pearls", // 33 "Hypersian Rugs", // 34 "Garnets", // 35 "Princess Challenge", // 36 "Ivory Figurines", // 37 "Elemental Gems", // 38 "Onyxes", // 39 "Yendor Challenge", // 40 "Pure Tactics Mode", // 41 "Mutant Saplings", // 42 "Fulgurites", // 43 "Shmup Score 2p", // 44 "Coop Shmup Time to Win", // 45 "Black Lotuses", // 46 "Mutant Fruits", // 47 "White Dove Feathers", // 48 "Pure Tactics Mode (shmup)", // 49 "Pure Tactics Mode (2p)", // 50 "Corals", // 51 "Thornless Roses", // 52 "Chaos Mode", // 53 "Tortoise points", // 54 "Dragon Scales", // 55 "Apples", // 56 "Heptagonal Mode", // 57 "Sunken Treasures", // 58 "Ancient Jewelry", // 59 "Golden Eggs", // 60 "Multiplayer Score", // 61 "Statistics", // 62 "Halloween", // 63 "Amethysts", // 64 "Slime Molds", // 65 "Dodecahedra", // 66 "Green Grass", // 67 "Spinel", // 68 "Orb Strategy Score", // 69 "Real time to Win-OS", // 70 "Turns to Win-OS", // 71 "Ancient Weapons", // 72 "Forgotten Relics", // 73 "Lava Lilies", // 74 "Turquoises", // 75 }; #define LB_STATISTICS 62 #define LB_HALLOWEEN 63 bool haveLeaderboard(int id); void upload_score(int id, int v); string achievementMessage[3]; int achievementTimer; vector<string> achievementsReceived; bool wrongMode(char flags) { if(cheater) return true; if(flags == 'x') return false; if(nontruncated != (flags == '7')) return true; if(euclid != (flags == 'e')) return true; if(flags == 'E' && S7 < 5) return false; if(sphere != (flags == 'E')) return true; if((quotient == 1) != (flags == 'q')) return true; if((quotient == 2) != (flags == 'Q')) return true; if(shmup::on != (flags == 's')) return true; if(randomPatternsMode) return true; if(yendor::on) return true; if(peace::on) return true; if(tactic::on) return true; #if CAP_TOUR if(tour::on) return true; #endif if(chaosmode != (flags == 'C')) return true; if((numplayers() > 1) != (flags == 'm')) return true; return false; } void achievement_log(const char* s, char flags) { #ifdef PRINT_ACHIEVEMENTS printf("achievement = %s [%d]\n", s, wrongMode(flags)); #endif if(wrongMode(flags)) return; for(int i=0; i<size(achievementsReceived); i++) if(achievementsReceived[i] == s) return; achievementsReceived.push_back(s); #if CAP_SAVE remove_emergency_save(); FILE *f = fopen(scorefile, "at"); if(!f) return; int t = (int) (time(NULL) - timerstart); time_t timer = time(NULL); char buf[128]; strftime(buf, 128, "%c", localtime(&timer)); fprintf(f, "ACHIEVEMENT %s turns: %d time: %d at: %d ver: %s c: %d date: %s\n", s, turncount, t, int(timerstart), VER, anticheat::certify(s, turncount, t, (int) timerstart, 0), buf); fclose(f); #endif } #if ISSTEAM void improveItemScores(); #include "private/hypersteam.cpp" #elif !ISANDROID && !ISIOS void achievement_init() {} void achievement_close() {} void achievement_gain(const char* s, char flags) { achievement_log(s, flags); } #endif void achievement_collection(eItem it, int prevgold, int newgold) { if(cheater) return; if(randomPatternsMode) return; int q = items[it]; if(it == itTreat && q == 50) achievement_gain("HALLOWEEN1", 'E'); if(it == itTreat && q == 100) achievement_gain("HALLOWEEN2", 'E'); if(q == 1) { if(it == itDiamond) achievement_gain("DIAMOND1"); if(it == itRuby) achievement_gain("RUBY1"); if(it == itHyperstone) achievement_gain("HYPER1"); if(it == itGold) achievement_gain("GOLD1"); if(it == itStatue) achievement_gain("STATUE1"); if(it == itShard) achievement_gain("MIRROR1"); if(it == itBone) achievement_gain("TOTEM1"); if(it == itSpice) achievement_gain("SPICE1"); if(it == itElixir) achievement_gain("ELIXIR1"); if(it == itHell) achievement_gain("DAISY1"); if(it == itFeather) achievement_gain("FEATHER1"); if(it == itSapphire) achievement_gain("SAPPHIRE1"); if(it == itFernFlower) achievement_gain("FERN1"); if(it == itRoyalJelly) achievement_gain("JELLY1"); if(it == itWine) achievement_gain("WINE1"); if(it == itPower) achievement_gain("POWER1"); if(it == itEmerald) achievement_gain("EMERALD1"); if(it == itSilver) achievement_gain("SILVER1"); if(it == itGrimoire) achievement_gain("GRIMOIRE1"); if(it == itRedGem) achievement_gain("REDGEM1"); if(it == itPirate) achievement_gain("PIRATE1"); if(it == itCoast) achievement_gain("COAST1"); // if(it == itWhirlpool) achievement_gain("WHIRL1"); // requires escape if(it == itBombEgg) achievement_gain("MINE1"); if(it == itPalace) achievement_gain("RUG1"); if(it == itFjord) achievement_gain("GARNET1"); if(it == itIvory) achievement_gain("TOWER1"); if(it == itElemental) achievement_gain("ELEMENT1"); if(it == itZebra) achievement_gain("ZEBRA1"); if(it == itMutant) achievement_gain("MUTANT1"); if(it == itFulgurite) achievement_gain("FULGUR1"); if(it == itMutant2) achievement_gain("FRUIT1"); if(it == itWindstone) achievement_gain("DOVE1"); if(it == itCoral) achievement_gain("CORAL1"); if(it == itRose) achievement_gain("ROSE1"); if(it == itBabyTortoise) achievement_gain("TORTOISE1"); if(it == itDragon) achievement_gain("DRAGON1"); if(it == itApple) achievement_gain("APPLE1"); if(it == itKraken) achievement_gain("KRAKEN1"); if(it == itBarrow) achievement_gain("BARROW1"); if(it == itTrollEgg) achievement_gain("TROLL1"); if(it == itAmethyst) achievement_gain("MOUNT1"); if(it == itSlime) achievement_gain("DUNG1"); if(it == itDodeca) achievement_gain("DOD1"); if(it == itGreenGrass) achievement_gain("PRAIR1"); if(it == itBull) achievement_gain("BULL1"); if(it == itHunting) achievement_gain("TURQ1"); if(it == itBlizzard) achievement_gain("BLIZZ1"); if(it == itLavaLily) achievement_gain("LILY1"); if(it == itTerra) achievement_gain("TERRAC1"); } // 32 if(it == itHolyGrail) { if(q == 1) achievement_gain("GRAIL2"), achievement_gain("GRAILH", '7'); if(q == 3) achievement_gain("GRAIL3"); if(q == 8) achievement_gain("GRAIL4"); } if(q == (inv::on ? 25 : 10)) { if(it == itDiamond) achievement_gain("DIAMOND2"); if(it == itRuby) achievement_gain("RUBY2"); if(it == itHyperstone) achievement_gain("HYPER2"); if(it == itGold) achievement_gain("GOLD2"); if(it == itStatue) achievement_gain("STATUE2"); if(it == itShard) achievement_gain("MIRROR2"); if(it == itBone) achievement_gain("TOTEM2"); if(it == itSpice) achievement_gain("SPICE2"); if(it == itElixir) achievement_gain("ELIXIR2"); if(it == itHell) achievement_gain("DAISY2"); if(it == itFeather) achievement_gain("FEATHER2"); if(it == itSapphire) achievement_gain("SAPPHIRE2"); if(it == itFernFlower) achievement_gain("FERN2"); if(it == itRoyalJelly) achievement_gain("JELLY2"); if(it == itWine) achievement_gain("WINE2"); if(it == itPower) achievement_gain("POWER2"); if(it == itEmerald) achievement_gain("EMERALD2"); if(it == itSilver) achievement_gain("SILVER2"); if(it == itGrimoire) achievement_gain("GRIMOIRE2"); if(it == itRedGem) achievement_gain("REDGEM2"); if(it == itPirate) achievement_gain("PIRATE2"); if(it == itCoast) achievement_gain("COAST2"); if(it == itWhirlpool) achievement_gain("WHIRL2"); if(it == itBombEgg) achievement_gain("MINE2"); if(it == itPalace) achievement_gain("RUG2"); if(it == itFjord) achievement_gain("GARNET2"); if(it == itIvory) achievement_gain("TOWER2"); if(it == itElemental) achievement_gain("ELEMENT2"); if(it == itZebra) achievement_gain("ZEBRA2"); if(it == itMutant) achievement_gain("MUTANT2"); if(it == itFulgurite) achievement_gain("FULGUR2"); if(it == itMutant2) achievement_gain("FRUIT2"); if(it == itWindstone) achievement_gain("DOVE2"); if(it == itCoral) achievement_gain("CORAL2"); if(it == itRose) achievement_gain("ROSE2"); if(it == itBabyTortoise) achievement_gain("TORTOISE2"); if(it == itDragon) achievement_gain("DRAGON2"); if(it == itApple) achievement_gain("APPLE2"); if(it == itKraken) achievement_gain("KRAKEN2"); if(it == itBarrow) achievement_gain("BARROW2"); if(it == itTrollEgg) achievement_gain("TROLL2"); if(it == itAmethyst) achievement_gain("MOUNT2"); if(it == itSlime) achievement_gain("DUNG2"); if(it == itDodeca) achievement_gain("DOD2"); if(it == itGreenGrass) achievement_gain("PRAIR2"); if(it == itBull) achievement_gain("BULL2"); if(it == itHunting) achievement_gain("TURQ2"); if(it == itBlizzard) achievement_gain("BLIZZ2"); if(it == itLavaLily) achievement_gain("LILY2"); if(it == itTerra) achievement_gain("TERRAC2"); } if(q == (inv::on ? 50 : 25)) { if(it == itDiamond) achievement_gain("DIAMOND3"); if(it == itRuby) achievement_gain("RUBY3"); if(it == itHyperstone) achievement_gain("HYPER3"); if(it == itGold) achievement_gain("GOLD3"); if(it == itStatue) achievement_gain("STATUE3"); if(it == itShard) achievement_gain("MIRROR3"); if(it == itBone) achievement_gain("TOTEM3"); if(it == itSpice) achievement_gain("SPICE3"); if(it == itElixir) achievement_gain("ELIXIR3"); if(it == itHell) achievement_gain("DAISY3"); if(it == itFeather) achievement_gain("FEATHER3"); if(it == itSapphire) achievement_gain("SAPPHIRE3"); if(it == itFernFlower) achievement_gain("FERN3"); if(it == itRoyalJelly) achievement_gain("JELLY3"); if(it == itWine) achievement_gain("WINE3"); if(it == itPower) achievement_gain("POWER3"); if(it == itEmerald) achievement_gain("EMERALD3"); if(it == itSilver) achievement_gain("SILVER3"); if(it == itGrimoire) achievement_gain("GRIMOIRE3"); if(it == itRedGem) achievement_gain("REDGEM3"); if(it == itPirate) achievement_gain("PIRATE3"); if(it == itCoast) achievement_gain("COAST3"); if(it == itWhirlpool) achievement_gain("WHIRL3"); if(it == itBombEgg) achievement_gain("MINE3"); if(it == itPalace) achievement_gain("RUG3"); if(it == itFjord) achievement_gain("GARNET3"); if(it == itIvory) achievement_gain("TOWER3"); if(it == itElemental) achievement_gain("ELEMENT3"); if(it == itZebra) achievement_gain("ZEBRA3"); if(it == itMutant) achievement_gain("MUTANT3"); if(it == itFulgurite) achievement_gain("FULGUR3"); if(it == itMutant2) achievement_gain("FRUIT3"); if(it == itWindstone) achievement_gain("DOVE3"); if(it == itCoral) achievement_gain("CORAL3"); if(it == itRose) achievement_gain("ROSE3"); if(it == itFulgurite && pureHardcore() && elec::lightningfast == 0) achievement_gain("HARDMETAL"); if(it == itBabyTortoise) achievement_gain("TORTOISE3"); if(it == itDragon) achievement_gain("DRAGON3"); if(it == itApple) achievement_gain("APPLE3"); if(it == itKraken) achievement_gain("KRAKEN3"); if(it == itBarrow) achievement_gain("BARROW3"); if(it == itTrollEgg) achievement_gain("TROLL3"); if(it == itAmethyst) achievement_gain("MOUNT3"); if(it == itSlime) achievement_gain("DUNG3"); if(it == itDodeca) achievement_gain("DOD3"); if(it == itGreenGrass) achievement_gain("PRAIR3"); if(it == itBull) achievement_gain("BULL3"); if(it == itHunting) achievement_gain("TURQ3"); if(it == itBlizzard) achievement_gain("BLIZZ3"); if(it == itLavaLily) achievement_gain("LILY3"); if(it == itTerra) achievement_gain("TERRAC3"); } if(q == 50 && !inv::on) { if(it == itDiamond) achievement_gain("DIAMOND4"); if(it == itRuby) achievement_gain("RUBY4"); if(it == itHyperstone) achievement_gain("HYPER4"); if(it == itGold) achievement_gain("GOLD4"); if(it == itStatue) achievement_gain("STATUE4"); if(it == itShard) achievement_gain("MIRROR4"); if(it == itBone) achievement_gain("TOTEM4"); if(it == itSpice) achievement_gain("SPICE4"); if(it == itElixir) achievement_gain("ELIXIR4"); if(it == itHell) achievement_gain("DAISY4"); if(it == itFeather) achievement_gain("FEATHER4"); if(it == itSapphire) achievement_gain("SAPPHIRE4"); if(it == itFernFlower) achievement_gain("FERN4"); if(it == itRoyalJelly) achievement_gain("JELLY4"); if(it == itWine) achievement_gain("WINE4"); if(it == itPower) achievement_gain("POWER4"); if(it == itEmerald) achievement_gain("EMERALD4"); if(it == itSilver) achievement_gain("SILVER4"); if(it == itGrimoire) achievement_gain("GRIMOIRE4"); if(it == itRedGem) achievement_gain("REDGEM4"); if(it == itPirate) achievement_gain("PIRATE4"); if(it == itCoast) achievement_gain("COAST4"); if(it == itWhirlpool) achievement_gain("WHIRL4"); if(it == itBombEgg) achievement_gain("MINE4"); if(it == itPalace) achievement_gain("RUG4"); if(it == itFjord) achievement_gain("GARNET4"); if(it == itIvory) achievement_gain("TOWER4"); if(it == itElemental) achievement_gain("ELEMENT4"); if(it == itZebra) achievement_gain("ZEBRA4"); if(it == itMutant) achievement_gain("MUTANT4"); if(it == itFulgurite) achievement_gain("FULGUR4"); if(it == itMutant2) achievement_gain("FRUIT4"); if(it == itWindstone) achievement_gain("DOVE4"); if(it == itCoral) achievement_gain("CORAL4"); if(it == itRose) achievement_gain("ROSE4"); if(it == itBabyTortoise) achievement_gain("TORTOISE4"); if(it == itDragon) achievement_gain("DRAGON4"); if(it == itApple) achievement_gain("APPLE4"); if(it == itKraken) achievement_gain("KRAKEN4"); if(it == itBarrow) achievement_gain("BARROW4"); if(it == itTrollEgg) achievement_gain("TROLL4"); if(it == itAmethyst) achievement_gain("MOUNT4"); if(it == itSlime) achievement_gain("DUNG4"); if(it == itDodeca) achievement_gain("DOD4"); if(it == itGreenGrass) achievement_gain("PRAIR4"); if(it == itBull) achievement_gain("BULL4"); if(it == itHunting) achievement_gain("TURQ4"); if(it == itBlizzard) achievement_gain("BLIZZ4"); if(it == itLavaLily) achievement_gain("LILY4"); if(it == itTerra) achievement_gain("TERRAC4"); } if(it == itOrbYendor) { achievement_gain("YENDOR2"); if(pureHardcore()) achievement_gain("HARDCORE"); if(shmup::on) achievement_gain("SHMUP", 's'); } } void achievement_count(const string& s, int current, int prev) { if(cheater) return; if(shmup::on) return; if(randomPatternsMode) return; if(s == "GOLEM" && current >= 5) achievement_gain("GOLEM2"); if(s == "GOLEM" && current >= 10) achievement_gain("GOLEM3"); if(s == "STAB" && current >= 1) achievement_gain("STABBER1"); if(s == "STAB" && current >= 2) achievement_gain("STABBER2"); if(s == "SLASH" && current >= 2) achievement_gain("SLASH2"); if(s == "STAB" && current >= 4) achievement_gain("STABBER3"); if(s == "MIRRORKILL" && current-prev >= 1) achievement_gain("MIRRORKILL1"); if(s == "MIRRORKILL" && current-prev >= 2) achievement_gain("MIRRORKILL2"); if(s == "MIRRORKILL" && current-prev >= 3) achievement_gain("MIRRORKILL3"); if(s == "FLASH" && current-prev >= 1) achievement_gain("FLASH1"); if(s == "FLASH" && current-prev >= 5) achievement_gain("FLASH2"); if(s == "FLASH" && current-prev >= 10) achievement_gain("FLASH3"); if(s == "LIGHTNING" && current-prev >= 1) achievement_gain("LIGHTNING1"); if(s == "LIGHTNING" && current-prev >= 5) achievement_gain("LIGHTNING2"); if(s == "LIGHTNING" && current-prev >= 10) achievement_gain("LIGHTNING3"); if(s == "MIRAGE" && current >= 35) achievement_gain("MIRAGE", 'e'); if(s == "ORB" && current >= 10) achievement_gain("ORB3"); if(s == "BUG" && current >= 1000) achievement_gain("BUG3"); if(s == "ELEC" && current >= 10) achievement_gain("ELEC3"); } int specific_improved = 0; int specific_what = 0; void improve_score(int i, eItem what) { if(offlineMode) return; #ifdef HAVE_ACHIEVEMENTS if(haveLeaderboard(i)) updateHi(what, currentscore[i]); if(items[what] && haveLeaderboard(i)) { if(items[what] > currentscore[i] && currentscore[i] != SCORE_UNKNOWN) { specific_improved++; specific_what = what; } upload_score(i, items[what]); } #endif } void achievement_score(int cat, int number) { if(offlineMode) return; #ifdef HAVE_ACHIEVEMENTS if(cheater) return; if(euclid) return; if(sphere && cat != LB_HALLOWEEN) return; if(quotient) return; if(elliptic && cat != LB_HALLOWEEN) return; if(nontruncated) return; if(randomPatternsMode) return; if(shmup::on && cat != LB_PURE_TACTICS_SHMUP && cat != LB_PURE_TACTICS_COOP) return; if(yendor::on && cat != LB_YENDOR_CHALLENGE) return; if(tactic::on && cat != LB_PURE_TACTICS && cat != LB_PURE_TACTICS_SHMUP && cat != LB_PURE_TACTICS_COOP) return; upload_score(cat, number); #endif } void improveItemScores() { for(int i=1; i<=12; i++) improve_score(i, eItem(i)); improve_score(17, itOrbYendor); improve_score(18, itFernFlower); improve_score(19, itRoyalJelly); improve_score(20, itPower); improve_score(21, itSilver); improve_score(22, itWine); improve_score(23, itEmerald); improve_score(24, itGrimoire); improve_score(25, itHolyGrail); improve_score(26, itRedGem); improve_score(27, itPirate); improve_score(31, itBombEgg); improve_score(32, itCoast); improve_score(33, itWhirlpool); improve_score(34, itPalace); improve_score(35, itFjord); improve_score(37, itIvory); improve_score(38, itElemental); improve_score(39, itZebra); improve_score(42, itMutant); improve_score(43, itFulgurite); if(!isHaunted(cwt.c->land)) improve_score(46, itLotus); improve_score(47, itMutant2); improve_score(48, itWindstone); improve_score(51, itCoral); improve_score(52, itRose); improve_score(54, itBabyTortoise); improve_score(55, itDragon); improve_score(56, itApple); improve_score(58, itKraken); improve_score(59, itBarrow); improve_score(60, itTrollEgg); improve_score(64, itAmethyst); improve_score(65, itSlime); improve_score(66, itDodeca); improve_score(67, itGreenGrass); improve_score(68, itBull); improve_score(72, itTerra); improve_score(73, itBlizzard); improve_score(74, itLavaLily); improve_score(75, itHunting); } void achievement_final(bool really_final) { if(offlineMode) return; #ifdef HAVE_ACHIEVEMENTS upload_score(LB_STATISTICS, time(NULL)); if(cheater) return; #if CAP_TOUR if(tour::on) return; #endif if(randomPatternsMode) return; if(peace::on) return; if(yendor::on) return; if(tactic::on) { tactic::record(); tactic::unrecord(); tactic::uploadScore(); return; } if(sphere && specialland == laHalloween) { if(shmup::on || chaosmode || nontruncated || numplayers() > 1 || tactic::on || randomPatternsMode) return; achievement_score(LB_HALLOWEEN, items[itTreat]); } if(euclid) return; if(sphere) return; if(elliptic) return; // no leaderboards for two special modes at once int specials = 0; if(shmup::on) specials++; if(chaosmode) specials++; if(nontruncated) specials++; if(inv::on) specials++; if(specials > 1) return; if(numplayers() > 1 && chaosmode) return; if(numplayers() > 1 && nontruncated) return; if(numplayers() > 1 && inv::on) return; int total_improved = 0; specific_improved = 0; specific_what = 0; if(!shmup::on && !chaosmode && !nontruncated && numplayers() == 1 && !inv::on) improveItemScores(); int sid = nontruncated ? 57 : chaosmode ? 53 : shmup::on ? (numplayers() > 1 ? 44 : 28) : inv::on ? 69 : (numplayers() > 1 ? 61 : 0); int tg = gold(); if(tg && haveLeaderboard(sid)) { if(tg > currentscore[sid] && currentscore[sid] != SCORE_UNKNOWN) { if(currentscore[sid] < 0) total_improved += 2; total_improved++; // currentscore[sid] = tg; } upload_score(sid, tg); } if(total_improved >= 2) { #if !ISANDROID addMessage(XLAT("Your total treasure has been recorded in the " LEADERFULL ".")); addMessage(XLAT("Congratulations!")); #endif } else if(total_improved && specific_improved >= 2) addMessage(XLAT("You have improved your total high score and %1 specific high scores!", its(specific_improved))); else if(total_improved && specific_improved) addMessage(XLAT("You have improved your total and '%1' high score!", iinf[specific_what].name)); else if(total_improved) { #if !ISANDROID addMessage(XLAT("You have improved your total high score on " LEADER ". Congratulations!")); #endif } else if(specific_improved >= 2) addMessage(XLAT("You have improved %1 of your specific high scores!", its(specific_improved))); else if(specific_improved) { #if !ISANDROID addMessage(XLAT("You have improved your '%1' high score on " LEADER "!", iinf[specific_what].name)); #endif } #endif } bool hadtotalvictory; void check_total_victory() { if(!inv::on) return; if(hadtotalvictory) return; if(!items[itOrbYendor]) return; if(!items[itHolyGrail]) return; if(items[itHyperstone] < 50) return; if(!princess::reviveAt) return; hadtotalvictory = true; achievement_gain("TOTALVICTORY"); } void achievement_victory(bool hyper) { DEBB(DF_STEAM, (debugfile,"achievement_victory\n")) if(offlineMode) return; #ifdef HAVE_ACHIEVEMENTS if(cheater) return; if(euclid) return; if(sphere) return; if(quotient) return; if(nontruncated) return; if(randomPatternsMode) return; if(hyper && shmup::on) return; if(yendor::on) return; if(peace::on) return; if(tactic::on) return; if(chaosmode) return; DEBB(DF_STEAM, (debugfile,"after checks\n")) int t = getgametime(); if(hyper && shmup::on) return; if(hyper && inv::on) return; int ih1 = hyper ? 15 : inv::on ? 70 : shmup::on ? (numplayers() > 1 ? 45 : 29) : 13; int ih2 = hyper ? 16 : inv::on ? 71 : shmup::on ? 30 : 14; int improved = 0; if(currentscore[ih1] == NO_SCORE_YET || currentscore[ih2] == NO_SCORE_YET) improved += 4; if(currentscore[ih1] < 0 || currentscore[ih1] > t) { improved++; // currentscore[ih1] = t; } if(currentscore[ih2] < 0 || currentscore[ih2] > turncount) { improved+=2; // currentscore[ih2] = turncount; } if(hyper) addMessage(XLAT("You have collected 10 treasures of each type.")); if(improved) { if(improved >= 4) { if(!hyper) addMessage(XLAT("This is your first victory!")); #if !ISANDROID addMessage(XLAT("This has been recorded in the " LEADERFULL ".")); #endif addMessage(XLAT("The faster you get here, the better you are!")); } else if(improved >= 3) { if(shmup::on) addMessage(XLAT("You have improved both your real time and knife count. Congratulations!")); else addMessage(XLAT("You have improved both your real time and turn count. Congratulations!")); } else if(improved == 1) addMessage(XLAT("You have used less real time than ever before. Congratulations!")); else if(improved == 2) { if(shmup::on) addMessage(XLAT("You have used less knives than ever before. Congratulations!")); else addMessage(XLAT("You have used less turns than ever before. Congratulations!")); } } DEBB(DF_STEAM, (debugfile, "uploading scores\n")) upload_score(ih1, t); upload_score(ih2, turncount); #endif } void achievement_pump(); #ifndef HAVE_ACHIEVEMENTS void achievement_pump() {} #endif void achievement_display() { #ifdef HAVE_ACHIEVEMENTS if(achievementTimer) { int col = (ticks - achievementTimer); if(col > 5000) { achievementTimer = 0; return; } if(col > 2500) col = 5000 - col; col /= 10; col *= 0x10101; displayfr(vid.xres/2, vid.yres/4, 2, vid.fsize * 2, achievementMessage[0], col & 0xFFFF00, 8); int w = 2 * vid.fsize; #if ISMOBILE==0 while(w>3 && textwidth(w, achievementMessage[1]) > vid.xres) w--; #endif displayfr(vid.xres/2, vid.yres/4 + vid.fsize*2, 2, w, achievementMessage[1], col, 8); w = vid.fsize; #if ISMOBILE==0 while(w>3 && textwidth(w, achievementMessage[2]) > vid.xres) w--; #endif displayfr(vid.xres/2, vid.yres/4 + vid.fsize*4, 2, w, achievementMessage[2], col, 8); } #endif } bool isAscending(int i) { return i == 13 || i == 14 || i == 15 || i == 16 || i == 29 || i == 30 || i == 45; };