// Usage: // * compile hyper.cpp with CU == 0 // * compile init.cpp with CU == 1 // * link them. // Only the parts defined in #if IN_CU(1) will be included in the second compiling. #ifndef CU #define IN_CU(x) 1 #else #define IN_CU(x) (CU == x) #endif #include "classes.h" #include "hyper.h" #define CU_INIT IN_CU(0) #define CU_HYPER IN_CU(0) #if IN_CU(0) #include "classes.cpp" #endif #if IN_CU(0) #include "util.cpp" #include "hyperpoint.cpp" #include "patterns.cpp" #include "fieldpattern.cpp" #include "heptagon.cpp" #include "language.cpp" #include "cell.cpp" #include "pattern2.cpp" #include "flags.cpp" #include "yendor.cpp" #include "complex.cpp" #include "savemem.cpp" #include "game.cpp" #include "orbgen.cpp" #include "monstergen.cpp" #include "landlock.cpp" #include "landgen.cpp" #include "orbs.cpp" #if CAP_INV #include "inventory.cpp" #else bool inv::on; #endif #include "system.cpp" #include "debug.cpp" #include "geometry.cpp" #include "polygons.cpp" #include "mapeditor.cpp" #if CAP_MODEL #include "netgen.cpp" #endif #if CAP_TABFONT || CAP_CREATEFONT #include "nofont.cpp" #endif #include "basegraph.cpp" #include "renderbuffer.cpp" #include "help.cpp" #include "config.cpp" #include "scores.cpp" #include "menus.cpp" #include "geom-exp.cpp" #include "quit.cpp" #include "shmup.cpp" #if CAP_ROGUEVIZ #include "rogueviz.cpp" #endif #include "conformal.cpp" #include "rug.cpp" #include "control.cpp" #include "hud.cpp" #include "hypgraph.cpp" #include "textures.cpp" #include "graph.cpp" #include "sound.cpp" #include "achievement.cpp" #include "barriers.cpp" #include "bigstuff.cpp" #if CAP_TOUR #include "tour.cpp" #endif #if ISMOBILE==0 #include #endif #include "commandline.cpp" #endif #if IN_CU(1) #endif