// Hyperbolic Rogue - PC movement // Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details /** \file checkmove.cpp * \brief PC movements */ #include "hyper.h" namespace hr { EX bool keepLightning = false; EX bool seenSevenMines = false; /** have we been warned about the Haunted Woods? */ EX bool hauntedWarning; /** is the Survivalist achievement still valid? have we received it? */ EX bool survivalist, got_survivalist; /** last move was invisible */ EX bool invismove = false; /** last move was invisible due to Orb of Fish (thus Fish still see you)*/ EX bool invisfish = false; /** if false, make the PC look in direction cwt.spin (after attack); otherwise, make them look the other direction (after move) */ EX bool flipplayer = true; /** Cellwalker describing the single player. Also used temporarily in shmup and multiplayer modes. */ EX cellwalker cwt; EX cell*& singlepos() { return cwt.at; } EX inline bool singleused() { return !(shmup::on || multi::players > 1); } /** should we center the screen on the PC? */ EX bool playermoved = true; /** did the player cheat? how many times? */ EX int cheater = 0; /** lands visited -- unblock some modes */ EX bool landvisited[landtypes]; EX int noiseuntil; // noise until the given turn EX void createNoise(int t) { noiseuntil = max(noiseuntil, turncount+t); invismove = false; if(shmup::on) shmup::visibleFor(100 * t); } #if HDR enum eLastmovetype { lmSkip, lmMove, lmAttack, lmPush, lmTree, lmInstant }; extern eLastmovetype lastmovetype, nextmovetype; enum eForcemovetype { fmSkip, fmMove, fmAttack, fmInstant, fmActivate }; extern eForcemovetype forcedmovetype; #endif EX namespace orbbull { cell *prev[MAXPLAYER]; eLastmovetype prevtype[MAXPLAYER]; int count; bool is(cell *c1, cell *c2, cell *c3) { int lp = neighborId(c2, c1); int ln = neighborId(c2, c3); return lp >= 0 && ln >= 0 && anglestraight(c2, lp, ln); } EX void gainBullPowers() { items[itOrbShield]++; orbused[itOrbShield] = true; items[itOrbThorns]++; orbused[itOrbThorns] = true; items[itOrbHorns]++; orbused[itOrbHorns] = true; } EX void check() { int cp = multi::cpid; if(cp < 0 || cp >= MAXPLAYER) cp = 0; if(!items[itOrbBull]) { prev[cp] = NULL; return; } bool seq = false; if(prev[cp] && prevtype[cp] == lmMove && lastmovetype == lmMove) seq = is(prev[cp], lastmove, cwt.at); if(prev[cp] && prevtype[cp] == lmMove && lastmovetype == lmAttack) seq = is(prev[cp], cwt.at, lastmove); if(prev[cp] && prevtype[cp] == lmAttack && lastmovetype == lmAttack && count) seq = lastmove == prev[cp]; if(prev[cp] && prevtype[cp] == lmAttack && lastmovetype == lmMove && count) seq = cwt.at == prev[cp]; prev[cp] = lastmove; prevtype[cp] = lastmovetype; if(seq) { if(lastmovetype == lmMove) count++; gainBullPowers(); } else count = 0; } EX } EX bool checkNeedMove(bool checkonly, bool attacking) { if(items[itOrbDomination] > ORBBASE && cwt.at->monst) return false; int flags = 0; if(cwt.at->monst) { if(checkonly) return true; if(isMountable(cwt.at->monst)) addMessage(XLAT("You need to dismount %the1!", cwt.at->monst)); else addMessage(XLAT("You need to move to give space to %the1!", cwt.at->monst)); } else if(cwt.at->wall == waRoundTable) { if(markOrb2(itOrbAether)) return false; if(checkonly) return true; addMessage(XLAT("It would be impolite to land on the table!")); } else if(cwt.at->wall == waLake) { if(markOrb2(itOrbAether)) return false; if(markOrb2(itOrbFish)) return false; if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false; if(checkonly) return true; flags |= AF_FALL; addMessage(XLAT("Ice below you is melting! RUN!")); } else if(!attacking && cellEdgeUnstable(cwt.at)) { if(markOrb2(itOrbAether)) return false; if(checkonly) return true; if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false; addMessage(XLAT("Nothing to stand on here!")); } else if(cwt.at->wall == waSea || cwt.at->wall == waCamelotMoat) { if(markOrb(itOrbFish)) return false; if(markOrb2(itOrbAether)) return false; if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false; if(checkonly) return true; addMessage(XLAT("You have to run away from the water!")); } else if(cwt.at->wall == waClosedGate) { if(markOrb2(itOrbAether)) return false; if(checkonly) return true; addMessage(XLAT("The gate is closing right on you! RUN!")); } else if(isFire(cwt.at) && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) { if(markOrb2(itOrbAether)) return false; if(checkonly) return true; addMessage(XLAT("This spot will be burning soon! RUN!")); } else if(cwt.at->wall == waMagma && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) { if(markOrb2(itOrbAether)) return false; if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false; if(checkonly) return true; addMessage(XLAT("Run away from the magma!")); } else if(cwt.at->wall == waChasm) { if(markOrb2(itOrbAether)) return false; if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false; if(checkonly) return true; flags |= AF_FALL; addMessage(XLAT("The floor has collapsed! RUN!")); } else if(items[itOrbAether] > ORBBASE && !passable(cwt.at, NULL, P_ISPLAYER | P_NOAETHER)) { if(markOrb2(itOrbAether)) return false; return true; } else if(!passable(cwt.at, NULL, P_ISPLAYER)) { if(isFire(cwt.at)) return false; // already checked: have Shield if(markOrb2(itOrbAether)) return false; if(checkonly) return true; addMessage(XLAT("Your Aether power has expired! RUN!")); } else return false; if(hardcore) killHardcorePlayer(multi::cpid, flags); return true; } EX cell *lastmove; eLastmovetype lastmovetype, nextmovetype; eForcemovetype forcedmovetype; #if HDR struct pcmove { bool switchplaces; bool checkonly; bool errormsgs; int origd; bool fmsMove, fmsAttack, fmsActivate; int d; int subdir; bool boatmove; bool good_tortoise; flagtype attackflags; bool movepcto(); bool actual_move(); bool stay(); bool after_instant(bool kl); bool perform_actual_move(); bool after_move(); bool perform_move_or_jump(); bool swing(); bool boat_move(); bool after_escape(); bool move_if_okay(); bool attack(); void tell_why_cannot_attack(); void tell_why_impassable(); void handle_friendly_ivy(); movei mi, mip; pcmove() : mi(nullptr, nullptr, 0), mip(nullptr, nullptr, 0) {} }; #endif EX cell *global_pushto; EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) { pcmove pcm; pcm.checkonly = checkonly; pcm.d = d; pcm.subdir = subdir; auto b = pcm.movepcto(); global_pushto = pcm.mip.t; return b; } bool pcmove::movepcto() { if(dual::state == 1) return dual::movepc(d, subdir, checkonly); if(d >= 0 && !checkonly && subdir != 1 && subdir != -1) printf("subdir = %d\n", subdir); mip.t = NULL; switchplaces = false; if(d == MD_USE_ORB) return targetRangedOrb(multi::whereto[multi::cpid].tgt, roMultiGo); errormsgs = multi::players == 1 || multi::cpid == multi::players-1; if(hardcore && !canmove) return false; if(!checkonly && d >= 0) { flipplayer = false; if(multi::players > 1) multi::flipped[multi::cpid] = false; } DEBBI(checkonly ? 0 : DF_TURN, ("movepc")); if(!checkonly) invismove = false; boatmove = false; if(multi::players > 1) lastmountpos[multi::cpid] = cwt.at; else lastmountpos[0] = cwt.at; if(againstRose(cwt.at, NULL) && d<0 && !scentResistant()) { if(!checkonly) addMessage("You just cannot stand in place, those roses smell too nicely."); return false; } gravity_state = gsNormal; fmsMove = forcedmovetype == fmSkip || forcedmovetype == fmMove; fmsAttack = forcedmovetype == fmSkip || forcedmovetype == fmAttack; fmsActivate = forcedmovetype == fmSkip || forcedmovetype == fmActivate; return (d >= 0) ? actual_move() : stay(); } bool pcmove::after_move() { if(checkonly) return true; invisfish = false; if(items[itOrbFish]) { invisfish = true; for(int i=0; iland != laWhirlpool && !whirlpool::escaped) { whirlpool::escaped = true; achievement_gain("WHIRL1"); } if(items[itLotus] >= 25 && !isHaunted(cwt.at->land) && survivalist && !got_survivalist) { got_survivalist = true; achievement_gain("SURVIVAL"); } if(seenSevenMines && cwt.at->land != laMinefield) { seenSevenMines = false; achievement_gain("SEVENMINE"); } DEBB(DF_TURN, ("done")); return true; } bool pcmove::swing() { sideAttack(cwt.at, d, moPlayer, 0); animateAttack(mi, LAYER_SMALL); if(survivalist && isHaunted(mi.t->land)) survivalist = false; mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK); lastmovetype = lmTree; lastmove = mi.t; swordAttackStatic(); return after_move(); } bool pcmove::after_instant(bool kl) { keepLightning = kl; bfs(); keepLightning = false; if(multi::players > 1) { multi::whereto[multi::cpid].d = MD_UNDECIDED; return false; } checkmove(); return true; } struct chaos_data { cell *ca, *cb; gcell coa, cob; bool done; chaos_data() { done = false; ca = (cwt+1).cpeek(); cb = (cwt-1).cpeek(); if(!items[itOrbChaos] || chaos_forbidden(ca) || chaos_forbidden(cb)) { ca = cb = nullptr; return; } markOrb(itOrbChaos); coa = *ca; cob = *cb; copy_metadata(ca, &cob); copy_metadata(cb, &coa); int sa = ca->mondir - ((cwt+1)+wstep).spin; int sb = cb->mondir - ((cwt-1)+wstep).spin; ca->stuntime = min(ca->stuntime + 3, 15); cb->stuntime = min(cb->stuntime + 3, 15); ca->monmirror = !ca->monmirror; cb->monmirror = !cb->monmirror; if(ca->mondir < ca->type) ca->mondir = ((cwt+1)+wstep-sb).spin; if(cb->mondir < cb->type) cb->mondir = ((cwt+1)+wstep-sa).spin; } void rollback() { done = true; if(!ca) return; copy_metadata(ca, &coa); copy_metadata(cb, &cob); } ~chaos_data() { if(!done) { println(hlog, "chaos_data not done"); breakhere(); } } void commit() { if(cb && cb->monst == moPair) { gcell tmp = *ca; ca->monst = moPair; ca->mondir = coa.mondir; killMonster(ca, moPlayer); cb->monst = ca->monst; copy_metadata(ca, &tmp); } if(ca && ca->monst == moPair) { gcell tmp = *cb; cb->monst = moPair; cb->mondir = cob.mondir; killMonster(cb, moPlayer); ca->monst = cb->monst; copy_metadata(cb, &tmp); } done = true; } }; bool pcmove::actual_move() { origd = d; if(d >= 0) { cwt += d; mirror::act(d, mirror::SPINSINGLE); d = cwt.spin; } if(d != -1 && !checkonly) playermoved = true; mi = movei(cwt.at, d); cell *& c2 = mi.t; good_tortoise = c2->monst == moTortoise && tortoise::seek() && !tortoise::diff(tortoise::getb(c2)) && !c2->item; if(items[itOrbGravity]) { if(c2->monst && !should_switchplace(cwt.at, c2)) gravity_state = get_static_gravity(cwt.at); else gravity_state = get_move_gravity(cwt.at, c2); if(gravity_state) markOrb(itOrbGravity); } if(againstRose(cwt.at, c2) && !scentResistant()) { if(!checkonly) addMessage("Those roses smell too nicely. You have to come towards them."); return false; } bool try_instant = (forcedmovetype == fmInstant) || (forcedmovetype == fmSkip && !passable(c2, cwt.at, P_ISPLAYER | P_MIRROR | P_USEBOAT | P_FRIENDSWAP)); if(items[itOrbDomination] > ORBBASE && isMountable(c2->monst) && !monstersnear2() && fmsMove) { if(checkonly) { nextmovetype = lmMove; return true; } if(!isMountable(cwt.at->monst)) dragon::target = NULL; movecost(cwt.at, c2, 3); flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true; invismove = (turncount >= noiseuntil) && items[itOrbInvis] > 0; killFriendlyIvy(); return perform_move_or_jump(); } if(items[itOrbFlash] && try_instant) { if(checkonly) { nextmovetype = lmInstant; return true; } if(orbProtection(itOrbFlash)) return true; activateFlash(); return after_instant(false); } if(items[itOrbLightning] && try_instant) { if(checkonly) { nextmovetype = lmInstant; return true; } if(orbProtection(itOrbLightning)) return true; activateLightning(); return after_instant(true); } if(isActivable(c2) && fmsActivate) { if(checkonly) { nextmovetype = lmInstant; return true; } activateActiv(c2, true); return after_instant(false); } if(isPushable(c2->wall) && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) { mip = determinePush(cwt, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, cwt.at); }); if(mip.d == NO_SPACE) { if(!checkonly) addMessage(XLAT("No room to push %the1.", c2->wall)); return false; } chaos_data cdata; if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) { cdata.rollback(); if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!"); return false; } if(checkonly) { nextmovetype = lmMove; cdata.rollback(); return true; } addMessage(XLAT("You push %the1.", c2->wall)); lastmovetype = lmPush; lastmove = cwt.at; pushThumper(mip); cdata.commit(); return perform_actual_move(); } if(c2->item == itHolyGrail && roundTableRadius(c2) < newRoundTableRadius()) { if(!checkonly) addMessage(XLAT("That was not a challenge. Find a larger castle!")); return false; } if(c2->item == itOrbYendor && !checkonly && !peace::on && !itemHiddenFromSight(c2) && yendor::check(c2)) { return false; } if(isWatery(c2) && !nonAdjacentPlayer(cwt.at,c2) && !c2->monst && cwt.at->wall == waBoat && fmsMove) return boat_move(); if(!c2->monst && cwt.at->wall == waBoat && cwt.at->item != itOrbYendor && boatGoesThrough(c2) && markOrb(itOrbWater) && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) { if(havePushConflict(cwt.at, checkonly)) return false; chaos_data cdata; if(monstersnear(c2,NULL,moPlayer,NULL,cwt.at)) { if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!"); cdata.rollback(); return false; } if(checkonly) { nextmovetype = lmMove; cdata.rollback(); return true; } if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true; placeWater(c2, cwt.at); moveBoat(mi); c2->mondir = revhint(cwt.at, d); if(c2->item) boatmove = !boatmove; cdata.commit(); return perform_actual_move(); } return after_escape(); } bool pcmove::boat_move() { cell *& c2 = mi.t; if(havePushConflict(cwt.at, checkonly)) return false; if(againstWind(c2, cwt.at)) { if(!checkonly) addMessage(XLAT(airdist(c2) < 3 ? "The Air Elemental blows you away!" : "You cannot go against the wind!")); return false; } if(againstCurrent(c2, cwt.at) && !markOrb(itOrbWater)) { if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state) return after_escape(); if(!checkonly) addMessage(XLAT("You cannot go against the current!")); return false; } if(cwt.at->item == itOrbYendor) { if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state) return after_escape(); if(!checkonly) addMessage(XLAT("The Orb of Yendor is locked in with powerful magic.")); return false; } chaos_data cdata; if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) { if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!"); cdata.rollback(); return false; } if(checkonly) { nextmovetype = lmMove; cdata.rollback(); return true; } moveBoat(mi); boatmove = true; cdata.commit(); return perform_actual_move(); } void pcmove::tell_why_cannot_attack() { cell *& c2 = mi.t; if(c2->monst == moWorm || c2->monst == moWormtail || c2->monst == moWormwait) addMessage(XLAT("You cannot attack Sandworms directly!")); else if(c2->monst == moHexSnake || c2->monst == moHexSnakeTail) addMessage(XLAT("You cannot attack Rock Snakes directly!")); else if(nonAdjacent(c2, cwt.at)) addMessage(XLAT("You cannot attack diagonally!")); else if(thruVine(c2, cwt.at)) addMessage(XLAT("You cannot attack through the Vine!")); else if(c2->monst == moTentacle || c2->monst == moTentacletail || c2->monst == moTentaclewait || c2->monst == moTentacleEscaping) addMessage(XLAT("You cannot attack Tentacles directly!")); else if(c2->monst == moHedge && !markOrb(itOrbThorns)) { addMessage(XLAT("You cannot attack %the1 directly!", c2->monst)); addMessage(XLAT("Stab them by walking around them.")); } else if(c2->monst == moRoseBeauty || isBull(c2->monst) || c2->monst == moButterfly) addMessage(XLAT("You cannot attack %the1!", c2->monst)); else if(c2->monst == moFlailer && !c2->stuntime) { addMessage(XLAT("You cannot attack %the1 directly!", c2->monst)); addMessage(XLAT("Make him hit himself by walking away from him.")); } else if(c2->monst == moVizier && c2->hitpoints > 1 && !(attackflags & AF_FAST)) { addMessage(XLAT("You cannot attack %the1 directly!", c2->monst)); addMessage(XLAT("Hit him by walking away from him.")); } else if(c2->monst == moShadow) addMessage(XLAT("You cannot defeat the Shadow!")); else if(c2->monst == moGreater || c2->monst == moGreaterM) addMessage(XLAT("You cannot defeat the Greater Demon yet!")); else if(c2->monst == moDraugr) addMessage(XLAT("Your mundane weapon cannot hurt %the1!", c2->monst)); else if(isRaider(c2->monst)) addMessage(XLAT("You cannot attack Raiders directly!")); else if(isSwitch(c2->monst)) addMessage(XLAT("You cannot attack Jellies in their wall form!")); else addMessage(XLAT("For some reason... cannot attack!")); } bool pcmove::after_escape() { cell*& c2 = mi.t; if(c2->wall == waBigStatue && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) { if(!canPushStatueOn(cwt.at)) { if(!checkonly) { if(isFire(cwt.at)) addMessage(XLAT("You have to escape first!")); else addMessage(XLAT("There is not enough space!")); } return false; } if(havePushConflict(cwt.at, checkonly)) return false; eWall save_c2 = c2->wall; eWall save_cw = cwt.at->wall; c2->wall = cwt.at->wall; if(doesnotFall(cwt.at)) cwt.at->wall = waBigStatue; chaos_data cdata; if(monstersnear(c2,NULL,moPlayer,NULL,cwt.at)) { cdata.rollback(); if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!"); c2->wall = save_c2; cwt.at->wall = save_cw; return false; } if(checkonly) { cdata.rollback(); c2->wall = save_c2; cwt.at->wall = save_cw; nextmovetype = lmMove; return true; } addMessage(XLAT("You push %the1 behind you!", waBigStatue)); animateMovement(mi.rev(), LAYER_BOAT); cdata.commit(); return perform_actual_move(); } bool attackable; attackable = c2->wall == waBigTree || c2->wall == waSmallTree || c2->wall == waMirrorWall; if(attackable && markOrb(itOrbAether) && c2->wall != waMirrorWall) attackable = false; bool nm; nm = attackable; if(forcedmovetype == fmAttack) attackable = true; attackable = attackable && (!c2->monst || isFriendly(c2)); attackable = attackable && !nonAdjacentPlayer(cwt.at,c2); if(attackable && fmsAttack) { if(checkNeedMove(checkonly, true)) return false; if(monstersnear(cwt.at,c2,moPlayer,NULL,cwt.at)) { if(!checkonly && errormsgs) wouldkill("%The1 would get you!"); return false; } if(checkonly) { nextmovetype = nm ? lmAttack : lmSkip; return true; } if(c2->wall == waSmallTree) { drawParticles(c2, winf[c2->wall].color, 4); addMessage(XLAT("You chop down the tree.")); playSound(c2, "hit-axe" + pick123()); c2->wall = waNone; return swing(); } else if(c2->wall == waBigTree) { drawParticles(c2, winf[c2->wall].color, 8); addMessage(XLAT("You start chopping down the tree.")); playSound(c2, "hit-axe" + pick123()); c2->wall = waSmallTree; return swing(); } if(!peace::on) { if(c2->wall == waMirrorWall) addMessage(XLAT("You swing your sword at the mirror.")); else if(c2->wall) addMessage(XLAT("You swing your sword at %the1.", c2->wall)); else addMessage(XLAT("You swing your sword.")); return swing(); } return false; } else if(c2->monst == moKnight) { if(!checkonly) camelot::knightFlavorMessage(c2); return false; } else if(c2->monst && (!isFriendly(c2) || c2->monst == moTameBomberbird || isMountable(c2->monst)) && !(peace::on && !isMultitile(c2->monst) && !good_tortoise)) return attack(); else if(!passable(c2, cwt.at, P_USEBOAT | P_ISPLAYER | P_MIRROR | P_MONSTER)) { if(!checkonly) tell_why_impassable(); return false; } else if(fmsMove) return move_if_okay(); else return false; } bool pcmove::move_if_okay() { cell*& c2 = mi.t; if(mine::marked_mine(c2) && !mine::safe() && !checkonly && warningprotection(XLAT("Are you sure you want to step there?"))) return false; if(snakelevel(c2) <= snakelevel(cwt.at)-2) { bool can_leave = false; forCellEx(c3, c2) if(passable(c3, c2, P_ISPLAYER | P_MONSTER)) can_leave = true; if(!can_leave && !checkonly && warningprotection(XLAT("Are you sure you want to step there?"))) return false; } chaos_data cdata; if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) { cdata.rollback(); if(checkonly) return false; if(items[itOrbFlash]) { if(checkonly) { nextmovetype = lmInstant; return true; } if(orbProtection(itOrbFlash)) return true; activateFlash(); checkmove(); return true; } if(items[itOrbLightning]) { if(checkonly) { nextmovetype = lmInstant; return true; } if(orbProtection(itOrbLightning)) return true; activateLightning(); checkmove(); return true; } if(who_kills_me == moOutlaw && items[itRevolver]) { for(int i=0; itype; i++) { cell *c3 = c2->move(i); if(c3) for(int i=0; itype; i++) { cell *c4 = c3->move(i); if(c4 && c4->monst == moOutlaw) { eItem i = targetRangedOrb(c4, roCheck); if(i == itRevolver) { targetRangedOrb(c4, roKeyboard); return false; } } } } } if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!"); return false; } if(switchplace_prevent(cwt.at, c2, checkonly)) { cdata.rollback(); return false; } if(!checkonly && warningprotection_hit(do_we_stab_a_friend(cwt.at, c2, moPlayer))) { cdata.rollback(); return false; } if(checkonly) { cdata.rollback(); nextmovetype = lmMove; return true; } cdata.commit(); return perform_actual_move(); } void pcmove::tell_why_impassable() { cell*& c2 = mi.t; if(nonAdjacent(cwt.at,c2)) addMessage(XLAT( geosupport_football() < 2 ? "You cannot move between the cells without dots here!" : "You cannot move between the triangular cells here!" )); else if(againstWind(c2, cwt.at)) addMessage(XLAT(airdist(c2) < 3 ? "The Air Elemental blows you away!" : "You cannot go against the wind!")); else if(isAlch(c2)) addMessage(XLAT("Wrong color!")); else if(c2->wall == waRoundTable) addMessage(XLAT("It would be impolite to land on the table!")); else if(snakelevel(cwt.at) >= 3 && snakelevel(c2) == 0) addMessage(XLAT("You would get hurt!", c2->wall)); else if(cellEdgeUnstable(cwt.at) && cellEdgeUnstable(c2)) { addMessage(XLAT("Gravity does not allow this!")); } else if(c2->wall == waChasm && c2->land == laDual) addMessage(XLAT("You cannot move there!")); else if(!c2->wall) addMessage(XLAT("You cannot move there!")); else { addMessage(XLAT("You cannot move through %the1!", c2->wall)); } } bool pcmove::attack() { auto& c2 = mi.t; if(!fmsAttack) return false; attackflags = AF_NORMAL; if(items[itOrbSpeed]&1) attackflags |= AF_FAST; if(items[itOrbSlaying]) attackflags |= AF_CRUSH; bool ca =canAttack(cwt.at, moPlayer, c2, c2->monst, attackflags); if(!ca) { if(forcedmovetype == fmAttack) { if(monstersnear(cwt.at,c2,moPlayer,NULL,cwt.at)) { if(!checkonly && errormsgs) wouldkill("%The1 would get you!"); return false; } if(checkonly) { nextmovetype = lmSkip; return true; } addMessage(XLAT("You swing your sword at %the1.", c2->monst)); return swing(); } if(!checkonly) tell_why_cannot_attack(); return false; } // mip.t=c2 means that the monster is not destroyed and thus // still counts for lightning in monstersnear mip = movei(c2, nullptr, NO_SPACE); if(isStunnable(c2->monst) && c2->hitpoints > 1) { if(monsterPushable(c2)) mip = determinePush(cwt, subdir, [c2] (cell *c) { return passable(c, c2, P_BLOW); }); else mip.t = c2; } if(c2->monst == moTroll || c2->monst == moFjordTroll || c2->monst == moForestTroll || c2->monst == moStormTroll || c2->monst == moVineSpirit) mip.t = c2; if(havePushConflict(mip.t, checkonly)) return false; if(!(isWatery(cwt.at) && c2->monst == moWaterElemental) && checkNeedMove(checkonly, true)) return false; if(monstersnear(cwt.at, c2, moPlayer, mip.t, cwt.at)) { if(errormsgs && !checkonly) wouldkill("You would be killed by %the1!"); return false; } if(c2->monst == moTameBomberbird && warningprotection_hit(moTameBomberbird)) return false; if(checkonly) { nextmovetype = lmAttack; return true; } mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK); int tk = tkills(); if(good_tortoise) { items[itBabyTortoise] += 4; updateHi(itBabyTortoise, items[itBabyTortoise]); c2->item = itBabyTortoise; tortoise::babymap[c2] = tortoise::seekbits; playSound(c2, playergender() ? "heal-princess" : "heal-prince"); addMessage(XLAT(playergender() == GEN_F ? "You are now a tortoise heroine!" : "You are now a tortoise hero!")); c2->stuntime = 2; achievement_collection(itBabyTortoise); } else { eMonster m = c2->monst; if(m) { if((attackflags & AF_CRUSH) && !canAttack(cwt.at, moPlayer, c2, c2->monst, attackflags ^ AF_CRUSH ^ AF_MUSTKILL)) markOrb(itOrbSlaying); if(c2->monst == moTerraWarrior && hrand(100) > 2 * items[itTerra]) { if(hrand(2 + jiangshi_on_screen) < 2) wandering_jiangshi++; } attackMonster(c2, attackflags | AF_MSG, moPlayer); if(m == moRusalka) { if(cwt.at->wall == waNone) cwt.at->wall = waShallow; else if(cwt.at->wall == waShallow) cwt.at->wall = waDeepWater; } // salamanders are stunned for longer time when pushed into a wall if(c2->monst == moSalamander && (mip.t == c2 || !mip.t)) c2->stuntime = 10; if(!c2->monst) produceGhost(c2, m, moPlayer); if(mip.proper()) pushMonster(mip); animateAttack(mi, LAYER_SMALL); } } sideAttack(cwt.at, d, moPlayer, tkills() - tk); lastmovetype = lmAttack; lastmove = c2; swordAttackStatic(); return after_move(); } EX bool chaos_forbidden(cell *c) { return among(c->wall, waMirrorWall, waBarrier, waRoundTable) || isMultitile(c->monst); } EX void copy_metadata(cell *x, gcell *y) { x->wall = y->wall; x->monst = y->monst; x->item = y->item; x->mondir = y->mondir; x->stuntime = y->stuntime; x->hitpoints = y->hitpoints; x->monmirror = y->monmirror; if(isIcyLand(x)) { x->landparam = y->landparam; } x->wparam = y->wparam; } bool pcmove::perform_actual_move() { cell*& c2 = mi.t; flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true; if(c2->item && isAlch(c2)) { if(cwt.at->wall == waBoat) c2->wall = waNone; else c2->wall = cwt.at->wall; } if(c2->wall == waRoundTable) { addMessage(XLAT("You jump over the table!")); } if(cwt.at->wall == waRoundTable) camelot::roundTableMessage(c2); invismove = (turncount >= noiseuntil) && items[itOrbInvis] > 0; if(items[itOrbFire]) { invismove = false; if(makeflame(cwt.at, 10, false)) markOrb(itOrbFire); } handle_friendly_ivy(); if(items[itOrbDigging]) { invismove = false; if(earthMove(mi)) markOrb(itOrbDigging); } movecost(cwt.at, c2, 1); if(!boatmove && collectItem(c2)) return true; if(doPickupItemsWithMagnetism(c2)) return true; if(isIcyLand(cwt.at) && cwt.at->wall == waNone && markOrb(itOrbWinter)) { invismove = false; cwt.at->wall = waIcewall; } if(items[itOrbWinter]) forCellEx(c3, c2) if(c3->wall == waIcewall && c3->item) markOrb(itOrbWinter), collectItem(c3); movecost(cwt.at, c2, 2); handle_switchplaces(cwt.at, c2, switchplaces); return perform_move_or_jump(); } void pcmove::handle_friendly_ivy() { cell*& c2 = mi.t; bool haveIvy = false; forCellEx(c3, cwt.at) if(c3->monst == moFriendlyIvy) haveIvy = true; bool killIvy = haveIvy; if(items[itOrbNature]) { if(c2->monst != moFriendlyIvy && strictlyAgainstGravity(c2, cwt.at, false, MF_IVY)) { invismove = false; } else if(cwt.at->monst) invismove = false; else if(haveIvy || !cellEdgeUnstable(cwt.at, MF_IVY)) { cwt.at->monst = moFriendlyIvy; cwt.at->mondir = neighborId(cwt.at, c2); invismove = false; markOrb(itOrbNature); killIvy = false; } } if(killIvy) killFriendlyIvy(); } bool pcmove::perform_move_or_jump() { lastmovetype = lmMove; lastmove = cwt.at; stabbingAttack(cwt.at, mi.t, moPlayer); cell *c1 = cwt.at; cwt += wstep; if(switchplaces) { indAnimateMovement(mi, LAYER_SMALL); indAnimateMovement(mi.rev(), LAYER_SMALL); commitAnimations(LAYER_SMALL); } else animateMovement(mi, LAYER_SMALL); current_display->which_copy = current_display->which_copy * adj(mi); mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK | mirror::GO); playerMoveEffects(c1, mi.t); if(mi.t->monst == moFriendlyIvy) mi.t->monst = moNone; countLocalTreasure(); landvisited[cwt.at->land] = true; afterplayermoved(); return after_move(); } bool pcmove::stay() { if(items[itOrbGravity]) { gravity_state = get_static_gravity(cwt.at); if(gravity_state) markOrb(itOrbGravity); } lastmovetype = lmSkip; lastmove = NULL; if(checkNeedMove(checkonly, false)) return false; if(monstersnear(cwt.at, NULL, moPlayer, NULL, cwt.at)) { if(errormsgs && !checkonly) wouldkill("%The1 would get you!"); return false; } if(checkonly) { nextmovetype = lmSkip; return true; } swordAttackStatic(); if(d == -2) dropGreenStone(cwt.at); if(cellUnstable(cwt.at) && !markOrb(itOrbAether)) doesFallSound(cwt.at); if(last_gravity_state && !gravity_state) playerMoveEffects(cwt.at, cwt.at); return after_move(); } #if HDR inline bool movepcto(const movedir& md) { return movepcto(md.d, md.subdir); } #endif EX bool warningprotection(const string& s) { if(hardcore) return false; if(multi::activePlayers() > 1) return false; if(items[itWarning]) return false; pushScreen([s] () { gamescreen(1); dialog::addBreak(250); dialog::init(XLAT("WARNING"), 0xFF0000, 150, 100); dialog::addBreak(500); dialog::addInfo(s); dialog::addBreak(500); dialog::addItem(XLAT("YES"), 'y'); dialog::lastItem().scale = 200; auto yes = [] () { items[itWarning] = 1; popScreen(); }; dialog::add_action(yes); dialog::add_key_action(SDLK_RETURN, yes); dialog::addItem(XLAT("NO"), 'n'); dialog::lastItem().scale = 200; dialog::add_action([] () { items[itWarning] = 0; popScreen(); }); dialog::display(); }); return true; } EX bool warningprotection_hit(eMonster m) { if(m && warningprotection(XLAT("Are you sure you want to hit %the1?", m))) return true; return false; } EX bool playerInWater() { for(int i=0; i 1) return multi::player[i].at; return singlepos(); } EX bool allPlayersInBoats() { for(int i=0; iwall != waBoat) return true; return false; } EX int whichPlayerOn(cell *c) { if(singleused()) return c == singlepos() ? 0 : -1; for(int i=0; i= 0; } EX bool isPlayerInBoatOn(cell *c, int i) { return (playerpos(i) == c && ( c->wall == waBoat || c->wall == waStrandedBoat || (shmup::on && shmup::playerInBoat(i)) )); } EX bool playerInBoat(int i) { return isPlayerInBoatOn(playerpos(i), i); } EX bool isPlayerInBoatOn(cell *c) { for(int i=0; iland == laPower || singlepos()->land == laHalloween; for(int i=0; iland == laPower || playerpos(i)->land == laHalloween)) return true; return false; } EX void playerMoveEffects(cell *c1, cell *c2) { if(peace::on) items[itOrbSword] = c2->land == laBurial ? 100 : 0; sword::dir[multi::cpid] = sword::shift(c1, c2, sword::dir[multi::cpid]); destroyWeakBranch(c1, c2, moPlayer); mine::uncover_full(c2); if((c2->wall == waClosePlate || c2->wall == waOpenPlate) && normal_gravity_at(c2) && !markOrb(itOrbAether)) toggleGates(c2, c2->wall); if(c2->wall == waArrowTrap && c2->wparam == 0 && normal_gravity_at(c2) && !markOrb(itOrbAether)) activateArrowTrap(c2); if(c2->wall == waFireTrap && c2->wparam == 0 && normal_gravity_at(c2) &&!markOrb(itOrbAether)) { playSound(c2, "click"); c2->wparam = 1; } princess::playernear(c2); if(c2->wall == waGlass && items[itOrbAether] > ORBBASE+1) { addMessage(XLAT("Your Aether powers are drained by %the1!", c2->wall)); drainOrb(itOrbAether, 2); } if(cellUnstable(c2) && !markOrb(itOrbAether)) doesFallSound(c2); if(c2->wall == waStrandedBoat && markOrb(itOrbWater)) c2->wall = waBoat; if(c2->land == laOcean && c2->wall == waBoat && c2->landparam < 30 && markOrb(itOrbWater)) c2->landparam = 40; if((c2->land == laHauntedWall || c2->land == laHaunted) && !hauntedWarning) { hauntedWarning = true; addMessage(XLAT("You become a bit nervous...")); addMessage(XLAT("Better not to let your greed make you stray from your path.")); playSound(c2, "nervous"); } } EX void afterplayermoved() { pregen(); if(!racing::on) setdist(cwt.at, 7 - getDistLimit() - genrange_bonus, NULL); prairie::treasures(); if(generatingEquidistant) { printf("Warning: generatingEquidistant set to true\n"); generatingEquidistant = false; } } EX void produceGhost(cell *c, eMonster victim, eMonster who) { if(who != moPlayer && !items[itOrbEmpathy]) return; if(markOrb(itOrbUndeath) && !c->monst && isGhostable(victim)) { c->monst = moFriendlyGhost, c->stuntime = 0; if(who != moPlayer) markOrb(itOrbEmpathy); } } EX bool swordAttack(cell *mt, eMonster who, cell *c, int bb) { eMonster m = c->monst; if(c->wall == waCavewall) markOrb(bb ? itOrbSword2: itOrbSword); if(c->wall == waSmallTree || c->wall == waBigTree || c->wall == waRose || c->wall == waCTree || c->wall == waVinePlant || thruVine(mt, c) || c->wall == waBigBush || c->wall == waSmallBush || c->wall == waSolidBranch || c->wall == waWeakBranch) { playSound(NULL, "hit-axe"+pick123()); markOrb(bb ? itOrbSword2: itOrbSword); drawParticles(c, winf[c->wall].color, 16); addMessage(XLAT("You chop down %the1.", c->wall)); destroyHalfvine(c); c->wall = waNone; } if(c->wall == waBarrowDig) { playSound(NULL, "hit-axe"+pick123()); markOrb(bb ? itOrbSword2: itOrbSword); drawParticles(c, winf[c->wall].color, 16); c->wall = waNone; } if(c->wall == waBarrowWall && items[itBarrow] >= 25) { playSound(NULL, "hit-axe"+pick123()); markOrb(bb ? itOrbSword2: itOrbSword); drawParticles(c, winf[c->wall].color, 16); c->wall = waNone; } if(c->wall == waExplosiveBarrel) explodeBarrel(c); if(!peace::on && canAttack(mt, who, c, m, AF_SWORD)) { markOrb(bb ? itOrbSword2: itOrbSword); int k = tkills(); attackMonster(c, AF_NORMAL | AF_MSG | AF_SWORD, who); if(c->monst == moShadow) c->monst = moNone; produceGhost(c, m, who); if(tkills() > k) return true; } return false; } EX void swordAttackStatic(int bb) { swordAttack(cwt.at, moPlayer, sword::pos(multi::cpid, bb), bb); } EX void swordAttackStatic() { for(int bb = 0; bb < 2; bb++) if(sword::orbcount(bb)) swordAttackStatic(bb); } EX void sideAttack(cell *mf, int dir, eMonster who, int bonus, eItem orb) { if(!items[orb]) return; if(who != moPlayer && !items[itOrbEmpathy]) return; for(int k: {-1, 1}) { cell *mt = mf->modmove(dir + k*bonus); eMonster m = mt->monst; flagtype f = AF_SIDE; if(items[itOrbSlaying]) f|= AF_CRUSH; if(canAttack(mf, who, mt, m, f)) { if((f & AF_CRUSH) && !canAttack(mf, who, mt, m, AF_SIDE | AF_MUSTKILL)) markOrb(itOrbSlaying); markOrb(orb); if(who != moPlayer) markOrb(itOrbEmpathy); if(attackMonster(mt, AF_NORMAL | AF_SIDE | AF_MSG, who)) produceGhost(mt, m, who); } else if(mt->wall == waBigTree) mt->wall = waSmallTree; else if(mt->wall == waSmallTree) mt->wall = waNone; else if(mt->wall == waExplosiveBarrel) explodeBarrel(mt); } } EX void sideAttack(cell *mf, int dir, eMonster who, int bonuskill) { int k = tkills(); sideAttack(mf, dir, who, 1, itOrbSide1); sideAttack(mf, dir, who, 2, itOrbSide2); sideAttack(mf, dir, who, 3, itOrbSide3); if(who == moPlayer) { int kills = tkills() - k + bonuskill; if(kills >= 5) achievement_gain("MELEE5"); } } EX eMonster do_we_stab_a_friend(cell *mf, cell *mt, eMonster who) { eMonster m = moNone; do_swords(mf, mt, who, [&] (cell *c, int bb) { if(!peace::on && canAttack(mt, who, c, c->monst, AF_SWORD) && c->monst && isFriendly(c)) m = c->monst; }); for(int t=0; ttype; t++) { cell *c = mf->move(t); if(!c) continue; bool stabthere = false; if(logical_adjacent(mt, who, c)) stabthere = true; if(stabthere && canAttack(mt,who,c,c->monst,AF_STAB) && isFriendly(c)) return c->monst; } return m; } EX void wouldkill(const char *msg) { if(who_kills_me == moWarning) addMessage(XLAT("This move appears dangerous -- are you sure?")); else if(who_kills_me == moFireball) addMessage(XLAT("Cannot move into the current location of another player!")); else if(who_kills_me == moAirball) addMessage(XLAT("Players cannot get that far away!")); else addMessage(XLAT(msg, who_kills_me)); } EX bool havePushConflict(cell *pushto, bool checkonly) { if(pushto && multi::activePlayers() > 1) { for(int i=0; iland == laPower && to->land != laPower && (phase & 1)) { int n=0; for(int i=0; i= 2 && i != itOrbFire) items[i] = 2, n++; if(n) addMessage(XLAT("As you leave, your powers are drained!")); } #if CAP_TOUR if(from->land != to->land && tour::on && (phase & 2)) tour::checkGoodLand(to->land); #endif if(to->land ==laCrossroads4 && !got_crossroads && !geometry && (phase & 2) && !cheater) { achievement_gain("CR4"); got_crossroads = true; chaosUnlocked = true; } if(isHaunted(from->land) && !isHaunted(to->land) && (phase & 2)) { updateHi(itLotus, truelotus = items[itLotus]); if(items[itLotus] >= 1) achievement_gain("LOTUS1"); if(items[itLotus] >= (big_unlock ? 25 : 10)) achievement_gain("LOTUS2"); if(items[itLotus] >= (big_unlock ? 50 : 25)) achievement_gain("LOTUS3"); if(items[itLotus] >= 50 && !big_unlock) achievement_gain("LOTUS4"); achievement_final(false); } if(geometry == gNormal && celldist(to) == 0 && !usedSafety && gold() >= 100 && (phase & 2)) achievement_gain("COMEBACK"); bool tortoiseOK = to->land == from->land || to->land == laTortoise || (to->land == laDragon && from->land != laTortoise) || chaosmode; if(tortoise::seek() && !from->item && !tortoiseOK && passable(from, NULL, 0) && (phase & 2)) { from->item = itBabyTortoise; tortoise::babymap[from] = tortoise::seekbits; addMessage(XLAT("You leave %the1.", itBabyTortoise)); items[itBabyTortoise]--; } } }