// Hyperbolic Rogue -- Barriers // Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details /** \file barriers.cpp * \brief This file implements routines related to barriers (Great Walls and similar). */ #include "hyper.h" namespace hr { EX bool checkBarriersFront(cellwalker bb, int q IS(5), bool cross IS(false)) { if(!ctof(bb.at)) return false; if(bb.at->mpdist < BARLEV) return false; if(bb.at->mpdist == BUGLEV) return false; if(bb.at->bardir != NODIR) return false; if(bb.spin == (PURE ? 3 : 0)) {q--; if(!q) return true; } if(!cross) for(int i=0; i<7; i++) { cellwalker bb2 = bb + i + wstep; if(bb2.at->bardir != NODIR) return false; if(!PURE) { bb2 = bb2 + 4 + wstep; if(bb2.at->bardir != NODIR) return false; } } bb += wstep; if(!PURE) { bb = bb + 3 + wstep + 3 + wstep; } return checkBarriersBack(bb, q); } /** return true if the cell c is not allowed to generate barriers because of other large things already existing nearby. */ EX bool hasbardir(cell *c) { return c->bardir != NODIR && c->bardir != NOBARRIERS; } EX void preventbarriers(cell *c) { if(hybri) c = hybrid::get_where(c).first; if(c && c->bardir == NODIR) c->bardir = NOBARRIERS; } EX bool checkBarriersBack(cellwalker bb, int q IS(5), bool cross IS(false)) { // printf("back, %p, s%d\n", hr::voidp(bb.at), bb.spin); // if(mark) { printf("mpdist = %d [%d] bardir = %d spin=%d q=%d cross=%d\n", bb.at->mpdist, BARLEV, bb.at->bardir, bb.spin, q, cross); } if(bb.at->mpdist < BARLEV) return false; if(bb.at->mpdist == BUGLEV) return false; if(bb.at->bardir != NODIR) return false; // if(bb.spin == 0 && bb.at->mpdist == INFD) return true; if(!cross) for(int i=0; i<7; i++) { cellwalker bb2 = bb + i + wstep; if(bb2.at->bardir != NODIR) return false; if(!PURE) { bb2 = bb2 + 4 + wstep; if(bb2.at->bardir != NODIR) return false; } } bb = bb + 3 + wstep + (PURE ? 5 : 4) + wstep + 3; return checkBarriersFront(bb, q); } /** warp coasts use a different algorithm for nowall barriers when has_nice_dual() is on. Check whether we should use this different algorithm when the lands are l1 and l2 */ EX bool warped_version(eLand l1, eLand l2) { return (has_nice_dual() && (l1 == laWarpCoast || l1 == laWarpSea || l2 == laWarpSea || l2 == laWarpCoast)); } EX int get_valence(cellwalker bb, int dir, bool& ok) { int steps = 0; cellwalker bb1 = bb; while(bb1 != bb || !steps) { bb1 += dir; bb1 += wstep; steps++; } return steps; } EX void set_and_wall(cell *c, eLand l) { setland(c, l); if(c->bardir == NODIR) { c->barleft = NOWALLSEP_USED; c->bardir = NOBARRIERS; } } EX void surround_by(bool setit, cellwalker bb, int dir, int a, int b, eLand which, bool swapped, bool& ok) { for(int i=0; ibardir != NODIR) ok = false; if(swapped && bb.at->mpdist < BARLEV) ok = false; } bb += dir; bb += wstep; } } EX void spin_around_by(cellwalker& bb, int dir, int q) { for(int i=0; imonst = moBug0; if(setit) bb.cpeek()->monst = moBug2; */ int steps = get_valence(bb, dir, ok); if(steps % 2 == 0) goto again; int s = (steps - 1) / 2; surround_by(setit, bb, dir, 1, s, l1, false, ok); surround_by(setit, bb, dir, s+1, steps-1, l2, true, ok); spin_around_by(bb, dir, s); ws = dir > 0 ? NOWALLSEP_WALL_CPOS : NOWALLSEP_WALL_CNEG; // goto tile; return ok; } if(on_wall(ws)) { bool at_corner = among(ws, NOWALLSEP_WALL_CPOS, NOWALLSEP_WALL_CNEG); cell *current = bb.at; if(current->bardir != NODIR) ok = false; if(current->mpdist < BARLEV) ok = false; if(setit && current->bardir == NODIR) current->barleft = NOWALLSEP_USED; // if at_corner: bb is facing the tile 1 before the first inside int t = bb.at->type; int q = at_corner ? t/2 : (t-1) / 2; if(1) { auto bb1 = bb; if(at_corner) bb1 += dir; bb1 -= dir; for(int i=1; i 0 ? NOWALLSEP_WALL_EPOS : NOWALLSEP_WALL_ENEG; return ok; } int steps1 = get_valence(bb, dir, ok); if(setit) setbarrier(current, l1, l2, true); if(steps1 % 2 == 0) { int s1 = steps1 / 2; surround_by(setit, bb, dir, 1, s1, l1, false, ok); surround_by(setit, bb, dir, s1+1, steps1-1, l2, true, ok); spin_around_by(bb, dir, s1); at_corner = true; ws = dir > 0 ? NOWALLSEP_WALL_CPOS : NOWALLSEP_WALL_CNEG; return ok; } int s1 = (steps1 - 1) / 2; surround_by(setit, bb, dir, 1, s1, l1, false, ok); surround_by(setit, bb, dir, s1+2, steps1-1, l2, true, ok); spin_around_by(bb, dir, s1); bb += dir; ws = NOWALLSEP_WALL; } else if(warped_version(l1, l2)) { bb = bb + wstep + (2*dir) + wstep + dir; dir = -dir; swap(l1, l2); } else { again: cellwalker bb1 = bb; int steps = get_valence(bb, dir, ok); int s = 2; if(ws == NOWALLSEP_SWAP) s = 5 - s; if(dir == -1) s = 5 - s; s = (1 + steps - s) / 2; surround_by(setit, bb, dir, 1, s, l1, false, ok); surround_by(setit, bb, dir, s+2, steps-1, l2, true, ok); spin_around_by(bb, dir, s); bb += dir; if(steps & 1) ws = (ws == NOWALLSEP ? NOWALLSEP_SWAP : NOWALLSEP); if(bb.at == bb1.at) goto again; } return ok; } EX bool checkBarriersNowall(cellwalker bb, int q, int dir, eLand ws, eLand l1 IS(laNone), eLand l2 IS(laNone)) { if(l1 == l2) { if(bb.at->mpdist < BARLEV || bb.cpeek()->mpdist < BARLEV || bb.cpeek()->bardir != NODIR || bb.at->bardir != NODIR) return false; for(int i=0; itype; i++) { cell *c1 = bb.at->move(i); if(!c1) continue; if(c1->bardir != NODIR) return false; } } if(l1 != l2 && bb.at->barleft != NOWALLSEP_USED && !on_wall(ws)) { bb.at->bardir = bb.spin; bb.at->barright = l2; bb.at->barleft = ws; setland(bb.at, l1); } if(q > 20) return true; bool b = general_barrier_advance(bb, dir, l1, l2, ws, l1 != l2); if(l1 == l2 && !b) return false; return checkBarriersNowall(bb, q+1, dir, ws, l1, l2); } EX eWall getElementalWall(eLand l) { if(l == laEAir) return waChasm; if(l == laEEarth) return waStone; if(l == laEFire) return waEternalFire; if(l == laEWater) return waSea; return waNone; } EX void setbarrier(cell *c, eLand l1, eLand l2, bool setbar) { if(isSealand(l1) && isSealand(l2)) { if(l1 == laKraken || l2 == laKraken) if(l1 != laWarpSea && l2 != laWarpSea) setbar = !setbar; c->wall = setbar ? waBarrier : waSea; c->land = laOceanWall; } else if(isElemental(l1) && isElemental(l2)) { c->land = laElementalWall; c->wall = getElementalWall(l1); } else if(l1 == laHaunted || l2 == laHaunted) { c->land = laHauntedWall; } else if(l1 == laMirrored2 || l2 == laMirrored2) c->land = laMirrorWall2; else if(l1 == laMirrored || l2 == laMirrored) c->land = laMirrorWall; else if(l1 == laTerracotta && l2 == laTerracotta) { c->land = laMercuryRiver; c->wall = waMercury; } else { c->wall = waBarrier; c->land = laBarrier; } } EX void setbarrier(cell *c) { setbarrier(c, c->barleft, c->barright, ctof(c)); } EX void setland(cell *c, eLand l) { if(c->land != l) { c->landparam = 0; } if(l == laNone) { printf("setland\n"); // NONEDEBUG } c->land = l; } EX void extendcheck(cell *c) { return; if(BITRUNCATED && c->landparam == 0 && c->barleft != NOWALLSEP) { raiseBuggyGeneration(c, "extend error"); } } EX bool mirrorwall(cell *c) { return c->barleft == laMirrored || c->barright == laMirrored; } EX void extendBarrierFront(cell *c) { limitgen("extend front %p\n", hr::voidp(c)); if(buggyGeneration) return; int ht = c->landparam; extendcheck(c); cellwalker bb(c, c->bardir); setbarrier(bb.at); bb += wstep; if(BITRUNCATED) { bb.at->barleft = c->barleft; bb.at->barright = c->barright; setbarrier(bb.at); if(!mirrorwall(bb.at)) bb.at->landparam = (ht-4); //printf("[A heat %d]\n", ht-4); setland((bb + 2).cpeek(), c->barleft); setland((bb + 4).cpeek(), c->barright); bb = bb + 3 + wstep; bb.at->barleft = c->barright; bb.at->barright = c->barleft; setbarrier(bb.at); if(!mirrorwall(bb.at)) bb.at->landparam = (ht-4)^2; //printf("[B heat %d]\n", (ht-4)^2); bb = bb + 3 + wstep; bb.at->barleft = c->barleft; bb.at->barright = c->barright; if(!mirrorwall(bb.at)) bb.at->landparam = ht ^ 2; } //printf("[C heat %d]\n", (ht)^2); bb.at->bardir = bb.spin; bb.at->barleft = c->barright; bb.at->barright = c->barleft; // printf("#1\n"); extendcheck(bb.at); extendBarrier(bb.at); for(int a=-3; a<=3; a++) if(a) { bb.at = c; bb.spin = c->bardir; bb += (PURE?-a:a); bb += wstep; setland(bb.at, a > 0 ? c->barright : c->barleft); } } EX void extendBarrierBack(cell *c) { limitgen("extend back %p\n", hr::voidp(c)); if(buggyGeneration) return; int ht = c->landparam; extendcheck(c); cellwalker bb(c, c->bardir); setbarrier(bb.at); bb = bb + 3 + wstep + (PURE?5:4); setland(bb.at, PURE ? c->barleft : c->barright); bb = bb + wstep + 3; bb.at->bardir = bb.spin; bb.at->barleft = c->barright; bb.at->barright = c->barleft; if(!mirrorwall(bb.at)) bb.at->landparam = ht ^ 11; extendcheck(bb.at); //printf("[D heat %d]\n", (ht^11)); // needed for CR2 to work if(BITRUNCATED) { auto bb2 = bb + wstep; bb2.at->barleft = c->barright; bb2.at->barright = c->barleft; if(!mirrorwall(bb2.at)) bb2.at->landparam = (ht^11)-4; } //printf("[E heat %d]\n", (ht^11)); // printf("#2\n"); extendBarrier(bb.at); } EX void general_barrier_extend(cell *c) { eLand ws = c->barleft; cellwalker cw(c, c->bardir); c->barleft = NOWALLSEP_USED; eLand l1 = c->land; eLand l2 = c->barright; if(!on_wall(ws)) { if(c->bardir == NODIR) { println(hlog, "error: NODIR barrier at ", c); return; } setland(cw.cpeek(), l2); cw.cpeek()->barleft = NOWALLSEP_USED; } for(int i: {-1, 1}) { if(i == -1 && among(ws, NOWALLSEP_WALL_CPOS, NOWALLSEP_WALL_EPOS)) continue; if(i == +1 && among(ws, NOWALLSEP_WALL_CNEG, NOWALLSEP_WALL_ENEG)) continue; checkBarriersNowall(cw, 10, i, ws, l1, l2); cellwalker cw0 = cw; eLand xl1 = l1, xl2 = l2; eLand ws1 = ws; int i1 = i; general_barrier_advance(cw0, i1, xl1, xl2, ws1, true); if(cw0.at->barleft != NOWALLSEP_USED) { setland(cw0.at, xl1); cw0.at->barleft = ws1; cw0.at->barright = xl2; cw0.at->bardir = cw0.spin; extendcheck(cw0.at); extendBarrier(cw0.at); } } } bool gotit = false; EX void extendCR5(cell *c) { if(!BITRUNCATED) return; // if(c->barright == laCrossroads5) extendCR5(c); eLand forbidden = c->barleft; eLand forbidden2 = laNone; cellwalker cw(c, c->bardir); for(int u=0; u<2; u++) { // if(gotit) break; cw = cw + 2 + wstep + 2 + wstep + 5; if(cw.at->bardir == NODIR) { cw.at->landparam = 40; cw.at->bardir = cw.spin; cw.at->barright = laCrossroads5; eLand nland = forbidden; for(int i=0; i<10 && (nland == forbidden || nland == forbidden2); i++) nland = getNewLand(laCrossroads5); if(ls::single() && specialland == laCrossroads5) nland = laCrossroads5; cw.at->barleft = forbidden2 = nland; landcount[nland]++; extendBarrier(cw.at); gotit = true; } else forbidden2 = cw.at->barleft; } } EX bool isbar4(cell *c) { return c->wall == waBarrier || c->land == laElementalWall || c->land == laMirrorWall || c->land == laMirrorWall2 || c->land == laMercuryRiver; } EX void extendBarrier(cell *c) { limitgen("extend barrier %p\n", hr::voidp(c)); if(buggyGeneration) return; if(c->barleft == NOWALLSEP_USED) return; extendcheck(c); // printf("build barrier at %p", hr::voidp(c)); if(c->land == laBarrier || c->land == laElementalWall || c->land == laHauntedWall || c->land == laOceanWall || c->land == laMirrorWall || c->land == laMirrorWall2 || c->land == laMercuryRiver) { // printf("-> ready\n"); return; } // if(c->wall == waWaxWall) return; if(c->mpdist > BARLEV) { // printf("-> too far\n"); return; // == INFD) return; } if(c->barleft == NOWALLSEP || c->barleft == NOWALLSEP_SWAP || c->barleft == NOWALLSEP_WALL) { #if MAXMDIM >= 4 if(WDIM == 3) extend3D(c); else #endif general_barrier_extend(c); return; } bool firstmirror = (c->barleft == laMirrored || c->barright == laMirrored) && c->barleft != laMirrored2 && c->barright != laMirrored2; if(firstmirror && c->barleft == laMirror && hrand(100) < 60) { cellwalker cw(c, c->bardir); if(BITRUNCATED) cw += wstep; if(cw.at->land != laMirrorWall) if(buildBarrier6(cw, 1)) return; } if(firstmirror && (PURE?c->barleft == laMirror : c->barright == laMirror) && hrand(100) < 60) { cellwalker cw(c, c->bardir); if(PURE) { cw = cw - 3 + wstep - 3; } else { cw = cw + wstep + 3 + wstep - 1; // check this } if(buildBarrier6(cw, 2)) return; } if(((c->barleft == laCrossroads3 || c->barright == laCrossroads3) && hrand(100) < 66) || (isElemental(c->barleft) && isElemental(c->barright) && hrand(100) < 75) || (firstmirror && hrand(100) < 60) ) { cellwalker cw(c, c->bardir); if(PURE) { cw += wstep; if(isbar4(cw.at)) { cw = cw + wstep + 3 + wstep - 1 + wstep; bool b = buildBarrier4(cw.at, cw.spin, 2, oppositeElement(c->barleft, c->barright), c->barright); if(b) return; } else { bool b = buildBarrier4(c, c->bardir, 1, c->barleft, c->barright); if(b) return; } } else { cw = cw + 3 + wstep; cell *cp = (cw + 4 + wstep).at; if(!isbar4(cp)) { cw = cw + 2 + wstep; bool b = buildBarrier4(cw.at, cw.spin, 2, oppositeElement(c->barleft, c->barright), c->barright); if(b) return; } else { bool b = buildBarrier4(c, c->bardir, 1, c->barleft, c->barright); if(b) return; } } } extendBarrierFront(c); extendBarrierBack(c); if(c->barright == laCrossroads5) extendCR5(c); } EX void buildBarrierForce(cell *c, int d, eLand l) { c->bardir = d; eLand oldland = c->land; if(oldland == laNone) { raiseBuggyGeneration(c, "oldland is NONE"); return; } eLand newland = l ? l : getNewLand(oldland); landcount[newland]++; if(d == 4 || d == 5 || d == 6) c->barleft = oldland, c->barright = newland; else c->barleft = newland, c->barright = oldland; if(!mirrorwall(c)) c->landparam = 40; extendcheck(c); } EX void buildBarrier(cell *c, int d, eLand l IS(laNone)) { if(!old_nice_walls()) { general_barrier_build(NOWALLSEP_WALL, c, l ? l : getNewLand(c->land), NODIR); return; } d %= 7; cellwalker bb(c, d); if(checkBarriersFront(bb) && checkBarriersBack(bb)) buildBarrierForce(c, d, l); } EX bool buildBarrier6(cellwalker cw, int type) { limitgen("build6 %p/%d (%d)\n", hr::voidp(cw.at), cw.spin, type); cellwalker b[4]; if(buggyGeneration) return true; if(BITRUNCATED) { b[0] = cw + wstep; b[1] = cw + 1 + wstep + 3 + wstep; b[2] = cw + 4 + wstep; b[3] = cw + 3 + wstep + 3 + wstep; } else { b[0] = cw; b[1] = cw + 3 + wstep + 3; b[2] = cw - 2 + wstep - 3; b[3] = cw - 3 + wstep + 2 + wstep - 3; if(type == 1 && b[3].at->land != laMirrorWall) return false; if(type == 2 && (b[1] + wstep).at->land != laMirrorWall) return false; // if(type == 2 && b[2].at->land != laMirrorWall) return false; } if(false) { for(int z=0; z<4; z++) { printf("%p/%d\n", hr::voidp(b[z].at), b[z].spin); b[z].at->wall = waStrandedBoat; b[z].at->land = laAlchemist; b[z].at->mondir = b[z].spin; b[z].at->mpdist = 7; b[z].at->item = eItem(1+z); buggyGeneration = true; } return true; } if(type == 1) { if(!(PURE?checkBarriersFront:checkBarriersBack)(b[1], 6, true)) return false; if(!(PURE?checkBarriersFront:checkBarriersBack)(b[2], 6, true)) return false; } else { if(!(PURE?checkBarriersFront:checkBarriersBack)(b[0], 6, true)) return false; if(!(PURE?checkBarriersFront:checkBarriersBack)(b[3], 6, true)) return false; } for(int d=0; d<4; d++) { b[d].at->bardir = b[d].spin; if(PURE) { b[0].at->barleft = laMirrored, b[0].at->barright = laMirrored2; b[1].at->barleft = laMirror, b[1].at->barright = laMirrored; b[2].at->barleft = laMirrored2, b[2].at->barright = laMirrored; b[3].at->barleft = laMirrored, b[3].at->barright = laMirror; } else { b[0].at->barleft = laMirror, b[0].at->barright = laMirrored; b[1].at->barleft = laMirrored, b[1].at->barright = laMirror; b[2].at->barleft = laMirrored, b[2].at->barright = laMirrored2; b[3].at->barleft = laMirrored2, b[3].at->barright = laMirrored; } (PURE?extendBarrierFront:extendBarrierBack)(b[d].at); } if(PURE && false) { for(int z=0; z<4; z++) b[z].at->item = eItem(1+z+4*type); for(int a=0; a<4; a++) extendBarrierBack((b[a]+wstep).at); } if(BITRUNCATED) { setland((cw+1).cpeek(), laMirrorWall); setland((cw+2).cpeek(), laMirrored); setland((cw+3).cpeek(), laMirrorWall2); setland((cw+4).cpeek(), laMirrorWall2); setland((cw+5).cpeek(), laMirrored); setland((cw+0).cpeek(), laMirrorWall); setland((b[0]+2).cpeek(), laMirrored); setland((b[3]+6).cpeek(), laMirrored2); setland((b[3]+5).cpeek(), laMirrored2); setland((b[1]-1).cpeek(), laMirrored); setland((b[2]-2).cpeek(), laMirrored); setland((b[1]-2).cpeek(), laMirrored); setland((b[0]-2).cpeek(), laMirror); cw.at->land = laMirrorWall; cw.at->wall = waMirrorWall; cw.at->landparam = 1; } else { setland(cw.at, laMirrorWall2); setland((cw+0).cpeek(), laMirrorWall2); setland((cw+1).cpeek(), laMirrored); setland((cw+2).cpeek(), laMirrored); setland((cw+3).cpeek(), laMirrorWall); setland((cw+4).cpeek(), laMirrored); setland((cw+5).cpeek(), laMirrorWall2); setland((cw+6).cpeek(), laMirrored2); setland((b[1]).cpeek(), laMirrorWall); setland((b[1]+1).cpeek(), laMirror); setland((b[1]+2).cpeek(), laMirrorWall); setland((b[1]+6).cpeek(), laMirrored); setland((b[0] + wstep - 2).cpeek(), laMirrored); setland((b[3] + wstep - 2).cpeek(), laMirrored); } return true; } EX bool buildBarrier4(cell *c, int d, int mode, eLand ll, eLand lr) { limitgen("build4 %p\n", hr::voidp(c)); if(buggyGeneration) return true; d %= 7; cellwalker cd(c, d); cellwalker b1 = cd; cellwalker b2 = PURE ? cd + wstep : cd + wstep + 3 + wstep + 3 + wstep; cellwalker b3 = PURE ? cd - 1 + wstep + 3 : cd + wstep + 4 + wstep + 4; cellwalker b4 = PURE ? cd + 1 + wstep - 3 : cd + wstep - 4 + wstep - 4; if(mode == 0) { if(!((checkBarriersBack(b1) && checkBarriersBack(b2)))) return false; if(!((checkBarriersFront(b3) && checkBarriersFront(b4)))) return false; } if(mode == 1) { if(!(checkBarriersFront(b3, 5, true) && checkBarriersFront(b4, 5, true))) return false; } if(mode == 2) { if(!((checkBarriersBack(b1, 5, true) && checkBarriersBack(b2, 5, true)))) return false; } eLand xl = oppositeElement(ll, lr); eLand xr = oppositeElement(lr, ll); c->bardir = d, c->barleft = ll, c->barright = lr; extendBarrierBack(c); c= b2.at; d=b2.spin; c->bardir = d, c->barleft = xl, c->barright = xr; extendBarrierBack(c); c= b3.at; d=b3.spin; c->bardir = d, c->barleft = xl, c->barright = lr; extendBarrierFront(c); c= b4.at; d=b4.spin; c->bardir = d, c->barleft = ll, c->barright = xr; extendBarrierFront(c); if(BITRUNCATED) for(int a=-3; a<=3; a++) if(a) { setland((b1+a).cpeek(), a > 0 ? lr : ll); setland((b2+a).cpeek(), a > 0 ? xr : xl); setland((b3+a).cpeek(), a > 0 ? lr : xl); setland((b4+a).cpeek(), a > 0 ? xr : ll); } if(PURE) setbarrier(b1.at), setbarrier(b2.at), setbarrier(b3.at), setbarrier(b4.at); if(BITRUNCATED) { cell *cp; cp = (b1+wstep).at; cp->barleft = ll; cp->barright = lr; setbarrier(cp); cp = (b2+wstep).at; cp->barleft = xl; cp->barright = xr; setbarrier(cp); } return true; } EX void buildBarrierStrong(cell *c, int d, bool oldleft, eLand newland) { d %= 7; cellwalker bb(c, d); c->bardir = d; eLand oldland = c->land; landcount[newland]++; if(oldleft) c->barleft = oldland, c->barright = newland; else c->barleft = newland, c->barright = oldland; extendcheck(bb.at); } EX void buildBarrierStrong(cell *c, int d, bool oldleft) { buildBarrierStrong(c, d, oldleft, getNewLand(c->land)); } EX void buildCrossroads2(cell *c) { if(buggyGeneration) return; if(!c) return; for(int i=0; itype; i++) if(c->move(i) && !c->move(i)->landparam && c->move(i)->mpdist < c->mpdist) buildCrossroads2(c->move(i)); if(hasbardir(c)) extendBarrier(c); if(c->land != laCrossroads2) return; if(!c->landparam) { for(int i=0; itype; i++) { cell *c2 = createMov(c, i); if(c2 && c2->landparam && (c2->land == laCrossroads2 || c2->land == laBarrier)) { for(int j=0; jtype; j++) { createMov(c2, j); cell *c3 = c2->move(j); if(c3 && c3->landparam && (c3->land == laCrossroads2 || c3->land == laBarrier)) { int h2 = c2->landparam; int h3 = c3->landparam; if(h2 > 100) { raiseBuggyGeneration(c2, "bad c2 landparam"); return; } if(h3 > 100) { raiseBuggyGeneration(c3, "bad c3 landparam"); return; } // ambiguous if(h2/4 == 1 && h3/4 == 3) continue; if(h2/4 == 3 && h3/4 == 1) continue; for(int d=0; dtype; d++) if(emeraldtable[h2][d] == h3) { int nh = emeraldtable[h2][(42+d + c->c.spin(i) - j) % c2->type]; if(c->landparam>0 && c->landparam != nh) { printf("CONFLICT\n"); raiseBuggyGeneration(c, "CONFLICT"); } c->landparam = nh; } if(c->landparam == 0) printf("H2 = %d H3=%d\n", c2->landparam, c3->landparam); } } if(c->landparam == 0) { printf("H2 = %d\n", c2->landparam); // halted = true; // c->heat = -1; raiseBuggyGeneration(c, "buildCrossroads2x"); return; } } } if(c->landparam) { // for(int i=0; itype; i++) { // cell *c2 = c->move(i); // buildCrossroads2(c2); // } } else { raiseBuggyGeneration(c, "buildCrossroads2"); return; } } int h = c->landparam; if(h/4 >= 8 && h/4 <= 11) { for(int i=0; itype; i++) if(c->land != laBarrier) { cell *c2 = createMov(c, i); if(c2->land == laBarrier) continue; c2->land = laCrossroads2; if(!c2->landparam) buildCrossroads2(c2); } if(h/4 == 8 || h/4 == 10) for(int i=0; itype; i++) { if(c->move(i) && c->move(i)->landparam == h-4) { bool oldleft = true; for(int j=1; j<=3; j++) if(c->modmove(i+j) && c->modmove(i+j)->mpdist < c->mpdist) oldleft = false; c->landparam = h; if(ls::single()) buildBarrierStrong(c, i, oldleft, specialland); else buildBarrierStrong(c, i, oldleft); c->landparam = h; extendBarrier(c); } } } } #if MAXMDIM >= 4 EX bool bufferzone() { return PURE && S7 == 6; } EX int basic_tests() { return 50; } EX bool valid_dir(const vector& ad, int j, cell *c) { bool bch = variation == eVariation::bch; if(!bch) return ad[j] == 1; if(ad[j] != 2) return false; auto ad1 = currentmap->get_cellshape(c).dirdist[j]; int a = 0; for(auto& dd: ad1) if(dd == 1) a++; int a0 = 0; for(auto& dd: ad) if(dd == 1) a0++; return a < 6; } EX void extend3D(cell *c) { eLand l1 = c->land; c->barleft = NOWALLSEP_USED; cellwalker cw(c, c->bardir); if(bufferzone()) { cw += wstep; cw += rev; cw.at->bardir = NOBARRIERS; setland(cw.at, laBarrier); } auto cw1 = cw + wstep; setland(cw1.at, c->barright); if(cw1.at->bardir == NODIR) { cw1.at->barleft = NOWALLSEP_USED; cw1.at->barright = l1; cw1.at->bardir = cw1.spin; } bool bch = variation == eVariation::bch; auto& ad = currentmap->dirdist(cw); for(int j=0; jtype; j++) { if(!valid_dir(ad, j, cw.at)) { if(bch && ad[j] == 1) { cell *c1 = cw.at->cmove(j); c1->bardir = NOBARRIERS; setland(c1, c->barright); } if(bch && ad[j] == 2) { cell *c1 = cw.at->cmove(j); c1->bardir = NOBARRIERS; setland(c1, l1); } continue; } cellwalker bb2 = currentmap->strafe(cw, j); if(bufferzone()) { bb2 += rev; bb2 += wstep; } if(bb2.at->bardir == NODIR) { bb2.at->bardir = bb2.spin; bb2.at->barleft = NOWALLSEP; bb2.at->barright = c->barright; bb2.at->land = l1; // bb2.at->item = itGold; extendBarrier(bb2.at); } } } bool built = false; EX bool buildBarrier3D(cell *c, eLand l2, int forced_dir) { if(forced_dir == NODIR) { for(int t=0; ttype; t++) if((!c->move(t) || c->move(t)->mpdist > c->mpdist) && buildBarrier3D(c, l2, t)) return true; return false; } bool bch = variation == eVariation::bch; cellwalker cw(c, forced_dir); if(bch) { auto& ad = currentmap->dirdist(cw); int a = 0; for(auto& dd: ad) if(dd == 1) a++; if(a == 6) return false; } if(bufferzone()) { cw += wstep; cw += rev; } set listed_cells = { cw.at }; vector to_test { cw }; int tc = basic_tests(); for(int i=0; impdist < BARLEV) return false; if(bb.cpeek()->mpdist < BARLEV) return false; if(bb.cpeek()->bardir != NODIR) return false; if(bufferzone() && (bb+rev).cpeek()->mpdist < BARLEV) return false; if(bufferzone() && (bb+rev).cpeek()->bardir != NODIR) return false; if(bb.at->bardir != NODIR) return false; auto& ad = currentmap->dirdist(bb); for(int j=0; jtype; j++) { if(i < tc) bb.at->cmove(j); if(!bb.at->move(j)) continue; if(!valid_dir(ad, j, bb.at)) continue; cellwalker bb2 = currentmap->strafe(bb, j); if(listed_cells.count(bb2.at)) continue; listed_cells.insert(bb2.at); to_test.push_back(bb2); } } for(int i=0; ibardir = NOBARRIERS; setland(bb.at, laBarrier); bb += rev; bb += wstep; } bb.at->land = c->land; bb.at->bardir = bb.spin; bb.at->barleft = NOWALLSEP; bb.at->barright = l2; extendBarrier(bb.at); } built = true; return true; } #endif EX bool buildBarrierNowall(cell *c, eLand l2, int forced_dir IS(NODIR)) { return general_barrier_build(NOWALLSEP, c, l2, forced_dir); } EX bool general_barrier_build(eLand ws, cell *c, eLand l2, int forced_dir IS(NODIR)) { if(S3 >= OINF) { c->land = l2; return true; } if(geometry == gBinary4) return false; #if MAXMDIM >= 4 // 3D binary tilings create walls using their own methods if(WDIM == 3 && bt::in()) return false; if(WDIM == 3 && hyperbolic) return buildBarrier3D(c, l2, forced_dir); #endif if(c->land == laNone) { printf("barrier nowall! [%p]\n", hr::voidp(c)); raiseBuggyGeneration(c, "barrier nowall!"); return false; } bool warpv = warped_version(c->land, l2); if(warpv && !arcm::in() && !pseudohept(c)) return false; vector ds = hrandom_permutation(c->type); eLand wsx = warpv ? laWarpCoast : laNone; eLand l1 = c->land; if(forced_dir != NODIR) { cellwalker cw(c, forced_dir); checkBarriersNowall(cw, 0, -1, ws, l1, l2); checkBarriersNowall(cw, 0, 1, ws, l1, l2); extendBarrier(c); return true; } for(int d: ds) { if(c->move(d) && c->move(d)->mpdist <= c->mpdist) continue; cellwalker cw(c, d); if(checkBarriersNowall(cw, 0, -1, ws, wsx, wsx) && checkBarriersNowall(cw, 0, 1, ws, wsx, wsx)) { checkBarriersNowall(cw, 0, -1, ws, l1, l2); checkBarriersNowall(cw, 0, 1, ws, l1, l2); extendBarrier(c); return true; } } return false; } }