namespace hr { static const int motypes = 162; struct monstertype { char glyph; int color; const char *name; const char *help; }; enum eMonster { moNone, moYeti, moWolf, moWolfMoved, moRanger, moTroll, moGoblin, moWorm, moWormtail, moWormwait, moHedge, moDesertman, moIvyRoot, moIvyHead, moIvyBranch, moIvyWait, moIvyNext, moIvyDead, moMonkey, moSlime, moMimic, moREMOVED, moGolem, moGolemMoved, moEagle, moSeep, moZombie, moGhost, moNecromancer, moShadow, moTentacle, moTentacletail, moTentaclewait, moTentacleEscaping, moCultist, moPyroCultist, moGreater, moGreaterM, moLesser, moLesserM, moShark, moRunDog, moGreaterShark, moFireFairy, moCrystalSage, moLancer, moFlailer, moMiner, moVineBeast, moVineSpirit, moDarkTroll, moEarthElemental, moBug0, moBug1, moBug2, moWitch, moWitchSpeed, moWitchFlash, moWitchFire, moWitchWinter, moWitchGhost, moEvilGolem, moKnight, moCultistLeader, moSlimeNextTurn, moKnightMoved, moIllusion, moPirate, moCShark, moParrot, moHexSnake, moHexSnakeTail, moRedTroll, moBomberbird, moAlbatross, moTameBomberbird, moTameBomberbirdMoved, moPalace, moFatGuard, moSkeleton, moVizier, moViking, moFjordTroll, moWaterElemental, moMouse, moMouseMoved, moPrincess, moPrincessMoved, moPrincessArmed, moPrincessArmedMoved, moFamiliar, moGargoyle, moFireElemental, moAirElemental, moOrangeDog, moTentacleGhost, moMetalBeast, moMetalBeast2, moOutlaw, moMutant, moStormTroll, moForestTroll, moRedFox, moWindCrow, moFriendlyGhost, moRatling, moFalsePrincess, moRoseLady, moRoseBeauty, moRatlingAvenger, moTortoise, moDragonHead, moDragonTail, moGadfly, moResearcher, moSparrowhawk, moKrakenH, moKrakenT, moDraugr, moFriendlyIvy, moVampire, moBat, moReptile, moHerdBull, moRagingBull, moSleepBull, moButterfly, moNarciss, moMirrorSpirit, moHunterDog, moTerraWarrior, moJiangshi, moVoidBeast, moLavaWolf, moHunterGuard, moIceGolem, moSandBird, moSalamander, moHunterChanging, moNorthPole, moSouthPole, moPair, moHexDemon, moAltDemon, moMonk, moCrusher, moSwitch1, moSwitch2, // shmup specials moPlayer, moBullet, moFlailBullet, moFireball, moTongue, moAirball, moCrushball, // temporary moDeadBug, moLightningBolt, moDeadBird, moEnergySword, moWarning, moArrowTrap, moRogueviz }; struct genderswitch_t { int gender; eMonster m; const char *name; const char *desc; }; #define NUM_GS 6 static const int ittypes = 130; struct itemtype { char glyph; int color; const char *name; const char *help; }; enum eItem { itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBone, itHell, itStatue, itFeather, itSapphire, itHyperstone, itKey, itGreenStone, itOrbYendor, itOrbLightning, itOrbFlash, itOrbWinter, itOrbSpeed, itOrbLife, itOrbShield, itOrbDigging, itOrbTeleport, itOrbSafety, itOrbThorns, itFernFlower, itWine, itOrbAether, itSilver, itOrbPsi, itRoyalJelly, itEmerald, itOrbInvis, itPower, itOrbFire, itHolyGrail, itGrimoire, itOrbDragon, itOrbIllusion, itPirate, itCompass, itRedGem, itOrbTime, itOrbSpace, itBombEgg, itCoast, itWhirlpool, itOrbFriend, itOrbWater, itOrbAir, itPalace, itOrbFrog, itFjord, itOrbFish, itOrbDiscord, itSavedPrincess, itOrbLove, itIvory, itZebra, itFireShard, itAirShard, itEarthShard, itWaterShard, itElemental, itOrbSummon, itOrbMatter, itBounty, itRevolver, itFulgurite, itMutant, itOrbStunning, itOrbLuck, itMutant2, itOrbFreedom, itLotus, itOrbUndeath, itWindstone, itOrbEmpathy, itStrongWind, itBuggy, itBuggy2, itRose, itCoral, itOrbBeauty, itOrb37, itOrbEnergy, itBabyTortoise, itOrbShell, itApple, itDragon, itOrbDomination, itOrbSword, itKraken, itOrbSword2, itBarrow, itTrollEgg, itWarning, itOrbStone, itOrbNature, itTreat, itSlime, itAmethyst, itOrbRecall, itDodeca, itOrbDash, itGreenGrass, itOrbHorns, itOrbBull, itBull, itOrbMirror, itInventory, itLavaLily, itHunting, itBlizzard, itTerra, itOrbSide1, itOrbSide2, itOrbSide3, itOrbLava, itOrbMorph, itGlowCrystal, itSnake, itDock, itRuins, itMagnet, itSwitch, itOrbPhasing, itOrbMagnetism, itOrbSlaying }; static const int walltypes = 109; struct walltype { char glyph; int color; const char *name; const char *help; }; enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCavefloor, waDeadTroll, waDune, waMirror, waCloud, waThumperOff, waFire, waAncientGrave, waFreshGrave, waColumn, waSulphurC, waSulphur, waLake, waFrozenLake, waChasm, waChasmD, waBigTree, waSmallTree, waVinePlant, waVineHalfA, waVineHalfB, waPartialFire, waDeadwall, waDeadfloor, waDeadfloor2, waWaxWall, waGlass, waCamelot, waRoundTable, waCamelotMoat, waBigStatue, waSea, waBoat, waCIsland, waCIsland2, waCTree, waRed1, waRed2, waRed3, waMineUnknown, waMineMine, waMineOpen, waStrandedBoat, waPalace, waClosedGate, waOpenGate, waClosePlate, waOpenPlate, waTrapdoor, waGiantRug, waPlatform, waGargoyle, waGargoyleFloor, waRubble, waLadder, waStone, waBonfireOff, waThumperOn, waEternalFire, waGargoyleBridge, waTempWall, waTempFloor, waTempBridge, waCharged, waGrounded, waSandstone, waSaloon, waMetal, waDeadTroll2, waFan, waTemporary, waEarthD, waElementalTmp, waElementalD, waSlime1, waSlime2, waRose, waWarpGate, waTrunk, waSolidBranch, waWeakBranch, waCanopy, waBarrowWall, waBarrowDig, waPetrified, waTower, waBigBush, waSmallBush, waReptile, waReptileBridge, waInvisibleFloor, waMirrorWall, waPetrifiedBridge, waTempBridgeBlocked, waTerraWarrior, waBubble, waArrowTrap, waMercury, waMagma, waDock, waBurningDock, waRuinWall, waBrownian }; static const int landtypes = 85; struct landtype { int color; const char *name; const char *help; }; enum eLand { laNone, laBarrier, laCrossroads, laDesert, laIce, laCaves, laJungle, laAlchemist, laMirror, laGraveyard, laRlyeh, laHell, laCocytus, laMotion, laDryForest, laEmerald, laWineyard, laDeadCaves, laHive, laPower, laCamelot, laTemple, laCrossroads2, laCaribbean, laRedRock, laMinefield, laOcean, laWhirlpool, laPalace, laLivefjord, laIvoryTower, laZebra, laEFire, laEAir, laEEarth, laEWater, laCrossroads3, laOceanWall, laElementalWall, laCanvas, laPrincessQuest, laWildWest, laStorms, laOvergrown, laClearing, laHaunted, laHauntedWall, laHauntedBorder, laWhirlwind, laRose, laWarpCoast, laWarpSea, laCrossroads4, laEndorian, laTortoise, laDragon, laKraken, laBurial, laTrollheim, laHalloween, laDungeon, laMountain, laReptile, laPrairie, laBull, laCrossroads5, laCA, laMirrorWall, laMirrored, laMirrorWall2, laMirrored2, laMirrorOld, laVolcano, laBlizzard, laHunting, laTerracotta, laMercuryRiver, laDual, laSnakeNest, laDocks, laRuins, laMagnetic, laSwitch, laMemory, laBrownian }; enum eGeometry { gNormal, gEuclid, gSphere, gElliptic, gZebraQuotient, gFieldQuotient, gTorus, gOctagon, g45, g46, g47, gSmallSphere, gTinySphere, gEuclidSquare, gSmallElliptic, gKleinQuartic, gBolza, gBolza2, gMinimal, gBinaryTiling, gArchimedean, gGUARD}; enum eGeometryClass { gcHyperbolic, gcEuclid, gcSphere }; enum class eVariation { bitruncated, pure, goldberg, irregular, dual }; struct geometryinfo { const char* name; const char* shortname; int sides; int vertex; int quotientstyle; eGeometryClass cclass; int xcode; std::array distlimit; // bitrunc, non-bitrunc }; static const int qSMALL = 1; static const int qFIELD = 2; static const int qNONORIENTABLE = 4; static const int qTORUS = 8; static const int qDOCKS = 16; static const int qZEBRA = 32; // note: dnext assumes that x&7 equals 7 static const int SEE_ALL = 50; static const int FORBIDDEN = -1; extern eGeometry geometry; extern eVariation variation; extern geometryinfo ginf[gGUARD]; extern monstertype minf[motypes]; extern itemtype iinf[ittypes]; extern const landtype linf[landtypes]; enum cpatterntype { cpFootball, cpThree, cpChess, cpSingle, cpSingleSym, cpOddEven, cpLarge, cpZebra, cpUnknown }; struct landtacinfo { eLand l; int tries, multiplier; }; }