#include "hyper.h" namespace hr { EX namespace intra { EX bool in; #if HDR /** information per every space connected with intra-portals */ struct intra_data { gamedata gd; geometryinfo gi; int wallindex; }; #endif EX vector data; /** index of the space we are currently in */ EX int intra_current; /** map cells to their intra spaces */ EX map intra_id; #if HDR /** information about portal (one side) */ struct portal_data { int kind; hyperpoint v0; ld d; transmatrix T; transmatrix iT; hyperpoint co0; hyperpoint co1; ld scale; /* convert h to portal coordinates ('poco') to usual coordinates */ hyperpoint to_poco(hyperpoint h) const; /* convert h from portal coordinates ('poco') to usual coordinates */ hyperpoint from_poco(hyperpoint h) const; }; #endif hyperpoint portal_data::to_poco(hyperpoint h) const { if(prod && kind == 1) { auto dec = product_decompose(h); h = dec.second; h[0] /= h[2]; h[1] /= h[2]; h[2] = dec.first - d; h[3] = 1; return h; } else if(prod && kind == 0) { h = T * h; ld z = product_decompose(h).first; h /= exp(z); auto h1 = h; h[0] = asin_auto(h1[1]); h[1] = z; h[2] = asin_auto_clamp(h1[0] / cos_auto(h[0])); h[3] = 1; return h; } else { h = T * h; h /= h[3]; return h; } } hyperpoint portal_data::from_poco(hyperpoint h) const { if(prod && kind == 1) { ld d = h[2]; h[2] = 1; auto z = product_decompose(h).first; return h * exp(d+d-z); } else if(prod && kind == 0) { auto h0 = h; h[0] = sin_auto(h0[2]) * cos_auto(h0[0]); h[1] = sin_auto(h0[0]); h[2] = cos_auto(h0[0]) * cos_auto(h0[2]); h[3] = 1; return iT * h * exp(h0[1]); } else { h[3] = 1; return normalize(iT * h); } } EX portal_data make_portal(cellwalker cw) { auto& ss = currentmap->get_cellshape(cw.at); auto& fac = ss.faces[cw.spin]; portal_data id; id.scale = 1; if(prod && cw.spin == cw.at->type - 1) { id.kind = 1; id.d = product_decompose(fac[0]).first; id.v0 = C0 * exp(id.d); } else if(prod && cw.spin == cw.at->type - 2) { throw hr_exception("cannot construct a portal in this direction"); } else if(prod) { id.kind = 0; id.v0 = Hypc; id.scale = cgi.plevel; for(auto p: fac) id.v0 += p; id.v0 /= sqrt(abs(intval(id.v0, Hypc))); id.T = cpush(0, -hdist0(id.v0)) * spintox(id.v0); for(int i=0; i<3; i++) id.T[3][i] = id.T[i][3] = i==3; if(debugflags & DF_GEOM) for(int a=0; a<4; a++) { hyperpoint h = fac[a]; println(hlog, kz(h), " -> ", kz(spintox(id.v0)*h), " -> ", kz(cpush(0, -hdist0(id.v0))) * kz(spintox(id.v0) * h), " -> ", kz(id.to_poco(h))); } } else { id.kind = 0; id.v0 = Hypc; for(auto p: fac) id.v0 += p; id.v0 = normalize(id.v0); id.T = cpush(2, -hdist0(id.v0)) * cspin(2, 0, 90*degree) * spintox(id.v0); } id.iT = inverse(id.T); if(MDIM == 3) for(int i=0; i<4; i++) id.iT[3][i] = id.iT[i][3] = i==3; id.co0 = id.to_poco(fac[(in_s2xe() || sphere) ? 2 : 0]); id.co1 = id.to_poco(fac[1]); return id; } #if HDR /** information about connection (portal-to-portal) */ struct connection_data { int source_world; int target_world; cellwalker scw, tcw; portal_data id1; portal_data id2; transmatrix T; }; #endif EX map connections; EX connection_data* find_connection(int a, int b) { for(auto& p: connections) if(intra_id[p.first.at] == a && p.second.target_world == b) return &p.second; return nullptr; } EX void switch_to(int id) { if(intra_current == id) return; data[intra_current].gd.storegame(); intra_current = id; ginf[gProduct] = data[intra_current].gi; data[intra_current].gd.restoregame(); } void connect_portal_1(cellwalker cw1, cellwalker cw2) { auto& p = connections[cw1]; p.source_world = intra_id[cw1.at]; p.target_world = intra_id[cw2.at]; p.scw = cw1; p.tcw = cw2; switch_to(intra_id[cw1.at]); p.id1 = make_portal(cw1); switch_to(intra_id[cw2.at]); p.id2 = make_portal(cw2); if(1) { dynamicval g(geometry, gCubeTiling); transmatrix T1; set_column(T1, 0, p.id1.co0); set_column(T1, 1, p.id1.co1); set_column(T1, 2, hyperpoint(0,0,p.id1.scale,0)); set_column(T1, 3, C03); transmatrix T2; set_column(T2, 0, p.id2.co0); set_column(T2, 1, p.id2.co1); set_column(T2, 2, hyperpoint(0,0,-p.id2.scale,0)); set_column(T2, 3, C03); if(debugflags & DF_GEOM) for(int i=0; i<4; i++) println(hlog, "mapping ", get_column(T1, i), " to ", get_column(T2, i)); p.T = T2 * inverse(T1); } } EX vector> full_sample_list; EX void connect_portal(cellwalker cw1, cellwalker cw2) { connect_portal_1(cw1, cw2); connect_portal_1(cw2, cw1); } /** make currentmap into one of the spaces in intra */ EX void become() { auto& ac = currentmap->allcells(); for(cell *c: ac) intra_id[c] = intra_current; for(cell *c: ac) currentmap->wall_offset(c); for(cell *c: ac) c->item = itNone; data.emplace_back(); data.back().gd.storegame(); data.back().gi = ginf[gProduct]; auto v = hybrid::gen_sample_list(); int gi = 0; if(full_sample_list.size()) { gi = full_sample_list.back().first; full_sample_list.pop_back(); } data.back().wallindex = gi; for(auto x: v) full_sample_list.emplace_back(x.first + gi, x.second); sightranges[geometry] = 10; } /** after called become() on some spaces, actually start intra */ EX void start(int id IS(0)) { in = true; intra_current = id; data[intra_current].gd.restoregame(); ginf[gProduct] = data[intra_current].gi; } #if HDR /** a convenience struct to switch back after a temporary switch_to */ struct resetter { int ic; resetter() { ic = intra::intra_current; } ~resetter() { if(intra::in) switch_to(ic); } }; #endif EX void may_switch_to(cell *c) { if(in) switch_to(intra_id[c]); } EX int full_wall_offset(cell *c) { int wo = currentmap->wall_offset(c); if(in) wo += data[intra_id[c]].wallindex; return wo; } EX void check_portal_movement() { transmatrix iView = view_inverse(View); ld dist = hdist0(iView * C0); int nei = -1; for(int i=0; itype; i++) { ld dist1 = hdist0(currentmap->ray_iadj(centerover, i) * iView * C0); if(dist1 < dist) nei = i, dist = dist1; } auto cw1 = cellwalker(centerover, nei); ld c = camera_speed; auto p = at_or_null(connections, cw1); if(p) { ld eps = 1e-3; c /= p->id1.scale; anims::cycle_length /= p->id1.scale; array ds; /* camera, forward, upward */ ds[0] = inverse(View) * C0; ds[1] = inverse(get_shift_view_of(ctangent(2, -eps), View)) * C0; ds[2] = inverse(get_shift_view_of(ctangent(1, +eps), View)) * C0; for(auto& h: ds) h = p->id1.to_poco(h); /* reset the original */ View = Id; NLP = Id; switch_to(p->target_world); centerover = p->tcw.at; if(1) { dynamicval g(geometry, gCubeTiling); for(auto& h: ds) h = p->T * h; } for(auto& h: ds) h = p->id2.from_poco(h); set_view(ds[0], ds[1], ds[2]); c *= p->id2.scale; anims::cycle_length *= p->id2.scale; camera_speed = c; } } EX } }