namespace rogue_unlike { struct statinfo { char key; string name; string desc; }; statarray statdata; void draw_stats() { statdata[stat::str] = {'s', "Strength", "Affects the strength of your mundane melee attacks."}; statdata[stat::con] = {'t', "Toughness", "Affects the amount of hitpoints you have."}; statdata[stat::wis] = {'w', "Wisdom", "Affects the power of your alchemy."}; statdata[stat::dex] = {'d', "Dexterity", "Affects the strength of your mundane missile attacks."}; render_the_map(); draw_inventory_frame(); dialog::init("the Alchemist", 0xC000C0); dialog::addSelItem("free experience", its(m.experience), 'x'); for(auto st: allstats) { string s = its(m.base_stats[st]); if(m.current_stats[st] != m.base_stats[st]) s += " (" + its(m.current_stats[st]) + ")"; dialog::addSelItem(statdata[st].name, s, statdata[st].key); dialog::add_action_push([st] { render_the_map(); draw_inventory_frame(); dialog::init(statdata[st].name, 0xC000C0); dialog::addHelp(statdata[st].desc); dialog::addBreak(100); dialog::addSelItem("base value", its(m.base_stats[st]), 0); dialog::addSelItem("current value", its(m.current_stats[st]), 0); dialog::addBreak(100); dialog::addBack(); dialog::display(); }); } dialog::addBack(); dialog::display(); } }