#include "hyper.h" namespace hr { #if HDR int coastvalEdge(cell *c); struct celldrawer { cell *c; transmatrix V; color_t fcol; color_t wcol; color_t asciicol; color_t aura_color; int fd; int chasmg; int ct6; bool error; bool onradar; char asciichar; transmatrix Vboat; transmatrix Vd; int sl; color_t asciiborder; color_t asciicol1; char asciichar1; void addaura(); void setcolors(); void tune_colors(); int getSnakelevColor(int i, int last); void draw_wall(); void draw_boat(); void draw_grid(); void draw_ceiling(); void draw_halfvine(); void draw_mirrorwall(); bool set_randompattern_floor(); void draw_features(); void draw_features_and_walls_3d(); void check_rotations(); void drawcell_in_radar(); void bookkeeping(); void draw_cellstat(); void draw_wall_full(); void draw_item_full(); void draw_monster_full(); void add_map_effects(); void draw(); bool cell_clipped(); void draw_fallanims(); bool draw_shmup_monster(); void draw_gravity_particles(); void set_land_floor(const transmatrix& Vf); void set_towerfloor(const cellfunction& cf = coastvalEdge); void set_zebrafloor(); void set_maywarp_floor(); void set_reptile_floor(const transmatrix& V, color_t col, bool nodetails = false); void set_emeraldfloor(); void shmup_gravity_floor(); void draw_reptile(color_t col); void radar_grid(); void do_viewdist(); }; inline void drawcell(cell *c, const transmatrix& V) { celldrawer dd; dd.c = c; dd.V = V; dd.draw(); } #endif static const int trapcol[4] = {0x904040, 0xA02020, 0xD00000, 0x303030}; static const int terracol[8] = {0xD000, 0xE25050, 0xD0D0D0, 0x606060, 0x303030, 0x181818, 0x0080, 0x8080}; void celldrawer::addaura() { hr::addaura(tC0(V), darkened(aura_color), fd); } /* Eclectic City's version of Red Rock is of slightly different color, */ /* to make it different from hot cells */ void eclectic_red(color_t& col) { part(col, 0) = part(col, 2) * 3 / 4; } void celldrawer::setcolors() { wcol = fcol = winf[c->wall].color; if(c->wall == waMineMine) wcol = fcol = winf[waMineUnknown].color; // water colors if(isWateryOrBoat(c) || c->wall == waReptileBridge) { if(c->land == laOcean) fcol = #if CAP_FIELD (c->landparam > 25 && !chaosmode) ? ( 0x90 + 8 * sintick(1000, windmap::windcodes[windmap::getId(c)] / 256.) ) : #endif 0x1010C0 + int(32 * sintick(500, (chaosmode ? c->CHAOSPARAM : c->landparam)*.75/M_PI)); else if(c->land == laOceanWall) fcol = 0x2020FF; else if(c->land == laVariant) fcol = 0x002090 + 15 * sintick(300, 0); else if(c->land == laKraken) { fcol = 0x0000A0; int mafcol = (kraken_pseudohept(c) ? 64 : 8); /* bool nearshore = false; for(int i=0; itype; i++) if(c->move(i)->wall != waSea && c->move(i)->wall != waBoat) nearshore = true; if(nearshore) mafcol += 30; */ fcol = fcol + mafcol * (4+sintick(500, ((eubinary||c->master->alt) ? celldistAlt(c) : 0)*.75/M_PI))/5; } else if(c->land == laDocks) { fcol = 0x0000A0; } else if(c->land == laAlchemist) fcol = 0x900090; else if(c->land == laWhirlpool) fcol = 0x0000C0 + int(32 * sintick(200, ((eubinary||c->master->alt) ? celldistAlt(c) : 0)*.75/M_PI)); else if(c->land == laLivefjord) fcol = 0x000080; else if(isWarpedType(c->land)) fcol = 0x0000C0 + int((warptype(c)?30:-30) * sintick(600)); else fcol = wcol; } else if(c->wall == waShallow) fcol = 0x40C0C0; // floor colors for all the lands else switch(c->land) { case laBurial: case laTrollheim: case laBarrier: case laOceanWall: case laCrossroads2: case laCrossroads3: case laCrossroads4: case laCrossroads5: case laRose: case laPower: case laWildWest: case laHalloween: case laRedRock: case laDragon: case laStorms: case laTerracotta: case laMercuryRiver: case laDesert: case laKraken: case laDocks: case laCA: case laMotion: case laGraveyard: case laWineyard: case laLivefjord: case laRlyeh: case laHell: case laCrossroads: case laJungle: case laAlchemist: case laFrog: fcol = floorcolors[c->land]; break; case laWet: fcol = 0x40FF40; break; #if CAP_COMPLEX2 case laVariant: { int b = getBits(c); fcol = 0x404040; for(int a=0; a<21; a++) if((b >> a) & 1) fcol += variant::features[a].color_change; if(c->wall == waAncientGrave) wcol = 0x080808; else if(c->wall == waFreshGrave) wcol = 0x202020; break; } #endif case laRuins: fcol = pseudohept(c) ? 0xC0E0C0 : 0x40A040; break; case laDual: fcol = floorcolors[c->land]; if(c->landparam == 2) fcol = 0x40FF00; if(c->landparam == 3) fcol = 0xC0FF00; break; #if CAP_COMPLEX2 case laBrownian: { fcol = wcol = /* c->landparam == 0 ? 0x0000F0 : c->landparam < level ? gradient(0x002000, 0xFFFFFF, 1, c->landparam, level-1) : c->landparam < 2 * level ? 0xFFFF80 : c->landparam < 3 * level ? 0xFF8000 : 0xC00000; */ c->landparam == 0 ? 0x0000F0 : brownian::get_color(c->landparam); break; } #endif #if CAP_FIELD case laVolcano: { int id = lavatide(c, -1)/4; if(c->wall == waMagma) fcol = wcol = magma_color(id); else if(c->wall == waNone) { fcol = wcol = 0x404040; if(id == 255/4) fcol = 0xA0A040; if(id == 255/4-1) fcol = 0x606040; } /* { if(id/4 == 255/4) fd = 0; if(id/4 == 95/4-1 || id/4 == 255/4-1) fd = 1; } */ break; } #endif case laMinefield: fcol = floorcolors[c->land]; if(c->wall == waMineMine && ((cmode & sm::MAP) || !canmove)) fcol = wcol = 0xFF4040; break; case laCaribbean: if(c->wall != waCIsland && c->wall != waCIsland2) fcol = floorcolors[c->land]; break; case laReptile: fcol = reptilecolor(c); break; case laCaves: case laEmerald: case laDeadCaves: fcol = 0x202020; if(c->land == laEmerald) if(c->wall == waCavefloor || c->wall == waCavewall) { fcol = wcol = gradient(winf[waCavefloor].color, 0xFF00, 0, 0.5, 1); if(c->wall == waCavewall) wcol = 0xC0FFC0; } break; case laMirror: case laMirrorWall: case laMirrorOld: if(c->land == laMirrorWall) fcol = floorcolors[laMirror]; else fcol = floorcolors[c->land]; break; case laDryForest: fcol = gradient(0x008000, 0x800000, 0, c->landparam, 10); break; case laMountain: if(eubinary || sphere || c->master->alt) fcol = celldistAlt(c) & 1 ? 0x604020 : 0x302010; else fcol = 0; if(c->wall == waPlatform) wcol = 0xF0F0A0; break; case laCanvas: fcol = c->landparam; if(c->wall == waWaxWall) wcol = c->landparam; break; case laPalace: fcol = floorcolors[c->land]; if(c->wall == waClosedGate || c->wall == waOpenGate) fcol = wcol; break; case laElementalWall: fcol = (linf[c->barleft].color>>1) + (linf[c->barright].color>>1); break; case laZebra: fcol = floorcolors[c->land]; if(c->wall == waTrapdoor) fcol = 0x808080; break; case laHive: fcol = linf[c->land].color; if(c->wall == waWaxWall) wcol = c->landparam; if(items[itOrbInvis] && c->wall == waNone && c->landparam) fcol = gradient(fcol, 0xFF0000, 0, c->landparam, 100); if(c->bardir == NOBARRIERS && c->barleft) fcol = minf[moBug0+c->barright].color; break; case laSwitch: fcol = minf[passive_switch].color; break; case laTortoise: fcol = tortoise::getMatchColor(getBits(c)); if(c->wall == waBigTree) wcol = 0x709000; else if(c->wall == waSmallTree) wcol = 0x905000; break; case laOvergrown: case laClearing: fcol = floorcolors[c->land]; if(c->wall == waSmallTree) wcol = 0x008060; else if(c->wall == waBigTree) wcol = 0x0080C0; break; case laTemple: { int d = (eubinary||c->master->alt) ? celldistAlt(c) : 99; if(chaosmode) fcol = 0x405090; else if(d % temple_layer_size() == 0) fcol = gradient(0x304080, winf[waColumn].color, 0, 0.5, 1); // else if(c->type == 7) // wcol = 0x707070; else if(d% 2 == -1) fcol = 0x304080; else fcol = 0x405090; break; } case laWhirlwind: if(c->land == laWhirlwind) { color_t whirlcolors[4] = {0x404040, 0x404080, 0x2050A0, 0x5050C0}; fcol = whirlcolors[whirlwind::fzebra3(c)]; } break; case laHunting: fcol = floorcolors[c->land]; if(pseudohept(c)) fcol = fcol * 3/4; break; case laIvoryTower: fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010; break; case laWestWall: fcol = 0x10101 * ((c->landparam&1) * 32) + floorcolors[c->land]; break; case laDungeon: { int lp = c->landparam % 5; // xcol = (c->landparam&1) ? 0xD00000 : 0x00D000; int lps[5] = { 0x402000, 0x302000, 0x202000, 0x282000, 0x382000 }; fcol = lps[lp]; if(c->wall == waClosedGate) fcol = wcol = 0xC0C0C0; if(c->wall == waOpenGate) fcol = wcol = 0x404040; if(c->wall == waPlatform) fcol = wcol = 0xDFB520; break; } case laEndorian: { int clev = pd_from->land == laEndorian ? edgeDepth(pd_from) : 0; // xcol = (c->landparam&1) ? 0xD00000 : 0x00D000; fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010; int ed = edgeDepth(c); int sr = get_sightrange_ambush(); if(clev == UNKNOWN || ed == UNKNOWN) fcol = 0x0000D0; else { while(ed > clev + sr) ed -= 2; while(ed < clev - sr) ed += 2; fcol = gradient(fcol, 0x0000D0, clev-sr, ed, clev+sr); } if(c->wall == waTrunk) fcol = winf[waTrunk].color; if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) { fcol = winf[waCanopy].color; if(c->landparam & 1) fcol = gradient(0, fcol, 0, .75, 1); } break; } #if CAP_FIELD case laPrairie: if(prairie::isriver(c)) { fcol = ((c->LHU.fi.rval & 1) ? 0x402000: 0x503000); } else { fcol = 0x004000 + 0x001000 * c->LHU.fi.walldist; fcol += 0x10000 * (255 - 511 / (1 + max((int) c->LHU.fi.flowerdist, 1))); // fcol += 0x1 * (511 / (1 + max((int) c->LHU.fi.walldist2, 1))); } break; #endif case laCamelot: { int d = ((eubinary||c->master->alt) ? celldistAltRelative(c) : 0); #if CAP_TOUR if(!tour::on) camelotcheat = false; if(camelotcheat) fcol = (d&1) ? 0xC0C0C0 : 0x606060; else #endif if(d < 0) { fcol = floorcolors[c->land]; } else { // a nice floor pattern int v = emeraldval(c); int v0 = (v&~3); bool sw = (v&1); if(v0 == 8 || v0 == 12 || v0 == 20 || v0 == 40 || v0 == 36 || v0 == 24) sw = !sw; if(sw) fcol = 0xC0C0C0; else fcol = 0xA0A0A0; } break; } case laIce: case laCocytus: case laBlizzard: case laEclectic: if(useHeatColoring(c)) { float h = HEAT(c); eLand l = c->land; color_t colorN04 = l == laCocytus ? 0x4080FF : 0x4040FF; color_t colorN10 = 0x0000FF; color_t color0 = floorcolors[c->land]; color_t color02 = 0xFFFFFF; color_t color06 = 0xFF0000; color_t color08 = 0xFFFF00; if(h < -1) wcol = colorN10; else if(h < -0.4) wcol = gradient(colorN04, colorN10 , -0.4, h, -1); else if(h < 0) wcol = gradient(color0, colorN04, 0, h, -0.4); else if(h < 0.2) wcol = gradient(color0, color02, 0, h, 0.2); // else if(h < 0.4) // wcol = gradient(0xFFFFFF, 0xFFFF00, 0.2, h, 0.4); else if(h < 0.6) wcol = gradient(color02, color06, 0.2, h, 0.6); else if(h < 0.8) wcol = gradient(color06, color08, 0.6, h, 0.8); else wcol = color08; if(c->wall == waFrozenLake) fcol = wcol; else fcol = (wcol & 0xFEFEFE) >> 1; if(c->wall == waLake) fcol = wcol = (wcol & 0xFCFCFC) >> 2; } if(realred(c)) eclectic_red(wcol); break; case laOcean: if(chaosmode) fcol = gradient(0xD0A090, 0xD0D020, 0, c->CHAOSPARAM, 30); else fcol = gradient(0xD0D090, 0xD0D020, -1, sin((double) c->landparam), 1); break; case laSnakeNest: { int fv = pattern_threecolor(c); fcol = nestcolors[fv&7]; if(realred(c->wall)) wcol = fcol * (4 + snakelevel(c)) / 4; break; } default: if(isElemental(c->land)) fcol = linf[c->land].color; if(isWarpedType(c->land)) { fcol = warptype(c) ? 0x80C080 : 0xA06020; if(c->wall == waSmallTree) wcol = 0x608000; } if(isHaunted(c->land)) { int itcolor = 0; for(int i=0; itype; i++) if(c->move(i) && c->move(i)->item) itcolor = 1; if(c->item) itcolor |= 2; fcol = floorcolors[laHaunted] + 0x202020 * itcolor; forCellEx(c2, c) if(c2->monst == moFriendlyGhost) fcol = gradient(fcol, fghostcolor(c2), 0, .25, 1); if(c->monst == moFriendlyGhost) fcol = gradient(fcol, fghostcolor(c), 0, .5, 1); if(c->wall == waSmallTree) wcol = 0x004000; else if(c->wall == waBigTree) wcol = 0x008000; } } /* if(c->land == laCaribbean && (c->wall == waCIsland || c->wall == waCIsland2)) fcol = wcol = winf[c->wall].color; */ switch(c->wall) { case waSulphur: case waSulphurC: case waPlatform: case waMercury: case waDock: case waAncientGrave: case waFreshGrave: case waThumperOn: case waThumperOff: case waBonfireOff: case waRoundTable: case waExplosiveBarrel: // floors become fcol fcol = wcol; break; case waDeadTroll2: case waPetrifiedBridge: case waPetrified: { eMonster m = eMonster((unsigned char)c->wparam); if(c->wall == waPetrified || c->wall == waPetrifiedBridge) wcol = gradient(wcol, minf[m].color, 0, .2, 1); if(c->wall == waPetrified || isTroll(m)) if(!(m == moForestTroll && c->land == laOvergrown)) wcol = gradient(wcol, minf[m].color, 0, .4, 1); break; } case waFloorA: case waFloorB: // isAlch if(c->item && !(history::includeHistory && history::infindhistory.count(c))) fcol = wcol = iinf[c->item].color; else fcol = wcol; break; case waBoat: if(wmascii) wcol = 0xC06000; break; case waEternalFire: fcol = wcol = weakfirecolor(1500); break; case waFire: case waPartialFire: case waBurningDock: fcol = wcol = firecolor(100); break; case waDeadfloor: case waCavefloor: fcol = wcol; break; case waNone: if(c->land == laNone) wcol = fcol = 0x101010; if(c->land == laHive) wcol = fcol; break; case waMineUnknown: case waMineMine: if(mine::marked_safe(c)) fcol = wcol = gradient(wcol, 0x40FF40, 0, 0.2, 1); else if(mine::marked_mine(c)) fcol = wcol = gradient(wcol, 0xFF4040, -1, sintick(100), 1); // fallthrough case waMineOpen: if(wmblack || wmascii) { wcol &= 0xFEFEFE; wcol >>= 1; } fcol = wcol; break; case waCavewall: if(c->land != laEmerald) fcol = winf[waCavefloor].color; break; case waEditStatue: if(c->land == laCanvas) wcol = c->landparam; else wcol = (0x125628 * c->wparam) & 0xFFFFFF; default: break; } /* if(false && isAlch2(c, true)) { int id = lavatide(c, -1); if(id < 96) wcol = gradient(0x800000, 0xFF0000, 0, id, 96); else wcol = gradient(0x00FF00, 0xFFFF00, 96, id, 255); fcol = wcol; } */ if(WDIM == 2) { int rd = rosedist(c); if(rd == 1) wcol = gradient(0x804060, wcol, 0,1,3), fcol = gradient(0x804060, fcol, 0,1,3); if(rd == 2) wcol = gradient(0x804060, wcol, 0,2,3), fcol = gradient(0x804060, fcol, 0,2,3); } if(items[itRevolver] && !shmup::on) { bool inrange = c->mpdist <= GUNRANGE; if(inrange) { inrange = false; for(int i=0; iwall == waNone || isWatery(c))) wcol = fcol; if(!wmspatial && snakelevel(c) && !realred(c->wall)) fcol = wcol; if(c->wall == waGlass && !wmspatial) fcol = wcol; if(neon_mode == eNeon::illustration) { fcol = highwall(c) ? w_monochromatize(fcol, 0) : w_monochromatize(fcol, 1); wcol = w_monochromatize(wcol, 0); if(c->land == laWarpCoast && !pseudohept(c) && c->wall == waNone) fcol = 0x707070; } } EX color_t w_monochromatize(color_t x, int d) { int c = part(x,2) + part(x,1) + part(x, 0) + 1; c /= 3; if(d != 0) c = (c + 2 * 255) / 3; return c * 0x10101; } void celldrawer::tune_colors() { if(inmirror(c)) { // for debugging if(c->land == laMirrored) fcol = 0x008000; if(c->land == laMirrorWall2) fcol = 0x800000; if(c->land == laMirrored2) fcol = 0x000080; } for(int k=0; kland != laTortoise || !tortoise::shading_on())) { int d = (c->land == laCamelot || (c->land == laCaribbean && celldistAlt(c) <= 0) || (c->land == laPalace && celldistAlt(c))) ? celldistAlt(c): celldist(c); int dc = 0x10101 * (127 + int(127 * sintick(200, d*.75/M_PI))); wcol = gradient(wcol, dc, 0, .3, 1); fcol = gradient(fcol, dc, 0, .3, 1); } } int celldrawer::getSnakelevColor(int i, int last) { color_t col; if(c->wall == waTower) col = 0xD0D0D0-i*0x101010; else if(c->land == laSnakeNest) return darkena(nestcolors[pattern_threecolor(c)] * (5 + i) / 4, 0, 0xFF); #if CAP_COMPLEX2 else if(c->land == laBrownian) col = brownian::get_color(c->landparam % brownian::level + (i+1) * brownian::level); #endif else if(i == last-1) col = wcol; else { col = winf[waRed1+i].color; if(c->land == laEclectic) eclectic_red(col); } return darkena(col, fd, 0xFF); } void celldrawer::draw_wall() { if(GDIM == 3 && WDIM == 2) { if(!qfi.fshape) qfi.fshape = &cgi.shFullFloor; if(conegraph(c)) { draw_shapevec(c, V, qfi.fshape->cone[0], darkena(wcol, 0, 0xFF), PPR::WALL); dynamicval p(poly_outline, OUTLINE_TRANS); draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, PPR::WALLSHADOW); return; } if(c->wall == waClosedGate) { int hdir = 0; for(int i=0; itype; i++) if(c->move(i)->wall == waClosedGate) hdir = i; queuepolyat(V * ddspin(c, hdir, M_PI), cgi.shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR::WALL3A:PPR::WALL); return; } color_t wcol0 = wcol; color_t wcol2 = gradient(0, wcol0, 0, .8, 1); draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol, 0, 0xFF), PPR::WALL); forCellIdEx(c2, i, c) if(!highwall(c2) || conegraph(c2) || c2->wall == waClosedGate) placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, 255)); dynamicval p(poly_outline, OUTLINE_TRANS); draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, PPR::WALLSHADOW); return; } aura_color = wcol; color_t wcol0 = wcol; int starcol = wcol; if(c->wall == waWarpGate) starcol = 0; if(c->wall == waVinePlant) starcol = 0x60C000; color_t wcol2 = gradient(0, wcol0, 0, .8, 1); if(c->wall == waClosedGate) { int hdir = 0; for(int i=0; itype; i++) if(c->move(i) && c->move(i)->wall == waClosedGate) hdir = i; transmatrix V2 = mscale(V, wmspatial?cgi.WALL:1) * ddspin(c, hdir, M_PI); queuepolyat(V2, cgi.shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR::WALL3A:PPR::WALL); starcol = 0; } hpcshape& shThisWall = isGrave(c->wall) ? cgi.shCross : cgi.shWall[ct6]; transmatrix V1 = V; if(&shThisWall == &cgi.shCross) { auto si = patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123); V1 = V * applyPatterndir(c, si); } if(conegraph(c)) { const int layers = 2 << detaillevel; for(int z=1; zwall == waIcewall) alpha = 0xC0; if(starcol && !(wmescher && c->wall == waPlatform)) queuepolyat(Vdepth, shThisWall, darkena(starcol, 0, 0xFF), PPR::WALL3A); draw_qfi(c, Vdepth, darkena(wcol0, fd, alpha), PPR::WALL3); floorShadow(c, V, SHADOW_WALL); if(c->wall == waCamelot) { forCellIdEx(c2, i, c) { if(placeSidewall(c, i, SIDE_SLEV, V, darkena(wcol2, fd, alpha))) break; } forCellIdEx(c2, i, c) { if(placeSidewall(c, i, SIDE_SLEV+1, V, darkena(wcol2, fd, alpha))) break; } forCellIdEx(c2, i, c) { if(placeSidewall(c, i, SIDE_SLEV+2, V, darkena(wcol2, fd, alpha))) break; } forCellIdEx(c2, i, c) { if(placeSidewall(c, i, SIDE_WTS3, V, darkena(wcol2, fd, alpha))) break; } } else { forCellIdEx(c2, i, c) if(!highwall(c2) || conegraph(c2) || neon_mode == eNeon::illustration) { if(placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, alpha))) break; } } } } } void celldrawer::draw_boat() { double footphase; if(WDIM == 3 && c == cwt.at && hide_player()) return; bool magical = items[itOrbWater] && (isPlayerOn(c) || (isFriendly(c) && items[itOrbEmpathy])); int outcol = magical ? watercolor(0) : 0xC06000FF; int incol = magical ? 0x0060C0FF : 0x804000FF; bool nospin = false; if(WDIM == 3) { Vboat = V; nospin = c->wall == waBoat && applyAnimation(c, Vboat, footphase, LAYER_BOAT); if(!nospin) Vboat = face_the_player(V); else Vboat = cspin(0, 2, M_PI) * Vboat; queuepolyat(mscale(Vboat, cgi.scalefactor/2), cgi.shBoatOuter, outcol, PPR::BOATLEV2); queuepolyat(mscale(Vboat, cgi.scalefactor/2-0.01), cgi.shBoatInner, incol, PPR::BOATLEV2); return; } if(wmspatial && c->wall == waBoat) { nospin = c->wall == waBoat && applyAnimation(c, Vboat, footphase, LAYER_BOAT); if(!nospin) Vboat = Vboat * ddspin(c, c->mondir, M_PI); queuepolyat(Vboat, cgi.shBoatOuter, outcol, PPR::BOATLEV); Vboat = V; } if(c->wall == waBoat) { nospin = applyAnimation(c, Vboat, footphase, LAYER_BOAT); } if(!nospin) Vboat = Vboat * ddspin(c, c->mondir, M_PI); else { transmatrix Vx; if(applyAnimation(c, Vx, footphase, LAYER_SMALL)) animations[LAYER_SMALL][c].footphase = 0; } if(wmspatial && GDIM == 2) queuepolyat(mscale(Vboat, (cgi.LAKE+1)/2), cgi.shBoatOuter, outcol, PPR::BOATLEV2); queuepoly(Vboat, cgi.shBoatOuter, outcol); queuepoly(Vboat, cgi.shBoatInner, incol); } void celldrawer::draw_grid() { int prec = sphere ? 3 : 1; prec += vid.linequality; if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall && c->barleft != NOWALLSEP_USED && GDIM == 2) { color_t col = darkena(0x505050, 0, 0xFF); gridline(V, C0, tC0(cgi.heptmove[c->bardir]), col, prec+1); gridline(V, C0, tC0(cgi.hexmove[c->bardir]), col, prec+1); } if(inmirrorcount) return; if(vid.grid || (c->land == laAsteroids && !(WDIM == 2 && GDIM == 3))) ; else return; dynamicval lw(vid.linewidth, vid.linewidth); vid.linewidth *= vid.multiplier_grid; vid.linewidth *= cgi.scalefactor; // sphere: 0.3948 // sphere heptagonal: 0.5739 // sphere trihepta: 0.3467 // hyper trihepta: 0.2849 // hyper heptagonal: 0.6150 // hyper: 0.3798 if(0); #if MAXMDIM == 4 else if(WDIM == 3) { int ofs = wall_offset(c); for(int t=0; ttype; t++) { if(!c->move(t)) continue; if(bt::in() && !sol && !among(t, 5, 6, 8)) continue; if(!bt::in() && c->move(t) < c) continue; dynamicval g(poly_outline, gridcolor(c, c->move(t))); queuepoly(V, cgi.shWireframe3D[ofs + t], 0); } } #endif #if CAP_BT else if(bt::in() && WDIM == 2 && geometry != gTernary) { ld yx = log(2) / 2; ld yy = yx; ld xx = 1 / sqrt(2)/2; queueline(V * bt::get_horopoint(-yy, xx), V * bt::get_horopoint(yy, 2*xx), gridcolor(c, c->move(bt::bd_right)), prec); auto horizontal = [&] (ld y, ld x1, ld x2, int steps, int dir) { if(vid.linequality > 0) steps <<= vid.linequality; if(vid.linequality < 0) steps >>= -vid.linequality; for(int i=0; i<=steps; i++) curvepoint(V * bt::get_horopoint(y, x1 + (x2-x1) * i / steps)); queuecurve(gridcolor(c, c->move(dir)), 0, PPR::LINE); }; horizontal(yy, 2*xx, xx, 4, bt::bd_up_right); horizontal(yy, xx, -xx, 8, bt::bd_up); horizontal(yy, -xx, -2*xx, 4, bt::bd_up_left); } #endif else if(isWarped(c) && has_nice_dual()) { if(pseudohept(c)) for(int t=0; ttype; t++) if(isWarped(c->move(t))) gridline(V, get_warp_corner(c, t%c->type), get_warp_corner(c, (t+1)%c->type), gridcolor(c, c->move(t)), prec); } else { for(int t=0; ttype; t++) if(c->move(t) && (c->move(t) < c || isWarped(c->move(t)))) gridline(V, get_corner_position(c, t%c->type), get_corner_position(c, (t+1)%c->type), gridcolor(c, c->move(t)), prec); } } void celldrawer::draw_halfvine() { int i =-1; for(int t=0;t<6; t++) if(c->move(t) && c->move(t)->wall == c->wall) i = t; qfi.spin = ddspin(c, i, M_PI/S3); transmatrix V2 = V * qfi.spin; if(wmspatial && wmescher && GDIM == 2) { set_floor(cgi.shSemiFeatherFloor[0]); int dk = 1; int vcol = winf[waVinePlant].color; draw_qfi(c, mscale(V2, cgi.WALL), darkena(vcol, dk, 0xFF), PPR::WALL3A); escherSidewall(c, SIDE_WALL, V2, darkena(gradient(0, vcol, 0, .8, 1), dk, 0xFF)); queuepoly(V2, cgi.shSemiFeatherFloor[1], darkena(fcol, dk, 0xFF)); set_floor(cgi.shFeatherFloor); } else if(wmspatial || GDIM == 3) { floorshape& shar = *((wmplain || GDIM == 3) ? (floorshape*)&cgi.shFloor : (floorshape*)&cgi.shFeatherFloor); set_floor(shar); int vcol = winf[waVinePlant].color; int vcol2 = gradient(0, vcol, 0, .8, 1); transmatrix Vdepth = mscale(V2, cgi.WALL); queuepolyat(GDIM == 2 ? Vdepth : V2, cgi.shSemiFloor[0], darkena(vcol, fd, 0xFF), PPR::WALL3A); {dynamicval p(poly_outline, OUTLINE_TRANS); queuepolyat(V2 * spin(M_PI*2/3), cgi.shSemiFloorShadow, SHADOW_WALL, GDIM == 2 ? PPR::WALLSHADOW : PPR::TRANSPARENT_SHADOW); } auto& side = queuepolyat(V2, cgi.shSemiFloorSide[SIDE_WALL], darkena(vcol, fd, 0xFF), PPR::WALL3A-2+away(V2)); #if MAXMDIM >= 4 if(GDIM == 3 && qfi.fshape) { side.tinf = &floor_texture_vertices[shar.id]; ensure_vertex_number(*side.tinf, side.cnt); } #endif if(cgi.validsidepar[SIDE_WALL]) forCellIdEx(c2, j, c) { int dis = i-j; dis %= 6; if(dis<0) dis += 6; if(dis != 1 && dis != 5) continue; if(placeSidewall(c, j, SIDE_WALL, V, darkena(vcol2, fd, 0xFF))) break; } } else { hpcshape *shar = cgi.shSemiFeatherFloor; if(wmblack) shar = cgi.shSemiBFloor; if(wmplain) shar = cgi.shSemiFloor; queuepoly(V2, shar[0], darkena(winf[waVinePlant].color, fd, 0xFF)); set_floor(qfi.spin, shar[1]); } } void celldrawer::draw_mirrorwall() { int d = mirror::mirrordir(c); bool onleft = c->type == 7; if(c->type == 7 && c->barleft == laMirror) onleft = !onleft; if(c->type == 6 && d != -1 && c->move(d)->barleft == laMirror) onleft = !onleft; if(PURE) onleft = !onleft; if(d == -1) { for(d=0; dtype; d++) if(c->move(d) && c->modmove(d+1) && c->move(d)->land == laMirrorWall && c->modmove(d+1)->land == laMirrorWall) break; qfi.spin = ddspin(c, d, 0); transmatrix V2 = V * qfi.spin; if(!wmblack) for(int d=0; dtype; d++) { inmirrorcount+=d; queuepolyat(V2 * spin(d*M_PI/S3), cgi.shHalfFloor[2], darkena(fcol, fd, 0xFF), PPR::FLOORa); #if MAXMDIM >= 4 if(GDIM == 3 && camera_level > cgi.WALL && pmodel == mdPerspective) queuepolyat(V2 * spin(d*M_PI/S3), cgi.shHalfFloor[5], darkena(fcol, fd, 0xFF), PPR::FLOORa); #endif inmirrorcount-=d; } if(GDIM == 3) { for(int d=0; d<6; d++) queue_transparent_wall(V2 * spin(d*M_PI/S3), cgi.shHalfMirror[2], 0xC0C0C080); } else if(wmspatial) { const int layers = 2 << detaillevel; for(int z=1; z= 4 if(GDIM == 3 && camera_level > cgi.WALL && pmodel == mdPerspective) queuepolyat(mirrorif(V2, !onleft), cgi.shHalfFloor[ct6+3], darkena(fcol, fd, 0xFF), PPR::FLOORa); #endif inmirrorcount--; queuepolyat(mirrorif(V2, onleft), cgi.shHalfFloor[ct6], darkena(fcol, fd, 0xFF), PPR::FLOORa); #if MAXMDIM >= 4 if(GDIM == 3 && camera_level > cgi.WALL && pmodel == mdPerspective) queuepolyat(mirrorif(V2, onleft), cgi.shHalfFloor[ct6+3], darkena(fcol, fd, 0xFF), PPR::FLOORa); #endif } if(GDIM == 3) queue_transparent_wall(V2, cgi.shHalfMirror[ct6], 0xC0C0C080); else if(wmspatial) { const int layers = 2 << detaillevel; for(int z=1; zland) { case laPrairie: case laAlchemist: set_floor(cgi.shCloudFloor); break; case laJungle: case laWineyard: set_floor(cgi.shFeatherFloor); break; case laFrog: if(c->wall == waDeepWater) set_floor(cgi.shFloor); else set_floor(cgi.shFeatherFloor); break; case laZebra: set_zebrafloor(); break; case laMountain: if(shmup::on || GDIM == 3) shmup_gravity_floor(); else set_towerfloor(euclid ? celldist : c->master->alt ? celldistAltPlus : celldist); break; case laEmerald: set_emeraldfloor(); break; case laRlyeh: case laTemple: set_floor(cgi.shTriFloor); break; case laVolcano: case laVariant: case laEclectic: set_floor(cgi.shLavaFloor); break; case laRose: set_floor(cgi.shRoseFloor); break; case laTortoise: set_floor(cgi.shTurtleFloor); break; case laBurial: case laRuins: set_floor(cgi.shBarrowFloor); break; case laTrollheim: set_floor(cgi.shTrollFloor); break; /*case laMountain: set_floor(FEATHERFLOOR); break; */ case laGraveyard: set_floor(cgi.shCrossFloor); break; case laMotion: set_floor(cgi.shMFloor); break; case laWhirlwind: case laEFire: case laEAir: case laEWater: case laEEarth: case laElementalWall: set_floor(cgi.shNewFloor); break; case laHell: set_floor(cgi.shDemonFloor); break; case laIce: case laBlizzard: set_floor(cgi.shStarFloor); break; case laSwitch: set_floor(cgi.shSwitchFloor); if(ctof(c) && STDVAR && !arcm::in() && !bt::in() && GDIM == 2) for(int i=0; itype; i++) queuepoly(Vf * ddspin(c, i, M_PI/S7) * xpush(cgi.rhexf), cgi.shSwitchDisk, darkena(minf[active_switch()].color, fd, 0xFF)); break; case laStorms: set_floor(cgi.shChargedFloor); break; case laWildWest: set_floor(cgi.shSStarFloor); break; case laPower: set_floor(cgi.shPowerFloor); break; case laCaves: case laLivefjord: case laDeadCaves: set_floor(cgi.shCaveFloor); break; case laDryForest: set_floor(GDIM == 3 ? cgi.shFeatherFloor : cgi.shDesertFloor); break; case laDesert: case laRedRock: case laSnakeNest: case laCocytus: set_floor(cgi.shDesertFloor); break; case laBull: set_floor(cgi.shButterflyFloor); break; case laCaribbean: case laOcean: case laOceanWall: case laWhirlpool: set_floor(cgi.shCloudFloor); break; case laKraken: case laDocks: set_floor(cgi.shFullFloor); break; case laPalace: case laTerracotta: set_floor(cgi.shPalaceFloor); break; case laDragon: set_floor(cgi.shDragonFloor); break; case laOvergrown: case laClearing: case laHauntedWall: case laHaunted: case laHauntedBorder: set_floor(cgi.shOverFloor); break; case laMercuryRiver: { if(euclid || !BITRUNCATED || GDIM == 3) set_floor(cgi.shFloor); else { int bridgedir = -1; if(c->type == 6) { for(int i=1; itype; i+=2) if(pseudohept(c->modmove(i-1)) && c->modmove(i-1)->land == laMercuryRiver) if(pseudohept(c->modmove(i+1)) && c->modmove(i+1)->land == laMercuryRiver) bridgedir = i; } if(bridgedir == -1) set_floor(cgi.shPalaceFloor); else { transmatrix bspin = ddspin(c, bridgedir); set_floor(bspin, cgi.shMercuryBridge[0]); // only needed in one direction if(c < c->move(bridgedir)) { bspin = Vf * bspin; queuepoly(bspin, cgi.shMercuryBridge[1], darkena(fcol, fd+1, 0xFF)); if(wmspatial) { queuepolyat(mscale(bspin, cgi.LAKE), cgi.shMercuryBridge[1], darkena(gradient(0, winf[waMercury].color, 0, 0.8,1), 0, 0x80), PPR::LAKELEV); queuepolyat(mscale(bspin, cgi.BOTTOM), cgi.shMercuryBridge[1], darkena(0x202020, 0, 0xFF), PPR::LAKEBOTTOM); } } } } break; } case laHive: if(c->wall != waFloorB && c->wall != waFloorA && c->wall != waMirror && c->wall != waCloud) { fd = 1; set_floor(cgi.shFloor); if(c->wall != waMirror && c->wall != waCloud && GDIM == 2) draw_floorshape(c, V, cgi.shMFloor, darkena(fcol, 2, 0xFF), PPR::FLOORa); if(c->wall != waMirror && c->wall != waCloud && GDIM == 2) draw_floorshape(c, V, cgi.shMFloor2, darkena(fcol, fcol==wcol ? 1 : 2, 0xFF), PPR::FLOORb); } else set_floor(cgi.shFloor); break; case laEndorian: if(shmup::on || GDIM == 3) shmup_gravity_floor(); else if(c->wall == waTrunk) set_floor(cgi.shFloor); else if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) set_floor(cgi.shFeatherFloor); else set_towerfloor(); break; case laIvoryTower: case laDungeon: case laWestWall: if(shmup::on || GDIM == 3) shmup_gravity_floor(); else set_towerfloor(); break; case laBrownian: if(among(c->wall, waSea, waBoat)) set_floor(cgi.shCloudFloor); else set_floor(cgi.shTrollFloor); break; default: set_floor(cgi.shFloor); } } bool celldrawer::set_randompattern_floor() { if(isWarpedType(c->land)) return false; if(!randomPatternsMode) return false; if(c->land == laBarrier) return false; int j = (randompattern[c->land]/5) % 15; int k = randompattern[c->land] % RPV_MODULO; int k7 = randompattern[c->land] % 7; if(k == RPV_ZEBRA && k7 < 2) set_zebrafloor(); else if(k == RPV_EMERALD && k7 == 0) set_emeraldfloor(); else if(k == RPV_CYCLE && k7 < 4) set_towerfloor(celldist); else switch(j) { case 0: set_floor(cgi.shCloudFloor); break; case 1: set_floor(cgi.shFeatherFloor); break; case 2: set_floor(cgi.shStarFloor); break; case 3: set_floor(cgi.shTriFloor); break; case 4: set_floor(cgi.shSStarFloor); break; case 5: set_floor(cgi.shOverFloor); break; case 6: set_floor(cgi.shFeatherFloor); break; case 7: set_floor(cgi.shDemonFloor); break; case 8: set_floor(cgi.shCrossFloor); break; case 9: set_floor(cgi.shMFloor); break; case 10: set_floor(cgi.shCaveFloor); break; case 11: set_floor(cgi.shPowerFloor); break; case 12: set_floor(cgi.shDesertFloor); break; case 13: set_floor(cgi.shChargedFloor); break; case 14: set_floor(cgi.shLavaFloor); break; } return true; } void celldrawer::draw_features() { char xch = winf[c->wall].glyph; #if CAP_SHAPES switch(c->wall) { case waBigBush: if(detaillevel >= 2) queuepolyat(mmscale(V, zgrad0(0, cgi.slev, 1, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL); if(detaillevel >= 1) queuepolyat(mmscale(V, cgi.SLEV[1]) * pispin, cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1); if(detaillevel >= 2) queuepolyat(mmscale(V, zgrad0(0, cgi.slev, 3, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL+2); queuepolyat(mmscale(V, cgi.SLEV[2]), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); break; case waSmallBush: if(detaillevel >= 2) queuepolyat(mmscale(V, zgrad0(0, cgi.slev, 1, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL); if(detaillevel >= 1) queuepolyat(mmscale(V, cgi.SLEV[1]) * pispin, cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1); if(detaillevel >= 2) queuepolyat(mmscale(V, zgrad0(0, cgi.slev, 3, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL+2); queuepolyat(mmscale(V, cgi.SLEV[2]), cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); break; case waSolidBranch: queuepoly(GDIM == 3 ? mscale(V, cgi.BODY) : V, cgi.shSolidBranch, darkena(wcol, 0, 0xFF)); break; case waWeakBranch: queuepoly(GDIM == 3 ? mscale(V, cgi.BODY) : V, cgi.shWeakBranch, darkena(wcol, 0, 0xFF)); break; case waLadder: if(GDIM == 3) { #if MAXMDIM >= 4 draw_shapevec(c, V * zpush(-cgi.human_height/20), cgi.shMFloor.levels[0], 0x804000FF, PPR::FLOOR+1); #endif } else if(euclid) { draw_floorshape(c, V, cgi.shMFloor, 0x804000FF); draw_floorshape(c, V, cgi.shMFloor2, 0x000000FF); } else { draw_floorshape(c, V, cgi.shFloor, 0x804000FF, PPR::FLOOR+1); draw_floorshape(c, V, cgi.shMFloor, 0x000000FF, PPR::FLOOR+2); } break; case waReptileBridge: { Vboat = V; dynamicval qfi2(qfi, qfi); color_t col = reptilecolor(c); chasmg = 0; set_reptile_floor(V, col); draw_qfi(c, V, col); forCellIdEx(c2, i, c) if(chasmgraph(c2)) if(placeSidewall(c, i, SIDE_LAKE, V, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF))) break; chasmg = 1; break; } case waTerraWarrior: drawTerraWarrior(V, terracotta::randterra ? (c->landparam & 7) : (5 - (c->landparam & 7)), 7, 0); break; case waBoat: case waStrandedBoat: draw_boat(); break; case waBigStatue: { transmatrix V2 = V; double footphase; applyAnimation(c, V2, footphase, LAYER_BOAT); queuepolyat(V2, cgi.shStatue, darkena(winf[c->wall].color, 0, 0xFF), PPR::BIGSTATUE ); break; } case waSulphurC: { if(drawstar(c)) { aura_color = wcol; if(wmspatial) queuepolyat(mscale(V, cgi.HELLSPIKE), cgi.shGiantStar[ct6], darkena(wcol, 0, 0x40), PPR::HELLSPIKE); else queuepoly(V, cgi.shGiantStar[ct6], darkena(wcol, 0, 0xFF)); } break; } case waTrapdoor: if(c->land == laZebra) break; /* fallthrough */ case waClosePlate: case waOpenPlate: { transmatrix V2 = V; if(wmescher && geosupport_football() == 2 && pseudohept(c) && c->land == laPalace) V2 = V * spin(M_PI / c->type); if(GDIM == 3) { #if MAXMDIM >= 4 draw_shapevec(c, V2 * zpush(-cgi.human_height/40), cgi.shMFloor.levels[0], darkena(winf[c->wall].color, 0, 0xFF)); draw_shapevec(c, V2 * zpush(-cgi.human_height/35), cgi.shMFloor2.levels[0], (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF)); #endif } else { draw_floorshape(c, V2, cgi.shMFloor, darkena(winf[c->wall].color, 0, 0xFF)); draw_floorshape(c, V2, cgi.shMFloor2, (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF)); } break; } case waFrozenLake: case waLake: case waCamelotMoat: case waSea: case waOpenGate: case waBubble: case waDock: case waDeepWater: case waShallow: case waSulphur: case waMercury: break; case waNone: if(c->land == laBrownian) goto wa_default; break; case waRose: { aura_color = wcol; wcol <<= 1; if(c->cpdist > 5) wcol = 0xC0C0C0; else if(rosephase == 7) wcol = 0xFF0000; else wcol = gradient(wcol, 0xC00000, 0, rosephase, 6); queuepoly(V, cgi.shThorns, 0xC080C0FF); for(int u=0; u<4; u+=2) queuepoly(V * spin(2*M_PI / 3 / 4 * u), cgi.shRose, darkena(wcol, 0, 0xC0)); break; } case waRoundTable: if(wmspatial) goto wa_default; break; case waMirrorWall: break; case waGlass: if(wmspatial) { color_t col = winf[waGlass].color; int dcol = darkena(col, 0, 0x80); transmatrix Vdepth = mscale(Vd, cgi.WALL); if(GDIM == 3) draw_shapevec(c, V, cgi.shMFloor.levels[SIDE_WALL], dcol, PPR::WALL); else draw_floorshape(c, Vdepth, cgi.shMFloor, dcol, PPR::WALL); // GLASS dynamicval dq(qfi, qfi); set_floor(cgi.shMFloor); if(cgi.validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c) if(placeSidewall(c, i, SIDE_WALL, Vd, dcol)) break; } break; case waFan: #if MAXMDIM >= 4 if(GDIM == 3) for(int a=0; a<10; a++) queuepoly(V * zpush(cgi.FLOOR + (cgi.WALL - cgi.FLOOR) * a/10.) * spin(a *degree) * spintick(PURE ? -1000 : -500, 1/12.), cgi.shFan, darkena(wcol, 0, 0xFF)); else #endif queuepoly(V * spintick(PURE ? -1000 : -500, 1/12.), cgi.shFan, darkena(wcol, 0, 0xFF)); break; case waArrowTrap: if(c->wparam >= 1) queuepoly(mscale(V, cgi.FLOOR), cgi.shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF)); if(isCentralTrap(c)) arrowtraps.push_back(c); break; case waFireTrap: if(GDIM == 3) { #if MAXMDIM >= 4 draw_shapevec(c, V * zpush(-cgi.human_height/40), cgi.shMFloor.levels[0], darkena(0xC00000, 0, 0xFF)); draw_shapevec(c, V * zpush(-cgi.human_height/20), cgi.shMFloor2.levels[0], darkena(0x600000, 0, 0xFF)); #endif } else { draw_floorshape(c, V, cgi.shMFloor, darkena(0xC00000, 0, 0xFF)); draw_floorshape(c, V, cgi.shMFloor2, darkena(0x600000, 0, 0xFF)); } if(c->wparam >= 1) queuepoly(mscale(V, cgi.FLOOR), cgi.shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF)); break; case waGiantRug: queuepoly(V, cgi.shBigCarpet1, darkena(GDIM == 3 ? 0 : 0xC09F00, 0, 0xFF)); queuepoly(V, cgi.shBigCarpet2, darkena(GDIM == 3 ? 0xC09F00 : 0x600000, 0, 0xFF)); queuepoly(V, cgi.shBigCarpet3, darkena(GDIM == 3 ? 0x600000 : 0xC09F00, 0, 0xFF)); break; case waBarrier: if(c->land == laOceanWall && wmescher && wmspatial) { if(GDIM == 3 && qfi.fshape) { draw_shapevec(c, V, qfi.fshape->cone[1], darkena(wcol, 0, 0xFF), PPR::WALL); dynamicval p(poly_outline, OUTLINE_TRANS); draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, PPR::WALLSHADOW); break; } const int layers = 2 << detaillevel; dynamicval ds(qfi.shape, &cgi.shCircleFloor); dynamicval dss(qfi.spin, Id); for(int z=1; z= 10) queuepoly(V, cgi.shBigMineMark[ct6], darkena(minecolors[(mines/10) % 10], 0, 0xFF)); if(mines) queuepoly(V, cgi.shMineMark[ct6], darkena(minecolors[mines%10], 0, 0xFF)); break; } case waEditStatue: if(!mapeditor::drawUserShape(V * ddspin(c, c->mondir), mapeditor::sgWall, c->wparam, darkena(wcol, fd, 0xFF), c)) queuepoly(V, cgi.shTriangle, darkena(wcol, fd, 0xFF)); break; default: { wa_default: if(sl && wmspatial) { if(GDIM == 3 && qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[sl], darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl); else draw_qfi(c, Vd, darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl); floorShadow(c, V, SHADOW_SL * sl); for(int s=0; s= sl_2) if(placeSidewall(c, i, SIDE_SLEV+s, V, getSnakelevColor(s, sl))) break; } } else if(highwall(c)) draw_wall(); else if(xch == '%') { if(doHighlight()) poly_outline = (c->land == laMirror) ? OUTLINE_TREASURE : OUTLINE_ORB; if(wmspatial) { color_t col = winf[c->wall].color; int dcol = darkena(col, 0, 0xC0); transmatrix Vdepth = mscale(Vd, cgi.WALL); if(GDIM == 3) draw_shapevec(c, V, cgi.shMFloor.levels[SIDE_WALL], dcol, PPR::WALL); else draw_floorshape(c, Vdepth, cgi.shMFloor, dcol, PPR::WALL); // GLASS dynamicval dq(qfi, qfi); set_floor(cgi.shMFloor); if(cgi.validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c) if(placeSidewall(c, i, SIDE_WALL, Vd, dcol)) break; } else { queuepoly(V, cgi.shMirror, darkena(wcol, 0, 0xC0)); } poly_outline = OUTLINE_DEFAULT; } else if(c->wall == waExplosiveBarrel) { if(GDIM == 3 && qfi.fshape) { draw_shapevec(c, V, qfi.fshape->cone[1], 0xD00000FF, PPR::REDWALL); dynamicval p(poly_outline, OUTLINE_TRANS); draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, PPR::WALLSHADOW); break; } const int layers = 2 << detaillevel; for(int z=1; z<=layers; z++) { double zg = zgrad0(0, geom3::actual_wall_height(), z, layers); queuepolyat(xyzscale(V, zg, zg), cgi.shBarrel, darkena((z&1) ? 0xFF0000 : 0xC00000, 0, 0xFF), PPR(PPR::REDWALLm+z)); } } else if(isFire(c) || isThumper(c) || c->wall == waBonfireOff) { auto V2 = V; if(c->wall == waThumperOn) { ld ds = fractick(160); for(int u=0; u<5; u++) { ld rad = cgi.hexf * (.3 * (u + ds)); int tcol = darkena(gradient(forecolor, backcolor, 0, rad, 1.5 * cgi.hexf), 0, 0xFF); PRING(a) curvepoint(V*xspinpush0(a * M_PI / cgi.S42, rad)); queuecurve(tcol, 0, PPR::LINE); } } if(hasTimeout(c)) V2 = V2 * spintick(c->land == laPower ? 5000 : 500); if(GDIM == 3 && qfi.fshape) { draw_shapevec(c, V2, qfi.fshape->cone[1], darkena(wcol, 0, 0xF0), PPR::WALL); dynamicval p(poly_outline, OUTLINE_TRANS); draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, PPR::WALLSHADOW); } else queuepoly(V2, cgi.shStar, darkena(wcol, 0, 0xF0)); if(isFire(c) && rand() % 300 < ticks - lastt) drawParticle(c, wcol, 75); } else if(xch != '.' && xch != '+' && xch != '>' && xch != ':'&& xch != '-' && xch != ';' && xch != ',' && xch != '&') error = true; } } #endif } void celldrawer::draw_features_and_walls_3d() { #if MAXMDIM >= 4 color_t dummy; int ofs = wall_offset(c); if(isWall3(c, wcol)) { if(!no_wall_rendering) { color_t wcol2 = wcol; #if CAP_TEXTURE if(texture::config.tstate == texture::tsActive) wcol2 = texture::config.recolor(wcol); #endif int d = (wcol & 0xF0F0F0) >> 4; for(int a=0; atype; a++) { bool b = true; if(c->move(a) && (among(pmodel, mdPerspective, mdGeodesic) || gmatrix0.count(c->move(a)))) b = (patterns::innerwalls && (tC0(V)[2] < tC0(V * currentmap->adj(c, a))[2])) || !isWall3(c->move(a), dummy); if(b) { if(pmodel == mdPerspective && !sphere && !quotient && !kite::in() && !nonisotropic && !hybri && !experimental && !nih) { if(a < 4 && among(geometry, gHoroTris, gBinary3) && celldistAlt(c) >= celldistAlt(centerover)) continue; else if(a < 2 && among(geometry, gHoroRec) && celldistAlt(c) >= celldistAlt(centerover)) continue; else if(c->move(a)->master->distance > c->master->distance && c->master->distance > centerover->master->distance && !quotient) continue; } else if(sol && in_perspective() && !nih && !asonov::in()) { ld b = vid.binary_width * log(2) / 2; const ld l = log(2) / 2; switch(a) { case 0: if(V[0][LDIM] >= b) continue; break; case 1: if(V[1][LDIM] >= b) continue; break; case 2: case 3: if (pmodel == mdPerspective && V[2][LDIM] >= l) continue; break; case 4: if(V[0][LDIM] <= -b) continue; break; case 5: if(V[1][LDIM] <= -b) continue; break; case 6: case 7: if (pmodel == mdPerspective && V[2][LDIM] <= -l) continue; break; } } else if(prod) { if(a < c->type-2 && !in_s2xe()) { ld d = in_e2xe() ? sqhypot_d(2, tC0(V)) : V[2][2]; hyperpoint h = (V * cgi.walltester[ofs + a]); ld d1 = in_e2xe() ? sqhypot_d(2, h) : h[2]; if(d1 >= d - 1e-6) continue; } else if(a == c->type-1) { if(zlevel(tC0(V)) >= -cgi.plevel/2) continue; } else if(a == c->type-2) { if(zlevel(tC0(V)) <= +cgi.plevel/2) continue; } } if(qfi.fshape && wmescher) { auto& poly = queuepoly(V, cgi.shWall3D[ofs + a], darkena(wcol2 - d * get_darkval(c, a), 0, 0xFF)); #if CAP_TEXTURE if(texture::config.tstate == texture::tsActive && isize(texture::config.tinf3.tvertices)) { poly.tinf = &texture::config.tinf3; poly.offset_texture = 0; } else #endif { poly.tinf = &floor_texture_vertices[qfi.fshape->id]; ensure_vertex_number(*poly.tinf, poly.cnt); poly.offset_texture = 0; } } else queuepoly(V, cgi.shPlainWall3D[ofs + a], darkena(wcol2 - d * get_darkval(c, a), 0, 0xFF)); } } } } else { if(!no_wall_rendering) for(int a=0; atype; a++) if(c->move(a)) { color_t t = transcolor(c, c->move(a), wcol); if(t) { t = t - get_darkval(c, a) * ((t & 0xF0F0F000) >> 4); queue_transparent_wall(V, cgi.shPlainWall3D[ofs + a], t); } } if(among(c->wall, waBoat, waStrandedBoat)) draw_boat(); else if(isFire(c)) { static int r = 0; r += ticks - lastt; int each = 5 + last_firelimit; while(r >= each) { drawParticleSpeed(c, wcol, 75 + rand() % 75); r -= each; } firelimit++; } else if(c->wall == waMineOpen) { if(pmodel == mdGeodesic && hdist0(tC0(V)) < 1e-3) { } else if(prod && hdist0(tC0(V)) < 1e-3) { } else { int mines = countMinesAround(c); if(mines >= 10) queuepoly(face_the_player(V), cgi.shBigMineMark[0], darkena(minecolors[(mines/10)%10], 0, 0xFF)); queuepoly(face_the_player(V), cgi.shMineMark[0], darkena(minecolors[mines%10], 0, 0xFF)); } } else if(winf[c->wall].glyph == '.' || among(c->wall, waFloorA, waFloorB, waChasm, waLadder, waCanopy, waRed1, waRed2, waRed3, waRubble, waDeadfloor2) || isWatery(c) || isSulphuric(c->wall)) ; else if(c->wall == waBigBush || c->wall == waSolidBranch) queuepolyat(face_the_player(V), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); else if(c->wall == waSmallBush || c->wall == waWeakBranch) queuepolyat(face_the_player(V), cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); else queuepoly(face_the_player(V), chasmgraph(c) ? cgi.shSawRing : cgi.shRing, darkena(wcol, 0, 0xFF)); } int rd = rosedist(c); if(rd == 1) queuepoly(face_the_player(V), cgi.shLoveRing, darkena(0x804060, 0, 0xFF)); if(rd == 2) queuepoly(face_the_player(V), cgi.shLoveRing, darkena(0x402030, 0, 0xFF)); #endif } #if HDR struct downseek_t { cell *best; hyperpoint total; hyperpoint point; ld speed; ld depth; int qty; void reset() { qty = 0; total = Hypc; depth = 0; best = nullptr; } }; #endif EX downseek_t downseek; void celldrawer::check_rotations() { auto& ds = downseek; // we generally want function(ds.best) but this would fail if ds.best is not known yet, // so we use function(old) which will return the same value as function(c) if ds.best is not known yet cell *old = ds.best ? ds.best : c; auto use_if_less = [this] (int a, int b, ld spd, int side) { auto& ds = downseek; if(a > b) return; if(!ds.best || a < b) ds.reset(); if(a <= b) { ds.best = c; ds.speed = spd; if(prod) { auto pd = product_decompose(tC0(V)); ds.total += pd.second; ds.depth += pd.first; } else ds.total += tC0(V); ds.qty++; ds.point = normalize_flat(ds.total); if(prod) ds.point = zshift(ds.point, ds.depth / ds.qty); if(side == 2) for(int i=0; i<3; i++) ds.point[i] = -ds.point[i]; if(side == 1) ds.point = spin(-M_PI/2) * ds.point; } }; if(0); #if CAP_BT else if(bt::in() && models::do_rotate >= 2) { use_if_less(c->master->distance, old->master->distance, 1, 0); } #endif else if(isGravityLand(cwt.at->land) && cwt.at->land != laMountain) { int side = 0; if(cwt.at->land == laDungeon) side = 2; if(cwt.at->land == laWestWall) side = 1; if(models::do_rotate >= 1) use_if_less(edgeDepth(c), edgeDepth(old), cwt.at->landparam / 10., side); } else if(c->master->alt && cwt.at->master->alt && ((cwt.at->land == laMountain && models::do_rotate >= 1)|| (models::do_rotate >= 2 && (cwt.at->land == laTemple || cwt.at->land == laWhirlpool || (cheater && (cwt.at->land == laClearing || cwt.at->land == laCaribbean || cwt.at->land == laCamelot || cwt.at->land == laPalace))) )) && c->land == cwt.at->land && c->master->alt->alt == cwt.at->master->alt->alt) { use_if_less(celldistAlt(c), celldistAlt(old), .5, (cwt.at->land == laMountain) ? 2 : 0); } else if(models::do_rotate >= 2 && cwt.at->land == laOcean && cwt.at->landparam < 25) { use_if_less(coastval(c, laOcean), coastval(old, laOcean), cwt.at->landparam / 10, 0); } } void celldrawer::bookkeeping() { bool orig = false; if(!inmirrorcount) { transmatrix& gm = gmatrix[c]; orig = (gm[LDIM][LDIM] == 0) || hdist0(tC0(gm)) >= hdist0(tC0(V)); if(orig) gm = V; current_display->all_drawn_copies[c].emplace_back(V); } if(just_gmatrix) return; set_detail_level(V); // save the player's view center if(isPlayerOn(c) && !shmup::on) { playerfound = true; if(multi::players > 1) { for(int i=0; iwhich_copy, 1e-2)) current_display->which_copy = V; if(orig) cwtV = playerV; } } ld dist = mousedist(V); if(inmirrorcount) ; else if(WDIM == 3) ; else if(dist < modist) { modist2 = modist; mouseover2 = mouseover; modist = dist; mouseover = c; } else if(dist < modist2) { modist2 = dist; mouseover2 = c; } int orbrange = (items[itRevolver] ? 3 : 2); if(c->cpdist <= orbrange) if(multi::players > 1 || multi::alwaysuse) for(int i=0; iland == laMirrored || c->land == laMirrorWall2 || c->land == laMirrored2) { string label = its(c->landparam); queuestr(V, 1 * .2, label, 0xFFFFFFFF, 1); } if(cmode & sm::TORUSCONFIG) { auto p = euc::coord_display(V, c); if(p.second != "") queuestr(V, p.first ? .2 : .6, p.second, p.first ? 0xFFFFFFD0 : 0xFFFF0040, 1); } #if CAP_EDIT if(patterns::displaycodes) { auto si = patterns::getpatterninfo0(c); for(int i= gmod(si.dir, si.symmetries); itype; i += si.symmetries) { queuepoly(V * ddspin(c, i) * (si.reflect?Mirror:Id), cgi.shAsymmetric, darkena(0x000000, 0, 0xC0)); si.dir += si.symmetries; } string label = its(si.id & 255); color_t col = forecolor ^ colorhash(si.id >> 8); queuestr(V, .5, label, 0xFF000000 + col); } #endif } void celldrawer::draw_wall_full() { transmatrix Vf0; const transmatrix& Vf = (chasmg && wmspatial) ? (Vf0=mscale(V, cgi.BOTTOM)) : V; #if CAP_SHAPES int flooralpha = 255; #endif #if CAP_EDIT && CAP_TEXTURE if((cmode & sm::DRAW) && mapeditor::drawcell && mapeditor::drawcellShapeGroup() == mapeditor::sgFloor && texture::config.tstate != texture::tsActive) flooralpha = 0xC0; #endif #if CAP_SHAPES set_floor(cgi.shFloor); #endif if(!wmascii) { #if CAP_EDIT auto si = patterns::getpatterninfo0(c); if(drawing_usershape_on(c, mapeditor::sgFloor)) mapeditor::drawtrans = V * applyPatterndir(c, si); #endif #if CAP_SHAPES // floor if(GDIM == 2 && (c->land != laRose || chaosmode)) { int rd = rosedist(c); if(rd == 1) draw_floorshape(c, mmscale(V, cgi.SLEV[2]), cgi.shRoseFloor, 0x80406040, PPR::LIZEYE); if(rd == 2) draw_floorshape(c, mmscale(V, cgi.SLEV[2]), cgi.shRoseFloor, 0x80406080, PPR::LIZEYE); } if(c->wall == waChasm) { aura_color = 0; int rd = rosedist(c); if(GDIM == 2) { if(rd == 1) draw_floorshape(c, V, cgi.shRoseFloor, 0x80406020); if(rd == 2) draw_floorshape(c, V, cgi.shRoseFloor, 0x80406040); } if(c->land == laZebra) fd++; if(c->land == laHalloween && !wmblack) { transmatrix Vdepth = wmspatial ? mscale(V, cgi.BOTTOM) : V; if(GDIM == 3) draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_LAKE], darkena(firecolor(0, 10), 0, 0xDF), PPR::TRANSPARENT_LAKE); else draw_floorshape(c, Vdepth, cgi.shFullFloor, darkena(firecolor(0, 10), 0, 0xDF), PPR::LAKEBOTTOM); } } #if CAP_EDIT else if(mapeditor::haveUserShape(mapeditor::sgFloor, si.id)) { qfi.usershape = si.id; qfi.spin = applyPatterndir(c, si); } #endif else if(patterns::whichShape == '7') set_floor(cgi.shBigHepta); else if(patterns::whichShape == '8') set_floor(cgi.shTriheptaFloor); else if(patterns::whichShape == '6') set_floor(cgi.shBigTriangle); else if(among(patterns::whichShape, '9', '^')) set_floor(cgi.shFullFloor); #if CAP_TEXTURE else if(GDIM == 2 && texture::config.apply(c, Vf, darkena(fcol, fd, 0xFF))) ; #endif else if(c->land == laMirrorWall) draw_mirrorwall(); else if(c->land == laWineyard && cellHalfvine(c)) draw_halfvine(); else if(c->land == laReptile || c->wall == waReptile) set_reptile_floor(Vf, fcol); else if(wmblack == 1 && c->wall == waMineOpen && vid.grid) ; else if(wmblack) { set_floor(cgi.shBFloor[ct6]); int rd = rosedist(c); if(WDIM == 2 && rd == 1) queuepoly(Vf, cgi.shHeptaMarker, darkena(fcol, 0, 0x80)); else if(WDIM == 2 && rd == 2) queuepoly(Vf, cgi.shHeptaMarker, darkena(fcol, 0, 0x40)); } else if(isWarped(c) || is_nice_dual(c)) set_maywarp_floor(); else if(wmplain) { set_floor(cgi.shFloor); } else if(set_randompattern_floor()) ; else set_land_floor(Vf); // actually draw the floor if(chasmg == 2) ; else if(chasmg && wmspatial && detaillevel == 0) { if(WDIM == 2 && GDIM == 3 && qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_LAKE], darkena3(fcol, fd, 0x80), PPR::LAKELEV); else draw_qfi(c, Vd, darkena(fcol, fd, 0x80), PPR::LAKELEV); } else if(chasmg && wmspatial) { color_t col = c->land == laCocytus ? 0x080808FF : 0x101010FF; if(qfi.fshape == &cgi.shCloudFloor) set_floor(cgi.shCloudSeabed); else if(qfi.fshape == &cgi.shLavaFloor) set_floor(cgi.shLavaSeabed); else if(qfi.fshape == &cgi.shFloor) set_floor(cgi.shFullFloor); else if(qfi.fshape == &cgi.shCaveFloor) set_floor(cgi.shCaveSeabed); int sid = SIDE_LTOB; if(c->wall == waShallow) sid = SIDE_ASHA; if(WDIM == 2 && GDIM == 3 && qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[sid], col, PPR::LAKEBOTTOM); else draw_qfi(c, mscale(V, cgi.BOTTOM), col, PPR::LAKEBOTTOM); int fd0 = fd ? fd-1 : 0; if(WDIM == 2 && GDIM == 3 && qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_LAKE], darkena3(fcol, fd0, 0x80), PPR::TRANSPARENT_LAKE); else draw_qfi(c, Vd, darkena(fcol, fd0, 0x80), PPR::LAKELEV); } else { if(patterns::whichShape == '^') poly_outline = darkena(fcol, fd, flooralpha); if(WDIM == 2 && GDIM == 3 && qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[0], darkena(fcol, fd, 255), PPR::FLOOR); else draw_qfi(c, V, darkena(fcol, fd, flooralpha)); } #if MAXMDIM >= 4 // draw the ceiling if(WDIM == 2 && GDIM == 3) { draw_ceiling(); int rd = rosedist(c); if(rd) { dynamicval qfi2(qfi, qfi); qfi.fshape = &cgi.shRoseFloor; int t = isize(ptds); color_t rcol; if(rd == 1) rcol = 0x80406040; if(rd == 2) rcol = 0x80406080; forCellIdEx(c2, i, c) if(rosedist(c2) < rd) placeSidewall(c, i, SIDE_WALL, V, rcol); for(int i=t; i(&*(ptds[i])); if(p) p->prio = PPR::TRANSPARENT_WALL; } } } #endif // walls if(realred(c->wall) && !wmspatial) { int s = snakelevel(c); if(s >= 1) draw_floorshape(c, V, cgi.shRedRockFloor[0], getSnakelevColor(0, 7)); if(s >= 2) draw_floorshape(c, V, cgi.shRedRockFloor[1], getSnakelevColor(1, 7)); if(s >= 3) draw_floorshape(c, V, cgi.shRedRockFloor[2], getSnakelevColor(2, 7)); } if(c->wall == waTower && !wmspatial) { fcol = 0xE8E8E8; set_floor(cgi.shMFloor); } if(WDIM == 2 && pseudohept(c) && ( c->land == laRedRock || vid.darkhepta || (c->land == laClearing && !BITRUNCATED))) { #if MAXMDIM >= 4 if(GDIM == 3 && WDIM == 2) queuepoly(Vd*zpush(cgi.FLOOR), cgi.shHeptaMarker, wmblack ? 0x80808080 : 0x00000080); else #endif queuepoly(Vd, cgi.shHeptaMarker, wmblack ? 0x80808080 : 0x00000080); } if(history::includeHistory && history::inmovehistory.count(c)) queuepoly(Vd, cgi.shHeptaMarker, 0x000000C0); #if MAXMDIM >= 4 if(WDIM == 3) draw_features_and_walls_3d(); #else if(0) ; #endif else draw_features(); #else error = true; #endif } if(wmascii || (WDIM == 2 && GDIM == 3)) { if(c->wall == waNone || isWatery(c)) asciicol = fcol; if(c->wall == waBoat) asciicol = 0xC06000; if(c->wall == waArrowTrap) asciicol = trapcol[c->wparam & 3]; if(c->wall == waFireTrap) asciicol = trapcol[c->wparam & 3]; if(c->wall == waTerraWarrior) asciicol = terracol[c->landparam & 7]; if(c->wall == waMineOpen) { int mines = countMinesAround(c); if(asciichar == '.') { if(mines == 0) asciichar = ' '; else asciichar = '0' + mines, asciicol = minecolors[mines%10]; } else if(asciichar == '@') { asciicol = minecolors[mines%10]; } } if(wmascii && !((c->item && !itemHiddenFromSight(c)) || c->monst || c->cpdist == 0)) error = true; asciiborder = bordcolor; } #if CAP_SHAPES int sha = shallow(c); #define D(v) darkena(gradient(0, col, 0, v * (sphere ? spherity(V * currentmap->adj(c,i)) : 1), 1), fd, 0xFF) if(wmspatial && c->wall == waShallow && WDIM == 2) { color_t col = (highwall(c) || c->wall == waTower) ? wcol : fcol; forCellIdEx(c2, i, c) if(chasmgraph(c2) && c2->wall != waShallow) if(placeSidewall(c, i, SIDE_BSHA, V, D(.6))) break; } else if(wmspatial && sha && WDIM == 2) { color_t col = (highwall(c) || c->wall == waTower) ? wcol : fcol; if(!chasmg) { // #define D(v) darkena(col, fd, 0xFF) if(sha & 1) { forCellIdEx(c2, i, c) if(chasmgraph(c2)) if(placeSidewall(c, i, SIDE_LAKE, V, D(.8))) break; } if(sha & 2) { forCellIdEx(c2, i, c) { if(chasmgraph(c2)) { if(placeSidewall(c, i, c2->wall == waShallow ? SIDE_ASHA : SIDE_LTOB, V, D(.7))) break; } } } if(sha & 4) { bool dbot = true; forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) { if(dbot) dbot = false, draw_qfi(c, mscale(V, cgi.BOTTOM), 0x080808FF, PPR::LAKEBOTTOM); if(placeSidewall(c, i, SIDE_BTOI, V, D(.6))) break; } #undef D } } // wall between lake and chasm -- no Escher here if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) { dynamicval qfib(qfi, qfi); set_floor(cgi.shFullFloor); placeSidewall(c, i, SIDE_LAKE, V, 0x202030FF); placeSidewall(c, i, SIDE_LTOB, V, 0x181820FF); placeSidewall(c, i, SIDE_BTOI, V, 0x101010FF); } } } void celldrawer::draw_item_full() { eItem it = c->item; bool hidden = itemHidden(c); bool hiddens = itemHiddenFromSight(c); if(history::includeHistory && history::infindhistory.count(c)) { hidden = true; hiddens = false; } if(hiddens && !(cmode & sm::MAP)) it = itNone; color_t icol = 0; if(it) { asciichar = iinf[it].glyph, asciicol = icol = iinf[it].color; if(doHighlight()) asciiborder = kind_outline(it) >> 8; if(it == itCompass && isPlayerOn(c)) { cell *c1 = c ? findcompass(c) : NULL; if(c1) { transmatrix P = ggmatrix(c1); hyperpoint P1 = tC0(P); queuestr(P1, 2*vid.fsize, "X", 0x10100 * int(128 + 100 * sintick(150))); queuestr(P1, vid.fsize, its(-compassDist(c)), 0x10101 * int(128 - 100 * sintick(150))); addauraspecial(P1, 0xFF0000, 0); } } } if(it) { if((c->land == laWhirlwind || c->item == itBabyTortoise || c->land == laWestWall) && c->wall != waBoat) { double footphase = 0; applyAnimation(c, Vboat, footphase, LAYER_BOAT); } if(cellHalfvine(c)) { int i =-1; for(int t=0;t<6; t++) if(c->move(t) && c->move(t)->wall == c->wall) i = t; Vboat = Vboat * ddspin(c, i) * xpush(-.13); } if(drawItemType(it, c, Vboat, icol, ticks, hidden)) error = true, onradar = false; } } void celldrawer::draw_monster_full() { color_t moncol = 0xFF00FF; if(c->monst) { asciichar = minf[c->monst].glyph, moncol = minf[c->monst].color; if(c->monst == moMimic) { int all = 0, mirr = 0; for(auto& m: mirror::mirrors) if(c == m.second.at) { all++; if(m.second.mirrored) mirr++; } if(all == 1) moncol = mirrorcolor(mirr); } if(c->monst == moMutant) { // root coloring if(c->stuntime != mutantphase) moncol = gradient(0xC00030, 0x008000, 0, (c->stuntime-mutantphase) & 15, 15); } if(isMetalBeast(c->monst) && c->stuntime) moncol >>= 1; if(c->monst == moSlime) { moncol = winf[c->wall].color; moncol |= (moncol>>1); } asciicol = moncol; if(doHighlight() && !noHighlight(c->monst)) asciiborder = (isFriendly(c) ? OUTLINE_FRIEND : OUTLINE_ENEMY) >> 8; if(isDragon(c->monst) || isKraken(c->monst)) if(!c->hitpoints) asciicol = 0x505050; if(c->monst == moTortoise) asciicol = tortoise::getMatchColor(tortoise::getb(c)); if(c->monst != moMutant) for(int k=0; kstuntime; k++) asciicol = ((asciicol & 0xFEFEFE) >> 1) + 0x101010; } if(c->cpdist == 0 && mapeditor::drawplayer) { asciichar = '@'; if(!mmitem) asciicol = moncol = cheater ? 0xFF3030 : 0xD0D0D0; if(doHighlight()) asciiborder = OUTLINE_FRIEND >> 8; } #if CAP_SHAPES int q = isize(ptds); #endif bool m = drawMonster(V, c->type, c, moncol, asciicol); if(m) error = true; if(m || c->monst) onradar = false; #if CAP_SHAPES if(isize(ptds) != q) { if(WDIM == 2 && GDIM == 3 && abs(cgi.SLEV[sl] - cgi.FLOOR) > 1e-6) pushdown(c, q, V, cgi.SLEV[sl] - cgi.FLOOR, false, false); if(GDIM ==2 && abs(geom3::factor_to_lev(zlevel(tC0(Vboat)))) > 1e-6) pushdown(c, q, V, -geom3::factor_to_lev(zlevel(tC0(Vboat))), !isMultitile(c->monst), false); } #endif } void celldrawer::add_map_effects() { if(chasmg) draw_fallanims(); if(!shmup::on && sword::at(c)) { queuepolyat(V, cgi.shDisk, 0xC0404040, PPR::SWORDMARK); } if(c->land == laNone && (cmode & sm::MAP)) { queuepoly(V, cgi.shTriangle, 0xFF0000FF); } /* Air Elemental */ if(1) { int ad = airdist(c); if(ad == 1 || ad == 2) { for(int i=0; itype; i++) { cell *c2 = c->move(i); if(airdist(c2) < airdist(c)) { ld airdir = calcAirdir(c2); // printf("airdir = %d\n", airdir); transmatrix V0 = ddspin(c, i, M_PI); double ph = ptick(PURE?150:75) + airdir; int aircol = 0x8080FF00 | int(32 + 32 * -cos(ph)); double ph0 = ph/2; ph0 -= floor(ph0/M_PI)*M_PI; poly_outline = OUTLINE_TRANS; queuepoly(Vd*V0*xpush(cgi.hexf*-cos(ph0)), cgi.shDisk, aircol); poly_outline = OUTLINE_DEFAULT; } } } } if(c->land == laBlizzard) { if(vid.backeffects) { if(c->cpdist <= getDistLimit()) set_blizzard_frame(c, frameid); } else { forCellIdEx(c2, i, c) if(againstWind(c, c2)) queuepoly(V * ddspin(c, i) * xpush(cellgfxdist(c, i)/2), cgi.shWindArrow, 0x8080FF80); } } if(c->ligon) { int tim = ticks - lightat; if(tim > 1000) tim = 800; if(elec::havecharge && tim > 400) tim = 400; for(int t=0; ttype; t++) if(c->move(t)) { if(c->move(t)->ligon) { int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF); queueline(V*chei(xspinpush(ticks * M_PI / cgi.S42, cgi.hexf/2), rand() % 1000, 1000) * C0, V*chei(currentmap->adj(c, t), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality); } for(int u: {-1, 1}) { cellwalker cw = cellwalker(c, t) + wstep + u; if(u == -1 && VALENCE == 4) continue; cell *c2 = cw.peek(); if(c2 && c2->ligon) { int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF); queueline(V*chei(xspinpush(ticks * M_PI / cgi.S42, cgi.hexf/2), rand() % 1000, 1000) * C0, V*chei(currentmap->adj(c, t)*currentmap->adj(cw.at, cw.spin), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality); } } } } if(c->land == laWhirlwind) { whirlwind::calcdirs(c); for(int i=0; ispin_angle(c, whirlwind::dfrom[i]) + M_PI; ld hdir1 = currentmap->spin_angle(c, whirlwind::dto[i]); /* todo what if no spin_angle */ double ph1 = fractick(PURE ? 150 : 75); int aircol = 0xC0C0FF40; if(hdir1 < hdir0-M_PI) hdir1 += 2 * M_PI; if(hdir1 >= hdir0+M_PI) hdir1 -= 2 * M_PI; ld hdir = (hdir1*ph1+hdir0*(1-ph1)); transmatrix V0 = spin(hdir); double ldist = cellgfxdist(c, whirlwind::dfrom[i]) * (1-ph1)/2 + cellgfxdist(c, whirlwind::dto[i]) * ph1/2; // PURE ? cgi.crossf : c->type == 6 ? .2840 : 0.3399; poly_outline = OUTLINE_TRANS; queuepoly(Vd*V0*xpush(ldist*(2*ph1-1)), cgi.shDisk, aircol); poly_outline = OUTLINE_DEFAULT; } } if(items[itOrbGravity] && c->cpdist <= 5) draw_gravity_particles(); } void celldrawer::draw_gravity_particles() { int u = (int)(size_t)(c); u = ((u * 137) + (u % 1000) * 51) % 1000; int tt = ticks + u; fractick(ticks, 900); ld r0 = (tt % 900) / 1100.; ld r1 = (tt % 900 + 200) / 1100.; const color_t grav_normal_color = 0x808080FF; const color_t antigrav_color = 0xF04040FF; const color_t levitate_color = 0x40F040FF; auto levf = [] (ld l) { return GDIM == 3 ? cheilevel(l) : 1 + (1-l) * 1; }; if(spatial_graphics || (WDIM == 2 && GDIM == 3)) { switch(gravity_state) { case gsNormal: for(int i=0; i<6; i++) { transmatrix T = V * spin(i*degree*60) * xpush(cgi.crossf/3); queueline(mmscale(T, levf(r0)) * C0, mmscale(T, levf(r1)) * C0, grav_normal_color); } break; case gsAnti: for(int i=0; i<6; i++) { transmatrix T = V * spin(i*degree*60) * xpush(cgi.crossf/3); queueline(mmscale(T, levf(r0)) * C0, mmscale(T, levf(r1)) * C0, antigrav_color); } break; case gsLevitation: for(int i=0; i<6; i++) { transmatrix T0 = V * spin(i*degree*60 + tt/60. * degree) * xpush(cgi.crossf/3); transmatrix T1 = V * spin(i*degree*60 + (tt/60. + 30) * degree) * xpush(cgi.crossf/3); ld lv = levf(GDIM == 3 ? (i+0.5)/6 : 0.5); queueline(mmscale(T0, lv) * C0, mmscale(T1, lv) * C0, levitate_color); } break; } } else { switch(gravity_state) { case gsNormal: for(int i=0; i<6; i++) { transmatrix T0 = V * spin(i*degree*60) * xpush(cgi.crossf/3 * (1-r0)); transmatrix T1 = V * spin(i*degree*60) * xpush(cgi.crossf/3 * (1-r1)); queueline(T0 * C0, T1 * C0, grav_normal_color); } break; case gsAnti: for(int i=0; i<6; i++) { transmatrix T0 = V * spin(i*degree*60) * xpush(cgi.crossf/3 * r0); transmatrix T1 = V * spin(i*degree*60) * xpush(cgi.crossf/3 * r1); queueline(T0 * C0, T1 * C0, antigrav_color); } break; case gsLevitation: for(int i=0; i<6; i++) { transmatrix T0 = V * spin(i*degree*60 + tt/60. * degree) * xpush(cgi.crossf/3); transmatrix T1 = V * spin(i*degree*60 + (tt/60. + 30) * degree) * xpush(cgi.crossf/3); queueline(T0 * C0, T1 * C0, levitate_color); } break; } } } void celldrawer::draw() { cells_drawn++; #if CAP_TEXTURE if(texture::saving) { texture::config.apply(c, V, 0xFFFFFFFF); draw_qfi(c, V, 0xFFFFFFFF); return; } if((cmode & sm::DRAW) && texture::config.tstate == texture::tsActive && !mouseout() && c) mapeditor::draw_texture_ghosts(c, V); #endif bookkeeping(); if(just_gmatrix) return; #if MAXMDIM >= 4 if(cell_clipped()) return; #endif ivoryz = isGravityLand(c->land); // if(behindsphere(V)) return; if(callhandlers(false, hooks_drawcell, c, V)) return; if(history::on || inHighQual || WDIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c); if(1) { if(inmirror(c)) { if(inmirrorcount >= 10) return; cellwalker cw(c); cellwalker cw2 = mirror::reflect(cw); int cmc = (cw2.mirrored == cw.mirrored) ? 2 : 1; inmirrorcount += cmc; draw_grid(); if(cw2.mirrored != cw.mirrored) V = V * Mirror; if(cw2.spin) V = V * spin(2*M_PI*cw2.spin/cw2.at->type); cw2.spin = 0; dynamicval dc(cwtV, cwtV); cwtV = V * inverse(gmatrix0[c]) * cwtV; drawcell(cw2.at, V); inmirrorcount -= cmc; return; } // color_t col = 0xFFFFFF - 0x20 * c->maxdist - 0x2000 * c->cpdist; if(!buggyGeneration && c->mpdist > 8 && !cheater && !autocheat) return; // not yet generated /* if(!buggyGeneration && c->mpdist > 7 && !cheater) { int cd = c->mpdist; string label = its(cd); int dc = distcolors[cd&7]; queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + dc, 1); } */ #if CAP_SHAPES ct6 = ctof(c); #endif fd = getfd(c); if(neon_mode == eNeon::illustration) fd = 0; error = false; setcolors(); tune_colors(); draw_cellstat(); asciichar = winf[c->wall].glyph; asciicol = wcol; asciichar1 = asciichar; asciicol1 = asciicol; if(c->wall == waBoat) { asciicol1 = fcol; asciichar1 = '='; } onradar = true; #if CAP_SHAPES chasmg = chasmgraph(c); #endif if(c->wall == waMagma) fd = 0; poly_outline = OUTLINE_DEFAULT; sl = snakelevel(c); Vd = WDIM == 3 ? V: !wmspatial ? V : sl ? mscale(V, GDIM == 3 ? cgi.SLEV[sl] - cgi.FLOOR : cgi.SLEV[sl]) : (highwall(c) && GDIM == 2) ? mscale(V, (1+cgi.WALL)/2) : #if CAP_SHAPES (chasmg==1) ? mscale(V, GDIM == 3 ? cgi.LAKE - cgi.FLOOR : cgi.LAKE) : #endif V; Vboat = Vd; draw_shmup_monster(); poly_outline = OUTLINE_DEFAULT; draw_wall_full(); #endif draw_item_full(); draw_monster_full(); #if CAP_TEXTURE if(!texture::using_aura()) #endif addaura(); #if CAP_SHAPES add_map_effects(); #endif #if CAP_QUEUE if(error) { int sl; string s = s0+asciichar; dynamicval p(poly_outline, asciiborder << 8); if(!wmascii3) queuestrn(V, 1, s, darkenedby(asciicol, darken), 2); else if(highwall(c) && conegraph(c)) { const int layers = 1 << detaillevel; string s1 = s0+asciichar1; poly_outline = bordcolor << 8; for(int z=0; zwall == waChasm) { // const int layers = 1 << detaillevel; // queuestr(mscale(V, BOTTOM), zgrad0(0, -vid.lake_bottom, z, layers)), 1, s, darkenedby(gradient(asciicol, 0, 0, z, layers+1), darken), z==0?2:1); // } else if(chasmgraph(c)) { string s1 = s0+asciichar1; poly_outline = bordcolor << 8; queuestrn(mscale(V, cgi.BOTTOM), 1, s1, darkenedby(gradient(bordcolor, asciicol1, 0, 0.3, 1), darken), 2); poly_outline = asciiborder << 8; queuestrn(V, 1, s, darkenedby(asciicol, darken), 2); } else queuestrn(V, 1, s, darkenedby(asciicol, darken), 2); } draw_grid(); if(onradar && WDIM == 2 && GDIM == 3) addradar(V, asciichar, darkenedby(asciicol, darken), 0); if(WDIM == 2 && GDIM == 3) radar_grid(); #endif check_rotations(); #if CAP_EDIT if(!inHighQual) mapeditor::drawGhosts(c, V, c->type); #endif #if CAP_MODEL netgen::buildVertexInfo(c, V); #endif } } void celldrawer::set_towerfloor(const cellfunction& cf) { if(weirdhyperbolic || sphere || (euc::in() && S7 == 4 && BITRUNCATED)) { set_floor(cgi.shFloor); return; } int j = -1; if(euclid) j = 10; else if(cf(c) > 1) { int i = towerval(c, cf); if(i == 4) j = 0; if(i == 5) j = 1; if(i == 6) j = 2; if(i == 8) j = 3; if(i == 9) j = 4; if(i == 10) j = 5; if(i == 13) j = 6; if(PURE) { if(i == 7) j = 7; if(i == 11) j = 8; if(i == 15) j = 9; } } if(j >= 0) set_floor(applyDowndir(c, cf), cgi.shTower[j]); else if(c->wall != waLadder) set_floor(cgi.shMFloor); } void celldrawer::set_zebrafloor() { if(euclid) { set_floor(cgi.shTower[10]); return; } if(weirdhyperbolic) { set_floor(cgi.shFloor); return; } auto si = patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123); int j; if(PURE) j = 4; else if(si.id >=4 && si.id < 16) j = 2; else if(si.id >= 16 && si.id < 28) j = 1; else if(si.id >= 28 && si.id < 40) j = 3; else j = 0; set_floor(applyPatterndir(c, si), cgi.shZebra[j]); } void celldrawer::set_maywarp_floor() { bool warp = isWarped(c); if(warp && use_warp_graphics()) { if(!stdhyperbolic) { set_floor(cgi.shTriheptaFloor); return; } auto si = patterns::getpatterninfo(c, patterns::PAT_TYPES, 0); if(si.id == 0 || si.id == 1) set_floor(cgi.shTriheptaFloor); else if(si.id >= 14) set_floor(cgi.shFloor); else set_floor(applyPatterndir(c, si), cgi.shTriheptaSpecial[si.id]); } else if(is_nice_dual(c)) set_floor(cgi.shBigTriangle); else set_floor(cgi.shFloor); } void celldrawer::set_reptile_floor(const transmatrix& V, color_t col, bool nodetails) { auto si = euc::in(2,6) ? patterns::getpatterninfo(c, patterns::PAT_COLORING, patterns::SPF_CHANGEROT) : patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123); int j; if(!wmescher) j = 4; else if(!BITRUNCATED) j = 0; else if(si.id < 4) j = 0; else if(si.id >=4 && si.id < 16) j = 1; else if(si.id >= 16 && si.id < 28) j = 2; else if(si.id >= 28 && si.id < 40) j = 3; else j = 4; if(euc::in(2,6)) j = 0; transmatrix D = applyPatterndir(c, si); if(euc::in(2,6) && GOLDBERG) D = ddspin(c, si.dir); if(wmescher && (stdhyperbolic || euc::in(2,6))) set_floor(D, cgi.shReptile[j][0]); else set_maywarp_floor(); if(nodetails) return; int dcol = 0; int ecol = -1; if(isReptile(c->wall)) { unsigned char wp = c->wparam; if(wp == 1) ecol = 0xFFFF00; else if(wp <= 5) ecol = 0xFF0000; else ecol = 0; if(ecol) ecol = gradient(0, ecol, -1, sintick(30), 1); } if(ecol == -1 || ecol == 0) dcol = darkena(col, 1, 0xFF); else dcol = darkena(ecol, 0, 0x80); dynamicval p(poly_outline, doHighlight() && ecol != -1 && ecol != 0 ? OUTLINE_ENEMY : OUTLINE_DEFAULT); if(!chasmg) { if(wmescher) queuepoly(V*D, cgi.shReptile[j][1], dcol); else draw_floorshape(c, V, cgi.shMFloor, dcol); } if(ecol != -1) { queuepoly(V*D, cgi.shReptile[j][2], (ecol << 8) + 0xFF); queuepoly(V*D, cgi.shReptile[j][3], (ecol << 8) + 0xFF); } } void celldrawer::set_emeraldfloor() { if(!euclid && BITRUNCATED && GDIM == 2) { auto si = patterns::getpatterninfo(c, patterns::PAT_EMERALD, patterns::SPF_SYM0123); int j = -1; if(si.id == 8) j = 0; else if(si.id == 12) j = 1; else if(si.id == 16) j = 2; else if(si.id == 20) j = 3; else if(si.id == 28) j = 4; else if(si.id == 36) j = 5; if(j >= 0) { set_floor(applyPatterndir(c, si), cgi.shEmeraldFloor[j]); return; } } set_floor(cgi.shCaveFloor); } void celldrawer::shmup_gravity_floor() { if(GDIM == 2 && cellEdgeUnstable(c)) set_floor(cgi.shMFloor); else set_floor(cgi.shFullFloor); } void celldrawer::draw_reptile(color_t col) { auto qfib = qfi; set_reptile_floor(V, col, chasmg == 2); draw_qfi(c, V, col); qfi = qfib; } #undef c }